---Phendrana Valley---
Map created by Hekmatyar.

Crow prop credits:
Submitted: Mor'ladim
Decorate: Mor'ladim
Sounds: Mor'ladim, Jojikiba (Caw sound)
Sprites: Konami (Contra: Hard Corps)
Sprite Edit: Mor'ladim
Idea Base: Saw the crow in a sprite sheet and wanted to make a prop out of it.

//////////////////////
// SNOW SPAWNERS    //
// by Tormentor667  //
// improved by Ceeb //
//////////////////////

Thanks to HexaDoken for helping me understand the DECORATE script of the snow spawner!

Music: Metroid Prime - Phendrana Drifts

---Sovereign's Playground---
Map created by: Hekmatyar

Name: Bound Marines
Connection: N/A
Palette: Doom
Summon: BoundPlayer1/2, BoundPlayerShootable1/2
Ambient Sound: No
De-/Activatable: No
Destroyable: Yes
Special Effects: No

Submitted: Captain Toenail
Decorate: Captain Toenail
GLDefs: none
Sounds: none
Sprites: Id Software, Skulltag
Sprite Edit: Captain Toenail

Name: Dead Scientists
Connections: Female Zombie
Summon: DeadMaleScientist, DeadFemaleScientist
Ambient Sounds: None
Activatable: No
Destructible: No
Special Effects: No

Submitted: scalliano
Decorate: scalliano
GLDefs: none
Sprites: Id Software (Zombieman), the Skulltag Team (Illucia), DavidRaven, The Kins (Shotgun Guy Alt Death)
Sprite Edit: scalliano
Idea Base: The UAC's apparent lack of staff

Name: HangingcorpsePack
Submitted: ItsNatureToDie
Decorate: ItsNatureToDie
Sprites: ID Software
Sprite Edit: ItsNatureToDie
Idea Base: To defeat the sausage fest and to add some variety.

Name: More Hanging Marines
Connection: N/A
Palette: Doom
Summon: CTHangPlayer1/2
Ambient Sound: No
De-/Activatable: No
Destroyable: No
Special Effects: No

Submitted: Captain Toenail
Decorate: Captain Toenail
GLDefs: none
Sounds: none
Sprites: Id Software
Sprite Edit: Captain Toenail

Submitted: scalliano
Decorate: scalliano
Sprites: scalliano
Idea Base: The impaled humans from Doom.

---Geraldine's Reformatory---
Map created by Hekmatyar

Song: Ginyu Force Theme Remix - HalusaTwin


Stalagmites info:

Submitted: Mancubus
Decorate: KDiZD Team
Sprites: KDiZD Team

---Phendrana Depths---
Submitted: Captain Toenail
Decorate: Captain Toenail
Gldefs: None
Sprites: Necrodome

Submitted: Captain Toenail
Decorate: Captain Toenail
GLDefs: Captain Toenail
Sprites: Doom, Strife
SpriteEdit: Captain Toenail

---Crash's Space Station---
Information:
Source: Laser Arena
Count: ~120
Palette: Truecolor PNGs
Format: TX_ markers and ZDoom TEXTURES
Anims/Switches: N/A
Description: Textures from Laser Arena

Credits:
Conversion: Ceeb
Author: Trainwreck Studios
Submitted: Ceeb

Description:
Every texture from Laser Arena

Source: Anachronox
Count: ~3600
Palette: Truecolor PNGs
Format: Textures folder
Anims/Switches: ZDoom compatible
Description: All textures from Anachronox

Credits:
Conversion: Ceeb, Gez (for figuring out the format)
Author: Ion Storm
Submitted: Ceeb

Description:
All of the Anachronox textures.

---Deimos Lab Redux---
IMPORTANT!!             : This WAD is tested to run ONLY with 
			  GZDoom 1.4.8. I may work with older
			  versions, but it has not been tested.
			  This map makes HEAVY use of jumping,
			  crawling, and all GZDoom enhancements!
			  Things like particle trees and grass,
			  nearly all lighting using brightmaps,
			  true room above room 3D floors all over...
			  I hope you'll find this is a great looking
			  level.

