actor SpawnHealNumberWatcher : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEX("HealNumberWatcher")
stop
}
}

actor HealNumberWatcher : DamageNumberWatcher
{
translation "192:192=228:228", "198:198=111:111"
States
{
Spawn:
TNT1 A 0
TNT1 A 0 A_SetUserVar("user_amount",ACS_NamedExecuteWithResult("DamageNumbers_GrabAmount",0))
TNT1 A 0 A_SetUserVar("user_random",random(2,4))
TNT1 A 0 A_SetUserVar("user_angle",random(0,359))
TNT1 A 1 
TNT1 A 10 ACS_NamedExecuteWithResult("DamageNumbers_SpawnNumbers",1,user_amount)
stop
}
}

actor SpawnHealNumberWatcherTeam : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEX("HealNumberWatcherTeam",0,0,0,0,0,0,0,SXF_TRANSFERTRANSLATION)
stop
}
}

actor HealNumberWatcherTeam : DamageNumberWatcher
{
States
{
Spawn:
TNT1 A 0
TNT1 A 0 A_SetUserVar("user_amount",ACS_NamedExecuteWithResult("DamageNumbers_GrabAmount",0))
TNT1 A 0 A_SetUserVar("user_random",random(2,4))
TNT1 A 0 A_SetUserVar("user_angle",random(0,359))
TNT1 A 1 
TNT1 A 10 ACS_NamedExecuteWithResult("DamageNumbers_SpawnNumbers",1,user_amount)
stop
}
}

actor SpawnHealNumber1 : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("HealNumberActor1",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor HealNumberActor1 : BaseNumberActor
{
States
{
Spawn:
NMH0 B 20
stop
}
}

actor SpawnHealNumber2 : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("HealNumberActor2",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor HealNumberActor2 : BaseNumberActor
{
States
{
Spawn:
NMH0 C 20
stop
}
}

actor SpawnHealNumber3 : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("HealNumberActor3",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor HealNumberActor3 : BaseNumberActor
{
States
{
Spawn:
NMH0 D 20
stop
}
}

actor SpawnHealNumber4 : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("HealNumberActor4",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor HealNumberActor4 : BaseNumberActor
{
States
{
Spawn:
NMH0 E 20
stop
}
}

actor SpawnHealNumber5 : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("HealNumberActor5",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor HealNumberActor5 : BaseNumberActor
{
States
{
Spawn:
NMH0 F 20
stop
}
}

actor SpawnHealNumber6 : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("HealNumberActor6",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor HealNumberActor6 : BaseNumberActor
{
States
{
Spawn:
NMH0 G 20
stop
}
}

actor SpawnHealNumber7 : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("HealNumberActor7",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor HealNumberActor7 : BaseNumberActor
{
States
{
Spawn:
NMH0 H 20
stop
}
}

actor SpawnHealNumber8 : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("HealNumberActor8",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor HealNumberActor8 : BaseNumberActor
{
States
{
Spawn:
NMH0 I 20
stop
}
}

actor SpawnHealNumber9 : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("HealNumberActor9",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor HealNumberActor9 : BaseNumberActor
{
States
{
Spawn:
NMH0 J 20
stop
}
}

actor SpawnHealNumber1X : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("HealNumberActor1X",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor HealNumberActor1X : BaseNumberActor
{
States
{
Spawn:
NMH0 L 20
stop
}
}

actor SpawnHealNumber2X : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("HealNumberActor2X",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor HealNumberActor2X : BaseNumberActor
{
States
{
Spawn:
NMH0 M 20
stop
}
}

actor SpawnHealNumber3X : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("HealNumberActor3X",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor HealNumberActor3X : BaseNumberActor
{
States
{
Spawn:
NMH0 N 20
stop
}
}

actor SpawnHealNumber4X : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("HealNumberActor4X",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor HealNumberActor4X : BaseNumberActor
{
States
{
Spawn:
NMH0 O 20
stop
}
}

actor SpawnHealNumber5X : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("HealNumberActor5X",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor HealNumberActor5X : BaseNumberActor
{
States
{
Spawn:
NMH0 P 20
stop
}
}

