 // Most of the info, changes, news, etc. \\
 // can be found on our Discord channel \\
	   //https://discord.gg/qnQTPrq\\
	
	
	
	Some credit files can also be found inside the WAD files themselves!!! 
	
DOOM 2016 Weapon Sprites for DOOM v1.2

Thanks for downloading this mod. This mod features (some) weapons from the upcoming DOOM game converted to sprite formart so they are suitable for use in the original DOOM games. You can use & modify these sprites at your discretion.

CREDITS: 
Neccronixis
ID Software



D4 weapon models have been reworked by Sentey.

D4 shotgun has a green tint and the plasma rifle turned into a medic weapon!
	
	Revy's new weapons originate from Killing Floor. Buy the awesome game on Steam! :D
	
	All of the voicework -and editing done by Erma.
	
	The knight has also been revoiced and buffed by Erma.
	
	Credits of Crash:
    Credits
     
    Crash made by Erma.
     
    V1B1:
     
    + Sidekick of Doomguy has joined the fray! :D
    + Is an allrounder female marine, using plasma most of the time!
     
    V1B2:
     
    + Fixed a bug where cyborg smoke got mixed with Crash crossbow smoke.
     
    V1B3:
     
    + Added a slow firing, but damaging plasma rifle!
    + Lowered amount of bombs!
     
    V1B4:
     
    + Fixed a bug coming from the plasma pistol
    + Inventory Icons added.
     
    V1B4s:
     
    + Nerf patch!: Cryobow only has 10 bolts in total!
	
	V1B5:
	
	+ Plasma Rifle got some extra beams to it, making it more damaging, and looking more awesome :D
	
    //----
    Skin made by: Virtue
     
    Plasma Bolter:
    Submitted: CodenniumRed
    Decorate: CodenniumRed
    Sprites: id Software, 3DRealms
    Sprite Edit: Daniel
    Sounds: id Software
    Idea Base: ARSENAL.WAD
     
    Jackbomb:
    Submitted: Ichor
    Decorate: Ichor
    GLDefs: Ichor
    Sprites: American McGee's Alice
    Sounds: Blood, typical jack-in-the-box music
    Idea Base: World's Most Interesting Bomb
     
    Cryobow:
    Submitted: Bloax
    Decorate: Xaser, zrrion the insect, Bloax
    Sprites: Xaser, zrrion the insect, Bloax, Paul NMN, NeoWorm, Velocity, Banjo Software.
    Sounds: Unknown
    Sprite Edit: zrrion the insect, Bloax, Xaser
    Idea Base: Ethril called it a railgun crossbow
     
    Stunner Rifle:
    Submitted: Ghastly_dragon
    Decorate: Tormentor667
    GLDefs: Keksdose
    Sprites: Eriance, Raven Software
    Sounds: Raven Software
    //----
    Credits of DarkSovereign:
                                   // Credits \\
     
                       // Idea and creation by Erma. \\
                    // Weapon sprite/graphic origin: Realm667 \\
                // Additional help from Swordgrunt and Alex_Mercer. \\
    //----
    
    Skin base:
    Submitted: Tormentor667
    Decorate: Eriance
    GLDEFs: Ghastly Dragon
    Sounds: Raven Software, Eriance
    Sprites: Raven Software
    Sprite Edit: Eriance
    Idea Base: Hellstorm Disciple
     
    Blood Scepter:
    Submitted: Ghastly_dragon
    Decorate: Ghastly_dragon
    Sprites: Eriance
    Sounds: Blizzard Entertainment
     
    Raven Staff:
    Submitted: Ghastly_dragon
    Decorate: Ghastly_dragon
    Sprites: Neoworm, Raven Software
    GLDefs: Ghastly_dragon
    Sounds: Raven Software
    Idea Base: Hexen 2's Raven Staff
    //----
    Credits of Phazon:
    Originally made by Lotton
    ------------
     
    Edited by Erma.
     
    + Lowered Phazon's damage.
    + Ammunition decreased from 200 -> 100.
     
    V2:
     
    + A secondary weapon has been added! The Phazonshield!
     -> This shield blocks ALL projectiles. So watch your shot if you are behind it.
    //----
    Skin is 1337Marine by Toke and Deathz0r.
    No credits for the ShieldGun.
    Submitted: Captain Toenail
    Decorate: Captain Toenail
    GLDEFs: N/A
    Sprites: Doom, Duke3D
    Sprite Edit: Captain Toenail
    Sounds: Quake 2, Half Life
    Base Idea: Resistance 2 Wraith minigun force barrier
    //----
    Credits of Revy:
                                   // Credits \\
     
                       // Idea and creation by Erma. \\
                    // Weapon sprite/graphic origin: Realm667 \\
                  // Skin by Mike12 (Voice added by: Erma) \\
                // Additional help from Swordgrunt and Alex_Mercer. \\
    //----
    Sound rips from Black Lagoon (Anime).
    Duke Shotgun:
    Submitted: Captain Toenail
    Decorate: Captain Toenail
    Sprites: Id Software, 3d Realms
    Sprite Edit: JoeyTD
    Sounds: Id Software, Ryan Williams
    Idea Base: The shotgun from Duke3D centred
     
    Hunting Rifle:
    Submitted: TODM
    Decorate: TODM
    GLDefs: N/A
    Sounds: VALVe
    Sprites: TODM
    Sprite Edit: TODM
    Idea Base: Left 4 Dead 2 Hunting Rifle
    //----
    Credits of Serious Sam:
    Sprites and resources are derived from Serious Sam; The Retro Encounter
     
    All glory be to the creators of Serious Sam; The Retro Encounter!
     
