.Best viewed in SLumpEd or notepad!
                                                                              
     -o:`                                                                       
      /NN/                ./+oosoo/:`                                           
      `mNNy. :`        /shhhddddyhhdmdo:`                                       
      `myddh+hh`      shddddddddhyhdddMMm+`                                     
     -omydddyyms    .ohddddddyhddhhhdhmMMNh-                                    
    -hhhhhhdhyNy    -sydshdhyhddddhhdsmNNNMN-                                   
   `sddddhhddmMs    - .y+hhyyddhhh+hdyMMMMNM:                                   
   .hddddyhddMs`   :`  -/dysyhyo+/+yhsMNdhmd-                                   
    oh/sdhhdmo    `+    /o/:-.`    yhhdyoyhs                                    
    :- `sdhdN`    `s/../ss+`      .yddd+sdh-                                    
        +dhdm.     `syhhddhy+:-::/shddh+yho`                                    
        +ddhdy      /hysyyyddhshyyyyddhyydMmy+o/-`                              
        /hdhdd+     -ooymmo+yhosydddyhdhddNMMMMMNms-                            
        `-ydddd/    `/+/o+/+++shdddoshh+sdmmNMMMMMMNd+-                         
          .ydddd+   `+:sy+/////ddmosh+ds+odMmMMMMMMMMMmh:                       
           .hdddho` :y+/+//////dNosyh/ym++hNMMMMMMMMMMNmms-                     
            +dddddy:/y+/+++/+ohdd/hyd+oMssMMMNNNMMMMMMMMNmdy.                   
            .ddddddhyyh+++++yyyhs+syNyhMNNMNdddmMMMMMMNMMMdm`                   
            .ddddddddhdhy++/yyhs++oyNdMMNmhhmNNNNNmMMNdNMMdMo.``        `..     
            `:oddddhhddddhyyyddhs++yNMNdhyhmdhssshMMmddNMMhMMNddhso+:-` ---` `  
          `...:ddddhhdddddy/.sdddyyhNmhyhsooooyhdmNddddNMMydNMMMMMMMMNmy+.      
         `oyyhdddddddddddh`  .ydddyddhshyssssssssyyhhddNMMyddmMMMMMMMNho/-      
           `.-/+osyyyyhhdd+.  .yhdhdddhyyhhhdddhyyhhhddMMhhddddNMMMMMh.    -/-  
                  ````..://:  :yyhhdddddddddddhyhdhhhmMMhydddddddmmNMMNy/.      
                              `/yhyhddddddddhyydmhhdmMMdyhyhhddddddmNMN:..      
                  ./sys:`   /syyhddhddddddhhyhdddddmMMddy:`.-:///////++/`       
               `:shdNMMMds-`./oyyhhhhhhhhhyhddddddmsNdmmdy.                     
              .sddddMMMMMMMd+.  ``-----:shddddddh+//:::-.                       
              hdddddddMMMNmNMNh:` ```/shdddddddh:-:`                            
              ddddddddNNNNdddmmNmhhydddddmdddddds+`                             
              sdddddddm.:hddddddddddddddddddddyds-                              
            ./yddddddmMmmNdddddddddddddddddddddy`                               
            .//+osyydMMMmddddmmmmmmmmmmmmmmmdyso.                               
                  -/sNMMMMMMMMMMMMMMMMMMMMMo                                    
                  oydmNMMMMMMMMMMMd+:::/hMMNo`  ::                              
                    `-/+yydmNNNNMMNmdhhmMMNNho                                  
                            ``....-:////:-.                                     

  ____  _                    _                     _   _                                      
 / ___|| |__    ___   _   _ | | ___  __   __ ___  | | | | _   _  _ __ ___    __ _  _ __   ___ 
| |  _ | '_ \  / _ \ | | | || |/ __| \ \ / // __| | |_| || | | || '_ ` _ \  / _` || '_ \ / __|
| |_| || | | || (_) || |_| || |\__ \  \ V / \__ \ |  _  || |_| || | | | | || (_| || | | |\__ \
 \____||_| |_| \___/  \__,_||_||___/   \_/  |___/ |_| |_| \__,_||_| |_| |_| \__,_||_| |_||___/

GVH Version 3 beta 6 (FOR USE WITH Zandronum v1.0 or higher - Maybe the latest Skulltag works too.)
NOTE: Requires Doom. And Skulltag_actors, Skulltag_Data_126 or higher when playing on Zandronum!
==============================================================================================
==============================================================================================

********************
*INTRODUCTION      *
********************

* NOT FOR THE FAINT OF HEART! *

The Ghoul's Forest is a series created by Me, CutmanMike. Rather than you're old run
 'n gun adventures on regular doom, the Ghoul series put your player in a dark forest, usually
with very limited ammo and a single tough, scary monster to kill. For Doom fans it was hit or 
miss, but regardless original The Ghoul's Forest spawned two sequels, many fan created WADs 
and videos, and now Ghouls versus Humans: A team based class deathmatch WAD that brings the 
lovable creatures from the Ghoul series to the arena!

