HitBeep  HITBEEP
HitBeep2 HITBEEP2
HitBeep3 HITBEEP3
KillBeep KILBEEP
KillBeep2 KILBEEP2
KillBeep3 KILBEEP3
KillBeep4 KILBEEP4
KillBeep5 KILBEEP5

// GHOUL SOUNDS
$random skullact {skull1 skull2 skull3 skull4}
skull1 skull1
skull2 skull2
skull3 skull3
skull4 skull4
skullattack skull5
skulldie skull6
skullchips	dsrocks
skulleating CRUNCHIN
$random jitpain {jitpain1 jitpain2 jitpain3 jitpain4}
jitpain1 jitpain1 
jitpain2 jitpain2 
jitpain3 jitpain3 
jitpain4 jitpain4 
creepgotya creepgot
creeperact creep1
creeperattack creep2
creeperpain creep3
creeperdie creep4
CreeperBall dscurse
CreeperBallD dscursed
sjasattack		sjasatta
sjasdeath		sjasdeat
sjaspain		sjaspain
sjasact			sjasact
sjasreflect		sjassee
sjasinvis1      sjasinv1
sjasinvis2		sjasinv2
ghoul3	ghoul3

$attenuation creeperact 0.8

// MISC

$random menu/quit1 { creeperattack sjasreflect skulldie skullattack creeperpain weapons/icearrow weapons/lightningarrow }
$random menu/quit2 { sjasact sjaspain sjasdeath skull4 CreeperBallD creeperdie weapons/bowfire }

AchievementUnlock aunlock
TF2FAIL TF2FAIL
RECSCRCH RECSCRCH

// WEAPON SOUNDS

weapons/chngun2fire1		dscgn2f1
//weapons/chngun2load1		dscgn2l1
weapons/combogun_click			dszip
weapons/combogun_open			dszopen
weapons/combogun_close			dszclose
weapons/combogun_light			torch2

$random weapons/arrowhit { weapons/arrowhit1 weapons/arrowhit2 weapons/arrowhit3 }
weapons/arrowhit1 DSBOWHI1
weapons/arrowhit2 DSBOWHI2
weapons/arrowhit3 DSBOWHI3
weapons/bowup			dsbowup
weapons/bowdraw			dsbowdra
weapons/bowabort 		dsbowab
weapons/bowfire			dsbowfi
weapons/bowpowerup		dspowhun
weapons/bowfswitch		dsflamer
weapons/bowiswitch		dscrystr
weapons/bowlswitch		dslitchr
weapons/arrowexplode	dsfirard
weapons/flamearrow		dsleechb
weapons/icearrow		dsicebol
weapons/arrowshatter	dscrysbk
weapons/lightningarrow	dscelfir
weapons/arrowno		dsbowno
weapons/firespin		firpower
weapons/icespike		icepower
weapons/lightfall		litpower
weapons/lighthit		litfloor

weapons/creepercharge			dsblur

weapons/cyborgplasmafire	DSBLSHT3
weapons/cyborgplasmahit		DSSONHIT
weapons/cyborgcharge		DSRAICRG
weapons/cyborgfail			BLSHELL
weapons/cyborgjetpack		DSFLBURN
weapons/cyborgsuperjet		SUPERJ
weapons/cyborgno			NOSUPER
weapons/cyborgdash			CYBDASH

weapons/grenadeexplode		DSGRBOOM
weapons/grenadethrow		DSGRTOSS
weapons/grenadebounce		DSGRDROP
weapons/grenadepin			DSGRPIN
weapons/grenadeno		DSFUMBLE
weapons/grenademax		GRENMAX

$random puff/ric      { puff/ric1  puff/ric2  puff/ric3 } 
puff/ric1         dsric1 
puff/ric2         dsric2 
puff/ric3         dsric3

// CLASS SOUNDS
CyborgStomp DSRB2PN
newteleportfog	DSNEWFOG

$random floor/hardx		{ floor/hardx01  floor/hardx02 floor/hardx03 floor/hardx04  floor/hardx05 floor/hardx06 }
floor/hardx01	dshard1
floor/hardx02	dshard2
floor/hardx03	dshard3
floor/hardx04	dshard4
floor/hardx05	dshard5
floor/hardx06	dshard6

$playersound	sjas	male	*death		dsnone
$playersound	sjas	male	*xdeath		dsnone
$playersound	sjas	male	*gibbed		dsnone
$playersound	sjas	male	*pain100	dsnone
$playersound	sjas	male	*pain75		dsnone
$playersound	sjas	male	*pain50		dsnone
$playersound	sjas	male	*pain25		dsnone
$playersound	sjas	male	*grunt		dsnone
$playersound	sjas	male	*land		dsnone
$playersound	sjas	male	*jump		dsnone
$playersound	sjas	male	*fist		dsnone
$playersound	sjas	male	*usefail	dsnone
$playersound	sjas	male	*taunt		sjastau

$playersound	sjas	female	*death		dsnone
$playersound	sjas	female	*xdeath		dsnone
$playersound	sjas	female	*gibbed		dsnone
$playersound	sjas	female	*pain100	dsnone
$playersound	sjas	female	*pain75		dsnone
$playersound	sjas	female	*pain50		dsnone
$playersound	sjas	female	*pain25		dsnone
$playersound	sjas	female	*grunt		dsnone
$playersound	sjas	female	*land		dsnone
$playersound	sjas	female	*jump		dsnone
$playersound	sjas	female	*fist		dsnone
$playersound	sjas	female	*usefail	dsnone
$playersound	sjas	female	*taunt		sjastau

$playersound	sjas	other	*death		dsnone
$playersound	sjas	other	*xdeath		dsnone
$playersound	sjas	other	*gibbed		dsnone
$playersound	sjas	other	*pain100	dsnone
$playersound	sjas	other	*pain75		dsnone
$playersound	sjas	other	*pain50		dsnone
$playersound	sjas	other	*pain25		dsnone
$playersound	sjas	other	*pain75		dsnone
$playersound	sjas	other	*grunt		dsnone
$playersound	sjas	other	*land		dsnone
$playersound	sjas	other	*jump		dsnone
$playersound	sjas	other	*fist		dsnone
$playersound	sjas	other	*usefail	dsnone
$playersound	sjas	other	*taunt		sjastau

$playersound	"Solarfall Sjas"	male	*death		dsnone
$playersound	"Solarfall Sjas"	male	*xdeath		dsnone
$playersound	"Solarfall Sjas"	male	*gibbed		dsnone
$playersound	"Solarfall Sjas"	male	*pain100	dsnone
$playersound	"Solarfall Sjas"	male	*pain75		dsnone
$playersound	"Solarfall Sjas"	male	*pain50		dsnone
$playersound	"Solarfall Sjas"	male	*pain25		dsnone
$playersound	"Solarfall Sjas"	male	*grunt		dsnone
$playersound	"Solarfall Sjas"	male	*land		dsnone
$playersound	"Solarfall Sjas"	male	*jump		dsnone
$playersound	"Solarfall Sjas"	male	*fist		dsnone
$playersound	"Solarfall Sjas"	male	*usefail	dsnone
$playersound	"Solarfall Sjas"	male	*taunt		sjastau

$playeralias sjas male *taunt sjastaunt 
$playeralias sjas female *taunt sjastaunt
$playeralias sjas other *taunt sjastaunt
sjastaunt sjastau
$limit sjastaunt 1

$playersound	creeper	male	*death		dsnone
$playersound	creeper	male	*xdeath		dsnone
$playersound	creeper	male	*gibbed		dsnone
$playersound	creeper	male	*pain100	dsnone
$playersound	creeper	male	*pain75		dsnone
$playersound	creeper	male	*pain50		dsnone
$playersound	creeper	male	*pain25		dsnone
$playersound	creeper	male	*grunt		creep1
$playersound	creeper	male	*land		creep1
$playersound	creeper	male	*jump		creep1
$playersound	creeper	male	*fist		dsnone
$playersound	creeper	male	*usefail	creep1
$playersound	creeper	male	*taunt		creeptau

$playersound	creeper	female	*death		dsnone
$playersound	creeper	female	*xdeath		dsnone
$playersound	creeper	female	*gibbed		dsnone
$playersound	creeper	female	*pain100	dsnone
$playersound	creeper	female	*pain75		dsnone
$playersound	creeper	female	*pain50		dsnone
$playersound	creeper	female	*pain25		dsnone
$playersound	creeper	female	*grunt		creep1
$playersound	creeper	female	*land		creep1
$playersound	creeper	female	*jump		creep1
$playersound	creeper	female	*fist		dsnone
$playersound	creeper	female	*usefail	dsnone
$playersound	creeper	female	*taunt		creeptau

$playersound	creeper	other	*death		dsnone
$playersound	creeper	other	*xdeath		dsnone
$playersound	creeper	other	*gibbed		dsnone
$playersound	creeper	other	*pain100	dsnone
$playersound	creeper	other	*pain75		dsnone
$playersound	creeper	other	*pain50		dsnone
$playersound	creeper	other	*pain25		dsnone
$playersound	creeper	other	*pain75		dsnone
$playersound	creeper	other	*grunt		creep1
$playersound	creeper	other	*land		creep1
$playersound	creeper	other	*jump		creep1
$playersound	creeper	other	*fist		dsnone
$playersound	creeper	other	*usefail	dsnone
$playersound	creeper	other	*taunt		creeptau

$playeralias creeper male *taunt creeptaunt 
$playeralias creeper female *taunt creeptaunt
$playeralias creeper other *taunt creeptaunt
creeptaunt creeptau
$limit creeptaunt 1

$playersound	jskull	male	*death		dsnone
$playersound	jskull	male	*xdeath		dsnone
$playersound	jskull	male	*gibbed		dsnone
$playersound	jskull	male	*pain100	dsnone
$playersound	jskull	male	*pain75		dsnone
$playersound	jskull	male	*pain50		dsnone
$playersound	jskull	male	*pain25		dsnone
$playersound	jskull	male	*grunt		dsnone
$playersound	jskull	male	*land		dsnone
$playersound	jskull	male	*jump		skullact
$playersound	jskull	male	*fist		dsnone
$playersound	jskull	male	*usefail	dsnone
$playersound	jskull	male	*taunt		skultau

$playersound	"Solarfall Jitter"	male	*death		dsnone
$playersound	"Solarfall Jitter"	male	*xdeath		dsnone
$playersound	"Solarfall Jitter"	male	*gibbed		dsnone
$playersound	"Solarfall Jitter"	male	*pain100	dsnone
$playersound	"Solarfall Jitter"	male	*pain75		dsnone
$playersound	"Solarfall Jitter"	male	*pain50		dsnone
$playersound	"Solarfall Jitter"	male	*pain25		dsnone
$playersound	"Solarfall Jitter"	male	*grunt		dsnone
$playersound	"Solarfall Jitter"	male	*land		dsnone
$playersound	"Solarfall Jitter"	male	*jump		skullact
$playersound	"Solarfall Jitter"	male	*fist		dsnone
$playersound	"Solarfall Jitter"	male	*usefail	dsnone
$playersound	"Solarfall Jitter"	male	*taunt		skultau

$playersound	jskull	female	*death		dsnone
$playersound	jskull	female	*xdeath		dsnone
$playersound	jskull	female	*gibbed		dsnone
$playersound	jskull	female	*pain100	dsnone
$playersound	jskull	female	*pain75		dsnone
$playersound	jskull	female	*pain50		dsnone
$playersound	jskull	female	*pain25		dsnone
$playersound	jskull	female	*grunt		dsnone
$playersound	jskull	female	*land		dsnone
$playersound	jskull	female	*jump		skullact
$playersound	jskull	female	*fist		dsnone
$playersound	jskull	female	*usefail	dsnone
$playersound	jskull	female	*taunt		skultau

$playersound	jskull	other	*death		dsnone
$playersound	jskull	other	*xdeath		dsnone
$playersound	jskull	other	*gibbed		dsnone
$playersound	jskull	other	*pain100	dsnone
$playersound	jskull	other	*pain75		dsnone
$playersound	jskull	other	*pain50		dsnone
$playersound	jskull	other	*pain25		dsnone
$playersound	jskull	other	*pain75		dsnone
$playersound	jskull	other	*grunt		dsnone
$playersound	jskull	other	*land		dsnone
$playersound	jskull	other	*jump		skullact
$playersound	jskull	other	*fist		dsnone
$playersound	jskull	other	*usefail	dsnone
$playersound	jskull	other	*taunt		skultau

$playeralias jskull male *taunt skultaunt 
$playeralias jskull female *taunt skultaunt
$playeralias jskull other *taunt skultaunt
skultaunt skultau
$limit skultaunt 1

$playersound	cyborg	male	*death		cybdeath
$playersound	cyborg	male	*xdeath		cybdeath
$playersound	cyborg	male	*gibbed		cybdeath
$playersound	cyborg	male	*pain100	cybpain
$playersound	cyborg	male	*pain75		cybpain
$playersound	cyborg	male	*pain50		cybpain
$playersound	cyborg	male	*pain25		cybpain
$playersound	cyborg	male	*grunt		cyboof
$playersound	cyborg	male	*land		cyboof
$playersound	cyborg	male	*jump		cybjump
$playersound	cyborg	male	*fist		dsnone
$playersound	cyborg	male	*usefail	cybnoway
$playersound	cyborg	male	*taunt		cybtaunt

$playersound	cyborg	female	*death		dsfcdeth
$playersound	cyborg	female	*xdeath		dsfcdeth
$playersound	cyborg	female	*gibbed		dsfcdeth
$playersound	cyborg	female	*pain100	dsfcpain
$playersound	cyborg	female	*pain75		dsfcpain
$playersound	cyborg	female	*pain50		dsfcpain
$playersound	cyborg	female	*pain25		dsfcpain
$playersound	cyborg	female	*grunt		dsfcland
$playersound	cyborg	female	*land		dsfcland
$playersound	cyborg	female	*jump		dsfcjump
$playersound	cyborg	female	*fist		dsnone
$playersound	cyborg	female	*usefail	dsfcnowa
$playersound	cyborg	female	*taunt		dsfctaun

$playersound	cyborg	other	*death		cybdeth
$playersound	cyborg	other	*xdeath		cybdeth
$playersound	cyborg	other	*gibbed		cybdeth
$playersound	cyborg	other	*pain100	cybpain
$playersound	cyborg	other	*pain75		cybpain
$playersound	cyborg	other	*pain50		cybpain
$playersound	cyborg	other	*pain25		cybpain
$playersound	cyborg	other	*grunt		cyboof
$playersound	cyborg	other	*land		cyboof
$playersound	cyborg	other	*jump		cybjump
$playersound	cyborg	other	*fist		dsnone
$playersound	cyborg	other	*usefail	cybnoway
$playersound	cyborg	other	*taunt		cybtaunt

$playeralias cyborg male *taunt cybtaunt 
$playeralias cyborg female *taunt cybtaunt2
$playeralias cyborg other *taunt cybtaunt
cybtaunt cybtaunt
$limit cybtaunt 1
cybtaunt2 dsfctaun
$limit cybtaunt2 1

$playersound	hunter	male	*death		huntdth
$playersound	hunter	male	*xdeath		huntdth
$playersound	hunter	male	*gibbed		huntdth
$playersound	hunter	male	*pain100	huntpain
$playersound	hunter	male	*pain75		huntpain
$playersound	hunter	male	*pain50		huntpain
$playersound	hunter	male	*pain25		huntpain
$playersound	hunter	male	*grunt		huntoof
$playersound	hunter	male	*land		huntland
$playersound	hunter	male	*jump		dsnone
$playersound	hunter	male	*fist		dsnone
$playersound	hunter	male	*usefail	huntoof
$playersound	hunter	male	*taunt		hunttaun

$playersound	hunter	female	*death		dsfhdeth
$playersound	hunter	female	*xdeath		dsfhdeth
$playersound	hunter	female	*gibbed		dsfhdeth
$playersound	hunter	female	*pain100	dsfhpain
$playersound	hunter	female	*pain75		dsfhpain
$playersound	hunter	female	*pain50		dsfhpain
$playersound	hunter	female	*pain25		dsfhpain
$playersound	hunter	female	*grunt		dsfhnowa
$playersound	hunter	female	*land		huntland
$playersound	hunter	female	*jump		dsnone
$playersound	hunter	female	*fist		dsnone
$playersound	hunter	female	*usefail	dsfhnowa
$playersound	hunter	female	*taunt		dsfhtaun

$playersound	hunter	other	*death		huntdth
$playersound	hunter	other	*xdeath		huntdth
$playersound	hunter	other	*gibbed		huntdth
$playersound	hunter	other	*pain100	huntpain
$playersound	hunter	other	*pain75		huntpain
$playersound	hunter	other	*pain50		huntpain
$playersound	hunter	other	*pain25		huntpain
$playersound	hunter	other	*grunt		huntoof
$playersound	hunter	other	*land		huntland
$playersound	hunter	other	*jump		dsnone
$playersound	hunter	other	*fist		dsnone
$playersound	hunter	other	*usefail	huntoof
$playersound	hunter	other	*taunt		hunttaun

$playeralias hunter male *taunt hunttaunt 
$playeralias hunter female *taunt hunttaunt2
$playeralias hunter other *taunt hunttaunt

hunttaunt hunttaun
hunttaunt2 dsfhtaun
$limit hunttaunt 1
$limit hunttaunt2 1

$playersound	marine	female	*death		dscrdeth
$playersound	marine	female	*xdeath		dscrdeth
$playersound	marine	female	*gibbed		dscrdeth
$playersound	marine	female	*pain100 	dscrpain
$playersound	marine	female	*pain75 	dscrpain
$playersound	marine	female	*pain50 	dscrpain
$playersound	marine	female	*pain25 	dscrpain
$playersound	marine	female	*grunt		dscrnway
$playersound	marine	female	*land		dscroof
$playersound	marine	female	*fist		dsnone
$playersound	marine	female	*usefail	dscrnway
$playersound	marine	female	*taunt		dscrtant

$playeralias marine male *taunt playertaunt 
$playeralias marine female *taunt playertaunt2
$playeralias marine other *taunt playertaunt
playertaunt dstaunt
playertaunt2 dscrtant
$limit playertaunt 1
$limit playertaunt2 1



// GIB SOUNDS

$random gibbage/xsplat			{gibbage/splat1 gibbage/splat2 gibbage/splat3 gibbage/splat4}
gibbage/splat1				splat1
gibbage/splat2				splat2
gibbage/splat3				splat3
gibbage/splat4				splat4

$random gibbage/blood		{gibbage/blood1 gibbage/blood2 gibbage/blood3 gibbage/blood4}
gibbage/blood1				blood1
gibbage/blood2				blood2
gibbage/blood3				blood3
gibbage/blood4				blood4

gibbage/null				dsnull

// Gib goes Splat
$random gibbage/xgib			{gibbage/gib1 gibbage/gib2 gibbage/gib3}
gibbage/gib1				gib1
gibbage/gib2				gib2
gibbage/gib3				gib3

$random gibbage/xgibst			{gibbage/git1 gibbage/git2 gibbage/git3}
gibbage/git1				git1
gibbage/git2				git2
gibbage/git3				git3

// Body Part goes Splat
$random gibbage/xpart			{gibbage/part1 gibbage/part2 gibbage/part3}
gibbage/part1				part1
gibbage/part2				part2
gibbage/part3				part3

// Cyborg Gibs

$random gibbage/cyborg			{gibbage/junk1 gibbage/junk2 gibbage/junk3 gibbage/junk4}
gibbage/junk1				jnk1
gibbage/junk2				jnk2
gibbage/junk3				jnk3
gibbage/junk4				jnk4


// EW SOUNDS

chokedeath	dschodth
chokeattack	dschoatk
chokeswallow	dschoswa
chokespit	dschospi
chokevomit	chokesik
chokenoammo CHOKGRRR

$playersound	choke	male	*death		dsnone
$playersound	choke	male	*xdeath		dsnone
$playersound	choke	male	*gibbed		dsnone
$playersound	choke	male	*pain100	dschopai
$playersound	choke	male	*pain75		dschopai
$playersound	choke	male	*pain50		dschopai
$playersound	choke	male	*pain25		dschopai
$playersound	choke	male	*grunt		dschoact
$playersound	choke	male	*land		dschoact
$playersound	choke	male	*jump		dsnone
$playersound	choke	male	*fist		dsnone
$playersound	choke	male	*usefail	dsnone
$playersound	choke	male	*taunt		dschotau

$playersound	choke	female	*death		dsnone
$playersound	choke	female	*xdeath		dsnone
$playersound	choke	female	*gibbed		dsnone
$playersound	choke	female	*pain100	dschopai
$playersound	choke	female	*pain75		dschopai
$playersound	choke	female	*pain50		dschopai
$playersound	choke	female	*pain25		dschopai
$playersound	choke	female	*grunt		dschoact
$playersound	choke	female	*land		dschoact
$playersound	choke	female	*jump		dsnone
$playersound	choke	female	*fist		dsnone
$playersound	choke	female	*usefail	dsnone
$playersound	choke	female	*taunt		dschotau

$playersound	choke	other	*death		dsnone
$playersound	choke	other	*xdeath		dsnone
$playersound	choke	other	*gibbed		dsnone
$playersound	choke	other	*pain100	dschopai
$playersound	choke	other	*pain75		dschopai
$playersound	choke	other	*pain50		dschopai
$playersound	choke	other	*pain25		dschopai
$playersound	choke	other	*grunt		dschoact
$playersound	choke	other	*land		dschoact
$playersound	choke	other	*jump		dsnone
$playersound	choke	other	*fist		dsnone
$playersound	choke	other	*usefail	dsnone
$playersound	choke	other	*taunt		dschotau

$playeralias choke male *taunt choketaunt
$playeralias choke female *taunt choketaunt
$playeralias choke other *taunt choketaunt
choketaunt dschotau
$limit choketaunt 1

weapons/protonpackfire		DSBEAMS	
weapons/trapcharge		DSGBCRG
weapons/trap		DSBFFF1
weapons/trapdetonate	DSTRAPD
weapons/traphit		DSTRAPH
weapons/trapzip		ZAP2
pack/heatup	dspack2
pack/change1	dspack3
pack/change2	dspack4
slime1		dsslime1	
echoshot	dsgenpls
echobounce	dsphtxp2
boneshot DSFGFIRE
icerain	dsfrostd
gbsoul	dsgbso
gbupgrade	dsgbup
gbupgradefail	dsgberr

$playersound	peter	male	*death		peterdth
$playersound	peter	male	*xdeath		peterdth
$playersound	peter	male	*gibbed		peterdth
$playersound	peter	male	*pain100	peterpai
$playersound	peter	male	*pain75		peterpai
$playersound	peter	male	*pain50		peterpai
$playersound	peter	male	*pain25		peterpai
$playersound	peter	male	*grunt		huntland
$playersound	peter	male	*land		huntland
$playersound	peter	male	*jump		dsnone
$playersound	peter	male	*fist		dsnone
$playersound	peter	male	*usefail	dsnoway
$playersound	peter	male	*taunt		petertau

$playersound	peter	female	*dea4th		peterdth
$playersound	peter	female	*xdeath		peterdth
$playersound	peter	female	*gibbed		peterdth
$playersound	peter	female	*pain100	peterpai
$playersound	peter	female	*pain75		peterpai
$playersound	peter	female	*pain50		peterpai
$playersound	peter	female	*pain25		peterpai
$playersound	peter	female	*grunt		huntland
$playersound	peter	female	*land		huntland
$playersound	peter	female	*jump		dsnone
$playersound	peter	female	*fist		dsnone
$playersound	peter	female	*usefail	dsfnoway
$playersound	peter	female	*taunt		petertau

$playersound	peter	other	*death		peterdth
$playersound	peter	other	*xdeath		peterdth
$playersound	peter	other	*gibbed		peterdth
$playersound	peter	other	*pain100	peterpai
$playersound	peter	other	*pain75		peterpai
$playersound	peter	other	*pain50		peterpai
$playersound	peter	other	*pain25		peterpai
$playersound	peter	other	*grunt		huntland
$playersound	peter	other	*land		huntland
$playersound	peter	other	*jump		dsnone
$playersound	peter	other	*fist		dsnone
$playersound	peter	other	*usefail	dscnoway
$playersound	peter	other	*taunt		petertau

$playeralias peter male *taunt petertaunt 
$playeralias peter female *taunt petertaunt
$playeralias peter other *taunt petertaunt
petertaunt petertau
$limit petertaunt 1

$playersound	frost	male	*death		frostdie
$playersound	frost	male	*xdeath		dsnone
$playersound	frost	male	*gibbed		dsnone
$playersound	frost	male	*pain100	dsnone
$playersound	frost	male	*pain75		dsnone
$playersound	frost	male	*pain50		dsnone
$playersound	frost	male	*pain25		dsnone
$playersound	frost	male	*grunt		dsnone
$playersound	frost	male	*land		dsnone
$playersound	frost	male	*jump		dsnone
$playersound	frost	male	*fist		dsnone
$playersound	frost	male	*usefail	dsnone
$playersound	frost	male	*taunt		frosttaunt

$playersound	frost	female	*death		frostdie
$playersound	frost	female	*xdeath		dsnone
$playersound	frost	female	*gibbed		dsnone
$playersound	frost	female	*pain100	dsnone
$playersound	frost	female	*pain75		dsnone
$playersound	frost	female	*pain50		dsnone
$playersound	frost	female	*pain25		dsnone
$playersound	frost	female	*grunt		dsnone
$playersound	frost	female	*land		dsnone
$playersound	frost	female	*jump		dsnone
$playersound	frost	female	*fist		dsnone
$playersound	frost	female	*usefail	dsnone
$playersound	frost	female	*taunt		frosttaunt

$playersound	frost	other	*death		frostdie
$playersound	frost	other	*xdeath		dsnone
$playersound	frost	other	*gibbed		dsnone
$playersound	frost	other	*pain100	dsnone
$playersound	frost	other	*pain75		dsnone
$playersound	frost	other	*pain50		dsnone
$playersound	frost	other	*pain25		dsnone
$playersound	frost	other	*grunt		dsnone
$playersound	frost	other	*land		dsnone
$playersound	frost	other	*jump		dsnone
$playersound	frost	other	*fist		dsnone
$playersound	frost	other	*usefail	dsnone
$playersound	frost	other	*taunt		frosttaunt

$playeralias frost male *taunt frosttaunt
$playeralias frost female *taunt frosttaunt
$playeralias frost other *taunt frosttaunt
frosttaunt frosttau
$limit frosttaunt 1

FrostBreathStart	FROSTSTA
FrostBreathMid	FROSTMID
FrostBreathEnd	FROSTEND
FrostBreathFail	FROSTBFA
FrostPain		FROSTPAI
FrostChomp		FROSTCHO
FrostTeeth		SHARDS1B
FrostDeath		FROSTDIE
FrostBurst		DSRXPLOD

$random FrostTwinkle {FrostTwinkle1 FrostTwinkle2 FrostTwinkle3 FrostTwinkle4 FrostTwinkle5 FrostTwinkle6}
FrostTwinkle1		FROSTIN1
FrostTwinkle2		FROSTIN2
FrostTwinkle3		FROSTIN3
FrostTwinkle4		FROSTIN4
FrostTwinkle5		FROSTIN5
FrostTwinkle6		FROSTIN6

$playersound	engin	male	*death		engideat
$playersound	engin	male	*xdeath		engideat
$playersound	engin	male	*gibbed		engideat
$playersound	engin	male	*pain100	engipain
$playersound	engin	male	*pain75		engipain
$playersound	engin	male	*pain50		engipain
$playersound	engin	male	*pain25		engipain
$playersound	engin	male	*grunt		engiland
$playersound	engin	male	*land		engiland
$playersound	engin	male	*jump		dsnone
$playersound	engin	male	*fist		dsnone
$playersound	engin	male	*usefail	dsnone
$playersound	engin	male	*taunt		engitaun

$playersound	engin	female	*death		engideat
$playersound	engin	female	*xdeath		engideat
$playersound	engin	female	*gibbed		engideat
$playersound	engin	female	*pain100	engipain
$playersound	engin	female	*pain75		engipain
$playersound	engin	female	*pain50		engipain
$playersound	engin	female	*pain25		engipain
$playersound	engin	female	*grunt		engiland
$playersound	engin	female	*land		engiland
$playersound	engin	female	*jump		dsnone
$playersound	engin	female	*fist		dsnone
$playersound	engin	female	*usefail	dsnone
$playersound	engin	female	*taunt		engitaun

$playersound	engin	other	*death		engideat
$playersound	engin	other	*xdeath		engideat
$playersound	engin	other	*gibbed		engideat
$playersound	engin	other	*pain100	engipain
$playersound	engin	other	*pain75		engipain
$playersound	engin	other	*pain50		engipain
$playersound	engin	other	*pain25		engipain
$playersound	engin	other	*grunt		engiland
$playersound	engin	other	*land		engiland
$playersound	engin	other	*jump		dsnone
$playersound	engin	other	*fist		dsnone
$playersound	engin	other	*usefail	dsnone
$playersound	engin	other	*taunt		engitaun

$playeralias engin male *taunt engitaunt 
$playeralias engin female *taunt engitaunt
$playeralias engin other *taunt engitaunt
engitaunt engitaun
$limit engitaunt 1

EngineerNail	NAILFI
SawThrow		BLADELAU
SawHit		BLADEDTH
SawAir		BLADEAIR
SawClick	DSCLICK
SteamLaunch		STEAMFIR
SteamWhistle	TRAINW
SteamFire	STEAMFLY
Steam	STEAM
SteamHit			STEAMDIE

//------------------------------------------------------------------------------

// Body Part goes Splat
$random gibbage/xpart			{ gibbage/part1 gibbage/part2 gibbage/part3 gibbage/part4 gibbage/part5 gibbage/part6 }
gibbage/part1				GIBPART1
gibbage/part2				GIBPART2
gibbage/part3				GIBPART3
gibbage/part4				GIBPART4
gibbage/part5				GIBPART5
gibbage/part6				GIBPART6

$random weapons/grenadeexplode { weapons/grenadeexplode1 weapons/grenadeexplode2 weapons/grenadeexplode3 weapons/grenadeexplode4 weapons/grenadeexplode5 weapons/grenadeexplode6 weapons/grenadeexplode7 weapons/grenadeexplode8 }
weapons/grenadeexplode1 FRAGEXP1
weapons/grenadeexplode2 FRAGEXP2
weapons/grenadeexplode3 FRAGEXP3
weapons/grenadeexplode4 FRAGEXP4
weapons/grenadeexplode5 FRAGEXP5
weapons/grenadeexplode6 FRAGEXP6
weapons/grenadeexplode7 FRAGEXP7
weapons/grenadeexplode8 FRAGEXP8

$random puff/TSRIC { puff/TSRIC1 puff/TSRIC2 puff/TSRIC3 puff/TSRIC4 puff/TSRIC5 puff/TSRIC6 puff/TSRIC7 puff/TSRIC8 puff/TSRIC9 puff/TSRIC10 puff/TSRIC11 puff/TSRIC12 puff/TSRIC13 puff/TSRIC14 puff/TSRIC15 puff/TSRIC16 puff/TSRIC17 puff/TSRIC18 puff/TSRIC19 puff/TSRIC20 rico1 rico2 rico3 rico4 rico5 rico6 rico7 rico8 rico9 }

puff/TSRIC1 RICOCH1
puff/TSRIC2 RICOCH2
puff/TSRIC3 RICOCH3
puff/TSRIC4 RICOCH4
puff/TSRIC5 RICOCH5
puff/TSRIC6 RICOCH6
puff/TSRIC7 RICOCH7
puff/TSRIC8 RICOCH8
puff/TSRIC9 RICOCH9
puff/TSRIC10 RICOCH10
puff/TSRIC11 RICOCH11
puff/TSRIC12 RICOCH12
puff/TSRIC13 RICOCH13
puff/TSRIC14 RICOCH14
puff/TSRIC15 RICOCH15
puff/TSRIC16 RICOCH16
puff/TSRIC17 RICOCH17
puff/TSRIC18 RICOCH18
puff/TSRIC19 RICOCH19
puff/TSRIC20 RICOCH20

$volume puff/TSRIC 0.5

//Menu Sounds
menu/choose MENSEL
menu/cursor MENSWAP
menu/activate MENACTV
menu/prompt MENPROM
menu/change MENCNG
menu/backup MENBACK
menu/clear MENBACK
menu/dismiss MENACTV

mipfowty/out mp40out
mipfowty/in  mp40in
mipfowty/bolt1 mp40bt1
mipfowty/bolt2 mp40bt2
mipfowty/up mp40up
mipfowty/down mp40down
mipfowty/fire MP40FR1 

$random Engibot/Fire { Engibot/Fire1 Engibot/Fire2 Engibot/Fire3 Engibot/Fire4 }
Engibot/Fire1 DSSHRD1
Engibot/Fire2 DSSHRD2
Engibot/Fire3 DSSHRD3
Engibot/Fire4 DSSHRD4

$random Sword/HitThings { Sword/HitThings1 Sword/HitThings2 Sword/HitThings3 }
Sword/HitThings1 Sword1
Sword/HitThings2 Sword2
Sword/HitThings3 Sword3

$random Bow/FireThings { Bow/FireThings1 Bow/FireThings2 Bow/FireThings3 }
Bow/FireThings1 BWFI1
Bow/FireThings2 BWFI2
Bow/FireThings3 BWFI3

Icebow/FireThings BWFI4
FireBow/Firethings BWFI5
LightningBow/FireThings BWFI6
BWFI6 BWFI6

weapons/boltfi dsboltfi
weapons/firex4 dsfirex4
monster/dknmsl dsdknmsl
weapons/boom1 dsboom1

CorvusPhoenix/Wing PHWING1

Bastet/Teleport BASTTEL

EmtalicTimer EMTIMER
EmtalicSteam EMTSTEAM
Engineer/RoboReady ENGRBOR

Yurei/OSHIT YREBL
Yurei/Static YREBL

$pitchshiftrange5
Templar/MaulerSG TEMPLSGW
Strife/MiniMissileFlight DSRFLITE
Strife/MiniMissileExplode STMISLHT
Strife/MiniMissileFire SGRLAUNC
Strife/GrenadeFire SGGHOOT
Strife/GrenadeExplode SGEXPLOD

$limit Templar/MaulerSG 0
$limit Strife/MiniMissileFlight 0
$limit Strife/MiniMissileExplode 0
$limit Strife/MiniMissileFire 0
$limit Strife/GrenadeFire 225 2400
$limit Strife/GrenadeExplode 350 2400

$rolloff Templar/MaulerSG 250 2400
$rolloff Strife/MiniMissileFlight 250 2400
$rolloff Strife/MiniMissileExplode 300 2400
$rolloff Strife/MiniMissileFire 250 2400
$rolloff Strife/GrenadeFire 225 2400
$rolloff Strife/GrenadeExplode 350 2400

$playerAlias	Choke	male	*death		Choke/Death
$playersounddup	Choke	male	*xdeath		*death
$playersounddup	Choke	male	*gibbed		*death
$playerAlias	Choke	male	*pain100 	Choke/Pain
$playersounddup	Choke	male	*pain75 	*pain100
$playersounddup	Choke	male	*pain50 	*pain100
$playersounddup	Choke	male	*pain25 	*pain100
$playersound	Choke	male	*grunt		QUIET
$playersound	Choke	male	*land		dschoact
$playersound	Choke	male	*fist		QUIET
$playersound	Choke	male	*usefail	QUIET
$playerAlias	Choke	male	*taunt		Choke/Taunt

$playerAlias	"Solarfall Choke"	male	*death		Choke/Death
$playersounddup	"Solarfall Choke"	male	*xdeath		*death
$playersounddup	"Solarfall Choke"	male	*gibbed		*death
$playerAlias	"Solarfall Choke"	male	*pain100 	Choke/Pain
$playersounddup	"Solarfall Choke"	male	*pain75 	*pain100
$playersounddup	"Solarfall Choke"	male	*pain50 	*pain100
$playersounddup	"Solarfall Choke"	male	*pain25 	*pain100
$playersound	"Solarfall Choke"	male	*grunt		QUIET
$playersound	"Solarfall Choke"	male	*land		dschoact
$playersound	"Solarfall Choke"	male	*fist		QUIET
$playersound	"Solarfall Choke"	male	*usefail	QUIET
$playerAlias	"Solarfall Choke"	male	*taunt		Choke/Taunt

$playersound	"Solarfall Choke"	other	*death		dsnone
$playersound	"Solarfall Choke"	other	*xdeath		dsnone
$playersound	"Solarfall Choke"	other	*gibbed		dsnone
$playersound	"Solarfall Choke"	other	*pain100	dschopai
$playersound	"Solarfall Choke"	other	*pain75		dschopai
$playersound	"Solarfall Choke"	other	*pain50		dschopai
$playersound	"Solarfall Choke"	other	*pain25		dschopai
$playersound	"Solarfall Choke"	other	*grunt		dschoact
$playersound	"Solarfall Choke"	other	*land		dschoact
$playersound	"Solarfall Choke"	other	*jump		dsnone
$playersound	"Solarfall Choke"	other	*fist		dsnone
$playersound	"Solarfall Choke"	other	*usefail	dsnone
$playersound	"Solarfall Choke"	other	*taunt		dschotau

$playerAlias	Choke	female	*death		Choke/Death
$playersounddup	Choke	female	*xdeath		*death
$playersounddup	Choke	female	*gibbed		*death
$playerAlias	Choke	female	*pain100 	Choke/Pain
$playersounddup	Choke	female	*pain75 	*pain100
$playersounddup	Choke	female	*pain50 	*pain100
$playersounddup	Choke	female	*pain25 	*pain100
$playersound	Choke	female	*grunt		QUIET
$playersound	Choke	female	*land		dschoact
$playersound	Choke	female	*fist		QUIET
$playersound	Choke	female	*usefail	QUIET
$playerAlias	Choke	female	*taunt		Choke/Taunt

$playerAlias	"Solarfall Choke"	female	*death		Choke/Death
$playersounddup	"Solarfall Choke"	female	*xdeath		*death
$playersounddup	"Solarfall Choke"	female	*gibbed		*death
$playerAlias	"Solarfall Choke"	female	*pain100 	Choke/Pain
$playersounddup	"Solarfall Choke"	female	*pain75 	*pain100
$playersounddup	"Solarfall Choke"	female	*pain50 	*pain100
$playersounddup	"Solarfall Choke"	female	*pain25 	*pain100
$playersound	"Solarfall Choke"	female	*grunt		QUIET
$playersound	"Solarfall Choke"	female	*land		dschoact
$playersound	"Solarfall Choke"	female	*fist		QUIET
$playersound	"Solarfall Choke"	female	*usefail	QUIET
$playerAlias	"Solarfall Choke"	female	*taunt		Choke/Taunt

$random Choke/Death { Choke/Death1 Choke/Death2 Choke/Death3 }
Choke/Death1 CHOKDTH1
Choke/Death2 CHOKDTH2
Choke/Death3 CHOKDTH3

$random Choke/Pain { Choke/Pain1 Choke/Pain2 Choke/Pain3 }
Choke/Pain1 CHOKPAN1
Choke/Pain2 CHOKPAN2
Choke/Pain3 CHOKPAN3

$random Choke/Taunt { Choke/Taunt1 Choke/Taunt2 Choke/Taunt3 Choke/Taunt4 Choke/Taunt5 Choke/Taunt6 Choke/Taunt7 Choke/Taunt8 }
Choke/Taunt1 CHOKTNT1
Choke/Taunt2 CHOKTNT2
Choke/Taunt3 CHOKTNT3
Choke/Taunt4 CHOKTNT4
Choke/Taunt5 CHOKTNT5
Choke/Taunt6 CHOKTNT6
Choke/Taunt7 CHOKTNT7
Choke/Taunt8 CHOKTNT8


QUIET QUIET
SpookyClowny								LUNA008

GuardianSummonedReady GUARDSUM

newteleportfog	DSMULFOG

XWNDFR XWNDFR
FSTFHIT2 FSTFHIT2

reaper/missile		GUmiss1
reaper/walk		GUwalk1
reaper/explode		GUexp1
reaper/gun		GUgun1
reaper/sight		GUsight1
reaper/death		GUdeth1
$random EngiGuardian/active { reaper/active1 reaper/active2 }
reaper/active1		GUpain1
reaper/active2		GUpain2


weapons/polyshoot               dsmorfsh
weapons/polyUnshoot             dsmorfgr

weapons/shell1			dsshell1
weapons/shell2			dsshell2
weapons/shell3			dsshell3
$random weapons/shell		{weapons/shell1 weapons/shell2 weapons/shell3}

TEMPWLK TEMPWLK

EYCHIE EYCHIE

MGECH1 MGECH1
MGECH2 MGECH2
MGECH3 MGECH3

EMTC1 EMTC1
EMTC2 EMTC2

MRINC1 MRINC1
MRINC2 MRINC2
MRINC3 MRINC3

JITSC1 JITSC1
JITSC2 JITSC2
JITSC3 JITSC3

DODGE1 DODGE1
DODGE2 DODGE2
DODGE3 DODGE3

BLAZC1 BLAZC1

CREEPC1 CREEPC1
CREEPC2 CREEPC2
CREEPC3	CREEPC3
CREEPC4 CREEPC4
CREEPC5 CREEPC5
CREEPC6 CREEPC6

CALBC1 CALBC1
CALBC2 CALBC2
CALBC3 CALBC3

DUKEC1 DUKEC1
DUKEC2 DUKEC2
DUKEC3 DUKEC3

HUNTC1 HUNTC1
HUNTC2 HUNTC2
HUNTC3 HUNTC3

UNCHIE1 UNCHIE1


TMPLRF TMPLRF
TMPLRW TMPLRW
PLSMFM PLSMFM
MRINPS MRINPS
MRINSG MRINSG
MRINSR MRINSR
MRINMG MRINMG


$random GEngineer/taunt { GEngineer/taunt1 GEngineer/taunt2 GEngineer/taunt3 GEngineer/taunt4 GEngineer/taunt5 GEngineer/taunt6 GEngineer/taunt7 GEngineer/taunt8 GEngineer/taunt9 GEngineer/taunt10 GEngineer/taunt11 GEngineer/taunt12 GEngineer/taunt13 GEngineer/taunt14 GEngineer/taunt15 }
GEngineer/taunt1 FNGTNT1
GEngineer/taunt2 FNGTNT2
GEngineer/taunt3 FNGTNT3
GEngineer/taunt4 FNGTNT4
GEngineer/taunt5 FNGTNT5
GEngineer/taunt6 FNGTNT6
GEngineer/taunt7 FNGTNT7
GEngineer/taunt8 FNGTNT8
GEngineer/taunt9 FNGTNT9
GEngineer/taunt10 FNGTNT10
GEngineer/taunt11 FNGTNT11
GEngineer/taunt12 FNGTNT12
GEngineer/taunt13 FNGTNT13
GEngineer/taunt14 FNGTNT14
GEngineer/taunt15 FNGTNT15

$random GEngineer/pain { GEngineer/pain1 GEngineer/pain2 GEngineer/pain3 GEngineer/pain4 }
GEngineer/pain1 FNGPAN1
GEngineer/pain2 FNGPAN2
GEngineer/pain3 FNGPAN3
GEngineer/pain4 FNGPAN4

$random GEngineer/death { GEngineer/death1 GEngineer/death2 }
GEngineer/death1 FNGDTH1
GEngineer/death2 FNGDTH2

$random MEngineer/taunt { MEngineer/taunt1 MEngineer/taunt2 MEngineer/taunt3 MEngineer/taunt4 MEngineer/taunt5 MEngineer/taunt6 MEngineer/taunt7 MEngineer/taunt8 MEngineer/taunt9 MEngineer/taunt10 MEngineer/taunt11 }
MEngineer/taunt1 ENGTNT1
MEngineer/taunt2 ENGTNT2
MEngineer/taunt3 ENGTNT3
MEngineer/taunt4 ENGTNT4
MEngineer/taunt5 ENGTNT5
MEngineer/taunt6 ENGTNT6
MEngineer/taunt7 ENGTNT7
MEngineer/taunt8 ENGTNT8
MEngineer/taunt9 ENGTNT9
MEngineer/taunt10 ENGTNT10
MEngineer/taunt11 ENGTNT11

$random MEngineer/pain { MEngineer/pain1 MEngineer/pain2 MEngineer/pain3 MEngineer/pain4 }
MEngineer/pain1 ENGPAN1
MEngineer/pain2 ENGPAN2
MEngineer/pain3 ENGPAN3
MEngineer/pain4 ENGPAN4

$random MEngineer/death { MEngineer/death1 }
MEngineer/death1 ENGDTH1

$random EngineerStep	{ EngineerStep1 EngineerStep2 EngineerStep3 EngineerStep4 }
						
EngineerStep1			"Sounds/Footsteps/EngineerStep1.ogg"
EngineerStep2			"Sounds/Footsteps/EngineerStep2.ogg"
EngineerStep3			"Sounds/Footsteps/EngineerStep3.ogg"
EngineerStep4			"Sounds/Footsteps/EngineerStep4.ogg"


$PlayerAlias			Engineer	Female	*Death			GEngineer/death
$PlayerAlias            Engineer	Female	*XDeath		GEngineer/death
$PlayerAlias			Engineer	Female	*Pain100	GEngineer/pain
$PlayerSoundDup	        Engineer	Female	*Pain75		*Pain100
$PlayerSoundDup	        Engineer	Female	*Pain50		*Pain100
$PlayerSoundDup	        Engineer	Female	*Pain25		*Pain100
$PlayerSound			Engineer	Female	*Grunt			QUIET
$PlayerSound			Engineer	Female	*Land			HUNTLAND
$PlayerSound	        Engineer	Female	*UseFail		QUIET
$PlayerAlias			Engineer	Female	*Taunt			GEngineer/taunt

$PlayerAlias			Engineer	Male	*Death			MEngineer/death
$PlayerAlias			Engineer	Male	*XDeath		MEngineer/death
$PlayerAlias			Engineer	Male	*Pain100	MEngineer/pain
$PlayerSoundDup	        Engineer	Male	*Pain75		*Pain100
$PlayerSoundDup	        Engineer	Male	*Pain50		*Pain100
$PlayerSoundDup	        Engineer	Male	*Pain25		*Pain100
$PlayerSound			Engineer	Male	*Grunt			QUIET
$PlayerSound			Engineer	Male	*Land			HUNTLAND
$PlayerSound			Engineer	Male	*UseFail		QUIET
$PlayerAlias			Engineer	Male	*Taunt			MEngineer/taunt

$playersound	Engineer	other	*death		engideat
$playersound	Engineer	other	*xdeath		engideat
$playersound	Engineer	other	*gibbed		engideat
$playersound	Engineer	other	*pain100	engipain
$playersound	Engineer	other	*pain75		engipain
$playersound	Engineer	other	*pain50		engipain
$playersound	Engineer	other	*pain25		engipain
$playersound	Engineer	other	*grunt		engiland
$playersound	Engineer	other	*land		engiland
$playersound	Engineer	other	*jump		dsnone
$playersound	Engineer	other	*fist		dsnone
$playersound	Engineer	other	*usefail	dsnone
$playersound	Engineer	other	*taunt		engitaun

$random NewMarine/DashSound { NewMarine/DashSound1 NewMarine/DashSound2 NewMarine/DashSound3 NewMarine/DashSound4 }
NewMarine/DashSound1 SLAYJUM1
NewMarine/DashSound2 SLAYJUM2
NewMarine/DashSound3 SLAYJUM3
NewMarine/DashSound4 SLAYJUM4

$random NewMarine/Shotgun { D4SG1 D4SG2 D4SG3 }
D4SG1 MRNSG1
D4SG2 MRNSG2
D4SG3 MRNSG3

