//Misc-Fist
MFist/Slap1		SLAP01
MFist/Slap2		DSTOPUNC 
//Misc-Gib
MGib/Hexen2Gib1	H2GIB01
MGib/Hexen2Gib2	H2GIB02

$random MGib/Hexen2Gib	{ MGib/Hexen2Gib1 MGib/Hexen2Gib2 }
//Misc-Land
MLand/Boot		DSIOOF
MLand/Dirt		DSCHOOF
MLand/QCStomp4	QCStomp4
MLand/KyleLand	KYLELND
MLand/HexenLand	HXLAND
//Misc-Jump
MJump/KyleJump		KYLEJMP
MJump/Hexen2Jump	HX2JMP1
MJump/Erad			ERLND
MJump/QCJump1		QCJUMP1	
MJump/QCJump2		QCJUMP2

$random MJump/QCJump { MJump/QCJump1 MJump/QCJump2 }

//SUS

NULL	NULL
SUSOPN	SUSOPN
SUSDTH1	SUSDTH1
SUSTNT1	SUSTNT1
SUSTNT2	SUSTNT2
SUSTNT3	SUSTNT3
SUSTNT4	SUSTNT4
SUSTNT5	SUSTNT5
SUSTNT6	SUSTNT6
SUSTNT7	SUSTNT7
SUSTNT8	SUSTNT8
SUSTNT9	SUSTNT9

$random STAUNT { SUSTNT1 SUSTNT2 SUSTNT3 SUSTNT4 SUSTNT5 SUSTNT6 SUSTNT7 SUSTNT8 SUSTNT9 }
$playeralias 	"SUS"	male	*taunt 		STAUNT
$playeralias	"SUS"	male	*death		SUSDTH1
$playeralias	"SUS"	male	*xdeath		SUSDTH1
$playeralias	"SUS"	male	*gibbed		SUSDTH1
$playeralias 	"SUS"	male    *pain100 	JMDUL09
$playeralias 	"SUS"	male    *pain75 	JMDUL09
$playeralias 	"SUS"	male    *pain50 	JMDUL09
$playeralias 	"SUS"	male    *pain25 	JMDUL09
$playeralias 	"SUS"	male    *grunt 		NULL
$playeralias 	"SUS"	male    *land 		Hunter/Grunt
$playeralias 	"SUS" 	male 	*usefail 	SUSOPN

//PlanesWalker

PW/Die1			PLANDIE1
PW/Die2			PLANDIE2
PW/Die3			PLANDIE3

$random PW/Die { PW/Die1 PW/Die2 PW/Die3 }

PW/Pain1		PLANPN1
PW/Pain2		PLANPN2
PW/Pain3		PLANPN3
PW/Pain4		PLANPN4

$random PW/Pain { PW/Pain1 PW/Pain2 PW/Pain3 PW/Pain4 }

PW/Taunt1		PLANTAN1
PW/Taunt2		PLANTAN2
PW/Taunt3		PLANTAN3
PW/Taunt4		PLANTAN4

$random PW/Taunt { PW/Taunt1 PW/Taunt2 PW/Taunt3 PW/Taunt4 }

PLANJUM2		PLANJUM2

PW/Jump1		PLANJUM1
PW/Jump2		PLANJUM3

$random PW/Jump { PW/Jump1 NULL NULL PW/Jump2 NULL NULL }

PW/Grunt1		PLANGRU1
PW/Grunt2		PLANGRU2
PW/Grunt3		PLANGRU3
PW/Grunt4		PLANGRU4

$random PW/Grunt { PW/Grunt1 PW/Grunt2 PW/Grunt3 PW/Grunt4 }

PW/Land1		PLANLND1
PW/Land2		PLANLND2
PW/Land3		PLANLND3

$random PW/Land { PW/Land1 PW/Land2 PW/Land3 PW/Land4 }

$playeralias	PlanesWalker	male	*pain100	PW/Pain
$playeralias	PlanesWalker	male	*pain75		PW/Pain
$playeralias	PlanesWalker	male	*pain50		PW/Pain
$playeralias	PlanesWalker	male	*pain25		PW/Pain
$playeralias	PlanesWalker    male	*grunt		PW/Grunt
$playeralias 	PlanesWalker	male    *land 		PW/Land	
$playeralias	PlanesWalker	male	*jump		PW/Jump
$playeralias	PlanesWalker	male	*usefail	PLANJUM2
$playeralias	PlanesWalker	male	*taunt		PW/Taunt
$playeralias	PlanesWalker	male	*death		PW/Die
$playeralias	PlanesWalker	male	*xdeath		PW/Die
$playeralias	PlanesWalker	male	*gibbed		PW/Die

//Undead PlanesWalker

UndeadPW/Death1	DSUDPWD1
UndeadPW/Death2	DSUDPWD2
UndeadPW/Death3	DSUDPWD3

$random UndeadPW/Death { UndeadPW/Death1 UndeadPW/Death2 UndeadPW/Death3 }

UndeadPW/Grunt1 DSUDPWG1
UndeadPW/Grunt2 DSUDPWG2
UndeadPW/Grunt3 DSUDPWG3

$random UndeadPW/Grunt { UndeadPW/Grunt1 UndeadPW/Grunt2 UndeadPW/Grunt3 }

UndeadPW/Jump1	DSUDPWJ1
UndeadPW/Jump2	DSUDPWJ2
UndeadPW/Jump3	DSUDPWJ3

$random UndeadPW/Jump { UndeadPW/Jump1 NULL NULL UndeadPW/Jump2 NULL NULL UndeadPW/Jump3 }