Players are put into two teams. Humans and Ghouls. Each team has different classes to
choose from. Humans have the Marine, Hunter, Cyborg, Ghostbuster and Engineer to choose
from, while the Ghoul side has Sjas, The Creeper, Jitterskull, Choke and Frost Bite.
Each class has unique attacks and abilities, pros and cons. 
There are no items, weapons, powerups or anything else to rely on. Just you, the other players
and the map.
 
Ghouls vs Humans v3 merges all the classes and maps from the expansions, making it easier to
set up a game and get fragging.

Visit http://cutstuff.net for more info, stratergies and more!

********************
*GAMEPLAY MODES    *
********************

Ghouls versus Humans should be compatable with all of SkullTag's gameplay modes, but it is 
designed for Team Deathmatch and Team Last Man Standing. Classes have been balanced for these
modes and should be played in team games. After all, it isn't called "Ghouls vs Humans" for 
nothing is it?

---------------
SERVER SETTINGS
---------------

Your options (DMFLAGS etc) should naturally be up to the server, but GVH has some flags that
are required to be off or on in order to play properly.

DMFLAGS = 2097280
DMFLAGS2 = 2097152
COMPATFLAGS2 = 6

BE SURE to enable the following settings as they can have drastic effects on the game:

compat_noland = 1 (Now enabled through ACS by default, unless gvh_dontforcecompat is true.)
compat_clientssendfullbuttoninfo = 1 (Now enabled through ACS by default, unless gvh_dontforcecompat is true.)
sv_nocrouch = 1

Make sure the skill is set to Nightmare or damage values will be messed up or too low!
(Zandronum/Skulltag should do this by default on TDM/TLMS servers.)

Disallowing changes of FOV, HUD elements like showing teammates' health and ammo, or
allowing to see names and such is not required.
The following is optional:

sv_useteamstartsindm - Must be enabled via the command line. This forces players to spawn at their
team starts (set by the map author), and swaps spawning variety for zero spawn killing.
(This will be enabled by default in TLMS unless gvh_dontforceteamspawn is true.)

gvh_noteamboost  - If true/1 unbalanced team setups wont give a boost to the smaller team.
gvh_allowmodels  - Allows use of models. They're disabled by default.
If you plan on using bots you may want to see Bot Support, listed lower in this file.

While not a server option, you can disable Creeper's pop up with gvh_nocreeperpopup to true.

********************
*CAMPAIGNS		   *
********************

GVH v3 returns the campaigns that once where included with the start of GVH and during
the Endless War expansion. The campaigns are located in GVHv3 and in Yurei Battle,
to load the Human's Last Stand you need to start up GVH with Yurei Battle included,
and to play the Endless War campaign you need to start up GVH without Yurei Battle.

Human's Last Stand:
In this campaign you play as any of the Humans from GVH01 to GVH10 the majority is fought
in TeamDM but sometimes you'll stumble on TLMS fights. Once you win the battle at GVH10
you will be transported to the final level, GVHFIN, where you will meet the one responsible.

The Endless War:
In this campaign you will play as any of the Ghouls against the Humans from GVH11 to GVH21.
Again you will mostly face enemies in TeamDM but also a few times in TeamLMS. There is
no boss to fight, but it's not a bad campaign to start with first, due to being a little easier.

(Note throughout the campaign some bots might be improved slightly as if gvh_advanced bots
was activated, or gvh_superbots.)

********************
*BOT SUPPORT       *
********************

This wad contains various bots you can use for offline or online bot matches. Keep in mind that 
they need to be assigned to the right teams or they won't spawn as their preferred class.

gvh_advancedbots - Setting this to 1/true will enable ACS_based bot support (Though the Hunter
Bots will always recieve some help in the form of the Bot Bow, as they cannot use hold-weapons.)
gvh_superbots - Same as the above but adds special attacks and such. Overrides above flag if enabled.
gvh_botstayaway - Makes bots back off whenever they see and shoot at enemies, causing them to run away.
gvh_botstayawaymore - Same as above but they'll run away faster! Will override above setting on use.

