fader Gbye
{
	DecayStart	0.01
	DecayTime	0.35
}

decal BulletChip01
{
	pic CHIP1
	translucent 0.75
	shade "00 00 00"
	x-scale 0.25
	y-scale 0.25
	randomflipx
	randomflipy
}

decal BulletChip02
{
	pic CHIP2
	translucent 0.75
	shade "00 00 00"
	x-scale 0.25
	y-scale 0.25
	randomflipx
	randomflipy
}

decal BulletChip03
{
	pic CHIP3
	translucent 0.75
	shade "00 00 00"
	x-scale 0.25
	y-scale 0.25
	randomflipx
	randomflipy
}

decal BulletChip04
{
	pic CHIP4
	translucent 0.75
	shade "00 00 00"
	x-scale 0.25
	y-scale 0.25
	randomflipx
	randomflipy
}

decal BulletChip05
{
	pic CHIP5
	translucent 0.75
	shade "00 00 00"
	x-scale 0.25
	y-scale 0.25
	randomflipx
	randomflipy
}

decalgroup BulletChips
{
	BulletChip01	1
	BulletChip02	1
	BulletChip03	1
	BulletChip04	1
	BulletChip05	1
}

decal BulletChip06
{
	pic CHIP1
	translucent 0.75
	shade "00 00 00"
	x-scale 0.4
	y-scale 0.4
	randomflipx
	randomflipy
}

decal BulletChip07
{
	pic CHIP2
	translucent 0.75
	shade "00 00 00"
	x-scale 0.4
	y-scale 0.4
	randomflipx
	randomflipy
}

decal BulletChip08
{
	pic CHIP3
	translucent 0.75
	shade "00 00 00"
	x-scale 0.4
	y-scale 0.4
	randomflipx
	randomflipy
}

decal BulletChip09
{
	pic CHIP4
	translucent 0.75
	shade "00 00 00"
	x-scale 0.4
	y-scale 0.4
	randomflipx
	randomflipy
}

decal BulletChip10
{
	pic CHIP5
	translucent 0.75
	shade "00 00 00"
	x-scale 0.4
	y-scale 0.4
	randomflipx
	randomflipy
}

decalgroup BulletChip2
{
	BulletChip06	1
	BulletChip07	1
	BulletChip08	1
	BulletChip09	1
	BulletChip10	1
}

decal BulletGlow
{
	pic PUFFA0
	add 1.0
	fullbright
	x-scale 0.125
	y-scale 0.125
	animator Gbye
	lowerdecal BulletChips
}

decal BulletGlow2
{
	pic PUFFA0
	add 1.0
	fullbright
	x-scale 0.15
	y-scale 0.15
	animator Gbye
	lowerdecal BulletChip2
}

decal PlasmaScorchLower1
{
	pic PLASMA1
	shade "00 00 00"
	x-scale 0.3
	y-scale 0.3
	randomflipx
	randomflipy
}

decal PlasmaScorch1
{
	pic PLZEA0
	add 0.9
	fullbright
	x-scale 0.15
	y-scale 0.15
	animator GoAway
	lowerdecal PlasmaScorchLower1
}

decal PlasmaScorchLower2
{
	pic PLASMA2
	shade "00 00 00"
	x-scale 0.3
	y-scale 0.3
	randomflipx
	randomflipy
}

decal PlasmaScorch2
{
	pic PLZEA0
	add 0.4
	fullbright
	x-scale 0.15
	y-scale 0.15
	animator GoAway
	lowerdecal PlasmaScorchLower2
}

decalgroup PlasmaScorchLower
{
	PlasmaScorchLower1	1
	PlasmaScorchLower2	1
}

decalgroup PlasmaScorchFast
{
	PlasmaScorch1	1
	PlasmaScorch2	1
}

decal PlasmaCrack1
{
	pic BFGLITE1
	shade "2F 4F 4F"
	fullbright
	randomflipy
	x-scale 0.4
	y-scale 0.4
	lowerdecal Scorch
}

decal PlasmaCrack2
{
	pic BFGLITE1
	shade "2F 4F 4F"
	fullbright
	randomflipy
	x-scale 0.4
	y-scale 0.4
	lowerdecal Scorch
}

decal PlasmaResidue1
{
	pic BFGLITE1
	shade "00 00 F9"
	fullbright
	randomflipx
	x-scale 0.6
	y-scale 0.6
	animator GoAway2
	lowerdecal PlasmaCrack1
}

decal PlasmaResidue2
{
	pic BFGLITE1
	shade "00 00 F9"
	fullbright
	randomflipx
	x-scale 0.6
	y-scale 0.6
	animator GoAway2
	lowerdecal PlasmaCrack2
}

decalgroup PlasmaResidue
{
	PlasmaResidue1	1
	PlasmaResidue2	1
}

decal TitanScorch1
{
	pic BFGLITE1
	shade "80 ff 80"
	fullbright
	randomflipy
	x-scale 0.4
	y-scale 0.4
	animator GoAway2
	lowerdecal Scorch
}

decal TitanScorch2
{
	pic BFGLITE1
	shade "80 ff 80"
	fullbright
	randomflipy
	x-scale 0.4
	y-scale 0.4
	animator GoAway2
	lowerdecal Scorch
}

decalgroup TitanScorch
{
	TitanScorch1	1
	TitanScorch2	1
}

generator ZombieMan				BulletChips
generator ShotgunGuy			BulletChips
generator ChaingunGuy			BulletChip2
generator WolfensteinSS			BulletChips
generator SpiderMastermind		BulletChip2