== V1A == //The most useless changelog!

== PEGG01
-Added!

== PEGG02
-Added!

== PEGG03
-Added!

== PEGG04
-Added!

== PEGG05
-Added!



== V1A - Hotfix == 

== PEGG01
-Fixed some untextured surfaces

==PEGG02
-Added a missing impassible linedef

==Other
-Tweaked audio balancing for PGGBOSS5 and PGGVIC
-Due to complaints from competitive classes players, removed vanilla compatibility; all maps are now Rush Skateboarding exclusive




== V1B - Minor Update ==

== General
-Added new map PEGG06
-Adjustments to match v6b standards
--Switched pit method from map scripts to new hazard pit actor 
--Tweaked file structure to match "modern ZDoom file structure"
---Shoutouts to Russel and his PK3Reorder tool!
-Added particle effects to bouncepads

== PEGG01
-Bandaid fixes
--Broke a hole in the wall near the gravity lift, connects to Wild Coil area
--Added two additional sets of stairs to Crystal Eye/Item-1 area
---Comment: These changes are a lazy attempt to salvage the current layout and make it flow better. If it doesn't work, I'll just re-do this map.
-Slight adjustments to energy/health pickup positioning to make better use of space
-Minor texture alignment adjustments

== PEGG02
-Removed Water Shield
-Replaced Power Stone with Junk Shield
-Replaced Plant Barrier with Gravity Hold
-Added new route that connects purple cave zone with the north teleporter room
-Overhauled southeast portion of the map
--Tweaked doorways leading into south teleporter room
--Merged (previously) Power Stone and Metal Blade rooms into one single room
--Added new room connecting the newly merged room with (previously) Water Shield area
---Adjusted Light team spawns to account for this
-Removed a majority of death pits
--Comment: Similar to the bandaid fixes in 01, this is an attempt to salvage the current layout without having to remake too many rooms.
-Minor texture alignment adjustments
-Moved Yashichi position

== PEGG03
-Minor texture alignment adjustments
-Gave water sectors slightly stronger orange flavouring

== PEGG04
-Replaced Spark Chaser with Magma Bazooka
-Adjusted geometry in the middle area of the map
--Removed death pit, split statue into two for more breathing room
-Greatly expanded east and west sides of the map
--Adjusted teamspawns to account for this change
-Moved Yashichi position

== PEGG05
-Replaced Commando Bomb with Hard Knuckle
-Adjusted numerous hazardous areas where players would commonly fall into death pits to be safer overall
-Added additional route from spiral staircase bridge into basement dungeon
-Added additional room that connects basement dungeon with Light Team spawn
-Minor texture alignment adjustments

== PEGG06
-Added!




== V1C - Minor Update ==

== PEGG03
-Overhauled geometry at 'mid' point
--Wooden tower removed in order to make area more playable
--Added additional route to 2nd-tier high ground (Cossack Spawn/EddieBomber zone)
--Window added to indoor stair route to docks
---Should hopefully make this route a bit nicer feeling
-Adjusted geometry in EddieBomber room/Cossack Spawn

== PEGG05
-Removed pillars in dungeon (HardKnuckle zone) near staircase to portrait room (FlameSword zone)
--Modified geometry to adjust for this, replaced with new wall. Should make navigating the area feel better overall

== PEGG06
-Removed erroneous impassible linedefs in windows near jump pads

== PEGG07
-Added!




== V1C - Hotfix ==

== PEGG06
-Added impassible linedefs to prevent access to sneaky spots in modded play
--These are different from the ones that were removed in the previous version!

== PEGG07
-Fixed broken pit sector in cave
-Adjusted wanted posters


== V1D - Minor Update ==

== PEGG02
-Adjusted improperly ordered mapcard information.

== PEGG08
-Added!

== PEGG09
- Added!