D4PIFIR D4PIFIR

$Random FCyborg/Taunt { FCyborg/Taunt1 FCyborg/Taunt2 FCyborg/Taunt3 FCyborg/Taunt4 FCyborg/Taunt5 FCyborg/Taunt6 FCyborg/Taunt7 FCyborg/Taunt8 FCyborg/Taunt9 FCyborg/Taunt10 FCyborg/Taunt11 FCyborg/Taunt12 FCyborg/Taunt13 FCyborg/Taunt14 FCyborg/Taunt15 FCyborg/Taunt16 }
FCyborg/Taunt1 CYTNT1
FCyborg/Taunt2 CYTNT2
FCyborg/Taunt3 CYTNT3
FCyborg/Taunt4 CYTNT4
FCyborg/Taunt5 CYTNT5
FCyborg/Taunt6 CYTNT6
FCyborg/Taunt7 CYTNT7
FCyborg/Taunt8 CYTNT8
FCyborg/Taunt9 CYTNT9
FCyborg/Taunt10 CYTNT10
FCyborg/Taunt11 CYTNT11
FCyborg/Taunt12 CYTNT12
FCyborg/Taunt13 CYTNT13
FCyborg/Taunt14 CYTNT14
FCyborg/Taunt15 CYTNT15
FCyborg/Taunt16 CYTNT16

$Random XCyborg/Taunt { XCyborg/Taunt1 XCyborg/Taunt2 XCyborg/Taunt3 XCyborg/Taunt4 XCyborg/Taunt5 XCyborg/Taunt6 XCyborg/Taunt7 XCyborg/Taunt8 XCyborg/Taunt9 XCyborg/Taunt10 XCyborg/Taunt11 XCyborg/Taunt12 XCyborg/Taunt13 XCyborg/Taunt14 XCyborg/Taunt15 XCyborg/Taunt16 XCyborg/Taunt17 XCyborg/Taunt18 XCyborg/Taunt19 XCyborg/Taunt20 XCyborg/Taunt21 XCyborg/Taunt22 XCyborg/Taunt23 XCyborg/Taunt24 XCyborg/Taunt25 XCyborg/Taunt26 XCyborg/Taunt27 XCyborg/Taunt28 XCyborg/Taunt29 XCyborg/Taunt30 XCyborg/Taunt31 XCyborg/Taunt32 XCyborg/Taunt33 XCyborg/Taunt34 XCyborg/Taunt35 XCyborg/Taunt36 XCyborg/Taunt37 XCyborg/Taunt38 XCyborg/Taunt39 XCyborg/Taunt40 XCyborg/Taunt41 XCyborg/Taunt42 XCyborg/Taunt43 XCyborg/Taunt44 XCyborg/Taunt45 XCyborg/Taunt46 XCyborg/Taunt47 XCyborg/Taunt48 XCyborg/Taunt49 XCyborg/Taunt50 }
XCyborg/Taunt1 XCYTN1
XCyborg/Taunt2 XCYTN2
XCyborg/Taunt3 XCYTN3
XCyborg/Taunt4 XCYTN4
XCyborg/Taunt5 XCYTN5
XCyborg/Taunt6 XCYTN6
XCyborg/Taunt7 XCYTN7
XCyborg/Taunt8 XCYTN8
XCyborg/Taunt9 XCYTN9
XCyborg/Taunt10 XCYTN10
XCyborg/Taunt11 XCYTN11
XCyborg/Taunt12 XCYTN12
XCyborg/Taunt13 XCYTN13
XCyborg/Taunt14 XCYTN14
XCyborg/Taunt15 XCYTN15
XCyborg/Taunt16 XCYTN16
XCyborg/Taunt17 XCYTN17
XCyborg/Taunt18 XCYTN18
XCyborg/Taunt19 XCYTN19
XCyborg/Taunt20 XCYTN20
XCyborg/Taunt21 XCYTN21
XCyborg/Taunt22 XCYTN22
XCyborg/Taunt23 XCYTN23
XCyborg/Taunt24 XCYTN24
XCyborg/Taunt25 XCYTN25
XCyborg/Taunt26 XCYTN26
XCyborg/Taunt27 XCYTN27
XCyborg/Taunt28 XCYTN28
XCyborg/Taunt29 XCYTN29
XCyborg/Taunt30 XCYTN30
XCyborg/Taunt31 XCYTN31
XCyborg/Taunt32 XCYTN32
XCyborg/Taunt33 XCYTN33
XCyborg/Taunt34 XCYTN34
XCyborg/Taunt35 XCYTN35
XCyborg/Taunt36 XCYTN36
XCyborg/Taunt37 XCYTN37
XCyborg/Taunt38 XCYTN38
XCyborg/Taunt39 XCYTN39
XCyborg/Taunt40 XCYTN40
XCyborg/Taunt41 XCYTN41
XCyborg/Taunt42 XCYTN42
XCyborg/Taunt43 XCYTN43
XCyborg/Taunt44 XCYTN44
XCyborg/Taunt45 XCYTN45
XCyborg/Taunt46 XCYTN46
XCyborg/Taunt47 XCYTN47
XCyborg/Taunt48 XCYTN48
XCyborg/Taunt49 XCYTN49
XCyborg/Taunt50 XCYTN50

XCyborg/MyVictory XCYTN22
XCyborg/InPeace XCYTN16
XCyborg/Programming XCYTN49

$Random XCyborg/Death { XCyborg/Death1 XCyborg/Death2 XCyborg/Death3 XCyborg/Death4 }
XCyborg/Death1 XCYDTH1
XCyborg/Death2 XCYDTH2
XCyborg/Death3 XCYDTH3
XCyborg/Death4 XCYDTH4

$Random XCyborg/Pain { XCyborg/Pain1 XCyborg/Pain2 XCyborg/Pain3 XCyborg/Pain4 }
XCyborg/Pain1	XCYPAIN1
XCyborg/Pain2	XCYPAIN2
XCyborg/Pain3	XCYPAIN3
XCyborg/Pain4	XCYPAIN4

XCyborg/Land XCYOOF
XCyborg/Noway XCYNW

XCyborg/ExtraDeathSplode XCYDX

weapons/cyborgplasmapewsound CYPEW1

$playersound	cyborg	female	*death		dsfcdeth
$playersound	cyborg	female	*xdeath		dsfcdeth
$playersound	cyborg	female	*gibbed		dsfcdeth
$playersound	cyborg	female	*pain100	dsfcpain
$playersound	cyborg	female	*pain75		dsfcpain
$playersound	cyborg	female	*pain50		dsfcpain
$playersound	cyborg	female	*pain25		dsfcpain
$playersound	cyborg	female	*grunt		dsfcland
$playersound	cyborg	female	*land		dsfcland
$playersound	cyborg	female	*jump		dsfcjump
$playersound	cyborg	female	*fist		dsnone
$playersound	cyborg	female	*usefail	dsfcnowa
$playerAlias	cyborg	female	*taunt		FCyborg/Taunt

$playeralias	cyborg	male	*death		XCyborg/Death
$playeralias	cyborg	male	*xdeath		XCyborg/Death
$playeralias	cyborg	male	*gibbed		XCyborg/Death
$playeralias	cyborg	male	*pain100	XCyborg/Pain
$playeralias	cyborg	male	*pain75		XCyborg/Pain
$playeralias	cyborg	male	*pain50		XCyborg/Pain
$playeralias	cyborg	male	*pain25		XCyborg/Pain
$playeralias	cyborg	male	*grunt		OCyborg/Land
$playeralias	cyborg	male	*land		OCyborg/Land
$playersound	cyborg	male	*jump		QUIET
$playersound	cyborg	male	*fist		dsnone
$playerAlias	cyborg	male	*usefail	XCyborg/Noway
$playerAlias	cyborg	male	*taunt		XCyborg/Taunt

$playeralias	cyborg	other	*death		OCyborg/Death
$playeralias	cyborg	other	*xdeath		OCyborg/Death
$playeralias	cyborg	other	*gibbed		OCyborg/Death
$playeralias	cyborg	other	*pain100	OCyborg/Pain
$playeralias	cyborg	other	*pain75		OCyborg/Pain
$playeralias	cyborg	other	*pain50		OCyborg/Pain
$playeralias	cyborg	other	*pain25		OCyborg/Pain
$playeralias	cyborg	other	*grunt		OCyborg/Land
$playeralias	cyborg	other	*land		OCyborg/Land
$playeralias	cyborg	other	*jump		QUIET
$playersound	cyborg	other	*fist		dsnone
$playerAlias	cyborg	other	*usefail	XCyborg/Noway
$playerAlias	cyborg	other	*taunt		OCyborg/Taunt

$random OCyborg/Taunt { ocybtaunt1 ocybtaunt2 ocybtaunt3 ocybtaunt4 ocybtaunt5 ocybtaunt6 ocybtaunt7 ocybtaunt8 ocybtaunt9 ocybtaunt10 ocybtaunt11 ocybtaunt12 ocybtaunt13 ocybtaunt14 ocybtaunt15 ocybtaunt16 ocybtaunt17 ocybtaunt18 ocybtaunt19 ocybtaunt20 ocybtaunt21 ocybtaunt22 ocybtaunt23 ocybtaunt24 ocybtaunt25 ocybtaunt26 ocybtaunt27 ocybtaunt28 ocybtaunt29 ocybtaunt30 ocybtaunt31 ocybtaunt32 ocybtaunt33 ocybtaunt34 }
ocybtaunt1 XANTNT1
ocybtaunt2 XANTNT2
ocybtaunt3 XANTNT3
ocybtaunt4 XANTNT4
ocybtaunt5 XANTNT5
ocybtaunt6 XANTNT6
ocybtaunt7 XANTNT7
ocybtaunt8 XANTNT8
ocybtaunt9 XANTNT9
ocybtaunt10 XANTNT10
ocybtaunt11 XANTNT11
ocybtaunt12 XANTNT12
ocybtaunt13 XANTNT13
ocybtaunt14 XANTNT14
ocybtaunt15 XANTNT15
ocybtaunt16 XANTNT16
ocybtaunt17 XANTNT17
ocybtaunt18 XANTNT18
ocybtaunt19 XANTNT19
ocybtaunt20 XANTNT20
ocybtaunt21 XANTNT21
ocybtaunt22 XANTNT22
ocybtaunt23 XANTNT23
ocybtaunt24 XANTNT24
ocybtaunt25 XANTNT25
ocybtaunt26 XANTNT26
ocybtaunt27 XANTNT27
ocybtaunt28 XANTNT28
ocybtaunt29 XANTNT29
ocybtaunt30 XANTNT30
ocybtaunt31 XANTNT31
ocybtaunt32 XANTNT32
ocybtaunt33 XANTNT33
ocybtaunt34 XANTNT34

$random OCyborg/Pain { ocybpain1 ocybpain2 ocybpain3 ocybpain4 }
ocybpain1 XANPAIN1
ocybpain2 XANPAIN2
ocybpain3 XANPAIN3
ocybpain4 XANPAIN4

$random OCyborg/Death { ocybdeath1 ocybdeath2 ocybdeath3 ocybdeath4 }
ocybdeath1 XANDETH1
ocybdeath2 XANDETH2
ocybdeath3 XANDETH3
ocybdeath4 XANDETH4

OCyborg/Land XANLAND
XanStep XANWALK

$volume XanStep 0.6

$random FMarine/Pain { FMarine/Pain1 FMarine/Pain2 FMarine/Pain3 FMarine/Pain4 FMarine/Pain5 FMarine/Pain6 }
FMarine/Pain1 FMRP1
FMarine/Pain2 FMRP2
FMarine/Pain3 FMRP3
FMarine/Pain4 FMRP4
FMarine/Pain5 FMRP5
FMarine/Pain6 FMRP6
FMRD1 FMRD1

$playersound	marine	female	*death		FMRD1
$playersounddup	marine	female	*xdeath		*death
$playersounddup	marine	female	*gibbed		*death
$playeralias	marine	female	*pain100 	FMarine/Pain
$playersounddup	marine	female	*pain75 	*pain100
$playersounddup	marine	female	*pain50 	*pain100
$playersounddup	marine	female	*pain25 	*pain100
$playersound	marine	female	*grunt		QUIET
$playerAlias	marine	female	*land		SlayerLand
$playersound	marine	female	*fist		QUIET
$playersound	marine	female	*usefail	QUIET
$playerAlias	marine	female	*taunt		QUIET

$playerAlias	marine	other	*death		MMarine/Death
$playersounddup	marine	other	*xdeath		*death
$playersounddup	marine	other	*gibbed		*death
$playerAlias	marine	other	*pain100 	MMarine/Pain
$playersounddup	marine	other	*pain75 	*pain100
$playersounddup	marine	other	*pain50 	*pain100
$playersounddup	marine	other	*pain25 	*pain100
$playersound	marine	other	*grunt		QUIET
$playerAlias	marine	other	*land		SlayerLand
$playersound	marine	other	*fist		QUIET
$playersound	marine	other	*usefail	QUIET
$playerAlias	marine	other	*taunt		MMarine/Taunt

$playerAlias	marine	male	*death		DMarine/Death
$playersounddup	marine	male	*xdeath		*death
$playersounddup	marine	male	*gibbed		*death
$playerAlias	marine	male	*pain100 	DMarine/Pain
$playersounddup	marine	male	*pain75 	*pain100
$playersounddup	marine	male	*pain50 	*pain100
$playersounddup	marine	male	*pain25 	*pain100
$playersound	marine	male	*grunt		QUIET
$playerAlias	marine	male	*land		SlayerLand
$playersound	marine	male	*fist		QUIET
$playersound	marine	male	*usefail	QUIET
$playerAlias	marine	male	*taunt		QUIET

$random SlayerLand { SlayerLand1 SlayerLand2 }
SlayerLand1		"Sounds/Footsteps/SlayerLand1.ogg"
SlayerLand2		"Sounds/Footsteps/SlayerLand2.ogg"

$random DMarine/Pain { DMarine/Pain1 DMarine/Pain2 DMarine/Pain3 DMarine/Pain4 DMarine/Pain5 DMarine/Pain6 DMarine/Pain7 DMarine/Pain8 DMarine/Pain9 DMarine/Pain10 }
DMarine/Pain1 DMARPN1
DMarine/Pain2 DMARPN2
DMarine/Pain3 DMARPN3
DMarine/Pain4 DMARPN4
DMarine/Pain5 DMARPN5
DMarine/Pain6 DMARPN6
DMarine/Pain7 DMARPN7
DMarine/Pain8 DMARPN8
DMarine/Pain9 DMARPN9
DMarine/Pain10 DMARPN10

DMarine/Death DMARDT1

$random MMarine/taunt { MMarine/taunt1 MMarine/taunt2 MMarine/taunt3 MMarine/taunt4 MMarine/taunt5 MMarine/taunt6 MMarine/taunt7 MMarine/taunt8 }
MMarine/taunt1 MMRT1
MMarine/taunt2 MMRT2
MMarine/taunt3 MMRT3
MMarine/taunt4 MMRT4
MMarine/taunt5 MMRT5
MMarine/taunt6 MMRT6
MMarine/taunt7 MMRT7
MMarine/taunt8 MMRT8

$random MMarine/Pain { MMarine/Pain1 MMarine/Pain2 MMarine/Pain3 }
MMarine/Pain1 MMRP1
MMarine/Pain2 MMRP2
MMarine/Pain3 MMRP3

$random MMarine/death { MMarine/death1 MMarine/death2 }
MMarine/death1 MMRD1
MMarine/death2 MMRD2

$random SlayerStep	{ SlayerStep1 SlayerStep2 SlayerStep3 SlayerStep4 SlayerStep5 SlayerStep6 }
						
SlayerStep1			"Sounds/Footsteps/SlayerStep1.ogg"
SlayerStep2			"Sounds/Footsteps/SlayerStep2.ogg"
SlayerStep3			"Sounds/Footsteps/SlayerStep3.ogg"
SlayerStep4			"Sounds/Footsteps/SlayerStep4.ogg"
SlayerStep5			"Sounds/Footsteps/SlayerStep5.ogg"
SlayerStep6			"Sounds/Footsteps/SlayerStep6.ogg"

BloodScepter/PowerFire	BDSPFIR2
BloodScepter/PowerHit	BDSPHIT

GlobalLand															HUNTLAND
ChokePain																DSCHOPAI

SantaPain																SANTPAIN
SantaDie																	SANTDIE
SantaLand																SANTGRUN
SantaJump																SANTJUMP
SantaFail																	SANTOPEN
SantaHo																	SANTTAUN
SantaSnowBall														SNOWBALL
HollyThrow															HOLLYTRW
HollyLand																HOLLYLAN
HollySpike																HOLLYOUT
HollyHit																	HOLLYHIT
StarTwinkle1															TWINK1
StarTwinkle2															TWINK2
StarTwinkle3															TWINK3
StarLaunch															TWINK4
StarHit																		STARDIE
$Random StarTwinkle { StarTwinkle1 StarTwinkle2 StarTwinkle3 }

$random SantaStep	{ SantaStep1 SantaStep2 SantaStep3 SantaStep4 }
						
SantaStep1			"Sounds/Footsteps/SantaStep1.ogg"
SantaStep2			"Sounds/Footsteps/SantaStep2.ogg"
SantaStep3			"Sounds/Footsteps/SantaStep3.ogg"
SantaStep4			"Sounds/Footsteps/SantaStep4.ogg"

$PlayerSound			Santa	Male	*Death			SantaDie
$PlayerSoundDup	Santa	Male	*XDeath		*Death
$PlayerSound			Santa	Male	*Pain100	SantaPain
$PlayerSoundDup	Santa	Male	*Pain75		*Pain100
$PlayerSoundDup	Santa	Male	*Pain50		*Pain100
$PlayerSoundDup	Santa	Male	*Pain25		*Pain100
$PlayerSound			Santa	Male	*Grunt			SantaLand
$PlayerSound			Santa	Male	*Land			GlobalLand
$PlayerSound			Santa	Male	*Jump			SantaJump
$PlayerSound			Santa	Male	*UseFail		SantaFail
$PlayerSound			Santa	Male	*Taunt			SantaHo

$PlayerAlias				Santa	Male	*Death			SantaDie
$PlayerAlias				Santa	Male	*XDeath		*Death
$PlayerAlias				Santa	Male	*Pain100	SantaPain
$PlayerAlias				Santa	Male	*Pain75		*Pain100
$PlayerAlias				Santa	Male	*Pain50		*Pain100
$PlayerAlias				Santa	Male	*Pain25		*Pain100
$PlayerAlias				Santa	Male	*Grunt			SantaLand
$PlayerAlias				Santa	Male	*Land			GlobalLand
$PlayerAlias				Santa	Male	*Jump			SantaJump
$PlayerAlias				Santa	Male	*UseFail		SantaFail
$PlayerAlias				Santa	Male	*Taunt			SantaHo

$Limit SantaHo 1

$random MageShardsImpact		{ MageShardsFire1 MageShardsFire2 MageShardsFire3 MageShardsFire4 }
MageShardsFire1 ICEDAGG
MageShardsFire2 ICEDAGG2
MageShardsFire3 ICEDAGG3
MageShardsFire4 ICEDAGG4
MageShardsFire	ICEFRIM
MageLightningMiniBallHit 												LTBLHIT
MageBigBallFire															BIBFIRE
MageBallBounce															BIBBOUNC
MageBallXplode															BIBXPL
MageShotF																	MAGSHOTF
MageShotX																MAGSHOTX
MageSeed																	MAGESEED
MageMissileF															MAGMISLF
MageMissileX															MAGMISLX
MageIceRaise															ICERAISE
MageElectricalStorm											ELCSTORM
MageBlizzard															MAGEBLIZ
MageWind																	MAGEWIND

FC/incantation1 FCINCAN1
MC/incantation1	MCINCAN1

FC/conjuration1 FCCONJ1
MC/conjuration1 MCCONJ1

FC/evocation1 FCEVOC1
MC/evocation1 MCEVOC1

FM/incantation1 FINCAN1
MM/incantation1 MINCAN1

FM/conjuration1 FCONJ1
MM/conjuration1 MCONJ1

FM/evocation1 FEVOC1
MM/evocation1 MEVOC1

FM/evocation2 FEVOC2
MM/evocation2 MEVOC2

$random FMage/pain { FMage/pain1 FMage/pain2 }

FMage/pain1 FMGPAIN1
FMage/pain2 FMGPAIN2

$random FMage/death { FMage/death1 FMage/death2 FMage/death3 FMage/death4 }

FMage/death1 FMGDETH1
FMage/death2 FMGDETH2
FMage/death3 FMGDETH3
FMage/death4 FMGDETH4

$random FMage/taunt { FMage/taunt1 FMage/taunt2 FMage/taunt3 FMage/taunt4 FMage/taunt5 FMage/taunt6 }

FMage/taunt1 FMGTANT1
FMage/taunt2 FMGTANT2
FMage/taunt3 FMGTANT3
FMage/taunt4 FMGTANT4
FMage/taunt5 FMGTANT5
FMage/taunt6 FMGTANT6

$random MMage/pain { MMage/pain1 MMage/pain2 MMage/pain3 }

MMage/pain1 MMGPAIN1
MMage/pain2 MMGPAIN2
MMage/pain3 MMGPAIN3

$random MMage/death { MMage/death1 MMage/death2 }

MMage/death1 MMGDETH1
MMage/death2 MMGDETH2

$random MMage/taunt { MMage/taunt1 MMage/taunt2 MMage/taunt3 MMage/taunt4 MMage/taunt5 MMage/taunt6 MMage/taunt7 MMage/taunt8 MMage/taunt9 MMage/taunt10 MMage/taunt12 MMage/taunt13 MMage/taunt14 MMage/taunt15 MMage/taunt16 MMage/taunt17 MMage/taunt18 }

MMage/taunt1 MMGTNT1
MMage/taunt2 MMGTNT2
MMage/taunt3 MMGTNT3
MMage/taunt4 MMGTNT4
MMage/taunt5 MMGTNT5
MMage/taunt6 MMGTNT6
MMage/taunt7 MMGTNT7
MMage/taunt8 MMGTNT8
MMage/taunt9 MMGTNT9
MMage/taunt10 MMGTNT10
MMage/taunt11 MMGTNT11
MMage/taunt12 MMGTNT12
MMage/taunt13 MMGTNT13
MMage/taunt14 MMGTNT14
MMage/taunt15 MMGTNT15
MMage/taunt16 MMGTNT16
MMage/taunt17 MMGTNT17
MMage/taunt18 MMGTNT18

$PlayerAlias			Mage	Male	*Death			MMage/death
$PlayerAlias			Mage	Male	*XDeath		MMage/death
$PlayerAlias			Mage	Male	*Pain100	MMage/pain
$PlayerSoundDup	        Mage	Male	*Pain75		*Pain100
$PlayerSoundDup	        Mage	Male	*Pain50		*Pain100
$PlayerSoundDup	        Mage	Male	*Pain25		*Pain100
$PlayerSound			Mage	Male	*Grunt			QUIET
$PlayerSound			Mage	Male	*Land			HUNTLAND
$PlayerSound			Mage	Male	*UseFail		QUIET
$PlayerAlias			Mage	Male	*Taunt			MMage/taunt

$PlayerAlias			Mage	Female	*Death			FMage/death
$PlayerAlias            Mage	Female	*XDeath		FMage/death
$PlayerAlias			Mage	Female	*Pain100	FMage/pain
$PlayerSoundDup	        Mage	Female	*Pain75		*Pain100
$PlayerSoundDup	        Mage	Female	*Pain50		*Pain100
$PlayerSoundDup	        Mage	Female	*Pain25		*Pain100
$PlayerSound			Mage	Female	*Grunt			QUIET
$PlayerSound			Mage	Female	*Land			HUNTLAND
$PlayerSoundDup	        Mage	Female	*UseFail		*Grunt
$PlayerAlias			Mage	Female	*Taunt			FMage/taunt

$PlayerSound			Mage	Other	*Death			HUNTDTH
$PlayerSound			Mage	Other	*XDeath		MGOTCDTH
$playersound			Mage	Other	*Pain100	HUNTPAIN
$PlayerSoundDup	        Mage	Other	*Pain75		*Pain100
$PlayerSoundDup	        Mage	Other	*Pain50		*Pain100
$PlayerSoundDup	        Mage	Other	*Pain25		*Pain100
$PlayerSound			Mage	Other	*Grunt			HUNTOOF
$PlayerSound			Mage	Other	*Land			HUNTLAND
$PlayerSoundDup	        Mage	Other	*UseFail		*Grunt
$PlayerSound			Mage	Other	*Taunt			HUNTTAUN

$random Phoenix/Active { Phoenix/Active1 Phoenix/Active2 }
Phoenix/Active1 POENA1
Phoenix/Active2 POENA2

$random Phoenix/Attack { Phoenix/Attack1 Phoenix/Attack2 QUIET QUIET QUIET }
Phoenix/Attack1 POENA1
Phoenix/Attack2 POENA2

Phoenix/Awaken POENA3
Phoenix/Death POENA4


Corvus/DragonClaw															CRPEW
CorvusAttack																CORVSHOT
CorvusHit																		CORVSHIT
CorvusBoost																	BOOSTING
WandAttack																	GLDHIT
ThrowRain																		RAINSHOT
RainFall1																		RAINX1
RainFall2																		RAINX2
FireSoulSee																	FSOULSEE
FireSoulHit																	FSOULHIT
PhoenixWandAltFlame											F1R3BALL
$random PhoenixWandAltFlameWoosh { PhoenixWandAltFlameWoosh1 PhoenixWandAltFlameWoosh2 }
PhoenixWandAltFlameWoosh1 FLMBRST1
PhoenixWandAltFlameWoosh2 FLMBRST2

$Random RainFall { RainFall1 RainFall2 }


    $random FCorvus/pain { FCorvus/pain1 FCorvus/pain2 FCorvus/pain3 }
     
    FCorvus/pain1 FCVPAIN1
    FCorvus/pain2 FCVPAIN2
    FCorvus/pain3 FCVPAIN3
     
    $random FCorvus/death { FCorvus/death1 }
     
    FCorvus/death1 FCVDETH1

    $random FCorvus/taunt { FCorvus/taunt1 FCorvus/taunt2 FCorvus/taunt3 FCorvus/taunt4 FCorvus/taunt5 FCorvus/taunt6 FCorvus/taunt7 }
     
    FCorvus/taunt1 FCVTANT1
    FCorvus/taunt2 FCVTANT2
    FCorvus/taunt3 FCVTANT3
    FCorvus/taunt4 FCVTANT4
    FCorvus/taunt5 FCVTANT5
	FCorvus/taunt6 FCVTANT6
	FCorvus/taunt7 FCVTANT7
	
	$random MCorvus/pain { MCorvus/pain1 MCorvus/pain2 MCorvus/pain3 MCorvus/pain4 }
     
    MCorvus/pain1 MCVPAIN1
    MCorvus/pain2 MCVPAIN2
    MCorvus/pain3 MCVPAIN3
    MCorvus/pain4 MCVPAIN4
     
    $random MCorvus/death { MCorvus/death1 MCorvus/death2 MCorvus/death3 MCorvus/death4 }
     
    MCorvus/death1 MCVDETH1
    MCorvus/death2 MCVDETH2
    MCorvus/death3 MCVDETH3
    MCorvus/death4 MCVDETH4
     
    $random MCorvus/taunt { MCorvus/taunt1 MCorvus/taunt2 MCorvus/taunt3 }
     
    MCorvus/taunt1 MCVTANT1
    MCorvus/taunt2 MCVTANT2
    MCorvus/taunt3 MCVTANT3
	
$random CorvusStep	{ CorvusStep1 CorvusStep2 CorvusStep3 CorvusStep4 }
						
CorvusStep1			"Sounds/Footsteps/CorvusStep1.ogg"
CorvusStep2			"Sounds/Footsteps/CorvusStep2.ogg"
CorvusStep3			"Sounds/Footsteps/CorvusStep3.ogg"
CorvusStep4			"Sounds/Footsteps/CorvusStep4.ogg"
	
$PlayerAlias			Corvus	Male	*Death      MCorvus/death
$PlayerAlias			Corvus	Male	*XDeath	    MCorvus/death
$PlayerAlias			Corvus	Male	*Pain100	MCorvus/pain
$PlayerSoundDup	        Corvus	Male	*Pain75		*Pain100
$PlayerSoundDup	        Corvus	Male	*Pain50		*Pain100
$PlayerSoundDup	        Corvus	Male	*Pain25		*Pain100
$PlayerSound			Corvus	Male	*Grunt	    QUIET
$PlayerSound			Corvus	Male	*Land	    HUNTLAND
$PlayerSoundDup	        Corvus	Male	*UseFail	*Grunt
$PlayerAlias			Corvus	Male	*Taunt		MCorvus/taunt

$PlayerAlias			Corvus	Female	*Death		FCorvus/death
$PlayerSoundDup	        Corvus	Female	*XDeath		*Death
$PlayerAlias			Corvus	Female	*Pain100	FCorvus/pain
$PlayerSoundDup	        Corvus	Female	*Pain75		*Pain100
$PlayerSoundDup	        Corvus	Female	*Pain50		*Pain100
$PlayerSoundDup	        Corvus	Female	*Pain25		*Pain100
$PlayerSound			Corvus	Female	*Grunt		QUIET
$PlayerSound			Corvus	Female	*Land		HUNTLAND
$PlayerSoundDup	        Corvus	Female	*UseFail	*Grunt
$PlayerAlias			Corvus	Female	*Taunt		FCorvus/taunt

$PlayerSound			Corvus	Other	*Death		HUNTDTH
$PlayerSound			Corvus	Other	*XDeath		MGOTCDTH
$playersound			Corvus	Other	*Pain100	HUNTPAIN
$PlayerSoundDup	        Corvus	Other	*Pain75		*Pain100
$PlayerSoundDup	        Corvus	Other	*Pain50		*Pain100
$PlayerSoundDup	        Corvus	Other	*Pain25		*Pain100
$PlayerSound			Corvus	Other	*Grunt		HUNTOOF
$PlayerSound			Corvus	Other	*Land		HUNTLAND
$PlayerSoundDup	        Corvus	Other	*UseFail	*Grunt
$PlayerSound			Corvus	Other	*Taunt		CORVTAUN

CassattPistols																	CASSPIST
CassattRifle																		CASSMGUN
CassattFlame																	STEAMFLY
CassattBall																			STEAMFIR

Taradino/DogBite TDDOGBIT
Taradino/DogBarkBlast TDDOGBLA
Taradino/DogBark TDDOGBRK
Taradino/DogLick TDDOGLIK
Taradino/DogPant TDDOGPAN
Taradino/DogCharge1 TDDOGPR1
Taradino/DogCharge2 TDDOGPR2
Taradino/DogCharge3 TDDOGPR3
Taradino/DogCharge4 TDDOGPR4
Taradino/DogCharge5 TDDOGPR5
Taradino/DogCharge6 TDDOGPR6
Taradino/DogPain TDDOGPRP

$PlayerSound			Doggo	Male	*Death		TDDOGBLA
$PlayerSound			Doggo	Male	*XDeath		TDDOGBLA
$playersound			Doggo	Male	*Pain100	TDDOGPRP
$PlayerSound	        Doggo	Male	*Pain75		TDDOGPRP
$PlayerSound            Doggo	Male	*Pain50		TDDOGPRP
$PlayerSound            Doggo	Male	*Pain25		TDDOGPRP
$PlayerSound			Doggo	Male	*Grunt		QUIET
$PlayerSound			Doggo	Male	*Land		QUIET
$PlayerSound            Doggo	Male	*UseFail	QUIET
$PlayerSound			Doggo	Male	*Taunt		TDDOGBRK

$PlayerSound			TCassatt	Male	*Death			CASSDETH
$PlayerSoundDup	TCassatt	Male	*XDeath		*Death
$PlayerSound			TCassatt	Male	*Pain100	CASSPAIN
$PlayerSoundDup	TCassatt	Male	*Pain75		*Pain100
$PlayerSoundDup	TCassatt	Male	*Pain50		*Pain100
$PlayerSoundDup	TCassatt	Male	*Pain25		*Pain100
$PlayerSound			TCassatt	Male	*Grunt			CASSLAND
$PlayerSound			TCassatt	Male	*Land			CASSSTEP
$PlayerSound			TCassatt	Male	*UseFail		CASSNWAY
$PlayerSound			TCassatt	Male	*Taunt			CASSTANT

$random TaradinoStep	{ TaradinoStep1 TaradinoStep2 TaradinoStep3 TaradinoStep4 TaradinoStep5 TaradinoStep6 TaradinoStep7 TaradinoStep8 }
						
TaradinoStep1			"Sounds/Footsteps/TaradinoStep1.ogg"
TaradinoStep2			"Sounds/Footsteps/TaradinoStep2.ogg"
TaradinoStep3			"Sounds/Footsteps/TaradinoStep3.ogg"
TaradinoStep4			"Sounds/Footsteps/TaradinoStep4.ogg"
TaradinoStep5			"Sounds/Footsteps/TaradinoStep5.ogg"
TaradinoStep6			"Sounds/Footsteps/TaradinoStep6.ogg"
TaradinoStep7			"Sounds/Footsteps/TaradinoStep7.ogg"
TaradinoStep8			"Sounds/Footsteps/TaradinoStep8.ogg"

$random Lara/Pistolfire { Lara/Pistolfire1 Lara/Pistolfire2 Lara/Pistolfire3 }
Lara/Pistolfire1 8MMFIRE1
Lara/Pistolfire2 8MMFIRE2
Lara/Pistolfire3 8MMFIRE3

LaraStep1																	LARAHAR1
LaraStep2																	LARAHAR2
LaraStep3																	LARAHAR3
LaraStep4																	LARAHAR4
$Random LaraStep { LaraStep1 LaraStep2 LaraStep3 LaraStep4 }
LaraPistols																	LARAPIST
$random LaraShotgun	 { SGFIRE1 SGFIRE2 SGFIRE3 }
SGFIRE1 SGFIRE1
SGFIRE2 SGFIRE2
SGFIRE3 SGFIRE3

LaraShotgunLoad1 SGCOCKB1
LaraShotgunLoad2 SGCOCKF1

LaraCrossBow															LARACRSS
CBOWBOMB CBOWBOMB

$random MLara/death { MLara/death1 MLara/death2 MLara/death3 }
MLara/death1 LARADTH1
MLara/death2 LARADTH2
MLara/death3 LARADTH3

$random MLara/pain { MLara/pain1 MLara/pain2 MLara/pain3 }
MLara/pain1 LARAPAN1
MLara/pain2 LARAPAN2
MLara/pain3 LARAPAN3

$random MLara/taunt { MLara/taunt1 MLara/taunt2 MLara/taunt3 MLara/taunt4 MLara/taunt5 MLara/taunt6 MLara/taunt7 MLara/taunt8 MLara/taunt9 }
MLara/taunt1 LARATNT1
MLara/taunt2 LARATNT2
MLara/taunt3 LARATNT3
MLara/taunt4 LARATNT4
MLara/taunt5 LARATNT5
MLara/taunt6 LARATNT6
MLara/taunt7 LARATNT7
MLara/taunt8 LARATNT8
MLara/taunt9 LARATNT9

$PlayerAlias			Lara	Male	*Death      MLara/death
$PlayerAlias			Lara	Male	*XDeath	    MLara/death
$PlayerAlias			Lara	Male	*Pain100	MLara/pain
$PlayerSoundDup	        Lara	Male	*Pain75		*Pain100
$PlayerSoundDup	        Lara	Male	*Pain50		*Pain100
$PlayerSoundDup	        Lara	Male	*Pain25		*Pain100
$PlayerSound			Lara	Male	*Grunt	    QUIET
$PlayerSound			Lara	Male	*Land	    HUNTLAND
$PlayerSoundDup	        Lara	Male	*UseFail	*Grunt
$PlayerAlias			Lara	Male	*Taunt		MLara/taunt

$Limit	LaraTaunt	1

ChicagoRaise							CGTWRAIS
ChicagoShoot							CGTWFIRE

$random SawedOffShoot	{ CLSAWN1 CLSAWN2 }
$random SawedOffShoot2	{ CLSAWN3 CLSAWN4 }

CLSAWN1 CLSAWN1
CLSAWN2 CLSAWN2
CLSAWN3 CLSAWN3
CLSAWN4 CLSAWN4

SawedOffLoad							SOFFLOAD
SawedOffRaise							SOFFRAIS

$random MagnumFire	{ MagnumFire1 MagnumFire2 MagnumFire3 MagnumFire4 }
MagnumFire1 CATTLE1
MagnumFire2 CATTLE2
MagnumFire3 CATTLE3
MagnumFire4 CATTLE4

MagnumDryFire							DRYFIRE
DSROUL1	DSROUL1
DSMOUT DSMOUT
DSMLOAD DSMLOAD
TNT/Throw			TNTTOSS
TNT/Fuse			TNTFUSE
TNT/Explode			NAPALMEX
TNT/Zip				ZIPCLS
Caleb/Heart			CALEBHRT

$Random MCaleb/Die { MCaleb/Die1 MCaleb/Die2 }
MCaleb/Die1 MCLDTH1
MCaleb/Die2 MCLDTH2

$Random MCaleb/Taunt { MCaleb/Taunt1 MCaleb/Taunt2 MCaleb/Taunt3 MCaleb/Taunt4 MCaleb/Taunt5 MCaleb/Taunt6 MCaleb/Taunt7 MCaleb/Taunt8 MCaleb/Taunt9 MCaleb/Taunt10 MCaleb/Taunt11 MCaleb/Taunt12 MCaleb/Taunt13 MCaleb/Taunt14 MCaleb/Taunt15 MCaleb/Taunt16 MCaleb/Taunt17 MCaleb/Taunt18 MCaleb/Taunt19 MCaleb/Taunt20 MCaleb/Taunt21 MCaleb/Taunt22 MCaleb/Taunt23 MCaleb/Taunt24 MCaleb/Taunt25 MCaleb/Taunt26 MCaleb/Taunt27 MCaleb/Taunt28 MCaleb/Taunt29 MCaleb/Taunt30 MCaleb/Taunt31 MCaleb/Taunt32 MCaleb/Taunt33 MCaleb/Taunt34 MCaleb/Taunt35 MCaleb/Taunt36 MCaleb/Taunt37 MCaleb/Taunt38 MCaleb/Taunt39 MCaleb/Taunt40 MCaleb/Taunt41 MCaleb/Taunt42 MCaleb/Taunt43 MCaleb/Taunt44 MCaleb/Taunt45 MCaleb/Taunt46 MCaleb/Taunt47 MCaleb/Taunt48 MCaleb/Taunt49 MCaleb/Taunt50 MCaleb/Taunt51 MCaleb/Taunt52 MCaleb/Taunt53 MCaleb/Taunt54 MCaleb/Taunt55 MCaleb/Taunt56 MCaleb/Taunt57 MCaleb/Taunt58 MCaleb/Taunt59 MCaleb/Taunt60 MCaleb/Taunt61 MCaleb/Taunt62 MCaleb/Taunt63 MCaleb/Taunt64 MCaleb/Taunt65 MCaleb/Taunt66 MCaleb/Taunt67 MCaleb/Taunt68 MCaleb/Taunt69 MCaleb/Taunt70 MCaleb/Taunt71 MCaleb/Taunt72 MCaleb/Taunt73 MCaleb/Taunt74 }

MCaleb/Taunt1  MCLTNT1
MCaleb/Taunt2  MCLTNT2
MCaleb/Taunt3  MCLTNT3
MCaleb/Taunt4  MCLTNT4
MCaleb/Taunt5  MCLTNT5
MCaleb/Taunt6  MCLTNT6
MCaleb/Taunt7  MCLTNT7
MCaleb/Taunt8  MCLTNT8
MCaleb/Taunt9  MCLTNT9
MCaleb/Taunt10 MCLTNT10
MCaleb/Taunt11 MCLTNT11
MCaleb/Taunt12 MCLTNT12
MCaleb/Taunt13 MCLTNT13
MCaleb/Taunt14 MCLTNT14
MCaleb/Taunt15 MCLTNT15
MCaleb/Taunt16 MCLTNT16
MCaleb/Taunt17 MCLTNT17
MCaleb/Taunt18 MCLTNT18
MCaleb/Taunt19 MCLTNT19
MCaleb/Taunt20 MCLTNT20
MCaleb/Taunt21 MCLTNT21
MCaleb/Taunt22 MCLTNT22
MCaleb/Taunt23 MCLTNT23
MCaleb/Taunt24 MCLTNT24
MCaleb/Taunt25 MCLTNT25
MCaleb/Taunt26 MCLTNT26
MCaleb/Taunt27 MCLTNT27
MCaleb/Taunt28 MCLTNT28
MCaleb/Taunt29 MCLTNT29
MCaleb/Taunt30 MCLTNT30
MCaleb/Taunt31 MCLTNT31
MCaleb/Taunt32 MCLTNT32
MCaleb/Taunt33 MCLTNT33
MCaleb/Taunt34 MCLTNT34
MCaleb/Taunt35 MCLTNT35
MCaleb/Taunt36 MCLTNT36
MCaleb/Taunt37 MCLTNT37
MCaleb/Taunt38 MCLTNT38
MCaleb/Taunt39 MCLTNT39
MCaleb/Taunt40 MCLTNT40
MCaleb/Taunt41 MCLTNT41
MCaleb/Taunt42 MCLTNT42
MCaleb/Taunt43 MCLTNT43
MCaleb/Taunt44 MCLTNT44
MCaleb/Taunt45 MCLTNT45
MCaleb/Taunt46 MCLTNT46
MCaleb/Taunt47 MCLTNT47
MCaleb/Taunt48 MCLTNT48
MCaleb/Taunt49 MCLTNT49
MCaleb/Taunt50 MCLTNT50
MCaleb/Taunt51 MCLTNT51
MCaleb/Taunt52 MCLTNT52
MCaleb/Taunt53 MCLTNT53
MCaleb/Taunt54 MCLTNT54
MCaleb/Taunt55 MCLTNT55
MCaleb/Taunt56 MCLTNT56
MCaleb/Taunt57 MCLTNT57
MCaleb/Taunt58 MCLTNT58
MCaleb/Taunt59 MCLTNT59
MCaleb/Taunt60 MCLTNT60
MCaleb/Taunt61 MCLTNT61
MCaleb/Taunt62 MCLTNT62
MCaleb/Taunt63 MCLTNT63
MCaleb/Taunt64 MCLTNT64
MCaleb/Taunt65 MCLTNT65
MCaleb/Taunt66 MCLTNT66
MCaleb/Taunt67 MCLTNT67
MCaleb/Taunt68 MCLTNT68
MCaleb/Taunt69 MCLTNT69
MCaleb/Taunt70 MCLTNT70
MCaleb/Taunt71 MCLTNT71
MCaleb/Taunt72 MCLTNT72
MCaleb/Taunt73 MCLTNT73
MCaleb/Taunt74 MCLTNT74

$Random FCaleb/Die { FCaleb/Die1 FCaleb/Die2 FCaleb/Die3 }
FCaleb/Die1 FCLDTH1
FCaleb/Die2 FCLDTH2
FCaleb/Die3 FCLDTH3

$Random FCaleb/Pain { FCaleb/Pain1 FCaleb/Pain2 FCaleb/Pain3 FCaleb/Pain4 FCaleb/Pain5 }
FCaleb/Pain1 FCLPAIN1
FCaleb/Pain2 FCLPAIN2
FCaleb/Pain3 FCLPAIN3
FCaleb/Pain4 FCLPAIN4

$Random FCaleb/Taunt { FCaleb/Taunt1 FCaleb/Taunt2 FCaleb/Taunt3 FCaleb/Taunt4 FCaleb/Taunt5 FCaleb/Taunt6 FCaleb/Taunt7 FCaleb/Taunt8 FCaleb/Taunt9 FCaleb/Taunt10 FCaleb/Taunt11 }
FCaleb/Taunt1 FCLTNT1
FCaleb/Taunt2 FCLTNT2
FCaleb/Taunt3 FCLTNT3
FCaleb/Taunt4 FCLTNT4
FCaleb/Taunt5 FCLTNT5
FCaleb/Taunt6 FCLTNT6
FCaleb/Taunt7 FCLTNT7
FCaleb/Taunt8 FCLTNT8
FCaleb/Taunt9 FCLTNT9
FCaleb/Taunt10 FCLTNT10
FCaleb/Taunt11 FCLTNT11

$random CalebStep	{ CalebStep1 CalebStep2 CalebStep3 CalebStep4 }
						
CalebStep1			"Sounds/Footsteps/CalebStep1.ogg"
CalebStep2			"Sounds/Footsteps/CalebStep2.ogg"
CalebStep3			"Sounds/Footsteps/CalebStep3.ogg"
CalebStep4			"Sounds/Footsteps/CalebStep4.ogg"

$PlayerAlias			Caleb	Male	*Death		MCaleb/Die
$PlayerSoundDup			Caleb	Male	*XDeath		*Death
$PlayerSound			Caleb	Male	*Pain100	CALEPAIN
$PlayerSoundDup			Caleb	Male	*Pain75		*Pain100
$PlayerSoundDup			Caleb	Male	*Pain50		*Pain100
$PlayerSoundDup			Caleb	Male	*Pain25		*Pain100
$PlayerSound			Caleb	Male	*Grunt			CALENWAY
$PlayerSound			Caleb	Male	*Land			CALEOOF
$PlayerSoundDup			Caleb	Male	*UseFail		*Grunt
$PlayerAlias			Caleb	Male	*Taunt			MCaleb/Taunt

$PlayerAlias			Caleb	Female	*Death			FCaleb/Die
$PlayerSoundDup			Caleb	Female	*XDeath		*Death
$PlayerAlias			Caleb	Female	*Pain100	FCaleb/Pain
$PlayerSoundDup			Caleb	Female	*Pain75		*Pain100
$PlayerSoundDup			Caleb	Female	*Pain50		*Pain100
$PlayerSoundDup			Caleb	Female	*Pain25		*Pain100
$PlayerSound			Caleb	Female	*Grunt			QUIET
$PlayerSound			Caleb	Female	*Land			FCALEOFF
$PlayerSoundDup			Caleb	Female	*UseFail		*Grunt
$PlayerAlias			Caleb	Female	*Taunt			FCaleb/Taunt

$PlayerAlias			Caleb	Other	*Death		MCaleb/Die
$PlayerSoundDup			Caleb	Other	*XDeath		*Death
$PlayerSound			Caleb	Other	*Pain100	CALEPAIN
$PlayerSoundDup			Caleb	Other	*Pain75		*Pain100
$PlayerSoundDup			Caleb	Other	*Pain50		*Pain100
$PlayerSoundDup			Caleb	Other	*Pain25		*Pain100
$PlayerSound			Caleb	Other	*Grunt			CALENWAY
$PlayerSound			Caleb	Other	*Land			CALEOOF
$PlayerSoundDup			Caleb	Other	*UseFail		*Grunt
$PlayerAlias			Caleb	Other	*Taunt			MCaleb/Taunt

DukeLand											DUKELAND

Duke/Damn1										DUKEDAM1
Duke/Damn2										DUKEDAM2

$Random Duke/Damn { Duke/Damn1 Duke/Damn2 }

$random Duke/die { Duke/Die1 Duke/Die2 Duke/Die3 }

Duke/Die1											DUKEDIE1
Duke/Die2											DUKEDIE2
Duke/Die3											DUKEDIE3

$Random Duke/pain { Duke/Pain1 Duke/Pain2 Duke/Pain3 }

Duke/Pain1											DUKEPAI1
Duke/Pain2											DUKEPAI2
Duke/Pain3											DUKEPAI3

DukeJump											DUKEJUMP

DukeTaunt01									DUKETT01
DukeTaunt02									DUKETT02
DukeTaunt03									DUKETT03
DukeTaunt04									DUKETT04
DukeTaunt05									DUKETT05
DukeTaunt06									DUKETT06
DukeTaunt07									DUKETT07
DukeTaunt08									DUKETT08
DukeTaunt09									DUKETT09
DukeTaunt10									DUKETT10
DukeTaunt11									DUKETT11
DukeTaunt12									DUKETT12
DukeTaunt13									DUKETT13
DukeTaunt14									DUKETT14
DukeTaunt15									DUKETT15
DukeTaunt16									DUKETT16
DukeTaunt17									DUKETT17
DukeTaunt18									DUKETT18
DukeTaunt19									DUKETT19
DukeTaunt20									DUKETT20
DukeTaunt21									DUKETT21
DukeTaunt22									DUKETT22
DukeTaunt23									DUKETT23
DukeTaunt24									DUKETT24
DukeTaunt25									DUKETT25
DukeTaunt26									DUKETT26
DukeTaunt27									DUKETT27
DukeTaunt28									DUKETT28
DukeTaunt29									DUKETT29
DukeTaunt30									DUKETT30
DukeTaunt31									DUKETT31
DukeTaunt32									DUKETT32