UndeadPW/Pain1	DSUDPWP1
UndeadPW/Pain2	DSUDPWP2
UndeadPW/Pain3	DSUDPWP3

$random UndeadPW/Pain { UndeadPW/Pain1 UndeadPW/Pain2 UndeadPW/Pain3 }

UndeadPW/Taunt1	DSUDPWT1
UndeadPW/Taunt2	DSUDPWT3
UndeadPW/Taunt3	DSUDPWT4

$random UndeadPW/Taunt { UndeadPW/Taunt1 UndeadPW/Taunt2 UndeadPW/Taunt3 }

$playeralias	"Undead PlanesWalker"	male	*pain100	UndeadPW/Pain
$playeralias	"Undead PlanesWalker"	male	*pain75		UndeadPW/Pain
$playeralias	"Undead PlanesWalker"	male	*pain50		UndeadPW/Pain
$playeralias	"Undead PlanesWalker"	male	*pain25		UndeadPW/Pain
$playeralias	"Undead PlanesWalker"	male	*land		PW/Land	
$playeralias	"Undead PlanesWalker"	male	*jump		UndeadPW/Jump
$playeralias	"Undead PlanesWalker"	male	*usefail	UndeadPW/Jump2
$playeralias	"Undead PlanesWalker"	male	*grunt		UndeadPW/Grunt
$playeralias	"Undead PlanesWalker"	male	*taunt		UndeadPW/Taunt
$playeralias	"Undead PlanesWalker"	male	*death		UndeadPW/Death
$playeralias	"Undead PlanesWalker"	male	*xdeath		UndeadPW/Death

//Hunter

Hunter/Usefail	OHUNU
Hunter/Grunt	OHUNG
Hunter/Land		OHUNL

Hunter/Pain1	OHUNP1
Hunter/Pain2	OHUNP2
Hunter/Pain3	OHUNP3
Hunter/Pain4	OHUNP4
Hunter/Pain5	OHUNP5
Hunter/Pain6	OHUNP6

$random Hunter/Pain100 { Hunter/Pain1 Hunter/Pain2 }
$random Hunter/Pain50 { Hunter/Pain3 Hunter/Pain4 }
$random Hunter/Pain25 { Hunter/Pain5 Hunter/Pain6 }

Hunter/Die1		OHUND1
Hunter/Die2		OHUND2

$random Hunter/Die	{ Hunter/Die1 Hunter/Die2 }

Hunter/Taunt1	OHUNT1
Hunter/Taunt2	OHUNT2
Hunter/Taunt3	OHUNT3

$random Hunter/Taunt { Hunter/Taunt1 Hunter/Taunt2 Hunter/Taunt3 }

$playeralias	"Hunter"	Male	*pain100	Hunter/Pain100
$playeralias	"Hunter"	Male	*pain75		Hunter/Pain100
$playeralias	"Hunter"	Male	*pain50		Hunter/Pain50
$playeralias	"Hunter"	Male	*pain25		Hunter/Pain25
$playeralias	"Hunter"	Male	*grunt		Hunter/Land
$playeralias	"Hunter"	Male	*land		MLand/HexenLand
$playeralias	"Hunter"	Male	*usefail	Hunter/Usefail
$playeralias	"Hunter"	Male	*taunt		Hunter/Taunt
$playeralias	"Hunter"	Male	*death		Hunter/Die
$playeralias	"Hunter"	Male	*xdeath		Hunter/Die
$playeralias	"Hunter"	Male	*gibbed		Hunter/Die

//Chicken
C00015	C00015
C00011	C00011
C00014	C00014
C00012	C00012
C00013	C00013

$playeralias	Chicken 	Male	*pain100	C00015
$playeralias	Chicken		Male	*pain75		C00015
$playeralias	Chicken 	Male	*pain50		C00015
$playeralias	Chicken 	Male	*pain25		C00015
$playeralias	Chicken 	Male	*grunt		C00011	
$playeralias	Chicken 	Male	*land		C00012
$playeralias	Chicken 	Male	*jump		C00011
$playeralias	Chicken 	Male	*fist		C00012
$playeralias	Chicken 	Male	*usefail	C00012
$playeralias	Chicken 	Male	*taunt		C00013
$playeralias	Chicken 	Male	*death		C00014
$playeralias	Chicken 	Male	*xdeath		C00014
$playeralias	Chicken 	Male	*gibbed		C00014

//Neco-arc
Neco/UFail	NECOU2
Neco/Jump	NECOJ1
Neco/Die	NECOD1

Neco/Pain1	NECOP1
Neco/Pain2	NECOP2
Neco/Pain4	NECOP4
Neco/Pain5	NECOP5
Neco/Pain6	NECOP6

