#############################################
= Discord Link: https://discord.gg/VTP698cvcZ
Patch created by Ze Robotico
#############################################

= GENERAL
	Mobility moves no longer work when truly frozen (moves like Centaur Flash that fully take away your control)
	Mobility moves are now affected by certain debuffs:

	PowerShock (pretty much any quake move with the sparkman shock effect) (50% slowdown)
	Time Man's thirdfire and ultimate (33%/66% slowdown)
	Venus's thirdfire (50% slowdown)
	Dive Man's ultimate (90% slowdown)
	Neptune's ultimate (50% slowdown)
	Venus thirdfire (50% slowdown)
	Ra Thor's ultimate (Mobility moves will go in the opposite direction)
	
	Victims of grab attacks (with the exception of Frost Man's thirdfire) now receive a 75% damage reduction to other damage sources
	Wall Rush moves now also work on solid objects (Stone Pillar, Caricarry, Mach Ball)
	
	Afterburn attacks fixed (lmao)
	Aerial moves now use a different code check, which should hopefully stop aerial versions from coming out on stairs 
	
	Boss morph item now requires more frags: 12 > 16
	Terminator intro animations now cause damage
	
	Score board now shows all classes present in the match
= Copyweapon classes
	New weapons added:
	- Magnet Beam, replaces Laser Buster in maps
	- Super Arrow, replaces Arrow Buster in maps
= Mega Man
	Charged shot damage decreased: 40 > 30
	Mega Upper damage increased: 7 > 11 (total damage: 21 > 33)
	Gear end cooldown reduced: 8 seconds > 5 seconds
= Duo
	Thirdire thrust reduced > 90 > 80
	Thirdfire now rapidly thrusts you downwards
	Fixed mugshot border appearing even when mugshots are disabled
= Dr.Wily
	Assist now gives a skull stock on kill
= Metool
	Thirdfire now deletes item respawn visuals nearby
= Sniper Joe
	Joe bullet speed increased: 35 > 45
	Stocks gained on kill reduced: 3 > 1
	Now has a hud animation when shieldless
= Cut Man
	Mainfire is now a flat 20 damage
	Assist now gives the surprise bonus on kill
	Ultimate now has 24 stepheight
= Guts Man
	Mainfire sped up by 4 tics
	Mainfire and thirdfire no longer use ammo
	Altfire ammo cost increased: 14 > 28
	Thirdfire now has a 6 second cooldown upon throwing the rock
	
	Can no longer aim during ult altfire
	Ult duration reduced: 25 seconds > 16 seconds
	Jump height increased: 12 > 14
= Elec Man
	Mainfire damage reduced: 24 > 21
	Altfire sparks now have 3 tics of powerprotect
= Time Man
	Mainfire sprites changed
	Mainfire damage increased: 9 > 12
	Altfire damage increased: 11 > 14
	1 tic of startup removed from mainfire and altfire
	2 tics of endlag removed from mainfire and altfire (this does not affect the fire rate when held)
	Picking health capsules while being affected by Time Slow will heal very slowy as opposed to instantly
	Ultimate now gives 25% armor
	Enemy assist now snaps to aim center when launched with thirdfire
= Air Man
	Air wall release damage decreased: 13 > 9
= Bubble Man
	PB8 Bubbleman imported:
		Increased damage debuff against Bubble Buster (1.5 > 2.5).
		Bubble Trap now pops immediately and thrusts target away if target is damaged by Bubble Buster.
		New thirdfire, Bubble Claw
		- Summon a bubbled Claw. Inflicts small damage if target runs into bubble. Will pop after short period. Claw then chases after target for extra damage. Four can be active at a time. Depletes count once Claw vanishes.
		New enemy assist, M445.
		- Moves in a straight path for a moment before homing in on sighted target. Inflicts minor damage but will relentlessly chip away at 
		target.
= Metal Man
	Enemy assist now has 3 tics of powerprotection
= Heat Man
	Now has contact damage while charging altfire
= Alien
	Altfire gravity reduced: 3.0 > 2.0
	Altfire spawner now leaves less gaps between drips
	Level 6 armor: 0% > 20%
	Now gives Item 1 - 3 when defeated by a copy weapon class
= Spark Man
	Altfire now only cuts momentum, rather than stunning completely
= Top Man
	Altfire attack icon now becomes red if the player cannot parry due to being hurt
	parry box adjusted slighty (0 map units > 2 map units in front of the player)
	Parrying your own thirdfire no longer fails if the player was hurt
= Hard Man
	Ultimate projectile damage buffed: 15 > 20
= Magnet Man
	Altfire now grants 25% armor
	Ultimate startup reduced: 16 tics > 8 tics
	Ultimate now reflects projectiles
= Shadow Man
	Aerial altfire gives 6 thirdfire ammo per hit (maximum is 112)
	Aerial altfire now stops moblity moves for 20 tics on hit
	Caltrops damage increased: 3 > 8
	Boosted caltrops damage increased: 6 > 11
	Caltrops now have meatshot protection
	Fixed a crash caused by dying during ultimate
	Thirdfire now has the +CANTSEEK flag (homing attacks will not follow him while invisible)
	Activating ultimate now instantly fills both ammo bars
	Ultimate mainfire damage increased: 4 > 5
	Ultimate altfire damage increased: 6 > 7
	Ultimate altfire no longer retracts when touching the floor
= Doc Robot
	Fixed bug that caused Crash Bomb mainfire to do more damage than intended
	Heat Tackle can now be aimed vertically
	Heat Tackle can now be cancelled by pressing thirdfire
	Now gives Eddie Call when defeated by a copy weapon class
	
