actor DamageNumberWatcher
{
+CLIENTSIDEONLY
+MISSILE
-SOLID
+NOCLIP
+NOINTERACTION
+NOGRAVITY
+DONTBLAST
+DONTREFLECT
+THRUACTORS
+NOBLOCKMAP
renderstyle none
radius 2
height 2
var int user_random;
var int user_angle;
var int user_amount; //ACS sets this
var int user_color; //ACS also sets this
States
{
Spawn:
TNT1 A 0
TNT1 A 0 A_SetUserVar("user_random",random(2,4))
TNT1 A 0 A_SetUserVar("user_angle",random(0,359))
TNT1 A 1
TNT1 A 1 Thing_SetTranslation(0,user_color)
TNT1 A 10 ACS_NamedExecuteWithResult("DamageNumbers_SpawnNumbers",0,user_amount)
stop
}
}

actor SpawnDamageNumber0 : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("BaseNumberActor",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor BaseNumberActor
{
scale 2.5
damage (0)
//speed 99999
+RIPPER
-NOGRAVITY
+CLIENTSIDEONLY
Height 2
Radius 2
States
{
Spawn:
NMD0 A 20
stop
}
}

actor SpawnDamageNumber1 : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("NumberActor1",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor NumberActor1 : BaseNumberActor
{
States
{
Spawn:
NMD0 B 20
stop
}
}

actor SpawnDamageNumber2 : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("NumberActor2",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor NumberActor2 : BaseNumberActor
{
States
{
Spawn:
NMD0 C 20
stop
}
}

actor SpawnDamageNumber3 : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("NumberActor3",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor NumberActor3 : BaseNumberActor
{
States
{
Spawn:
NMD0 D 20
stop
}
}

actor SpawnDamageNumber4 : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("NumberActor4",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor NumberActor4 : BaseNumberActor
{
States
{
Spawn:
NMD0 E 20
stop
}
}

actor SpawnDamageNumber5 : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("NumberActor5",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor NumberActor5 : BaseNumberActor
{
States
{
Spawn:
NMD0 F 20
stop
}
}

actor SpawnDamageNumber6 : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("NumberActor6",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor NumberActor6 : BaseNumberActor
{
States
{
Spawn:
NMD0 G 20
stop
}
}

actor SpawnDamageNumber7 : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("NumberActor7",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor NumberActor7 : BaseNumberActor
{
States
{
Spawn:
NMD0 H 20
stop
}
}

actor SpawnDamageNumber8 : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("NumberActor8",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor NumberActor8 : BaseNumberActor
{
States
{
Spawn:
NMD0 I 20
stop
}
}

actor SpawnDamageNumber9 : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("NumberActor9",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor NumberActor9 : BaseNumberActor
{
States
{
Spawn:
NMD0 J 20
stop
}
}

actor SpawnDamageNumber1X : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("NumberActor1X",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor NumberActor1X : BaseNumberActor
{
States
{
Spawn:
NMD0 L 20
stop
}
}

actor SpawnDamageNumber2X : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("NumberActor2X",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor NumberActor2X : BaseNumberActor
{
States
{
Spawn:
NMD0 M 20
stop
}
}

actor SpawnDamageNumber3X : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("NumberActor3X",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor NumberActor3X : BaseNumberActor
{
States
{
Spawn:
NMD0 N 20
stop
}
}

actor SpawnDamageNumber4X : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("NumberActor4X",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor NumberActor4X : BaseNumberActor
{
States
{
Spawn:
NMD0 O 20
stop
}
}

actor SpawnDamageNumber5X : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("NumberActor5X",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor NumberActor5X : BaseNumberActor
{
States
{
Spawn:
NMD0 P 20
stop
}
}

actor SpawnDamageNumber6X : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("NumberActor6X",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor NumberActor6X : BaseNumberActor
{
States
{
Spawn:
NMD0 Q 20
stop
}
}

