===== \acs_source\CORE8BDT.acs

===== \acs_source\MAPCARDS.acs
script "core_cardunload" UNLOADING
script "core_mapcard" ENTER NET CLIENTSIDE
Script "core_defaultmusiccards" OPEN//CLIENTSIDE

===== \acs_source\PITS.acs
script "core_definepit" (int dmg, int mod, int inr, int tag3d)
script "core_changepit" (int tag, int dmg, int mod, int inr)
script "core_checkservercvar" (int which)
script "core_checkmode" (int checkmode) { SetResultValue(ACS_ExecuteWithResult(975, checkmode)); }
script "core_bossmusicstate" (int mode, int musictovalue) { SetResultValue(ACS_ExecuteWithResult(972, mode,  musictovalue)); }
script "core_pumpmanwaterfall" (int radius)
script 942 (int mn, int mx) { ACS_NamedExecuteWithResult("core_elecbeam", mn, mx); }
script "core_elecbeam" (int mn, int mx)
script "pits_bossoverride" OPEN
script "pits_clientbossoverride" (void) CLIENTSIDE { ACS_NamedExecuteWithResult("map_bossoverride", true); }
script "map_bossoverride" (int client) {}
script 13370 (int a) { ACS_NamedExecuteWithResult("map_teleportto", a); }
script "map_teleportto" (int dest)
script 13371 (int a, int b, int c) { ACS_NamedExecuteAlways("map_bouncepad_vertical", 0, a, b, c); }
script "map_bouncepad_vertical" (int force, int superforce, int sound)
script 13372 (int a, int b, int c) { ACS_NamedExecuteAlways("map_bouncepad_horizontal", 0, a, b, c); }
script "map_bouncepad_horizontal" (int force, int angle, int sound)
script "map_bouncesound" (int sound, int force)
script "core_DefineWeapon_S" (void) {}
script "core_RegisterTeamColorDef_S" (void) {}
script "core_DefineTranslation_S" (void) {}
script "core_DefineAssistDisplay_S" (void) {}
script "core_DefineBusterUpgrade_S" (void) {}
script "core_DefineBusterTake_S" (void) {}
script "core_DefinePowerAprop_S" (void) {}
script "core_DefineSpawnFunc_S" (void) {}
script "core_DefineArtifactPickupFunc_S" (void) {}
script "core_DefineReservedTID_S" (void) {}
script "core_RegisterTrainingDef_S" (void) {}
script "core_DefineTrainingEntry_S" (void) {}
script "core_DefineAssistItem_S" (void) {}
script "core_nogravityplayer" (int a, int b, int c, int d) { ACS_NamedExecuteWithResult("core_flyplayer", a, b, c, d); }
script "core_unsolidplayer" (int a, int b, int c, int d) {}
script "core_getPlayersInRadius" (int radius, int flags, int pointer, int unused)
script "core_CheckFooting" (void) {
script "core_CheckFooting_ThruPlayer" (void) {