$random Neco/Pain { Neco/Pain1 Neco/Pain2 Neco/Pain4 Neco/Pain5 Neco/Pain6 }

Neco/Taunt1	NECOT1
Neco/Taunt2	NECOT2
Neco/Taunt3	NECOT3
Neco/Taunt4	NECOT4

$random Neco/Taunt { Neco/Taunt1 Neco/Taunt2 Neco/Taunt3 Neco/Taunt4 }

$playeralias	Neco-arc	Female	*pain100	Neco/Pain
$playeralias	Neco-arc	Female	*pain75		Neco/Pain
$playeralias	Neco-arc	Female	*pain50		Neco/Pain
$playeralias	Neco-arc	Female	*pain25		Neco/Pain
$playeralias	Neco-arc	Female	*grunt		Neco/Ufail
$playeralias	Neco-arc	Female	*land		Null
$playeralias	Neco-arc	Female	*jump		Neco/Jump
$playeralias	Neco-arc	Female	*fist		MFist/Slap1
$playeralias	Neco-arc	Female	*usefail	Neco/UFail
$playeralias	Neco-arc	Female	*taunt		Neco/Taunt
$playeralias	Neco-arc	Female	*death		Neco/Die
$playeralias	Neco-arc	Female	*xdeath		Neco/Die
$playeralias	Neco-arc	Female	*gibbed		Neco/Die

//Cyborg
Cyborg/Pain		CYBPAIN
Cyborg/Death	CYBDEATH
Cyborg/Jump		CYBJUMP
Cyborg/Land		CYBOOF
Cyborg/Grunt	CYBNOWAY
Cyborg/Taunt	CYBTAUNT

FCyborg/Pain	DSFCPAIN
FCyborg/Death	DSFCDETH
FCyborg/Jump	DSFCJUMP
FCyborg/Land	DSFCLAND
FCyborg/Grunt	DSFCNOWA
FCyborg/Taunt	DSFCTAUN

OCyborg/Pain1	MCYP1
OCyborg/Pain2	MCYP2
OCyborg/Pain4	MCYP4

$random OCyborg/Pain { OCyborg/Pain1 OCyborg/Pain2 OCyborg/PaiN4 }

OCyborg/Death1	MCYD1
OCyborg/Death2	MCYD2
OCyborg/Death3	MCYD3
OCyborg/Death4	MCYD4

$random OCyborg/Death { OCyborg/Death1 OCyborg/Death2 OCyborg/Death3 OCyborg/Death4 }

OCyborg/Jump1	MCYJ1

$random OCyborg/Jump { OCyborg/Jump1 NULL NULL NULL OCyborg/Jump1 NULL NULL NULL }

OCyborg/Taunt1	MCYT1
OCyborg/Taunt2	MCYT2
OCyborg/Taunt3	MCYT3
OCyborg/Taunt4	MCYT4
OCyborg/Taunt5	MCYT5

$random OCyborg/Taunt { OCyborg/Taunt1 OCyborg/Taunt2 OCyborg/Taunt3 OCyborg/Taunt4 OCyborg/Taunt5 }

$playeralias	Cyborg	Male	*pain100	Cyborg/Pain
$playeralias	Cyborg	Male	*pain75		Cyborg/Pain
$playeralias	Cyborg	Male	*pain50		Cyborg/Pain
$playeralias	Cyborg	Male	*pain25		Cyborg/Pain
$playeralias	Cyborg	Male	*grunt		Cyborg/Grunt
$playeralias	Cyborg	Male	*land		Cyborg/Land
$playeralias	Cyborg	Male	*jump		Cyborg/Jump
$playeralias	Cyborg	Male	*usefail	Cyborg/Grunt
$playeralias	Cyborg	Male	*taunt		Cyborg/Taunt
$playeralias	Cyborg	Male	*death		Cyborg/Death
$playeralias	Cyborg	Male	*xdeath		Cyborg/Death
$playeralias	Cyborg	Male	*gibbed		Cyborg/Death

$playeralias	Cyborg	Female	*pain100	FCyborg/Pain
$playeralias	Cyborg	Female	*pain75		FCyborg/Pain
$playeralias	Cyborg	Female	*pain50		FCyborg/Pain
$playeralias	Cyborg	Female	*pain25		FCyborg/Pain
$playeralias	Cyborg	Female	*grunt		Cyborg/Grunt
$playeralias	Cyborg	Female	*land		FCyborg/Land
$playeralias	Cyborg	Female	*jump		FCyborg/Jump
$playeralias	Cyborg	Female	*usefail	FCyborg/Grunt
$playeralias	Cyborg	Female	*taunt		FCyborg/Taunt
$playeralias	Cyborg	Female	*death		FCyborg/Death
$playeralias	Cyborg	Female	*xdeath		FCyborg/Death
$playeralias	Cyborg	Female	*gibbed		FCyborg/Death

