fader GoAway3
{
	DecayStart	3.0
	DecayTime	5.0
}

/***** Fading Bullet Chips *****/

decal FadingBulletChip1
{
	pic CHIP1
	translucent 0.85
	shade "00 00 00"
	x-scale 0.5
	y-scale 0.5
	randomflipx
	randomflipy
	animator GoAway3
}

decal FadingBulletChip2
{
	pic CHIP2
	translucent 0.85
	shade "00 00 00"
	x-scale 0.5
	y-scale 0.5
	randomflipx
	randomflipy
	animator GoAway3
}

decal FadingBulletChip3
{
	pic CHIP3
	translucent 0.85
	shade "00 00 00"
	x-scale 0.5
	y-scale 0.5
	randomflipx
	randomflipy
	animator GoAway3
}

decal FadingBulletChip4
{
	pic CHIP4
	translucent 0.85
	shade "00 00 00"
	x-scale 0.5
	y-scale 0.5
	randomflipx
	randomflipy
	animator GoAway3
}

decal FadingBulletChip5
{
	pic CHIP5
	translucent 0.85
	shade "00 00 00"
	x-scale 0.5
	y-scale 0.5
	randomflipx
	randomflipy
	animator GoAway3
}

decalgroup FadingBulletChip
{
	FadingBulletChip1	1
	FadingBulletChip2	1
	FadingBulletChip3	1
	FadingBulletChip4	1
	FadingBulletChip5	1
}

decal FadingScorch
{
	pic SCORCH1
	shade "00 00 00"
	x-scale 0.390625
	y-scale 0.390625
	randomflipx
	randomflipy
	animator GoAway3
}

decal BiggerScorch
{
	pic SCORCH1
	shade "00 00 00"
	x-scale 1.00
	y-scale 1.00
	randomflipx
	randomflipy
	animator GoAway3
}

decal FadingIceScorch
{
	pic SCORCH1
	shade "44 88 FF"
	x-scale 0.390625
	y-scale 0.390625
	randomflipx
	randomflipy
	animator GoAway2
}

decal GreenFadingScorch
{
	pic SCORCH1
	shade "55 FF 22"
	x-scale 0.390625
	y-scale 0.390625
	randomflipx
	randomflipy
	animator GoAway2
}

decal BiggerIceScorch
{
	pic SCORCH1
	shade "44 88 FF"
	x-scale 1.00
	y-scale 1.00
	randomflipx
	randomflipy
	animator GoAway2
}

/***** Fading Arachnotron Plasma Scorches *************************************/

decal FadingPlasmaScorchLower1
{
	pic PLASMA1
	shade "00 00 00"
	x-scale 0.3
	y-scale 0.3
	randomflipx
	randomflipy
	animator GoAway3
}

decal FadingPlasmaScorchLower2
{
	pic PLASMA2
	shade "00 00 00"
	x-scale 0.3
	y-scale 0.3
	randomflipx
	randomflipy
	animator GoAway3
}

decal FadingArachScorch1
{
	pic APLSA0
	add 1.0
	animator GoAway
	lowerdecal FadingPlasmaScorchLower1
}

decal FadingArachScorch2
{
	pic APLSB0
	add 1.0
	animator GoAway
	lowerdecal FadingPlasmaScorchLower2
}

decalgroup FadingArachnotronScorch
{
	FadingArachScorch1	1
	FadingArachScorch2	1
}

/***** Fading Baron Ball Scorches *********************************************/

decal FadingBaronScorch1
{
	pic BAL7SCR1
	shade "00 00 00"
	x-scale 0.5
	y-scale 0.5
	randomflipx
	randomflipy
	animator GoAway3
}

decal FadingBaronScorch2
{
	pic BAL7SCR2
	shade "00 00 00"
	x-scale 0.5
	y-scale 0.5
	randomflipx
	randomflipy
	animator GoAway3
}

decalgroup FadingBaronScorch
{
	FadingBaronScorch1	1
	FadingBaronScorch2	1
}

/***** Fading BFG Scorches ****************************************************/

decal FadingBFGScorch1
{
	pic BFGSCRC1
	shade "00 00 00"
	randomflipx
	randomflipy
	animator GoAway3
}

decal FadingBFGScorch2
{
	pic BFGSCRC2
	shade "00 00 00"
	randomflipx
	randomflipy
	animator GoAway3
}

decalgroup FadingBFGScorch
{
	FadingBFGScorch1	1
	FadingBFGScorch2	1
}

decal FadingBFGLightning1
{
	pic BFGLITE1
	shade "80 ff 80"
	fullbright
	randomflipx
	animator GoAway2
	lowerdecal FadingBFGScorch
}