    I, Erma, Simply made Serious Sam compatible with GVH.
    //----
    Skin by Mike12.
    Couldn't find the source of the resources for this one.
    //----
    Dark Priest does not have any Credits included. The class itself was created by Captain Toenail.  
    //----
    Credits for Lt.Illucia:
    Class created by Erma.
    
	As Crash has been revamped and put back on the front; So has Illucia made a return
	A return to kick some butt! :D
	 
    Sounds originate from League of Legends, American Conquest Fight Back and Realm667
    //----
    Skin sprites: Unknown
    Nuke Launcher:
    Submitted: Xim
    Decorate: Daniel
    Sprites: Daniel, 3D Realms
    Sounds: Epic Megagames (UT)
     
    Heavy Rifle:
    Submitted: Xim
    Decorate: ZChronos
    Sprites: id Software
    Sounds: Unknown
     
    Drummle Shotgun:
    Submitted: PillowBlaster
    Decorate: PillowBlaster
    Sprites: Pisstepank, Cory Whittle, 3DRealms, Monolith Productions
    Sprite Edit: PillowBlaster, Lucario (pickup)
    Sounds: People Can Fly, Setzer
	
GERALDINE CREDITS

Class created by Erma.

Resources:

BLACK HOLE GENERATOR
Submitted: Gothic
Decorate: Gothic
GLDefs: Gothic
Sounds: Raven Software (Quake 4), Epic Games (UT 2004)
Sprites: NMN, Zero Prophet, Reactor, Kronos, Midway
Sprite Edit: Gothic
Idea Base: Dark Matter Gun from Quake 4, Borsch from Russian Overkill

STRIFE PISTOL
Submitted: Ghastly_dragon
Decorate: Ghastly_dragon
Sprites: Eriance
Sprite Edit: Gothic, Blox
Sounds: BouncyTEM

GERALDINE RIFLE

Sprite created by DexiaZ aka Fantom. (Erma did the snip-snip work.)

Player sprite created by DexiaZ aka Fantom. (Erma did the snip-snip work.)

Voices ripped from Bayonetta, done by Erma.

//LATEST UPDATE (V1B4):
   Liberator speed slightly reduced (near Terminator's)
-   Marine's pistols are now more accurate
-   Mel movement speed increased
-   Karen has manual reload on both weapons
-   Serious Sam has manual reload on his Deagle
-   Serious Sam Deagle is SLIGHTLY SLIGHTLY more accurate when fired from the hip (went from 5 to 4)
-   Serious Sam Coachgun ammo increased from 40 to 50
-   Narake HP lowered to 150
-   Misty HP lowered to 150
-   Fleshjude HP lowered to 100 (resistances untouched)
-   Sawyer chainsaw speed reduced
-   Sawyer chainsaw does less damage
-   Creeper is now smaller
-   Creeper speed increased
-   Eleza's ranged knights are 150 HP while the melee ones are 250
-   Eleza now only gets 2 summon ammo from getting hurt
-   Gravestalker can now summon a max of 6 zombies at a given time (3 male, 3 female. regens upon getting hurt still)
-   Gravestalker HP is now 200
-   Lamia no longer spawns Gargoyles upon death (can still summon two via inventory)
-   Lamia's Gargoyles have less HP and their projectiles do less damage
-   DS' Raven Staff ammo increased to 30 but alt-fire now uses 10 ammo
-   DS' random raven barrage is now 3 instead of whatever the hell it was before
-   DS no longer spawns ravens upon death
-   Dark Justicar blind time for humans reduced
-   Dutch primary fire nails are now stronger but heavily inaccurate
-   Dutch alt-fire nails are the same but pin-point accurate
-   Dutch nails no longer do static damage (values adjusted)
-   Gaster's annoying glitches cant be frozen anymore
-   Gaster movement reduced
-   Corvus' wand puffs shouldnt glitch out randomly
-   Mohoph hunter no longer deals damage to humans
-   Iodsa nuke deaths no longer show Eleza wand sprites
-   Clowny's stealth attack distance is now the same as his non-stealthed (helps with the bouncing)
-   Yurei's powerful attack distance reduced (helps with the bouncing)
-   Geraldine's Blackhole Generator ammo is now 5 for both fires
- 	Dark Priest has a set of new abilities: invisibility + flight/ Dark Fire

---CREDITS PER CLASS---

---Amorbis---
Main sprite created by Raymoohawk

Voicework and coding done by Hekmatyar

---Aria---
Music note sounds have been made by Jdagenet/Jason

Class created by Erma. Music notes found on google (is your friend!)

