server noarchive bool trill_pb_sv_allowidentifyingalerts = true;

user bool trill_pb_notification = true;

user int trill_pb_show = 1;
user bool trill_pb_showdeath = true;

user int trill_pb_duration = 5;
user float trill_pb_pingscale = 5.0;
user float trill_pb_distancescalefactor = 1.0;
user float trill_pb_pinginterpolation = 0.15;
user float trill_pb_pingopacity = 1.0;

user int trill_pb_newshowdistance = 1;
user bool trill_pb_shownames = true;
user bool trill_pb_showlocations = true;
user bool trill_pb_showmugshot_alert = true;
user bool trill_pb_showmugshot_death = true;

user bool trill_pb_doubletap = false;

user string trill_pb_pingcolor = "f";
user string trill_pb_enemycolor = "g";
user string trill_pb_healcolor = "d";
user string trill_pb_missingcolor = "i";
user string trill_pb_deathcolor = "c";

user string trill_pb_textcolor = "j";
user string trill_pb_textcolor0 = "h";
user string trill_pb_textcolor1 = "g";
user string trill_pb_textcolor2 = "d";
user string trill_pb_textcolor3 = "f";

user bool trill_pb_sound = true;
user float trill_pb_new_selfvolume = 0.5;
user float trill_pb_new_volume = 1.0;

user noarchive bool Trill_Player_0_Muted = false;
user noarchive bool Trill_Player_1_Muted = false;
user noarchive bool Trill_Player_2_Muted = false;
user noarchive bool Trill_Player_3_Muted = false;
user noarchive bool Trill_Player_4_Muted = false;
user noarchive bool Trill_Player_5_Muted = false;
user noarchive bool Trill_Player_6_Muted = false;
user noarchive bool Trill_Player_7_Muted = false;
user noarchive bool Trill_Player_8_Muted = false;
user noarchive bool Trill_Player_9_Muted = false;
user noarchive bool Trill_Player_10_Muted = false;
user noarchive bool Trill_Player_11_Muted = false;
user noarchive bool Trill_Player_12_Muted = false;
user noarchive bool Trill_Player_13_Muted = false;
user noarchive bool Trill_Player_14_Muted = false;
user noarchive bool Trill_Player_15_Muted = false;
user noarchive bool Trill_Player_16_Muted = false;
user noarchive bool Trill_Player_17_Muted = false;
user noarchive bool Trill_Player_18_Muted = false;
user noarchive bool Trill_Player_19_Muted = false;
user noarchive bool Trill_Player_20_Muted = false;
user noarchive bool Trill_Player_21_Muted = false;
user noarchive bool Trill_Player_22_Muted = false;
user noarchive bool Trill_Player_23_Muted = false;
user noarchive bool Trill_Player_24_Muted = false;
user noarchive bool Trill_Player_25_Muted = false;
user noarchive bool Trill_Player_26_Muted = false;
user noarchive bool Trill_Player_27_Muted = false;
user noarchive bool Trill_Player_28_Muted = false;
user noarchive bool Trill_Player_29_Muted = false;
user noarchive bool Trill_Player_30_Muted = false;
user noarchive bool Trill_Player_31_Muted = false;
user noarchive bool Trill_Player_32_Muted = false;
user noarchive bool Trill_Player_33_Muted = false;
user noarchive bool Trill_Player_34_Muted = false;
user noarchive bool Trill_Player_35_Muted = false;
user noarchive bool Trill_Player_36_Muted = false;
user noarchive bool Trill_Player_37_Muted = false;
user noarchive bool Trill_Player_38_Muted = false;
user noarchive bool Trill_Player_39_Muted = false;
user noarchive bool Trill_Player_40_Muted = false;
user noarchive bool Trill_Player_41_Muted = false;
user noarchive bool Trill_Player_42_Muted = false;
user noarchive bool Trill_Player_43_Muted = false;
user noarchive bool Trill_Player_44_Muted = false;
user noarchive bool Trill_Player_45_Muted = false;
user noarchive bool Trill_Player_46_Muted = false;
user noarchive bool Trill_Player_47_Muted = false;
user noarchive bool Trill_Player_48_Muted = false;
user noarchive bool Trill_Player_49_Muted = false;
user noarchive bool Trill_Player_50_Muted = false;
user noarchive bool Trill_Player_51_Muted = false;
user noarchive bool Trill_Player_52_Muted = false;
user noarchive bool Trill_Player_53_Muted = false;
user noarchive bool Trill_Player_54_Muted = false;
user noarchive bool Trill_Player_55_Muted = false;
user noarchive bool Trill_Player_56_Muted = false;
user noarchive bool Trill_Player_57_Muted = false;
user noarchive bool Trill_Player_58_Muted = false;
user noarchive bool Trill_Player_59_Muted = false;
user noarchive bool Trill_Player_60_Muted = false;
user noarchive bool Trill_Player_61_Muted = false;
user noarchive bool Trill_Player_62_Muted = false;
user noarchive bool Trill_Player_63_Muted = false;