decal FadingBFGLightning2
{
	pic BFGLITE2
	shade "80 ff 80"
	fullbright
	randomflipy
	animator GoAway2
	lowerdecal FadingBFGScorch
}

decalgroup FadingBFGLightning
{
	FadingBFGLightning1	1
	FadingBFGLightning2	1
}


/***** Fading StingrayShot Scorches *******************************************/

decal StingShotScorchLower1
{
	pic BFGSCRC1
	shade "00 00 00"
	x-scale 3.0
	y-scale 3.0
	randomflipx
	randomflipy
	animator GoAway3
}

decal StingShotScorchLower2
{
	pic BFGSCRC2
	shade "00 00 00"
	x-scale 3.0
	y-scale 3.0
	randomflipx
	randomflipy
	animator GoAway3
}

decalgroup StingShotScorchLower
{
	StingShotScorchLower1	1
	StingShotScorchLower2	1
}

decal StingShotScorch1
{
	pic BFGLITE1
	shade "FF AA 00"
	x-scale 3.0
	y-scale 3.0
	fullbright
	randomflipx
	animator GoAway2
	lowerdecal StingShotScorchLower
}

decal StingShotScorch2
{
	pic BFGLITE2
	shade "FF AA 00"
	x-scale 3.0
	y-scale 3.0
	fullbright
	randomflipy
	animator GoAway2
	lowerdecal StingShotScorchLower
}

decalgroup StingShotScorch
{
	StingShotScorch1	1
	StingShotScorch2	1
}


/***** Fading StingrayShot Scorches *******************************************/

decal BLGBallScorch1
{
	pic BFGLITE1
	shade "44 FF FF"
	x-scale 3.0
	y-scale 3.0
	fullbright
	randomflipx
	animator GoAway2
	lowerdecal StingShotScorchLower
}

decal BLGBallScorch2
{
	pic BFGLITE2
	shade "44 FF FF"
	x-scale 3.0
	y-scale 3.0
	fullbright
	randomflipy
	animator GoAway2
	lowerdecal StingShotScorchLower
}

decalgroup BLGBallScorch
{
	BLGBallScorch1	1
	BLGBallScorch2	1
}

decal BLGSeekerScorch
{
	pic G3SPB0
	shade "66 FF FF"
	x-scale 0.8
	y-scale 0.8
	randomflipx
	randomflipy
	animator GoAway3
}


/***** Fading Flak Chips **8888888888888888888888888888888888888888888888888***/

decal FlakChipLower1
{
	pic CHIP1
	translucent 0.85
	shade "00 00 00"
	x-scale 0.75
	y-scale 0.75
	randomflipx
	randomflipy
	animator GoAway3
}

decal FlakChipLower2
{
	pic CHIP2
	translucent 0.85
	shade "00 00 00"
	x-scale 0.75
	y-scale 0.75
	randomflipx
	randomflipy
	animator GoAway3
}

decal FlakChipLower3
{
	pic CHIP3
	translucent 0.85
	shade "00 00 00"
	x-scale 0.75
	y-scale 0.75
	randomflipx
	randomflipy
	animator GoAway3
}

decal FlakChipLower4
{
	pic CHIP4
	translucent 0.85
	shade "00 00 00"
	x-scale 0.75
	y-scale 0.75
	randomflipx
	randomflipy
	animator GoAway3
}

decal FlakChipLower5
{
	pic CHIP5
	translucent 0.85
	shade "00 00 00"
	x-scale 0.75
	y-scale 0.75
	randomflipx
	randomflipy
	animator GoAway3
}

decal FlakChip1
{
	pic CHIP1
	translucent 0.85
	shade "FF 77 33"
	Fullbright
	x-scale 0.5
	y-scale 0.5
	randomflipx
	randomflipy
	animator GoAway
	lowerdecal FlakChipLower1
}

decal FlakChip2
{
	pic CHIP2
	translucent 0.85
	shade "FF 77 33"
	Fullbright
	x-scale 0.5
	y-scale 0.5
	randomflipx
	randomflipy
	animator GoAway
	lowerdecal FlakChipLower2
}

decal FlakChip3
{
	pic CHIP3
	translucent 0.85
	shade "FF 77 33"
	Fullbright
	x-scale 0.5
	y-scale 0.5
	randomflipx
	randomflipy
	animator GoAway
	lowerdecal FlakChipLower3
}

decal FlakChip4
{
	pic CHIP4
	translucent 0.85
	shade "FF 77 33"
	Fullbright
	x-scale 0.5
	y-scale 0.5
	randomflipx
	randomflipy
	animator GoAway
	lowerdecal FlakChipLower4
}

decal FlakChip5
{
	pic CHIP5
	translucent 0.85
	shade "FF 77 33"
	Fullbright
	x-scale 0.5
	y-scale 0.5
	randomflipx
	randomflipy
	animator GoAway
	lowerdecal FlakChipLower5
}

decalgroup FlakChip
{
	FlakChip1	1
	FlakChip2	1
	FlakChip3	1
	FlakChip4	1
	FlakChip5	1
}