Song: https://www.youtube.com/watch?v=NkRoiBFZmi8  
-- Mausoleum Mash - Necrodancer TripleMix

---Asylum---
The Pustules were taken from "Realm 667". Similar code and sounds as well,
just a replacement for the glitches that old Gaster had.

Sprites and sounds acquired by Aldhivas.

---ChexWarrior---
Do I even need to explain where ChexWarrior comes from? His weapons function how they do in Chex Quest 3,
about the only thing that really differs with him are his guns are psuedo-hitscan and he drops cereal
when killing Ghouls. Enjoy though, he's an awesome character!

---Codename D.E.F.---
*************************
Codename: D.E.F. Created by Spoopy Erma
Sprites:
- Liquidator: Mind Shear Software (In pursuit of Greed), Accolade (Erradicator), Midway (Doom 64), Rogue Entertainment (Strife), Gothic
  *Sprite Edit: Gothic
- Voidrailgun: Afterflow/Glow
- Voiceset D.E.F.: Robo Fortune (Skullgirls)
- Laser sound effects: Wolfenstein 2 The New Colossus

CREDITS FOR AFTERFLOW
---------------------------------------------
Xenoxols for help with DECORATE, TEXTURES, and really just being one of the first guys to get involved!
Chronoteef for spriting help and extra vocal work. I GET HIS LIVER!
ReformedJoe for the new maps that will be included in the release.
Wolfseye_rio for the placeholder raider female voices
X LightningStorm L for the improved radiation hotspot system. 
Captain J for spriting work on the food items, as well as the excellent SFX pack.
BigC. Lead playtester for the episode 1 and a return soldier for ep2.
Ozymandias81 for dropping me some cool resources.
Primeval/John S. Weekley for the absolutely incredible soundtrack. Check him out on Facebook/Bandcamp if you haven't already!
OSJclatchford for some tips on lighting and inventory.
Ezepov for the awesome new logo Afterglow and title.
Of course WildWeasel for his GunLabs tutorials, since we wouldn't be here otherwise.
Nashmuhandles for some help with dialog scripting
The entire Zdoom Forums for the wiki, the support and the Youtube playthroughs! Marvellous.
TorridGristle for his (now edited) Glock Pistol!
Dr_Cosmobyte for his dinocrisis first aid rips and some help with weapon scripts.
Vader for the original Roach sprites. Not, not those roaches. The bigger ones.
New sounds added by CaptainJ and his WastelandSFX pack. Full credits will come when the mod is complete.
Spaceman333 for the nuclear barrels mod. I didn't actually use this for what you think I did.
The Zombie Killer for a modified footsteps mod.
Everything else is placeholder. Will update this as resources are finalised. 

---Crash---
Credits

Crash made by Hekmatyar.

V1B1:

+ Sidekick of Doomguy has joined the fray! :D
+ Is an allrounder female marine, using plasma most of the time!

V1B2: 
 
+ Fixed a bug where cyborg smoke got mixed with Crash crossbow smoke.

V1B3:

+ Added a slow firing, but damaging plasma rifle!
+ Lowered amount of bombs!

V1B4:

+ Fixed a bug coming from the plasma pistol
+ Inventory Icons added.

V1B4s:

+ Nerf patch!: Cryobow only has 10 bolts in total!

---Doom64Guy---
Decorate: Decorate: A big portion of the Unmaker decorate came from "Doom 64: Retribution" by Nevander,
as well as bits and pieces for the other weapons. I also had a look at "Samsara: Extra Heroes"
by S_Andrew_S to make sure the weapons act exactly as they did in Doom 64.

Sprites/Sounds: Taken directly from DOOM64.WAD from my copy of Doom 64 on Steam.
I think I grabbed the LPUF sprites from "Doom 64: Retribution" though for the fancy
laser trail with the fully upgraded Unmaker. Cyberdemon rocket launcher sprite came from
YukiHerz over on DoomWorld ("[GZDOOM] Recreated Doom 64 Weapon"), edited by my great
friend Aldhivas to only include one of the arm cannons (left arm). Footstep sounds 
from "Complex Doom" by Daedulus

ACS: I wrote scripts using actors from already within GvH to display the hud messages
and icon for the upgrades with the Unmaker. This basically displays a message
once when you spawn and each time you kill with the pistol. The ACS source
will be included in the loonachimultiverclassesrebootv3b6 file under acs_source
in case you want to look yourself but it's rather basic scripts!

---Dark Justicar---
Reworked Sovereign/Justicar sprites originate from Doom 2016's summoner.
	-New sprites for Justicar obtained from Realm667.


Weapon Sprites/Claws: Guncaster
Special shout out to: the_funktasm and PillowBlaster. Permission granted to use said sprites.

