OBJECT TrueLegAmmoSphereIt { Frame TLAS { Light TrueLegendarySphere1 } }

OBJECT VexedNemesisUltraSphereFloat { Frame VNSA { Light SmallTrueNemesisLight } }

OBJECT VexedNemesisSphereFloat { Frame VNHA { Light SmallTrueNemesisLight } }

OBJECT CorruptedSphereFloat { Frame CSPH { Light CorruptedSphereLight } }

OBJECT HellFrostSphereFloat { Frame HFHH { Light CorruptedArmorLight } } //HFSH

Object LegAmmoSphereFloat { Frame AMSP { Light AmmoSphereLight } }

OBJECT ModdedInvulnerabilitySphereFloat { Frame PINV { Light ModdedInvulnerabilitySphere1 } }

OBJECT HasteSphereFloat { Frame SINV { Light HasteSphereL2 } }

OBJECT LegendaryUltraSphereFloat { Frame LLDS { Light LegendaryUltraSphere1 } }

OBJECT LegendaryPowerShardFloat { Frame PPOS { Light LegendaryCrystalLight } }

OBJECT LegendaryPowerSphereFloat { Frame GARD { Light LegendaryPowerSphereLight } }

OBJECT PhaseSphereFloat
{
FRAME PSPHA {Light PhaseSphereLight1}
FRAME PSPHB {Light PhaseSphereLight2}
FRAME PSPHC {Light PhaseSphereLight1}
FRAME PSPHD {Light PhaseSphereLight2}
}

OBJECT ModdedBlurSphereFloat
{
Frame PINSA { Light ModdedBlurSphere3 }
Frame PINSB { Light ModdedBlurSphere3 }
Frame PINSC { Light ModdedBlurSphere4 }
Frame PINSD { Light ModdedBlurSphere4 }
}

OBJECT NemesisHealthBonusMaxFloat { Frame NLIF { Light NemesisBossLifeEssence1 } }

Object HEMArmorBonusMax1Float { Frame HLFS { Light HEMArmorBonusMaxLight1 } }

Object HEMArmorBonusMax5Float { Frame HLFS { Light HEMArmorBonusMaxLight1 } }

OBJECT HEMBossArmorBonusMax25Float { Frame HBAM { Light HEMBossArmorBonusMax1 } }

OBJECT HEMBossArmorBonusMax50Float { Frame HBAM { Light HEMBossArmorBonusMax1 } }

OBJECT NemesisArmorBonusFloat { Frame NFSS { Light NemesisArmorBonusLight1 } }

OBJECT NemesisArmorBonus2Float { Frame NFSS { Light NemesisArmorBonusLight1 } }
OBJECT NemesisArmorBonus4Float { Frame NFSS { Light NemesisArmorBonusLight1 } }
OBJECT NemesisArmorBonus8Float { Frame NFSS { Light NemesisArmorBonusLight1 } }
OBJECT NemesisArmorBonus16Float { Frame NFSS { Light NemesisArmorBonusLight1 } }
OBJECT NemesisArmorBonus32Float { Frame NFSS { Light NemesisArmorBonusLight1 } }
OBJECT NemesisArmorBonus64Float { Frame NFSS { Light NemesisArmorBonusLight1 } }

OBJECT ArmorBonusMaxFloat
{
Frame LFSSA { Light ArmorBonusMaxLight1 }
Frame LFSSB { Light ArmorBonusMaxLight1 }
Frame LFSSC { Light ArmorBonusMaxLight1 }
Frame LFSSD { Light ArmorBonusMaxLight1 }
Frame LFSSE { Light ArmorBonusMaxLight1 }
Frame LFSSF { Light ArmorBonusMaxLight1 }
Frame LFSSG { Light ArmorBonusMaxLight1 }
Frame LFSSH { Light ArmorBonusMaxLight1 }
Frame LFSSI { Light ArmorBonusMaxLight1 }
Frame LFSSJ { Light ArmorBonusMaxLight1 }
Frame LFSSK { Light ArmorBonusMaxLight1 }
}