	Time Stopper damage increased: 10 > 20
	Time Stopper now breaks on hit
= Pharaoh Man
	Shield counter shot no longer homes in
	Shield counter shot speeds increased by 20
	Altfire movement increased slightly: 0.8 powerspeed > 0.9 powerspeed
	Enemy assist no longer has hitstun
= Dive Man
	Mainfire charge time increased: 30 tics > 55 tics
	Charged mainfire explosion nerfed: 25 > 16 (max damage: 37 > 28)
= Bright Man
	Altfire grenade now splits on ceilings and walls
	Altfire split shots no longer have a range limit
	Altfire split shows now increase dagame to 5 after 6 tics of traveling
	Re-blinding a enemy now spawns particle effects
	Can only re-blind enemies once
	Jump damage increases to 20 if opponent is blinded
	Ultimate tier decreased: Medium long > Medium
= Ring Man
	Enemy assist now has a cooldown between sucessful launches (it will damage but not launch during the cooldown)
	Enemy assist timer fixed
= Toad Man
	Uncharged mainfire max damage radius increased: 12 > 36
	First charge mainfire damage increased: 6 > 7
	Full charge mainfire damage is now split across 12 hits
	Uncharged mainfire can now be used during the fail hit cooldown
	Altfire ammo cost increased: 4 > 8
	Altfre slowdown removed, now just breaks momentum of the victim
	Ultimate area of effect no longer has hitstun
	Ultimate duration reduced: 20 seconds > 16 seconds
	Ultimate damage reduced: 4 > 3
	Ultimate damage is now global
	Ultimate no longer gives escaroo moves
	Ultimate now pushes nearby enemies away from Toad Man
	Ultimate 2x defense debuff removed
= Skull Man
	Barrier cooldown now also applies when the barrier is broken 
= Dust Man
	Mainfire damage increased: 18 > 20
	Can now synthfire to detonate mainfire early
= Napalm Man
	Several hitboxes adjusted:
	Mainfire: Radius 6, Height 8 > Radius 6, Height 25

	Altfire (head missile): Radius 4, Height 2 > Radius 6, Height 12
	Altfire (shoulder missile): Radius 4, Height 2 > Radius 4, Height 8
	