Guncaster credits:
PillowBlaster (Project lead who had put this whole thing together, involved in too much stuff within to really go over it all, just look into zs files or ask me for info if you'll wanna snag something for yourself and give more accurate credit~)
KeksDose (Most of the ACS and zscript wizardry of upper echelons within the mod, with such cool features under his belt like the in-game shop, HUD rewrite, Sandman handling, Thru-wall explosions, Sword's cleave attack, Eviternity weather unscrewing, Snake game and much more, among teaching me and lending sprites for the art of particle effects within the mod.)
Zhs2 (Riftwalking, flight and majority of playerclass handling, Longhorn's zap shot, keysharing, Spiritcannon handling and more, among countless small tweaks and advice dispensing for many headache-inducing problems.)
Dinosaur_Nerd (His own take on GC called GC Vindicated, new handling for spellcasting or kicking, unfucked gibs and blood code, Eviternity weather unscrewing and the death exits, and much more smaller tweaks.)

Previous and honorary Crew members due to their contributions:

Marty Kirra (Voice of Nithor and Cygnis himself! Also made that spiffy logo up above~)
Stan423321 (Some of the vintage ACS that was done within the mod.)
Cage (Old Dreadful and Golden Emperor sprites, Old Dreadful's strat fire animation, armor and medbag pickups alongside mentoring me for a good while now.)
DoomNukem (Weapon sprites of Longhorn, Pulverizer, Strucker, Ironblast, Matriarch, Matriarch projectiles, shop graphics, and more.)
Sgt. Shivers (Stratocaster mode activation animations for most of the weapons.)


Mimic's glorious spritework is done by Stopsignal.

Made into a spawnable monster : Erma

---Dark Priest---
Created by Captain Toenail

---Dark Sovereign---
                               // Credits \\

                   // Idea and creation by Erma. \\
            // Weapon sprite/graphic origin: Decorate: Ghastly_dragon/ \\
                         // GLDefs: Ghastly_dragon \\
                    // sprites: Neoworm, Raven Software \\
                      //   Sounds: Raven Software \\
                     // Idea Base: Hexen 2's Raven Staff\\
              // Skin by Mike12 (Voice added by: Hekmatyar) \\
            // Additional help from Swordgrunt and Alex_Mercer. \\
			
			
Reworked Sovereign/Justicar sprites originate from Doom 2016's summoner.


Weapon Sprites/Claws: Guncaster
Special shout out to: the_funktasm and PillowBlaster. Permission granted to use said sprites.

Guncaster credits:
PillowBlaster (Project lead who had put this whole thing together, involved in too much stuff within to really go over it all, just look into zs files or ask me for info if you'll wanna snag something for yourself and give more accurate credit~)
KeksDose (Most of the ACS and zscript wizardry of upper echelons within the mod, with such cool features under his belt like the in-game shop, HUD rewrite, Sandman handling, Thru-wall explosions, Sword's cleave attack, Eviternity weather unscrewing, Snake game and much more, among teaching me and lending sprites for the art of particle effects within the mod.)
Zhs2 (Riftwalking, flight and majority of playerclass handling, Longhorn's zap shot, keysharing, Spiritcannon handling and more, among countless small tweaks and advice dispensing for many headache-inducing problems.)
Dinosaur_Nerd (His own take on GC called GC Vindicated, new handling for spellcasting or kicking, unfucked gibs and blood code, Eviternity weather unscrewing and the death exits, and much more smaller tweaks.)

Previous and honorary Crew members due to their contributions:

Marty Kirra (Voice of Nithor and Cygnis himself! Also made that spiffy logo up above~)
Stan423321 (Some of the vintage ACS that was done within the mod.)
Cage (Old Dreadful and Golden Emperor sprites, Old Dreadful's strat fire animation, armor and medbag pickups alongside mentoring me for a good while now.)
DoomNukem (Weapon sprites of Longhorn, Pulverizer, Strucker, Ironblast, Matriarch, Matriarch projectiles, shop graphics, and more.)
Sgt. Shivers (Stratocaster mode activation animations for most of the weapons.)

---Dutch---
Class created by Hekmatyar.


Dutch (from Black Lagoon)

Skin by Mike12

Credits:
Toke - (Used his Black Marine skin as a base)


Voices ripped from Lucian (League of Legends), done by Hekmatyar.