/***** Generators **********************************************************/

generator NemHellsmith			FadingBulletChip
generator NemesisFireball1		BiggerScorch
generator NHTComet				BiggerScorch
generator NemesisHitscanShot	FadingScorch
generator NemesisHBall2			FadingBaronScorch
generator NemTracer				FadingScorch
generator NemesisShot2			BiggerScorch
generator NemesisBoom			FadingScorch

generator Apprentice			FadingBulletChip
generator STracer				FadingScorch
generator HellShot				FadingScorch

generator Hellsmith				FadingBulletChip
generator HellShot2				BiggerScorch
generator HellsmithHellBoom				FadingScorch

generator Freezemotaur			FadingBulletChip
generator IceTracer				FadingIceScorch
generator IceShot				FadingIceScorch
generator FreezmoComet			BiggerIcescorch
generator HMOFComet				FadingIceScorch

generator Supremotaur			FadingBulletChip
generator SupremoArachPlasma	FadingArachnotronScorch
generator SupremoBaronBall		FadingBaronScorch
generator SupremoBall			FadingBFGLightning
generator SupremoFireTracer		GreenFadingScorch

generator NemUnmakerBall		FadingScorch
generator AltNemUnmakerBall		BiggerScorch

generator StingrayShot			StingShotScorch

generator BLGSuperLightningBall	BLGBallScorch
generator BLGSeeker				BLGSeekerScorch

generator "Flak Cannon"			FlakChip
generator NHSFlakSlug			FadingScorch


////////////////////////////////////////////////////////////////////

//CyberSmiht//

///////////////////////////////////////////////////////////////////


/***** CHSMegaBFGBall Scorches ****************************************************/

decal CHSMegaBFGBallScorch1
{
	pic BFGLITE1
	shade "ff aa 50"
	fullbright
	randomflipx
	animator GoAway2
	lowerdecal FadingBFGScorch
}

decal CHSMegaBFGBallScorch2
{
	pic BFGLITE2
	shade "ff aa 50"
	fullbright
	randomflipy
	animator GoAway2
	lowerdecal FadingBFGScorch
}

decalgroup CHSMegaBFGBallScorch
{
	CHSMegaBFGBallScorch1	1
	CHSMegaBFGBallScorch2	1
}

/***** Fadong plasma scorches for CHSMegaBFGOrbit ************************************/

decal TinyBFGLower1
{
	pic BFGSCRC1
	x-scale 0.25
	y-scale 0.25
	shade "00 00 00"
	randomflipx
	randomflipy
	animator GoAway3
}

decal TinyBFGLower2
{
	pic BFGSCRC2
	x-scale 0.25
	y-scale 0.25
	shade "00 00 00"
	randomflipx
	randomflipy
	animator GoAway3
}

decalgroup TinyBFGLower
{
	TinyBFGLower1	1
	TinyBFGLower2	1
}

decal CHSMegaBFGOrbitLightning1
{
	pic BFGLITE1
	x-scale 0.25
	y-scale 0.25
	shade "ff aa 50"
	fullbright
	randomflipx
	animator GoAway2
	lowerdecal TinyBFGLower
}

decal CHSMegaBFGOrbitLightning2
{
	pic BFGLITE2
	x-scale 0.25
	y-scale 0.25
	shade "ff aa 50"
	fullbright
	randomflipy
	animator GoAway2
	lowerdecal TinyBFGLower
}

decalgroup CHSMegaBFGOrbitLightning
{
	CHSMegaBFGOrbitLightning1	1
	CHSMegaBFGOrbitLightning2	1
}


//***** Generators **********************************************************/

generator CHSMegaBFGBall		CHSMegaBFGBallScorch
generator CHSBFGRailAttack		FadingBulletChip
generator CyberSmithRocket		FadingScorch
generator CyberSmithRocket2		FadingScorch
generator CyberSmithRocket3		FadingScorch
generator SmithHomingMissile	FadingScorch
//generator HMissile				FadingScorch //Missing
generator SmithEnergybeam		BiggerScorch
generator CyberSmithEnergyBall	BiggerScorch
generator CyberSmithTracer		FadingScorch
generator CyberHSHitScanShot	FadingScorch
generator CyberHSHitScanShot2	FadingScorch
generator DrunkM				FadingScorch
generator CyberSmithComet2		BiggerScorch
generator CyberBomb				BiggerScorch
generator CyberSmithKillBall	BiggerScorch
generator SmithCometBall		BiggerScorch