$Random Duke/Taunt { DukeTaunt01 DukeTaunt02 DukeTaunt03 DukeTaunt04 DukeTaunt05 DukeTaunt06 DukeTaunt07
					DukeTaunt08 DukeTaunt09 DukeTaunt10 DukeTaunt11 DukeTaunt12 DukeTaunt13 DukeTaunt14
					DukeTaunt15 DukeTaunt16 DukeTaunt17 DukeTaunt18 DukeTaunt19 DukeTaunt20 DukeTaunt21
					DukeTaunt22 DukeTaunt23 DukeTaunt24 DukeTaunt24 DukeTaunt26 DukeTaunt27 DukeTaunt28
					DukeTaunt29 DukeTaunt30 DukeTaunt31 DukeTaunt32 }
					
$random DukeStep	{ DukeStep1 DukeStep2 DukeStep3 DukeStep4 DukeStep5 DukeStep6 }
						
DukeStep1			"Sounds/Footsteps/DukeStep1.ogg"
DukeStep2			"Sounds/Footsteps/DukeStep2.ogg"
DukeStep3			"Sounds/Footsteps/DukeStep3.ogg"
DukeStep4			"Sounds/Footsteps/DukeStep4.ogg"
DukeStep5			"Sounds/Footsteps/DukeStep5.ogg"
DukeStep6			"Sounds/Footsteps/DukeStep6.ogg"

DukeJetLoad										JETLOAD
DukeJetStart										JETSTART
DukeJepack										DUKEHETP
DukePistol											DUKEPSTL
Duke/Reload	DUKRELO
DukeShotgunF									DSSHOTGN
DukeShotgunL									DUKSHTGL
DukeKnuckle										DUKEKNUK
DukeKick											DUKEFOOT
Duke/SGXplode									DUKEXPL
DukePistolUp DKPISTUP
DukeShotgunUp DKSHOTUP

$PlayerAlias	Duke	Male	*Death			Duke/Die
$PlayerAlias	Duke	Male	*XDeath		*death
$PlayerAlias	Duke	Male	*Pain100	Duke/Pain
$PlayerSound	Duke	Male	*Pain75		*Pain100
$PlayerSound	Duke	Male	*Pain50		*Pain100
$PlayerSound	Duke	Male	*Pain25		*Pain100
$PlayerSound	Duke	Male	*Grunt			DukeLand
$PlayerSound	Duke	Male	*Land			DukeLand
$PlayerAlias	Duke	Male	*UseFail		Duke/Damn
$PlayerSound	Duke	Male	*Jump			DukeJump
$PlayerAlias	Duke	Male	*Taunt			Duke/Taunt

$PlayerAlias	Duke	Male	*Death			Duke/Die
$PlayerAlias	Duke	Male	*XDeath		*death
$PlayerAlias	Duke	Male	*Pain100	Duke/Pain
$PlayerAlias	Duke	Male	*Pain75		*pain100
$PlayerAlias	Duke	Male	*Pain50		*pain100
$PlayerAlias	Duke	Male	*Pain25		*pain100
$PlayerAlias	Duke	Male	*Grunt			DukeLand
$PlayerAlias	Duke	Male	*Land			DukeLand
$PlayerAlias	Duke	Male	*UseFail		Duke/Damn
$PlayerAlias	Duke	Male	*Jump			DukeJump
$PlayerAlias	Duke	Male	*Taunt			Duke/Taunt

BlazkowiczTaunt									DSBLTANT
Blazko/Machinegun								BJMGUN
Blazko/Chaingun									BJCGUN
Blazko/Knife									BJNOIF
KnifeSwing												KNIFE1
KnifeHit													KNIFE2
KnifeMiss												KNIFE3
ChaingunStart										CHGNSTRT
ChaingunEnd										CHGNEND
ChaingunFiring									CHGNFIRI
ChaingunFire1										CHGNFIR1

$random BlazkoStep	{ BlazkoStep1 BlazkoStep2 }
						
BlazkoStep1			"Sounds/Footsteps/BlazkoStep1.ogg"
BlazkoStep2			"Sounds/Footsteps/BlazkoStep2.ogg"

BlazkoLand "Sounds/Footsteps/BlazkoLand.ogg"


$PlayerSound	Blazkowicz	Male	*Death			DSBLDIE1
$PlayerSound	Blazkowicz	Male	*XDeath		DSBLDIE2
$PlayerSound	Blazkowicz	Male	*Gibbed		DSBLDIE2
$PlayerSound	Blazkowicz	Male	*Pain100	DSBLPAIN
$PlayerSound	Blazkowicz	Male	*Pain75		DSBLPAIN
$PlayerSound	Blazkowicz	Male	*Pain50		DSBLPAIN
$PlayerSound	Blazkowicz	Male	*Pain25		DSBLPAIN
$PlayerSound	Blazkowicz	Male	*Grunt			QUIET
$PlayerAlias	Blazkowicz	Male	*Land			QUIET
$PlayerSound	Blazkowicz	Male	*Jump			DSNONE
$PlayerSound	Blazkowicz	Male	*Fist				DSNONE
$PlayerSound	Blazkowicz	Male	*UseFail		DSNONE
$PlayerSound	Blazkowicz	Male	*Taunt			BlazkowiczTaunt

$PlayerAlias	Blazkowicz	Male	*Taunt		BlazkowiczTaunt

$Limit BlazkowiczTaunt 1


SwordSwing									SWDSWING
SwordFireS									SWDFIREF
SwordFireX									SWDFIREX
AxeSwing										AXESWING
HammerHit									HAMMEHIT
AXE5 AXE5

Axebuum SWDFIREX

maciaXPL maciaXPL

FM/LastThunder sismacia
MM/LastThunder SIEGBOOM

$random FM/KnightBlooie { FM/KnightBlooie1 FM/KnightBlooie2 FM/KnightBlooie3 FM/KnightBlooie4 }
FM/KnightBlooie1 FMVATT1
FM/KnightBlooie2 FMVATT2
FM/KnightBlooie3 FMVATT3
FM/KnightBlooie4 FMVATT4

Knight/HardHitLightning KNIHARDH

$Random MM/Knightblooie { Axeblooie1 Axeblooie2 Axeblooie3 }

Axeblooie1 SIEGBUM1
Axeblooie2 SIEGBUM2
Axeblooie3 SIEGBUM3

$random OT/Knightblooie { OT/Knightblooie1 OT/Knightblooie2 OT/Knightblooie3 OT/Knightblooie4 OT/Knightblooie5 OT/Knightblooie6 OT/Knightblooie7 OT/Knightblooie8 }
OT/Knightblooie1 TARHBUM1
OT/Knightblooie2 TARHBUM2
OT/Knightblooie3 TARHBUM3
OT/Knightblooie4 TARHBUM4
OT/Knightblooie5 TARHBUM5
OT/Knightblooie6 TARHBUM6
OT/Knightblooie7 TARHBUM7
OT/Knightblooie8 TARHBUM8

$random FM/KnightThrow { FM/KnightThrow1 FM/KnightThrow2 FM/KnightThrow3 }

FM/KnightThrow1 FMVTHR1
FM/KnightThrow2 FMVTHR2
FM/KnightThrow3 FMVTHR3

$random FM/KnightSlash { FM/KnightSlash1 FM/KnightSlash2 FM/KnightSlash3 }
FM/KnightSlash1 FMVTHR4
FM/KnightSlash2 FMVTHR5
FM/KnightSlash3 FMVTHR6


SWYEAH SWYEAH

$PlayerAlias	Knight	Male	*Death		Knight/death
$PlayerAlias	Knight	Male	*XDeath		*Death
$PlayerAlias	Knight	Male	*Pain100	Knight/pain
$PlayerAlias	Knight	Male	*Pain75		*Pain100
$PlayerAlias	Knight	Male	*Pain50		*Pain100
$PlayerAlias	Knight	Male	*Pain25		*Pain100
$PlayerAlias	Knight	Male	*Grunt		QUIET
$PlayerAlias	Knight	Male	*Land		KnightLand
$PlayerAlias	Knight	Male	*Jump		QUIET
$PlayerAlias	Knight	Male	*UseFail	QUIET
$PlayerAlias	Knight	Male	*Taunt		Knight/taunt

$playeralias		Knight      female  	*pain100	fknight/pain
$PlayerSoundDup		Knight      female  	*pain75		*pain100
$PlayerSoundDup		Knight      female  	*pain50		*Pain100
$PlayerSoundDup		Knight      female  	*pain25		*Pain100
$playeralias	    Knight	    female  	*death		fknight/death
$PlayerSoundDup		Knight      female  	*xdeath		*death
$PlayerSoundDup		Knight      female  	*gibbed		*death
$playeralias		Knight      female  	*grunt		QUIET
$playeralias		Knight	    female  	*jump		QUIET
$playeralias  	 	Knight	    female      *land       KnightLand
$playeralias   		Knight	    female      *usefail    QUIET
$playeralias		Knight		female		*taunt		fknight/taunt

$PlayerAlias	Knight	Other	*Death		OKnight/death
$PlayerAlias	Knight	Other	*XDeath		*Death
$PlayerAlias	Knight	Other	*Pain100	OKnight/pain
$PlayerAlias	Knight	Other	*Pain75		*Pain100
$PlayerAlias	Knight	Other	*Pain50		*Pain100
$PlayerAlias	Knight	Other	*Pain25		*Pain100
$PlayerAlias	Knight	Other	*Grunt		QUIET
$PlayerAlias	Knight	Other	*Land		KnightLand
$PlayerAlias	Knight	Other	*Jump		QUIET
$PlayerAlias	Knight	Other	*UseFail	QUIET
$PlayerAlias	Knight	Other	*Taunt		OKnight/taunt

$random fknight/pain { fknight/pain1 fknight/pain2 fknight/pain3 fknight/pain4 fknight/pain5 fknight/pain6 fknight/pain7 fknight/pain8 fknight/pain9 }
fknight/pain1 FMVPAN1
fknight/pain2 FMVPAN2
fknight/pain3 FMVPAN3
fknight/pain4 FMVPAN4
fknight/pain5 FMVPAN5
fknight/pain6 FMVPAN6
fknight/pain7 FMVPAN7
fknight/pain8 FMVPAN8
fknight/pain9 FMVPAN9

$random fknight/death { fknight/death1 fknight/death2 fknight/death3 fknight/death4 fknight/death5 fknight/death6 }
fknight/death1 FMVDTH1
fknight/death2 FMVDTH2
fknight/death3 FMVDTH3
fknight/death4 FMVDTH4
fknight/death5 FMVDTH5
fknight/death6 FMVDTH6

$random fknight/taunt { fknight/taunt1 fknight/taunt2 fknight/taunt3 fknight/taunt4 fknight/taunt5 fknight/taunt6 fknight/taunt7 fknight/taunt8 fknight/taunt9 fknight/taunt10 fknight/taunt11 fknight/taunt12 fknight/taunt13 fknight/taunt14 fknight/taunt15 fknight/taunt16 fknight/taunt17 fknight/taunt18 }
fknight/taunt1 FMVTNT1
fknight/taunt2 FMVTNT2
fknight/taunt3 FMVTNT3
fknight/taunt4 FMVTNT4
fknight/taunt5 FMVTNT5
fknight/taunt6 FMVTNT6
fknight/taunt7 FMVTNT7
fknight/taunt8 FMVTNT8
fknight/taunt9 FMVTNT9
fknight/taunt10 FMVTNT10
fknight/taunt11 FMVTNT11
fknight/taunt12 FMVTNT12
fknight/taunt13 FMVTNT13
fknight/taunt14 FMVTNT14
fknight/taunt15 FMVTNT15
fknight/taunt16 FMVTNT16
fknight/taunt17 FMVTNT17
fknight/taunt18 FMVTNT18

$random OKnight/death { OKnight/death1 OKnight/death2 }
OKnight/death1 TARHDTH1
OKnight/death2 TARHDTH2

$random OKnight/pain { OKnight/pain1 OKnight/pain2 OKnight/pain3 OKnight/pain4 OKnight/pain5 OKnight/pain6 OKnight/pain7 OKnight/pain8 OKnight/pain9 OKnight/pain10 OKnight/pain11 OKnight/pain12 OKnight/pain13 OKnight/pain14 OKnight/pain15 OKnight/pain16 OKnight/pain17 OKnight/pain18 OKnight/pain19 OKnight/pain20 OKnight/pain21 OKnight/pain22 OKnight/pain23 OKnight/pain24 OKnight/pain25 OKnight/pain26 OKnight/pain27 }
OKnight/pain1 TARHPN1
OKnight/pain2 TARHPN2
OKnight/pain3 TARHPN3
OKnight/pain4 TARHPN4
OKnight/pain5 TARHPN5
OKnight/pain6 TARHPN6
OKnight/pain7 TARHPN7
OKnight/pain8 TARHPN8
OKnight/pain9 TARHPN9
OKnight/pain10 TARHPN10
OKnight/pain11 TARHPN11
OKnight/pain12 TARHPN12
OKnight/pain13 TARHPN13
OKnight/pain14 TARHPN14
OKnight/pain15 TARHPN15
OKnight/pain16 TARHPN16
OKnight/pain17 TARHPN17
OKnight/pain18 TARHPN18
OKnight/pain19 TARHPN19
OKnight/pain20 TARHPN20
OKnight/pain21 TARHPN21
OKnight/pain22 TARHPN22
OKnight/pain23 TARHPN23
OKnight/pain24 TARHPN24
OKnight/pain25 TARHPN25
OKnight/pain26 TARHPN26
OKnight/pain27 TARHPN27

$random OKnight/taunt { OKnight/taunt1 OKnight/taunt2 OKnight/taunt3 OKnight/taunt4 OKnight/taunt5 OKnight/taunt6 OKnight/taunt7 OKnight/taunt8 }
OKnight/taunt1 TARHTN1
OKnight/taunt2 TARHTN2
OKnight/taunt3 TARHTN3
OKnight/taunt4 TARHTN4
OKnight/taunt5 TARHTN5
OKnight/taunt6 TARHTN6
OKnight/taunt7 TARHTN7
OKnight/taunt8 TARHTN8

$Random Knight/death { Knight/death1 Knight/death2 }

Knight/death1 SIEGDTH1
Knight/death2 SIEGDTH2

$Random Knight/pain { Knight/pain1 Knight/pain2 }

Knight/pain1 SIEGPN1
Knight/pain2 SIEGPN2

$Random Knight/taunt { Knight/taunt1 Knight/taunt2 Knight/taunt3 Knight/taunt4 Knight/taunt5 Knight/taunt6 Knight/taunt7 Knight/taunt8 Knight/taunt9 Knight/taunt10 Knight/taunt11 Knight/taunt12 Knight/taunt13 Knight/taunt14 Knight/taunt15 Knight/taunt16 Knight/taunt17 Knight/taunt18 Knight/taunt19 Knight/taunt20 Knight/taunt21 Knight/taunt22 Knight/taunt23 Knight/taunt24 Knight/taunt25 Knight/taunt26 Knight/taunt27 Knight/taunt28 Knight/taunt29 Knight/taunt30 Knight/taunt31 Knight/taunt32 Knight/taunt33 Knight/taunt34 Knight/taunt35 Knight/taunt36 Knight/taunt37 Knight/taunt38 Knight/taunt39 Knight/taunt40 Knight/taunt41 Knight/taunt42 Knight/taunt43 Knight/taunt44 Knight/taunt45 Knight/taunt46 Knight/taunt47 Knight/taunt48 Knight/taunt49 Knight/taunt50 Knight/taunt51 Knight/taunt52 Knight/taunt53 Knight/taunt54 Knight/taunt55 Knight/taunt56 Knight/taunt57 Knight/taunt58 Knight/taunt59 Knight/taunt60 Knight/taunt61 }

Knight/taunt1 SIEGTN1
Knight/taunt2 SIEGTN2
Knight/taunt3 SIEGTN3
Knight/taunt4 SIEGTN4
Knight/taunt5 SIEGTN5
Knight/taunt6 SIEGTN6
Knight/taunt7 SIEGTN7
Knight/taunt8 SIEGTN8
Knight/taunt9 SIEGTN9
Knight/taunt10 SIEGTN10
Knight/taunt11 SIEGTN11
Knight/taunt12 SIEGTN12
Knight/taunt13 SIEGTN13
Knight/taunt14 SIEGTN14
Knight/taunt15 SIEGTN15
Knight/taunt16 SIEGTN16
Knight/taunt17 SIEGTN17
Knight/taunt18 SIEGTN18
Knight/taunt19 SIEGTN19
Knight/taunt20 SIEGTN20
Knight/taunt21 SIEGTN21
Knight/taunt22 SIEGTN22
Knight/taunt23 SIEGTN23
Knight/taunt24 SIEGTN24
Knight/taunt25 SIEGTN25
Knight/taunt26 SIEGTN26
Knight/taunt27 SIEGTN27
Knight/taunt28 SIEGTN28
Knight/taunt29 SIEGTN29
Knight/taunt30 SIEGTN30
Knight/taunt31 SIEGTN31
Knight/taunt32 SIEGTN32
Knight/taunt33 SIEGTN33
Knight/taunt34 SIEGTN34
Knight/taunt35 SIEGTN35
Knight/taunt36 SIEGTN36
Knight/taunt37 SIEGTN37
Knight/taunt38 SIEGTN38
Knight/taunt39 SIEGTN39
Knight/taunt40 SIEGTN40
Knight/taunt41 SIEGTN41
Knight/taunt42 SIEGTN42
Knight/taunt43 SIEGTN43
Knight/taunt44 SIEGTN44
Knight/taunt45 SIEGTN45
Knight/taunt46 SIEGTN46
Knight/taunt47 SIEGTN47
Knight/taunt48 SIEGTN48
Knight/taunt49 SIEGTN49
Knight/taunt50 SIEGTN50
Knight/taunt51 SIEGTN51
Knight/taunt52 SIEGTN52
Knight/taunt53 SIEGTN53
Knight/taunt54 SIEGTN54
Knight/taunt55 SIEGTN55
Knight/taunt56 SIEGTN56
Knight/taunt57 SIEGTN57
Knight/taunt58 SIEGTN58
Knight/taunt59 SIEGTN59
Knight/taunt60 SIEGTN60
Knight/taunt61 SIEGTN61

$random KnightStep	{ KnightStep1 KnightStep2 KnightStep3 KnightStep4 KnightStep5 KnightStep6 }
						
KnightStep1			"Sounds/Footsteps/KnightStep1.ogg"
KnightStep2			"Sounds/Footsteps/KnightStep2.ogg"
KnightStep3			"Sounds/Footsteps/KnightStep3.ogg"
KnightStep4			"Sounds/Footsteps/KnightStep4.ogg"
KnightStep5			"Sounds/Footsteps/KnightStep5.ogg"
KnightStep6			"Sounds/Footsteps/KnightStep6.ogg"

$random KnightLand { KnightLand1 KnightLand2 KnightLand3 KnightLand4 KnightLand5 KnightLand6 KnightLand7 KnightLand8 }

KnightLand1			"Sounds/Footsteps/KnightLand1.ogg"
KnightLand2			"Sounds/Footsteps/KnightLand2.ogg"
KnightLand3			"Sounds/Footsteps/KnightLand3.ogg"
KnightLand4			"Sounds/Footsteps/KnightLand4.ogg"
KnightLand5			"Sounds/Footsteps/KnightLand5.ogg"
KnightLand6			"Sounds/Footsteps/KnightLand6.ogg"
KnightLand7			"Sounds/Footsteps/KnightLand7.ogg"
KnightLand8			"Sounds/Footsteps/KnightLand8.ogg"


$random Strife/Pain { Strife/Pain1 Strife/Pain2 Strife/Pain3 }

Strife/Pain1								STRFPAN1
Strife/Pain2								STRFPAN2
Strife/Pain3								STRFPAN3

$random Strife/Death { Strife/Death1 Strife/Death2 }

Strife/Death1								STRFDTH1
Strife/Death2								STRFDTH2

StrifeLand								    HUNTLAND

$random Strife/Taunt { Strife/Taunt1 Strife/Taunt2 Strife/Taunt3 Strife/Taunt4 Strife/Taunt5 Strife/Taunt6 Strife/Taunt7 Strife/Taunt8 }

Strife/Taunt1								STRFTNT1
Strife/Taunt2								STRFTNT2
Strife/Taunt3								STRFTNT3
Strife/Taunt4								STRFTNT4
Strife/Taunt5								STRFTNT5
Strife/Taunt6								STRFTNT6
Strife/Taunt7								STRFTNT7
Strife/Taunt8								STRFTNT8

StrifeRifle									STRFRIFL
StrifeRifleShot2							STRFSHT2

$PlayerAlias	Strife	Male	*Death		Strife/Death
$PlayerSoundDup	Strife	Male	*XDeath		*Death
$PlayerAlias	Strife	Male	*Pain100	Strife/Pain
$PlayerSoundDup	Strife	Male	*Pain75		*Pain100
$PlayerSoundDup	Strife	Male	*Pain50		*Pain100
$PlayerSoundDup	Strife	Male	*Pain25		*Pain100
$PlayerSound	Strife	Male	*Grunt		StrifeLand
$PlayerSound	Strife	Male	*Land		*Grunt
$PlayerSound	Strife	Male	*UseFail	QUIET
$PlayerSound	Strife	Male	*Jump		QUIET
$PlayerAlias	Strife	Male	*Taunt		Strife/Taunt

$PlayerAlias	Strife	Male	*Death		Strife/Death
$PlayerAlias	Strife	Male	*XDeath		*Death
$PlayerAlias	Strife	Male	*Pain100	Strife/Pain
$PlayerAlias	Strife	Male	*Pain75		*Pain100
$PlayerAlias	Strife	Male	*Pain50		*Pain100
$PlayerAlias	Strife	Male	*Pain25		*Pain100
$PlayerAlias	Strife	Male	*Grunt		StrifeLand
$PlayerAlias	Strife	Male	*Land		*Grunt
$PlayerAlias	Strife	Male	*UseFail	QUIET
$PlayerAlias	Strife	Male	*Jump		QUIET
$PlayerAlias	Strife	Male	*Taunt		Strife/Taunt

$Limit StrifeTaunt 1

$random StrifeStep	{ StrifeStep1 StrifeStep2 StrifeStep3 StrifeStep4 }
						
StrifeStep1			"Sounds/Footsteps/StrifeStep1.ogg"
StrifeStep2			"Sounds/Footsteps/StrifeStep2.ogg"
StrifeStep3			"Sounds/Footsteps/StrifeStep3.ogg"
StrifeStep4			"Sounds/Footsteps/StrifeStep4.ogg"

$Random Templar/Pain { Templar/Pain1 Templar/Pain2 Templar/Pain3 }

Templar/Pain1								ROB2PAN1
Templar/Pain2								ROB2PAN2
Templar/Pain3								ROB2PAN3

$Random Templar/Death { Templar/Death1 Templar/Death2 }

Templar/Death1								ROB2DIE1
Templar/Death2								ROB2DIE2

$Random Templar/Taunt { Templar/Taunt1 Templar/Taunt2 Templar/Taunt3 Templar/Taunt4 Templar/Taunt5 Templar/Taunt6 Templar/Taunt7 Templar/Taunt8 }

Templar/Taunt1								ROB2TNT1
Templar/Taunt2								ROB2TNT2
Templar/Taunt3								ROB2TNT3
Templar/Taunt4								ROB2TNT4
Templar/Taunt5								ROB2TNT5
Templar/Taunt6								ROB2TNT6
Templar/Taunt7								ROB2TNT7
Templar/Taunt8								ROB2TNT8

$random Templar/Lightning { Templar/Lightning1 Templar/Lightning2 Templar/Lightning3 }

Templar/Lightning1 ROB2FIR1
Templar/Lightning2 ROB2FIR2
Templar/Lightning3 ROB2FIR3

CYBOOF CYBOOF
TEMPLN TEMPLN

$random Templar/thud { Templar/thud1 }

Templar/thud1 TEMPLN

TemplarStep									CYBOOF
TemplarPinces1								ROB2PIN1
TemplarPinces2								ROB2PIN2
LightningCharge								READLIGH
LightningFire								FIRELIGH
LightningHit								FALLLIGH


$PlayerAlias	Templar	Male	*Death		Templar/Death
$PlayerAlias	Templar	Male	*XDeath		*Death
$PlayerAlias	Templar	Male	*Pain100	Templar/Pain
$PlayerSoundDup	Templar	Male	*Pain75		*Pain100
$PlayerSoundDup	Templar	Male	*Pain50		*Pain100
$PlayerSoundDup	Templar	Male	*Pain25		*Pain100
$PlayerSound	Templar	Male	*Grunt		TemplarStep
$PlayerSound	Templar	Male	*Land		TemplarStep
$PlayerSound	Templar	Male	*UseFail	QUIET
$PlayerSound	Templar	Male	*Jump		QUIET
$PlayerAlias	Templar	Male	*Taunt		Templar/Taunt

$PlayerAlias	Templar	Male	*Death		Templar/Death
$PlayerAlias	Templar	Male	*XDeath		*Death
$PlayerAlias	Templar	Male	*Pain100	Templar/Pain
$PlayerAlias	Templar	Male	*Pain75		*Pain100
$PlayerAlias	Templar	Male	*Pain50		*Pain100
$PlayerAlias	Templar	Male	*Pain25		*Pain100
$PlayerAlias	Templar	Male	*Grunt		TemplarStep
$PlayerAlias 	Templar	Male	*Land		TemplarStep
$PlayerAlias	Templar	Male	*UseFail	QUIET
$PlayerAlias	Templar	Male	*Jump		QUIET
$PlayerAlias	Templar	Male	*Taunt		Templar/Taunt

$Limit TemplarTaunt 1

RavagerTaunt																	RAVAGTAU
RavagerWhisper																RAVAG1
RavagerAttack																	RAVAG2
RavagerPain																		RAVAG3
RavagerDie																		RAVAG4
RavagerGotYa																	RAVAGGOT

$PlayerSound			Ravager	Male	*Death			RavagerDie
$PlayerSoundDup	Ravager	Male	*XDeath		*Death
$PlayerSound			Ravager	Male	*Pain100	RavagerPain
$PlayerSoundDup	Ravager	Male	*Pain75		*Pain100
$PlayerSoundDup	Ravager	Male	*Pain50		*Pain100
$PlayerSoundDup	Ravager	Male	*Pain25		*Pain100
$PlayerSound			Ravager	Male	*Grunt			RavagerWhisper
$PlayerSoundDup	Ravager	Male	*Land			*Grunt
$PlayerSoundDup	Ravager	Male	*UseFail		*Grunt
$PlayerSound			Ravager	Male	*Taunt			RavagerTaunt

$PlayerAlias				Ravager	Male	*Death			RavagerDie
$PlayerAlias				Ravager	Male	*XDeath		*Death
$PlayerAlias				Ravager	Male	*Pain100	RavagerPain
$PlayerAlias				Ravager	Male	*Pain75		*Pain100
$PlayerAlias				Ravager	Male	*Pain50		*Pain100
$PlayerAlias				Ravager	Male	*Pain25		*Pain100
$PlayerAlias				Ravager	Male	*Grunt			RavagerWhisper
$PlayerAlias				Ravager	Male	*Land			*Grunt
$PlayerAlias				Ravager	Male	*UseFail		*Grunt
$PlayerAlias				Ravager	Male	*Taunt			RavagerTaunt

$Limit RavagerTaunt 1

JugulumTaunt						DSJGTANT
JugulumActive						DSBREATH
JugulumPain							DSJGPAIN
JugulumDie							DSJGDIE
JugulumAttack						DSJGSHOT
JugulumBite							DSJGCHOM
JugulumTrapSoundSplosion			JGLUMTRP

$PlayerSound	Jugulum	Male	*Death		JugulumDie
$PlayerSoundDup	Jugulum	Male	*XDeath		*Death
$PlayerSound	Jugulum	Male	*Pain100	JugulumPain
$PlayerSoundDup	Jugulum	Male	*Pain75		*Pain100
$PlayerSoundDup	Jugulum	Male	*Pain50		*Pain100
$PlayerSoundDup	Jugulum	Male	*Pain25		*Pain100
$PlayerSound	Jugulum	Male	*Grunt		JugulumActive
$PlayerSoundDup	Jugulum	Male	*Land		*Grunt
$PlayerSoundDup	Jugulum	Male	*UseFail	*Grunt
$PlayerSound	Jugulum	Male	*Taunt		JugulumTaunt

$PlayerAlias	Jugulum	Male	*Death		JugulumDie
$PlayerAlias	Jugulum	Male	*XDeath		*Death
$PlayerAlias	Jugulum	Male	*Pain100	JugulumPain
$PlayerAlias	Jugulum	Male	*Pain75		*Pain100
$PlayerAlias	Jugulum	Male	*Pain50		*Pain100
$PlayerAlias	Jugulum	Male	*Pain25		*Pain100
$PlayerAlias	Jugulum	Male	*Grunt		JugulumActive
$PlayerAlias	Jugulum	Male	*Land		*Grunt
$PlayerAlias	Jugulum	Male	*UseFail	*Grunt
$PlayerAlias	Jugulum	Male	*Taunt		JugulumTaunt

HarvesterTaunt									DSGHTANT
HarvesterBoogie									DSGHWHSP
HarvesterAttack									WSKULL5
HarvesterScream									GHSCREAM
HarvesterDies									DSGHDIE

$PlayerSound			SHarvest	Male	*Death			HarvesterDies
$PlayerSoundDup	SHarvest	Male	*XDeath		*Death
$PlayerSound			SHarvest	Male	*Pain100	DSNONE
$PlayerSoundDup	SHarvest	Male	*Pain75		*Pain100
$PlayerSoundDup	SHarvest	Male	*Pain50		*Pain100
$PlayerSoundDup	SHarvest	Male	*Pain25		*Pain100
$PlayerSound			SHarvest	Male	*Grunt			HarvesterBoogie
$PlayerSoundDup	SHarvest	Male	*Land			*Grunt
$PlayerSoundDup	SHarvest	Male	*UseFail		*Grunt
$PlayerSound			SHarvest	Male	*Taunt			HarvesterTaunt

$PlayerAlias				SHarvest	Male	*Death			HarvesterDies
$PlayerAlias				SHarvest	Male	*XDeath		*Death
$PlayerAlias				SHarvest	Male	*Pain100	DSNONE
$PlayerAlias				SHarvest	Male	*Pain75		*Pain100
$PlayerAlias				SHarvest	Male	*Pain50		*Pain100
$PlayerAlias				SHarvest	Male	*Pain25		*Pain100
$PlayerAlias				SHarvest	Male	*Grunt			HarvesterBoogie
$PlayerAlias				SHarvest	Male	*Land			*Grunt
$PlayerAlias				SHarvest	Male	*UseFail		*Grunt
$PlayerAlias				SHarvest	Male	*Taunt			HarvesterTaunt

$PlayerAlias				"Solarfall Harv"	Male	*Death			HarvesterDies
$PlayerAlias				"Solarfall Harv"	Male	*XDeath		*Death
$PlayerAlias				"Solarfall Harv"	Male	*Pain100	DSNONE
$PlayerAlias				"Solarfall Harv"	Male	*Pain75		*Pain100
$PlayerAlias				"Solarfall Harv"	Male	*Pain50		*Pain100
$PlayerAlias				"Solarfall Harv"	Male	*Pain25		*Pain100
$PlayerAlias				"Solarfall Harv"	Male	*Grunt			HarvesterBoogie
$PlayerAlias				"Solarfall Harv"	Male	*Land			*Grunt
$PlayerAlias				"Solarfall Harv"	Male	*UseFail		*Grunt
$PlayerAlias				"Solarfall Harv"	Male	*Taunt			HarvesterTaunt


$random Yurei/SpoopyPassive { Yurei/SpoopyPassive1 Yurei/SpoopyPassive2 Yurei/SpoopyPassive3 Yurei/SpoopyPassive4 Yurei/SpoopyPassive5 Yurei/SpoopyPassive6 }
Yurei/SpoopyPassive1 YREPAS1
Yurei/SpoopyPassive2 YREPAS2
Yurei/SpoopyPassive3 YREPAS3
Yurei/SpoopyPassive4 YREPAS4
Yurei/SpoopyPassive5 YREPAS5
Yurei/SpoopyPassive6 YREPAS6

$attenuation Yurei/SpoopyPassive 1.8

YureiTaunt1									YUREITT1
YureiTaunt2									YUREITT2
YureiTaunt3									YUREITT3
YureiTaunt4									YUREITT4
YureiPain									YUREIPAI
YureiHit									YUREIHIT
YureiDies									YUREIDIE
YureiKill1									YUREIKIL
YureiKill2									SUPERC4
Heart										HEART

YUREIHLS YUREIHLS

Weapons/SoulScepter/Fire1	SLSPFIR1
Weapons/SoulScepter/Loop	SLSPLOOP
Weapons/SoulScepter/Hit		SLSPHIT
Weapons/SoulScepter/Stop	SLSPSTOP

$Random YureiTaunt { YureiTaunt1 YureiTaunt2 YureiTaunt3 YureiTaunt4 }

$PlayerAlias	Yurei	Male	*Death		YureiDies
$PlayerSoundDup	Yurei	Male	*XDeath		*Death
$PlayerAlias	Yurei	Male	*Pain100	YureiPain
$PlayerSoundDup	Yurei	Male	*Pain75		*Pain100
$PlayerSoundDup	Yurei	Male	*Pain50		*Pain100
$PlayerSoundDup	Yurei	Male	*Pain25		*Pain100
$PlayerAlias	Yurei	Male	*Grunt		Heart
$PlayerSoundDup	Yurei	Male	*Land		*Grunt
$PlayerSoundDup	Yurei	Male	*UseFail	*Grunt
$PlayerAlias	Yurei	Male	*Taunt		YureiTaunt

$PlayerAlias	Yurei	Female	*Death		FYurei/Death
$PlayerSoundDup	Yurei	Female *XDeath		*Death
$PlayerAlias	Yurei	Female	*Pain100	FYurei/Pain
$PlayerSoundDup	Yurei	Female	*Pain75		*Pain100
$PlayerSoundDup	Yurei	Female	*Pain50		*Pain100
$PlayerSoundDup	Yurei	Female	*Pain25		*Pain100
$PlayerSound	Yurei	Female	*Grunt		Heart
$PlayerSoundDup	Yurei	Female	*Land		*Grunt
$PlayerSoundDup	Yurei	Female	*UseFail	*Grunt
$PlayerAlias	Yurei	Female	*Taunt		FYurei/Taunt

$Random FYurei/Taunt { FYurei/Taunt1 FYurei/Taunt2 FYurei/Taunt3 FYurei/Taunt4 FYurei/Taunt5 FYurei/Taunt6 FYurei/Taunt7 FYurei/Taunt8 FYurei/Taunt9 FYurei/Taunt10 FYurei/Taunt11 FYurei/Taunt12 FYurei/Taunt13 }

FYurei/Taunt1 YURETN1
FYurei/Taunt2 YURETN2
FYurei/Taunt3 YURETN3
FYurei/Taunt4 YURETN4
FYurei/Taunt5 YURETN5
FYurei/Taunt6 YURETN6
FYurei/Taunt7 YURETN7
FYurei/Taunt8 YURETN8
FYurei/Taunt9 YURETN9
FYurei/Taunt10 YURETN10
FYurei/Taunt11 YURETN11
FYurei/Taunt12 YURETN12
FYurei/Taunt13 YURETN13

$Random FYurei/Pain { FYurei/Pain1 FYurei/Pain2 FYurei/Pain3 FYurei/Pain4 FYurei/Pain5 }
FYurei/Pain1 YUREPAN1
FYurei/Pain2 YUREPAN2
FYurei/Pain3 YUREPAN3
FYurei/Pain4 YUREPAN4
FYurei/Pain5 YUREPAN5

$Random FYurei/Death { FYurei/Death1 FYurei/Death2 FYurei/Death3 }
FYurei/Death1 YUREDTH1
FYurei/Death2 YUREDTH2
FYurei/Death3 YUREDTH3
FYurei/Death4 YUREDTH4

MistyTaunt									MISTTANT
MistyActive									MISTACTV
MistyAttack									MISTATCK
MistyPain									MISTPAIN
MistyDie									MISTDETH
MistySpin									DSFLBURN
MistyBlast									DSCURSED
MistyBall									STEAM

$PlayerSound	Misty	Male	*Death		MistyDie
$PlayerSoundDup	Misty	Male	*XDeath		*Death
$PlayerSound	Misty	Male	*Pain100	MistyPain
$PlayerSoundDup	Misty	Male	*Pain75		*Pain100
$PlayerSoundDup	Misty	Male	*Pain50		*Pain100
$PlayerSoundDup	Misty	Male	*Pain25		*Pain100
$PlayerSound	Misty	Male	*Grunt		MistyActive
$PlayerSoundDup	Misty	Male	*Land		*Grunt
$PlayerSoundDup	Misty	Male	*UseFail	*Grunt
$PlayerSound	Misty	Male	*Taunt		MistyTaunt

$PlayerAlias	Misty	Male	*Death		MistyDie
$PlayerAlias	Misty	Male	*XDeath		*Death
$PlayerAlias	Misty	Male	*Pain100	MistyPain
$PlayerAlias	Misty	Male	*Pain75		*Pain100
$PlayerAlias	Misty	Male	*Pain50		*Pain100
$PlayerAlias	Misty	Male	*Pain25		*Pain100
$PlayerAlias	Misty	Male	*Grunt		MistyActive
$PlayerAlias	Misty	Male	*Land		*Grunt
$PlayerAlias	Misty	Male	*UseFail	*Grunt
$PlayerAlias	Misty	Male	*Taunt		MistyTaunt

Nothing										DSNONE

MohophPain																MOPHPAIN
MohophDie																MOPHDETH
MohophTaunt															MOPHTANT
MohophPresence													MOPHMOAN
TrailMohoph1															MOPHACT1
TrailMohoph2															MOPHACT2
TrailMohoph3															MOPHACT3
$Random TrailMohophs { TrailMohoph1 TrailMohoph2 TrailMohoph3 }
MohophStart															MOPHSTAR
MohophAttack1														MOPHATT1
MohophAttack2														MOPHATT2
MohophAttack3														MOPHATT3
MohophAttack4														MOPHATT4
MohophKill																MOPHHIT

$PlayerSound	Mohoph	Male	*Death			DSNONE
$PlayerSound	Mohoph	Male	*XDeath		DSNONE
$PlayerSound	Mohoph	Male	*Pain100	DSNONE
$PlayerSound	Mohoph	Male	*Pain75		DSNONE
$PlayerSound	Mohoph	Male	*Pain50		DSNONE
$PlayerSound	Mohoph	Male	*Pain25		DSNONE
$PlayerSound	Mohoph	Male	*Grunt			DSNONE
$PlayerSound	Mohoph	Male	*Land			DSNONE
$PlayerSound	Mohoph	Male	*UseFail		DSNONE
$PlayerSound	Mohoph	Male	*Taunt			MohophTaunt

$PlayerAlias		Mohoph	Male	*Taunt			MohophTaunt

$Limit MohophTaunt 1

EmtalicPain									EMTLPAIN
EmtalicDie									EMTLDETH
EmtalicLand									EMTLLAND
EmtalicNoWay								EMTLFAIL
EmtalicTaunt								EMTLTANT

EmtalicSlide1								EMTLSLD1
EmtalicSlide2								EMTLSLD2
EmtalicSlide3								EMTLSLD3
EmtalicSlide4								EMTLSLD4
$Random EmtalicSlide { EmtalicSlide1 EmtalicSlide2 EmtalicSlide3 EmtalicSlide4 }

SawGearThrow								SAWGEAR
RamStart									RAMSTART
RamLoop										RAMMID
RamEnd										RAMEND
RamCharge									RAMCHARG
RamHit1										RAMHIT1
RamHit2										RAMHIT2
$Random RamSuccess { RamHit1 RamHit2 }

$PlayerSound	Emtalic	Male	*Death		EmtalicDie
$PlayerSoundDup	Emtalic	Male	*XDeath		*Death
$PlayerSound	Emtalic	Male	*Pain100	EmtalicPain
$PlayerSoundDup	Emtalic	Male	*Pain75		*Pain100
$PlayerSoundDup	Emtalic	Male	*Pain50		*Pain100
$PlayerSoundDup	Emtalic	Male	*Pain25		*Pain100
$PlayerSound	Emtalic	Male	*Grunt		EmtalicLand
$PlayerSoundDup	Emtalic	Male	*Land		*Grunt
$PlayerSound	Emtalic	Male	*UseFail	EmtalicNoWay
$PlayerSound	Emtalic	Male	*Taunt		EmtalicTaunt

$PlayerAlias	Emtalic	Male	*Death		EmtalicDie
$PlayerAlias	Emtalic	Male	*XDeath		*Death
$PlayerAlias	Emtalic	Male	*Pain100	EmtalicPain
$PlayerAlias	Emtalic	Male	*Pain75		*Pain100
$PlayerAlias	Emtalic	Male	*Pain50		*Pain100
$PlayerAlias	Emtalic	Male	*Pain25		*Pain100
$PlayerAlias	Emtalic	Male	*Grunt		EmtalicLand
$PlayerAlias	Emtalic	Male	*Land		*Grunt
$PlayerAlias	Emtalic	Male	*UseFail	EmtalicNoWay
$PlayerAlias	Emtalic	Male	*Taunt		EmtalicTaunt

$Limit EmtalicTaunt 1

$Random IodsaTaunt				{ IodsaTaunt1 IodsaTaunt2 IodsaTaunt3 IodsaTaunt4 IodsaTaunt5 }
IodsaTaunt1									IODTANT1
IodsaTaunt2									IODTANT2
IodsaTaunt3									IODTANT3
IodsaTaunt4									IODTANT4
IodsaTaunt5									IODTANT5
IodsaActive									IODSAACT
IodsaAttack									IODSAATK
IodsaPain										IODSAPAI
IodsaDeath									IODSADTH
IodsaSkullPrepare						PRPRATTK
IodsaSkullDone							PRPRDONE
IodsaSkullKill								SKLLKILL
IodsaLittleSkullF						IODSLSKF
IodsaLittleSkullX						IODSLSKX
IodsaSpiderSquish						IODSPIDR
IodsaShrapnelHit						SHRAPHIT

$PlayerSound	Iodsa	Male	*Death			DSNONE
$PlayerSound	Iodsa	Male	*XDeath		DSNONE
$PlayerSound	Iodsa	Male	*Pain100	DSNONE
$PlayerSound	Iodsa	Male	*Pain75		DSNONE
$PlayerSound	Iodsa	Male	*Pain50		DSNONE
$PlayerSound	Iodsa	Male	*Pain25		DSNONE
$PlayerSound	Iodsa	Male	*Grunt			IodsaActive
$PlayerSound	Iodsa	Male	*Land			IodsaActive
$PlayerSound	Iodsa	Male	*UseFail		IodsaActive
$PlayerSound	Iodsa	Male	*Taunt			IodsaTaunt

$PlayerAlias		Iodsa	Male	*Death			DSNONE
$PlayerAlias		Iodsa	Male	*XDeath		DSNONE
$PlayerAlias		Iodsa	Male	*Pain100	DSNONE
$PlayerAlias		Iodsa	Male	*Pain75		DSNONE
$PlayerAlias		Iodsa	Male	*Pain50		DSNONE
$PlayerAlias		Iodsa	Male	*Pain25		DSNONE
$PlayerAlias		Iodsa	Male	*Grunt			IodsaActive
$PlayerAlias		Iodsa	Male	*Land			IodsaActive
$PlayerAlias		Iodsa	Male	*UseFail		IodsaActive
$PlayerAlias		Iodsa	Male	*Taunt			IodsaTaunt

$PlayerAlias		"Mare"	Male	*Death			DSNONE
$PlayerAlias		"Mare"	Male	*XDeath		DSNONE
$PlayerAlias		"Mare"	Male	*Pain100	DSNONE
$PlayerAlias		"Mare"	Male	*Pain75		DSNONE
$PlayerAlias		"Mare"	Male	*Pain50		DSNONE
$PlayerAlias		"Mare"	Male	*Pain25		DSNONE
$PlayerAlias		"Mare"	Male	*Grunt			IodsaActive
$PlayerAlias		"Mare"	Male	*Land			IodsaActive
$PlayerAlias		"Mare"	Male	*UseFail		IodsaActive
$PlayerAlias		"Mare"	Male	*Taunt			IodsaTaunt

$Limit IodsaTaunt 1

BigExplosion   EULTB

//KNIGHT
airewind				airewind
FAILSLAS				FAILSLAS
Knight/SwordCharge SWRDCHG
Knight/SwordNoCharge SWRDNCHG
FighterPunchHitWall     punch8
FighterAxeHitThing      axe5
FighterHammerContinuous hamfly1

$random Knight/SwordHit { Knight/SwordHit1 Knight/SwordHit2 }
Knight/SwordHit1 SWRDHIT1
Knight/SwordHit2 SWRDHIT2


//UBOA
UboaTaunt									UBOATANT
UboaDeath									UBOADETH
UboaAttack									UBOAKILL
UboaActive1									UBOAACT1
UboaActive2									UBOAACT2
$Random UboaActive							{ UboaActive1 UboaActive2 }

$PlayerSound	Uboa	Male	*Death		UboaDeath
$PlayerSoundDup	Uboa	Male	*XDeath		*Death
$PlayerSound	Uboa	Male	*Pain100	UboaActive
$PlayerSoundDup	Uboa	Male	*Pain75		*Pain100
$PlayerSoundDup	Uboa	Male	*Pain50		*Pain100
$PlayerSoundDup	Uboa	Male	*Pain25		*Pain100
$PlayerSoundDup	Uboa	Male	*Grunt		*Pain100
$PlayerSoundDup	Uboa	Male	*Land		*Pain100
$PlayerSoundDup	Uboa	Male	*UseFail	*Pain100
$PlayerSound	Uboa	Male	*Taunt		UboaTaunt

$PlayerAlias	Uboa	Male	*Death		UboaDeath
$PlayerAlias	Uboa	Male	*XDeath		*Death
$PlayerAlias	Uboa	Male	*Pain100	UboaActive
$PlayerAlias	Uboa	Male	*Pain75		*Pain100
$PlayerAlias	Uboa	Male	*Pain50		*Pain100
$PlayerAlias	Uboa	Male	*Pain25		*Pain100
$PlayerAlias	Uboa	Male	*Grunt		*Pain100
$PlayerAlias	Uboa	Male	*Land		*Pain100
$PlayerAlias	Uboa	Male	*UseFail	*Pain100
$PlayerAlias	Uboa	Male	*Taunt		UboaTaunt

$Limit UboaTaunt 1

//IVY
IvyTaunt1								IVYTNT1
IvyTaunt2								IVYTNT2
IvyTaunt3								IVYTNT3
IvyTaunt4								IVYTNT4
IvyTaunt5								IVYTNT5
IvyTaunt6								IVYTNT6
IvyTaunt7								IVYTNT7
IvyTaunt8								IVYTNT8
IvyTaunt9								IVYTNT9
IvyTaunt10								IVYTNT10
IvyTaunt11								IVYTNT11
IvyDeath								IVYDEATH
IvyLand									IVYLAND
IvyPain								    IVYDEATH
$Random IvyTaunts						{ IvyTaunt1 IvyTaunt2 IvyTaunt3 IvyTaunt4 IvyTaunt5 IvyTaunt6 IvyTaunt7 IvyTaunt8 IvyTaunt9 IvyTaunt10 IvyTaunt11 }

$random IvyStep	{ IvyStep1 IvyStep2 IvyStep3 IvyStep4 IvyStep5 IvyStep6 }
						
IvyStep1			"Sounds/Footsteps/IvyStep1.ogg"
IvyStep2			"Sounds/Footsteps/IvyStep2.ogg"
IvyStep3			"Sounds/Footsteps/IvyStep3.ogg"
IvyStep4			"Sounds/Footsteps/IvyStep4.ogg"
IvyStep5			"Sounds/Footsteps/IvyStep5.ogg"
IvyStep6			"Sounds/Footsteps/IvyStep6.ogg"

$random RailgunShot						{ RailgunShot1 RailgunShot2 RailgunShot3 }
RailgunShot1 Railsh1
RailgunShot2 Railsh2
RailgunShot3 Railsh3
PlasmaShot								PLASSHOT
Zoomsound								IVYZOOM