-----------------

Nadelauncher:

Submitted: Ghastly_dragon
Decorate: Ghastly_dragon
GLDEFs: Ghastly_dragon
Sprites: Eriance, Mechadon/KDiZD Team (projectile)
Sounds: Id Software, Ghastly_dragon


Nailgun:

Submitted: lolo_is_cool
Decorate: lolo_is_cool
Sprites: Paul
Sounds: Xaser, ID software
Idea Base: Supernailgun from AEoD

---Echo---
Submitted: Tormentor667
Decorate: Tormentor667
GLDEFs: Ghastly Dragon, Sandypaper (Brightmaps)
Sounds: Id Software, Vader
Sprites: Id Software, Raven Software
Sprite Edit: Neoworm, Tormentor667

Class created by Erma

---Eleza---
MAIN CLASS CREDITS:
Submitted: TODM
Decorate: TODM
Sounds: Sirens.wad
Sprites: Sirens.wad
Sprite Edit: TODM
Idea Base: Arch-vile, Pain Elemental, Ovelord, The fact that Doom is a Sausage-Fest Monsterwise, Apprentice Of D'Sparil,Sirens.wad

MAGE SUMMON CREDITS:
Submitted: Pyroscourge
Decorate: Pyroscourge, MagicWazard
GLDefs: Dreadopp
Sounds: id Software, Monolith, Rogue Entertainment, Raven Software
Sprites: Raven Software, Rogue Entertainment
Sprite Edit: Pyroscourge, MagicWazard

---FleshJudge---
Submitted: Gez
Sprites: Freedoom


//CORETENTACLES
Submitted: Eriance, Blue Shadow (update)
Decorate: Eriance, Blue Shadow (clean-up)
GLDefs: Ghastly Dragon
Sounds: id Software
Sprites: Eriance

Voicework and coding done by Hekmatyar

---Gaster---
Sprites acquired from Aldhivas. Unsure of sound source, likely stock morse code sounds.

---Gauna---
--Credits--
(Elemental Gems)
Submitted: Mor'ladim
Decorate: Mor'ladim
Sounds: Mor'ladim, Brain Lord, Sega, Konami, Fate
Sprites: Capcom, Konami, Rune Factory 3, Mor'ladim
Sprite Edit: Mor'ladim
Idea Base: Ideas from various games as well as original.

Credit to Ghastly for testing and advice.


HDLightningGun originates from the mod: Kriegsland

https://forum.zdoom.org/viewtopic.php?f=43&t=57053

---Geraldine---
Class created by Hekmatyar.

Resources:

BLACK HOLE GENERATOR
Submitted: Gothic
Decorate: Gothic
GLDefs: Gothic
Sounds: Raven Software (Quake 4), Epic Games (UT 2004)
Sprites: NMN, Zero Prophet, Reactor, Kronos, Midway
Sprite Edit: Gothic
Idea Base: Dark Matter Gun from Quake 4, Borsch from Russian Overkill

STRIFE PISTOL
Submitted: Ghastly_dragon
Decorate: Ghastly_dragon
Sprites: Eriance
Sprite Edit: Gothic, Blox
Sounds: BouncyTEM

GERALDINE RIFLE

Sprite created by DexiaZ aka Fantom. (Hekmatyar did the snip-snip work.)

Player sprite created by DexiaZ aka Fantom. (Hekmatyar did the snip-snip work.)

Voices ripped from Bayonetta, done by Hekmatyar.

---Gravestalker---
Name: Ethereal Soul
Difficulty: Medium
Connection: Uses Shadow projectiles, included
Summon: ESoul
Melee: No
Distance: Projectile, Charge
Type: Demon, Undead
Brightmaps: Yes

Because of the nature of the brightmaps added, the monster is no longer full-
bright if you have brightmaps enabled. I'm leaving this up to the modder's
choice.
     -Ghastly
	 
	 
	 
	 Class created by Hekmatyar.
	 Voice originating from League of Legends.
	 
	 ------------------------------------------
	 
GS now summons zombies as his primary fire and fires a pulling projectile as his altfire.

There are 2 different types of zombies; Male and Female (SEXIST SHIEEEEEETT).   Male zombies are a bit slower, but tankier than females. They also take a bit longer to spawn. 
Females are the opposite: They're faster than male zombies, but die rather quickly and they can be spawn at a faster rate.

Each time you spawn a zombie (of each gender); you will summon 4 different looking zombies. One of them is a special zombie. 
Special zombies are tankier than the others and have a small ranged attack that can quickly kill any human. 
Tanks are in most danger for the specials. 

The Male Special Zombie is the strongest minion you can have as GS. 
He fires a fire extinguisher at you at a fast firing rate. You can run circles around it to mess the zombie a bit up. But when he hits, you'll be taking quite the damage! 

The Female Special Zombie is the deadliest of them all. Really! Even though she's weaker in hp than the average male and especially the Male Special; her close ranged attack is a ranged attack of which she tries to spray you with poison. 
This poison damage will increase in damage and in duration the more you get hit. Though one flurry will get you easily to 60 hp!

Do remember. As a human, all zombies are immensely slow in comparison to the average movement speed of each class. 