actor SpawnHealNumber6X : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("HealNumberActor6X",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor HealNumberActor6X : BaseNumberActor
{
States
{
Spawn:
NMH0 Q 20
stop
}
}

actor SpawnHealNumber7X : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("HealNumberActor7X",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor HealNumberActor7X : BaseNumberActor
{
States
{
Spawn:
NMH0 R 20
stop
}
}

actor SpawnHealNumber8X : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("HealNumberActor8X",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor HealNumberActor8X : BaseNumberActor
{
States
{
Spawn:
NMH0 S 20
stop
}
}

actor SpawnHealNumber9X : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("HealNumberActor9X",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor HealNumberActor9X : BaseNumberActor
{
States
{
Spawn:
NMH0 T 20
stop
}
}

actor SpawnHealNumberX0 : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("HealNumberActorX0",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor HealNumberActorX0 : BaseNumberActor
{
States
{
Spawn:
NMH0 U 20
stop
}
}

actor SpawnHealNumberX1 : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("HealNumberActorX1",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor HealNumberActorX1 : BaseNumberActor
{
States
{
Spawn:
NMH0 V 20
stop
}
}

actor SpawnHealNumberX2 : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("HealNumberActorX2",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor HealNumberActorX2 : BaseNumberActor
{
States
{
Spawn:
NMH0 W 20
stop
}
}

actor SpawnHealNumberX3 : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("HealNumberActorX3",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor HealNumberActorX3 : BaseNumberActor
{
States
{
Spawn:
NMH0 X 20
stop
}
}

actor SpawnHealNumberX4 : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("HealNumberActorX4",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor HealNumberActorX4 : BaseNumberActor
{
States
{
Spawn:
NMH0 Y 20
stop
}
}

actor SpawnHealNumberX5 : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("HealNumberActorX5",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor HealNumberActorX5 : BaseNumberActor
{
States
{
Spawn:
NMH0 Z 20
stop
}
}

actor SpawnHealNumberX6 : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("HealNumberActorX6",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor HealNumberActorX6 : BaseNumberActor
{
States
{
Spawn:
NMH1 A 20
stop
}
}

actor SpawnHealNumberX7 : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("HealNumberActorX7",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor HealNumberActorX7 : BaseNumberActor
{
States
{
Spawn:
NMH1 B 20
stop
}
}

actor SpawnHealNumberX8 : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("HealNumberActorX8",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor HealNumberActorX8 : BaseNumberActor
{
States
{
Spawn:
NMH1 C 20
stop
}
}

actor SpawnHealNumberX9 : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("HealNumberActorX9",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor HealNumberActorX9 : BaseNumberActor
{
States
{
Spawn:
NMH1 D 20
stop
}
}

actor SpawnHealNumber1XX : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("HealNumberActor1XX",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor HealNumberActor1XX : BaseNumberActor
{
States
{
Spawn:
NMH1 G 20
stop
}
}

actor SpawnHealNumber2XX : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("HealNumberActor2XX",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor HealNumberActor2XX : BaseNumberActor
{
States
{
Spawn:
NMH1 H 20
stop
}
}

actor SpawnHealNumber3XX : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("HealNumberActor3XX",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor HealNumberActor3XX : BaseNumberActor
{
States
{
Spawn:
NMH1 I 20
stop
}
}

actor SpawnHealNumber4XX : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("HealNumberActor4XX",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor HealNumberActor4XX : BaseNumberActor
{
States
{
Spawn:
NMH1 J 20
stop
}
}

actor SpawnHealNumber5XX : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("HealNumberActor5XX",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor HealNumberActor5XX : BaseNumberActor
{
States
{
Spawn:
NMH1 K 20
stop
}
}

actor SpawnHealNumber6XX : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("HealNumberActor6XX",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor HealNumberActor6XX : BaseNumberActor
{
States
{
Spawn:
NMH1 L 20
stop
}
}

actor SpawnHealNumber7XX : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("HealNumberActor7XX",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor HealNumberActor7XX : BaseNumberActor
{
States
{
Spawn:
NMH1 M 20
stop
}
}

actor SpawnHealNumber8XX : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("HealNumberActor8XX",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor HealNumberActor8XX : BaseNumberActor
{
States
{
Spawn:
NMH1 N 20
stop
}
}

