🌟 Multiverse v4b1 Test 🌟

New Additions/Major Changes
1)   New Ghoul classes: Ampershock and Obliterator! Both provide a hybrid of melee and ranged gameplay with their own unique abilities and 
properties! Check their info cards in game for more details!
2)   New map: GVH48: Rendition, an Ampershock themed map! Small and deadly ⚡ 
3)   The files have been restructured thanks to @Major Cooke , providing a much more useful structure that is easier to navigate, make coding 
changes, and should help improve performance!
4)   Sector light levels are able to be changed again! Previously, your OpenGL sector light setting was defaulted to 'Dark', and it can now be
switched between Standard, Doom, Software, Bright, etc.

General Balance Changes / Quality of Life
1)   Lamia and Jugulum projectiles and pain fire have increased transparency, which should help players to see them easier

Map Changes
1)   GVH01, GVH36, and GVH52 have been adjusted for better visibility

Bug Fixes
1)   A fix may have been found for Strifeguy and Mohoph's morphs (please test this!!)
2)   Hitbeeps are no longer granted between teammates (player 1 gets hitbeep from enemy, player 2 shoots the same enemy, player 1 and 2 both 
get hitbeeps despite player 1 not shooting them anymore)
3)   Leonhart magnum explosion no longer goes invisible
4)   Gibbing an enemy and walking into them should no longer telefrag you (offline only)

Miscellaneous Changes
1)   Many more quips added