actor Grapps 14000
{
//$Category MM8BDM-Props
+SOLID
+NOGRAVITY
+FORCEYBILLBOARD
Scale 2.5
Radius 32
Height 2
States
{
Spawn:
GRPP ABCB 6
goto GoingUp
GoingUp:
GRPP A 6 ThrustThingZ(0,2,0,0)
GRPP B 6 ThrustThingZ(0,2,0,0)
GRPP C 6 ThrustThingZ(0,5,0,0)
GRPP B 6 ThrustThingZ(0,5,0,0)
GRPP A 6 ThrustThingZ(0,8,0,0)
GRPP BCBABCBABCBABCBABCB 6
goto GoingDown
GoingDown:
GRPP A 6 ThrustThingZ(0,2,1,0)
GRPP B 6 ThrustThingZ(0,2,1,0)
GRPP C 6 ThrustThingZ(0,5,1,0)
GRPP B 6 ThrustThingZ(0,5,1,0)
GRPP A 6 ThrustThingZ(0,8,1,0)
GRPP BCBABCBABCBABCBABCB 6
goto GoingUp
}
}

actor HermittackSpawner 16001
{
//$Category MM8BDM-Props
//+CLIENTSIDEONLY
scale 2.5
+NOINTERACTION
+NOGRAVITY
-SOLID
+LOOKALLAROUND
States
{
Spawn:
TNT1 A 5 A_Look
loop
See:
TNT1 A 120
TNT1 A 1 A_CustomMissile("Hermittack",20,0,0,2,0)
Goto See
}
}

actor Hermittack
{
//$Category MM8BDM-Props
+ACTIVATEMCROSS
+ACTIVATEPCROSS
+DONTREFLECT
+NOGRAVITY
+DONTBLAST
PROJECTILE
DamageType "Misc"
Scale 2.5
Radius 32
Height 32
Damage (5)
Speed 5
States
{
Spawn:
HERM AB 10
loop
}
}