🌟 Multiverse v4b2 patch 7 🌟 

Humanity's Vanguard
Corvus
-- Phoenix Wand barrage is no longer random, moved to reload key, costs the full 5 ammo to fire

Lo Wang
-- Railgun damage decreased (50 -> 40 unscoped, 60 -> 50 scoped)

Phazon
-- Single fire projectile damage increased (10 -> 15 while flying/ripping, 75 -> 90 on impact)

Vivienne
-- Mine damage decreased (20 -> 5)

Ghoul Legion
Creeper / Ravager
-- Their projectiles now always trigger painchance on Humans. This forces Humans like Skarlet (who has a 0 painchance) to be stunned, 
as well as other Humans who had a non-guaranteed painchance

Obliterator
-- Increased resistance to snipers/rails
-- Projectiles with ripping properties no longer rip through Obliterator, instead exploding on contact with him
-- Stomp damage increased (192 -> 500)
-- Stomp range decreased (192 -> 175)

Bug Fixes
-- Ampershock no longer dies to Stellaris's cross
-- Fleshjudge's Crimson Renewal no longer breaks on GVH10: Spire of Fate (this map would adjust everyone's TIDs, so scripts checking for 
the regular TIDs of 1600 were not working, as Spire would set everyone's TID in the 1000 range. This will fix every other script that 
functions like this)
-- Narake scent now shows the proper scent icon, previously was showing Fleshjudge's mark icon
-- Fixed bouncing projectiles exploding in the sky (this will prevent floorskys like GVH02: Megadeath Deathmatch from eating grenades)