$playeralias	Cyborg	Other	*pain100	OCyborg/Pain
$playeralias	Cyborg	Other	*pain75		OCyborg/Pain
$playeralias	Cyborg	Other	*pain50		OCyborg/Pain
$playeralias	Cyborg	Other	*pain25		OCyborg/Pain
$playeralias	Cyborg	Other	*grunt		Cyborg/Grunt
$playeralias	Cyborg	Other	*land		Cyborg/Land
$playeralias	Cyborg	Other	*jump		OCyborg/Jump
$playeralias	Cyborg	Other	*usefail	Cyborg/Grunt
$playeralias	Cyborg	Other	*taunt		OCyborg/Taunt
$playeralias	Cyborg	Other	*death		OCyborg/Death
$playeralias	Cyborg	Other	*xdeath		OCyborg/Death
$playeralias	Cyborg	Other	*gibbed		OCyborg/Death

//Cyborg 2

Cyborg2/Pain1	CYB2P1
Cyborg2/Pain2	CYB2P2
Cyborg2/Pain3	CYB2P3
Cyborg2/Pain4	CYB2P4
Cyborg2/Pain5	CYB2P5
Cyborg2/Pain6	CYB2P6
Cyborg2/Pain7	CYB2P7
Cyborg2/Pain8	CYB2P9
Cyborg2/Pain9	CYB2P9

$random Cyborg2/Pain { Cyborg2/Pain1 Cyborg2/Pain2 Cyborg2/Pain3 Cyborg2/Pain4 Cyborg2/Pain5 Cyborg2/Pain6 Cyborg2/Pain7 Cyborg2/Pain8 Cyborg2/Pain9 }

Cyborg2/Taunt1	CYB2T1
Cyborg2/Taunt2	CYB2T2

$random Cyborg2/Taunt { Cyborg2/Taunt1 Cyborg2/Taunt2 }

Cyborg2/Jump1	CYB2J1

$playeralias	"Cyborg 2"	Male	*pain100	Cyborg2/Pain
$playeralias	"Cyborg 2"	Male	*pain75		Cyborg2/Pain
$playeralias	"Cyborg 2"	Male	*pain50		Cyborg2/Pain
$playeralias	"Cyborg 2"	Male	*pain25		Cyborg2/Pain
$playeralias	"Cyborg 2"	Male	*grunt		Cyborg/Grunt
$playeralias	"Cyborg 2"	Male	*land		Cyborg/Land
$playeralias	"Cyborg 2"	Male	*jump		Cyborg2/Jump1
$playeralias	"Cyborg 2"	Male	*usefail	Cyborg/Grunt
$playeralias	"Cyborg 2"	Male	*taunt		Cyborg2/Taunt
$playeralias	"Cyborg 2"	Male	*death		Cyborg/Death
$playeralias	"Cyborg 2"	Male	*xdeath		Cyborg/Death
$playeralias	"Cyborg 2"	Male	*gibbed		Cyborg/Death

//Barney

Barney/Pain		DSBARN03

Barney/Taunt1	DSBARN01
Barney/Taunt2	DSBARN02

$random Barney/Taunt { Barney/Taunt1 Barney/Taunt2 }

$playeralias	Barney	Male	*pain100	Barney/Pain
$playeralias	Barney	Male	*pain100	Barney/Pain
$playeralias	Barney	Male	*pain75		Barney/Pain
$playeralias	Barney	Male	*pain50		Barney/Pain
$playeralias	Barney	Male	*pain25		Barney/Pain
$playeralias	Barney	Male	*jump		null
$playeralias	Barney	Male	*usefail	Barney/Pain
$playeralias	Barney	Male	*taunt		Barney/Taunt
$playeralias	Barney	Male	*death		Barney/Pain
$playeralias	Barney	Male	*xdeath		Barney/Pain
$playeralias	Barney	Male	*gibbed		MGib/Hexen2Gib

//Minecraft Steve

Steve/death1       DSSTDTH1
Steve/death2       DSSTDTH2
Steve/death3       DSSTDTH3
$random Steve/death { Steve/death1 Steve/death2 Steve/death3 }

Steve/pain1       DSSTHRT1
Steve/pain2       DSSTHRT2
Steve/pain3       DSSTHRT3
$random Steve/pain { Steve/pain1 Steve/pain2 Steve/pain3 }

Steve/land1      DSSTLND1
Steve/land2      DSSTLND2
Steve/land3      DSSTLND3
$random Steve/land { Steve/land1 Steve/land2 Steve/land3 }

Steve/dive1       DSSTDIV1
Steve/dive2       DSSTDIV2
$random Steve/dive { Steve/dive1 Steve/dive2 }

Steve/surface1       DSSTSRF1
Steve/surface2       DSSTSRF2
Steve/surface3       DSSTSRF3
Steve/surface4       DSSTSRF4
$random Steve/surface { Steve/surface1 Steve/surface2 Steve/surface3 Steve/surface4 }