********************
*CLASS INFORMATION *
********************

Here's a very basic idea of what each class can do.
(Set an button for 'Class information' to see this information in-game any time.)

The Humans:

MARINE
The Marine is pretty much like the Doomguy you all know and love. He has accurate Pistols,
the effecient Shotgun and a Machinegun. And he also has Grenades using altfire.

HUNTER
The Hunter is an all-rounder with his bow that boasts 4 different attacks. Normal, Fire,
Ice and Lightning arrows each have their own unique strenghts. Altfire summons elemental magic.

CYBORG
The Cyborg is slower then most Humans, but boasts a handy Jetpack to get around or away
from trouble. His Plasma is extremely powerful, but slow. Ideal for cramped areas.
Note: Useitem triggers 'dashing' in the direction you're holding (hold nothing to go up).

GHOST BUSTER
The Ghost Buster can absorb the energy of the Ghouls he kills to gain weapon upgrades.
He also boasts very powerful Ghost Traps that will keep any Ghouls at bay.
Note: Useitem removes his currently held weapon upgrade in exchange for some ammo.
Altfire has been changed to switch to his Ghost Traps instead.

ENGINEER
The Engineer can help out the team with his Nailgun, Saw launcher and Steam Cannon.
His Saws can make good traps and his Steam Cannon is hard to get away from.

The Ghouls:

SJAS
Sjas is pretty much the all-rounder for the Ghoul team, works almost anywhere, anytime.
His Scream can instantly kill foes nearby enough, and he can altfire to reflect projectiles.

THE CREEPER
The Creeper is the sneakiest Ghoul of them all and hard to see. His hands instantly kill
enemies they touch, and can shoot Stun Balls to get to them to suck their soul out.
Creeper has the lowest health of all ghouls, but sucking out a Human's soul restores all his HP.

JITTERSKULL
Jitterskull moves around the battlefield in a teleporting fashion, making it hard for him
to get hit while moving. He can charge forward eating any humans in his way. If he catches
someone he will need to chew them up first though, before he can charge again.
His altfire is there to help with navigating overly complex terrain.

CHOKE
Choke is the fastest character in the game. His attack isnt too deadly but he recovers each
bite he takes off of the enemy. Altfire lets him charge and spit out a powerful Blood Ball.

FROST BITE
Frost Bite is pretty much the Tank of the Ghoul Team. His armor even reduces Plasma damage
greatly, though it is bypassed by railguns and saws. Altfire releases a deadly Frost Breath,
which can be bounced off walls and is useful to force the humans to retreat or run away.

********************
*ADDITIONAL CREDITS*
********************

----------
Testers
----------

Firewolf
Wario
Zippy
Icy
KeksDose
Snarboo
Eriance
XutaWoo
Wills
_Dark_
DevilHunter
Zorcher
Hetor

---------
Audio
---------

Bouncy
Eriance
LittleWhiteMouse
DJ-Roulette
XxX-WOLF-XxX
DavidOrr
Jonathan Bradley (hereforrock)
DarKsidE555
Wolfguard

Note: Song titles etc can be found in music/LICENSING.txt

---------
Artwork
---------

FuPoo

---------
Graphics
---------

Id Software
Raven Software
Eriance
Rouge Entertainment
cool-text.com
Cabal Online
Nash
Kinsie
Marty Kirra
Esselfortium
Paul(Nmn)
ClonedPickle
MidoriMan
Epic Games

---------
Coders
---------

HotWax
Nash
Kinsie
carlcyber

---------
Special Thanks
---------

Randy Heit
Carnevil
Graf Zahl
Torr Samaho
Newgrounds.com

*** IF YOU BELIEVE YOU DESERVE CREDIT FOR SOMETHING E-MAIL ME ***

********************
*CONTACT		  *
********************
Website: http://www.cutstuff.net

If you wish to contact me, give me feedback, hatemail, whatever, drop me a line!

mikehill2005@gmail.com

********************
*PERMISSIONS       *
********************

Don't steal anything without permission.
If you want to use anything PLEASE CONTACT ME FIRST!!!

==============================================================================================
==============================================================================================

MULTIVERSE TEAM AND HELPERS:

Doom Punk (coder)

Aldhivas (sprites and graphics)

Voidant Reaper (new maps and map reworks)

Gaia74 / ScriptedMarine / Madcat (huge help with coding questions)