actor SpawnDamageNumber7X : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("NumberActor7X",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor NumberActor7X : BaseNumberActor
{
States
{
Spawn:
NMD0 R 20
stop
}
}

actor SpawnDamageNumber8X : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("NumberActor8X",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor NumberActor8X : BaseNumberActor
{
States
{
Spawn:
NMD0 S 20
stop
}
}

actor SpawnDamageNumber9X : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("NumberActor9X",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor NumberActor9X : BaseNumberActor
{
States
{
Spawn:
NMD0 T 20
stop
}
}

actor SpawnDamageNumberX0 : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("NumberActorX0",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor NumberActorX0 : BaseNumberActor
{
States
{
Spawn:
NMD0 U 20
stop
}
}

actor SpawnDamageNumberX1 : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("NumberActorX1",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor NumberActorX1 : BaseNumberActor
{
States
{
Spawn:
NMD0 V 20
stop
}
}

actor SpawnDamageNumberX2 : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("NumberActorX2",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor NumberActorX2 : BaseNumberActor
{
States
{
Spawn:
NMD0 W 20
stop
}
}

actor SpawnDamageNumberX3 : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("NumberActorX3",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor NumberActorX3 : BaseNumberActor
{
States
{
Spawn:
NMD0 X 20
stop
}
}

actor SpawnDamageNumberX4 : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("NumberActorX4",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor NumberActorX4 : BaseNumberActor
{
States
{
Spawn:
NMD0 Y 20
stop
}
}

actor SpawnDamageNumberX5 : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("NumberActorX5",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor NumberActorX5 : BaseNumberActor
{
States
{
Spawn:
NMD0 Z 20
stop
}
}

actor SpawnDamageNumberX6 : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("NumberActorX6",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor NumberActorX6 : BaseNumberActor
{
States
{
Spawn:
NMD1 A 20
stop
}
}

actor SpawnDamageNumberX7 : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("NumberActorX7",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor NumberActorX7 : BaseNumberActor
{
States
{
Spawn:
NMD1 B 20
stop
}
}

actor SpawnDamageNumberX8 : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("NumberActorX8",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor NumberActorX8 : BaseNumberActor
{
States
{
Spawn:
NMD1 C 20
stop
}
}

actor SpawnDamageNumberX9 : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("NumberActorX9",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor NumberActorX9 : BaseNumberActor
{
States
{
Spawn:
NMD1 D 20
stop
}
}

actor SpawnDamageNumber1XX : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("NumberActor1XX",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor NumberActor1XX : BaseNumberActor
{
States
{
Spawn:
NMD1 G 20
stop
}
}

actor SpawnDamageNumber2XX : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("NumberActor2XX",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor NumberActor2XX : BaseNumberActor
{
States
{
Spawn:
NMD1 H 20
stop
}
}

actor SpawnDamageNumber3XX : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("NumberActor3XX",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor NumberActor3XX : BaseNumberActor
{
States
{
Spawn:
NMD1 I 20
stop
}
}

actor SpawnDamageNumber4XX : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("NumberActor4XX",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor NumberActor4XX : BaseNumberActor
{
States
{
Spawn:
NMD1 J 20
stop
}
}

actor SpawnDamageNumber5XX : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("NumberActor5XX",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor NumberActor5XX : BaseNumberActor
{
States
{
Spawn:
NMD1 K 20
stop
}
}

actor SpawnDamageNumber6XX : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("NumberActor6XX",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor NumberActor6XX : BaseNumberActor
{
States
{
Spawn:
NMD1 L 20
stop
}
}

actor SpawnDamageNumber7XX : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("NumberActor7XX",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor NumberActor7XX : BaseNumberActor
{
States
{
Spawn:
NMD1 M 20
stop
}
}

actor SpawnDamageNumber8XX : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("NumberActor8XX",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor NumberActor8XX : BaseNumberActor
{
States
{
Spawn:
NMD1 N 20
stop
}
}