$playeralias	"Minecraft Steve"	male	*death	Steve/death
$playeralias    "Minecraft Steve"	male    *xdeath	Steve/death
$playeralias	"Minecraft Steve"	male	*pain100	Steve/pain
$playeralias	"Minecraft Steve"	male	*pain75	Steve/pain
$playeralias	"Minecraft Steve"	male	*pain50	Steve/pain
$playeralias	"Minecraft Steve"	male	*pain25	Steve/pain
$playersound	"Minecraft Steve"	male	*land	DSSMLFAL
$playersound	"Minecraft Steve"	male	*usefail	DSSTOOF
$playeralias	"Minecraft Steve"	male	*gibbed	Steve/death
$playeralias	"Minecraft Steve"	male	*grunt	Steve/land
$playeralias	"Minecraft Steve"   male	*dive	Steve/dive
$playersound	"Minecraft Steve"	male	*splat	DSSTSPLT
$playersound	"Minecraft Steve"	male	*taunt	Null
$playeralias	"Minecraft Steve"   male	*surface	Steve/surface

//Cowboy

Cowboy/Land		DSCHOOF

Cowboy/Taunt1	DSPRWIS
Cowboy/Taunt2	DSPRWIS2

$RANDOM Cowboy/Taunt { Cowboy/Taunt1 Cowboy/Taunt2 }

Cowboy/Death	DSPRTOTL

$playeralias	"cowboy"	male	*death		MGib/Hexen2Gib
$playeralias	"cowboy"	male	*xdeath		Cowboy/Death
$playeralias	"cowboy"	male	*gibbed		Cowboy/Death
$playeralias	"cowboy"	male	*taunt	    Cowboy/Taunt
$playeralias	"cowboy"	male	*land		Cowboy/Land

//yoshi
Yoshi/taunt1       DSYTAUN1
Yoshi/taunt2       DSYTAUN2
Yoshi/taunt3       DSYTAUN3
Yoshi/taunt4       DSYTAUN4
Yoshi/taunt5       DSYTAUN5
Yoshi/taunt6       DSYTAUN6
Yoshi/taunt7       DSYTAUN7
Yoshi/taunt8       DSYTAUN8
Yoshi/taunt9       DSYTAUN9
$random Yoshi/taunt { Yoshi/taunt1 Yoshi/taunt2 Yoshi/taunt3 Yoshi/taunt4 Yoshi/taunt5 Yoshi/taunt6 Yoshi/taunt7 Yoshi/taunt8 Yoshi/taunt9 }

Yoshi/jump1       DSYJUMP1
Yoshi/jump2       DSYJUMP2
Yoshi/jump3       DSYJUMP3
Yoshi/jump4       DSYJUMP4
Yoshi/jump5       DSYJUMP5
Yoshi/jump6       DSYJUMP6
$random Yoshi/jump { Yoshi/jump1 Yoshi/jump2 Yoshi/jump3 Yoshi/jump4 Yoshi/jump5 Yoshi/jump6 } 

Yoshi/death1       DSYDIE1
Yoshi/death2       DSYDIE2
Yoshi/death3       DSYDIE3
$random Yoshi/death { Yoshi/death1 Yoshi/death2 Yoshi/death3 }

Yoshi/xdeath1       DSYXDIE1
Yoshi/xdeath2       DSYXDIE2
Yoshi/xdeath3       DSYXDIE3
$random Yoshi/xdeath { Yoshi/xdeath1 Yoshi/xdeath2 Yoshi/xdeath3 }

Yoshi/fall1       DSYFALL1
Yoshi/fall2       DSYFALL2
Yoshi/fall3       DSYFALL3
$random Yoshi/fall { Yoshi/fall1 Yoshi/fall2 Yoshi/fall3 }

$playeralias	"Yoshi" 	male	*taunt		Yoshi/taunt
$playeralias	"Yoshi"		male	*death		Yoshi/death
$playeralias    "Yoshi"		male    *xdeath     Yoshi/xdeath
$playersound	"Yoshi"		male	*pain100	dsypain1
$playersound    "Yoshi"		male	*pain75		dsypain2
$playersound    "Yoshi"		male	*pain50		dsypain3
$playersound    "Yoshi"  	male	*pain25		dsypain4
$playersound	"Yoshi"		male	*land		dsyoof
$playersound	"Yoshi"		male	*usefail	dsynoway
$playeralias	"Yoshi"		male	*jump   	Yoshi/jump
$playersound	"Yoshi"		male	*gibbed		dsyslop
$playersound	"Yoshi"		male	*grunt		dsyoof
$playeralias	"Yoshi"		male	*falling	Yoshi/fall
$playersound    "Yoshi"  	male	*fist		dsypunch
$playersound	"Yoshi"		male	*dive		dsysplsh
$playersound	"Yoshi"		male	*surface	dsyswim

//Duck Marine

DuckM/UFail		DSDUUSE

$playeralias "Duck Marine"	male	*land		MLand/Boot
$playeralias "Duck Marine"	male	*usefail	DuckM/UFail
$playeralias "Duck Marine"	male	*grunt		DuckM/UFail


//Scientist Illucia

SIllucia/UFail	DSINOWAY
SIllucia/Death1	DSIDETH

$playeralias	"Scientist Illucia"	female	*death		SIllucia/Death1
$playeralias	"Scientist Illucia"	female	*xdeath		SIllucia/Death1
$playeralias	"Scientist Illucia"	female	*jump		MJump/Erad
$playeralias	"Scientist Illucia"	female	*land		MLand/Boot
$playeralias	"Scientist Illucia"	female	*usefail	SIllucia/UFail
$playeralias	"Scientist Illucia"	female	*grunt		SIllucia/UFail