server noarchive string Player_0_Name = "[NONE]";
server noarchive string Player_1_Name = "[NONE]";
server noarchive string Player_2_Name = "[NONE]";
server noarchive string Player_3_Name = "[NONE]";
server noarchive string Player_4_Name = "[NONE]";
server noarchive string Player_5_Name = "[NONE]";
server noarchive string Player_6_Name = "[NONE]";
server noarchive string Player_7_Name = "[NONE]";
server noarchive string Player_8_Name = "[NONE]";
server noarchive string Player_9_Name = "[NONE]";
server noarchive string Player_10_Name = "[NONE]";
server noarchive string Player_11_Name = "[NONE]";
server noarchive string Player_12_Name = "[NONE]";
server noarchive string Player_13_Name = "[NONE]";
server noarchive string Player_14_Name = "[NONE]";
server noarchive string Player_15_Name = "[NONE]";
server noarchive string Player_16_Name = "[NONE]";
server noarchive string Player_17_Name = "[NONE]";
server noarchive string Player_18_Name = "[NONE]";
server noarchive string Player_19_Name = "[NONE]";
server noarchive string Player_20_Name = "[NONE]";
server noarchive string Player_21_Name = "[NONE]";
server noarchive string Player_22_Name = "[NONE]";
server noarchive string Player_23_Name = "[NONE]";
server noarchive string Player_24_Name = "[NONE]";
server noarchive string Player_25_Name = "[NONE]";
server noarchive string Player_26_Name = "[NONE]";
server noarchive string Player_27_Name = "[NONE]";
server noarchive string Player_28_Name = "[NONE]";
server noarchive string Player_29_Name = "[NONE]";
server noarchive string Player_30_Name = "[NONE]";
server noarchive string Player_31_Name = "[NONE]";
server noarchive string Player_32_Name = "[NONE]";
server noarchive string Player_33_Name = "[NONE]";
server noarchive string Player_34_Name = "[NONE]";
server noarchive string Player_35_Name = "[NONE]";
server noarchive string Player_36_Name = "[NONE]";
server noarchive string Player_37_Name = "[NONE]";
server noarchive string Player_38_Name = "[NONE]";
server noarchive string Player_39_Name = "[NONE]";
server noarchive string Player_40_Name = "[NONE]";
server noarchive string Player_41_Name = "[NONE]";
server noarchive string Player_42_Name = "[NONE]";
server noarchive string Player_43_Name = "[NONE]";
server noarchive string Player_44_Name = "[NONE]";
server noarchive string Player_45_Name = "[NONE]";
server noarchive string Player_46_Name = "[NONE]";
server noarchive string Player_47_Name = "[NONE]";
server noarchive string Player_48_Name = "[NONE]";
server noarchive string Player_49_Name = "[NONE]";
server noarchive string Player_50_Name = "[NONE]";
server noarchive string Player_51_Name = "[NONE]";
server noarchive string Player_52_Name = "[NONE]";
server noarchive string Player_53_Name = "[NONE]";
server noarchive string Player_54_Name = "[NONE]";
server noarchive string Player_55_Name = "[NONE]";
server noarchive string Player_56_Name = "[NONE]";
server noarchive string Player_57_Name = "[NONE]";
server noarchive string Player_58_Name = "[NONE]";
server noarchive string Player_59_Name = "[NONE]";
server noarchive string Player_60_Name = "[NONE]";
server noarchive string Player_61_Name = "[NONE]";
server noarchive string Player_62_Name = "[NONE]";
server noarchive string Player_63_Name = "[NONE]";