map PALP01 "Preciously Presenation"
{
	next = "PALP02"
	music = "PPMUS"
	aircontrol = 0.5
}

map PALP02 "Colliding Worlds"
{
    next = "PALP03"
    sky1 = "BLACK", 0
    music = "WLUGL"
    aircontrol = 0.5
    forcenoskystretch
    clipmidtextures
    evenlighting
}

map PALP03 "Waves of Manifest"
{
	next = "PALP04"
	sky1 = "F_SKY1", 0
	music = "PALPMUSD"
	aircontrol = 0.5
}

map PALP04 "DERELICT OF COCHIN"
{
	next = "PALP05"
	sky1 = "F_SKY1", 0
	music = "VID8MUS"
	aircontrol = 0.5
}

map PALP05 "Black Moon Monastery"
{ 
	next = "PALP06"
	music = "DBASMUS" 
	sky1 = "BLACK", 0 
	aircontrol = 0.5 //Please Don't Touch this Value
	forcenoskystretch //Optional, but Recommended
	clipmidtextures //Also optional but Recommended
	UsePlayerStartZ //Optional but Recommended for Spawn Stacking
}

map PALP06 "DRAGON'S WAKE"
{ 
	next = "PALP01"
   music = "PALPALPM"
   aircontrol = 0.5
}