actor ClassBaseSlot31 : ClassBaseSlot30 //RNC Mega
{
    States
    {
        Pain.ZaWarudo:
            PLY1 H 0 
            goto Pain.CrashBomb
        Pain.IceCircle:
            PLY1 H 0 A_ScaleVelocity(0.9)
            goto Pain+1

        Death.IceCircle:
        Death.ZaWarudo:
            PLY1 H 0
            goto Ice

        Death.RumblingBang:
            PLY1 H 0
            goto Death.Gib
    }
}