SWRMFIR SWRMFIR
SWRMPRJC SWRMPRJC
SWRMFLY SWRMFLY
SSEEKSHK SSEEKSHK

IVALTF IVALTF

OVYDTH1 OVYDTH1

$random Ovy/pain { Ovy/pain1 Ovy/pain2 Ovy/pain3 Ovy/pain4 }
Ovy/pain1 OVYPAN1
Ovy/pain2 OVYPAN2
Ovy/pain3 OVYPAN3
Ovy/pain4 OVYPAN4

$random Ovy/taunt { Ovy/taunt1 Ovy/taunt2 Ovy/taunt3 Ovy/taunt4 Ovy/taunt5 Ovy/taunt6 Ovy/taunt7 Ovy/taunt8 }
Ovy/taunt1 OVYTNT1
Ovy/taunt2 OVYTNT2
Ovy/taunt3 OVYTNT3
Ovy/taunt4 OVYTNT4
Ovy/taunt5 OVYTNT5
Ovy/taunt6 OVYTNT6
Ovy/taunt7 OVYTNT7
Ovy/taunt8 OVYTNT8

$playersound	Ivy	female	*death		IvyDeath
$playersounddup	Ivy	female	*xdeath		*death
$playersounddup	Ivy	female	*gibbed		*death
$playerAlias	Ivy	female	*pain100 	IvyPain
$playersounddup	Ivy	female	*pain75 	*pain100
$playersounddup	Ivy	female	*pain50 	*pain100
$playersounddup	Ivy	female	*pain25 	*pain100
$playersound	Ivy	female	*grunt		QUIET
$playersound	Ivy	female	*land		HUNTLAND
$playersound	Ivy	female	*fist		QUIET
$playersound	Ivy	female	*usefail	QUIET
$playerAlias	Ivy	female	*taunt		IvyTaunts

$playersound	Ivy	male	*death		IvyDeath
$playersounddup	Ivy	male	*xdeath		*death
$playersounddup	Ivy	male	*gibbed		*death
$playerAlias	Ivy	male	*pain100 	IvyPain
$playersounddup	Ivy	male	*pain75 	*pain100
$playersounddup	Ivy	male	*pain50 	*pain100
$playersounddup	Ivy	male	*pain25 	*pain100
$playersound	Ivy	male	*grunt		QUIET
$playersound	Ivy	male	*land		HUNTLAND
$playersound	Ivy	male	*fist		QUIET
$playersound	Ivy	male	*usefail	QUIET
$playerAlias	Ivy	male	*taunt		IvyTaunts

$playersound	Ivy	other	*death		OVYDTH1
$playersounddup	Ivy	other	*xdeath		*death
$playersounddup	Ivy	other	*gibbed		*death
$playerAlias	Ivy	other	*pain100 	Ovy/Pain
$playersounddup	Ivy	other	*pain75 	*pain100
$playersounddup	Ivy	other	*pain50 	*pain100
$playersounddup	Ivy	other	*pain25 	*pain100
$playersound	Ivy	other	*grunt		QUIET
$playersound	Ivy	other	*land		HUNTLAND
$playersound	Ivy	other	*fist		QUIET
$playersound	Ivy	other	*usefail	QUIET
$playerAlias	Ivy	other	*taunt		Ovy/Taunt

creeper2ravager CRE2RAV

EmtalicSteam EMTSTEAM
EMTBOOM1 EMTBOOM1
EMTBOOM2 EMTBOOM2
EMTBOOM3 EMTBOOM3
EMTBOOM4 EMTBOOM4
EMTBOOM5 EMTBOOM5
EMTBOOM6 EMTBOOM6
EMTBOOM7 EMTBOOM7
$random EmtalicBoom { EMTBOOM1 EMTBOOM2 EMTBOOM3 EMTBOOM4 EMTBOOM5 EMTBOOM6 EMTBOOM7 }

JUGLAVA JUGLAVA
JUGLAVA2 JUGLAVA2

SEyesoreBite						DSFREK2
SEyesoreAct1						DSFREK3
SEyesoreAct2						DSFREK4
SEyesoreDie							DSFREK5
$Random	SEyesoreAct					{ SEyesoreAct1 SEyesoreAct2 }


EYES000 EYES000
EYES001 EYES001
EYES002 EYES002
$random EyesoreAct { EYES000 EYES001 EYES002 }
EyesoreSpit EYES004
EyesoreBite EYES000

$PlayerSound			Eyesore	Male	*Death			EYES003
$PlayerSound			Eyesore	Male	*XDeath			dsnone
$PlayerSound			Eyesore	Male	*Pain100		dsnone
$PlayerSound			Eyesore	Male	*Pain75			dsnone
$PlayerSound			Eyesore	Male	*Pain50			dsnone
$PlayerSound			Eyesore	Male	*Pain25			dsnone
$PlayerSound			Eyesore	Male	*Grunt			EYES002
$PlayerSound			Eyesore	Male	*UseFail		EYES002
$PlayerSound			Eyesore	Male	*Taunt			EYES001
$PlayerSound			Eyesore	Male	*Land			EYES001

SOULHTNN1 SOULHTN1
SOULHTN2 SOULHTN2
$random soulh/taunt {SOULHTNN1 SOULHTN2}
Harvester/Pain SOULHPAI

$PlayerSound			SHarvest	Male	*Death			SOULHDTH
$PlayerSoundDup			SHarvest	Male	*XDeath			*Death
$PlayerSound			SHarvest	Male	*Pain100		SOULHPAI
$PlayerSoundDup			SHarvest	Male	*Pain75			*Pain100
$PlayerSoundDup			SHarvest	Male	*Pain50			*Pain100
$PlayerSoundDup			SHarvest	Male	*Pain25			*Pain100
$PlayerSound			SHarvest	Male	*Grunt			SOULHACT
$PlayerSoundDup			SHarvest	Male	*Land			*Grunt
$PlayerSoundDup			SHarvest	Male	*UseFail		*Grunt
$PlayerAlias			SHarvest	Male	*Taunt			soulh/taunt

clownyballoonpop							LUNA007
Nothing										QUIET
ClownyLaughs								LAUGH
ClownyDie									LUNA005
ClownyTaunt									CLTAUNT
ClownySpy									CLSPY
ClownySpyLaugh								SPYLAUGH

$random Clowny/taunt { Clowny/taunt1 Clowny/taunt2 Clowny/taunt3 Clowny/taunt4 }
Clowny/taunt1 LUNA001
Clowny/taunt2 LUNA002
Clowny/taunt3 LUNA003
Clowny/taunt4 LUNA004

$PlayerSound	Clowny	Male	*Death		ClownyDie
$PlayerSound	Clowny	Male	*XDeath		ClownyDie
$PlayerSound	Clowny	Male	*Pain100	QUIET
$PlayerSound	Clowny	Male	*Pain75		QUIET
$PlayerSound	Clowny	Male	*Pain50		QUIET
$PlayerSound	Clowny	Male	*Pain25		QUIET
$PlayerSound	Clowny	Male	*Grunt		QUIET
$PlayerSound	Clowny	Male	*Land		QUIET
$PlayerSound	Clowny	Male	*UseFail	QUIET
$PlayerAlias	Clowny	Male	*Taunt		Clowny/taunt

soulh/die SOULHDTH
soulh/active SOULHACT
soulh/attack1 SOULHATK
soulh/attack2 SOULHAT2
rock/land SOULRLND
rock/gone SOULRGON

DIodsaLoop IODS005
DIodsaAttack IODS006

IODS000 IODS000
IODS001 IODS001
IODS002 IODS002
IODS003 IODS003
IODS004 IODS004
$random DIodsaTaunt { IODS000 IODS001 IODS002 IODS003 IODS004 }

$PlayerSound	DIodsa	Male	*Death		IODS007
$PlayerSound	DIodsa	Male	*XDeath		IODS007
$PlayerSound	DIodsa	Male	*Pain100	IODS008
$PlayerSound	DIodsa	Male	*Pain75		IODS008
$PlayerSound	DIodsa	Male	*Pain50		IODS008
$PlayerSound	DIodsa	Male	*Pain25		IODS008
$PlayerSound	DIodsa	Male	*Grunt		QUIET
$PlayerSound	DIodsa	Male	*Land		QUIET
$PlayerAlias	DIodsa	Male	*Taunt		DIodsaTaunt
$PlayerSounddup	DIodsa	Male	*UseFail	*Taunt

MISTM1 MISTM1
MISTM2 MISTM2

$Random MNHunter/Die { MNHunter/Die1 MNHunter/Die2 MNHunter/Die3 }
MNHunter/Die1 MHUNDTH1
MNHunter/Die2 MHUNDTH2
MNHunter/Die3 MHUNDTH3

$Random MNHunter/Pain { MNHunter/Pain1 MNHunter/Pain2 }
MNHunter/Pain1 MHUNPAN1
MNHunter/Pain2 MHUNPAN2

$Random MNHunter/Taunt { MNHunter/Taunt1 MNHunter/Taunt2 MNHunter/Taunt3 }
MNHunter/Taunt1 MHUNTNT1
MNHunter/Taunt2 MHUNTNT2
MNHunter/Taunt3 MHUNTNT3

$Random FNHunter/Die { FNHunter/Die1 FNHunter/Die2 FNHunter/Die3 }
FNHunter/Die1 FHUNDTH1
FNHunter/Die2 FHUNDTH2
FNHunter/Die3 FHUNDTH3

$Random FNHunter/Pain { FNHunter/Pain1 FNHunter/Pain2 FNHunter/Pain3 }
FNHunter/Pain1 FHUNPAN1
FNHunter/Pain2 FHUNPAN2
FNHunter/Pain3 FHUNPAN3

$Random FNHunter/Taunt { FNHunter/Taunt1 FNHunter/Taunt2 FNHunter/Taunt3 FNHunter/Taunt4 FNHunter/Taunt5 FNHunter/Taunt6 FNHunter/Taunt7 FNHunter/Taunt8 FNHunter/Taunt9 FNHunter/Taunt10 FNHunter/Taunt11 FNHunter/Taunt12 FNHunter/Taunt13 }
FNHunter/Taunt1 FHUNTN1
FNHunter/Taunt2 FHUNTN2
FNHunter/Taunt3 FHUNTN3
FNHunter/Taunt4 FHUNTN4
FNHunter/Taunt5 FHUNTN5
FNHunter/Taunt6 FHUNTN6
FNHunter/Taunt7 FHUNTN7
FNHunter/Taunt8 FHUNTN8
FNHunter/Taunt9 FHUNTN9
FNHunter/Taunt10 FHUNTN10
FNHunter/Taunt11 FHUNTN11
FNHunter/Taunt12 FHUNTN12
FNHunter/Taunt13 FHUNTN13

$PlayerAlias			NHunter	Male	*Death		MNHunter/Die
$PlayerSoundDup			NHunter	Male	*XDeath		*Death
$PlayerAlias			NHunter	Male	*Pain100	MNHunter/Pain
$PlayerSoundDup			NHunter	Male	*Pain75		*Pain100
$PlayerSoundDup			NHunter	Male	*Pain50		*Pain100
$PlayerSoundDup			NHunter	Male	*Pain25		*Pain100
$PlayerSound			NHunter	Male	*Grunt			QUIET
$PlayerSound			NHunter	Male	*Land			huntland
$PlayerSoundDup			NHunter	Male	*UseFail		*Grunt
$PlayerAlias			NHunter	Male	*Taunt			MNHunter/Taunt

$PlayerAlias			NHunter	Female	*Death			FNHunter/Die
$PlayerSoundDup			NHunter	Female	*XDeath		*Death
$PlayerAlias			NHunter	Female	*Pain100	FNHunter/Pain
$PlayerSoundDup			NHunter	Female	*Pain75		*Pain100
$PlayerSoundDup			NHunter	Female	*Pain50		*Pain100
$PlayerSoundDup			NHunter	Female	*Pain25		*Pain100
$PlayerSound			NHunter	Female	*Grunt			QUIET
$PlayerSound			NHunter	Female	*Land			huntland
$PlayerSoundDup			NHunter	Female	*UseFail		*Grunt
$PlayerAlias			NHunter	Female	*Taunt			FNHunter/Taunt

UnDeathActive														UNDEATH1
UnDeathDie																UNDEATH2
UnDeathAttack														UNDEATH3
UnDeathTaunt															UNDEATH4

$PlayerSound				UnDeath	Male	*Death			UnDeathDie
$PlayerSoundDup		UnDeath	Male	*XDeath		*Death
$PlayerSound				UnDeath	Male	*Pain100	QUIET
$PlayerSoundDup		UnDeath	Male	*Pain75		*Pain100
$PlayerSoundDup		UnDeath	Male	*Pain50		*Pain100
$PlayerSoundDup		UnDeath	Male	*Pain25		*Pain100
$PlayerSound				UnDeath	Male	*Grunt			QUIET
$PlayerSoundDup		UnDeath	Male	*Land			*Grunt
$PlayerSoundDup		UnDeath	Male	*UseFail		*Grunt
$PlayerSound				UnDeath	Male	*Taunt			UnDeathTaunt

$PlayerAlias					UnDeath	Male	*Death			UnDeathDie
$PlayerAlias					UnDeath	Male	*XDeath		*Death
$PlayerAlias					UnDeath	Male	*Pain100	QUIET
$PlayerAlias					UnDeath	Male	*Pain75		*Pain100
$PlayerAlias					UnDeath	Male	*Pain50		*Pain100
$PlayerAlias					UnDeath	Male	*Pain25		*Pain100
$PlayerAlias					UnDeath	Male	*Grunt			QUIET
$PlayerAlias					UnDeath	Male	*Land			*Grunt
$PlayerAlias					UnDeath	Male	*UseFail		*Grunt
$PlayerAlias					UnDeath	Male	*Taunt			UnDeathTaunt

$Limit UnDeathTaunt 1

Nothing DSNONE

EAGLE EAGLE
SEEFALC FALCON
spinballer DSFIRBFI

$random GhostbusterStep	{ GhostbusterStep1 GhostbusterStep2 GhostbusterStep3 }
						
GhostbusterStep1			"Sounds/Footsteps/GhostbusterStep1.ogg"
GhostbusterStep2			"Sounds/Footsteps/GhostbusterStep2.ogg"
GhostbusterStep3			"Sounds/Footsteps/GhostbusterStep3.ogg"

//------------------------------------------------------------------------------

$random MVQuitSounds { MVQuitSound1 MVQuitSound2 MVQuitSound3 MVQuitSound4 MVQuitSound5 MVQuitSound6 MVQuitSound7 MVQuitSound8 MVQuitSound9 MVQuitSound10 MVQuitSound11 MVQuitSound12 MVQuitSound13 MVQuitSound14 MVQuitSound15 }
MVQuitSound1 RAVAGTAU
MVQuitSound2 WNDYALRT
MVQuitSound3 DSBLBSEE
MVQuitSound4 LONHEAL
MVQuitSound5 UNDEATH4
MVQuitSound6 DSCSRT3
MVQuitSound7 DSTHUNDA
MVQuitSound8 GASTSTON
MVQuitSound9 YUREITT2
MVQuitSound10 SINITNT6
MVQuitSound11 WOLFTAUN
MVQuitSound12 TBRABOOM
MVQuitSound13 YREBL
MVQuitSound14 UBOAACT1
MVQuitSound15 KYBWAKE

Teleport/Human HUMATELE
Teleport/Ghoul GHOUTELE
Teleport/Duke DUKETELE
Teleport/Doom DOOMTELE
Teleport/Strife STRFTELE
Teleport/Hexen HEXETELE
Teleport/Heretic HERETELE
Teleport/Chex CHZORCH
Teleport/Caleb QBASETRY

weapons/wavelaunch DSNITBIG

KEOVHEAT KEOVHEAT

RLNGIMF2 RLNGIMF2

FIREPSPL FIREPSPL

AmorbisWind DSFWIND

CloudCharge DSFCLOUD

PSPLHX PSPLHX
POICLOUD POICLOUD

Amorbis/CobraDeath              PS_CSXP1
Amorbis/CobraTrail				PS_CSSNK


$playeralias	"Amorbis"	male	*death		Amorbis/death
$playeralias	"Amorbis"	male	*xdeath		Amorbis/death
$playeralias	"Amorbis"	male	*gibbed		Amorbis/death
$playeralias	"Amorbis"	male	*pain100	Amorbis/pain
$playersounddup	"Amorbis"	male	*pain75		*pain100
$playersounddup	"Amorbis"	male	*pain50		*pain100
$playersounddup	"Amorbis"	male	*pain25		*pain100
$playersound	"Amorbis"	male	*grunt		QUIET
$playersound	"Amorbis"	male	*land		QUIET
$playersound	"Amorbis"	male	*jump		QUIET
$playersound	"Amorbis"	male	*fist		QUIET
$playersound	"Amorbis"	male	*usefail	QUIET
$playeralias	"Amorbis"	male	*taunt		Amorbis/taunt


$random Amorbis/death { Amorbis/death1 Amorbis/death2 Amorbis/death3 }
Amorbis/death1 SKDTH1
Amorbis/death2 SKDTH2
Amorbis/death3 SKDTH3

$random Amorbis/pain { Amorbis/pain1 Amorbis/pain2 Amorbis/pain3 Amorbis/pain4 }
Amorbis/pain1 SKPAN1
Amorbis/pain2 SKPAN2
Amorbis/pain3 SKPAN3
Amorbis/pain4 SKPAN4

$random Amorbis/taunt { Amorbis/taunt1 Amorbis/taunt2 Amorbis/taunt3 Amorbis/taunt4 Amorbis/taunt5 Amorbis/taunt6 Amorbis/taunt7 Amorbis/taunt12 Amorbis/taunt13 Amorbis/taunt14 }
Amorbis/taunt1 SKTNT1
Amorbis/taunt2 SKTNT2
Amorbis/taunt3 SKTNT3
Amorbis/taunt4 SKTNT4
Amorbis/taunt5 SKTNT5
Amorbis/taunt6 SKTNT6
Amorbis/taunt7 SKTNT7
Amorbis/taunt12 SKTNT12
Amorbis/taunt13 SKTNT13
Amorbis/taunt14 SKTNT14

$random Weapons/Aria/BlueNoteCast { Weapons/Aria/BlueNoteCast1 Weapons/Aria/BlueNoteCast2 Weapons/Aria/BlueNoteCast3 Weapons/Aria/BlueNoteCast4 }
Weapons/Aria/BlueNoteCast1 ARIABFI1
Weapons/Aria/BlueNoteCast2 ARIABFI2
Weapons/Aria/BlueNoteCast3 ARIABFI3
Weapons/Aria/BlueNoteCast4 ARIABFI4

$limit Weapons/Aria/BlueNoteAura 1

$random Weapons/Aria/BlueNoteAura { Weapons/Aria/BlueNoteAura1 Weapons/Aria/BlueNoteAura2 Weapons/Aria/BlueNoteAura3 }
Weapons/Aria/BlueNoteAura1 ARIABAU1
Weapons/Aria/BlueNoteAura2 ARIABAU2
Weapons/Aria/BlueNoteAura3 ARIABAU3

$random Weapons/Aria/GreenNoteCast { Weapons/Aria/GreenNoteCast1 Weapons/Aria/GreenNoteCast2 Weapons/Aria/GreenNoteCast3 }
Weapons/Aria/GreenNoteCast1 ARIAGFI1
Weapons/Aria/GreenNoteCast2 ARIAGFI2
Weapons/Aria/GreenNoteCast3 ARIAGFI3

$limit Weapons/Aria/YellowNoteAura 1

$random Weapons/Aria/YellowNoteAura { Weapons/Aria/YellowNoteAura1 Weapons/Aria/YellowNoteAura2 }
Weapons/Aria/YellowNoteAura1 ARIAYAU1
Weapons/Aria/YellowNoteAura2 ARIAYAU2

$random Weapons/Aria/YellowNoteCast { Weapons/Aria/YellowNoteCast1 Weapons/Aria/YellowNoteCast2 Weapons/Aria/YellowNoteCast3 Weapons/Aria/YellowNoteCast4 }
Weapons/Aria/YellowNoteCast1 ARIAYFI1
Weapons/Aria/YellowNoteCast2 ARIAYFI2
Weapons/Aria/YellowNoteCast3 ARIAYFI3
Weapons/Aria/YellowNoteCast4 ARIAYFI4

$limit Weapons/Aria/RedNoteAura 1

$random Weapons/Aria/RedNoteAura { Weapons/Aria/RedNoteAura1 Weapons/Aria/RedNoteAura2 Weapons/Aria/RedNoteAura3 Weapons/Aria/RedNoteAura4 Weapons/Aria/RedNoteAura5 }
Weapons/Aria/RedNoteAura1 ARIABAU1
Weapons/Aria/RedNoteAura2 ARIABAU2
Weapons/Aria/RedNoteAura3 ARIABAU3
Weapons/Aria/RedNoteAura4 ARIAYAU1
Weapons/Aria/RedNoteAura5 ARIAYAU5

Weapons/Aria/RedNoteCast ARIARFI1


$PlayerAlias	Aria	Male	*Death		Aria/Death
$PlayerSoundDup	Aria	Male	*XDeath		*Death
$PlayerAlias	Aria	Male	*Pain100	Aria/Pain
$PlayerSoundDup	Aria	Male	*Pain75		*Pain100
$PlayerSoundDup	Aria	Male	*Pain50		*Pain100
$PlayerSoundDup	Aria	Male	*Pain25		*Pain100
$PlayerSound	Aria	Male	*Grunt		QUIET
$PlayerSound	Aria	Male	*Land		HUNTLAND
$PlayerSound	Aria	Male	*Jump		QUIET
$PlayerSoundDup	Aria	Male	*UseFail	*Grunt
$PlayerAlias	Aria	Male	*Taunt		Aria/Taunt

$random Aria/Death { Aria/Death1 }
Aria/Death1 ARIDTH1

$random Aria/Pain { Aria/Pain1 Aria/Pain2 Aria/Pain3 Aria/Pain4 }
Aria/Pain1 ARIPN1
Aria/Pain2 ARIPN2
Aria/Pain3 ARIPN3
Aria/Pain4 ARIPN4

$random Aria/taunt { Aria/taunt1 Aria/taunt2 Aria/taunt3 Aria/taunt4 Aria/taunt5 Aria/taunt6 Aria/taunt7 Aria/taunt8 Aria/taunt9 Aria/taunt10 Aria/taunt11 Aria/taunt12 }
Aria/taunt1 ARITNT1
Aria/taunt2 ARITNT2
Aria/taunt3 ARITNT3
Aria/taunt4 ARITNT4
Aria/taunt5 ARITNT5
Aria/taunt6 ARITNT6
Aria/taunt7 ARITNT7
Aria/taunt8 ARITNT8
Aria/taunt9 ARITNT9
Aria/taunt10 ARITNT10
Aria/taunt11 ARITNT11
Aria/taunt12 ARITNT12

$random AriaStep	{ AriaStep1 AriaStep2 AriaStep3 AriaStep4 AriaStep5 }
						
AriaStep1			ARISTEP1
AriaStep2			ARISTEP2
AriaStep3			ARISTEP3
AriaStep4			ARISTEP4
AriaStep5			ARISTEP5
AriaStep6			ARISTEP6

$playersound	Asylum	male	*death		ASYLDTH
$playersound	Asylum	male	*xdeath		ASYLDTH
$playersound	Asylum	male	*gibbed		ASYLDTH
$playersound	Asylum	male	*pain100 	QUIET
$playersound	Asylum	male	*pain75 	QUIET
$playersound	Asylum	male	*pain50 	QUIET
$playersound	Asylum	male	*pain25 	QUIET
$playersound	Asylum	male	*grunt		QUIET
$playersound	Asylum	male	*land		QUIET
$playersound	Asylum	male	*fist		QUIET
$playersound	Asylum	male	*usefail	QUIET
$playersound	Asylum	male	*taunt		ASYLTNT

Blob/Explode	DSBLBEXP
Blob/Sight	DSBLBSEE
Blob/Active	DSBLBACT
Blob/Pain	DSBLBPAN

$limit Blob/Pain	0

$playerAlias	Bastet	male	*death		Bastet/Death
$playersounddup	Bastet	male	*xdeath		*death
$playersounddup	Bastet	male	*gibbed		*death
$playerAlias	Bastet	male	*pain100 	Bastet/Pain
$playersounddup	Bastet	male	*pain75 	*pain100
$playersounddup	Bastet	male	*pain50 	*pain100
$playersounddup	Bastet	male	*pain25 	*pain100
$playersound	Bastet	male	*grunt		QUIET
$playersound	Bastet	male	*land		QUIET
$playersound	Bastet	male	*fist		QUIET
$playersound	Bastet	male	*usefail	QUIET
$playerAlias	Bastet	male	*taunt		Bastet/Taunt

$random Bastet/Death { Bastet/Death1 Bastet/Death2 }
Bastet/Death1 BASDTH1
Bastet/Death2 BASDTH2

$random Bastet/Pain { Bastet/Pain1 Bastet/Pain2 Bastet/Pain3 Bastet/Pain4 Bastet/Pain5 Bastet/Pain6 Bastet/Pain7 }
Bastet/Pain1 BASPAN1
Bastet/Pain2 BASPAN2
Bastet/Pain3 BASPAN3
Bastet/Pain4 BASPAN4
Bastet/Pain5 BASPAN5
Bastet/Pain6 BASPAN6
Bastet/Pain7 BASPAN7

$random Bastet/Taunt { Bastet/Taunt1 Bastet/Taunt2 Bastet/Taunt3 Bastet/Taunt4 Bastet/Taunt5 Bastet/Taunt6 Bastet/Taunt7 Bastet/Taunt8 Bastet/Taunt9 Bastet/Taunt10 }
Bastet/Taunt1 BASTNT1
Bastet/Taunt2 BASTNT2
Bastet/Taunt3 BASTNT3
Bastet/Taunt4 BASTNT4
Bastet/Taunt5 BASTNT5
Bastet/Taunt6 BASTNT6
Bastet/Taunt7 BASTNT7
Bastet/Taunt8 BASTNT8
Bastet/Taunt9 BASTNT9
Bastet/Taunt10 BASTNT10

$random Bastet/PowerJump { Bastet/PowerJump1 Bastet/PowerJump2 }
Bastet/PowerJump1 BASJUM1
Bastet/PowerJump2 BASJUM2

Bastet/Teleport BASTTEL
Bastet/RedInfernoSplosion REDFIRXP
$random Bastet/GotThePickup { Bastet/GotThePickup1 Bastet/GotThePickup2 }
Bastet/GotThePickup1 BASRED1
Bastet/GotThePickup2 BASRED2

$random Bastet/Attacking { Bastet/Attacking1 Bastet/Attacking2 Bastet/Attacking3 Bastet/Attacking4 Bastet/Attacking5 Bastet/Attacking6 Bastet/Attacking7 Bastet/Attacking8 null null null null null null null null null null null null null null null null null null null null null null null null null null null null null null null null null null null null null null null null null null null null null null null null null null null null null null }
Bastet/Attacking1 BASATT1
Bastet/Attacking2 BASATT2
Bastet/Attacking3 BASATT3
Bastet/Attacking4 BASATT4
Bastet/Attacking5 BASATT5
Bastet/Attacking6 BASATT6
Bastet/Attacking7 BASATT7
Bastet/Attacking8 BASATT8

$random Bastet/ClawHitHeavy { Bastet/ClawHitHeavy1 Bastet/ClawHitHeavy2 Bastet/ClawHitHeavy3 }
Bastet/ClawHitHeavy1 BASCLWH1
Bastet/ClawHitHeavy2 BASCLWH2
Bastet/ClawHitHeavy3 BASCLWH3

$random Bastet/ClawHitLight { Bastet/ClawHitLight1 Bastet/ClawHitLight2 Bastet/ClawHitLight3 Bastet/ClawHitLight4 Bastet/ClawHitLight5 Bastet/ClawHitLight6 }
Bastet/ClawHitLight1 BASCLWL1
Bastet/ClawHitLight2 BASCLWL2
Bastet/ClawHitLight3 BASCLWL3
Bastet/ClawHitLight4 BASCLWL4
Bastet/ClawHitLight5 BASCLWL5
Bastet/ClawHitLight6 BASCLWL6

SPRKXM1 SPRKXM1
SPRKFM1 SPRKFM1
SPRKBM1 SPRKBM1
BZSPDT1 BZSPDT1
DSPLUTEX DSPLUTEX
LGHTCRG LGHTCRG
DSTHUNDA DSTHUNDA

Blazespawn/MapPop SPRKXM1

$volume Blazespawn/MapPop 0.2


$playerAlias	BlazeSpawn	male	*death		BlazeSpawn/Death
$playersounddup	BlazeSpawn	male	*xdeath		*death
$playersounddup	BlazeSpawn	male	*gibbed		*death
$playerAlias	BlazeSpawn	male	*pain100 	BlazeSpawn/Pain
$playersounddup	BlazeSpawn	male	*pain75 	*pain100
$playersounddup	BlazeSpawn	male	*pain50 	*pain100
$playersounddup	BlazeSpawn	male	*pain25 	*pain100
$playersound	BlazeSpawn	male	*grunt		QUIET
$playerAlias	BlazeSpawn	male	*land		floor/BlazeSpawn
$playersound	BlazeSpawn	male	*fist		QUIET
$playersound	BlazeSpawn	male	*usefail	QUIET
$playerAlias	BlazeSpawn	male	*taunt		BlazeSpawn/Taunt

$random BlazeSpawn/Death { BlazeSpawn/Death1 BlazeSpawn/Death2 }
BlazeSpawn/Death1 BZSPDT1
BlazeSpawn/Death2 BZSPDT1

$random BlazeSpawn/Pain { BlazeSpawn/Pain1 BlazeSpawn/Pain2 }
BlazeSpawn/Pain1 BZSPPN1
BlazeSpawn/Pain2 BZSPPN2

$random BlazeSpawn/Taunt { BlazeSpawn/Taunt1 BlazeSpawn/Taunt2 BlazeSpawn/Taunt3 BlazeSpawn/Taunt4 BlazeSpawn/Taunt5 BlazeSpawn/Taunt6 }
BlazeSpawn/Taunt1 BZSPTN1
BlazeSpawn/Taunt2 BZSPTN2
BlazeSpawn/Taunt3 BZSPTN3
BlazeSpawn/Taunt4 BZSPTN4
BlazeSpawn/Taunt5 BZSPTN5
BlazeSpawn/Taunt6 BZSPTN6

Caroline/QuadShotgun CAROQSH
Caroline/PunchHit CAROPHI
Caroline/PunchHitWall CAROPHW
Caroline/PunchSwing CAROPSW

$random Caroline/SoulGibbage { Caroline/SoulGibbage1 Caroline/SoulGibbage2 Caroline/SoulGibbage3 Caroline/SoulGibbage4 Caroline/SoulGibbage5 Caroline/SoulGibbage6 Caroline/SoulGibbage7 }
Caroline/SoulGibbage1 CAROGIB1
Caroline/SoulGibbage2 CAROGIB2
Caroline/SoulGibbage3 CAROGIB3
Caroline/SoulGibbage4 CAROGIB4
Caroline/SoulGibbage5 CAROGIB5
Caroline/SoulGibbage6 CAROGIB6
Caroline/SoulGibbage7 CAROGIB7

Caroline/HeartNom CAROHNM


$PlayerAlias	Caroline	Male	*Death		Caroline/Death
$PlayerSoundDup	Caroline	Male	*XDeath		*Death
$PlayerAlias	Caroline	Male	*Pain100	Caroline/Pain
$PlayerSoundDup	Caroline	Male	*Pain75		*Pain100
$PlayerSoundDup	Caroline	Male	*Pain50		*Pain100
$PlayerSoundDup	Caroline	Male	*Pain25		*Pain100
$PlayerSound	Caroline	Male	*Grunt		QUIET
$PlayerSound	Caroline	Male	*Land		HUNTLAND
$PlayerSound	Caroline	Male	*Jump		QUIET
$PlayerSoundDup	Caroline	Male	*UseFail	*Grunt
$PlayerAlias	Caroline	Male	*Taunt		Caroline/Taunt

$random Caroline/Taunt { Caroline/Taunt1 Caroline/Taunt2 Caroline/Taunt3 Caroline/Taunt4 Caroline/Taunt5 Caroline/Taunt6 Caroline/Taunt7 Caroline/Taunt8 Caroline/Taunt9 Caroline/Taunt10 Caroline/Taunt11 Caroline/Taunt12 Caroline/Taunt13 Caroline/Taunt14 Caroline/Taunt15 Caroline/Taunt16 Caroline/Taunt17 Caroline/Taunt18 Caroline/Taunt19 Caroline/Taunt20 Caroline/Taunt21 Caroline/Taunt22 Caroline/Taunt23 Caroline/Taunt24 Caroline/Taunt25 Caroline/Taunt26 Caroline/Taunt27 Caroline/Taunt28 Caroline/Taunt29 Caroline/Taunt30 }
Caroline/Taunt1 CAROTN1
Caroline/Taunt2 CAROTN2
Caroline/Taunt3 CAROTN3
Caroline/Taunt4 CAROTN4
Caroline/Taunt5 CAROTN5
Caroline/Taunt6 CAROTN6
Caroline/Taunt7 CAROTN7
Caroline/Taunt8 CAROTN8
Caroline/Taunt9 CAROTN9
Caroline/Taunt10 CAROTN10
Caroline/Taunt11 CAROTN11
Caroline/Taunt12 CAROTN12
Caroline/Taunt13 CAROTN13
Caroline/Taunt14 CAROTN14
Caroline/Taunt15 CAROTN15
Caroline/Taunt16 CAROTN16
Caroline/Taunt17 CAROTN17
Caroline/Taunt18 CAROTN18
Caroline/Taunt19 CAROTN19
Caroline/Taunt20 CAROTN20
Caroline/Taunt21 CAROTN21
Caroline/Taunt22 CAROTN22
Caroline/Taunt23 CAROTN23
Caroline/Taunt24 CAROTN24
Caroline/Taunt25 CAROTN15
Caroline/Taunt26 CAROTN26
Caroline/Taunt27 CAROTN27
Caroline/Taunt28 CAROTN28
Caroline/Taunt29 CAROTN29
Caroline/Taunt30 CAROTN30

$random Caroline/Pain { Caroline/Pain1 Caroline/Pain2 Caroline/Pain3 Caroline/Pain4 Caroline/Pain5 Caroline/Pain6 Caroline/Pain7 }
Caroline/Pain1 CAROPAI1
Caroline/Pain2 CAROPAI2
Caroline/Pain3 CAROPAI3
Caroline/Pain4 CAROPAI4
Caroline/Pain5 CAROPAI5
Caroline/Pain6 CAROPAI6
Caroline/Pain7 CAROPAI7

$random Caroline/Death { Caroline/Death1 Caroline/Death2 Caroline/Death3 Caroline/Death4 }
Caroline/Death1 CARODTH1
Caroline/Death2 CARODTH2
Caroline/Death3 CARODTH3
Caroline/Death4 CARODTH4
Caroline/Death5 CARODTH5

$random Caroline/HeartPowerupQuote { Caroline/HeartPowerupQuote1 Caroline/HeartPowerupQuote2 }
Caroline/HeartPowerupQuote1 CAROHPW1
Caroline/HeartPowerupQuote2 CAROHPW2

$random CarolineStep	{ CarolineStep1 CarolineStep2 CarolineStep3 CarolineStep4 CarolineStep5 }
						
CarolineStep1			CARSTEP1
CarolineStep2			CARSTEP2
CarolineStep3			CARSTEP3
CarolineStep4			CARSTEP4
CarolineStep5			CARSTEP5

Chex/Pistol CHPISTOL
Chex/Shotgun CHSHOTGN
Chex/Sporkup CHSAWUP
Chex/Sporkhit CHSAWHIT
Chex/Sporkidle CHSAWIDL
Chex/Sporkfull CHSAWFUL
Chex/Cereal CHWPNUP

$playersound	ChexWarrior	male	*death		CHPLDETH
$playersound	ChexWarrior	male	*xdeath		CHPDIEHI
$playersound	ChexWarrior	male	*gibbed		CHPDIEHI
$playersound	ChexWarrior	male	*pain100	CHPLPAIN
$playersound	ChexWarrior	male	*pain75		CHPLPAIN
$playersound	ChexWarrior	male	*pain50		CHPLPAIN
$playersound	ChexWarrior	male	*pain25		CHPLPAIN
$playersound	ChexWarrior	male	*land		CHEXLAND
$playersound	ChexWarrior	male	*grunt		CHEXOOF
$playersound	ChexWarrior	male	*usefail	CHEXNW
$playersound	ChexWarrior	male	*taunt		CHTAUNT

Laser/SpinStart         VRSPSTRT
Laser/SpinStartAdd      VRSPSTRX
Laser/SpinLoop          VRSPLOOP
Laser/SpinStop          VRSPINST	

Laser/FireStart         VRFIRST	
Laser/FireLoop          VRFIRLOO
Laser/FireLoopAdd       VRFIRLOX
Laser/FireStop          VRSECOND

Laser/Pick				VRPICKUP
Laser/Draw				VRDRAW	

$random CodenameDEF/Death { CodenameDEF/Death1 CodenameDEF/Death2 CodenameDEF/Death3 }
CodenameDEF/Death1 DEFDT1
CodenameDEF/Death2 DEFDT2
CodenameDEF/Death3 DEFDT3

$random CodenameDEF/Hit { CodenameDEF/Hit1 CodenameDEF/Hit2 CodenameDEF/Hit3 CodenameDEF/Hit4 CodenameDEF/Hit5 }
CodenameDEF/Hit1 DEFPN1
CodenameDEF/Hit2 DEFPN2
CodenameDEF/Hit3 DEFPN3
CodenameDEF/Hit4 DEFPN4
CodenameDEF/Hit5 DEFPN5

$random CodenameDEF/Taunt { CodenameDEF/Taunt1 CodenameDEF/Taunt2 CodenameDEF/Taunt3 CodenameDEF/Taunt4 CodenameDEF/Taunt5 CodenameDEF/Taunt6 CodenameDEF/Taunt7 CodenameDEF/Taunt8 CodenameDEF/Taunt9 CodenameDEF/Taunt10 CodenameDEF/Taunt11 CodenameDEF/Taunt12 CodenameDEF/Taunt13 CodenameDEF/Taunt14 CodenameDEF/Taunt15 CodenameDEF/Taunt16 CodenameDEF/Taunt17 CodenameDEF/Taunt18 CodenameDEF/Taunt19 CodenameDEF/Taunt20 }
CodenameDEF/Taunt1 DEFTN1
CodenameDEF/Taunt2 DEFTN2
CodenameDEF/Taunt3 DEFTN3
CodenameDEF/Taunt4 DEFTN4
CodenameDEF/Taunt5 DEFTN5
CodenameDEF/Taunt6 DEFTN6
CodenameDEF/Taunt7 DEFTN7
CodenameDEF/Taunt8 DEFTN8
CodenameDEF/Taunt9 DEFTN9
CodenameDEF/Taunt10 DEFTN10
CodenameDEF/Taunt11 DEFTN11
CodenameDEF/Taunt12 DEFTN12
CodenameDEF/Taunt13 DEFTN13
CodenameDEF/Taunt14 DEFTN14
CodenameDEF/Taunt15 DEFTN15
CodenameDEF/Taunt16 DEFTN16
CodenameDEF/Taunt17 DEFTN17
CodenameDEF/Taunt18 DEFTN18
CodenameDEF/Taunt19 DEFTN19
CodenameDEF/Taunt20 DEFTN20

$random CodenameDEF/BEEM { CodenameDEF/BEEM1 CodenameDEF/BEEM2 CodenameDEF/BEEM3 CodenameDEF/BEEM4 }
CodenameDEF/BEEM1 DEFAT1
CodenameDEF/BEEM2 DEFAT2
CodenameDEF/BEEM3 DEFAT3
CodenameDEF/BEEM4 DEFAT4

$PlayerSound	CodenameDEF	Male	*Death		CodenameDEF/Death
$PlayerSoundDup	CodenameDEF	Male	*XDeath		*Death
$PlayerSound	CodenameDEF	Male	*Pain100	CodenameDEF/Hit
$PlayerSoundDup	CodenameDEF	Male	*Pain75		*Pain100
$PlayerSoundDup	CodenameDEF	Male	*Pain50		*Pain100
$PlayerSoundDup	CodenameDEF	Male	*Pain25		*Pain100
$PlayerSound	CodenameDEF	Male	*Grunt		QUIET
$PlayerSound	CodenameDEF	Male	*Land		TemplarStep
$PlayerSound	CodenameDEF	Male	*Jump		QUIET
$PlayerSound	CodenameDEF	Male	*UseFail	QUIET
$PlayerSound	CodenameDEF	Male	*Taunt		CodenameDEF/Taunt

$PlayerAlias	CodenameDEF	Male	*Death		CodenameDEF/Death
$PlayerAlias	CodenameDEF	Male	*XDeath		*Death
$PlayerAlias	CodenameDEF	Male	*Pain100	CodenameDEF/Hit
$PlayerAlias	CodenameDEF	Male	*Pain75		*Pain100
$PlayerAlias	CodenameDEF	Male	*Pain50		*Pain100
$PlayerAlias	CodenameDEF	Male	*Pain25		*Pain100
$PlayerAlias	CodenameDEF	Male	*Grunt		QUIET
$PlayerAlias	CodenameDEF	Male	*Land		TemplarStep
$PlayerAlias	CodenameDEF	Male	*Jump		QUIET
$PlayerAlias	CodenameDEF	Male	*UseFail	QUIET
$PlayerAlias	CodenameDEF	Male	*Taunt		CodenameDEF/Taunt

// Sound information for Crash

Weapons/StunnerFire	STNRFIRE
Weapons/StunnerHit	STNRHIT
weapons/cryobowfire     DSBOWFIR
weapons/cryobowshot     DSBOWSHT
weapons/cryobowreload   DSBOWREL
weapons/cryobowhit      DSBOWHIT
weapons/cryobowflyby    DSBOWFLY
weapons/boltfire	BOLTFIRE

Crash/BolterRecharge ZEDRELO2
Crash/BolterRechargeFinished ZEDRELO3

$limit jackbomb/music 4

jackbomb/throw		JBOMBFIR
jackbomb/explode	JBOMBEXP
jackbomb/music		JBOMBMUS

$random CrashInsanity { Crash/insanity1 Crash/insanity2 }
Crash/insanity1 MFMIN1
Crash/insanity2 MFMIN2


$random Crashtaunt { Crash/taunt1 Crash/taunt2 Crash/taunt3 Crash/taunt4 Crash/taunt5 Crash/taunt6 Crash/taunt7 Crash/taunt8 Crash/taunt9 } 

Crash/taunt1  MFMLT1
Crash/taunt2  MFMLT2
Crash/taunt3  MFMLT3
Crash/taunt4  MFMLT4
Crash/taunt5  MFMLT5
Crash/taunt6  MFMLT6
Crash/taunt7  MFMLT7
Crash/taunt8  MFMLT8
Crash/taunt9  MFMLT9

$random Crashhit { Crash/HIT01 Crash/HIT02 Crash/HIT03 Crash/HIT04 Crash/HIT05 Crash/HIT06 } 
$random Crashdeath { Crash/DEAT1 } 

Crash/HIT01  MFMLP1
Crash/HIT02  MFMLP2
Crash/HIT03  MFMLP3
Crash/HIT04  MFMLP4
Crash/HIT05  MFMLP5
Crash/HIT06  MFMLP6

Crash/DEAT1  MFMLD1

$PlayerSound	Crash	Male	*Death		CrashDeath
$PlayerSoundDup	Crash	Male	*XDeath		*Death
$PlayerSound	Crash	Male	*Pain100	CrashHit
$PlayerSoundDup	Crash	Male	*Pain75		*Pain100
$PlayerSoundDup	Crash	Male	*Pain50		*Pain100
$PlayerSoundDup	Crash	Male	*Pain25		*Pain100
$PlayerSound	Crash	Male	*Grunt		HUNTLAND
$PlayerSoundDup	Crash	Male	*Land		*Grunt
$PlayerSound	Crash	Male	*Jump		silent
$PlayerSoundDup	Crash	Male	*UseFail	*Grunt
$PlayerSound	Crash	Male	*Taunt		CrashTaunt

$PlayerAlias	Crash	Male	*Death		CrashDeath
$PlayerAlias	Crash	Male	*XDeath		*Death
$PlayerAlias	Crash	Male	*Pain100	CrashHit
$PlayerAlias	Crash	Male	*Pain75		*Pain100
$PlayerAlias	Crash	Male	*Pain50		*Pain100
$PlayerAlias	Crash	Male	*Pain25		*Pain100
$PlayerAlias	Crash	Male	*Grunt		HUNTLAND
$PlayerAlias	Crash	Male	*Land		*Grunt
$PlayerAlias	Crash	Male	*Jump		silent
$PlayerAlias	Crash	Male	*UseFail	*Grunt
$PlayerAlias	Crash	Male	*Taunt		CrashTaunt

HUNTLAND HUNTLAND

$Limit	CrashTaunts	1

// Define sounds for player class
$playersound  CrashSoundClass  male  *taunt  Crash/taunt
$playersound  CrashPlayerClass  male  *land  Crash/land

$random CrashStep	{ CrashStep1 CrashStep2 CrashStep3 CrashStep4 CrashStep5 }
						
CrashStep1			CRASTEP1
CrashStep2			CRASTEP2
CrashStep3			CRASTEP3
CrashStep4			CRASTEP4
CrashStep5			CRASTEP5

// My main man's sound effects :P

$playersound	Doom64Guy	male	*death		D64DEATH
$playersound	Doom64Guy	male	*xdeath		D64DEATH
$playersound	Doom64Guy	male	*gibbed		D64GIB
$playersound	Doom64Guy	male	*pain100	D64PAIN
$playersound	Doom64Guy	male	*pain75		D64PAIN
$playersound	Doom64Guy	male	*pain50		D64PAIN
$playersound	Doom64Guy	male	*pain25		D64PAIN
$playersound	Doom64Guy	male	*land		D64LAND
$playersound	Doom64Guy	male	*grunt		D64LAND
$playersound	Doom64Guy	male	*usefail	D64LAND
$playersound	Doom64Guy	male	*taunt		D64TNT

D64Pistol/Fire					D64PFIRE
D64Shotgun/Fire					D64SFIRE
D64RocketLauncher/Fire			D64RFIRE
D64RocketLauncher/Explode		D64RBOOM
D64Unmaker/Fire					D64UFIRE
D64CyberStomp1					KYBSTEP1
D64CyberStomp2					KYBSTEP2
D64CyberWake					KYBWAKE

$random Doom64Step	{ Doom64Step1 Doom64Step2 Doom64Step3 Doom64Step4 }
						
Doom64Step1			D64STEP1
Doom64Step2			D64STEP2
Doom64Step3			D64STEP3
Doom64Step4			D64STEP4

$playersound 	D64CyberDemon	male	*death		KYBDEATH
$playersound	D64CyberDemon	male	*pain100	KYBPAIN
$playersound	D64CyberDemon	male	*pain75		KYBPAIN
$playersound	D64CyberDemon	male	*pain50		KYBPAIN
$playersound	D64CyberDemon	male	*pain25		KYBPAIN
$playersound	D64CyberDemon	male	*taunt		KYBWAKE
$playersound	D64CyberDemon	male	*land		QUIET
$playersound	D64CyberDemon	male	*grunt		QUIET
$playersound	D64CyberDemon	male	*usefail	QUIET