			: This level is dedicated to Graf Zahl for
			  all his tireless work on GZDoom. Because
			  of him, I get to enjoy Doom as it was
			  meant to be played any time I want! Thanks,
			  man, and I hope this level make you proud! 
================================================================
Level Synopsis

E2M4 was always my favorite level in Doom. Perhaps it was the music,
which scared my little pants off, or maybe it was the creepy use of
weird textures and dark areas. Whatever it was, as a 9th grader
playing it for the first time, I LOVED this level. Today, when I looked
around and found that there were woefully few maps that used
GZDoom's enhancements, it was a natural choice to remake this map!

I had to decide what this map was about. I looked at the large pool
of Nukage at the beginning, and the vine covered room at the end...
And then it hit me! Maybe UAC was trying to reclaim the nukage and
use it as fertilizer or some kind of plant growth stimulant! 
Of course, all the vines were dead, so I decided that maybe
things hadn't worked as well as they hoped...one of the final rooms
in the map gives valuable insite into what UAC is REALLY doing with
the nukage.

So I had my theme. As you play through the level, pay attention to
the architecture, and it will, I hope, tell a little story about this
facility and what went on here.



================================================================
Date                    : June 1 2010

Title                   : Redux E2M4
 
Filename                : Redux.pk3 - Level(s) and all new stuff
			  Redux.txt - This

Author                  : Benjamin J Johnson, with critique by Enjay

Email Address           : real_trisk@yahoo.com

Website			: www.prodigal-game.com

Description             : A remake of my favorite level from the
			  original Doom E2M4, hopefully using FULL 
			  GZDoom Enhancements!
                         
Credits to              : id Software, Robert Prince, Enjay for his
			  help beta testing and lots of patient guidance
		   	  and instruction in modern Doom mapping, all
			  the people who made these new monsters.

================================================================

* Play Info *

Engine required         : GZDoom 1.4.8 or later. Earlier versions MAY work
Level #                 : Maps 01 to 03
Single Player           : Yes
Cooperative 2-4 Player  : Yes, but it struggles occasionally with
			  rooms that may trap one or the other player
			  (E.G. the crusher room early on in the level)
Deathmatch 2-4 Player   : No
Difficulty Settings     : Yes. This is a TOUGH level, designed to challenge
			  Doom Pros! If you aren't that great at Doom, you 
			  may want to drop down to an easier difficulty!
			  This WAS tested and is beatable on all but
			  Nightmare, though!

New Sounds              : Lots of ambient sounds
                          
New Graphics            : Tons, many sprite res increases, many texture
			  detail increases, new monsters, lense flares, etc.

New Music               : Yes! Two of my own songs, and a cover of Robert
			  Prince's original E2M4 song!


* Construction *

Base                    : Levels 01-03 Scratch levels

Editor(s) used          : Doom Builder 1, XWE, Photoshop CS4, Gimp,
			  Adobe Audition 3, Reason 4

Build time              : Couple of months
                                                    
Known Bugs              : A few missaligned textures, and a railing that moves
			  out of sync with its post on a couple elevators.
			  As this is a COMPLEX GZDoom exclusive map, there
			  can be some slowdown on lesser computers. I recommend
			  at LEAST a GeForce 6600 and a 2 GHZ Pentium IV.

Unknown Bugs            : Is this a joke? How would they be unknown if I know
			  about them?

* Copyright / Permissions *

Authors may *NOT* use this level as a base to build additional levels. This level *MAY*
be distributed, as long as it is complete, with this file included. Give me an email
if you plan on distributing this level, as I'd just like to know about it! :)

Thanks all! Enjoy!
Benjamin J Johnson

---Shosanna's Last Bastion---
This map originates from Boss Battles, created by Evil Monk and his team!