	Sprite offsets on these attacks adjusted to be more accurate as well
= Gyro Man
	Mainfire no longer pushes targets
	Mainfire endlag increased: 6 tics > 17 tics
	Altfire damage decreased: 28 > 22
	Ultimate altfire damage decreased: 70 > 60
	Assist no longer targets allies in team modes
= Stone Man
	Stone pillar spin now knocks solid obstacles:
		Caricarry Cart
		Concrete Shot
		Mach Ball (Mega Water S assist)
= Wave Man
	Assist duration reduced: 14 seconds > 5 seconds
= Gravity Man
	Flip altfire now falls slightly faster
= Dark Man 1
	Max health fire rate increased: 20 tics > 18 tics (same as having less than 91 health)
	Enemy assist now has 3 tics of powerprotect
= Dark Man 3
	Mainfire dammage increased: 7 > 8
	Mainfire now uses FastProjectile inherit
	Mainfire ammo now regens while using altfire
	Damage bonus from hitting frozen targets removed
	Altfire damage increased: 3 > 20
	Altfire now has meatshot protection
	Ultimate hitbox is now active during the falling as well
= Plant Man
	Mainfire damages nerfed: 30 > 25 (projectile), 9 > 4(contact damage)
	Mainfire now grants 25% armor
	Fixed bug that caused turret flowers to disappear in contact with a ceiling
	Thirdfire now runs on altfire ammo instead
	Thirdfire can now be cancelled into other attacks
	Thirdfire bullet speed increased: 40 > 50
	Ult bugs fixed
	Can no longer build ultimate ammo from ultimate turret flowers
	Latched seed heal on allies reduced: 42 > 11
	Pellets heal reduced on team modes: 20 > 11
= Blizzard Man
	Altfire invincibility replaced with 50% armor
	Altfire cooldown reduced: 8 seconds > 4 seconds
	Ultimate tier raised: Short > Medium Short
= Flame Man
	No longer collides with players during ultimate
= Centaur Man
	PB8 changes imported:
	 - RIPPER flag removed from Centaur Buster.
	 - Centaur Flash effect tweaked. Taking damage while under the effect will unfreeze the target.
	 - While under Centaur Flash freeze, Centaur Arrow does 1.5x damage.
	 Charged arrow now gives stun protection for two seconds
	 Charged Mainfire stun reduced: 50 tics > 30 tics
	 Synthfire now charges faster: 60 tics > 20 tics
	 Split shots has been recoded to be a single hit ripper that deals 4 damage, going back to 10 damage after two tics
	 Buster Protection adjusted: x0.25 > x0.5
	 Extra layer of splits added to Centaur Buster (does not affect direct hits)
	 No longer regens altfire/thirdfire ammo while firing
	 Thirdfire no longer grants invincibility
	 Ult tier increased: Medium > Medium long
	 Can no longer use two enemy assists at once
= Cloud Man
	Assist debuff duration reduced: 10 seconds > 5 seconds
= Turbo Man
	Enemy assist now has a cooldown between sucessful launches
= Slash Man
	Wall cling mainfire damages reduced: 40 > 30 (uncharged), 60 > 50 (charged)
	Wall cling mainfire now applies a cooldown for altfire as well
	Charged Wall cling mainfire now leaves slash man tired: 50% slowdown for one second
	