actor SpawnDamageNumber9XX : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("NumberActor9XX",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor NumberActor9XX : BaseNumberActor
{
States
{
Spawn:
NMD1 O 20
stop
}
}

actor SpawnDamageNumberX0X : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("NumberActorX0X",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor NumberActorX0X : BaseNumberActor
{
States
{
Spawn:
NMD1 P 20
stop
}
}

actor SpawnDamageNumberX1X : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("NumberActorX1X",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor NumberActorX1X : BaseNumberActor
{
States
{
Spawn:
NMD1 Q 20
stop
}
}

actor SpawnDamageNumberX2X : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("NumberActorX2X",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor NumberActorX2X : BaseNumberActor
{
States
{
Spawn:
NMD1 R 20
stop
}
}

actor SpawnDamageNumberX3X : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("NumberActorX3X",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor NumberActorX3X : BaseNumberActor
{
States
{
Spawn:
NMD1 S 20
stop
}
}

actor SpawnDamageNumberX4X : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("NumberActorX4X",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor NumberActorX4X : BaseNumberActor
{
States
{
Spawn:
NMD1 T 20
stop
}
}

actor SpawnDamageNumberX5X : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("NumberActorX5X",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor NumberActorX5X : BaseNumberActor
{
States
{
Spawn:
NMD1 U 20
stop
}
}

actor SpawnDamageNumberX6X : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("NumberActorX6X",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor NumberActorX6X : BaseNumberActor
{
States
{
Spawn:
NMD1 V 20
stop
}
}

actor SpawnDamageNumberX7X : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("NumberActorX7X",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor NumberActorX7X : BaseNumberActor
{
States
{
Spawn:
NMD1 W 20
stop
}
}

actor SpawnDamageNumberX8X : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("NumberActorX8X",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor NumberActorX8X : BaseNumberActor
{
States
{
Spawn:
NMD1 X 20
stop
}
}

actor SpawnDamageNumberX9X : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("NumberActorX9X",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor NumberActorX9X : BaseNumberActor
{
States
{
Spawn:
NMD1 Y 20
stop
}
}

actor SpawnDamageNumberXX0 : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("NumberActorXX0",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor NumberActorXX0 : BaseNumberActor
{
States
{
Spawn:
NMD1 Z 20
stop
}
}

actor SpawnDamageNumberXX1 : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("NumberActorXX1",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor NumberActorXX1 : BaseNumberActor
{
States
{
Spawn:
NMD2 A 20
stop
}
}

actor SpawnDamageNumberXX2 : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("NumberActorXX2",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor NumberActorXX2 : BaseNumberActor
{
States
{
Spawn:
NMD2 B 20
stop
}
}

actor SpawnDamageNumberXX3 : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("NumberActorXX3",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor NumberActorXX3 : BaseNumberActor
{
States
{
Spawn:
NMD2 C 20
stop
}
}

actor SpawnDamageNumberXX4 : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("NumberActorXX4",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor NumberActorXX4 : BaseNumberActor
{
States
{
Spawn:
NMD2 D 20
stop
}
}

actor SpawnDamageNumberXX5 : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("NumberActorXX5",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor NumberActorXX5 : BaseNumberActor
{
States
{
Spawn:
NMD2 E 20
stop
}
}

actor SpawnDamageNumberXX6 : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("NumberActorXX6",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor NumberActorXX6 : BaseNumberActor
{
States
{
Spawn:
NMD2 F 20
stop
}
}

actor SpawnDamageNumberXX7 : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("NumberActorXX7",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor NumberActorXX7 : BaseNumberActor
{
States
{
Spawn:
NMD2 G 20
stop
}
}

actor SpawnDamageNumberXX8 : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("NumberActorXX8",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor NumberActorXX8 : BaseNumberActor
{
States
{
Spawn:
NMD2 H 20
stop
}
}

