🌟 Multiverse v4b2 patch 4 🌟 

Humanity's Vanguard
Doom64Guy
-- Rocket Launcher has been reverted to launch state where rockets fly much faster and deal heavy damage on direct hit, but with very little 
splash damage. This was requested as his rocket launcher was basically a direct copy of Doomguy's but slightly faster and less ammo, 
now there's a clear distinction between the two

Tech Angel
-- Arrow direct hit damage buff reverted (20 -> 15)

Ghoul Legion
Ampershock
-- Melee hit range increased

Fleshjudge
-- Transparency while moving decreased (0.05 -> 0.10)
-- Tentacles no longer do damage
-- Tentacle blood cap increased (15 -> 30 hits)
-- Tentacle hit sound added to warn Humans
-- M1 blood gain per hit increased (10 -> 15)
-- M1 health per hit decreased (4 -> 3)
-- Coagulate cost increased (125 -> 160)
-- Crimson Renewal cost increased (250 -> 300)

Gauna
-- Movement speed decreased (1.0 -> 0.9)

Ravager
-- Health on melee kill increased (40 -> 100)

Maps
-- GVH52: 'Stinger-52' readded (was missing due to Mysterious Cove being named GVH52, that map is now GVH60)
-- GVH55: 'The Silver Fields' added
-- GVH67: 'Facing Spaces' added
-- GVH68: 'From all Sides' added

Miscellaneous
-- A new Iodsa skin has been added, 'Elder One'
-- Many more Caleb taunts have been added
-- Added dynamic light settings into Multiverse Options under the 'Visual' section for ease of access
-- Adjusted scoreboard to shrink team logos, reducing the large gap between the team header and player list (so you'll see more players on 
the scoreboard)

Bug Fixes
-- Fixed TerrorPuppet white/red strings killing Ghoul minions
-- Fixed Taradino's Dog being invisible to everyone
-- Fixed Fleshjudge's Crimson Renewal ability tanking framerates if the visual effect failed to spawn (such as activating the ability when 
hugging a wall, this effect now always spawns regardless of position)
-- Fixed Mel spawning with 2 crossbow bolts instead of 20
-- Fixed Iodsa's bone shrapnel being absent from the entire roster except for Doomslayer when killing a Human with the nuke bomb
-- Fixed missing D64 white torch decoration on several maps
-- Fixed Raider's Den hanging corpse and Rust hanging stalagmite having collision, getting floorhuggers stuck