CyberStep						KYBSTEP3
D64Teleport							D64TELE
D64Pickup						D64PICKU

////////////////////
// Doomguy sounds
////////////////////
$playersound	Doomguy	 male	*death			dgdeth
$playersound	Doomguy	 male	*xdeath			dgdethx
$playersound	Doomguy	 male	*burndeath		dgdethf
$playersound	Doomguy	 male	*crazydeath		dgdethx
$playersounddup Doomguy  male   *wimpydeath 	*death
$playersound	Doomguy	 male	*gibbed			dggibd
$playersound	Doomguy  male	*falling		dgfall
$playersound	Doomguy	 male	*pain100		dgpain
$playersounddup	Doomguy	 male	*pain75			*pain100
$playersounddup	Doomguy	 male	*pain50			*pain100
$playersounddup	Doomguy	 male	*pain25			*pain100
$playersound	Doomguy	 male	*grunt			dgoof
$playersound	Doomguy	 male	*land			dgland
$playersound	Doomguy	 male	*usefail		dgnope
$playersound	Doomguy  male	*puzzfail		dgpuzz
$playersound	Doomguy  male	*taunt			dgtaunt

olddoomguy/sawup			dgsawup
olddoomguy/sawidle			dgsawidl
olddoomguy/sawfull			dgsawful
olddoomguy/sawhit			dgsawhit

olddoomguy/pistol			dgpistol
olddoomguy/shotgf			dgshotgn
olddoomguy/shotgr			dgsgcock
olddoomguy/sshotf			dgdshtgn
olddoomguy/sshoto			dgdbopn
olddoomguy/sshotc			dgdbcls
olddoomguy/sshotl			dgdbload
olddoomguy/rocklf			dgrlaunc
olddoomguy/rocklx			dgrckexp
olddoomguy/bfgf			dgbfg
olddoomguy/bfgx			dgbfgxpl

$random Justicargibbage/xsplat { newgibbage/splat1 newgibbage/splat2 newgibbage/splat3 newgibbage/splat4 newgibbage/splat5 }
newgibbage/splat1 NEWXGIB1
newgibbage/splat2 NEWXGIB2
newgibbage/splat3 NEWXGIB3
newgibbage/splat4 NEWXGIB4
newgibbage/splat5 NEWXGIB5

Bloodspike/Appear BSPKA1

Mimic/Spawn1 MIMCSP1
Mimic/Spawn2 MIMCSP2
Mimic/ScreamSpawn MIMCSC1

Mimic/Miss MIMCMIS1

$random Mimic/active { Mimic/active1 Mimic/active2 Mimic/active3 Mimic/active4 Mimic/active5 Mimic/active6 }
Mimic/active1 MIMCA1
Mimic/active2 MIMCA2
Mimic/active3 MIMCA3
Mimic/active4 MIMCA4
Mimic/active5 MIMCA5
Mimic/active6 MIMCA6

$random Mimic/Pain { Mimic/Pain1 Mimic/Pain2 }
Mimic/Pain1 MIMCP1
Mimic/Pain2 MIMCP2

Mimic/Death MIMCD1

Justicar/healup JSHEALS
Justicar/AOEHeal JSAOE

Justicar/Blur JSBLUR

Weapons/JusticarCurse/Blotspawn	JBSPA
Weapons/JusticarCurse/Blotspawn2 JBSPB

Weapons/JusticarCurse/Fire1 JSHIT

Weapons/JusticarCurse/Loop JSHIT

Weapons/JusticarCurse/Shielding JSHIE

GemTurret/Death			GEMTDIE
GemTurret/HealSpawn		GEMHSPW

$random X2Shotty/Fire	{ X2Shotty/Fire1 X2Shotty/Fire2 X2Shotty/Fire3 X2Shotty/Fire4 X2Shotty/Fire5 X2Shotty/Fire6 }
X2Shotty/Fire1 DPSAWN1
X2Shotty/Fire2 DPSAWN2
X2Shotty/Fire3 DPSAWN3
X2Shotty/Fire4 DPSAWN4
X2Shotty/Fire5 DPSAWN5
X2Shotty/Fire6 DPSAWN6

X2Shotty/Open		DSX2OPEN
X2Shotty/Close		DSX2CLOS

World/quake			DSNONE

Fireball/Throw		DSUDFIRE

DPPOOF DPPOOF
DPFOOP DPFOOP
DarkPriestessCharge DPCHGX

D3Imp/Fireball		3IMPFBAL
$Random D3Imp/FireballHit { 3IMPFHT1 3IMPFHT2 3IMPFHT3 }
3IMPFHT1		3IMPFHT1
3IMPFHT2		3IMPFHT2
3IMPFHT3		3IMPFHT3
MELDSH MELDSH
FemaleMageTaunt0										DSFWT0
FemaleMageTaunt1										DSFWT1
FemaleMageTaunt2										DSFWT2
FemaleMageTaunt3										DSFWT3
FemaleMageTaunt4										DSFWT4
FemaleMageTaunt5										DSFWT5
FemaleMageTaunt6 										DSFWT6
FemaleMageTaunt7										DSFWT7
FemaleMageTaunt8										DSFWT8
FemaleMageTaunt9										DSFWT9
FemaleMageTauntX										DSFWTX
$Random FemaleMageTaunt { FemaleMageTauntX FemaleMageTaunt0 FemaleMageTaunt1 FemaleMageTaunt2 FemaleMageTaunt3 FemaleMageTaunt4 FemaleMageTaunt5 FemaleMageTaunt6 FemaleMageTaunt7 FemaleMageTaunt8 FemaleMageTaunt9 }


FemaleMagePain1											DSFWP1
FemaleMagePain2											DSFWP2
FemaleMagePain3											DSFWP3
FemaleMagePain4											DSFWP4

$Random FemaleMagePainNormal { FemaleMagePain1 FemaleMagePain2 FemaleMagePain3 FemaleMagePain4 }

FemaleMageDeath1										DSFWD1
FemaleMageDeath2										DSFWD2
FemaleMageDeath3										DSFWD3
FemaleMageDeath4										DSFWD4
$Random FemaleMageDeath { FemaleMageDeath1 FemaleMageDeath2 FemaleMageDeath3 FemaleMageDeath4 }

FemaleMageLand1											DSFWL1
FemaleMageLand2											DSFWL2

FireballAltfire DSALFIR
DarkFireDeath DRKEXPL
DarkFireGlobal DSFUL1

$PlayerSound	undeadpriestess	male	*Death		FemaleMageDeath
$PlayerSoundDup	undeadpriestess	male	*XDeath		*Death
$PlayerSound	undeadpriestess	male	*Pain100	FemaleMagePainNormal
$PlayerSoundDup	undeadpriestess	male	*Pain75		*Pain100
$PlayerSound	undeadpriestess	male	*Pain50		FemaleMagePainNormal
$PlayerSoundDup	undeadpriestess	male	*Pain25		*Pain100
$PlayerSound	undeadpriestess	male	*Grunt		DSFWL2
$PlayerSound	undeadpriestess	male	*Land		DSFWL2
$PlayerSound	undeadpriestess	male	*Jump		DSFWL1
$PlayerSound	undeadpriestess	male	*UseFail	DSFWL1
$PlayerSound	undeadpriestess	male	*Taunt		FemaleMageTaunt

$PlayerAlias	undeadpriestess	male	*Death		FemaleMageDeath
$PlayerAlias	undeadpriestess	male	*XDeath		*Death
$PlayerAlias	undeadpriestess	male	*Pain100	FemaleMagePainNormal
$PlayerAlias	undeadpriestess	male	*Pain75		*Pain100
$PlayerAlias	undeadpriestess	male	*Pain50		FemaleMagePainNormal
$PlayerAlias	undeadpriestess	male	*Pain25		*Pain100
$PlayerAlias	undeadpriestess	male	*Taunt		FemaleMageTaunt

$random PriestessStep	{ PriestessStep1 PriestessStep2 PriestessStep3 PriestessStep4 PriestessStep5 }
						
PriestessStep1												DSSTEP1
PriestessStep2												DSSTEP2
PriestessStep3												DSSTEP3
PriestessStep4												DSSTEP4
PriestessStep5												DSSTEP5

$playeralias	"DarkSovereign"	female	*death		DarkSovereign/death
$playeralias	"DarkSovereign"	female	*xdeath		DarkSovereign/death
$playeralias	"DarkSovereign"	female	*gibbed		DarkSovereign/death
$playeralias	"DarkSovereign"	female	*pain100	DarkSovereign/pain
$playersounddup	"DarkSovereign"	female	*pain75		*pain100
$playersounddup	"DarkSovereign"	female	*pain50		*pain100
$playersounddup	"DarkSovereign"	female	*pain25		*pain100
$playersound	"DarkSovereign"	female	*grunt		QUIET
$playersound	"DarkSovereign"	female	*land		QUIET
$playersound	"DarkSovereign"	female	*jump		QUIET
$playersound	"DarkSovereign"	female	*fist		dspunch
$playersound	"DarkSovereign"	female	*usefail	QUIET
$playeralias	"DarkSovereign"	female	*taunt		DarkSovereign/taunt

DarkSovereign/death DRKACDT1

$random DarkSovereign/pain { DarkSovereign/pain1 DarkSovereign/pain2 DarkSovereign/pain3 }
DarkSovereign/pain1 DRKACPN1
DarkSovereign/pain2 DRKACPN2
DarkSovereign/pain3 DRKACPN3

$random DarkSovereign/taunt { DarkSovereign/taunt1 DarkSovereign/taunt2 DarkSovereign/taunt3 }
DarkSovereign/taunt1 DRKACTN1
DarkSovereign/taunt2 DRKACTN2
DarkSovereign/taunt3 DRKACTN3


Bloodspike/Appear BSPKA1

Mimic/Spawn1 MIMCSP1
Mimic/Spawn2 MIMCSP2
Mimic/ScreamSpawn MIMCSC1

Mimic/Miss MIMCMIS1

$random Mimic/active { Mimic/active1 Mimic/active2 Mimic/active3 Mimic/active4 Mimic/active5 Mimic/active6 }
Mimic/active1 MIMCA1
Mimic/active2 MIMCA2
Mimic/active3 MIMCA3
Mimic/active4 MIMCA4
Mimic/active5 MIMCA5
Mimic/active6 MIMCA6

$random Mimic/Pain { Mimic/Pain1 Mimic/Pain2 }
Mimic/Pain1 MIMCP1
Mimic/Pain2 MIMCP2

Mimic/Death MIMCD1



Weapons/FleshlingHands/Sight FLSPSS1

$random Weapons/FleshlingHands/Sight2 { Weapons/FleshlingHands/Sight QUIET QUIET }

Fleshling/ChargeAttack FLSPSS1
Fleshling/MeleeAttack FLSPATT1
Fleshling/Death FLSPDTH1

$random Fleshling/Active { Fleshling/Active1 Fleshling/Active2 Fleshling/Active3 }
Fleshling/Active1 FLSPACT1
Fleshling/Active2 FLSPACT2
Fleshling/Active3 FLSPACT3

$random Fleshling/Pain { Fleshling/Pain1 Fleshling/Pain2 }
Fleshling/Pain1 FLSPPAN1
Fleshling/Pain2 FLSPPAN2

$random DarkSovereign/Incantation { DarkSovereign/Incantation1 DarkSovereign/Incantation2 DarkSovereign/Incantation3 } 
DarkSovereign/Incantation1 DRKACIN1
DarkSovereign/Incantation2 DRKACIN1
DarkSovereign/Incantation3 DRKACIN1

Weapons/FleshlingHands/Sight FLSPSS1

$random Weapons/FleshlingHands/Sight2 { Weapons/FleshlingHands/Sight QUIET QUIET }

Fleshling/ChargeAttack FLSPSS1
Fleshling/MeleeAttack FLSPATT1
Fleshling/Death FLSPDTH1

$random Fleshling/Active { Fleshling/Active1 Fleshling/Active2 Fleshling/Active3 }
Fleshling/Active1 FLSPACT1
Fleshling/Active2 FLSPACT2
Fleshling/Active3 FLSPACT3

$random Fleshling/Pain { Fleshling/Pain1 Fleshling/Pain2 }
Fleshling/Pain1 FLSPPAN1
Fleshling/Pain2 FLSPPAN2

$random DarkSovereign/Incantation { DarkSovereign/Incantation1 DarkSovereign/Incantation2 DarkSovereign/Incantation3 } 
DarkSovereign/Incantation1 DRKACIN1
DarkSovereign/Incantation2 DRKACIN1
DarkSovereign/Incantation3 DRKACIN1

BloodScepter/Fire	BDSPFIRE
BloodScepter/PowerFire	BDSPFIR2
BloodScepter/PowerHit	BDSPHIT
BloodScepter/Charge	BDSPCHRG
BloodScepter/CoolDown	BDSPCOOL

Weapons/RavenStaff/Fire11	RVNSFR11
Weapons/RavenStaff/Fire12	RVNSFR12
Weapons/RavenStaff/Fire2	RVNSFR21
Weapons/RavenStaff/Hit		RVNSHIT
Weapons/RavenStaff/RavenSight	RVNSFR22
Weapons/RavenStaff/RavenDeath	RVNSDEAT

$Random Raven/wings { Raven/wings1 Raven/wings2 Raven/wings3 Raven/wings4 }
Raven/wings1 WING1
Raven/wings2 WING2
Raven/wings3 WING3
Raven/wings4 WING4

$Random Raven/active { Raven/active1 Raven/active2 Raven/active3 }
Raven/active1 CRWCAW1
Raven/active2 CRWCAW2
Raven/active3 CRWCAW3

Raven/Zorch CRWCAW3

DSDISAT1 DSDISAT1
DSDISAT2 DSDISAT2

DSDISHT1 DSDISHT1
DSDISHT2 DSDISHT2

DSAT1 DSAT1
DSAT2 DSAT2
DSAT3 DSAT3
DSAT4 DSAT4
DSAT5 DSAT5
DSAT6 DSAT6

QUIET QUIET

$Random DarkSovereign/Attack1 { DSAT1 DSAT2 DSAT5 DSAT6 QUIET QUIET QUIET QUIET QUIET }
$Random DarkSovereign/Attack2 { DSAT3 DSAT4 }

Weapons/RavenStaff/FireKB RVNSFR11

RAVEN1 RAVEN1

$Limit Weapons/RavenStaff/Hit		0
$Limit Weapons/RavenStaff/RavenSight	0
$Limit Weapons/RavenStaff/RavenDeath	0

$random Dutch/MagnumFire { Dutch/MagnumFire1 Dutch/MagnumFire2 Dutch/MagnumFire3 Dutch/MagnumFire4 Dutch/MagnumFire5 Dutch/MagnumFire6 }
Dutch/MagnumFire1 REVOL1
Dutch/MagnumFire2 REVOL2
Dutch/MagnumFire3 REVOL3
Dutch/MagnumFire4 REVOL4
Dutch/MagnumFire5 REVOL5
Dutch/MagnumFire6 REVOL6

$random Dutchtaunt { Dutch/taunt1 Dutch/taunt2 Dutch/taunt3 Dutch/taunt4 Dutch/taunt5 Dutch/taunt6 Dutch/taunt7 Dutch/taunt8 } 

Dutch/taunt1  DTTNT1
Dutch/taunt2  DTTNT2
Dutch/taunt3  DTTNT3
Dutch/taunt4  DTTNT4
Dutch/taunt5  DTTNT5
Dutch/taunt6  DTTNT6
Dutch/taunt7  DTTNT7
Dutch/taunt8  DTTNT8

$random Dutchhit { Dutch/HIT01 Dutch/HIT02 Dutch/HIT03 Dutch/HIT04 Dutch/HIT05 } 
$random Dutchdeath { Dutch/DEAT1 Dutch/DEAT2 } 

Dutch/HIT01  DTPAIN1
Dutch/HIT02  DTPAIN2
Dutch/HIT03	 DTPAIN3

Dutch/DEAT1  DTDTH1
Dutch/DEAT2  DTDTH2
QUIET QUIET

$random DutchShotgun/Fire { DutchShotgun/Fire1 DutchShotgun/Fire2 }
DutchShotgun/Fire1 BLSGFIR1
DutchShotgun/Fire2 BLSGFIR2
DutchShotgun/InsertShell BLRL2
DutchShotgun/ChuckClick BLRL1

$PlayerSound	Dutch	Male	*Death		Dutchdeath
$PlayerSoundDup	Dutch	Male	*XDeath		*Death
$PlayerSound	Dutch	Male	*Pain100	DutchHit
$PlayerSoundDup	Dutch	Male	*Pain75		*Pain100
$PlayerSoundDup	Dutch	Male	*Pain50		*Pain100
$PlayerSoundDup	Dutch	Male	*Pain25		*Pain100
$PlayerSound	Dutch	Male	*Grunt		QUIET
$PlayerSoundDup	Dutch	Male	*Land		*Grunt
$PlayerSound	Dutch	Male	*Jump		QUIET
$PlayerSoundDup	Dutch	Male	*UseFail	*Grunt
$PlayerSound	Dutch	Male	*Taunt		DutchTaunt

$PlayerAlias	Dutch	Male	*Death		Dutchdeath
$PlayerAlias	Dutch	Male	*XDeath		*Death
$PlayerAlias	Dutch	Male	*Pain100	DutchHit
$PlayerAlias	Dutch	Male	*Pain75		*Pain100
$PlayerAlias	Dutch	Male	*Pain50		*Pain100
$PlayerAlias	Dutch	Male	*Pain25		*Pain100
$PlayerAlias	Dutch	Male	*Grunt		QUIET
$PlayerAlias	Dutch	Male	*Land		QUIET
$PlayerAlias	Dutch	Male	*Jump		silent
$PlayerAlias	Dutch	Male	*UseFail	QUIET
$PlayerAlias	Dutch	Male	*Taunt		DutchTaunt

$Limit	DutchTaunts	1

// Define sounds for player class
$playersound  DutchSoundClass  male  *taunt  Dutch/taunt
$playersound  DutchPlayerClass  male  *land  QUIET

$random DutchStep	{ DutchStep1 DutchStep2 DutchStep3 DutchStep4 DutchStep5 }
						
DutchStep1			DCHSTEP1
DutchStep2			DCHSTEP2
DutchStep3			DCHSTEP3
DutchStep4			DCHSTEP4
DutchStep5			DCHSTEP5

Weapons/Rifle/Fire 4IFLFIRE
Weapons/Rifle/Out 4IFLOUT
Weapons/Rifle/In 4IFLIN
Weapons/Rifle/Click 4IFLCLIK

Weapons/Rifle/Fire2 4XMRFIRE

Weapons/Demontech/Mode 6ECHMODE

Weapons/MineReady MINERDY

Weapons/MineExplosionX MOAB_EXP

$playeralias	"Raimi"	male	*death		Raimi/death
$playeralias	"Raimi"	male	*xdeath		Raimi/death
$playeralias	"Raimi"	male	*gibbed		Raimi/death
$playeralias	"Raimi"	male	*pain100	Raimi/pain
$playersounddup	"Raimi"	male	*pain75		*pain100
$playersounddup	"Raimi"	male	*pain50		*pain100
$playersounddup	"Raimi"	male	*pain25		*pain100
$playersound	"Raimi"	male	*grunt		QUIET
$playersound	"Raimi"	male	*land		ECHLAND
$playersound	"Raimi"	male	*jump		ECHJUMP
$playersound	"Raimi"	male	*fist		dspunch
$playersound	"Raimi"	male	*usefail	QUIET
$playeralias	"Raimi"	male	*taunt		Raimi/taunt

$playeralias	"Raimi"	female	*death		FRaimi/death
$playeralias	"Raimi"	female	*xdeath		FRaimi/death
$playeralias	"Raimi"	female	*gibbed		FRaimi/death
$playeralias	"Raimi"	female	*pain100	FRaimi/pain
$playersounddup	"Raimi"	female	*pain75		*pain100
$playersounddup	"Raimi"	female	*pain50		*pain100
$playersounddup	"Raimi"	female	*pain25		*pain100
$playersound	"Raimi"	female	*grunt		QUIET
$playersound	"Raimi"	female	*land		ECHLAND
$playersound	"Raimi"	female	*jump		ECHJUMP
$playersound	"Raimi"	female	*fist		dspunch
$playersound	"Raimi"	female	*usefail	QUIET
$playeralias	"Raimi"	female	*taunt		FRaimi/taunt


Raimi/death RAIMDT1

$random Raimi/pain { Raimi/pain1 Raimi/pain2 Raimi/pain3 Raimi/pain4 }
Raimi/pain1 RAIMPN1
Raimi/pain2 RAIMPN2
Raimi/pain3 RAIMPN3
Raimi/pain4 RAIMPN4

$random Raimi/taunt { Raimi/taunt1 Raimi/taunt2 Raimi/taunt3 Raimi/taunt4 Raimi/taunt5 Raimi/taunt6 Raimi/taunt7 Raimi/taunt8 Raimi/taunt9 }
Raimi/taunt1 RAIMTN1
Raimi/taunt2 RAIMTN2
Raimi/taunt3 RAIMTN3
Raimi/taunt4 RAIMTN4
Raimi/taunt5 RAIMTN5
Raimi/taunt6 RAIMTN6
Raimi/taunt7 RAIMTN7
Raimi/taunt8 RAIMTN8
Raimi/taunt9 RAIMTN9



FRaimi/death RAIFDT1

$random FRaimi/pain { FRaimi/pain1 FRaimi/pain2 FRaimi/pain3 }
FRaimi/pain1 RAIFPN1
FRaimi/pain2 RAIFPN2
FRaimi/pain3 RAIFPN3

$random FRaimi/taunt { FRaimi/taunt1 FRaimi/taunt2 FRaimi/taunt3 FRaimi/taunt4 FRaimi/taunt5 }
FRaimi/taunt1 RAIFTN1
FRaimi/taunt2 RAIFTN2
FRaimi/taunt3 RAIFTN3
FRaimi/taunt4 RAIFTN4
FRaimi/taunt5 RAIFTN5

$random EchoStep	{ EchoStep1 EchoStep2 }
						
EchoStep1			ECHSTEP1
EchoStep2			ECHSTEP2

$playerAlias	Eleza	female	*death		Eleza/Death
$playersounddup	Eleza	female	*xdeath		*death
$playersounddup	Eleza	female	*gibbed		*death
$playerAlias	Eleza	female	*pain100 	Eleza/Pain
$playersounddup	Eleza	female	*pain75 	*pain100
$playersounddup	Eleza	female	*pain50 	*pain100
$playersounddup	Eleza	female	*pain25 	*pain100
$playersound	Eleza	female	*grunt		QUIET
$playerAlias	Eleza	female	*land		Shosanna/Land
$playersound	Eleza	female	*fist		QUIET
$playersound	Eleza	female	*usefail	QUIET
$playerAlias	Eleza	female	*taunt		Eleza/Taunt

ELAURAX ELAURAX
ELFLASH ELFLASH

RoyalWand/StarStorm ROWANDX
RoyalWand/Altfire ROWANDZ
ROWANDH ROWANDH
RoyalWand/Fire ROWANDF

$random Eleza/DivineYell { Eleza/DivineYell1 Eleza/DivineYell2 Eleza/DivineYell3 }
Eleza/DivineYell1 ELEYEL1
Eleza/DivineYell2 ELEYEL2
Eleza/DivineYell3 ELEYEL3

$random RoyalWand/Hit  { RoyalWand/Hit1 RoyalWand/Hit2 RoyalWand/Hit3 RoyalWand/Hit4 }
RoyalWand/Hit1 ROWANDH1
RoyalWand/Hit2 ROWANDH2
RoyalWand/Hit3 ROWANDH3
RoyalWand/Hit4 ROWANDH4

RoyalStaff/Fire ELEFIR
RoyalStaff/Altfire ELEFIR2


$random Eleza/Death { Eleza/Death1 Eleza/Death2 }
Eleza/Death1 ELEDTH1
Eleza/Death2 ELEDTH2

$random Eleza/Pain { Eleza/Pain1 Eleza/Pain2 }
Eleza/Pain1 ELEPAN1
Eleza/Pain2 ELEPAN2

$random Eleza/Taunt { Eleza/Taunt1 Eleza/Taunt2 Eleza/Taunt3 Eleza/Taunt4 Eleza/Taunt5 Eleza/Taunt6 Eleza/Taunt7 Eleza/Taunt8 Eleza/Taunt9 }
Eleza/Taunt1 ELETNT1
Eleza/Taunt2 ELETNT2
Eleza/Taunt3 ELETNT3
Eleza/Taunt4 ELETNT4
Eleza/Taunt5 ELETNT5
Eleza/Taunt6 ELETNT6
Eleza/Taunt7 ELETNT7
Eleza/Taunt8 ELETNT8
Eleza/Taunt9 ELETNT9


archer/draw						archdraw
archer/attack					archsht1
$random archer/attackboss		{ archer/attack1 archer/attack2 }
archer/attack1					archsht2
archer/attack2					archsht3
archer/gib						SLOPPY2
archer/hit						arr2flsh


$random RoyalArcher/pain	{ RoyalArcher/pain1 RoyalArcher/pain2 RoyalArcher/pain3 }
RoyalArcher/pain1 RARPAN1
RoyalArcher/pain2 RARPAN2
RoyalArcher/pain3 RARPAN3

$random RoyalArcher/death	{ RoyalArcher/death1 }
RoyalArcher/death1 RARDTH1

$random RoyalArcher/active	{ RoyalArcher/active1 RoyalArcher/active2 RoyalArcher/active3 RoyalArcher/active4 RoyalArcher/active5 QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET }
RoyalArcher/active1 RARTNT1
RoyalArcher/active2 RARTNT2
RoyalArcher/active3 RARTNT3
RoyalArcher/active4 RARTNT4
RoyalArcher/active5 RARTNT5



$random Royal2Hander/pain	{ Royal2Hander/pain1 Royal2Hander/pain2 Royal2Hander/pain3 Royal2Hander/pain4 }
Royal2Hander/pain1 R2HPAN1
Royal2Hander/pain2 R2HPAN2
Royal2Hander/pain3 R2HPAN3
Royal2Hander/pain4 R2HPAN4

$random Royal2Hander/death	{ Royal2Hander/death1 Royal2Hander/death2 }
Royal2Hander/death1 R2HDTH1
Royal2Hander/death2 R2HDTH2

$random Royal2Hander/attack { Royal2Hander/attack1 Royal2Hander/attack2 Royal2Hander/attack3 }
Royal2Hander/attack1 R2HATT1
Royal2Hander/attack2 R2HATT2
Royal2Hander/attack3 R2HATT3

$random Royal2Hander/active	{ Royal2Hander/active1 Royal2Hander/active2 Royal2Hander/active3 Royal2Hander/active4 QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET }
Royal2Hander/active1 R2HTNT1
Royal2Hander/active2 R2HTNT2
Royal2Hander/active3 R2HTNT3
Royal2Hander/active4 R2HTNT4


$random RoyalHalberdier/pain	{ RoyalHalberdier/pain1 RoyalHalberdier/pain2 RoyalHalberdier/pain3 RoyalHalberdier/pain4 }
RoyalHalberdier/pain1 RHLPAN1
RoyalHalberdier/pain2 RHLPAN2
RoyalHalberdier/pain3 RHLPAN3
RoyalHalberdier/pain4 RHLPAN4

$random RoyalHalberdier/death	{ RoyalHalberdier/death1 RoyalHalberdier/death2 }
RoyalHalberdier/death1 RHLDTH1
RoyalHalberdier/death2 RHLDTH2

$random RoyalHalberdier/attack { RoyalHalberdier/attack1 RoyalHalberdier/attack2 RoyalHalberdier/attack3 RoyalHalberdier/attack4 RoyalHalberdier/attack5 RoyalHalberdier/attack6 }
RoyalHalberdier/attack1 RHLATT1
RoyalHalberdier/attack2 RHLATT2
RoyalHalberdier/attack3 RHLATT3
RoyalHalberdier/attack4	RHLATT4
RoyalHalberdier/attack5	RHLATT5
RoyalHalberdier/attack6	RHLATT6

$random RoyalHalberdier/active	{ RoyalHalberdier/active1 RoyalHalberdier/active2 RoyalHalberdier/active3 RoyalHalberdier/active4 QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET }
RoyalHalberdier/active1 RHLTNT1
RoyalHalberdier/active2 RHLTNT2
RoyalHalberdier/active3 RHLTNT3
RoyalHalberdier/active4 RHLTNT4





$random RoyalDefender/pain	{ RoyalDefender/pain1 RoyalDefender/pain2 RoyalDefender/pain3 }
RoyalDefender/pain1 RDPAN1
RoyalDefender/pain2 RDPAN2
RoyalDefender/pain3 RDPAN3
RoyalDefender/pain4 RDPAN4

$random RoyalDefender/death	{ RoyalDefender/death1 RoyalDefender/death2 }
RoyalDefender/death1 RDDTH1
RoyalDefender/death2 RDDTH2

$random RoyalDefender/attack { RoyalDefender/attack1 RoyalDefender/attack2 RoyalDefender/attack3 }
RoyalDefender/attack1 RDATT1
RoyalDefender/attack2 RDATT2
RoyalDefender/attack3 RDATT3

$random RoyalDefender/active	{ RoyalDefender/active1 RoyalDefender/active2 RoyalDefender/active3 RoyalDefender/active4 RoyalDefender/active5 RoyalDefender/active6 QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET }
RoyalDefender/active1 RDTNT1
RoyalDefender/active2 RDTNT2
RoyalDefender/active3 RDTNT3
RoyalDefender/active4 RDTNT4
RoyalDefender/active5 RDTNT5
RoyalDefender/active6 RDTNT6

$random RoyalSwordsman/pain	{ RoyalSwordsman/pain1 RoyalSwordsman/pain2 RoyalSwordsman/pain3 }
RoyalSwordsman/pain1 RSWPAN1
RoyalSwordsman/pain2 RSWPAN2
RoyalSwordsman/pain3 RSWPAN3
RoyalSwordsman/pain4 RSWPAN4

$random RoyalSwordsman/death	{ RoyalSwordsman/death1 RoyalSwordsman/death2 }
RoyalSwordsman/death1 RSWDTH1
RoyalSwordsman/death2 RSWDTH2

$random RoyalSwordsman/attack { RoyalSwordsman/attack1 RoyalSwordsman/attack2 RoyalSwordsman/attack3 RoyalSwordsman/attack4 RoyalSwordsman/attack5 RoyalSwordsman/attack6 }
RoyalSwordsman/attack1 RSWATT1
RoyalSwordsman/attack2 RSWATT2
RoyalSwordsman/attack3 RSWATT3
RoyalSwordsman/attack4 RSWATT4
RoyalSwordsman/attack5 RSWATT5
RoyalSwordsman/attack6 RSWATT6

$random RoyalSwordsman/active	{ RoyalSwordsman/active1 RoyalSwordsman/active2 RoyalSwordsman/active3 RoyalSwordsman/active4 RoyalSwordsman/active5 RoyalSwordsman/active6 QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET }
RoyalSwordsman/active1 RSWTNT1
RoyalSwordsman/active2 RSWTNT2
RoyalSwordsman/active3 RSWTNT3
RoyalSwordsman/active4 RSWTNT4
RoyalSwordsman/active5 RSWTNT5
RoyalSwordsman/active6 RSWTNT6

MulDisciple/attackr3 DISTFIRE

monster/tensit                  dstensit
monster/tenact                  dstenact
monster/tenatk                  dstenatk
monster/tenpn1                  dstenpn1
monster/tenpn2                  dstenpn2
monster/tenpn3                  dstenpn3
monster/tendth                  dstendth

$random monster/tenpai	{ monster/tenpn1 monster/tenpn2 monster/tenpn3 }


Weapons/SoulScepter/Fire1	SLSPLOOP
Weapons/SoulScepter/Loop	SLSPLOOP
Weapons/SoulScepter/Hit		SLSPHIT
Weapons/SoulScepter/Stop	SLSPSTOP

FleshJudge/MortarFire FLSHSTP2
FleshJudge/MortarDie LLSNGHT2
FleshJudge/SickleFire FLSHSTP1
FleshJudge/SickleFly NPODOPEN
FleshJudge/SelfHeal FJSHEAL
FleshJudge/ChangePower FJCYCLE
FleshJudge/BloodSense FJMARK
FleshJudge/CrimsonRenewal FJCHARGE
FleshJudge/TentacleHit NEWGIB12

$Limit FleshJudge/CrimsonRenewal 0
$Attenuation FleshJudge/CrimsonRenewal 0.4
$Volume Weapons/SoulScepter/Fire1 0.3
$Volume Weapons/SoulScepter/Loop 0.3
$Volume Weapons/SoulScepter/Stop 0.3


$playeralias	"FleshJudge"	male	*death		MFleshJudge/death
$playeralias	"FleshJudge"	male	*xdeath		MFleshJudge/death
$playeralias	"FleshJudge"	male	*gibbed		MFleshJudge/death
$playeralias	"FleshJudge"	male	*pain100	MFleshJudge/pain
$playersounddup	"FleshJudge"	male	*pain75		*pain100
$playersounddup	"FleshJudge"	male	*pain50		*pain100
$playersounddup	"FleshJudge"	male	*pain25		*pain100
$playersound	"FleshJudge"	male	*grunt		QUIET
$playersound	"FleshJudge"	male	*land		QUIET
$playersound	"FleshJudge"	male	*jump		QUIET
$playersound	"FleshJudge"	male	*fist		QUIET
$playersound	"FleshJudge"	male	*usefail	QUIET
$playeralias	"FleshJudge"	male	*taunt		MFleshJudge/taunt

$playeralias	"FleshJudge"	female	*death		FFleshJudge/death
$playeralias	"FleshJudge"	female	*xdeath	    FFleshJudge/death
$playeralias	"FleshJudge"	female	*gibbed		FFleshJudge/death
$playeralias	"FleshJudge"	female	*pain100	FM/FJACT
$playersounddup	"FleshJudge"	female	*pain75		*pain100
$playersounddup	"FleshJudge"	female	*pain50		*pain100
$playersounddup	"FleshJudge"	female	*pain25		*pain100
$playersound	"FleshJudge"	female	*grunt		QUIET
$playersound	"FleshJudge"	female	*land		QUIET
$playersound	"FleshJudge"	female	*jump		QUIET
$playersound	"FleshJudge"	female	*fist		QUIET
$playersound	"FleshJudge"	female	*usefail	QUIET
$playeralias	"FleshJudge"	female	*taunt		FM/FJACT

$random FFleshJudge/death { FFleshJudge/death1 FFleshJudge/death2 }
FFleshJudge/death1 FFDTH1
FFleshJudge/death2 FFDTH2


$random MFleshJudge/death { FleshJudge/death1 FleshJudge/death2 }
FleshJudge/death1 FJDDTH1
FleshJudge/death2 FJDDTH1

$random MFleshJudge/pain { FleshJudge/pain1 FleshJudge/pain2 FleshJudge/pain3 }
FleshJudge/pain1 FJDPAN1
FleshJudge/pain2 FJDPAN2
FleshJudge/pain3 FJDPAN3

$random MFleshJudge/taunt { FleshJudge/taunt1 }
FleshJudge/taunt1 FJDTNT1

$random MM/FJACT { FleshJudge/activewalk1 FleshJudge/activewalk2 FleshJudge/activewalk3 FleshJudge/activewalk4 FleshJudge/activewalk5 FleshJudge/activewalk6 FleshJudge/activewalk7 }
FleshJudge/activewalk1 FJDACT1
FleshJudge/activewalk2 FJDACT2
FleshJudge/activewalk3 FJDACT3
FleshJudge/activewalk4 FJDACT4
FleshJudge/activewalk5 FJDACT5
FleshJudge/activewalk6 FJDACT6
FleshJudge/activewalk7 FJDACT7

$random FM/FJACT { FFleshJudge/activewalk1 FFleshJudge/activewalk2 FFleshJudge/activewalk3 FFleshJudge/activewalk4 FFleshJudge/activewalk5 FFleshJudge/activewalk6 FFleshJudge/activewalk7 }
FFleshJudge/activewalk1 FFDACT1
FFleshJudge/activewalk2 FFDACT2
FFleshJudge/activewalk3 FFDACT3
FFleshJudge/activewalk4 FFDACT4
FFleshJudge/activewalk5 FFDACT5
FFleshJudge/activewalk6 FFDACT6
FFleshJudge/activewalk7 FFDACT7

$playerAlias	Gaster	male	*death		Gaster/Death
$playersounddup	Gaster	male	*xdeath		*death
$playersounddup	Gaster	male	*gibbed		*death
$playerAlias	Gaster	male	*pain100 	Gaster/Pain
$playersounddup	Gaster	male	*pain75 	*pain100
$playersounddup	Gaster	male	*pain50 	*pain100
$playersounddup	Gaster	male	*pain25 	*pain100
$playersound	Gaster	male	*grunt		QUIET
$playersound	Gaster	male	*land		QUIET
$playersound	Gaster	male	*fist		QUIET
$playersound	Gaster	male	*usefail	QUIET
$playerAlias	Gaster	male	*taunt		Gaster/Taunt

$random Gaster/Death { Gaster/Death1 }
Gaster/Death1 GASTRD1

$random Gaster/Pain { Gaster/Pain1 }
Gaster/Pain1 GASTRP1

$random Gaster/Taunt { Gaster/Taunt1 Gaster/Taunt2 Gaster/Taunt3 Gaster/Taunt4 }
Gaster/Taunt1 GASTRT1
Gaster/Taunt2 GASTRT2
Gaster/Taunt3 GASTRM1
Gaster/Taunt4 GASTRM2

$random Glitch/Active { Glitch/Active1 Glitch/Active2 Glitch/Active3 Glitch/Active4 Glitch/Active5 }
Glitch/Active1 GASTRM1
Glitch/Active2 GASTRM2
Glitch/Active3 GASTRM3
Glitch/Active4 GASTRT2
Glitch/Active5 GASTRT1

Gaster/Loop	GASTSTLH
Gaster/StealthActivate	GASTSTON
Gaster/Fire	GASTFIRE

$volume Gaster/Loop 0.8
$attenuation Gaster/Loop 0.5

$playerAlias	Gauna	male	*death		Gauna/Death
$playersounddup	Gauna	male	*xdeath		*death
$playersounddup	Gauna	male	*gibbed		*death
$playerAlias	Gauna	male	*pain100 	Gauna/Pain
$playersounddup	Gauna	male	*pain75 	*pain100
$playersounddup	Gauna	male	*pain50 	*pain100
$playersounddup	Gauna	male	*pain25 	*pain100
$playersound	Gauna	male	*grunt		QUIET
$playersound	Gauna	male	*land		QUIET
$playersound	Gauna	male	*fist		QUIET
$playersound	Gauna	male	*usefail	QUIET
$playerAlias	Gauna	male	*taunt		Gauna/Taunt

Gauna/scream GAUNSCR

$random Gauna/Death { Gauna/Death1 Gauna/Death2 Gauna/Death3 }
Gauna/Death1 GAUDTH1
Gauna/Death2 GAUDTH2
Gauna/Death3 GAUDTH3

$random Gauna/Pain { Gauna/Pain1 Gauna/Pain2 Gauna/Pain3 Gauna/Pain4 }
Gauna/Pain1 GAUPAN1
Gauna/Pain2 GAUPAN2
Gauna/Pain3 GAUPAN3
Gauna/Pain4 GAUPAN4

$random Gauna/Taunt { Gauna/Taunt1 Gauna/Taunt2 Gauna/Taunt3 Gauna/Taunt4 Gauna/Taunt5 Gauna/Taunt6 Gauna/Taunt7 Gauna/Taunt8 Gauna/Taunt9 }
Gauna/Taunt1 GAUTNT1
Gauna/Taunt2 GAUTNT2
Gauna/Taunt3 GAUTNT3
Gauna/Taunt4 GAUTNT4
Gauna/Taunt5 GAUTNT5
Gauna/Taunt6 GAUTNT6
Gauna/Taunt7 GAUTNT7
Gauna/Taunt8 GAUTNT8
Gauna/Taunt9 GAUTNT9

$random Gauna/Incantation { Gauna/Inca1 Gauna/Inca2 Gauna/Inca3 Gauna/Inca4 Gauna/Inca5 Gauna/Inca6 Gauna/Inca7 Gauna/Inca8 Gauna/Inca9 Gauna/Inca10 Gauna/Inca11 Gauna/Inca12 Gauna/Inca13 Gauna/Inca14 Gauna/Inca15 }
Gauna/Inca1 GAUINC1
Gauna/Inca2 GAUINC2
Gauna/Inca3 GAUINC3
Gauna/Inca4 GAUINC4
Gauna/Inca5 GAUINC5
Gauna/Inca6 QUIET
Gauna/Inca7 QUIET
Gauna/Inca8 QUIET
Gauna/Inca9 QUIET
Gauna/Inca10 QUIET
Gauna/Inca11 QUIET
Gauna/Inca12 QUIET
Gauna/Inca13 QUIET
Gauna/Inca14 QUIET
Gauna/Inca15 QUIET

Gauna/FireWeapon HWTHFIRE
Gauna/ChangePower GAUSWT

//General
GEMBRK GEMBRK
GEMGET GEMGET
GEMBNC GEMBNC

//Fire Gem
FGEMF1 FGEMF1
$Limit FGEMF1	0
FGEMF2 FGEMF2
$Limit FGEMF2	0
FGEMF3 FGEMF3
$Limit FGEMF3	0

$RANDOM FlameErupt {FGEMF1 FGEMF2 FGEMF3}

//Earth Gem
EGEMQK EGEMQK
STNBRK STNBRK
STNBRK2 STNBRK2

$RANDOM BoulderBreak {STNBRK STNBRK2}

//Wind Gem
TRNWND TRNWND

//Water Gem
WATDRP WATDRP
$Limit WATDRP	0

//Poison Gem
POSPUFF POSPUFF
POSPUDL POSPUDL
POIMIST POIMIST
POIBURST POIBURST

//Lightning Gem
LSTRIKE LSTRIKE
LIBOLT LIBOLT
$Limit LIBOLT	0
LIBOLT2 LIBOLT2
$Limit LIBOLT2	0

$RANDOM LightningBolts {LIBOLT LIBOLT2}

//Ice Gem
ICESHRD ICESHRD
ICEIMPCT ICEIMPCT

//Dark Gem
DRKVORTX DRKVORTX
DRKMVRTX DRKMVRTX
$Limit DRKMVRTX	0
VOIDHIT VOIDHIT
$Limit VOIDHIT	0

//Light Gem
GLIBREAK GLIBREAK
$Limit GLIBREAK  0
GLIGHTD GLIGHTD
GLGHTIM GLGHTIM
$Limit GLGHTIM  0

// Sound information for Geraldine

SPRPSHOT SPRPSHOT
$Limit SPRPSHOT 0

SPRPIMPT SPRPIMPT
$Limit SPRPIMPT	0

SPRPIMP2 SPRPIMP2
POSNWF POSNWF

NDLSHOT NDLSHOT
$Limit NDLSHOT	0

TSLPRJC2 TSLPRJC2
TSLPRJC1 TSLPRJC1

DMC/Charge		DMC_CHRG
DMC/Fire		DMC_FIRE
DMC/Fire2       TSLPRJC1
DMBall/Impact	DMC_IMPX
BHole/Suck		DMC_VOID
BHole/Explosion	DMC_XPLD
$limit DMBall/Impact 0
$limit BHole/Suck 0
$limit BHole/Explosion 0
GeraldineRifle/fire GRLFIX

$random BHGen/fire { BHGen/fire1 BHGen/fire2 BHGen/fire3 }

BHGen/fire1 FIREWEP1
BHGen/fire2 FIREWEP2
BHGen/fire3 FIREWEP3

$random Geraldinetaunt { Geraldine/taunt1 Geraldine/taunt2 Geraldine/taunt3 Geraldine/taunt4 Geraldine/taunt5 Geraldine/taunt6 Geraldine/taunt7 Geraldine/taunt8 Geraldine/taunt9 Geraldine/taunt10 Geraldine/taunt11 Geraldine/taunt12 Geraldine/taunt13 Geraldine/taunt14 Geraldine/taunt15 Geraldine/taunt16 Geraldine/taunt17 } 

Geraldine/taunt1  GERTNT1
Geraldine/taunt2  GERTNT2
Geraldine/taunt3  GERTNT3
Geraldine/taunt4  GERTNT4
Geraldine/taunt5  GERTNT5
Geraldine/taunt6  GERTNT6
Geraldine/taunt7  GERTNT7
Geraldine/taunt8 GRTNT8
Geraldine/taunt9 GRTNT9
Geraldine/taunt10 GRTNT10
Geraldine/taunt11 GRTNT11
Geraldine/taunt12 GRTNT12
Geraldine/taunt13 GRTNT13
Geraldine/taunt14 GRTNT14
Geraldine/taunt15 GRTNT15
Geraldine/taunt16 GRTNT16
Geraldine/taunt17 GRTNT17

$random Geraldinehit { Geraldine/HIT01 Geraldine/HIT02 Geraldine/HIT03 Geraldine/HIT04 Geraldine/HIT05 } 
$random Geraldinedeath { Geraldine/DEAT1 } 

Geraldine/HIT01  GERPAIN1
Geraldine/HIT02  GERPAIN2
Geraldine/HIT03	 GERPAIN3
Geraldine/HIT04  GERPAIN4
Geraldine/HIT05  GERPAIN5

Geraldine/DEAT1  GERDETH1
QUIET QUIET

$PlayerSound	Geraldine	Male	*Death		Geraldinedeath
$PlayerSoundDup	Geraldine	Male	*XDeath		*Death
$PlayerSound	Geraldine	Male	*Pain100	GeraldineHit
$PlayerSoundDup	Geraldine	Male	*Pain75		*Pain100
$PlayerSoundDup	Geraldine	Male	*Pain50		*Pain100
$PlayerSoundDup	Geraldine	Male	*Pain25		*Pain100
$PlayerSound	Geraldine	Male	*Grunt		QUIET
$PlayerSoundDup	Geraldine	Male	*Land		*Grunt
$PlayerSound	Geraldine	Male	*Jump		QUIET
$PlayerSoundDup	Geraldine	Male	*UseFail	*Grunt
$PlayerSound	Geraldine	Male	*Taunt		GeraldineTaunt

$PlayerAlias	Geraldine	Male	*Death		Geraldinedeath
$PlayerAlias	Geraldine	Male	*XDeath		*Death
$PlayerAlias	Geraldine	Male	*Pain100	GeraldineHit
$PlayerAlias	Geraldine	Male	*Pain75		*Pain100
$PlayerAlias	Geraldine	Male	*Pain50		*Pain100
$PlayerAlias	Geraldine	Male	*Pain25		*Pain100
$PlayerAlias	Geraldine	Male	*Grunt		QUIET
$PlayerAlias	Geraldine	Male	*Land		QUIET
$PlayerAlias	Geraldine	Male	*Jump		silent
$PlayerAlias	Geraldine	Male	*UseFail	QUIET
$PlayerAlias	Geraldine	Male	*Taunt		GeraldineTaunt

$Limit	GeraldineTaunts	1

// Define sounds for player class
$playersound  GeraldineSoundClass  male  *taunt  Geraldine/taunt
$playersound  GeraldinePlayerClass  male  *land  QUIET

$random GeraldineStep	{ GeraldineStep1 GeraldineStep2 GeraldineStep3 GeraldineStep4 GeraldineStep5 }
						
GeraldineStep1			GERSTEP1
GeraldineStep2			GERSTEP2
GeraldineStep3			GERSTEP3
GeraldineStep4			GERSTEP4
GeraldineStep5			GERSTEP5

$playeralias	"GloomWatcher"	male	*death		QUIET
$playeralias	"GloomWatcher"	male	*xdeath		QUIET
$playeralias	"GloomWatcher"	male	*gibbed		QUIET
$playeralias	"GloomWatcher"	male	*pain100	QUIET
$playersounddup	"GloomWatcher"	male	*pain75		*pain100
$playersounddup	"GloomWatcher"	male	*pain50		*pain100
$playersounddup	"GloomWatcher"	male	*pain25		*pain100
$playersound	"GloomWatcher"	male	*grunt		QUIET
$playersound	"GloomWatcher"	male	*land		QUIET
$playersound	"GloomWatcher"	male	*jump		QUIET
$playersound	"GloomWatcher"	male	*fist		QUIET
$playersound	"GloomWatcher"	male	*usefail	QUIET
$playeralias	"GloomWatcher"	male	*taunt		QUIET

$playeralias	"GloomWatcher"	female	*death		QUIET
$playeralias	"GloomWatcher"	female	*xdeath	    QUIET
$playeralias	"GloomWatcher"	female	*gibbed		QUIET
$playeralias	"GloomWatcher"	female	*pain100	QUIET
$playersounddup	"GloomWatcher"	female	*pain75		*pain100
$playersounddup	"GloomWatcher"	female	*pain50		*pain100
$playersounddup	"GloomWatcher"	female	*pain25		*pain100
$playersound	"GloomWatcher"	female	*grunt		QUIET
$playersound	"GloomWatcher"	female	*land		QUIET
$playersound	"GloomWatcher"	female	*jump		QUIET
$playersound	"GloomWatcher"	female	*fist		QUIET
$playersound	"GloomWatcher"	female	*usefail	QUIET
$playeralias	"GloomWatcher"	female	*taunt		QUIET