actor SpawnDamageNumberXX9 : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("NumberActorXX9",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor NumberActorXX9 : BaseNumberActor
{
States
{
Spawn:
NMD2 I 20
stop
}
}

actor SpawnDamageNumber1XXX : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("NumberActor1XXX",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor NumberActor1XXX : BaseNumberActor
{
States
{
Spawn:
NMD2 K 20
stop
}
}

actor SpawnDamageNumber2XXX : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("NumberActor2XXX",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor NumberActor2XXX : BaseNumberActor
{
States
{
Spawn:
NMD2 L 20
stop
}
}

actor SpawnDamageNumber3XXX : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("NumberActor3XXX",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor NumberActor3XXX : BaseNumberActor
{
States
{
Spawn:
NMD2 M 20
stop
}
}

actor SpawnDamageNumber4XXX : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("NumberActor4XXX",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor NumberActor4XXX : BaseNumberActor
{
States
{
Spawn:
NMD2 N 20
stop
}
}

actor SpawnDamageNumber5XXX : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("NumberActor5XXX",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor NumberActor5XXX : BaseNumberActor
{
States
{
Spawn:
NMD2 O 20
stop
}
}

actor SpawnDamageNumber6XXX : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("NumberActor6XXX",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor NumberActor6XXX : BaseNumberActor
{
States
{
Spawn:
NMD2 P 20
stop
}
}

actor SpawnDamageNumber7XXX : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("NumberActor7XXX",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor NumberActor7XXX : BaseNumberActor
{
States
{
Spawn:
NMD2 Q 20
stop
}
}

actor SpawnDamageNumber8XXX : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("NumberActor8XXX",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor NumberActor8XXX : BaseNumberActor
{
States
{
Spawn:
NMD2 R 20
stop
}
}

actor SpawnDamageNumber9XXX : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("NumberActor9XXX",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor NumberActor9XXX : BaseNumberActor
{
States
{
Spawn:
NMD2 S 20
stop
}
}

actor SpawnDamageNumberX0XX : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("NumberActorX0XX",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor NumberActorX0XX : BaseNumberActor
{
States
{
Spawn:
NMD2 T 20
stop
}
}

actor SpawnDamageNumberX1XX : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("NumberActorX1XX",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor NumberActorX1XX : BaseNumberActor
{
States
{
Spawn:
NMD2 U 20
stop
}
}

actor SpawnDamageNumberX2XX : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("NumberActorX2XX",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor NumberActorX2XX : BaseNumberActor
{
States
{
Spawn:
NMD2 V 20
stop
}
}

actor SpawnDamageNumberX3XX : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("NumberActorX3XX",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor NumberActorX3XX : BaseNumberActor
{
States
{
Spawn:
NMD2 W 20
stop
}
}

actor SpawnDamageNumberX4XX : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("NumberActorX4XX",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor NumberActorX4XX : BaseNumberActor
{
States
{
Spawn:
NMD2 X 20
stop
}
}

actor SpawnDamageNumberX5XX : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("NumberActorX5XX",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor NumberActorX5XX : BaseNumberActor
{
States
{
Spawn:
NMD2 Y 20
stop
}
}

actor SpawnDamageNumberX6XX : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("NumberActorX6XX",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor NumberActorX6XX : BaseNumberActor
{
States
{
Spawn:
NMD2 Z 20
stop
}
}

actor SpawnDamageNumberX7XX : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("NumberActorX7XX",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor NumberActorX7XX : BaseNumberActor
{
States
{
Spawn:
NMD3 A 20
stop
}
}

actor SpawnDamageNumberX8XX : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("NumberActorX8XX",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor NumberActorX8XX : BaseNumberActor
{
States
{
Spawn:
NMD3 B 20
stop
}
}

actor SpawnDamageNumberX9XX : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("NumberActorX9XX",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor NumberActorX9XX : BaseNumberActor
{
States
{
Spawn:
NMD3 C 20
stop
}
}

