🌟 Multiverse v4b2 patch 9 🌟

Humanity's Vanguard
Crash
-- Plasma rifle shots are no longer cursor guided. This will help with consistency, as her projectiles are not as good to guide as 
Cyborg's or Strife's missiles

Dark Priestess
-- Fireball direct hit damage increased (10 -> 12)

Echo
-- RNG reload speed removed (there was a small chance to reload much faster with either gun)
-- Reload speed with both weapons increased (not as fast as the RNG quick reload, but much faster than the default slow reload)
-- FalTec20 hipfire spread decreased (6x6 -> 5x5)
-- Legion Rifle can now be held to fire

Engineer
-- Nailgun firerate increased
-- Buzzsaw number of bounces increased (6 -> 8)
-- Buzzsaw damage increased (20 -> 22)

Lara Croft
-- Dual pistols can now be held to fire
-- Rifle damage is no longer randomized
-- Rifle damage increased (13 -> 22 unscoped, 20 -> 35 scoped)

Lo Wang
-- Movement speed decreased (1.1 -> 1.0)

Mel
-- Crossbow now fires at crosshair/middle of screen instead of offset to the right

Ghoul Legion
Ampershock
-- Rail damage increased (9 -> 12)
-- Melee damage increased (28 -> 55)
-- Lightning ring damage increased (3 -> 4 per tic)
-- Shield delay removed (issue previously with offsets as you buffer the shield, this has been fixed so you can press item during attack 
to buffer the shield again)
-- Shield now spawns closer to Ampershock

Creeper
-- Weakness to Lara rifle decreased (5.0 -> 2.0, will now survive 1 unscoped shot, still dies instantly to a scoped shot)

Jitterskull
-- Walk speed increased (1.0 -> 1.6)

Obliterator
-- Now resists Dutch's shotgun

Sepulchre
-- Teleport projectile damage increased (15 -> 20)

Yurei
-- Now has a slight delay on spawn before she can use a decoy (hopefully to prevent some bugs with using it immediately)

Maps
-- GVH20: Silent Stalker visual update, additional path added in Human spawn
-- GVH47: Geraldine's Reformatory rework
-- GVH52: Stinger-52 swapped to most up-to-date version with better visibility
-- GVH66: Sarge's Souls reformatted to UDMF (should eliminate visual bugs), minor update to ramp
-- GVH67: Facing Space updated to gib those that die in space (except floorhuggers sometimes, Zandro limitation)
-- GVH68: From all Sides brightness increased

Miscellaneous
-- Hit and kill beep sound attenuation increased, should hopefully make it so others cannot hear your beeps (let me know if this is not 
the case)

Bug Fixes
-- Fixed Iodsa bone shrapnel and Yurei heal ball being eaten by water and skyfloor