The map is slightly edited though, made compatible with GVH.


Song used: https://www.youtube.com/watch?v=xPi3SanzPoQ

---GVH03---
Submitted: hnsolo77
Decorate: hnsolo77, Ghastly_Dragon
Sounds: Partners in Rhyme (Lava Sound), Jobro (Water boiling, Creative Commons 1 liscense http://creativecommons.org/licenses/sampling+/1.0/)
Sprites: Nintendo (Super Mario Bros. 3 Lava Tiles)
Sprite Edit: hnsolo77
Idea Base: a pot of boiling liquid

Name: Bubble Boiling
Type: Surface Bubble/Boiling Spawner
Connection: None
SpawnOffsets: Arguments
Documentation: Yes
SpawnCeiling: No
Varients: 8 (Black, Blue, Brown, Green, Grey, Orange, Red, Lava)
Summon: Boiling[Color]Spawner
ACS: No

---GVH64---
Original map made by Mechadon

Remake made by Doom Punk, Voidant Reaper

Doom 64 textures acquired from the Steam version of the WAD, additional textures acquired from 
'Patch64' by Craneo

Skybox and Red Orb decoration by DrDoctor

Laser Scout

Name: Laser-Scout
Difficulty: Easy
Connections: Sentinel
Summon: LaserScout
Melee: No
Distance: Projectile
Type: Robot
Brightmaps: Yes
Actor modification: No
ACS: No


A simple enemy, the Laser-Scout has 250 HP and fires lasers similar to the Sentinel's own. Basically,
a tankier ground-based Sentinel.

Code: TheMightyHeracross
GLDefs: Graf Zhal (lights.pk3)
Sounds: Rogue
Sprites: ENGINE Technology (Mars 3D)
Sprite Edit: Enjay
Idea Base: A lower-tier ground Strife robot.

Rocket Turret

Name: Rocket Turret
Difficulty: Medium
Connections: Spawns Strife RocketTrails, sprites are included.
Summon: RocketTurret
Melee: No
Distance: Projectile
Type: Cybernetic
Brightmaps: No
Actor modification: No
ACS: No


A rocket-firing turret... I feel like that's enough of an explanation. Like the acolytes in Strife,
it will only react to gunfire, so be careful.

Code: Gothic
GLDefs: Gothic
Sounds: People Can Fly (Painkiller), Rogue Entertainment (Q1: Dissolution of Eternity, Q2: Ground Zero)
Sprites: Accolade (Erradicator), Rogue Entertainment (Strife), id Software (Doom), Amuscaria
Sprite Edit: Gothic

--- Aldhi Things Pack ---

Everything included in this source pack of props (aside from the monsters)-
was either made by Aldhivas (that’s me),-
or heavily edited, hand drawn, or otherwise reused images and assorted bits-
from free-use stock image sources, or other commercial games.-
Coding was done by myself.

-Please do not steal these assets without permission, thank you-

Horses by LucasArts


--- Dark Monsters Set ---

Monster: Illus
Decorate: Ghastly Dragon
Sounds: Warcraft 3
Sprites: Id Software
Sprite Edit: Vader, Ghastly Dragon

Monster: Shade
Submitted: Jaeden
Decorate: Jaeden
Sounds: ID Software
Sprites: ID Software
Sprite Edit: Jaeden

Monster: Chiller
Submitted: ProjectAngel
Decorate: ProjectAngel
GLDefs: ProjectAngel
Sounds: Raven Software, Id Software, Ghastly_Dragon
Sprites: Raven Software, Id Software, Ghastly_Dragon
Sprite Edit: ProjectAngel
Idea Base: Hexen Reiver

---GVH58: Under---

Music by Karl Casey @ White Bat Audio (Killer from the Deep)

---GVH67: Sarge's Souls---

Music by Andrew Hulshult (Doom 'Intermission' remake)