//Michelle

Michelle/UFail	DSQFNOWA

$playeralias	"Michelle"		female		*jump			MJump/Hexen2Jump
$playeralias	"Michelle"		female		*land			MLand/Boot
$playeralias	"Michelle"		female		*usefail		Michelle/UFail
$playeralias	"Michelle"		female		*grunt			Michelle/UFail

//Snow Marine

SnowMarine/Taunt1	DSSNOWT1
SnowMarine/Taunt2	DSSNOWT2
SnowMarine/Taunt3	DSSNOWT3

$random SnowMarine/Taunt { SnowMarine/Taunt1 SnowMarine/Taunt2 SnowMarine/Taunt3 }

$playeralias	"Snow Marine"	male	*taunt	SnowMarine/Taunt

//Visor
Visor/Jump		VISORJMP
Visor/Taunt		VISORTN
Visor/Grunt		VISORGR

Visor/Pain1		VISORP1
Visor/Pain2		VISORP2
Visor/Pain3		VISORP3
Visor/Pain4		VISORP4

$random Visor/Pain100 { Visor/Pain1 Visor/Pain3 }
$random Visor/Pain50 { Visor/Pain2 Visor/Pain4 }

Visor/Death1	VISORD1
Visor/Death2	VISORD2

$random Visor/Death { Visor/Death1 Visor/Death2 }

$playeralias	"Visor"		Male		*Pain100		Visor/Pain100
$playeralias	"Visor"		Male		*Pain75			Visor/Pain100
$playeralias	"Visor"		Male		*Pain50			Visor/Pain50
$playeralias	"Visor"		Male		*Pain25			Visor/Pain50
$playeralias	"Visor"		Male		*death			Visor/Death
$playeralias	"Visor"		Male		*xdeath			Visor/Death 
$playeralias	"Visor"		Male		*Taunt			Visor/Taunt
$playeralias	"Visor"		Male		*Land			MLand/Boot
$playeralias	"Visor"		Male		*Grunt			Visor/Grunt

//Mediaval Marine

MediMarine/Grunt	MMARNW

MediMarine/Death1	MMARD1
MediMarine/Death2	MMARD2

$random MediMarine/Death { MediMarine/Death1 MediMarine/Deat2 }

$playeralias	"Mediaval Marine"		Male		*death		MediMarine/Death
$playeralias	"Mediaval Marine"		Male		*deathx		MediMarine/Death
$playeralias	"Mediaval Marine"		Male		*land		MLand/HexenLand
$playeralias	"Mediaval Marine"		Male		*Grunt		MediMarine/Grunt

//Freedoom Guy

Fdoomguy/Pain1	KYLEP1
Fdoomguy/Pain2	KYLEP2
Fdoomguy/Pain3	KYLEP3
Fdoomguy/Pain4	KYLEP4
Fdoomguy/Pain5	KYLEP5
Fdoomguy/Pain6	KYLEP6
Fdoomguy/Pain7	KYLEP7
Fdoomguy/Pain8	KYLEP8
Fdoomguy/Pain9	KYLEP9
Fdoomguy/Pain10	KYLEP10

$random Fdoomguy/pain100 { Fdoomguy/Pain10 Fdoomguy/Pain9 }
$random Fdoomguy/pain75 { Fdoomguy/Pain8 Fdoomguy/Pain7 Fdoomguy/Pain5 }
$random Fdoomguy/pain50 { Fdoomguy/Pain6 Fdoomguy/Pain2 }
$random Fdoomguy/pain25 { Fdoomguy/Pain3 Fdoomguy/Pain4 }

Fdoomguy/UFail	CFNOWAY

$playeralias	"Freedoom Guy"	Male	*pain100	Fdoomguy/pain100
$playeralias	"Freedoom Guy"	Male	*pain75		Fdoomguy/pain75
$playeralias	"Freedoom Guy"	Male	*pain50		Fdoomguy/pain50
$playeralias	"Freedoom Guy"	Male	*pain25		Fdoomguy/pain25
$playeralias	"Freedoom Guy"	Male	*jump		MJump/KyleJump
$playeralias	"Freedoom Guy"	Male	*land		MLand/Boot
$playeralias	"Freedoom Guy"	Male	*grunt		Fdoomguy/UFail

//Leprech

$playeralias	Leprech		Male	*land		MLand/QCStomp4


//Cultist

Cultist/Gib1	DSWHXD1
Cultist/Gib2	DSWHXD2
Cultist/Gib3	DSWHXD3

$random Cultist/Gib	{ Cultist/Gib1 Cultist/Gib2 Cultist/Gib3 }

Cultist/Grunt	DSWHNOW

$playeralias 	"Witch Hunter"	Male	*gibbed		Cultist/Gib
$playeralias	"Witch Hunter"	Male	*jump		MJump/QCJump
$playeralias	"Witch Hunter"	Male	*land		MLand/HexenLand
$playeralias	"Witch Hunter" 	Male	*usefail	Cultist/Grunt
$playeralias	"Witch Hunter" 	Male	*grunt		Cultist/Grunt