Some tips:
- Inari's sentinels and Crash's Jack's are the tools perfect tools to distract the zombies and annihilate all of them!
- All zombies are weak to fire damage
- GS himself is weak to the following types:
* Pistolbullets
* Riflebullets (Illu and Revy)
* Ice
* Fire

Submitted: Neoworm
Decorate: Neoworm
GLDEFs: Ghastly Dragon, Sandypaper (Brightmaps)
Sounds: Id Software
Sprites: Id Software
Sprite Edit: Neoworm, Vader (projectiles)

Submitted: Tormentor667 
Decorate: Eriance
GLDEFs: Ghastly Dragon
Sounds: Raven Software, Eriance
Sprites: Raven Software
Sprite Edit: Eriance
Idea Base: Hellstorm Disciple



(ZombiePacks!!)
Submitted: scalliano
Decorate: scalliano
GLDefs: none
Sounds: Id Software, Valve
Sprites: Id Software (Zombieman), Xim (Jawless Zombie Head), JoeyTD (Player 6, 7 & 8 frames)
Sprite Edit: scalliano
Idea Base: The UAC's apparent lack of staff

---Lt. Illucia---
Class created by Hekmatyar.

Sounds originate from League of Legends, American Conquest Fight Back and Realm667

---Inari---
Submitted: Fuzzyblaze, Infirnex
Decorate: Fuzzyblaze, Infirnex
GLDefs: Infirnex
Sounds: Fuzzyblaze
Sprites: Fuzzyblaze, id Software, FreeDoom Team
Sprite Edit: Infirnex
Idea Base: Doom 3 Plasma Rifle

Thanks to Meepy! for the healing props and the effects. Awesome stuffs. Helps expanding TOEC!

Like that: Another new and unique class has been added to the list: Inari, created by Hekmatyar.

Voice originates from Dragon Ball Xenoverse 2 (Videl's voice) 

---Lamia---
//PyroSuccubus
Submitted: YuraoftheHairFan
Decorate: YuraoftheHairFan, DavidRaven AshuraTheChimera
GLDefs: DavidRaven, Yuraofthehairfan
Sounds: id Software, Blizzard, Midway
Sprites: YuraoftheHairFan, Espi, Ebola, Vader

//WandOfEmbers
Decorate: Ghastly_dragon, ThatOneZDoomer, Eriance (Projectile)
GLDefs: Ghastly_dragon, Dreadopp
Sprites: Mor'ladim, Neoworm, Raven Software
Sounds: Black Isle, Id Software


Class put together by Hekmatyar.

---Leonhart---
Major portion of the sound files sources have been nailed in the SNDINFO.txt,
for one's eventual borrowing convienience. Otherwise! Here's the extremely long list of people
you should be thankful to for creating this thing!.. well, you'll be surprised.

The outside workers I am thankful to!:
http://en.midimelody.ru/ - From where I got the midified Motley Crue - Kickstart My Heart song
Strelok - Skullthrottle sounds
Xaser - BARRELS! I FORKING KNEW IT, THEY ARE THE BEST! Aaand the synthfire code. YOU ARE THE BEST!
Marty Kirra - My favourite base for playerclasses is his lad, and apparently - this one is no exception. Heh!

The supreme scripting work! (who did what, you should get an idea by looking into the scripts):
Zhs2
KeksDose (and a bunch of particles!)

If it's mentioned by both me and DN's name, it means we both were supervising that element.
Please ask us before you'll use any sprite within the mod first.

DoomNukem's graphic work:
-Weapons
-Effects graphics

Item Graphics:
-Nightvision goggles
-Berzerk
-Hazmat suit
-Backpack
-Cigarette packs
-Fullmap
-Armor pickups
-Medical items
-Casings and clips
-Melee and arm graphics
-Decals

PillowBlaster's graphic work:
-Berzerk
-Hazmat suit
-Bacpack
-Ciggarette packs
-Medical items
-Spheres
-Jetpack
-Ammo pickups
-Fonts
-Playerclass
-Decals

---Liberator---
SPECIAL THANKS TO:
=========
- Nintendo (For creating the Metroid series in the first place)
- id Software (For creating Doom and the idtech1 engine)
- Graf Zahl, Randy Heit (For the ZDoom/GZDoom engine)
- Torr Samaho and the Zandronum team (For picking up where Skulltag left off)
- /vr/ (For their help, guidance, and enthusiasm for both Doom and Metroid)
- TerminusEst13 for being the mastermind behind the Metroid Dreadnought mod

GRAPHICS:
=========
- Zrrion the Insect (Drew the base arm cannon sprite)
- Rogue Entertainment (The base of the Missile's sprites, from Strife)
- Ijon Tichy (For the smoke trails for the Missile, the numbers and some punctuation of the smallfont)
- Aeons of Death (For the Missile explosion graphics)

SOUNDS:
=========
- Audacity and REAPER Audio (Incredible amounts of sound editing thanks to this tool)
- Hollywood Edge/AudioJungle (Numerous stock sound effects)
- The General Series 6000 (Numerous stock sound effects)
- Waqas Hafiz (Titlescreen music)

CODE:
=========
- Repo Man (The basis of the Wave Beam projectile code)

---Mel---
Class created by Hekmatyar.
Sprites/graphics/coding created by MartyKirra/Blue Vertigo

Coding adjusted by Hekmatyar, so that it's compatible with GVH. 