actor SpawnHealNumber9XX : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("HealNumberActor9XX",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor HealNumberActor9XX : BaseNumberActor
{
States
{
Spawn:
NMH1 O 20
stop
}
}

actor SpawnHealNumberX0X : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("HealNumberActorX0X",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor HealNumberActorX0X : BaseNumberActor
{
States
{
Spawn:
NMH1 P 20
stop
}
}

actor SpawnHealNumberX1X : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("HealNumberActorX1X",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor HealNumberActorX1X : BaseNumberActor
{
States
{
Spawn:
NMH1 Q 20
stop
}
}

actor SpawnHealNumberX2X : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("HealNumberActorX2X",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor HealNumberActorX2X : BaseNumberActor
{
States
{
Spawn:
NMH1 R 20
stop
}
}

actor SpawnHealNumberX3X : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("HealNumberActorX3X",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor HealNumberActorX3X : BaseNumberActor
{
States
{
Spawn:
NMH1 S 20
stop
}
}

actor SpawnHealNumberX4X : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("HealNumberActorX4X",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor HealNumberActorX4X : BaseNumberActor
{
States
{
Spawn:
NMH1 T 20
stop
}
}

actor SpawnHealNumberX5X : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("HealNumberActorX5X",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor HealNumberActorX5X : BaseNumberActor
{
States
{
Spawn:
NMH1 U 20
stop
}
}

actor SpawnHealNumberX6X : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("HealNumberActorX6X",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor HealNumberActorX6X : BaseNumberActor
{
States
{
Spawn:
NMH1 V 20
stop
}
}

actor SpawnHealNumberX7X : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("HealNumberActorX7X",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor HealNumberActorX7X : BaseNumberActor
{
States
{
Spawn:
NMH1 W 20
stop
}
}

actor SpawnHealNumberX8X : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("HealNumberActorX8X",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor HealNumberActorX8X : BaseNumberActor
{
States
{
Spawn:
NMH1 X 20
stop
}
}

actor SpawnHealNumberX9X : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("HealNumberActorX9X",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor HealNumberActorX9X : BaseNumberActor
{
States
{
Spawn:
NMH1 Y 20
stop
}
}

actor SpawnHealNumberXX0 : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("HealNumberActorXX0",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor HealNumberActorXX0 : BaseNumberActor
{
States
{
Spawn:
NMH1 Z 20
stop
}
}

actor SpawnHealNumberXX1 : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("HealNumberActorXX1",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor HealNumberActorXX1 : BaseNumberActor
{
States
{
Spawn:
NMH2 A 20
stop
}
}

actor SpawnHealNumberXX2 : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("HealNumberActorXX2",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor HealNumberActorXX2 : BaseNumberActor
{
States
{
Spawn:
NMH2 B 20
stop
}
}

actor SpawnHealNumberXX3 : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("HealNumberActorXX3",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor HealNumberActorXX3 : BaseNumberActor
{
States
{
Spawn:
NMH2 C 20
stop
}
}

actor SpawnHealNumberXX4 : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("HealNumberActorXX4",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor HealNumberActorXX4 : BaseNumberActor
{
States
{
Spawn:
NMH2 D 20
stop
}
}

actor SpawnHealNumberXX5 : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("HealNumberActorXX5",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor HealNumberActorXX5 : BaseNumberActor
{
States
{
Spawn:
NMH2 E 20
stop
}
}

actor SpawnHealNumberXX6 : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("HealNumberActorXX6",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor HealNumberActorXX6 : BaseNumberActor
{
States
{
Spawn:
NMH2 F 20
stop
}
}

actor SpawnHealNumberXX7 : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("HealNumberActorXX7",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor HealNumberActorXX7 : BaseNumberActor
{
States
{
Spawn:
NMH2 G 20
stop
}
}

actor SpawnHealNumberXX8 : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("HealNumberActorXX8",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor HealNumberActorXX8 : BaseNumberActor
{
States
{
Spawn:
NMH2 H 20
stop
}
}