$playeralias 	"Demon Hunter"	Male	*gibbed		Cultist/Gib
$playeralias	"Demon Hunter"	Male	*jump		MJump/QCJump
$playeralias	"Demon Hunter"	Male	*land		MLand/HexenLand
$playeralias	"Demon Hunter" 	Male	*usefail	Cultist/Grunt
$playeralias	"Demon Hunter" 	Male	*grunt		Cultist/Grunt

//Remu

Reimu/Taunt		DSRMUTNT
Reimu/Grunt		DSRMUGRU

$playeralias	"Reimu"	Female	*grunt	Reimu/Grunt
$playeralias	"Reimu"	Female	*land	MLand/HexenLand

//Cirno

$random Cirno/Taunt { Cirno/Taunt1 Cirno/Taunt2 Cirno/Taunt3 Cirno/Taunt4 Cirno/Taunt5 Cirno/Taunt6 }
Cirno/Taunt1	DSCIRTN1
Cirno/Taunt2	DSCIRTN2
Cirno/Taunt3	DSCIRTN3
Cirno/Taunt4	DSCIRTN4
Cirno/Taunt5	DSCIRTN5
Cirno/Taunt6	DSCIRTN6

Cirno/Pain		DSCIRHRT
Cirno/Jump1		DSCIRJMP

$random Cirno/Jump { Cirno/Jump1 NULL NULL Cirno/Jump1 NULL NULL NULL }

Cirno/Death1	DSCIRDT1
Cirno/Death2	DSCIRDT2

$random Cirno/Death { Cirno/Death1 Cirno/Death2 }

$playeralias	xna-Cirno	male	*taunt		Cirno/Taunt
$playeralias	xna-Cirno	male	*jump		Cirno/Jump
$playeralias	xna-Cirno	male	*usefail	Cirno/Pain
$playeralias	xna-Cirno	male	*death		Cirno/Death
$playeralias	xna-Cirno	male	*xdeath		Cirno/Death

//Sonic

Sonic/Grunt	DSSONCNW

Sonic/Taunt1	DSSONCT1
Sonic/Taunt2	DSSONCT2
Sonic/Taunt3	DSSONCT3

$random Sonic/Taunt { Sonic/Taunt1 Sonic/Taunt2 Sonic/Taunt3 }

$playeralias	Sonic	Male	*Taunt	Sonic/Taunt
$playeralias	Sonic	Male	*land	MLand/Boot
$playeralias	Sonic	Male	*grunt	Sonic/Grunt

//Aleena

Aleena/Death1	DSUNTFD1
Aleena/Death2	DSUNTFD2
Aleena/Death3	DSUNTFD3
Aleena/Death4	DSUNTFD4
Aleena/Death5	DSUNTFD5
Aleena/Death6	DSUNTFD6

$random Aleena/Death { Aleena/Death1 Aleena/Death2 Aleena/Death3 Aleena/Death4 Aleena/Death5 Aleena/Death6 }

Aleena/Pain1	DSUNTFP1
Aleena/Pain2	DSUNTFP2
Aleena/Pain3	DSUNTFP3
Aleena/Pain4	DSUNTFP4

$random Aleena/Pain	{ Aleena/Pain1 Aleena/Pain2 Aleena/Pain3 Aleena/Pain4 }

Aleena/Taunt1	DSUNTFT1
Aleena/Taunt2	DSUNTFT2
Aleena/Taunt3	DSUNTFT3
Aleena/Taunt4	DSUNTFT4
Aleena/Taunt5	DSUNTFT5
Aleena/Taunt6	DSUNTFT6
Aleena/Taunt7	DSUNTFT7
Aleena/Taunt8	DSUNTFT8
Aleena/Taunt9	DSUNTFT9
Aleena/Taunt10	DSUNTFT10
Aleena/Taunt11	DSUNTFT11
Aleena/Taunt12	DSUNTFT12

$random Aleena/TauntA { Aleena/Taunt1 Aleena/Taunt2 Aleena/Taunt3 Aleena/Taunt4 Aleena/Taunt5 Aleena/Taunt6 }

Aleena/Grunt1	DSUNTFG1
Aleena/Grunt2	DSUNTFG2
Aleena/Jump		DSUNTFJ1

$playeralias	aleena	female	*death		Aleena/Death
$playeralias	aleena	female	*xdeath		Aleena/Death
$playeralias	aleena	female	*pain100	Aleena/Pain
$playeralias	aleena	female	*pain75		Aleena/Pain
$playeralias	aleena	female	*pain50		Aleena/Pain
$playeralias	aleena	female	*pain25		Aleena/Pain
$playeralias	aleena	female	*jump		Aleena/Jump
$playeralias	aleena	female	*grunt		Aleena/Grunt2
$playeralias	aleena	female	*usefail	Aleena/Grunt1
$playeralias	aleena	female	*land		MLand/Boot
$playeralias	aleena	female	*taunt		Aleena/TauntA

//ZandroGuy

ZandroGuy/Death1	DSUNTBD1
ZandroGuy/Death2	DSUNTBD2
ZandroGuy/Death3	DSUNTBD3
ZandroGuy/Death4	DSUNTBD4