$random GloomWatcher/FeintAttack { skullattack creeperattack sjasattack RavagerAttack HarvesterAttack YureiKill1 YureiKill2 MistyAttack UboaAttack Gauna/scream SpookyClowny }

//FEMALE ZOMBIE SOUNDS
$random GSFZ1/pain { GSFZ1/pain1 GSFZ1/pain2 GSFZ1/pain3 GSFZ1/pain4 GSFZ1/pain5 GSFZ1/pain6 GSFZ1/pain7 }
GSFZ1/pain1 GSF1P1
GSFZ1/pain2 GSF1P2
GSFZ1/pain3 GSF1P3
GSFZ1/pain4 GSF1P4
GSFZ1/pain5 GSF1P5
GSFZ1/pain6 GSF1P6
GSFZ1/pain7 GSF1P7

$random GSFZ1/death { GSFZ1/death1 GSFZ1/death2 GSFZ1/death3 GSFZ1/death4 GSFZ1/death5 }
GSFZ1/death1 GSF1D1
GSFZ1/death2 GSF1D2
GSFZ1/death3 GSF1D3
GSFZ1/death4 GSF1D4
GSFZ1/death5 GSF1D5

$random GSFZ2/pain { GSFZ2/pain1 GSFZ2/pain2 GSFZ2/pain3 GSFZ2/pain4 GSFZ2/pain5 GSFZ2/pain6 GSFZ2/pain7 GSFZ2/pain8 }
GSFZ2/pain1 GSF2P1
GSFZ2/pain2 GSF2P2
GSFZ2/pain3 GSF2P3
GSFZ2/pain4 GSF2P4
GSFZ2/pain5 GSF2P5
GSFZ2/pain6 GSF2P6
GSFZ2/pain7 GSF2P7
GSFZ2/pain8 GSF2P8

$random GSFZ2/death { GSFZ2/death1 GSFZ2/death2 GSFZ2/death3 GSFZ2/death4 }
GSFZ2/death1 GSF2D1
GSFZ2/death2 GSF2D2
GSFZ2/death3 GSF2D3
GSFZ2/death4 GSF2D4

$random GSFZ3/pain { GSFZ3/pain1 GSFZ3/pain2 GSFZ3/pain3 GSFZ3/pain4 GSFZ3/pain5 GSFZ3/pain6 GSFZ3/pain7 GSFZ3/pain8 GSFZ3/pain9 }
GSFZ3/pain1 GSF3P1
GSFZ3/pain2 GSF3P2
GSFZ3/pain3 GSF3P3
GSFZ3/pain4 GSF3P4
GSFZ3/pain5 GSF3P5
GSFZ3/pain6 GSF3P6
GSFZ3/pain7 GSF3P7
GSFZ3/pain8 GSF3P8
GSFZ3/pain9 GSF3P9

$random GSFZ3/death { GSFZ3/death1 GSFZ3/death2 GSFZ3/death3 GSFZ3/death4 }
GSFZ3/death1 GSF3D1
GSFZ3/death2 GSF3D2
GSFZ3/death3 GSF3D3
GSFZ3/death4 GSF3D4

$random GSFZ4/pain { GSFZ4/pain1 GSFZ4/pain2 GSFZ4/pain3 GSFZ4/pain4 GSFZ4/pain5 GSFZ4/pain6 }
GSFZ4/pain1 GSF4P1
GSFZ4/pain2 GSF4P2
GSFZ4/pain3 GSF4P3
GSFZ4/pain4 GSF4P4
GSFZ4/pain5 GSF4P5
GSFZ4/pain6 GSF4P6

$random GSFZ4/death { GSFZ4/death1 GSFZ4/death2 GSFZ4/death3 GSFZ4/death4 GSFZ4/death5 }
GSFZ4/death1 GSF4D1
GSFZ4/death2 GSF4D2
GSFZ4/death3 GSF4D3
GSFZ4/death4 GSF4D4
GSFZ4/death5 GSF4D5



//MALE ZOMBIE SOUNDS


$random GSMZ1/pain { GSMZ1/pain1 GSMZ1/pain2 GSMZ1/pain3 GSMZ1/pain4 GSMZ1/pain5 GSMZ1/pain6 GSMZ1/pain7 GSMZ1/pain8 }
GSMZ1/pain1 GSM1P1
GSMZ1/pain2 GSM1P2
GSMZ1/pain3 GSM1P3
GSMZ1/pain4 GSM1P4
GSMZ1/pain5 GSM1P5
GSMZ1/pain6 GSM1P6
GSMZ1/pain7 GSM1P7
GSMZ1/pain8 GSM1P8

$random GSMZ1/death { GSMZ1/death1 GSMZ1/death2 GSMZ1/death3 GSMZ1/death4 }
GSMZ1/death1 GSM1D1
GSMZ1/death2 GSM1D2
GSMZ1/death3 GSM1D3
GSMZ1/death4 GSM1D4

$random GSMZ2/pain { GSMZ2/pain1 GSMZ2/pain2 GSMZ2/pain3 GSMZ2/pain4 GSMZ2/pain5 GSMZ2/pain6 GSMZ2/pain7 }
GSMZ2/pain1 GSM2P1
GSMZ2/pain2 GSM2P2
GSMZ2/pain3 GSM2P3
GSMZ2/pain4 GSM2P4
GSMZ2/pain5 GSM2P5
GSMZ2/pain6 GSM2P6
GSMZ2/pain7 GSM2P7

$random GSMZ2/death { GSMZ2/death1 GSMZ2/death2 GSMZ2/death3 GSMZ2/death4 GSMZ2/death5 GSMZ2/death6 }
GSMZ2/death1 GSM2D1
GSMZ2/death2 GSM2D2
GSMZ2/death3 GSM2D3
GSMZ2/death4 GSM2D4
GSMZ2/death5 GSM2D5
GSMZ2/death6 GSM2D6

$random GSMZ3/pain { GSMZ3/pain1 GSMZ3/pain2 GSMZ3/pain3 GSMZ3/pain4 GSMZ3/pain5 GSMZ3/pain6 GSMZ3/pain7 }
GSMZ3/pain1 GSM3P1
GSMZ3/pain2 GSM3P2
GSMZ3/pain3 GSM3P3
GSMZ3/pain4 GSM3P4
GSMZ3/pain5 GSM3P5
GSMZ3/pain6 GSM3P6
GSMZ3/pain7 GSM3P7

$random GSMZ3/death { GSMZ3/death1 GSMZ3/death2 GSMZ3/death3 GSMZ3/death4 GSMZ3/death5 GSMZ3/death6 }
GSMZ3/death1 GSM3D1
GSMZ3/death2 GSM3D2
GSMZ3/death3 GSM3D3
GSMZ3/death4 GSM3D4
GSMZ3/death5 GSM3D5
GSMZ3/death6 GSM3D6

$random GSMZ4/pain { GSMZ4/pain1 GSMZ4/pain2 GSMZ4/pain3 GSMZ4/pain4 GSMZ4/pain5 }
GSMZ4/pain1 GSM4P1
GSMZ4/pain2 GSM4P2
GSMZ4/pain3 GSM4P3
GSMZ4/pain4 GSM4P4
GSMZ4/pain5 GSM4P5

GSMZ4/Death GSM4D1


//-----------------------------------------------

SpawnFire WEMBFIRE
CrowbarHit DSCBAR
magpull magpull
MAGSLING MAGSLING 
KnifeHit DSKNIFE

Steam/Loop	STEMLOOP
Steam/Fire	STEMFIRE

BOOSTING BOOSTING

DSCHANT DSCHANT


Gravestalker/Death GSDTH1

$Random Gravestalker/Taunt { Gravestalker/Taunt1 Gravestalker/Taunt2 Gravestalker/Taunt3 Gravestalker/Taunt4 Gravestalker/Taunt5 Gravestalker/Taunt6 Gravestalker/Taunt7 Gravestalker/Taunt8 Gravestalker/Taunt9 Gravestalker/Taunt10 Gravestalker/Taunt11 Gravestalker/Taunt12 Gravestalker/Taunt13 Gravestalker/Taunt14 }
Gravestalker/Taunt1 GSTN1
Gravestalker/Taunt2 GSTN2
Gravestalker/Taunt3 GSTN3
Gravestalker/Taunt4 GSTN4
Gravestalker/Taunt5 GSTN5
Gravestalker/Taunt6 GSTN6
Gravestalker/Taunt7 GSTN7
Gravestalker/Taunt8 GSTN8
Gravestalker/Taunt9 GSTN9
Gravestalker/Taunt10 GSTN10
Gravestalker/Taunt11 GSTN11
Gravestalker/Taunt12 GSTN12
Gravestalker/Taunt13 GSTN13
Gravestalker/Taunt14 GSTN14

$PlayerSound	Gravestalker	Male	*Death		Gravestalker/Death
$PlayerSoundDup	Gravestalker	Male	*XDeath		*Death
$PlayerSound	Gravestalker	Male	*Pain100	QUIET
$PlayerSoundDup	Gravestalker	Male	*Pain75		*Pain100
$PlayerSoundDup	Gravestalker	Male	*Pain50		*Pain100
$PlayerSoundDup	Gravestalker	Male	*Pain25		*Pain100
$PlayerSound	Gravestalker	Male	*Grunt		QUIET
$PlayerSoundDup	Gravestalker	Male	*Land		*Grunt
$PlayerSound	Gravestalker	Male	*Jump		QUIET
$PlayerSoundDup	Gravestalker	Male	*UseFail	*Grunt
$PlayerSound	Gravestalker	Male	*Taunt		Gravestalker/Taunt

$PlayerAlias	Gravestalker	Male	*Death		Gravestalker/Death
$PlayerAlias	Gravestalker	Male	*XDeath		*Death
$PlayerAlias	Gravestalker	Male	*Pain100	QUIET
$PlayerAlias	Gravestalker	Male	*Pain75		*Pain100
$PlayerAlias	Gravestalker	Male	*Pain50		*Pain100
$PlayerAlias	Gravestalker	Male	*Pain25		*Pain100
$PlayerAlias	Gravestalker	Male	*Grunt		QUIET
$PlayerAlias	Gravestalker	Male	*Land		*Grunt
$PlayerAlias	Gravestalker	Male	*Jump		QUIET
$PlayerAlias	Gravestalker	Male	*UseFail	*Grunt
$PlayerAlias	Gravestalker	Male	*Taunt		Gravestalker/Taunt

$playerAlias	Gwen	female	*death		Gwen/Death
$playersounddup	Gwen	female	*xdeath		*death
$playersounddup	Gwen	female	*gibbed		*death
$playerAlias	Gwen	female	*pain100 	Gwen/Pain
$playersounddup	Gwen	female	*pain75 	*pain100
$playersounddup	Gwen	female	*pain50 	*pain100
$playersounddup	Gwen	female	*pain25 	*pain100
$playersound	Gwen	female	*grunt		QUIET
$playersound	Gwen	female	*land		HUNTLAND
$playersound	Gwen	female	*fist		QUIET
$playersound	Gwen	female	*usefail	QUIET
$playerAlias	Gwen	female	*taunt		Gwen/Taunt

$random Gwen/Death { Gwen/Death1 Gwen/Death2 }
Gwen/Death1 GWNDT1
Gwen/Death2 GWNDT2

$random Gwen/Pain { Gwen/Pain1 Gwen/Pain2 Gwen/Pain3 }
Gwen/Pain1 GWNPN1
Gwen/Pain2 GWNPN2
Gwen/Pain3 GWNPN3

$random Gwen/Taunt { Gwen/Taunt1 Gwen/Taunt2 Gwen/Taunt3 Gwen/Taunt4 Gwen/Taunt5 Gwen/Taunt6 Gwen/Taunt7 Gwen/Taunt8 Gwen/Taunt9 Gwen/Taunt10 Gwen/Taunt11 Gwen/Taunt12 Gwen/Taunt13 Gwen/Taunt14 Gwen/Taunt15 Gwen/Taunt16 Gwen/Taunt17 Gwen/Taunt18 Gwen/Taunt19 Gwen/Taunt20 Gwen/Taunt21 Gwen/Taunt22 Gwen/Taunt23 Gwen/Taunt24 Gwen/Taunt25 Gwen/Taunt26 }
Gwen/Taunt1 GWNTNT1
Gwen/Taunt2 GWNTNT2
Gwen/Taunt3 GWNTNT3
Gwen/Taunt4 GWNTNT4
Gwen/Taunt5 GWNTNT5
Gwen/Taunt6 GWNTNT6
Gwen/Taunt7 GWNTNT7
Gwen/Taunt8 GWNTNT8
Gwen/Taunt9 GWNTNT9
Gwen/Taunt10 GWNTNT10
Gwen/Taunt11 GWNTNT11
Gwen/Taunt12 GWNTNT12
Gwen/Taunt13 GWNTNT13
Gwen/Taunt14 GWNTNT14
Gwen/Taunt15 GWNTNT15
Gwen/Taunt16 GWNTNT16
Gwen/Taunt17 GWNTNT17
Gwen/Taunt18 GWNTNT18
Gwen/Taunt19 GWNTNT19
Gwen/Taunt20 GWNTNT20
Gwen/Taunt21 GWNTNT21
Gwen/Taunt22 GWNTNT22
Gwen/Taunt23 GWNTNT23
Gwen/Taunt24 GWNTNT24
Gwen/Taunt25 GWNTNT25
Gwen/Taunt26 GWNTNT26

Gwen/FireWeapon1 GWENFIR1
Gwen/FireWeapon2 GWENFIR2
$random GwenPlasma/whiz { GwenPlasma/whiz1 GwenPlasma/whiz2 GwenPlasma/whiz3 }
GwenPlasma/whiz1 GWENWIZ1
GwenPlasma/whiz2 GWENWIZ2
GwenPlasma/whiz3 GWENWIZ3

Gwen/DivineExplosionSound GWENSPL

$random GwenStep	{ GwenStep1 GwenStep2 GwenStep3 GwenStep4 }
						
GwenStep1			GWNSTEP1
GwenStep2			GWNSTEP2
GwenStep3			GWNSTEP3
GwenStep4			GWNSTEP4

$playeralias	"LtIllucia"	female	*death		Illu/death
$playeralias	"LtIllucia"	female	*xdeath		Illu/death
$playeralias	"LtIllucia"	female	*gibbed		Illu/death
$playeralias	"LtIllucia"	female	*pain100	Illu/pain
$playersounddup	"LtIllucia"	female	*pain75		*pain100
$playersounddup	"LtIllucia"	female	*pain50		*pain100
$playersounddup	"LtIllucia"	female	*pain25		*pain100
$playersound	"LtIllucia"	female	*grunt		QUIET
$playersound	"LtIllucia"	female	*land		QUIET
$playersound	"LtIllucia"	female	*jump		QUIET
$playersound	"LtIllucia"	female	*fist		dspunch
$playersound	"LtIllucia"	female	*usefail	QUIET
$playeralias	"LtIllucia"	female	*taunt		Illu/taunt

Illu/taunt1 LTTAUNT1
Illu/taunt2 LTTAUNT2
Illu/taunt3 LTTAUNT3
Illu/taunt4 LTTAUNT4
Illu/taunt5 LTTAUNT5
Illu/taunt6 LTTAUNT6
Illu/taunt7 LTTAUNT7
Illu/taunt8 LTTAUNT8
Illu/death1 LTDEATH1
Illu/death2 LTDEATH2
Illu/death3 LTDEATH3
Illu/death4 LTDEATH4
Illu/pain1 LTPAIN1
Illu/pain2 LTPAIN2
Illu/pain3 LTPAIN3
QUIET QUIET

$random weapons/drummlefire	 { weapons/drummlefire1 weapons/drummlefire2 weapons/drummlefire3 weapons/drummlefire4 }

weapons/drummlefire1 AA12FIR1
weapons/drummlefire2 AA12FIR2
weapons/drummlefire3 AA12FIR3
weapons/drummlefire4 AA12FIR4

weapons/drummleout	drumout
weapons/drummlein	drumin
weapons/dryfire		dryfire

DSRIFLUP DSRIFLUP

MediumRifleShots MEDRIFF

weapons/nuclearmissilecharge	dsnukcrg
weapons/nuclearmissileexplode	NUKE_STR
weapons/nuclearmissileburn	dsnukbrn
weapons/nuclearmissileflamehit	dsflwexp
weapons/nuclearmissileflamewall	dsflwgrn


$Random HeavyRifleShots  { HeavyRifleShots1 HeavyRifleShots2 HeavyRifleShots3 HeavyRifleShots4 }
HeavyRifleShots1 ILUBOLT1
HeavyRifleShots2 ILUBOLT2
HeavyRifleShots3 ILUBOLT3
HeavyRifleShots4 ILUBOLT4

$random Illu/pain { Illu/pain1 Illu/pain2 Illu/pain3 }

$Random Illu/taunt	 { Illu/taunt1 Illu/taunt2 Illu/taunt3 Illu/taunt4 Illu/taunt5 Illu/taunt6 Illu/taunt7 Illu/taunt8 }

$Random Illu/death { Illu/death1 Illu/death2 Illu/death3 Illu/death4 }

$random IlluciaStep	{ IlluciaStep1 IlluciaStep2 IlluciaStep3 IlluciaStep4 }
						
IlluciaStep1			LUCSTEP1
IlluciaStep2			LUCSTEP2
IlluciaStep3			LUCSTEP3
IlluciaStep4			LUCSTEP4

$random Impostor/Taunt { Impostor/Taunt1 Impostor/Taunt2 Impostor/Taunt3 Impostor/Taunt4 Impostor/Taunt5 Impostor/Taunt6 Impostor/Taunt7 Impostor/Taunt8 Impostor/Taunt9 Impostor/Taunt10 Impostor/Taunt11 Impostor/Taunt12 }
Impostor/Taunt1 MPOTNT1
Impostor/Taunt2 MPOTNT2
Impostor/Taunt3 MPOTNT3
Impostor/Taunt4 MPOTNT4
Impostor/Taunt5 MPOTNT5
Impostor/Taunt6 MPOTNT6
Impostor/Taunt7 MPOTNT7
Impostor/Taunt8 MPOTNT8
Impostor/Taunt9 MPOTNT9
Impostor/Taunt10 MPOTNT10
Impostor/Taunt11 MPOTNT11
Impostor/Taunt12 MPOTNT12

QUIET QUIET

weapons/skulprojshot	skulfire
weapons/skulprojdeath   skuldie


$playeralias	"Impostor"	male	*death		Impostor/Death
$playersound	"Impostor"	male	*xdeath		QUIET
$playersound	"Impostor"	male	*gibbed		QUIET
$playersound	"Impostor"	male	*pain100	QUIET
$playersounddup	"Impostor"	male	*pain75		*pain100
$playersounddup	"Impostor"	male	*pain50		*pain100
$playersounddup	"Impostor"	male	*pain25		*pain100
$playersound	"Impostor"	male	*grunt		QUIET
$playersound	"Impostor"	male	*land		QUIET
$playersound	"Impostor"	male	*jump		QUIET
$playersound	"Impostor"	male	*fist		QUIET
$playersound	"Impostor"	male	*usefail	QUIET
$playeralias	"Impostor"	male	*taunt		Impostor/Taunt

Impostor/FakeVanishSound IMFKVN

$random Impostor/AllFakeGhoulTaunts { sjastaunt skultaunt creeptaunt Choke/Taunt frosttaunt EyesoreAct RavagerTaunt JugulumTaunt soulh/taunt Yurei/SpoopyPassive YureiTaunt MistyTaunt Clowny/taunt EmtalicTaunt MohophTaunt IodsaTaunt UboaTaunt UnDeathTaunt DarkSovereign/taunt Lamiataunt Gravestalker/Taunt Amorbis/taunt MM/FJACT FM/FJACT PUPPTNT WOLFTAUN BlazeSpawn/Taunt Gaster/Taunt Sawyer/taunt Gauna/Taunt Bastet/Taunt Impostor/Taunt }
$random Impostor/Death { Impostor/Death1 Impostor/Death2 Impostor/Death3 }
Impostor/Death1 MPODTH1
Impostor/Death2 MPODTH2
Impostor/Death3 MPODTH3

Sentinel/Death SENTDTH1
Sentinel/Active DSSNTACT
Sentinel/Sight DSSNTSEE
STPLASMA STPLASMA
STTELEPT STTELEPT
DSSTATIC DSSTATIC
SENTPT SENTPT
INARHLS INARHLS

Plasma/Loop1 D4PGLOOP

Sentinel/Pewpoof DSSTATIC

$random Inari/Encourage { QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET Inari/Encourage1 Inari/Encourage2 Inari/Encourage3 Inari/Encourage4 Inari/Encourage5 }
Inari/Encourage1 INAREN1
Inari/Encourage2 INAREN2
Inari/Encourage3 INAREN3
Inari/Encourage4 INAREN4
Inari/Encourage5 INAREN5

$random floor/Inari { Inari/step1 Inari/step2 Inari/step3 Inari/step4 }
Inari/step1 STEP1
Inari/step2 STEP2
Inari/step3 STEP3
Inari/step4 STEP4

$random floor/NewInari { NewInari/step1 NewInari/step2 NewInari/step3 NewInari/step4 }
NewInari/step1 NESTEP1
NewInari/step2 NESTEP2
NewInari/step3 NESTEP3
NewInari/step4 NESTEP4

$random fuzzy/plasma { fuzzy/plasma1 fuzzy/plasma2 fuzzy/plasma3 fuzzy/plasma4 }
fuzzy/plasma1 D4PGFIR1
fuzzy/plasma2 D4PGFIR2
fuzzy/plasma3 D4PGFIR3
fuzzy/plasma4 D4PGFIR4


fuzzy/pdeath	PLAZ2

$limit fuzzy/pdeath 0

InariHealShot INARMEDI
InariHealing INARHEAL

$random Inari/Death { Inari/Death1 Inari/Death2 }
Inari/Death1 INARDT1
Inari/Death2 INARDT2

$random Inari/Hit { Inari/Hit1 Inari/Hit2 Inari/Hit3 Inari/Hit4 Inari/Hit5 Inari/Hit6 }
Inari/Hit1 INARPN1
Inari/Hit2 INARPN2
Inari/Hit3 INARPN3
Inari/Hit4 INARPN4
Inari/Hit5 INARPN5
Inari/Hit6 INARPN6


$random Inari/Taunt { Inari/Taunt1 Inari/Taunt2 Inari/Taunt3 Inari/Taunt4 Inari/Taunt5 Inari/Taunt6 Inari/Taunt7 Inari/Taunt8 }
Inari/Taunt1 INARTNT1
Inari/Taunt2 INARTNT2
Inari/Taunt3 INARTNT3
Inari/Taunt4 INARTNT4
Inari/Taunt5 INARTNT5
Inari/Taunt6 INARTNT6
Inari/Taunt7 INARTNT7
Inari/Taunt8 INARTNT8

$random Weapons/PlasmaPostFire { Weapons/PlasmaPostFire1 Weapons/PlasmaPostFire2 Weapons/PlasmaPostFire3 Weapons/PlasmaPostFire4 }
Weapons/PlasmaPostFire1	    	postpg1
Weapons/PlasmaPostFire2	    	postpg2
Weapons/PlasmaPostFire3	    	postpg3
Weapons/PlasmaPostFire4	    	postpg4

$PlayerSound	Inari	Male	*Death		Inari/Death
$PlayerSoundDup	Inari	Male	*XDeath		*Death
$PlayerSound	Inari	Male	*Pain100	Inari/Hit
$PlayerSoundDup	Inari	Male	*Pain75		*Pain100
$PlayerSoundDup	Inari	Male	*Pain50		*Pain100
$PlayerSoundDup	Inari	Male	*Pain25		*Pain100
$PlayerSound	Inari	Male	*Grunt		QUIET
$PlayerSoundDup	Inari	Male	*Land		*Grunt
$PlayerSound	Inari	Male	*Jump		QUIET
$PlayerSoundDup	Inari	Male	*UseFail	*Grunt
$PlayerSound	Inari	Male	*Taunt		Inari/Taunt

$PlayerAlias	Inari	Male	*Death		Inari/Death
$PlayerAlias	Inari	Male	*XDeath		*Death
$PlayerAlias	Inari	Male	*Pain100	Inari/Hit
$PlayerAlias	Inari	Male	*Pain75		*Pain100
$PlayerAlias	Inari	Male	*Pain50		*Pain100
$PlayerAlias	Inari	Male	*Pain25		*Pain100
$PlayerAlias	Inari	Male	*Grunt		QUIET
$PlayerAlias	Inari	Male	*Land		*Grunt
$PlayerAlias	Inari	Male	*Jump		QUIET
$PlayerAlias	Inari	Male	*UseFail	*Grunt
$PlayerAlias	Inari	Male	*Taunt		Inari/Taunt

// Sound information for Lamia


IMPAT1 IMPAT1
IMPAT2 IMPAT2
IMPDTH IMPDTH
IMPPAI IMPPAI
IMPSIT IMPSIT

$Random Goyle/wings { Goyle/wings1 Goyle/wings2 Goyle/wings3 Goyle/wings4 }
Goyle/wings1 WING1
Goyle/wings2 WING2
Goyle/wings3 WING3
Goyle/wings4 WING4

BOOSTING BOOSTING

BLUFIRXP BLUFIRXP

EXPLINC1 EXPLINC1

BLUFIRLO BLUFIRLO

Weapons/WandOfEmbers/Open	WEMBOPEN
Weapons/WandOfEmbers/Fire	WEMBFIRE
Weapons/WandOfEmbers/Hit1	WEMBHIT1

$Limit Weapons/WandOfEmbers/Hit1	0

$random Lamiataunt { Lamia/taunt1 Lamia/taunt2 Lamia/taunt3 Lamia/taunt4 Lamia/taunt5 Lamia/taunt6 Lamia/taunt7 } 

Lamia/taunt1  LMTNT1
Lamia/taunt2  LMTNT2
Lamia/taunt3  LMTNT3
Lamia/taunt4  LMTNT4
Lamia/taunt5  LMTNT5
Lamia/taunt6  LMTNT6
Lamia/taunt7  LMTNT7
$random Lamiahit { Lamia/HIT01 Lamia/HIT02 Lamia/HIT03 } 
$random Lamiadeath { Lamia/DEAT1 Lamia/DEAT2 } 

Lamia/HIT01  LMPAIN1
Lamia/HIT02  LMPAIN2
Lamia/HIT03  LMPAIN3

Lamia/DEAT1  LMDTH1
Lamia/DEAT2  LMDTH2

$PlayerSound	Lamia	Male	*Death		LamiaDeath
$PlayerSoundDup	Lamia	Male	*XDeath		*Death
$PlayerSound	Lamia	Male	*Pain100	LamiaHit
$PlayerSoundDup	Lamia	Male	*Pain75		*Pain100
$PlayerSoundDup	Lamia	Male	*Pain50		*Pain100
$PlayerSoundDup	Lamia	Male	*Pain25		*Pain100
$PlayerSound	Lamia	Male	*Grunt		Lamiahit
$PlayerSoundDup	Lamia	Male	*Land		*Grunt
$PlayerSound	Lamia	Male	*Jump		silent
$PlayerSoundDup	Lamia	Male	*UseFail	*Grunt
$PlayerSound	Lamia	Male	*Taunt		LamiaTaunt

$PlayerAlias	Lamia	Male	*Death		LamiaDeath
$PlayerAlias	Lamia	Male	*XDeath		*Death
$PlayerAlias	Lamia	Male	*Pain100	LamiaHit
$PlayerAlias	Lamia	Male	*Pain75		*Pain100
$PlayerAlias	Lamia	Male	*Pain50		*Pain100
$PlayerAlias	Lamia	Male	*Pain25		*Pain100
$PlayerAlias	Lamia	Male	*Grunt		Lamiahit
$PlayerAlias	Lamia	Male	*Land		*Grunt
$PlayerAlias	Lamia	Male	*Jump		silent
$PlayerAlias	Lamia	Male	*UseFail	*Grunt
$PlayerAlias	Lamia	Male	*Taunt		LamiaTaunt

$Limit	LamiaTaunts	1

// Define sounds for player class
$playersound  LamiaSoundClass  male  *taunt  Lamia/taunt
$playersound  LamiaPlayerClass  male  *land  Lamia/land

Lamia/FireCharging FIRETRAK
Lamia/SpawnBastetPowerupNow ARTACT1

$PlayerSound	Leonhart	Male	*Death		Leonhartdeath
$PlayerSoundDup	Leonhart	Male	*XDeath		*Death
$PlayerSound	Leonhart	Male	*Pain100	LeonhartHit
$PlayerSoundDup	Leonhart	Male	*Pain75		*Pain100
$PlayerSoundDup	Leonhart	Male	*Pain50		*Pain100
$PlayerSoundDup	Leonhart	Male	*Pain25		*Pain100
$PlayerSound	Leonhart	Male	*Grunt		QUIET
$PlayerSoundDup	Leonhart	Male	*Land		*Grunt
$PlayerSound	Leonhart	Male	*Jump		QUIET
$PlayerSoundDup	Leonhart	Male	*UseFail	*Grunt
$PlayerSound	Leonhart	Male	*Taunt		LeonhartTaunt

$PlayerAlias	Leonhart	Male	*Death		Leonhartdeath
$PlayerAlias	Leonhart	Male	*XDeath		*Death
$PlayerAlias	Leonhart	Male	*Pain100	LeonhartHit
$PlayerAlias	Leonhart	Male	*Pain75		*Pain100
$PlayerAlias	Leonhart	Male	*Pain50		*Pain100
$PlayerAlias	Leonhart	Male	*Pain25		*Pain100
$PlayerAlias	Leonhart	Male	*Grunt		QUIET
$PlayerAlias	Leonhart	Male	*Land		QUIET
$PlayerAlias	Leonhart	Male	*Jump		silent
$PlayerAlias	Leonhart	Male	*UseFail	QUIET
$PlayerAlias	Leonhart	Male	*Taunt		LeonhartTaunt

$random LeonStep	{ LeonStep1 LeonStep2 }
						
LeonStep1			LHSTEP1
LeonStep2			LHSTEP2
 
$random LeonhartTaunt { LeonhartTaunt1 LeonhartTaunt2 LeonhartTaunt3 LeonhartTaunt4 LeonhartTaunt5 LeonhartTaunt6 LeonhartTaunt7 } 
 
LeonhartTaunt1 LEOTNT1
LeonhartTaunt2 LEOTNT2
LeonhartTaunt3 LEOTNT3
LeonhartTaunt4 LEOTNT4
LeonhartTaunt5 LEOTNT5
LeonhartTaunt6 LEOTNT6
LeonhartTaunt7 LEOTNT7

$random LeonhartHit { LeonhartHit1 LeonhartHit2 LeonhartHit3 }

LeonhartHit1 LEOPAN1
LeonhartHit2 LEOPAN2
LeonhartHit3 LEOPAN3

$random Leonhartdeath { Leonhartdeath1 Leonhartdeath2 }

Leonhartdeath1 LEODTH1
Leonhartdeath2 LEODTH2
 
//RTCW/ID Software
Leonhart/Land	BLZELAND
$volume	Leonhart/Land	0.8

//Macheterang
Machete/Up		MACHUP
Machete1/Slash	MACHSWNG

 //L4D2\Valve
$random Machete2/Slash { Machete2/Slash1 Machete2/Slash2 }
Machete2/Slash1	MCH2SWN1
Machete2/Slash2 MCH2SWN2

 //Blizzard\Warcraft 3
$random Machete/Solid { Machete/Solid1 Machete/Solid2 Machete/Solid3 }
Machete/Solid1 MACHHIT1
Machete/Solid2 MACHHIT2
Machete/Solid3 MACHHIT3

//Croteam\Serious Sam: 2nd Encounter
$random Machete/Yum { Machete/Yum1 Machete/Yum2 Machete/Yum3 Machete/Yum4 Machete/Yum5 Machete/Yum6 }
Machete/Yum1	MCHYUM1
Machete/Yum2	MCHYUM2
Machete/Yum3	MCHYUM3
Machete/Yum4	MCHYUM4
Machete/Yum5	MCHYUM5
Machete/Yum6	MCHYUM6

//Will Rock\Saber Ent.
Machete/Fly		MACHFLY

 //REEEED ROOOBIN! YUM!
$volume Machete/Up 0.6
$volume Machete/Yum 0.85

//Skullthrottle
//Mostly courtesy of Strelok from FPSBanana (Screw Gamebanana! >:( )
Throttle/Up			CHNGUP
Throttle/WindUp		CHNGWUP
Throttle/Loop		CHNGLOOP
Throttle/WindDown	CHNGWDWN
Throttle/Fire		CHNGFIRE
Throttle/Add		CHNGADD //Croteam/Serious Sam 2
Throttle/Dry		CHNGDRY

//Bitchmaker
Magnum/Up		MAGNUP
Magnum/Fire		MAGNFIRE
Magnum/Add		MAGNADD
Magnum/Hammer1	MAGNHMR1
Magnum/Hammer2	MAGNHMR2
Magnum/Open		MAGNOPEN
Magnum/Load		MAGNLOAD
Magnum/Close	MAGNCLOS
Magnum/Fly		MAGNFLY
Magnum/Explode	MAGNEXP
$random Magnum/Hit	{ Magnum/Hit1 Magnum/Hit2 }
Magnum/Hit1		MAGNHIT1
Magnum/Hit2		MAGNHIT2

$volume Magnum/Up 0.7

IBeam/fire IBEAMFIR
IBeam/chfire IBEAMFI2
IBeam/charging IBEAMCHT
IBeam/hit IBEAMHIT
IBeam/firePuny IBEAMFI3
Ibeam/chit WBEAMCHT

$random Liberator/Death { Liberator/Death1 Liberator/Death2 }
Liberator/Death1 LBDTH1
Liberator/Death2 LBDTH2

$random Liberator/Pain { Liberator/Pain1 Liberator/Pain2 Liberator/Pain3 }
Liberator/Pain1 LBPAN1
Liberator/Pain2 LBPAN2
Liberator/Pain3 LBPAN3

$random Liberator/Taunt { Liberator/Taunt1 Liberator/Taunt2 Liberator/Taunt3 Liberator/Taunt4 Liberator/Taunt5 Liberator/Taunt6 Liberator/Taunt7 Liberator/Taunt8 }
Liberator/Taunt1 LBTNT1
Liberator/Taunt2 LBTNT2
Liberator/Taunt3 LBTNT3
Liberator/Taunt4 LBTNT4
Liberator/Taunt5 LBTNT5
Liberator/Taunt6 LBTNT6
Liberator/Taunt7 LBTNT7
Liberator/Taunt8 LBTNT8

QUIET QUIET

$playerAlias	Liberator	male	*death		Liberator/Death
$playersounddup	Liberator	male	*xdeath		*death
$playersounddup	Liberator	male	*gibbed		*death
$playerAlias	Liberator	male	*pain100 	Liberator/Pain
$playersounddup	Liberator	male	*pain75 	*pain100
$playersounddup	Liberator	male	*pain50 	*pain100
$playersounddup	Liberator	male	*pain25 	*pain100
$playersound	Liberator	male	*grunt		QUIET
$playerAlias	Liberator	male	*land		TEMPWLK
$playersound	Liberator	male	*fist		QUIET
$playersound	Liberator	male	*usefail	QUIET
$playerAlias	Liberator	male	*taunt		Liberator/Taunt

$playerAlias	Loona	female	*death		Loona/Death
$playersounddup	Loona	female	*xdeath		*death
$playersounddup	Loona	female	*gibbed		*death
$playerAlias	Loona	female	*pain100 	Loona/Pain
$playersounddup	Loona	female	*pain75 	*pain100
$playersounddup	Loona	female	*pain50 	*pain100
$playersounddup	Loona	female	*pain25 	*pain100
$playersound	Loona	female	*grunt		QUIET
$playersound	Loona	female	*land		HUNTLAND
$playersound	Loona	female	*fist		QUIET
$playersound	Loona	female	*usefail	QUIET
$playerAlias	Loona	female	*taunt		Loona/Taunt

Loona/Death LONDTH1
Loona/BuffActivate LOONABOO

$random Loona/ClawSwings { Loona/ClawSwings1 Loona/ClawSwings2 Loona/ClawSwings3 Loona/ClawSwings4 Loona/ClawSwings5 Loona/ClawSwings6 Loona/ClawSwings7 Loona/ClawSwings8 }
Loona/ClawSwings1 LSWINGX1
Loona/ClawSwings2 LSWINGX2
Loona/ClawSwings3 LSWINGX3
Loona/ClawSwings4 LSWINGX4
Loona/ClawSwings5 LSWINGX5
Loona/ClawSwings6 LSWINGX6
Loona/ClawSwings7 LSWINGX7
Loona/ClawSwings8 LSWINGX8


$random Loona/Pain { Loona/Pain1 Loona/Pain2 Loona/Pain3 Loona/Pain4 }
Loona/Pain1 LONPAN1
Loona/Pain2 LONPAN2
Loona/Pain3 LONPAN3
Loona/Pain4 LONPAN4

$random Loona/Taunt { Loona/Taunt1 Loona/Taunt2 Loona/Taunt3 Loona/Taunt4 Loona/Taunt5 Loona/Taunt6 Loona/Taunt7 Loona/Taunt8 Loona/Taunt9 Loona/Taunt10 Loona/Taunt11 Loona/Taunt12 Loona/Taunt13 Loona/Taunt14 }
Loona/Taunt1 LONTNT1
Loona/Taunt2 LONTNT2
Loona/Taunt3 LONTNT3
Loona/Taunt4 LONTNT4
Loona/Taunt5 LONTNT5
Loona/Taunt6 LONTNT6
Loona/Taunt7 LONTNT7
Loona/Taunt8 LONTNT8
Loona/Taunt9 LONTNT9
Loona/Taunt10 LONTNT10
Loona/Taunt11 LONTNT11
Loona/Taunt12 LONTNT12
Loona/Taunt13 LONTNT13
Loona/Taunt14 LONTNT14

$random Loona/MeleeYah { Loona/MeleeYah1 Loona/MeleeYah2 Loona/MeleeYah3 Loona/MeleeYah4 Loona/MeleeYah5 Loona/MeleeYah6 Loona/MeleeYah7 Loona/MeleeYah8 null null null null null null null null null null null null null null null null null null null null null null null null null null null null null null null null null null null null null null null null null null null null null null null null null null null null null null }
Loona/MeleeYah1 LONYAH1
Loona/MeleeYah2 LONYAH2
Loona/MeleeYah3 LONYAH3
Loona/MeleeYah4 LONYAH4
Loona/MeleeYah5 LONYAH5
Loona/MeleeYah6 LONYAH6
Loona/MeleeYah7 LONYAH7
Loona/MeleeYah8 LONYAH8

Loona/HealSound LONHEAL

$playeralias	"Lumiona"	male	*death		MLumi/taunt
$playeralias	"Lumiona"	male	*xdeath		MLumi/taunt
$playeralias	"Lumiona"	male	*gibbed		MLumi/taunt
$playeralias	"Lumiona"	male	*pain100	QUIET
$playersounddup	"Lumiona"	male	*pain75		*pain100
$playersounddup	"Lumiona"	male	*pain50		*pain100
$playersounddup	"Lumiona"	male	*pain25		*pain100
$playersound	"Lumiona"	male	*grunt		QUIET
$playersound	"Lumiona"	male	*land		QUIET
$playersound	"Lumiona"	male	*jump		QUIET
$playersound	"Lumiona"	male	*fist		QUIET
$playersound	"Lumiona"	male	*usefail	QUIET
$playeralias	"Lumiona"	male	*taunt		MLumi/taunt

$playeralias	"Lumiona"	female	*death		FLumi/taunt
$playeralias	"Lumiona"	female	*xdeath		FLumi/taunt
$playeralias	"Lumiona"	female	*gibbed		fLumi/taunt
$playeralias	"Lumiona"	female	*pain100	QUIET
$playersounddup	"Lumiona"	female	*pain75		*pain100
$playersounddup	"Lumiona"	female	*pain50		*pain100
$playersounddup	"Lumiona"	female	*pain25		*pain100
$playersound	"Lumiona"	female	*grunt		QUIET
$playersound	"Lumiona"	female	*land		QUIET
$playersound	"Lumiona"	female	*jump		QUIET
$playersound	"Lumiona"	female	*fist		QUIET
$playersound	"Lumiona"	female	*usefail	QUIET
$playeralias	"Lumiona"	female	*taunt		FLumi/taunt

$playeralias	"Lumiona"	other	*death		OLumi/taunt
$playeralias	"Lumiona"	other	*xdeath		OLumi/taunt
$playeralias	"Lumiona"	other	*gibbed		OLumi/taunt
$playeralias	"Lumiona"	other	*pain100	QUIET
$playersounddup	"Lumiona"	other	*pain75		*pain100
$playersounddup	"Lumiona"	other	*pain50		*pain100
$playersounddup	"Lumiona"	other	*pain25		*pain100
$playersound	"Lumiona"	other	*grunt		QUIET
$playersound	"Lumiona"	other	*land		QUIET
$playersound	"Lumiona"	other	*jump		QUIET
$playersound	"Lumiona"	other	*fist		QUIET
$playersound	"Lumiona"	other	*usefail	QUIET
$playeralias	"Lumiona"	other	*taunt		OLumi/taunt

$random Lumiona/ConstructSwitch { Lumiona/ConstructSwitch1 Lumiona/ConstructSwitch2 Lumiona/ConstructSwitch3 Lumiona/ConstructSwitch4 Lumiona/ConstructSwitch5 }
Lumiona/ConstructSwitch1 LUMISW1
Lumiona/ConstructSwitch2 LUMISW2
Lumiona/ConstructSwitch3 LUMISW3
Lumiona/ConstructSwitch4 LUMISW4
Lumiona/ConstructSwitch5 LUMISW5

Lumiona/ConstructionFinished LUMICON
Lumiona/ConstructionCharging LUMICHG

Lumiona/BluePillarBeam BLUPBM
Lumiona/RedPillarBeam REDPBM
Lumiona/WhitePillarBeam WHIPBM
Lumiona/AmmoPickup DSSGCOCK

$random MLumi/taunt { MLumi/taunt1 MLumi/taunt2 MLumi/taunt3 MLumi/taunt4 MLumi/taunt5 MLumi/taunt6 MLumi/taunt7 MLumi/taunt8 }
MLumi/taunt1 LUMITN1
MLumi/taunt2 LUMITN2
MLumi/taunt3 LUMITN3
MLumi/taunt4 LUMITN4
MLumi/taunt5 LUMITN5
MLumi/taunt6 LUMITN6
MLumi/taunt7 LUMITN7
MLumi/taunt8 LUMITN8

$random FLumi/taunt { FLumi/taunt1 FLumi/taunt2 FLumi/taunt3 FLumi/taunt4 FLumi/taunt5 FLumi/taunt6 FLumi/taunt7 FLumi/taunt8 }
FLumi/taunt1 LUMIYN1
FLumi/taunt2 LUMIYN2
FLumi/taunt3 LUMIYN3
FLumi/taunt4 LUMIYN4
FLumi/taunt5 LUMIYN5
FLumi/taunt6 LUMIYN6
FLumi/taunt7 LUMIYN7
FLumi/taunt8 LUMIYN8

$random OLumi/taunt { OLumi/taunt1 OLumi/taunt2 OLumi/taunt3 OLumi/taunt4 OLumi/taunt5 OLumi/taunt6 OLumi/taunt7 OLumi/taunt8 }
OLumi/taunt1 LUMIUN1
OLumi/taunt2 LUMIUN2
OLumi/taunt3 LUMIUN3
OLumi/taunt4 LUMIUN4
OLumi/taunt5 LUMIUN5
OLumi/taunt6 LUMIUN6
OLumi/taunt7 LUMIUN7
OLumi/taunt8 LUMIUN8

$PlayerSound	TechAngel	Male	*Death		TechAngel/death
$PlayerSoundDup	TechAngel	Male	*XDeath		*Death
$PlayerSound	TechAngel	Male	*Pain100	TechAngel/Hit
$PlayerSoundDup	TechAngel	Male	*Pain75		*Pain100
$PlayerSoundDup	TechAngel	Male	*Pain50		*Pain100
$PlayerSoundDup	TechAngel	Male	*Pain25		*Pain100
$PlayerSound	TechAngel	Male	*Grunt		QUIET
$PlayerSoundDup	TechAngel	Male	*Land		*Grunt
$PlayerSound	TechAngel	Male	*Jump		QUIET
$PlayerSoundDup	TechAngel	Male	*UseFail	*Grunt
$PlayerSound	TechAngel	Male	*Taunt		TechAngel/Taunt

$PlayerAlias	TechAngel	Male	*Death		TechAngel/death
$PlayerAlias	TechAngel	Male	*XDeath		*Death
$PlayerAlias	TechAngel	Male	*Pain100	TechAngel/Hit
$PlayerAlias	TechAngel	Male	*Pain75		*Pain100
$PlayerAlias	TechAngel	Male	*Pain50		*Pain100
$PlayerAlias	TechAngel	Male	*Pain25		*Pain100
$PlayerAlias	TechAngel	Male	*Grunt		QUIET
$PlayerAlias	TechAngel	Male	*Land		QUIET
$PlayerAlias	TechAngel	Male	*Jump		silent
$PlayerAlias	TechAngel	Male	*UseFail	QUIET
$PlayerAlias	TechAngel	Male	*Taunt		TechAngel/Taunt

TechAngelBow/Fire ASAWFIRE
TechAngelBow/Draw ASAWCHRG
TechAngelBow/Hold ASAWIDLE
TechAngelBow/Hit ASAWEXP

TechAngelBow/TimeSpeedCharging ASAWFSTC
TechAngelBow/TimeSpeedActivate ASAWFSTA
TechAngelBow/TimeSpeedRunning ASAWFSTR
TechAngelBow/TimeTeleportPlace ASAWTPPL
TechAngelBow/TimeTeleportExplosion ASAWTELE

$random TechAngel/Taunt { TechAngel/Taunt1 TechAngel/Taunt2 TechAngel/Taunt3 TechAngel/Taunt4 TechAngel/Taunt5 TechAngel/Taunt6 TechAngel/Taunt7 TechAngel/Taunt8 TechAngel/Taunt9 TechAngel/Taunt10 TechAngel/Taunt11 TechAngel/Taunt12 TechAngel/Taunt13 TechAngel/Taunt14 TechAngel/Taunt15 TechAngel/Taunt16 TechAngel/Taunt17 TechAngel/Taunt18 }
TechAngel/Taunt1 LNART1
TechAngel/Taunt2 LNART2
TechAngel/Taunt3 LNART3
TechAngel/Taunt4 LNART4
TechAngel/Taunt5 LNART5
TechAngel/Taunt6 LNART6
TechAngel/Taunt7 LNART7
TechAngel/Taunt8 LNART8
TechAngel/Taunt9 LNART9
TechAngel/Taunt10 LNART10
TechAngel/Taunt11 LNART11
TechAngel/Taunt12 LNART12
TechAngel/Taunt13 LNART13
TechAngel/Taunt14 LNART14
TechAngel/Taunt15 LNART15
TechAngel/Taunt16 LNART16
TechAngel/Taunt17 LNART17
TechAngel/Taunt18 LNART18

$random TechAngel/Hit { TechAngel/Hit1 TechAngel/Hit2 TechAngel/Hit3 TechAngel/Hit4 TechAngel/Hit5 }
TechAngel/Hit1 LNARP1
TechAngel/Hit2 LNARP2
TechAngel/Hit3 LNARP3
TechAngel/Hit4 LNARP4
TechAngel/Hit5 LNARP5

$random TechAngel/Death { TechAngel/Death1 TechAngel/Death2 }
TechAngel/Death1 LNARD1
TechAngel/Death2 LNARD2

$random TechAngelStep	{ TechAngelStep1 TechAngelStep2 TechAngelStep3 TechAngelStep4 }
						
TechAngelStep1			LYASTEP1
TechAngelStep2			LYASTEP2
TechAngelStep3			LYASTEP3
TechAngelStep4			LYASTEP4