actor SpawnHealNumberXX9 : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("HealNumberActorXX9",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor HealNumberActorXX9 : BaseNumberActor
{
States
{
Spawn:
NMH2 I 20
stop
}
}

actor SpawnHealNumber1XXX : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("HealNumberActor1XXX",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor HealNumberActor1XXX : BaseNumberActor
{
States
{
Spawn:
NMH2 K 20
stop
}
}

actor SpawnHealNumber2XXX : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("HealNumberActor2XXX",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor HealNumberActor2XXX : BaseNumberActor
{
States
{
Spawn:
NMH2 L 20
stop
}
}

actor SpawnHealNumber3XXX : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("HealNumberActor3XXX",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor HealNumberActor3XXX : BaseNumberActor
{
States
{
Spawn:
NMH2 M 20
stop
}
}

actor SpawnHealNumber4XXX : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("HealNumberActor4XXX",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor HealNumberActor4XXX : BaseNumberActor
{
States
{
Spawn:
NMH2 N 20
stop
}
}

actor SpawnHealNumber5XXX : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("HealNumberActor5XXX",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor HealNumberActor5XXX : BaseNumberActor
{
States
{
Spawn:
NMH2 O 20
stop
}
}

actor SpawnHealNumber6XXX : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("HealNumberActor6XXX",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor HealNumberActor6XXX : BaseNumberActor
{
States
{
Spawn:
NMH2 P 20
stop
}
}

actor SpawnHealNumber7XXX : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("HealNumberActor7XXX",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor HealNumberActor7XXX : BaseNumberActor
{
States
{
Spawn:
NMH2 Q 20
stop
}
}

actor SpawnHealNumber8XXX : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("HealNumberActor8XXX",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor HealNumberActor8XXX : BaseNumberActor
{
States
{
Spawn:
NMH2 R 20
stop
}
}

actor SpawnHealNumber9XXX : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("HealNumberActor9XXX",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor HealNumberActor9XXX : BaseNumberActor
{
States
{
Spawn:
NMH2 S 20
stop
}
}

actor SpawnHealNumberX0XX : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("HealNumberActorX0XX",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor HealNumberActorX0XX : BaseNumberActor
{
States
{
Spawn:
NMH2 T 20
stop
}
}

actor SpawnHealNumberX1XX : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("HealNumberActorX1XX",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor HealNumberActorX1XX : BaseNumberActor
{
States
{
Spawn:
NMH2 U 20
stop
}
}

actor SpawnHealNumberX2XX : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("HealNumberActorX2XX",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor HealNumberActorX2XX : BaseNumberActor
{
States
{
Spawn:
NMH2 V 20
stop
}
}

actor SpawnHealNumberX3XX : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("HealNumberActorX3XX",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor HealNumberActorX3XX : BaseNumberActor
{
States
{
Spawn:
NMH2 W 20
stop
}
}

actor SpawnHealNumberX4XX : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("HealNumberActorX4XX",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor HealNumberActorX4XX : BaseNumberActor
{
States
{
Spawn:
NMH2 X 20
stop
}
}

actor SpawnHealNumberX5XX : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("HealNumberActorX5XX",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor HealNumberActorX5XX : BaseNumberActor
{
States
{
Spawn:
NMH2 Y 20
stop
}
}

actor SpawnHealNumberX6XX : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("HealNumberActorX6XX",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor HealNumberActorX6XX : BaseNumberActor
{
States
{
Spawn:
NMH2 Z 20
stop
}
}

actor SpawnHealNumberX7XX : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("HealNumberActorX7XX",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor HealNumberActorX7XX : BaseNumberActor
{
States
{
Spawn:
NMH3 A 20
stop
}
}

actor SpawnHealNumberX8XX : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("HealNumberActorX8XX",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor HealNumberActorX8XX : BaseNumberActor
{
States
{
Spawn:
NMH3 B 20
stop
}
}

actor SpawnHealNumberX9XX : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("HealNumberActorX9XX",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor HealNumberActorX9XX : BaseNumberActor
{
States
{
Spawn:
NMH3 C 20
stop
}
}

actor SpawnHealNumberXX0X : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("HealNumberActorXX0X",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor HealNumberActorXX0X : BaseNumberActor
{
States
{
Spawn:
NMH3 D 20
stop
}
}