I do understand how such fine DECORATE coding works as this.

All glory comes to: 

Scroton (MartyKirra's genius in coding) 
MartyKirra/Blue Vertigo and The Space Pirate!

---------------------------------------------------------------------

Mel is a character originating from the Zandro/GZdoom mod: The Space Pirate.

//Created by MartyKirra and his crew.. of.. which I don't know the names of! (mah bad)

Go check out this awesome mod at: 

//* http://forum.zdoom.org/viewtopic.php?f=19&t=37064
 
Or

//* http://zandronum.com/forum/showthread.php?tid=3251&pid=42171#pid42171

----------------------------------------------------------------------

To confirm whether I have approval of MartyKirra himself (dated on the 20th of March '15):

<Hekmatyar>I'd like to sorta.. advertise.. your mod
<Hekmatyar>As in
<Hekmatyar>Make Mel a playable character in the mod, but with limited weaponry
<MartyKirra>Ahh, that'd be neat!
<Hekmatyar>As we speak, the coding is already done along with balancing for fair gameplay and an extra ability : dashing!
<Hekmatyar>Her main weapon would just be her melee. That's it.
<Hekmatyar>No mag pull or push or any fancy stuff. No pistol, no xbow. Just the melee.
<Hekmatyar>Think that's ok with you?
<MartyKirra>Sounds fine with me!
<Hekmatyar>I'm going to credit you in any case and tell people that, if they want more, they need to play your mod!
<Hekmatyar>Like that, it's a win-win situation :D
<Hekmatyar>Basically like a demo version of TSP, within another game! I also enhanced the soundfiles. Her taunts 'n stuff, her yells. So that it actually can be heard in battle :D
<MartyKirra>Enhanced? How so?
<Hekmatyar>Increased the volume a bit without having it clip due to excessive spiking.
<Hekmatyar>As we speak: I'm setting up the credits file with all the links to your mod.
<MartyKirra>Sweetness.


[2:54:09] Hekmatyar: I can still use Mel, right? Atleast, when she's finished
[2:54:24] Marty Kirra: Yes? :P
[2:54:34] Hekmatyar: Well that's a relief
[2:55:47] Hekmatyar: I do need a confirmation tho.. I can use Mel in her current GVH version, right? :)
[2:56:34] Marty Kirra: I don't understand?
[2:56:47] Hekmatyar: I just need you to confirm whether I can use her or not :P
[2:57:31] Marty Kirra: I already said yes :P
[2:58:50] Hekmatyar: Good
[2:58:52] Hekmatyar: And yey

---Phazon---
Originally made by Lotton
------------

Edited by Hekmatyar.

+ Lowered Phazon's damage.
+ Ammunition decreased from 200 -> 100.

V2:

+ A secondary weapon has been added! The Phazonshield!
 -> This shield blocks ALL projectiles. So watch your shot if you are behind it.
 
 
 
 
::Drone info::

Submitted: CodenniumRed
Decorate: CodenniumRed
GLDefs: Dreadopp
Sounds: Railbot,
Sprites: CodenniumRed, Raven (modified from Ettin pauldrons, would you believe it!)
Sprite Edit: CodenniumRed, Dreadopp (projectile)
Idea Base: A slightly demonic machine with rending capabilities

---Revy---
                               // Credits \\

                   // Idea and creation by Hekmatyar. \\
                // Weapon sprite/graphic origin:Mike12 \\
              // Skin by Mike12 (Voice added by: Hekmatyar) \\
            // Additional help from Swordgrunt and Alex_Mercer. \\
			
---Sawyer---
Class sprites made by Mike12
Chainsaw sprites by: Neccronixis, ID Software

---Shosanna---
Sprite designed by Mor'Ladim

Shosanna's voice: Kindred from League of Legends

Sound effect: Super Smash Bros Wii U and Dragon Ball Z.

---Sinistar---
The sounds were taken straight from the 1982 arcade game "Sinistar". Sprite work
was done by Aldhivas again cause he's just too good at it! Bless you because the
amount of work he had to do to correctly size 300+ sprites is insanity.

The basic script checks to see if you have SinistarTeeth and then plays a global
sound letting everyone know Sinistar's on the map. That's it really.

Class made by Doom Punk.

---Skarlet---
Sounds originating from Metroid Prime 2 : Echoes.

Voice from League of Legends (Evelynn).

Character priteset made by: D3athStalker

Weaponspriteset from: Final Doomer (sprites slightly edited -see gloves- by Erma)

Coding/editing by: Erma

---SeriousSam---
Sprites and resources are derived from Serious Sam; The Retro Encounter

All glory be to the creators of Serious Sam; The Retro Encounter!

I, Hekmatyar, Simply made Serious Sam compatible with GVH.


Hekmatyar did buff and modify Serious Sam, so it s fair for everyone :)

---Stiglitz---
//LEGENDSPHERE

Submitted: Salahmander
Decorate: Salahmander, MagicWazard
GLDefs: Salahmander
Sprites: id Software, Midway
Sprite Edit: Salahmander
Idea Base: Doom counterpart to Tome of the Forsaken.