	Ultimate stun time reduced: 6 seconds > 3 seconds
	Ultimate now has full freeze by default
	Ultimate now lets you aim a clone every few clones
	Tamagodon assist can now be activated when holding altfire
	Assist check for the blade attack is now more consistent
= Shade Man
	Mainfire damage reduced: 40 > 35 (charged)
	Flight Altfire damage reduced: 11 > 6, total: 66 > 36
	Ultimate tier increased: Long (5) > Very Long (6)
	Restun protection increased: 1 second > 2 seconds
= Junk Man
	Health tier reduced: Tank (167) > High (137)
= Clown Man
	Ultimate tier reduced: 3 > 2
	Ultimate now bounces on walls normally
= Search Man
	Altfire damage reduced: 11 > 9
= Tengu Man
	Ultimate now has failsafes to avoid instant despawns
	Ultimate now has 24 stepheight
	Ultimate can no longer be erased by shields after connecting to a target
= Frost Man
	Assist now pierces enemies
= Sword Man
	Mainfire code adjusted, lower chance of the flat damage hitbox despawning
	Altfire torso damage reduced: 10 > 8
	Final Strike legs now have 9 tics of power protection
	Final Strike legs are now always 5 damage
	Final Strike legs now slightly cut momentum on hit (10%)
= Astro Man
	Charged mainfire no longer bounces on floors
= Cold Man
	Altfire slowdown reduced: 80% > 40%
	Altfire is now shootable
	Ult damage increased: 20 > 40
= Magic Man
	PB8 Changes imported:
	- Health tier decreased (100 > 92).
	- Charged altfire no longer steals ult. Instead, steals a large health capsule that heals for 35 HP.
	Napalm bomb romper damage reduced: 40 > 30
= Pirate Man
	Mainfire can now be detonated sooner
	Mid detonation no longer regens ammo at all
	Mid launch detonation now locks altfire for 18 tics, in order to prevent accidental reloads during a juggle attempt
	Endlag on mid launch detonation increased by 9 tics
	Reload sped up: Detonation is now two tics faster, reload loop is 4 tics faster, reload end is two tics faster
= Burner Man
	Full ammo mainfire now drops to the normal version after a second passes
= Dynamo Man
	Sucessful frag with ultimate now gives you a thirdfire
	Assist is now thrown
	Assist now has 75% hitstun
= Galaxy Man
	Mainfire now cancels if Black Hole Bomb dies
	Mainfire explosion nerfed: 4 damage > 3 damage (Max damage: 28 > 21)
	Mainfire no longer launches victim flying on the end of the move
	Altfire damage reduced: 32 > 26
	Enemy assist damage reduced: 30 > 26
	Enemy assist now has 50% meatshot protection
= Magma Man
	Now uses button checks instead of states for the standing still recharge
	Now has contact damage while standing still
	Ultimate now has 24 stepheight
	Thirdfire speed doubled
	Thirdfire projectile duration halved
= Tornado Man
	Mainfire no longer thrusts upwards
	Mainfire now has 25% hitstun
	Mainfire now has 50% hitstun if the victim is airborne
	Altfire damage reduced: 30 > 20
	Altfire now gives a speed boost to the victim to compensate for the lack of air control
	Thirdfire no longer slows you down
	Thirdfire now has a hitbox
	Ultimate now has a instakill hitbox on the user's feet
= Concrete Man
	Charging mainfire now has a sound after passing level 1 charge
	Charged mainfire no longer freezes targets
	Fully charged mainfire now has 100% hitstun
	Mainfire can now solidify the Magma Man lava hazard
	Ground altfire now has 15 wall slam damage
	Aerial altfire radius reduced: 400 > 250 (Does not apply to the charged version)
	Wall Rush moves now break Concrete Blocks for extra 10 damage 
	Assist speed increased: 8 > 24
	Assist rock deployment timer lowered: 80 > 16
= Blade Man
	Wall clings merged: fast RoF, Armor and ability to altfire out of wall are enabled in both versions
	Wall cling mainfire now always fires quintuple blade
	Altfire cling changed: Tap for dash, hold to grab into a wall, holding other buttons such as thirdfire and jump will also work
	Thirdfire now fires the horizontal mainfire if sticked to a wall
	Enemy assist powerprotect increased: 4 > 19
	Enemy assist now fires a much weaker spread after the first batch of bullets
= Commando Man
	Direct mainfire is now always 26 damage
= Solar Man
	Thirdfire now has 2 seconds of afterburn + 1 more per level
	Maximum level mainfire is now a flat 26 damage
	All mainfire waves are now single hit rippers
	Fixed mainfire hitting same target twice on contact
	Altfire now has 3 tics of powerprotect
	Altfire damage level up removed, only gives level up on kill and sucessful block
	Altfire blocker hitbox adjusted so no projectiles can go below it
= Sheep Man
	Assist no longer bounces on walls
	Assist now only freezes movement: can still attack during 
= Pump Man
	Allies can no longer pop his shield
	Altfire now has cooldown regardless of what attack is used to end it
	Altfire cooldown increased: 28 tics > 56 tics
= Strike Man
	Grounded Altfire armor reduced: 75% > 50%
= Blast Man
	Cooldown altfire no longer uses ammo
= Acid Man
	Barrier recoded: no longer pops instantly to rippers
= Pluto
	Normal mainfire no longer consumes ammo
	Altfire ammo regeneration halved: 2 tics > 4 tics
	Thirdfire cling box now travels farther (10 speed > 20 speed)
	Mainfire ammo now recovers during a wall grab
	Can now pick up health during ultimate
= Neptune
	Mainfire now requires 4 hits to rust a enemy
	Mainfire no longer resets the timer if the opponent already has maximum rust
	Altfire stomp hit now adds one point to the rust counter
	Altfire AoE radius reduced: 256 > 170 (leaving only the two closer layers of rain)
	Altfire moved to it's own ammo bar
	Altfire now uses the full meter
	Rust slowdown reduced: 80% > 50%
	Number of leaps in the ultimate reduced: 5 > 2
	Ultimate damages nerfed: 18 > 12 (Salt Water orb), 9 > 4 (split pieces)
= Terra
	Mainfire chasers now damage individually from each other
	Mainfire damage increased: 8 > 9
	Mainfire ammo consumption reduced: 14 > 11
	Mainfire endlag reduced: 26 tics > 20 tics
	Altfire ammo consumption reduced: 112 > 101
	Altfire damage increased: 15 > 22
	Altfire endlag reduced: 24 tics > 13 tics
= Enker
	Ult tier increased: Short > Medium-Short
= Ballade
	Mainfire no longer has delay
	Ultimate altfire now has normal thrust
= Quint
	Assist damage buffed: 1 > 3
	Assist rate of fire heavily decreased
= Buster Rod G
	Mainfire rod powerprotect increased: 1 tic > 2 tics
	Assist can now be launched with a secondary item
= Mega Water S
	Mainfire minimum damage increased: 4 > 12 (does not reach maximum damage earlier)
	Thirdfire range increased: 48 > 78
	Ult health increased: 100 > 125
	Ult health recoded, no longer loses shield instantly to rippers
	Assist now forces itself to touch the floor before firing lasers
= Hyper Storm H
	Added extra effects when using maximum charge mainfire
	Wall Rush damage reduced: 13 > 9
	Now has smoke effects to indicate he has sidebar ammo, higher the level, higher smoke amount
= Mad Grinder
	Ultimate slams now cause MASSIVE quakes
	Ultimate now has a instant kill hitbox
= Van Pookin
	Thirdfire now has stepheight
= Ra Devil
	Imported changes from Christmas Cultist
	Altfire now propels the user forward, and to a much greater force if used in the air
This file was made with PB7.5h1 in mind