//////////////////////
// Mel Player Sounds
//////////////////////

$playeralias	Melody      female  	*pain100	mel/pain100
$playeralias	Melody      female  	*pain75		mel/pain75
$playeralias	Melody      female  	*pain50		mel/pain50
$playeralias	Melody      female  	*pain25		mel/pain25
$playeralias	Melody	    female  	*death		mel/death
$playeralias	Melody      female  	*xdeath		mel/xdeath
$playeralias	Melody      female  	*gibbed		mel/xdeath
$playeralias	Melody      female  	*grunt		mel/land
$playeralias	Melody	    female  	*jump		mel/jump
$playersound    Melody	    female      *land       melland
$playeralias    Melody	    female      *usefail    mel/unf
$playeralias	Melody		female		*taunt		mel/taunt

$playeralias	Melody      male  	*pain100	Mmel/pain
$PlayerSoundDup	        Melody	Male	*Pain75		*Pain100
$PlayerSoundDup	        Melody	Male	*Pain50		*Pain100
$PlayerSoundDup	        Melody	Male	*Pain25		*Pain100
$playersound	Melody	    male  	*death		MMELDT
$playerSoundDup	Melody      male  	*xdeath		*death
$playerSoundDup	Melody      male  	*gibbed		*death
$playeralias	Melody      male  	*grunt		HUNTLAND
$playersound	Melody	    male  	*jump		QUIET
$playersound    Melody	    male      *land       HUNTLAND
$playersound   Melody	    male      *usefail    QUIET
$playeralias	Melody		male		*taunt		Mmel/taunt

$playeralias	Melody      other  	*pain100	mel/pain100
$playeralias	Melody      other  	*pain75		mel/pain75
$playeralias	Melody      other  	*pain50		mel/pain50
$playeralias	Melody      other  	*pain25		mel/pain25
$playeralias	Melody	    other  	*death		mel/death
$playeralias	Melody      other  	*xdeath		mel/xdeath
$playeralias	Melody      other  	*gibbed		mel/xdeath
$playeralias	Melody      other  	*grunt		mel/land
$playeralias	Melody	    other  	*jump		mel/jump
$playersound    Melody	    other      *land       melland
$playeralias    Melody	    other      *usefail    mel/unf
$playeralias	Melody		other		*taunt		mel/taunt

$random MelStep	{ MelStep1 MelStep2 MelStep3 MelStep4 }
						
MelStep1			MELSTEP1
MelStep2			MELSTEP2
MelStep3			MELSTEP3
MelStep4			MELSTEP4

$random mel/taunt { mel/taunt1 mel/taunt2 mel/taunt3 mel/taunt4 mel/taunt5 mel/taunt6 mel/taunt7 mel/taunt8 mel/taunt9 mel/taunt10 mel/taunt11 mel/taunt12 mel/taunt13 mel/taunt14 mel/taunt15 }
mel/taunt1 MELTNT1
mel/taunt2 MELTNT2
mel/taunt3 MELTNT3
mel/taunt4 MELTNT4
mel/taunt5 MELTNT5
mel/taunt6 MELTNT6
mel/taunt7 MELTNT7
mel/taunt8 MELTNT8
mel/taunt9 MELTNT9
mel/taunt10 MELTNT10
mel/taunt11 MELTNT11
mel/taunt12 MELTNT12
mel/taunt13 MELTNT13
mel/taunt14 MELTNT14
mel/taunt15 MELTNT15

MMELDT MMELDT

$random mmel/taunt { mmel/taunt1 mmel/taunt2 mmel/taunt3 mmel/taunt4 mmel/taunt5 mmel/taunt6 mmel/taunt7 mmel/taunt8 mmel/taunt9 mmel/taunt10 }
Mmel/taunt1 MMELTN1
Mmel/taunt2 MMELTN2
Mmel/taunt3 MMELTN3
Mmel/taunt4 MMELTN4
Mmel/taunt5 MMELTN5
Mmel/taunt6 MMELTN6
Mmel/taunt7 MMELTN7
Mmel/taunt8 MMELTN8
Mmel/taunt9 MMELTN9
Mmel/taunt10 MMELTN10

$random mmel/pain { mmel/pain1 mmel/pain2 mmel/pain3 }
Mmel/pain1 MMELPN1
Mmel/pain2 MMELPN2
Mmel/pain3 MMELPN3


$random mel/pain25 { melpn101 melpn102 melpn103 melpn104 }
melpn101 melpn101
melpn102 melpn102
melpn103 melpn103
melpn104 melpn104

$random mel/pain50 { melpn751 melpn752 melpn753 melpn754 }
melpn751 melpn751
melpn752 melpn752
melpn753 melpn753
melpn754 melpn754

$random mel/pain75 { melpn501 melpn502 melpn503 melpn504 }
melpn501 melpn501
melpn502 melpn502
melpn503 melpn503
melpn504 melpn504

$random mel/pain100 { melpn251 melpn252 melpn253 melpn254 }
melpn251 melpn251
melpn252 melpn252
melpn253 melpn253
melpn254 melpn254

$random mel/death { meldth1 meldth2 }
meldth1 meldth1
meldth2 meldth2

$random mel/xdeath { melxdth1 melxdth2 }
melxdth1 melxdth1
melxdth2 melxdth2

$random mel/land { melland1 melland2 melland3 }
melland1 melland1
melland2 melland2
melland3 melland3

$random mel/unf { melunf1 melunf2 }
melunf1 melunf1
melunf2 melunf2

$random mel/jump { meljump1 }
meljump1 meljump1


//////////////////
//Mel's Melee
//////////////////

//Universal Melee Sounds
$random basicmelee/miss { basicmelee/miss1 basicmelee/miss2 basicmelee/miss3 basicmelee/miss4 basicmelee/miss5 }
basicmelee/miss1 bmlmiss1
basicmelee/miss2 bmlmiss2
basicmelee/miss3 bmlmiss3
basicmelee/miss4 bmlmiss4
basicmelee/miss5 bmlmiss5

$random strongmelee/miss { strongmelee/miss1 strongmelee/miss2 strongmelee/miss3 strongmelee/miss4 strongmelee/miss5 }
strongmelee/miss1 smlmiss1
strongmelee/miss2 smlmiss2
strongmelee/miss3 smlmiss3
strongmelee/miss4 smlmiss4
strongmelee/miss5 smlmiss5

$random basicmelee/wall { basicmelee/wall1 basicmelee/wall2 basicmelee/wall3 basicmelee/wall4 }
basicmelee/wall1 bmlwall1
basicmelee/wall2 bmlwall2
basicmelee/wall3 bmlwall3
basicmelee/wall4 bmlwall4

$random basicmelee/contact { basicmelee/contact1 basicmelee/contact2 }
basicmelee/contact1 bmlhit1
basicmelee/contact2 bmlhit2

strongmelee/contact smlhit1

uppercutmelee/contact umlhit1

$random mel/meleeyell  { mel/meleeyell1 mel/meleeyell2 mel/meleeyell3 mel/meleeyell4 mel/meleeyell5 mel/meleeyell6 null null null null null null null null null null null null null null null null }
mel/meleeyell1 melha1
mel/meleeyell2 melha2
mel/meleeyell3 melha3
mel/meleeyell4 melha4
mel/meleeyell5 melha5
mel/meleeyell6 melha6

$random mel/strongmeleeyell { mel/strongmeleeyell1 mel/strongmeleeyell2 mel/strongmeleeyell3 mel/strongmeleeyell4 mel/strongmeleeyell5 mel/strongmeleeyell6 null null null null null null null null null null }
mel/strongmeleeyell1 melsha1
mel/strongmeleeyell2 melsha2
mel/strongmeleeyell3 melsha3
mel/strongmeleeyell4 melsha4
mel/strongmeleeyell5 melsha5
mel/strongmeleeyell6 melsha6


$random Mmel/strongmeleeyell { Mmel/strongmeleeyell1 Mmel/strongmeleeyell2 Mmel/strongmeleeyell3 null null null null null null null }
Mmel/strongmeleeyell1 MMELHA1
Mmel/strongmeleeyell2 MMELHA2
Mmel/strongmeleeyell3 MMELHA3

$random Mmel/meleeyell { Mmel/meleeyell1 Mmel/meleeyell2 Mmel/meleeyell3 null null null null null null null }
Mmel/meleeyell1 MMELHA1
Mmel/meleeyell2 MMELHA2
Mmel/meleeyell3 MMELHA3

uacbsee  uacbsee
uacbact  uacbact
uacbdth  dsbarexp
MelBotFire MBTFR1

//Dahlia Crossbow
$random dahlia/fire { dahlia/fire1 dahlia/fire2 dahlia/fire3 }
dahlia/fire1 crsbwfr1
dahlia/fire2 crsbwfr2
dahlia/fire3 crsbwfr3
dahlia/up crsbup
dahlia/down crsbdown
dahlia/firerust crsbwfr4
$random dahlia/load { dahlia/load1 dahlia/load2 dahlia/load3 }
dahlia/load1 crsbld1
dahlia/load2 crsbld2
dahlia/load3 crsbld3
dahlia/ammo2 crsbam2
dahlia/ammo1 crsbam1
dahlia/beep crsbbeep

$limit dahlia/impact 0
$random dahlia/impact { dahlia/impact1 dahlia/impact2 dahlia/impact3 }
dahlia/impact1 CRSBIPW1
dahlia/impact2 CRSBIPW2
dahlia/impact3 CRSBIPW3

$limit dahlia/impactenemy 0
$random dahlia/impactenemy { dahlia/impactenemy1 dahlia/impactenemy2 dahlia/impactenemy3 }
dahlia/impactenemy1 CRSBIPE1
dahlia/impactenemy2 CRSBIPE2
dahlia/impactenemy3 CRSBIPE3

$limit dahlia/boltexplode 0
$random dahlia/boltexplode { dahlia/boltexplode1 dahlia/boltexplode2 dahlia/boltexplode3 }
dahlia/boltexplode1 CRSBEXP1
dahlia/boltexplode2 CRSBEXP2
dahlia/boltexplode3 CRSBEXP3

MELDSH MELDSH

MirabelRainFall DSWRAIN

RAINACT RAINACT

MachRifle/ReadyUp MRDY
MachRifle/Charging MIRACHRG
MachRifle/Altfire MIRALT
$random MachRifle/Fire { MachRifle/Fire1 MachRifle/Fire2 MachRifle/Fire3 }
MachRifle/Fire1 MACHFIR1
MachRifle/Fire2 MACHFIR2
MachRifle/Fire3 MACHFIR3

$random MirabelPlasma/Death { MirabelPlasma/Death1 MirabelPlasma/Death2 MirabelPlasma/Death3 }
MirabelPlasma/Death1 DSD3PH1
MirabelPlasma/Death2 DSD3PH2
MirabelPlasma/Death3 DSD3PH3

$random Mirabel/EncourageFiring { Mirabel/EncourageFiring2 Mirabel/EncourageFiring3 Mirabel/EncourageFiring4 Mirabel/EncourageFiring5 }
Mirabel/EncourageFiring2 MIRFIR2
Mirabel/EncourageFiring3 MIRFIR3
Mirabel/EncourageFiring4 MIRFIR4
Mirabel/EncourageFiring5 MIRFIR5


$PlayerAlias	Mirabel	Male	*Death		Mirabel/Death
$PlayerSoundDup	Mirabel	Male	*XDeath		*Death
$PlayerAlias	Mirabel	Male	*Pain100	Mirabel/Pain
$PlayerSoundDup	Mirabel	Male	*Pain75		*Pain100
$PlayerSoundDup	Mirabel	Male	*Pain50		*Pain100
$PlayerSoundDup	Mirabel	Male	*Pain25		*Pain100
$PlayerSound	Mirabel	Male	*Grunt		QUIET
$PlayerSound	Mirabel	Male	*Land		HUNTLAND
$PlayerSound	Mirabel	Male	*Jump		QUIET
$PlayerSoundDup	Mirabel	Male	*UseFail	*Grunt
$PlayerAlias	Mirabel	Male	*Taunt		Mirabel/Taunt

$random Mirabel/Death { Mirabel/Death1 Mirabel/Death2 }
Mirabel/Death1 MIRDTH1
Mirabel/Death2 MIRDTH2

$random Mirabel/Pain { Mirabel/Pain1 Mirabel/Pain2 Mirabel/Pain3 Mirabel/Pain4 }
Mirabel/Pain1 MIRPAN1
Mirabel/Pain2 MIRPAN2
Mirabel/Pain3 MIRPAN3
Mirabel/Pain4 MIRPAN4

$random Mirabel/taunt { Mirabel/taunt1 Mirabel/taunt2 Mirabel/taunt3 Mirabel/taunt4 Mirabel/taunt5 Mirabel/taunt6 Mirabel/taunt7 Mirabel/taunt8 Mirabel/taunt9 Mirabel/taunt10 Mirabel/taunt11 Mirabel/taunt12 Mirabel/taunt13 }
Mirabel/taunt1 MIRTNT1
Mirabel/taunt2 MIRTNT2
Mirabel/taunt3 MIRTNT3
Mirabel/taunt4 MIRTNT4
Mirabel/taunt5 MIRTNT5
Mirabel/taunt6 MIRTNT6
Mirabel/taunt7 MIRTNT7
Mirabel/taunt8 MIRTNT8
Mirabel/taunt9 MIRTNT9
Mirabel/taunt10 MIRTNT10
Mirabel/taunt11 MIRTNT11
Mirabel/taunt12 MIRTNT12
Mirabel/taunt13 MIRTNT13

$random MirabelStep	{ MirabelStep1 MirabelStep2 MirabelStep3 MirabelStep4 }
						
MirabelStep1			MIRSTEP1
MirabelStep2			MIRSTEP2
MirabelStep3			MIRSTEP3
MirabelStep4			MIRSTEP4

//Shallow playerclass:
$PlayerSound			Shallow	Male	*Death			WOLFDIE
$PlayerSound			Shallow	Male	*XDeath			WOLFDIE
$PlayerSound			Shallow	Male	*Pain100		WOLFOUCH
$PlayerSoundDup			Shallow	Male	*Pain75			*Pain100
$PlayerSoundDup			Shallow	Male	*Pain50			*Pain100
$PlayerSoundDup			Shallow	Male	*Pain25			*Pain100
$PlayerSound			Shallow	Male	*Grunt			WOLFFAIL
$PlayerSound			Shallow	Male	*UseFail		WOLFFAIL
$PlayerSound			Shallow	Male	*Taunt			WOLFTAUN
$PlayerSoundDup			Shallow	Male	*Land			*Grunt

shallow/chomp WOLFCHMP
shallow/spit WOLFSPIT
shallow/sniff WOLFSNIF
WOLFTAUN WOLFTAUN

//Dog projectile:
dog/spawn DOGSPAWN
dog/vanish DOGVANSH
dog/hit DOGXHIT
DSGRAV4 DSGRAV4
DSGRAV3 DSGRAV3
DSGRAV2 DSGRAV2
DSGRAV1 DSGRAV1
$random dog/walk { DSGRAV1 DSGRAV2 DSGRAV3 DSGRAV4 }

Narake/Pain WOLFOUCH

drone/see		DRONSND
drone/idle		DRONSND
$limit drone/fire 0		DRONFIRE

$RANDOM drone/pain {drone/pain1 drone/pain2 drone/pain3}
drone/pain1 	DRONPAN1
drone/pain2 	DRONPAN2
drone/pain3 	DRONPAN3

drone/die		DRONDIE
DRONFIRE DRONFIRE



// Sound information for Phazon
phazon/land  LLAND1FE
phazon/jump  FEMALEJU

$random phazontaunt { phazon/taunt1 phazon/taunt2 phazon/taunt3 phazon/taunt4 phazon/taunt5 phazon/taunt6 phazon/taunt7 phazon/taunt8 phazon/taunt9 phazon/taunt10 phazon/taunt11 phazon/taunt12 phazon/taunt13 phazon/taunt14 phazon/taunt15 phazon/taunt16 phazon/taunt17 phazon/taunt18 phazon/taunt19 phazon/taunt20 phazon/taunt21 phazon/taunt22 phazon/taunt23 phazon/taunt24 phazon/taunt25 phazon/taunt26 phazon/taunt27 phazon/taunt28 phazon/taunt29 phazon/taunt30 phazon/taunt31 phazon/taunt32 phazon/taunt33 phazon/taunt34 phazon/taunt35 phazon/taunt36 phazon/taunt37 phazon/taunt38 phazon/taunt39 phazon/taunt40 phazon/taunt41 phazon/taunt42 phazon/taunt43 phazon/taunt44 phazon/taunt45 phazon/taunt46 phazon/taunt47 phazon/taunt48 phazon/taunt49 phazon/taunt50 }

phazon/taunt1  PHAZTN1
phazon/taunt2  PHAZTN2
phazon/taunt3  PHAZTN3
phazon/taunt4  PHAZTN4
phazon/taunt5  PHAZTN5
phazon/taunt6  PHAZTN6
phazon/taunt7  PHAZTN7
phazon/taunt8  PHAZTN8
phazon/taunt9  PHAZTN9
phazon/taunt10  PHAZTN10
phazon/taunt11  PHAZTN11
phazon/taunt12  PHAZTN12
phazon/taunt13  PHAZTN13
phazon/taunt14  PHAZTN14
phazon/taunt15  PHAZTN15
phazon/taunt16  PHAZTN16
phazon/taunt17  PHAZTN17
phazon/taunt18  PHAZTN18
phazon/taunt19  PHAZTN19
phazon/taunt20  PHAZTN20
phazon/taunt21  PHAZTN21
phazon/taunt22  PHAZTN22
phazon/taunt23  PHAZTN23
phazon/taunt24  PHAZTN24
phazon/taunt25  PHAZTN25
phazon/taunt26  PHAZTN26
phazon/taunt27  PHAZTN27
phazon/taunt28  PHAZTN28
phazon/taunt29  PHAZTN29
phazon/taunt30  PHAZTN30
phazon/taunt31  PHAZTN31
phazon/taunt32  PHAZTN32
phazon/taunt33  PHAZTN33
phazon/taunt34  PHAZTN34
phazon/taunt35  PHAZTN35
phazon/taunt36  PHAZTN36
phazon/taunt37  PHAZTN37
phazon/taunt38  PHAZTN38
phazon/taunt39  PHAZTN39
phazon/taunt40  PHAZTN40
phazon/taunt41  PHAZTN41
phazon/taunt42  PHAZTN42
phazon/taunt43  PHAZTN43
phazon/taunt44  PHAZTN44
phazon/taunt45  PHAZTN45
phazon/taunt46  PHAZTN46
phazon/taunt47  PHAZTN47
phazon/taunt48  PHAZTN48
phazon/taunt49  PHAZTN49
phazon/taunt50  PHAZTN50

phazon/fire  DSPLFIRE
phazon/mode DSCLICK3
phazon/singlecharge DSRGCHAR
phazon/singleend DSRGEND
phazon/singlefire PRTCFIR1
phazon/singlesee DTRAHUM1

ForceBarrier/On		DSFRCON
ForceBarrier/Off	DSFRCOFF
ForceBarrier/Loop	DSFRCLOP

DSZAPHT1	DSZAPHT1
DSZAPHT2	DSZAPHT2
DSZAPHT3	DSZAPHT3


$random ForceBarrier/Hit	{ DSZAPHT1 DSZAPHT2 DSZAPHT3 }
$limit ForceBarrier/Hit	0

$random phazonhit { phazon/HIT01 phazon/HIT02  phazon/HIT03 phazon/HIT04  phazon/HIT05 phazon/HIT06  phazon/HIT07 phazon/HIT10 phazon/HIT11 } 
$random phazondeath { phazon/DEAT1 phazon/DEAT2  phazon/DEAT3 phazon/DEAT4  phazon/DEAT5 phazon/DEAT6  phazon/DEAT7 } 

phazon/HIT01  FM_HIT01
phazon/HIT02  FM_HIT02
phazon/HIT03  FM_HIT03
phazon/HIT05  FM_HIT05
phazon/HIT06  FM_HIT06
phazon/HIT07  FM_HIT07
phazon/HIT10  FM_HIT10
phazon/HIT11  FM_HIT11

phazon/DEAT1  FM_DEAT1
phazon/DEAT2  FM_DEAT2
phazon/DEAT3  FM_DEAT3
phazon/DEAT4  FM_DEAT4
phazon/DEAT5  FM_DEAT5
phazon/DEAT6  FM_DEAT6
phazon/DEAT7  FM_DEAT7

$PlayerSound	phazon	Male	*Death		PhazonDeath
$PlayerSoundDup	phazon	Male	*XDeath		*Death
$PlayerSound	phazon	Male	*Pain100	PhazonHit
$PlayerSoundDup	phazon	Male	*Pain75		*Pain100
$PlayerSoundDup	phazon	Male	*Pain50		*Pain100
$PlayerSoundDup	phazon	Male	*Pain25		*Pain100
$PlayerSound	phazon	Male	*Grunt		Phazon/Land
$PlayerSoundDup	phazon	Male	*Land		*Grunt
$PlayerSound	phazon	Male	*Jump		Phazon/jump
$PlayerSoundDup	phazon	Male	*UseFail	*Grunt
$PlayerSound	phazon	Male	*Taunt		PhazonTaunt

$PlayerAlias	phazon	Male	*Death		PhazonDeath
$PlayerAlias	phazon	Male	*XDeath		*Death
$PlayerAlias	phazon	Male	*Pain100	PhazonHit
$PlayerAlias	phazon	Male	*Pain75		*Pain100
$PlayerAlias	phazon	Male	*Pain50		*Pain100
$PlayerAlias	phazon	Male	*Pain25		*Pain100
$PlayerAlias	phazon	Male	*Grunt		Phazon/Land
$PlayerAlias	phazon	Male	*Land		*Grunt
$PlayerAlias	phazon	Male	*Jump		Phazon/jump
$PlayerAlias	phazon	Male	*UseFail	*Grunt
$PlayerAlias	phazon	Male	*Taunt		PhazonTaunt

$Limit	PhazonTaunts	1

// Define sounds for player class
$playersound  PhazonSoundClass  male  *taunt  phazon/taunt
$playersound  PhazonPlayerClass  male  *land  phazon/land

$random PhazonStep	{ PhazonStep1 PhazonStep2 PhazonStep3 PhazonStep4 }
						
PhazonStep1			PHASTEP1
PhazonStep2			PHASTEP2
PhazonStep3			PHASTEP3
PhazonStep4			PHASTEP4

Renegade/CGFire RENNCGFI
Renegade/CGHold RENNCGHO
Renegade/CGReload RENNCGR1
Renegade/ArtilleryDrill ARTYDRIL
Renegade/ArtilleryFire ARTYFIRE
Renegade/Boink RENBOINK
Renegade/AmmoPickup RENNAMMO

$playeralias	Renegade	male	*death		Renegade/Death
$playeralias	Renegade	male	*xdeath		Renegade/Death
$playersound	Renegade	male	*gibbed		D64GIB
$playeralias	Renegade	male	*pain100	Renegade/Pain
$playeralias	Renegade	male	*pain75		Renegade/Pain
$playeralias	Renegade	male	*pain50		Renegade/Pain
$playeralias	Renegade	male	*pain25		Renegade/Pain
$playersound	Renegade	male	*land		melland
$playersound	Renegade	male	*grunt		QUIET
$playersound	Renegade	male	*usefail	QUIET
$playeralias	Renegade	male	*taunt		Renegade/Taunt

$random Renegade/Death { renndeath1 renndeath2 renndeath3 }
renndeath1 RENNDTH1
renndeath2 RENNDTH2
renndeath3 RENNDTH3

$random Renegade/Pain { rennpain1 rennpain2 rennpain3 rennpain4 rennpain5 }
rennpain1 RENNPAI1
rennpain2 RENNPAI2
rennpain3 RENNPAI3
rennpain4 RENNPAI4
rennpain5 RENNPAI5

$random Renegade/Taunt { renntaunt1 renntaunt2 renntaunt3 renntaunt4 renntaunt5 renntaunt6 renntaunt7 renntaunt8 renntaunt9 renntaunt10 renntaunt11 renntaunt12 renntaunt13 renntaunt14 renntaunt15 renntaunt16 }
renntaunt1 RENNTN1
renntaunt2 RENNTN2
renntaunt3 RENNTN3
renntaunt4 RENNTN4
renntaunt5 RENNTN5
renntaunt6 RENNTN6
renntaunt7 RENNTN7
renntaunt8 RENNTN8
renntaunt9 RENNTN9
renntaunt10 RENNTN10
renntaunt11 RENNTN11
renntaunt12 RENNTN12
renntaunt13 RENNTN13
renntaunt14 RENNTN14
renntaunt15 RENNTN15
renntaunt16 RENNTN16

$random Renegade/ArtilleryBoom { rennboom1 rennboom2 rennboom3 rennboom4 }
rennboom1 ARTYBOM1
rennboom2 ARTYBOM2
rennboom3 ARTYBOM3
rennboom4 ARTYBOM4

$attenuation Renegade/ArtilleryBoom 0.5

$random Renegade/ArtilleryCall { rennartcall1 rennartcall2 }
rennartcall1 RENNART1
rennartcall2 RENNART2

$random Renegade/ArtilleryReady { rennartrdy1 rennartrdy2 }
rennartrdy1 ARTYRDY1
rennartrdy2 ARTYRDY2

$limit Renegade/ArtilleryFire 0
$limit Renegade/ArtilleryBoom 0
$limit Renegade/ArtilleryDrill 0

$pitchshift Renegade/CGFire 0
$pitchshift Renegade/CGHold 0

$attenuation Renegade/ArtilleryReady 2.0

$playeralias	"Revy"	female	*death		Revy/death
$playeralias	"Revy"	female	*xdeath		Revy/death
$playeralias	"Revy"	female	*gibbed		Revy/death
$playeralias	"Revy"	female	*pain100	Revy/pain
$playersounddup	"Revy"	female	*pain75		*pain100
$playersounddup	"Revy"	female	*pain50		*pain100
$playersounddup	"Revy"	female	*pain25		*pain100
$playersound	"Revy"	female	*grunt		QUIET
$playersound	"Revy"	female	*land		QUIET
$playersound	"Revy"	female	*jump		QUIET
$playersound	"Revy"	female	*fist		dspunch
$playersound	"Revy"	female	*usefail	QUIET
$playeralias	"Revy"	female	*taunt		Revy/taunt

$random Revy/Jump { Revy/Jump1 Revy/Jump2 Revy/Jump3 Revy/Jump4 }
Revy/Jump1 REVJUMP1
Revy/Jump2 REVJUMP2
Revy/Jump3 REVJUMP3
Revy/Jump4 REVJUMP4

Revy/death1  REVDEAT

$Random Revy/death { Revy/death1 }

Revy/pain1  REVPAIN1
Revy/pain2  REVPAIN2
Revy/pain3  REVPAIN3

$Random Revy/pain { Revy/pain1 Revy/pain2 Revy/pain3 }

Revy/taunt1  REVTNT1
Revy/taunt2  REVTNT2
Revy/taunt3  REVTNT3
Revy/taunt4  REVTNT4
Revy/taunt5  REVTNT5

$Random Revy/taunt { Revy/taunt1 Revy/taunt2 Revy/taunt3 Revy/taunt4 Revy/taunt5 }

9mm/fire1				9MMFIRE1

$random 9mm/fire { 9mm/fire1 }

9mm/pickup			9MMPICKU
9mm/select				9MMSELEC

9mm/drawmag			9MMDRAWM
9mm/magout			9MMCOUT
9mm/magin				9MMCIN
9mm/magtap			9MMCTAP
9mm/slide				9MMSLIDE

9mm/dryfire			9MMDRY

9mm/flashlight			9MMFLASH

9mm/dualreload1		9MMDREL1
9mm/dualreload2		9MMDREL2
9mm/dualreload3		9MMDREL3
9mm/dualreload4		9MMDREL4

lvac/fire1				DSSNIPE1
lvac/fire2				DSSNIPE2
$random lvac/fire { lvac/fire1 lvac/fire2 }

lvac/pickup				LVACPICK
lvac/cloth				LVACCLOT

lvac/shell1				LVACSHL1
lvac/shell2				LVACSHL2
lvac/shell3				LVACSHL3
$random lvac/insert { lvac/shell1 lvac/shell2 lvac/shell3 }

lvac/bolt				LVACBOLT

lvac/back1				LVACBAK1
lvac/back2				LVACBAK2
$random lvac/cockback { lvac/back1 lvac/back2 }

lvac/fwd1				LVACFWD1
lvac/fwd2				LVACFWD2
$random lvac/cockfwd { lvac/fwd1 lvac/fwd2 }

lvac/select				LVACSELE

// Casings \\
$random weapons/casing  { weapons/casing2 weapons/casing3 }
$limit weapons/casing  5
$volume weapons/casing 0.5
weapons/casing2	dscasin1
weapons/casing3	dscasin2

world/quake ""

m79/close					ZM79CLOS
m79/fire					ZM79FIRE
$limit m79/fire 0

m79/open					ZM79OPEN
m79/in						ZM79SHIN
m79/out						ZM79SHOU

$random RevyStep	{ RevyStep1 RevyStep2 RevyStep3 RevyStep4 }
						
RevyStep1			REVSTEP1
RevyStep2			REVSTEP2
RevyStep3			REVSTEP3
RevyStep4			REVSTEP4

weapons/d3chnsws1			DSCSRT1
weapons/d3chnsws2			DSCSRT2
weapons/d3chnsws3			DSCSRT3
weapons/d3chnsws4			DSCSRT4
weapons/d3chnswidle			DSCSAW1
weapons/d3chnswbegin		DSCSAW2
weapons/d3chnswrun			DSCSAW3
weapons/d3chnswhit			DSCHIT1



$playeralias	"Sawyer"	male	*death		Sawyer/death
$playeralias	"Sawyer"	male	*xdeath		Sawyer/death
$playeralias	"Sawyer"	male	*gibbed		Sawyer/death
$playeralias	"Sawyer"	male	*pain100	Sawyer/pain
$playersounddup	"Sawyer"	male	*pain75		*pain100
$playersounddup	"Sawyer"	male	*pain50		*pain100
$playersounddup	"Sawyer"	male	*pain25		*pain100
$playersound	"Sawyer"	male	*grunt		QUIET
$playersound	"Sawyer"	male	*land		QUIET
$playersound	"Sawyer"	male	*jump		QUIET
$playersound	"Sawyer"	male	*fist		QUIET
$playersound	"Sawyer"	male	*usefail	QUIET
$playeralias	"Sawyer"	male	*taunt		Sawyer/taunt

Sawyer/Beartrap SWBRTR1

Sawyer/BeartrapSet SWBRTR

YEROSHIT YEROSHIT

YERRAG1 YERRAG1
YERRAG2 YERRAG2
YERRAG3 YERRAG3

$random Sawyer/taunt { Sawyer/taunt1 Sawyer/taunt2 Sawyer/taunt3 Sawyer/taunt4 }
Sawyer/taunt1 YERTNT1
Sawyer/taunt2 YERTNT2
Sawyer/taunt3 YERTNT3
Sawyer/taunt4 YERTNT4

$random Sawyer/pain { Sawyer/pain1 Sawyer/pain2 Sawyer/pain3 Sawyer/pain4 Sawyer/pain5 }
Sawyer/pain1 YERPAN1
Sawyer/pain2 YERPAN2
Sawyer/pain3 YERPAN2
Sawyer/pain4 YERPAN4
Sawyer/pain5 YERPAN5

$random Sawyer/death { Sawyer/death1 Sawyer/death2 Sawyer/death3 Sawyer/death4 }
Sawyer/death1 YERDTH1
Sawyer/death2 YERDTH2
Sawyer/death3 YERDTH3
Sawyer/death4 YERDTH4

$playerAlias	Shosanna	female	*death		Shosanna/Death
$playersounddup	Shosanna	female	*xdeath		*death
$playersounddup	Shosanna	female	*gibbed		*death
$playerAlias	Shosanna	female	*pain100 	Shosanna/Pain
$playersounddup	Shosanna	female	*pain75 	*pain100
$playersounddup	Shosanna	female	*pain50 	*pain100
$playersounddup	Shosanna	female	*pain25 	*pain100
$playersound	Shosanna	female	*grunt		QUIET
$playerAlias	Shosanna	female	*land		Shosanna/Land
$playersound	Shosanna	female	*fist		QUIET
$playersound	Shosanna	female	*usefail	QUIET
$playerAlias	Shosanna	female	*taunt		Shosanna/Taunt

$random Shosanna/Steps { Shosanna/Steps1 Shosanna/Steps2 Shosanna/Steps3 Shosanna/Steps4 Shosanna/Steps5 Shosanna/Steps6 Shosanna/Steps7 Shosanna/Steps8 Shosanna/Steps9 Shosanna/Steps10 Shosanna/Steps11 Shosanna/Steps12 }
Shosanna/Steps1 SHSSTP1
Shosanna/Steps2 SHSSTP2
Shosanna/Steps3 SHSSTP3
Shosanna/Steps4 SHSSTP4
Shosanna/Steps5 SHSSTP5
Shosanna/Steps6 SHSSTP6
Shosanna/Steps7 SHSSTP7
Shosanna/Steps8 SHSSTP8
Shosanna/Steps9 SHSSTP9
Shosanna/Steps10 SHSSTP10
Shosanna/Steps11 SHSSTP11
Shosanna/Steps12 SHSSTP12

$random Divineprotection { Protection1 Protection2 }
Protection1 SHSPR1
Protection2 SHSPR2

$random Shosanna/Death { Shosanna/Death1 }
Shosanna/Death1 SHSDTH1

$random Shosanna/Pain { Shosanna/Pain1 Shosanna/Pain2 Shosanna/Pain3 }
Shosanna/Pain1 SHSPAN1
Shosanna/Pain2 SHSPAN2
Shosanna/Pain3 SHSPAN3

$random Shosanna/Taunt { Shosanna/Taunt1 Shosanna/Taunt2 Shosanna/Taunt3 Shosanna/Taunt4 Shosanna/Taunt5 Shosanna/Taunt6 Shosanna/Taunt7 Shosanna/Taunt8 Shosanna/Taunt9 Shosanna/Taunt10 Shosanna/Taunt11 Shosanna/Taunt12 }
Shosanna/Taunt1 SHSTNT1
Shosanna/Taunt2 SHSTNT2
Shosanna/Taunt3 SHSTNT3
Shosanna/Taunt4 SHSTNT4
Shosanna/Taunt5 SHSTNT5
Shosanna/Taunt6 SHSTNT6
Shosanna/Taunt7 SHSTNT7
Shosanna/Taunt8 SHSTNT8
Shosanna/Taunt9 SHSTNT9
Shosanna/Taunt10 SHSTNT10
Shosanna/Taunt11 SHSTNT11
Shosanna/Taunt12 SHSTNT12

$random Travellullaby { Lullaby1 Lullaby2 Lullaby3 Lullaby4 Lullaby5 Lullaby6 }
Lullaby1 Lullaby1
Lullaby2 Lullaby2
Lullaby3 Lullaby3
Lullaby4 Lullaby4
Lullaby5 Lullaby5
Lullaby6 Lullaby6

$random Shosanna/Land { Shosanna/Land1 Shosanna/Land2 }
Shosanna/Land1 SHSLND1
Shosanna/Land2 SHSLND2

$volume SHONEWF 0.7
$volume SHONEW2 0.9

beamhead beamhead
LITEBLST LITEBLST
SHONEWF SHONEWF
SHONEW2 SHONEW2
SHOKENC1 SHOKENC1
SHOKENC2 SHOKENC2
SHOKENC3 SHOKENC3
SHOCHFI SHOCHFI
SHOCHRG SHOCHRG
YUSHOG YUSHOG
SHAURAX SHAURAX
DHAURA DHAURA
DHAURAX DHAURAX
SHAURA SHAURA
SHAURAK SHAURAK
SHAURAKX SHAURAKX
SHOEPIC SHOEPIC
SHOSXPL SHOSXPL
SHOSBLND SHOSBLND
SHOSHLS SHOSHLS
GASTER GASTER
SHOATK SHOATK
TELEKI TELEKI
SHSHL SHSHL
STLTHN STLTHN
STLTHO STLTHO
CHNGMD CHNGMD

$playersound	Sinistar	male	*death		SINIRAWR
$playersound	Sinistar	male	*xdeath		SINIRAWR
$playersound	Sinistar	male	*gibbed		SINIRAWR
$playersound	Sinistar	male	*pain100	SINIPAIN
$playersound	Sinistar	male	*pain75		SINIPAIN
$playersound	Sinistar	male	*pain50		SINIPAIN
$playersound	Sinistar	male	*pain25		SINIPAIN
$playeralias	Sinistar	male	*taunt		Sinistar/Taunt
$playersound	Sinistar	male	*grunt		QUIET
$playersound	Sinistar	male	*usefail	QUIET

$random Sinistar/Taunt { Sinistar/Taunt1 Sinistar/Taunt2 Sinistar/Taunt3 Sinistar/Taunt4 Sinistar/Taunt5 Sinistar/Taunt6 Sinistar/Taunt7 }
Sinistar/Taunt1 				SINITNT1
Sinistar/Taunt2 				SINITNT2
Sinistar/Taunt3 				SINITNT3
Sinistar/Taunt4 				SINITNT4
Sinistar/Taunt5 				SINITNT5
Sinistar/Taunt6 				SINITNT6
Sinistar/Taunt7 				SINITNT7

Sinistar/Bite					SINIBITE
Sinistar/Wake					SINITNT2
Sinistar/Rawr					SINIRAWR
Sinistar/Speed					SINSPEED
Sinistar/PowerOn				SINION
Sinistar/PowerOff				SINIOFF
Sinistar/Coward					SINICOWA

SkarletPistol/chargeloop SKARPID
SkarletPistol/chargedfire SKARPCF
SkarletPistol/charge SKARPCH
SkarletPistol/fire SKARPFI
Skarletpistol/hit SKARPH1
Skarletpistol/hit2 SKARPH2

Skarlet/StealthActivate SKARSA1

$random Skatana/Wall { Skatana/Wall1 Skatana/Wall2 Skatana/Wall3 Skatana/Wall4 }
Skatana/Wall1 SKARKT1
Skatana/Wall2 SKARKT2
Skatana/Wall3 SKARKT3
Skatana/Wall4 SKARKT4

$random Skatana/Hitslice { Skatana/Hitslice1 Skatana/Hitslice2 Skatana/Hitslice3 Skatana/Hitslice4 }
Skatana/Hitslice1 SKARKH1
Skatana/Hitslice2 SKARKH2
Skatana/Hitslice3 SKARKH3
Skatana/Hitslice4 SKARKH4

$random Skatana/swing { Skatana/swing1 Skatana/swing2 Skatana/swing3 Skatana/swing4 }
Skatana/swing1 SKARKS1
Skatana/swing2 SKARKS2
Skatana/swing3 SKARKS3
Skatana/swing4 SKARKS4

$playeralias	"Skarlet"	female	*death		Skarlet/death
$playeralias	"Skarlet"	female	*xdeath		Skarlet/death
$playeralias	"Skarlet"	female	*gibbed		Skarlet/death
$playeralias	"Skarlet"	female	*pain100	QUIET
$playersounddup	"Skarlet"	female	*pain75		*pain100
$playersounddup	"Skarlet"	female	*pain50		*pain100
$playersounddup	"Skarlet"	female	*pain25		*pain100
$playersound	"Skarlet"	female	*grunt		QUIET
$playersound	"Skarlet"	female	*land		QUIET
$playersound	"Skarlet"	female	*jump		QUIET
$playersound	"Skarlet"	female	*fist		dspunch
$playersound	"Skarlet"	female	*usefail	QUIET
$playeralias	"Skarlet"	female	*taunt		Skarlet/taunt

$playeralias	"Skarlet"	female	*death		Skarlet/death
$playeralias	"Skarlet"	female	*xdeath		Skarlet/death
$playeralias	"Skarlet"	female	*gibbed		Skarlet/death
$playeralias	"Skarlet"	female	*pain100	QUIET
$playersounddup	"Skarlet"	female	*pain75		*pain100
$playersounddup	"Skarlet"	female	*pain50		*pain100
$playersounddup	"Skarlet"	female	*pain25		*pain100
$playersound	"Skarlet"	female	*grunt		QUIET
$playersound	"Skarlet"	female	*land		QUIET
$playersound	"Skarlet"	female	*jump		QUIET
$playersound	"Skarlet"	female	*fist		dspunch
$playersound	"Skarlet"	female	*usefail	QUIET
$playeralias	"Skarlet"	female	*taunt		Skarlet/taunt


$random Skarlet/taunt { Skarlet/taunt1 Skarlet/taunt2 Skarlet/taunt3 Skarlet/taunt4 Skarlet/taunt5 Skarlet/taunt6 Skarlet/taunt7 Skarlet/taunt8 Skarlet/taunt9 Skarlet/taunt10 Skarlet/taunt11 Skarlet/taunt12 Skarlet/taunt13 Skarlet/taunt14 Skarlet/taunt15 Skarlet/taunt16 Skarlet/taunt17 }
Skarlet/taunt1 SKART1
Skarlet/taunt2 SKART2
Skarlet/taunt3 SKART3
Skarlet/taunt4 SKART4
Skarlet/taunt5 SKART5
Skarlet/taunt6 SKART6
Skarlet/taunt7 SKART7
Skarlet/taunt8 SKART8
Skarlet/taunt9 SKART9
Skarlet/taunt10 SKART10
Skarlet/taunt11 SKART11
Skarlet/taunt12 SKART12
Skarlet/taunt13 SKART13
Skarlet/taunt14 SKART14
Skarlet/taunt15 SKART15
Skarlet/taunt16 SKART16
Skarlet/taunt17 SKART17

$random Skarlet/death { Skarlet/death1 Skarlet/death2 }
Skarlet/death1 SKARD1
Skarlet/death2 SKARD2

$random Skarlet/EnterStealth { QUIET QUIET QUIET QUIET Skarlet/EnterStealth1 Skarlet/EnterStealth2 Skarlet/EnterStealth3 Skarlet/EnterStealth4 Skarlet/EnterStealth5 Skarlet/EnterStealth6 }
Skarlet/EnterStealth1 SKARS1
Skarlet/EnterStealth2 SKARS2
Skarlet/EnterStealth3 SKARS3
Skarlet/EnterStealth4 SKARS4
Skarlet/EnterStealth5 SKARS5
Skarlet/EnterStealth6 SKARS6

SkarletKatana/SealingCardFire SKARSEF
SkarletKatana/SealingCardHit SKARSEH

$playeralias	"SorrowStitcher"	male	*death		SorrowStitcher/Death
$playeralias	"SorrowStitcher"	male	*xdeath		QUIET
$playeralias	"SorrowStitcher"	male	*gibbed		QUIET
$playeralias	"SorrowStitcher"	male	*pain100	SorrowStitcher/Pain
$playersounddup	"SorrowStitcher"	male	*pain75		*pain100
$playersounddup	"SorrowStitcher"	male	*pain50		*pain100
$playersounddup	"SorrowStitcher"	male	*pain25		*pain100
$playersound	"SorrowStitcher"	male	*grunt		QUIET
$playersound	"SorrowStitcher"	male	*land		QUIET
$playersound	"SorrowStitcher"	male	*jump		QUIET
$playersound	"SorrowStitcher"	male	*fist		QUIET
$playersound	"SorrowStitcher"	male	*usefail	QUIET
$playeralias	"SorrowStitcher"	male	*taunt		SorrowStitcher/Taunt

$playeralias	"SorrowStitcher"	female	*death		SorrowStitcher/Death
$playeralias	"SorrowStitcher"	female	*xdeath	    QUIET
$playeralias	"SorrowStitcher"	female	*gibbed		QUIET
$playeralias	"SorrowStitcher"	female	*pain100	SorrowStitcher/Pain
$playersounddup	"SorrowStitcher"	female	*pain75		*pain100
$playersounddup	"SorrowStitcher"	female	*pain50		*pain100
$playersounddup	"SorrowStitcher"	female	*pain25		*pain100
$playersound	"SorrowStitcher"	female	*grunt		QUIET
$playersound	"SorrowStitcher"	female	*land		QUIET
$playersound	"SorrowStitcher"	female	*jump		QUIET
$playersound	"SorrowStitcher"	female	*fist		QUIET
$playersound	"SorrowStitcher"	female	*usefail	QUIET
$playeralias	"SorrowStitcher"	female	*taunt		SorrowStitcher/Taunt

$random SorrowStitcher/Attack { SorrowStitcher/Attack1 SorrowStitcher/Attack2 SorrowStitcher/Attack3 }
SorrowStitcher/Attack1 SRWSTAT1
SorrowStitcher/Attack2 SRWSTAT2
SorrowStitcher/Attack3 SRWSTAT3

$random SorrowStitcher/Mimic { SorrowStitcher/Mimic1 SorrowStitcher/Mimic2 SorrowStitcher/Mimic3 SorrowStitcher/Mimic4 SorrowStitcher/Mimic5 SorrowStitcher/Mimic6 SorrowStitcher/Mimic7 SorrowStitcher/Mimic8 SorrowStitcher/Mimic9 SorrowStitcher/Mimic10 }
SorrowStitcher/Mimic1 SRWSTM1
SorrowStitcher/Mimic2 SRWSTM2
SorrowStitcher/Mimic3 SRWSTM3
SorrowStitcher/Mimic4 SRWSTM4
SorrowStitcher/Mimic5 SRWSTM5
SorrowStitcher/Mimic6 SRWSTM6
SorrowStitcher/Mimic7 SRWSTM7
SorrowStitcher/Mimic8 SRWSTM8
SorrowStitcher/Mimic9 SRWSTM9
SorrowStitcher/Mimic10 SRWSTM10

$random SorrowStitcher/Pain { SorrowStitcher/Pain1 SorrowStitcher/Pain2 SorrowStitcher/Pain3 SorrowStitcher/Pain4 SorrowStitcher/Pain5 SorrowStitcher/Pain6 }
SorrowStitcher/Pain1 SRWSTPN1
SorrowStitcher/Pain2 SRWSTPN2
SorrowStitcher/Pain3 SRWSTPN3
SorrowStitcher/Pain4 SRWSTPN4
SorrowStitcher/Pain5 SRWSTPN5
SorrowStitcher/Pain6 SRWSTPN6

$random SorrowStitcher/Death { SorrowStitcher/Death1 SorrowStitcher/Death2 }
SorrowStitcher/Death1 SRWSTDT1
SorrowStitcher/Death2 SRWSTDT2

$random SorrowStitcher/Taunt { SorrowStitcher/Taunt1 SorrowStitcher/Taunt2 SorrowStitcher/Taunt3 SorrowStitcher/Taunt4 SorrowStitcher/Taunt5 SorrowStitcher/Taunt6 SorrowStitcher/Taunt7 SorrowStitcher/Taunt8 SorrowStitcher/Taunt9 SorrowStitcher/Taunt10 SorrowStitcher/Taunt11 SorrowStitcher/Taunt12 SorrowStitcher/Taunt13 SorrowStitcher/Taunt14 SorrowStitcher/Taunt15 SorrowStitcher/Taunt16 SorrowStitcher/Taunt17 SorrowStitcher/Taunt18 }
SorrowStitcher/Taunt1 SRWSTT1
SorrowStitcher/Taunt2 SRWSTT2
SorrowStitcher/Taunt3 SRWSTT3
SorrowStitcher/Taunt4 SRWSTT4
SorrowStitcher/Taunt5 SRWSTT5
SorrowStitcher/Taunt6 SRWSTT6
SorrowStitcher/Taunt7 SRWSTT7
SorrowStitcher/Taunt8 SRWSTT8
SorrowStitcher/Taunt9 SRWSTT9
SorrowStitcher/Taunt10 SRWSTT10
SorrowStitcher/Taunt11 SRWSTT11
SorrowStitcher/Taunt12 SRWSTT12
SorrowStitcher/Taunt13 SRWSTT13
SorrowStitcher/Taunt14 SRWSTT14
SorrowStitcher/Taunt15 SRWSTT15
SorrowStitcher/Taunt16 SRWSTT16
SorrowStitcher/Taunt17 SRWSTT17
SorrowStitcher/Taunt18 SRWSTT18