actor SpawnDamageNumberXX0X : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("NumberActorXX0X",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor NumberActorXX0X : BaseNumberActor
{
States
{
Spawn:
NMD3 D 20
stop
}
}

actor SpawnDamageNumberXX1X : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("NumberActorXX1X",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor NumberActorXX1X : BaseNumberActor
{
States
{
Spawn:
NMD3 E 20
stop
}
}

actor SpawnDamageNumberXX2X : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("NumberActorXX2X",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor NumberActorXX2X : BaseNumberActor
{
States
{
Spawn:
NMD3 F 20
stop
}
}

actor SpawnDamageNumberXX3X : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("NumberActorXX3X",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor NumberActorXX3X : BaseNumberActor
{
States
{
Spawn:
NMD3 G 20
stop
}
}

actor SpawnDamageNumberXX4X : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("NumberActorXX4X",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor NumberActorXX4X : BaseNumberActor
{
States
{
Spawn:
NMD3 H 20
stop
}
}

actor SpawnDamageNumberXX5X : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("NumberActorXX5X",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor NumberActorXX5X : BaseNumberActor
{
States
{
Spawn:
NMD3 I 20
stop
}
}

actor SpawnDamageNumberXX6X : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("NumberActorXX6X",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor NumberActorXX6X : BaseNumberActor
{
States
{
Spawn:
NMD3 J 20
stop
}
}

actor SpawnDamageNumberXX7X : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("NumberActorXX7X",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor NumberActorXX7X : BaseNumberActor
{
States
{
Spawn:
NMD3 K 20
stop
}
}

actor SpawnDamageNumberXX8X : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("NumberActorXX8X",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor NumberActorXX8X : BaseNumberActor
{
States
{
Spawn:
NMD3 L 20
stop
}
}

actor SpawnDamageNumberXX9X : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("NumberActorXX9X",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor NumberActorXX9X : BaseNumberActor
{
States
{
Spawn:
NMD3 M 20
stop
}
}

actor SpawnDamageNumberXXX0 : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("NumberActorXXX0",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor NumberActorXXX0 : BaseNumberActor
{
States
{
Spawn:
NMD3 N 20
stop
}
}

actor SpawnDamageNumberXXX1 : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("NumberActorXXX1",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor NumberActorXXX1 : BaseNumberActor
{
States
{
Spawn:
NMD3 O 20
stop
}
}

actor SpawnDamageNumberXXX2 : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("NumberActorXXX2",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor NumberActorXXX2 : BaseNumberActor
{
States
{
Spawn:
NMD3 P 20
stop
}
}

actor SpawnDamageNumberXXX3 : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("NumberActorXXX3",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor NumberActorXXX3 : BaseNumberActor
{
States
{
Spawn:
NMD3 Q 20
stop
}
}

actor SpawnDamageNumberXXX4 : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("NumberActorXXX4",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor NumberActorXXX4 : BaseNumberActor
{
States
{
Spawn:
NMD3 R 20
stop
}
}

actor SpawnDamageNumberXXX5 : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("NumberActorXXX5",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor NumberActorXXX5 : BaseNumberActor
{
States
{
Spawn:
NMD3 S 20
stop
}
}

actor SpawnDamageNumberXXX6 : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("NumberActorXXX6",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor NumberActorXXX6 : BaseNumberActor
{
States
{
Spawn:
NMD3 T 20
stop
}
}

actor SpawnDamageNumberXXX7 : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("NumberActorXXX7",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor NumberActorXXX7 : BaseNumberActor
{
States
{
Spawn:
NMD3 U 20
stop
}
}

actor SpawnDamageNumberXXX8 : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("NumberActorXXX8",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor NumberActorXXX8 : BaseNumberActor
{
States
{
Spawn:
NMD3 V 20
stop
}
}

actor SpawnDamageNumberXXX9 : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("NumberActorXXX9",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor NumberActorXXX9 : BaseNumberActor
{
States
{
Spawn:
NMD3 W 20
stop
}
}