//AMMOSPHERE

Submitted: Dreadopp
Decorate: Dreadopp
GLDefs: Dreadopp
Sounds: Id Software
Sprites: Id Software
Sprite Edit: Dreadopp

//BLOODLUSTSPHERE

credits
Submitted: hnsolo77
Decorate: hnsolo77
GLDefs: hnsolo77
Sounds: N/A
Sprites: Id Software
Sprite Edit: hnsolo77
Idea Base: actual blood lust

//RINGOFTHEOWL

Decorate: Ghastly_dragon
Sprites: Black Isle Studios
Sprite Edit: Ghastly_dragon

//FLIGHTSPHERE

Submitted: scalliano
Decorate: scalliano
GLDefs: Ghastly_dragon
Sounds: None
Sprites: Id Software
Sprite Edit: scalliano
Idea Base: Doom-class Flight powerup from Generations Arena mod for Q3

---Terminator---
SPECIAL THANKS TO:
=========
- Nintendo (For creating the Metroid series in the first place)
- id Software (For creating Doom and the idtech1 engine)
- Graf Zahl, Randy Heit (For the ZDoom/GZDoom engine)
- Torr Samaho and the Zandronum team (For picking up where Skulltag left off)
- /vr/ (For their help, guidance, and enthusiasm for both Doom and Metroid)
- TerminusEst13 for being the mastermind behind the Metroid Dreadnought mod

GRAPHICS:
=========
- Zrrion the Insect (Drew the base arm cannon sprite)
- Rogue Entertainment (The base of the Missile's sprites, from Strife)
- Ijon Tichy (For the smoke trails for the Missile, the numbers and some punctuation of the smallfont)
- Aeons of Death (For the Missile explosion graphics)

SOUNDS:
=========
- Audacity and REAPER Audio (Incredible amounts of sound editing thanks to this tool)
- Hollywood Edge/AudioJungle (Numerous stock sound effects)
- The General Series 6000 (Numerous stock sound effects)
- Waqas Hafiz (Titlescreen music)

CODE:
=========
- Repo Man (The basis of the Wave Beam projectile code)

---Valmet---
Class created by Hekmatyar.

Origin:
Sunny from Blight (Duke 3D)
Skin and game/mod (Blight) by Crux


Sprites and Graphics ripped and edited by Hekmatyar

Stealth mechanic designed by Catastrophe

Voices ripped from Tristana (League of Legends), done by Hekmatyar.

---Vivienne---
//Landmine (edited by Erma)

Submitted: Gothic
Decorate: Gothic
GLDefs: Gothic
Sprites: LucasArts, ID Software, Blox, Uboa
Sounds: LucasArts, ID Software
Sprite Edit: Gothic
Idea Base: Land mines from Dark Forces and Stronghold

//Vivienne sprite/Pistol (Originally called Lydia)
Submitted: JoeyTD
Decorate: JoeyTD
Sounds: Silenced 9MM handgun
Sprites: ID Software
Sprite Edit: JoeyTD
Idea Base: ID software's pistol but only silent

---WhiteFace---
Class By Peter , Original character by Ivan Zanotti , Sprites by Akuma Kira and Extra help from Erma (creator of Ghouls vs Humans : Multiverse)

---Zaiden---
Sniper Rifle sprites originate from Project MSX, created by MagSigmaX.

Sounds originate from:
* Dragon Ball Z Budokai Tenkaichi 3
* Combat Arms

---Announcers---
StephONIe - female droid announcer
Created by Oddbrother
Generated using IVONA 2
Tuned with Celemony Melodyne

TimeSplitters Future Perfect Announcer

Developer(s) 	Free Radical Design
Publisher(s) 	EA Games

Announcer -> Zandronum: Compiled by Hekmatyar

Skullgirls

Announcer -> Zandronum: Compiled by Erma

---Renegade---
Sprites by Aldhivas, sounds originated from the game "Command and Conquer Renegade."

---Tenebra---
Sprites by Custard and Heretic, sounds originated from "Conker's Bad Fur Day", "Heretic", and
"Command and Conquer Renegade."

---FoV Slider---

Script created by Langrenus, modified to fit MV.

---Randomizer ACS---

Script created by Langrenus, modified to fit MV, permission down below. Cheers btw, it's super nice to have!

Doom Punk — Yesterday at 11:15 PM
Hey, did you do any ACS scripting for Legacy of Darkness?
I was wondering who made the randomizer script that allows you to choose what classes you want or don't want when you play random, I'd like to incorporate that into Multiverse with permission and credit of course, would be very nice to have given the number of classes there are
And admittedly I'm still pretty new to ACS so I can't do anything too fancy yet

lang — Today at 12:48 AM
Hi, yeah I did
Feel free to use it

Doom Punk — Today at 12:49 AM
Thank you much!