Nemesis Hellsmith 003:

- Added Electrotaur
- Added Cybersmith
- New sprites for Nemesis Hellsmith
- Deleted LEGACS due to useless duplicate from lca and future deletion of WAD files inside PK3 files
- Cleaned LOADACS to only load necessary ACS files


Nemesis Hellsmith 002 CF fix:

-Stingray's primary fire and the BLG ignores ammo spheres unless infiniteammo is enabled
-Adjusted Nemesis Hellsmith's radius, height, DMF's and painchance
-BLG sprite conflict fix
-Removed Flak Cannon vertical recoil
-Removed Railgun sounds
-Cleaned SNDINFO and removed the duplicate