actor SpawnHealNumberXX1X : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("HealNumberActorXX1X",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor HealNumberActorXX1X : BaseNumberActor
{
States
{
Spawn:
NMH3 E 20
stop
}
}

actor SpawnHealNumberXX2X : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("HealNumberActorXX2X",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor HealNumberActorXX2X : BaseNumberActor
{
States
{
Spawn:
NMH3 F 20
stop
}
}

actor SpawnHealNumberXX3X : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("HealNumberActorXX3X",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor HealNumberActorXX3X : BaseNumberActor
{
States
{
Spawn:
NMH3 G 20
stop
}
}

actor SpawnHealNumberXX4X : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("HealNumberActorXX4X",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor HealNumberActorXX4X : BaseNumberActor
{
States
{
Spawn:
NMH3 H 20
stop
}
}

actor SpawnHealNumberXX5X : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("HealNumberActorXX5X",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor HealNumberActorXX5X : BaseNumberActor
{
States
{
Spawn:
NMH3 I 20
stop
}
}

actor SpawnHealNumberXX6X : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("HealNumberActorXX6X",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor HealNumberActorXX6X : BaseNumberActor
{
States
{
Spawn:
NMH3 J 20
stop
}
}

actor SpawnHealNumberXX7X : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("HealNumberActorXX7X",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor HealNumberActorXX7X : BaseNumberActor
{
States
{
Spawn:
NMH3 K 20
stop
}
}

actor SpawnHealNumberXX8X : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("HealNumberActorXX8X",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor HealNumberActorXX8X : BaseNumberActor
{
States
{
Spawn:
NMH3 L 20
stop
}
}

actor SpawnHealNumberXX9X : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("HealNumberActorXX9X",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor HealNumberActorXX9X : BaseNumberActor
{
States
{
Spawn:
NMH3 M 20
stop
}
}

actor SpawnHealNumberXXX0 : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("HealNumberActorXXX0",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor HealNumberActorXXX0 : BaseNumberActor
{
States
{
Spawn:
NMH3 N 20
stop
}
}

actor SpawnHealNumberXXX1 : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("HealNumberActorXXX1",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor HealNumberActorXXX1 : BaseNumberActor
{
States
{
Spawn:
NMH3 O 20
stop
}
}

actor SpawnHealNumberXXX2 : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("HealNumberActorXXX2",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor HealNumberActorXXX2 : BaseNumberActor
{
States
{
Spawn:
NMH3 P 20
stop
}
}

actor SpawnHealNumberXXX3 : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("HealNumberActorXXX3",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor HealNumberActorXXX3 : BaseNumberActor
{
States
{
Spawn:
NMH3 Q 20
stop
}
}

actor SpawnHealNumberXXX4 : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("HealNumberActorXXX4",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor HealNumberActorXXX4 : BaseNumberActor
{
States
{
Spawn:
NMH3 R 20
stop
}
}

actor SpawnHealNumberXXX5 : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("HealNumberActorXXX5",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor HealNumberActorXXX5 : BaseNumberActor
{
States
{
Spawn:
NMH3 S 20
stop
}
}

actor SpawnHealNumberXXX6 : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("HealNumberActorXXX6",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor HealNumberActorXXX6 : BaseNumberActor
{
States
{
Spawn:
NMH3 T 20
stop
}
}

actor SpawnHealNumberXXX7 : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("HealNumberActorXXX7",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor HealNumberActorXXX7 : BaseNumberActor
{
States
{
Spawn:
NMH3 U 20
stop
}
}

actor SpawnHealNumberXXX8 : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("HealNumberActorXXX8",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor HealNumberActorXXX8 : BaseNumberActor
{
States
{
Spawn:
NMH3 V 20
stop
}
}

actor SpawnHealNumberXXX9 : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("HealNumberActorXXX9",0,0,56,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",0),0,10,ACS_NamedExecuteWithResult("DamageNumbers_GetValue",1),SXF_TRANSFERTRANSLATION)
}
}

actor HealNumberActorXXX9 : BaseNumberActor
{
States
{
Spawn:
NMH3 W 20
stop
}
}