server bool vile_sv_usemapweapons = true;

//Categorical Weapons
server bool vile_sv_wilyincweapons = true;
server bool vile_sv_misccbmweapons = true;
server bool vile_sv_magmmlweapons = true;
server bool vile_sv_rffusionweapons = true;
server bool vile_sv_cavestoryweapons = true;
server bool vile_sv_funkmanweapons = true;
server bool vile_sv_artificialweapons = true;
server bool vile_sv_mm11weapons = true;
server bool vile_sv_redistributedweapons = true;
server bool vile_sv_reprogrammedweapons = true;	//Not implemented
server bool vile_sv_rokkochanweapons = true;
server bool vile_sv_quintsrevengeweapons = true;
server bool vile_sv_christmascarolweapons = true;
server bool vile_sv_campaignweapons = true;
server bool vile_sv_holysixtetweapons = true; 	//Not implemented
server bool vile_sv_debaucheryweapons = true; 	//Not implemented
server bool vile_sv_solsticeseaweapons = true;	//Not implemented
server bool vile_sv_mmb2weapons = true;
server bool vile_sv_encoreweapons = true;
server bool vile_sv_miscweapons = true;

user bool vile_notification = true; // Notification
user string vile_texthighlights = "[H6]"; // Color code used for the text highlights
user string vile_textnumbers = "[M3]"; // Color code used for the text numbers