$random ZandroGuy/Death { ZandroGuy/Death2 ZandroGuy/Death3 ZandroGuy/Death4 }

ZandroGuy/Pain1		DSUNTBP1
ZandroGuy/Pain2		DSUNTBP2
ZandroGuy/Pain3		DSUNTBP3
ZandroGuy/Pain4		DSUNTBP4

$random ZandroGuy/Pain { ZandroGuy/Pain1 ZandroGuy/Pain2 ZandroGuy/Pain3 ZandroGuy/Pain4 }

ZandroGuy/Jump		DSUNTBJ1
ZandroGuy/Land		DSUNTBL1

ZandroGuy/Taunt1	DSUNTBT1
ZandroGuy/Taunt2	DSUNTBT2
ZandroGuy/Taunt3	DSUNTBT3
ZandroGuy/Taunt4	DSUNTBT4
ZandroGuy/Taunt5	DSUNTBT5
ZandroGuy/Taunt6	DSUNTBT6
ZandroGuy/Taunt7	DSUNTBT7
ZandroGuy/Taunt8	DSUNTBT8

$random ZandroGuy/Taunt { ZandroGuy/Taunt1 ZandroGuy/Taunt2 ZandroGuy/Taunt3 ZandroGuy/Taunt4 ZandroGuy/Taunt5 ZandroGuy/Taunt6 ZandroGuy/Taunt7 ZandroGuy/Taunt8 }

$playeralias	ZandroGuy	male	*death		ZandroGuy/Death
$playeralias	ZandroGuy	male	*xdeath		ZandroGuy/Death
$playeralias	ZandroGuy	male	*gibbed		ZandroGuy/Death1
$playeralias	ZandroGuy	male	*pain100	ZandroGuy/Pain
$playeralias	ZandroGuy	male	*pain75		ZandroGuy/Pain
$playeralias	ZandroGuy	male	*pain50		ZandroGuy/Pain
$playeralias	ZandroGuy	male	*pain25		ZandroGuy/Pain
$playeralias	ZandroGuy	male	*jump		ZandroGuy/Jump
$playeralias	ZandroGuy	male	*land		ZandroGuy/land
$playeralias	ZandroGuy	male	*grunt		Cyborg/Grunt
$playeralias	ZandroGuy	male	*usefail	Cyborg/Grunt
$playeralias	ZandroGuy	male	*taunt		ZandroGuy/Taunt

//Link

Link/Pain1	DSTLZLP1
Link/Pain2	DSTLZLP2
Link/Pain3	DSTLZLP3
Link/Pain4	DSTLZLP4
Link/Pain5	DSTLZLP5
Link/Pain6	DSTLZLP6
Link/Pain7	DSTLZLP7

$random Link/Pain { Link/Pain1 Link/Pain2 Link/Pain3 Link/Pain4 Link/Pain5 Link/Pain6 Link/Pain7 }

Link/Jump1	DSTLZLJ1
Link/Jump2	DSTLZLJ2
Link/Jump3	DSTLZLJ3
Link/Jump4	DSTLZLJ4
Link/Jump5	DSTLZLJ5
Link/Jump6	DSTLZLJ6
Link/Jump7	DSTLZLJ7
Link/Jump8	DSTLZLJ8

$random Link/Jump { Link/Jump1 Link/Jump2 Link/Jump3 Link/Jump4 Link/Jump5 Link/Jump6 Link/Jump7 Link/Jump8 }

Link/Grunt1 DSTLZLL1
Link/Grunt2 DSTLZLG1
Link/Grunt3 DSTLZLG2

$random Link/Grunt { Link/Grunt1 Link/Grunt2 Link/Grunt3 }

Link/Death1		DSTLZLD1
Link/Surface	DSTLZLW1

Link/Taunt1	DSTLZLT1
Link/Taunt2	DSTLZLT2
Link/Taunt3	DSTLZLT3
Link/Taunt4	DSTLZLT4
Link/Taunt5	DSTLZLT5
Link/Taunt6	DSTLZLT6

$random Link/Taunt { Link/Taunt1 Link/Taunt2 Link/Taunt3 Link/Taunt4 Link/Taunt5 Link/Taunt6 }

Link/Fall1	DSTLZLF1
Link/Fall2	DSTLZLF2

$random Link/Fall { Link/Fall1 Link/Fall2 }


$playeralias	Link	male	*taunt		Link/Taunt
$playeralias	Link	male	*pain100	Link/Pain
$playeralias	Link	male	*pain75		Link/Pain
$playeralias	Link	male	*pain50		Link/Pain
$playeralias	Link	male	*pain25		Link/Pain
$playeralias	Link	male	*jump		Link/Jump
$playeralias	Link	male	*land		MLand/HexenLand
$playeralias	Link	male	*grunt		Link/grunt
$playeralias	Link	male	*usefail	Link/grunt1
$playeralias	Link	male	*falling	Link/Fall
$playeralias	Link	male	*surface	Link/Surface
$playeralias	Link	male	*death		Link/Death1
$playeralias	Link	male	*xdeath		Link/Death1