// Plasma
object Plasma
{
    frame PLZSA { light PLASMABALL }
    frame PLZSB { light PLASMABALL }

    frame PLZEA { light PLASMA_X1 }
    frame PLZEB { light PLASMA_X2 }
    frame PLZEC { light PLASMA_X2 }
    frame PLZED { light PLASMA_X3 }
    frame PLZEE { light PLASMA_X4 }
}

object PlasmaShot
{
    frame PLZSA { light PLASMABALL }
    frame PLZSB { light PLASMABALL }

    frame PLZEA { light PLASMA_X1 }
    frame PLZEB { light PLASMA_X2 }
    frame PLZEC { light PLASMA_X2 }
    frame PLZED { light PLASMA_X3 }
    frame PLZEE { light PLASMA_X4 }
}

object RotaryPlasma
{
    frame PLZEE { light PLASMABALL }

    frame PLZEA { light PLASMA_X1 }
    frame PLZEB { light PLASMA_X1 }
    frame PLZEC { light PLASMA_X4 }
    frame PLZED { light PLASMA_X4 }
    frame PLZEE { light PLASMA_X4 }
}

object SaturnRocket
{
    frame MSLEA { light ROCKET    }

    frame MACXA { light ROCKET_X1 }
    frame MACXB { light ROCKET_X1 }
    frame MACXC { light ROCKET_X1 }
	frame MACXD { light ROCKET_X1 }
    frame MACXE { light ROCKET_X2 }
    frame MACXF { light ROCKET_X2 }
	frame MACXG { light ROCKET_X2 }
    frame MACXH { light ROCKET_X3 }
    frame MACXI { light ROCKET_X3 }
}

object SaturnG
{

    frame HELXA { light ROCKET_X1 }
    frame HELXB { light ROCKET_X1 }
    frame HELXC { light ROCKET_X1 }
	frame HELXD { light ROCKET_X1 }
    frame HELXE { light ROCKET_X2 }
    frame HELXF { light ROCKET_X2 }
	frame HELXG { light ROCKET_X2 }
    frame HELXH { light ROCKET_X3 }
    frame HELXI { light ROCKET_X3 }
}

//BFG

object Nova
{
    frame BBB1E { light BFGBALL_X4 }
	
	frame VFX3A { light BFGBALL_X4 }
	frame VFX3B { light BFGBALL_X4 }
	frame VFX3C { light BFGBALL_X4 }
	frame VFX3D { light BFGBALL_X4 }
	frame VFX3E { light BFGBALL_X4 }
	frame VFX3F { light BFGBALL_X4 }
	frame VFX3G { light BFGBALL_X4 }
	frame VFX3H { light BFGBALL_X4 }
	frame VFX3I { light BFGBALL_X5 }
	frame VFX3J { light BFGBALL_X5 }
}

object HyperNova
{
    frame BFS1A { light BFGBALL }
    frame BFS1B { light BFGBALL }
	
    frame BBALA { light BFGBALL }
    frame BBALB { light BFGBALL }
	frame BBALC { light BFGBALL }
	frame BBALD { light BFGBALL }
	
	frame BBB1A { light BFGBALL_X3 }
	frame BBB1B { light BFGBALL_X2 }
	frame BBB1C { light BFGBALL_X1 }
	frame BBB1D { light BFGBALL_X4 }
	frame BBB1E { light BFGBALL_X5 }

    frame RR00A { light BFGBALL_X1 }
    frame RR00B { light BFGBALL_X2 }
    frame RR00C { light BFGBALL_X3 }
    frame RR00D { light BFGBALL_X3 }
    frame RR00E { light BFGBALL_X2 }
    frame RR00F { light BFGBALL_X1 }
	
	frame PULSA { light BFGBALL_X5 }
	frame PULSB { light BFGBALL_X4 }
	frame PULSC { light BFGBALL_X1 }
	frame PULSD { light BFGBALL_X2 }
	frame PULSE { light BFGBALL_X3 }
	frame PULSF { light BFGBALL_X3 }
	frame PULSG { light BFGBALL_X2 }
	frame PULSH { light BFGBALL_X1 }
	frame PULSI { light BFGBALL_X2 }
	frame PULSJ { light BFGBALL_X2 }
	frame PULSK { light BFGBALL_X2 }
	frame PULSL { light BFGBALL_X3 }
	frame PULSM { light BFGBALL_X3 }
	frame PULSN { light BFGBALL_X3 }
	frame PULSO { light BFGBALL_X3 }
	frame PULSP { light BFGBALL_X3 }
	frame PULSQ { light BFGBALL_X3 }
	frame PULSR { light BFGBALL_X2 }
	frame PULSS { light BFGBALL_X2 }
	frame PULST { light BFGBALL_X1 }
}

object Residue
{
	frame R044J { light BFGBALL_X5 }
	frame R044K { light BFGBALL_X5 }
	frame R044L { light BFGBALL_X4 }
	frame R044M { light BFGBALL_X4 }
	frame R044N { light BFGBALL_X4 }
	frame R044O { light BFGBALL_X4 }
	frame R044P { light BFGBALL_X5 }
	frame R044Q { light BFGBALL_X5 }
}

object BFGExtra
{
    frame BFE2A { light BFGBALL    }
    frame BFE2B { light BFGBALL_X1 }
    frame BFE2C { light BFGBALL_X4 }
    frame BFE2D { light BFGBALL_X5 }
}