SorrowStitcher/Ambience STCHAMBI

$playeralias	"SeriousSam"	male	*death		Sam/death
$playeralias	"SeriousSam"	male	*xdeath		Sam/death
$playeralias	"SeriousSam"	male	*gibbed		Sam/death
$playeralias	"SeriousSam"	male	*pain100	Sam/pain
$playersounddup	"SeriousSam"	male	*pain75		*pain100
$playersounddup	"SeriousSam"	male	*pain50		*pain100
$playersounddup	"SeriousSam"	male	*pain25		*pain100
$playersound	"SeriousSam"	male	*grunt		QUIET
$playersound	"SeriousSam"	male	*land		QUIET
$playerAlias	"SeriousSam"	male	*jump		Sam/jump
$playersound	"SeriousSam"	male	*fist		dspunch
$playersound	"SeriousSam"	male	*usefail	QUIET
$playeralias	"SeriousSam"	male	*taunt		Sam/taunt

$random Sam/jump { Sam/jump1 Sam/jump2 }
Sam/jump1 SMJUMP1
Sam/jump2 SMJUMP2

Sam/death1  SMDETH

$Random Sam/death { Sam/death1 }

Sam/pain1  SMPAIN1
Sam/pain2  SMPAIN2
Sam/pain3  SMPAIN3

$Random Sam/pain { Sam/pain1 Sam/pain2 Sam/pain3 }

Sam/taunt1 SMTNT1
Sam/taunt2 SMTNT2
Sam/taunt3 SMTNT3
Sam/taunt4 SMTNT4


$Random Sam/taunt { Sam/taunt1 Sam/taunt2 Sam/taunt3 Sam/taunt4 }


WEPSHOT2 WEPSHOT2

CoachgunFire/fire WEPSHOT2

CANNON_F CANNON_F

CannonFire/fire CANNON_F

SSEXPLO SSEXPLO

MAGLOAD MAGLOAD

MAGUNLOA MAGUNLOA

WEPPISTO WEPPISTO

$random SamStep	{ SamStep1 SamStep2 }
						
SamStep1			SAMSTEP1
SamStep2			SAMSTEP2

$playeralias	"Stiglitz"	male	*death		Stig/death
$playeralias	"Stiglitz"	male	*xdeath		Stig/death
$playeralias	"Stiglitz"	male	*gibbed		Stig/death
$playeralias	"Stiglitz"	male	*pain100	Stig/pain
$playersounddup	"Stiglitz"	male	*pain75		*pain100
$playersounddup	"Stiglitz"	male	*pain50		*pain100
$playersounddup	"Stiglitz"	male	*pain25		*pain100
$playersound	"Stiglitz"	male	*grunt		QUIET
$playersound	"Stiglitz"	male	*land		QUIET
$playersound	"Stiglitz"	male	*jump		QUIET
$playersound	"Stiglitz"	male	*fist		dspunch
$playersound	"Stiglitz"	male	*usefail	QUIET
$playeralias	"Stiglitz"	male	*taunt		Stig/taunt

$random Stig/pain { Stig/pain1 Stig/pain2 Stig/pain3 Stig/pain4 }
Stig/pain1 HNSP1
Stig/pain2 HNSP2
Stig/pain3 HNSP3
Stig/pain4 HNSP4

Stig/Death HNSD1

Stiglitz/ChangePower CNGPWR
Stiglitz/Powercharge POWRCHRG
$limit Stiglitz/Powercharge 1

$random atk/Kar { atk/Kar1 atk/Kar2 atk/Kar3 atk/Kar4 atk/Kar5 atk/Kar6 atk/Kar7 atk/Kar8 atk/Kar9 }
atk/Kar1 AOER1
atk/Kar2 AOER2
atk/Kar3 AOER3
atk/Kar4 AOER4
atk/Kar5 AOER5
atk/Kar6 AOER6
atk/Kar7 AOER7
atk/Kar8 AOER8
atk/Kar9 AOER9
rld/kar KARRLD

kar98/boltfwd					KA98BFOR
kar98/boltback				KA98BBAK
kar98/stripclip					KA98CLIP
kar98/select					KA98SELE
kar98/stripin					KA98STIN
kar98/stripout					KA98STOU

pulsefire PULSE
Stiglitz/PickupPower STGPWR
Stiglitz/vispowr vispowr
Stiglitz/ammpowr ammpowr
Stiglitz/flypowr flypowr
Stiglitz/RegenPowr REPOWR
Stiglitz/DrainPowr DRPOWR

$random Stig/taunt { Stig/taunt1 Stig/taunt2 Stig/taunt3 Stig/taunt4 Stig/taunt5 Stig/taunt6 Stig/taunt7 Stig/taunt8 Stig/taunt9 Stig/taunt10 Stig/taunt11 Stig/taunt12 Stig/taunt13 Stig/taunt14 Stig/taunt15 Stig/taunt16 Stig/taunt17 Stig/taunt18 Stig/taunt19 Stig/taunt20 Stig/taunt21 Stig/taunt22 }
Stig/taunt1 HNSQ1
Stig/taunt2 HNSQ2
Stig/taunt3 HNSQ3
Stig/taunt4 HNSQ4
Stig/taunt5 HNSQ5
Stig/taunt6 HNSQ6
Stig/taunt7 HNSQ7
Stig/taunt8 HNSQ8
Stig/taunt9 HNSQ9
Stig/taunt10 HNSQ10
Stig/taunt11 HNSQ11
Stig/taunt12 HNSQ12
Stig/taunt13 HNSQ13
Stig/taunt14 HNSQ14
Stig/taunt15 HNSQ15
Stig/taunt16 HNSQ16
Stig/taunt17 HNSQ17
Stig/taunt18 HNSQ18
Stig/taunt19 HNSQ19
Stig/taunt20 HNSQ20
Stig/taunt21 HNSQ21
Stig/taunt22 HNSQ22


Stiglitz/MPFire STMP40

Tear/Launch		TEARFIRE
TearBomb/Bounce		TEARBNCE	
Tear/Gas		STEMLOOP
Tear/Release	STEMFIRE

$random wolfen/whiz { whiz1 whiz2 whiz3 } 

whiz1 trcefly1
whiz2 trcefly2
whiz3 trcefly3

$random wolfen/ricochet { rico1 rico2 rico3 rico4 rico5 rico6 rico7 rico8 rico9 }
$random wolfen/hitflesh { hitflesh1 hitflesh2 hitflesh3 hitflesh4 hitflesh5 hitflesh6 hitflesh7 hitflesh8 hitflesh9 }
rico1 trceric1
rico2 trceric2
rico3 trceric3
rico4 trceric4
rico5 trceric5
rico6 trceric6
rico7 trceric7
rico8 trceric8
rico9 trceric9
hitflesh1 trcehit1
hitflesh2 trcehit2
hitflesh3 trcehit3
hitflesh4 trcehit4
hitflesh5 trcehit5
hitflesh6 trcehit6
hitflesh7 trcehit7
hitflesh8 trcehit8
hitflesh9 trcehit9

$volume wolfen/hitflesh 0.5

mipfowty/fire MP40FR
mipfowty/out mp40out
mipfowty/in  mp40in
mipfowty/bolt1 mp40bt1
mipfowty/bolt2 mp40bt2
mipfowty/up mp40up
mipfowty/down mp40down

$random StigStep	{ StigStep1 StigStep2 StigStep3 StigStep4 }
						
StigStep1			STGSTEP1
StigStep2			STGSTEP2
StigStep3			STGSTEP3
StigStep4			STGSTEP4

Tenebra/Movement TBRAFLY
Tenebra/Death TBRADTH
Tenebra/ProjectileBoom TBRABOOM
Tenebra/ProjectileFire TBRAFIRE
Tenebra/LaserCharge TBRALAS1
Tenebra/LaserFire TBRALAS2
Tenebra/LaserHold TBRALAS3
Tenebra/SatelliteSee SATTSEE

$attenuation Tenebra/LaserCharge 0.65
$attenuation Tenebra/LaserFire 0.65
$attenuation Tenebra/LaserHold 0.65

$limit Tenebra/ProjectileFire 0

$playersound	Tenebra		male	*death		QUIET
$playersound	Tenebra		male	*xdeath		QUIET
$playersound	Tenebra		male	*gibbed		QUIET
$playersound	Tenebra		male	*pain100	QUIET
$playersound	Tenebra		male	*pain75		QUIET
$playersound	Tenebra		male	*pain50		QUIET
$playersound	Tenebra		male	*pain25		QUIET
$playeralias	Tenebra		male	*taunt		QUIET
$playersound	Tenebra		male	*grunt		QUIET
$playersound	Tenebra		male	*usefail	QUIET

//Pupeteer:
$PlayerSound			Pupp	Male	*Death			dsnone
$PlayerSound			Pupp	Male	*XDeath			dsnone
$PlayerSound			Pupp	Male	*Pain100		dsnone
$PlayerSound			Pupp	Male	*Pain75			dsnone
$PlayerSound			Pupp	Male	*Pain50			dsnone
$PlayerSound			Pupp	Male	*Pain25			dsnone
$PlayerSound			Pupp	Male	*Grunt			dsnone
$PlayerSound			Pupp	Male	*UseFail		dsnone
$PlayerSound			Pupp	Male	*Taunt			PUPPTNT
$PlayerSound			Pupp	Male	*Land			dsnone

pupp/string1 PUPPSTR
pupp/string2 PUPPSHIT
pupp/stringloop PUPPSLOP

$playerAlias	"TyrantLich"	male	*death		TyrantLich/Death
$playersounddup	"TyrantLich"	male	*xdeath		*death
$playersounddup	"TyrantLich"	male	*gibbed		*death
$playerAlias	"TyrantLich"	male	*pain100 	TyrantLich/Pain
$playersounddup	"TyrantLich"	male	*pain75 	*pain100
$playersounddup	"TyrantLich"	male	*pain50 	*pain100
$playersounddup	"TyrantLich"	male	*pain25 	*pain100
$playersound	"TyrantLich"	male	*grunt		QUIET
$playersound	"TyrantLich"	male	*land		QUIET
$playersound	"TyrantLich"	male	*fist		QUIET
$playersound	"TyrantLich"	male	*usefail	QUIET
$playerAlias	"TyrantLich"	male	*taunt		TyrantLich/Taunt

$playerAlias	"Vestige"		male	*death		TyrantLich/Death
$playersounddup	"Vestige"		male	*xdeath		*death
$playersounddup	"Vestige"		male	*gibbed		*death
$playerAlias	"Vestige"		male	*pain100 	TyrantLich/Pain
$playersounddup	"Vestige"		male	*pain75 	*pain100
$playersounddup	"Vestige"		male	*pain50 	*pain100
$playersounddup	"Vestige"		male	*pain25 	*pain100
$playersound	"Vestige"		male	*grunt		QUIET
$playersound	"Vestige"		male	*land		QUIET
$playersound	"Vestige"		male	*fist		QUIET
$playersound	"Vestige"		male	*usefail	QUIET
$playerAlias	"Vestige"		male	*taunt		TyrantLich/Taunt

TyrantLich/Death VLICHD1

$random TyrantLich/Pain { TyrantLich/Pain1 TyrantLich/Pain2 TyrantLich/Pain3 TyrantLich/Pain4 TyrantLich/Pain5 TyrantLich/Pain6 }
TyrantLich/Pain1 VLICHP1
TyrantLich/Pain2 VLICHP2
TyrantLich/Pain3 VLICHP3
TyrantLich/Pain4 VLICHP4
TyrantLich/Pain5 VLICHP5
TyrantLich/Pain6 VLICHP6

$random TyrantLich/Taunt { TyrantLich/Taunt1 TyrantLich/Taunt2 TyrantLich/Taunt3 TyrantLich/Taunt4 TyrantLich/Taunt5 TyrantLich/Taunt6 TyrantLich/Taunt7 TyrantLich/Taunt8 TyrantLich/Taunt9 TyrantLich/Taunt10 TyrantLich/Taunt11 TyrantLich/Taunt12 TyrantLich/Taunt13 }
TyrantLich/Taunt1 VLICHT1
TyrantLich/Taunt2 VLICHT2
TyrantLich/Taunt3 VLICHT3
TyrantLich/Taunt4 VLICHT4
TyrantLich/Taunt5 VLICHT5
TyrantLich/Taunt6 VLICHT6
TyrantLich/Taunt7 VLICHT7
TyrantLich/Taunt8 VLICHT8
TyrantLich/Taunt9 VLICHT9
TyrantLich/Taunt10 VLICHT10
TyrantLich/Taunt11 VLICHT11
TyrantLich/Taunt12 VLICHT12
TyrantLich/Taunt13 VLICHT13

$random TyrantLich/BuffSpeech { TyrantLich/BuffSpeech1 TyrantLich/BuffSpeech2 TyrantLich/BuffSpeech3 TyrantLich/BuffSpeech4 TyrantLich/BuffSpeech5 }
TyrantLich/BuffSpeech1 VLICHB1
TyrantLich/BuffSpeech2 VLICHB2
TyrantLich/BuffSpeech3 VLICHB3
TyrantLich/BuffSpeech4 VLICHB4
TyrantLich/BuffSpeech5 VLICHB5









icespike	TLICHI2
Lightningcrackle	DSCRACKL

TyrantLich/Active  LICHCN

TyrantLich/BookFlip PAGEFL


TyrantLich/IceBookReady ICESEL
TyrantLich/IceSpell1 TLICHI1
TyrantLich/IceSpell2 TLICHI2
TyrantLich/IceSpell1Hit TLICHIH

TyrantLich/FireBookReady FIRESEL
TryantLich/Firespell2 TLICHF2

TyrantLich/LightningBookReady LIGHTSEL
TyrantLich/LightningSpell1 TLICHL1
TyrantLich/LightningSpell2 TLICHL2
TyrantLich/LightningHit TLICHTH

TyrantLich/BuffBookReady BUFFSEL

TyrantLich/ChangePower UNSPELL

TyrantLich/InfAmmoBuffSound LICHB1
TyrantLich/InvisBuffSound LICHB2
TyrantLich/SpreadBuffSound LICHB3
TyrantLich/BloodLustBuffSound JSAOE
TyrantLich/RageBuffSound LICHB5

monster/dknhit dsdknhit
monster/dknsit dsdknsit
monster/dknpai dsdknpai
monster/dkndth dsdkndth
monster/dknact dsdknact
monster/dknswg dsdknswg

monster/dkndrt dsdkndrt
weapons/firex2 dsfirex2
monster/dknmsl dsdknmsl
weapons/boom1 dsboom1
weapons/boltfi dsboltfi
weapons/firex4 dsfirex4
weapons/scorch dsscorch

// Missile Launcher
missile/fire            MISSFIRE
supermissile/fire       ROKTS1
supermissile/ready      SMISREAD

EmergBawmbs/fire BMBCNT
EmergBawmbs/expl BMBBMM

$random missile/hit { miss/hit1 miss/hit2 miss/hit3 }
miss/hit1               MISSEXP1
miss/hit2               MISSEXP2
miss/hit3               MISSEXP3

$limit missile/hit 0

$random supermissile/hit { smiss/hit1 smiss/hit2 smiss/hit3 }
smiss/hit1              SMISEXP1
smiss/hit2              SMISEXP2
smiss/hit3              SMISEXP3

$rolloff smiss/hit1     400 1800
$rolloff smiss/hit2     400 1800
$rolloff smiss/hit3     400 1800


$random floor/Terminator { Term/step1 Term/step2 }
Term/step1 BOSSTEP1
Term/step2 BOSSTEP2

$random Terminator/Death { Terminator/Death1 Terminator/Death2 }
Terminator/Death1 TRDTH1
Terminator/Death2 TRDTH2

$random Terminator/Pain { Terminator/Pain1 Terminator/Pain2 Terminator/Pain3 Terminator/Pain4 Terminator/Pain5 }
Terminator/Pain1 TRPAN1
Terminator/Pain2 TRPAN2
Terminator/Pain3 TRPAN3
Terminator/Pain4 TRPAN4
Terminator/Pain5 TRPAN5

$random Terminator/Taunt { Terminator/Taunt1 Terminator/Taunt2 Terminator/Taunt3 Terminator/Taunt4 Terminator/Taunt5 Terminator/Taunt6 Terminator/Taunt7 Terminator/Taunt8 }
Terminator/Taunt1 TRTNT1
Terminator/Taunt2 TRTNT2
Terminator/Taunt3 TRTNT3
Terminator/Taunt4 TRTNT4
Terminator/Taunt5 TRTNT5
Terminator/Taunt6 TRTNT6
Terminator/Taunt7 TRTNT7
Terminator/Taunt8 TRTNT8

FTerminator/Death FTRMDT01

$random FTerminator/Taunt { FTerminator/Taunt1 FTerminator/Taunt2 FTerminator/Taunt3 FTerminator/Taunt4 FTerminator/Taunt5 FTerminator/Taunt6 FTerminator/Taunt7 FTerminator/Taunt8 FTerminator/Taunt9 FTerminator/Taunt10 FTerminator/Taunt11 FTerminator/Taunt12 FTerminator/Taunt13 FTerminator/Taunt14 FTerminator/Taunt15 FTerminator/Taunt16 FTerminator/Taunt17 FTerminator/Taunt18 FTerminator/Taunt19 FTerminator/Taunt20 FTerminator/Taunt21 FTerminator/Taunt22 FTerminator/Taunt23 }
FTerminator/Taunt1 FTRMTN01
FTerminator/Taunt2 FTRMTN02
FTerminator/Taunt3 FTRMTN03
FTerminator/Taunt4 FTRMTN04
FTerminator/Taunt5 FTRMTN05
FTerminator/Taunt6 FTRMTN06
FTerminator/Taunt7 FTRMTN07
FTerminator/Taunt8 FTRMTN08
FTerminator/Taunt9 FTRMTN09
FTerminator/Taunt10 FTRMTN10
FTerminator/Taunt11 FTRMTN11
FTerminator/Taunt12 FTRMTN12
FTerminator/Taunt13 FTRMTN13
FTerminator/Taunt14 FTRMTN14
FTerminator/Taunt15 FTRMTN15
FTerminator/Taunt16 FTRMTN16
FTerminator/Taunt17 FTRMTN17
FTerminator/Taunt18 FTRMTN18
FTerminator/Taunt19 FTRMTN19
FTerminator/Taunt20 FTRMTN20
FTerminator/Taunt21 FTRMTN21
FTerminator/Taunt22 FTRMTN22
FTerminator/Taunt23 FTRMTN23

$playerAlias	Terminator	male	*death		Terminator/Death
$playersounddup	Terminator	male	*xdeath		*death
$playersounddup	Terminator	male	*gibbed		*death
$playerAlias	Terminator	male	*pain100 	Terminator/Pain
$playersounddup	Terminator	male	*pain75 	*pain100
$playersounddup	Terminator	male	*pain50 	*pain100
$playersounddup	Terminator	male	*pain25 	*pain100
$playersound	Terminator	male	*grunt		QUIET
$playerAlias	Terminator	male	*land		floor/Terminator
$playersound	Terminator	male	*fist		QUIET
$playersound	Terminator	male	*usefail	QUIET
$playerAlias	Terminator	male	*taunt		Terminator/Taunt

$playerAlias	Terminator	female	*death		FTerminator/Death
$playersounddup	Terminator	female	*xdeath		*death
$playersounddup	Terminator	female	*gibbed		*death
$playerAlias	Terminator	female	*pain100 	QUIET
$playersounddup	Terminator	female	*pain75 	*pain100
$playersounddup	Terminator	female	*pain50 	*pain100
$playersounddup	Terminator	female	*pain25 	*pain100
$playersound	Terminator	female	*grunt		QUIET
$playerAlias	Terminator	female	*land		floor/Terminator
$playersound	Terminator	female	*fist		QUIET
$playersound	Terminator	female	*usefail	QUIET
$playerAlias	Terminator	female	*taunt		FTerminator/Taunt

$random floor/Valmet { Valmet/step1 Valmet/step2 Valmet/step3 Valmet/step4 }
Valmet/step1 VALSTEP1
Valmet/step2 VALSTEP2
Valmet/step3 VALSTEP3
Valmet/step4 VALSTEP4

ValmetShotgun/Fire VLSGFIRE
ValmetShotgun/pump VALSGCK

Valmetpistol/Fire VALPIST

$random Valmet/Kickswing { Valmet/Kickswing1 Valmet/Kickswing2 Valmet/Kickswing3 }
Valmet/Kickswing1 KKSWNG1
Valmet/Kickswing2 KKSWNG2
Valmet/Kickswing3 KKSWNG3

Valmet/KickWall KKHIT3

Valmet/KickThing KKHIT1

$random Valmet/Taunt { Valmet/taunt1 Valmet/taunt2 Valmet/taunt3 Valmet/taunt4 Valmet/taunt5 Valmet/taunt6 Valmet/taunt7 Valmet/taunt8 Valmet/taunt9 Valmet/taunt10 Valmet/taunt11 Valmet/taunt12 Valmet/taunt13 Valmet/taunt14 Valmet/taunt15 Valmet/taunt16 Valmet/taunt17 Valmet/taunt18 Valmet/taunt19 Valmet/taunt20 Valmet/taunt21 Valmet/taunt22 Valmet/taunt23 Valmet/taunt24 Valmet/taunt25 Valmet/taunt26 Valmet/taunt27 Valmet/taunt28 } 

Valmet/taunt1  VLTNT1
Valmet/taunt2  VLTNT2
Valmet/taunt3  VLTNT3
Valmet/taunt4  VLTNT4
Valmet/taunt5  VLTNT5
Valmet/taunt6  VLTNT6
Valmet/taunt7  VLTNT7
Valmet/taunt8  VLTNT8
Valmet/taunt9  VLTNT9
Valmet/taunt10 VLTNT10
Valmet/taunt11 VLTNT11
Valmet/taunt12 VLTNT12
Valmet/taunt13 VLTNT13
Valmet/taunt14 VLTNT14
Valmet/taunt15 VLTNT15
Valmet/taunt16 VLTNT16
Valmet/taunt17 VLTNT17
Valmet/taunt18 VLTNT18
Valmet/taunt19 VLTNT19
Valmet/taunt20 VLTNT20
Valmet/taunt21 VLTNT21
Valmet/taunt22 VLTNT22
Valmet/taunt23 VLTNT23
Valmet/taunt24 VLTNT24
Valmet/taunt25 VLTNT25
Valmet/taunt26 VLTNT16
Valmet/taunt27 VLTNT27
Valmet/taunt28 VLTNT28


$random Valmet/hit { Valmet/HIT01 Valmet/HIT02 } 

Valmet/HIT01  VLPAN1
Valmet/HIT02  VLPAN2

$random Valmet/death  { Valmet/Death1 }

Valmet/Death1 VLDTH1



QUIET QUIET

$PlayerAlias	Valmet	Male	*Death		Valmet/death
$PlayerSoundDup	Valmet	Male	*XDeath		*Death
$PlayerAlias	Valmet	Male	*Pain100	Valmet/Hit
$PlayerSoundDup	Valmet	Male	*Pain75		*Pain100
$PlayerSoundDup	Valmet	Male	*Pain50		*Pain100
$PlayerSoundDup	Valmet	Male	*Pain25		*Pain100
$PlayerSound	Valmet	Male	*Grunt		QUIET
$PlayerSoundDup	Valmet	Male	*Land		*Grunt
$PlayerSound	Valmet	Male	*Jump		QUIET
$PlayerSoundDup	Valmet	Male	*UseFail	*Grunt
$PlayerAlias	Valmet	Male	*Taunt		Valmet/Taunt

$PlayerAlias	Valmet	Male	*Death		Valmet/death
$PlayerAlias	Valmet	Male	*XDeath		*Death
$PlayerAlias	Valmet	Male	*Pain100	Valmet/Hit
$PlayerAlias	Valmet	Male	*Pain75		*Pain100
$PlayerAlias	Valmet	Male	*Pain50		*Pain100
$PlayerAlias	Valmet	Male	*Pain25		*Pain100
$PlayerAlias	Valmet	Male	*Grunt		QUIET
$PlayerAlias	Valmet	Male	*Land		QUIET
$PlayerAlias	Valmet	Male	*Jump		silent
$PlayerAlias	Valmet	Male	*UseFail	QUIET
$PlayerAlias	Valmet	Male	*Taunt		Valmet/Taunt

$Limit	ValmetTaunts	1

// Define sounds for player class
$playersound  ValmetSoundClass  male  *taunt  Valmet/Taunt
$playersound  ValmetPlayerClass  male  *land  QUIET


$random Valmet/Yah { Valmet/Yah1 Valmet/Yah2 Valmet/Yah3 Valmet/Yah4 Valmet/Yah5 Valmet/Yah6 Valmet/Yah7 }
Valmet/Yah1 VLYAH1
Valmet/Yah2 VLYAH2
Valmet/Yah3 VLYAH3
Valmet/Yah4 VLYAH4
Valmet/Yah5 VLYAH5
Valmet/Yah6 VLYAH6
Valmet/Yah7 VLYAH7

$random Vivi/Pistol { Vivi/Pistol1 Vivi/Pistol2 Vivi/Pistol3 }
Vivi/Pistol1 VIPISTL1
Vivi/Pistol2 VIPISTL2
Vivi/Pistol3 VIPISTL3

Vivi/Nado VIVIBST
Vivi/MineSplode VIMINEX
Vivi/MinePlace VIMINEP


$random Vivi/Steampunker { Vivi/Steampunker1 Vivi/Steampunker2 Vivi/Steampunker3 }
Vivi/Steampunker1 STMFIR1
Vivi/Steampunker2 STMFIR2
Vivi/Steampunker3 STMFIR3

$random Vivi/Yahoo { Vivi/Yahoo1 Vivi/Yahoo2 }
Vivi/Yahoo1 VIVIRNB
Vivi/Yahoo2 VIVIRNC


$random Vivi/Death { Vivi/Death1 Vivi/Death2 }
Vivi/Death1 VIVIDT1
Vivi/Death2 VIVIDT2

$random Vivi/Hit { Vivi/Hit1 Vivi/Hit2 }
Vivi/Hit1 VIVIPN1
Vivi/Hit2 VIVIPN2

$random Vivi/Taunt { Vivi/Taunt1 Vivi/Taunt2 Vivi/Taunt3 Vivi/Taunt4 Vivi/Taunt5 Vivi/Taunt6 Vivi/Taunt8 Vivi/Taunt9 Vivi/Taunt10 Vivi/Taunt11 Vivi/Taunt12 Vivi/Taunt13 Vivi/Taunt14 Vivi/Taunt15 Vivi/Taunt16 Vivi/Taunt17 Vivi/Taunt18 Vivi/Taunt19 Vivi/Taunt20 }
Vivi/Taunt1 VIVITN1
Vivi/Taunt2 VIVITN2
Vivi/Taunt3 VIVITN4
Vivi/Taunt4 VIVITN5
Vivi/Taunt5 VIVITN6
Vivi/Taunt6 VIVITN7
Vivi/Taunt8 VIVITN9
Vivi/Taunt9 VIVITN10
Vivi/Taunt10 VIVITN11
Vivi/Taunt11 VIVITN12
Vivi/Taunt12 VIVITN13
Vivi/Taunt13 VIVITN14
Vivi/Taunt14 VIVITN15
Vivi/Taunt15 VIVITN16
Vivi/Taunt16 VIVITN17
Vivi/Taunt17 VIVITN18
Vivi/Taunt18 VIVITN19
Vivi/Taunt19 VIVITN20
Vivi/Taunt20 VIVITN21



$random Vivi/Idle { Vivi/Idle1 Vivi/Idle2 }
Vivi/Idle1 VIVIID1
Vivi/Idle2 VIVIID2


$PlayerSound	Vivi	Male	*Death		Vivi/Death
$PlayerSoundDup	Vivi	Male	*XDeath		*Death
$PlayerSound	Vivi	Male	*Pain100	Vivi/Hit
$PlayerSoundDup	Vivi	Male	*Pain75		*Pain100
$PlayerSoundDup	Vivi	Male	*Pain50		*Pain100
$PlayerSoundDup	Vivi	Male	*Pain25		*Pain100
$PlayerSound	Vivi	Male	*Grunt		QUIET
$PlayerSoundDup	Vivi	Male	*Land		*Grunt
$PlayerSound	Vivi	Male	*Jump		QUIET
$PlayerSoundDup	Vivi	Male	*UseFail	*Grunt
$PlayerSound	Vivi	Male	*Taunt		Vivi/Taunt

$PlayerAlias	Vivi	Male	*Death		Vivi/Death
$PlayerAlias	Vivi	Male	*XDeath		*Death
$PlayerAlias	Vivi	Male	*Pain100	Vivi/Hit
$PlayerAlias	Vivi	Male	*Pain75		*Pain100
$PlayerAlias	Vivi	Male	*Pain50		*Pain100
$PlayerAlias	Vivi	Male	*Pain25		*Pain100
$PlayerAlias	Vivi	Male	*Grunt		QUIET
$PlayerAlias	Vivi	Male	*Land		*Grunt
$PlayerAlias	Vivi	Male	*Jump		QUIET
$PlayerAlias	Vivi	Male	*UseFail	*Grunt
$PlayerAlias	Vivi	Male	*Taunt		Vivi/Taunt

$random ViviStep	{ ViviStep1 ViviStep2 }
						
ViviStep1			VIVSTEP1
ViviStep2			VIVSTEP2

$playersound	"LoWang"	male	*death		LWDETH1
$playersounddup	"LoWang"	male	*xdeath		*death
$playersounddup	"LoWang"	male	*gibbed		*death
$playeralias	"LoWang"	male	*pain100	LoWang/pain
$playersounddup	"LoWang"	male	*pain75		*pain100
$playersounddup	"LoWang"	male	*pain50		*pain100
$playersounddup	"LoWang"	male	*pain25		*pain100
$playersound	"LoWang"	male	*grunt		QUIET
$playersound	"LoWang"	male	*land		QUIET
$playersound	"LoWang"	male	*jump		QUIET
$playersound	"LoWang"	male	*fist		dspunch
$playersound	"LoWang"	male	*usefail	QUIET
$playeralias	"LoWang"	male	*taunt		LoWang/taunt

QUIET QUIET
STKTHR STKTHR

LWDETH1 LWDETH1

$random WangStep	{ WangStep1 WangStep2 WangStep3 WangStep4 WangStep5 WangStep6 }
						
WangStep1			LWSTEP1
WangStep2			LWSTEP2
WangStep3			LWSTEP3
WangStep4			LWSTEP4
WangStep5           LWSTEP5
WangStep6           LWSTEP6

$random LoWang/pain { LoWang/pain1 LoWang/pain2 LoWang/pain3 LoWang/pain4 LoWang/pain5 }
LoWang/pain1 LWPAIN1
LoWang/pain2 LWPAIN2
LoWang/pain3 LWPAIN3
LoWang/pain4 LWPAIN4
LoWang/pain5 LWPAIN5

$random LoWangSTK/Ready { STICKY1R STICKY2R }
STICKY1R STICKY1R
STICKY2R STICKY2R

LoWang/taunt1  WTAUNT1
LoWang/taunt2  WTAUNT2
LoWang/taunt3  WTAUNT3
LoWang/taunt4  WTAUNT4
LoWang/taunt5  WTAUNT5
LoWang/taunt6  WTAUNT6
LoWang/taunt7  WTAUNT7
LoWang/taunt8  WTAUNT8
LoWang/taunt10 WTAUNT10
LoWang/taunt11 WTAUNT11 
LoWang/taunt12 WTAUNT12
LoWang/taunt13 WTAUNT13
LoWang/taunt14 WTAUNT14
LoWang/taunt15 WTAUNT15
LoWang/taunt16 WTAUNT16
LoWang/taunt17 WTAUNT17

$Random LoWang/taunt { LoWang/taunt1 LoWang/taunt2 LoWang/taunt3 LoWang/taunt4 LoWang/taunt5 LoWang/taunt6 LoWang/taunt7 LoWang/taunt8 LoWang/taunt10 LoWang/taunt11 LoWang/taunt12 LoWang/taunt13 LoWang/taunt14 LoWang/taunt15 LoWang/taunt16 LoWang/taunt17 }

UZICI PISTOL_C
UZICO PISTOL_R

UZFIR UZFIR

$random LoSword/attack { LoSword/Attack1 LoSword/Attack2 }
LoSword/Attack1 LWSD2
LoSword/Attack2 LWSD1

$random LoSword/RAttack { LoSword/RAttack1 LoSword/RAttack2 }
LoSword/RAttack1 RWSD1
LoSword/RAttack2 RWSD2

SWRDSTR1 SWRDSTR1

LoWang/RailgunIdle SWRGIDLE
LoWang/RailgunCharge SWRGFIRE
LoWang/RailgunFire SWRGCHRG
LoWang/RailgunZoomIn LWRGZOIN
LoWang/RailgunZoomOut LWRGZOOU

$random LoWang/RailgunImpact { LoWang/RailgunImpact1 LoWang/RailgunImpact2 }
LoWang/RailgunImpact1 LWRGIMP1
LoWang/RailgunImpact2 LWRGIMP2
LoWang/RailgunWhoosh LWGRWOOS

$rolloff LoWang/RailgunImpact1 300 768
$rolloff LoWang/RailgunImpact2 300 768

$playerAlias	MVWendigo	male	*death		Wendy/Death
$playersounddup	MVWendigo	male	*xdeath		*death
$playersounddup	MVWendigo	male	*gibbed		*death
$playersound	MVWendigo	male	*pain100 	QUIET
$playersounddup	MVWendigo	male	*pain75 	*pain100
$playersounddup	MVWendigo	male	*pain50 	*pain100
$playersounddup	MVWendigo	male	*pain25 	*pain100
$playersound	MVWendigo	male	*grunt		QUIET
$playersound	MVWendigo	male	*land		QUIET
$playersound	MVWendigo	male	*fist		QUIET
$playersound	MVWendigo	male	*usefail	QUIET
$playersound	MVWendigo	male	*taunt		WNDYALRT

Wendy/Death WNDYDTH
WNDYALRT WNDYALRT
Wendy/Reveal WNDYREV
Wendy/melee WNDYATT
Wendy/Pre_Melee WNDYATT2
Wendy/Loop WNDYIDL
$attenuation Wendy/AltReady 2.0

HerAppear MORPA0
Whiteface/Move MOVEA0
Whiteface/Attack ATTAA0

Whiteface/Taunt FENAA0

Whiteface/Pain damaa0
Whiteface/Death dtmta0

$playerAlias	WhiteFace	male	*death		WhiteFace/Death
$playersounddup	WhiteFace	male	*xdeath		*death
$playersounddup	WhiteFace	male	*gibbed		*death
$playerAlias	WhiteFace	male	*pain100 	WhiteFace/Pain
$playersounddup	WhiteFace	male	*pain75 	*pain100
$playersounddup	WhiteFace	male	*pain50 	*pain100
$playersounddup	WhiteFace	male	*pain25 	*pain100
$playersound	WhiteFace	male	*grunt		QUIET
$playerAlias	WhiteFace	male	*land		QUIET
$playersound	WhiteFace	male	*fist		QUIET
$playersound	WhiteFace	male	*usefail	QUIET
$playerAlias	WhiteFace	male	*taunt		WhiteFace/Taunt

$volume Whiteface/Move 0.5

RELOAD1 RELOAD1
RELOAD2 RELOAD2
RELOAD3 RELOAD3

ZAIPIST ZAIPIST
ZAIPRL1 ZAIPRL1
ZAIPRL2 ZAIPRL2
ZAIPRL3 ZAIPRL3
ZAIPRL4 ZAIPRL4


LAZRIF1 GCANONF1

ZAIBST ZAIBST

Zaiden/Charge RG20CH3
Zaiden/Ready ZREADY

$random Zaiden/BoostWoo { Zaiden/BoostWoo1 Zaiden/BoostWoo2 }
Zaiden/BoostWoo1 ZAIBST1
Zaiden/BoostWoo2 ZAIBST2

$random ZaidenRifle/Explode { ZaidenRifle/Explode1 ZaidenRifle/Explode2 ZaidenRifle/Explode3 ZaidenRifle/Explode4 ZaidenRifle/Explode5 ZaidenRifle/Explode6 }
ZaidenRifle/Explode1 EXPLODE1
ZaidenRifle/Explode2 EXPLODE2
ZaidenRifle/Explode3 EXPLODE3
ZaidenRifle/Explode4 EXPLODE4
ZaidenRifle/Explode5 EXPLODE5
ZaidenRifle/Explode6 EXPLODE6

$PlayerAlias	Zaiden	Male	*Death		Zaiden/death
$PlayerSoundDup	Zaiden	Male	*XDeath		*Death
$PlayerAlias	Zaiden	Male	*Pain100	Zaiden/Hit
$PlayerSoundDup	Zaiden	Male	*Pain75		*Pain100
$PlayerSoundDup	Zaiden	Male	*Pain50		*Pain100
$PlayerSoundDup	Zaiden	Male	*Pain25		*Pain100
$PlayerSound	Zaiden	Male	*Grunt		QUIET
$PlayerSoundDup	Zaiden	Male	*Land		*Grunt
$PlayerSound	Zaiden	Male	*Jump		QUIET
$PlayerSoundDup	Zaiden	Male	*UseFail	*Grunt
$PlayerAlias	Zaiden	Male	*Taunt		Zaiden/Taunt

$PlayerAlias	Zaiden	Male	*Death		Zaiden/death
$PlayerAlias	Zaiden	Male	*XDeath		*Death
$PlayerAlias	Zaiden	Male	*Pain100	Zaiden/Hit
$PlayerAlias	Zaiden	Male	*Pain75		*Pain100
$PlayerAlias	Zaiden	Male	*Pain50		*Pain100
$PlayerAlias	Zaiden	Male	*Pain25		*Pain100
$PlayerAlias	Zaiden	Male	*Grunt		QUIET
$PlayerAlias	Zaiden	Male	*Land		QUIET
$PlayerAlias	Zaiden	Male	*Jump		silent
$PlayerAlias	Zaiden	Male	*UseFail	QUIET
$PlayerAlias	Zaiden	Male	*Taunt		Zaiden/Taunt

$playeralias		Zaiden      female  	*pain100	FZaiden/Hit
$PlayerSoundDup		Zaiden      female  	*pain75		*pain100
$PlayerSoundDup		Zaiden      female  	*pain50		*Pain100
$PlayerSoundDup		Zaiden      female  	*pain25		*Pain100
$playeralias	    Zaiden	    female  	*death		FZaiden/Death
$PlayerSoundDup		Zaiden      female  	*xdeath		*death
$PlayerSoundDup		Zaiden      female  	*gibbed		*death
$playeralias		Zaiden      female  	*grunt		QUIET
$playeralias		Zaiden	    female  	*jump		QUIET
$playersound   	 	Zaiden	    female      *land       QUIET
$playeralias   		Zaiden	    female      *usefail    QUIET
$playeralias		Zaiden		female		*taunt		FZaiden/Taunt

$random FZaiden/Boost { FZaiden/Boost1 FZaiden/Boost2 }
FZaiden/Boost1 FAIBST1
FZaiden/Boost2 FAIBST2

$random FZaiden/Death { FZaiden/Death1 FZaiden/Death2 FZaiden/Death3 }
FZaiden/Death1 FAIDTH1
FZaiden/Death2 FAIDTH2
FZaiden/Death3 FAIDTH3

$random FZaiden/Hit { FZaiden/Hit1 FZaiden/Hit2 }
FZaiden/Hit1 FAIPAN1
FZaiden/Hit2 FAIPAN2

$random FZaiden/Taunt { FZaiden/Taunt1 FZaiden/Taunt2 FZaiden/Taunt3 FZaiden/Taunt4 FZaiden/Taunt5 FZaiden/Taunt6 FZaiden/Taunt7 FZaiden/Taunt8 FZaiden/Taunt9 FZaiden/Taunt10 FZaiden/Taunt11 }
FZaiden/Taunt1 FAITNT1
FZaiden/Taunt2 FAITNT2
FZaiden/Taunt3 FAITNT3
FZaiden/Taunt4 FAITNT4
FZaiden/Taunt5 FAITNT5
FZaiden/Taunt6 FAITNT6
FZaiden/Taunt7 FAITNT7
FZaiden/Taunt8 FAITNT8
FZaiden/Taunt9 FAITNT9
FZaiden/Taunt10 FAITNT10
FZaiden/Taunt11 FAITNT11

$random MZaiden/Boost { MZaiden/Boost1 MZaiden/Boost2 }
MZaiden/Boost1 ZAIBST1
MZaiden/Boost2 ZAIBST2

$random Zaiden/death { Zaiden/death1 Zaiden/death2 }
Zaiden/death1 ZAIDTH1
Zaiden/death2 ZAIDTH2

$random Zaiden/Hit { Zaiden/Hit1 Zaiden/Hit2 }
Zaiden/Hit1 ZAIPAI1
Zaiden/Hit2 ZAIPAI2

$random Zaiden/Taunt { Zaiden/Taunt1 Zaiden/Taunt2 Zaiden/Taunt3 Zaiden/Taunt4 Zaiden/Taunt5 Zaiden/Taunt6 Zaiden/Taunt7 Zaiden/Taunt8 Zaiden/Taunt9 Zaiden/Taunt10 Zaiden/Taunt11 }
Zaiden/Taunt1 ZAITNT1
Zaiden/Taunt2 ZAITNT2
Zaiden/Taunt3 ZAITNT3
Zaiden/Taunt4 ZAITNT4
Zaiden/Taunt5 ZAITNT5
Zaiden/Taunt6 ZAITNT6
Zaiden/Taunt7 ZAITNT7
Zaiden/Taunt8 ZAITNT8
Zaiden/Taunt9 ZAITNT9
Zaiden/Taunt10 ZAITNT10
Zaiden/Taunt11 ZAITNT11

$random ZaidenStep	{ ZaidenStep1 ZaidenStep2 ZaidenStep3 ZaidenStep4 ZaidenStep5 ZaidenStep6 ZaidenStep7 ZaidenStep8 ZaidenStep9 ZaidenStep10 }
						
ZaidenStep1			ZASTEP1
ZaidenStep2			ZASTEP2
ZaidenStep3			ZASTEP3
ZaidenStep4			ZASTEP4
ZaidenStep5			ZASTEP5
ZaidenStep6			ZASTEP6
ZaidenStep7			ZASTEP7
ZaidenStep8			ZASTEP8
ZaidenStep9			ZASTEP9
ZaidenStep10		ZASTEP10

TeleOther/activate TLOTHR
GhoulLaser/FireStart GHLSRSTR
GhoulLaser/SpinLoop GHLSRLOP

//	Medals
announcer/oni/accuracy						onaccu
announcer/oni/assist						onassist
announcer/oni/yourskillisnotenough			onnoteno	
announcer/oni/youfailit						onyoufai
announcer/oni/totaldomination				ontdom
announcer/oni/spam							onspam
announcer/oni/capture						oncaptur
announcer/oni/defense						ondefens
announcer/oni/domination					ondomn
announcer/oni/excellent						onexcl
announcer/oni/firstfrag						onffrag
announcer/oni/fisting						onfistng
announcer/oni/llama							onllam
announcer/oni/impressive					onimpr
announcer/oni/incredible					onincr
announcer/oni/mostimpressive				onmimp
announcer/oni/perfect						onperfct
announcer/oni/precision						onprec
announcer/oni/termination					onterm
announcer/oni/terminator					onterm2

//	Blue Team
announcer/oni/blueflagdropped				onbfldrp
announcer/oni/blueflagreturned				onbflrtn
announcer/oni/blueflagtaken					onbfltkn
announcer/oni/blueleads						onblueld
announcer/oni/bluescores					onbscore
announcer/oni/blueskulldropped				onbskdrp
announcer/oni/blueskullreturned				onbskrtn
announcer/oni/blueskulltaken				onbsktkn

//	Red Team
announcer/oni/redflagdropped				onrfldrp
announcer/oni/redflagreturned				onrflrtn
announcer/oni/redflagtaken					onrfltkn
announcer/oni/redleads						onredld
announcer/oni/redredskull					onrrskul
announcer/oni/redscores						onrscore
announcer/oni/redskulldropped				onrskdrp
announcer/oni/redskullreturned				onrskrtn
announcer/oni/redskulltaken					onrsktkn

//	Gold Team
announcer/oni/goldflagtaken					ongfltkn
announcer/oni/goldflagdropped				ongfldrp
announcer/oni/goldflagreturned				ongflrtn
announcer/oni/goldscores					ongscore
announcer/oni/goldleads						ongoldld
announcer/oni/goldskulltaken				ongsktkn
announcer/oni/goldskullreturned				ongskrtn
announcer/oni/goldskulldropped				ongskdrp

//	Green Team
announcer/oni/greenflagtaken				onnfltkn
announcer/oni/greenflagdropped				onnfldrp
announcer/oni/greenflagreturned				onnflrtn
announcer/oni/greenscores					onnscore
announcer/oni/greenleads					ongrnld
announcer/oni/greenskulltaken				onnsktkn
announcer/oni/greenskullreturned			onnskrtn
announcer/oni/greenskulldropped				onnskdrp

//	One Flag CTF
announcer/oni/whiteflagreturned				onwflrtn
announcer/oni/whiteflagtaken				onwfltkn
announcer/oni/whiteflagdropped				onwfldrp

//	Warning
announcer/oni/oneminutewarning				ononmwrn
announcer/oni/fiveminutewarning				onfmnwrn

//	Notifications
announcer/oni/nextroundin					onnxtrnd
announcer/oni/one							onone
announcer/oni/onefragleft					ononefrg
announcer/oni/preparetofight				onprepar
announcer/oni/teamsaretied					onteamtd
announcer/oni/youaretiedforthelead			ontiedld
announcer/oni/youhavetheflag				onuhavfl
announcer/oni/yourteamhastheflag			ontmhsfl
announcer/oni/youvelostthelead				onlostld
announcer/oni/youvetakenthelead				ontaknld
announcer/oni/youwin						onwin
announcer/oni/two							ontwo
announcer/oni/twofragsleft					ontwofrg
announcer/oni/victory						onvictor
announcer/oni/theenemyhastheflag			onenhsfl
announcer/oni/three							onthree
announcer/oni/threefragsleft				onthrfrg
announcer/oni/fight							onfight

//	Pickups
announcer/oni/doomsphere					ondmsphr
announcer/oni/drain							ondrain
announcer/oni/guardsphere					onguard
announcer/oni/haste							onhaste
announcer/oni/highjump						onhijump
announcer/oni/invisibility					oninvs
announcer/oni/invulnerability				oninvul
announcer/oni/megasphere					onmega
announcer/oni/partialinvisibility			onpinvs
announcer/oni/possessionartifactdropped		onposdrp
announcer/oni/possessionartifactpickedup	onpostkn
announcer/oni/prosperity					onprosp
announcer/oni/rage							onrage
announcer/oni/reflection					onrefl
announcer/oni/regeneration					onregen
announcer/oni/resistance					onresis
announcer/oni/soulsphere					onsoul
announcer/oni/spread						onspread
announcer/oni/strength						onstr
announcer/oni/timefreeze					ontimfr
announcer/oni/turbosphere					onturbo

//	Gamemode
announcer/oni/tag							ontag
announcer/oni/termination					onterm2
announcer/oni/terminator					onterm
announcer/oni/welcometoctf					onwelctf
announcer/oni/welcometooneflagctf			onwloctf
announcer/oni/welcometost					onwelst

//	Vote
announcer/oni/votefailed					onvfail
announcer/oni/votenow						onvnow
announcer/oni/votepassed					onvpass

$volume announcer/oni/accuracy						1.5
$volume announcer/oni/assist						1.5
$volume announcer/oni/yourskillisnotenough			1.5
$volume announcer/oni/youfailit						1.5
$volume announcer/oni/totaldomination				1.5
$volume announcer/oni/spam							1.5
$volume announcer/oni/capture						1.5
$volume announcer/oni/defense						1.5
$volume announcer/oni/domination					1.5
$volume announcer/oni/excellent						1.5
$volume announcer/oni/firstfrag						1.5
$volume announcer/oni/fisting						1.5
$volume announcer/oni/llama							1.5
$volume announcer/oni/impressive					1.5
$volume announcer/oni/incredible					1.5
$volume announcer/oni/mostimpressive				1.5
$volume announcer/oni/perfect						1.5
$volume announcer/oni/precision						1.5
$volume announcer/oni/termination					1.5
$volume announcer/oni/terminator					1.5
$volume announcer/oni/blueflagdropped				1.5
$volume announcer/oni/blueflagreturned				1.5
$volume announcer/oni/blueflagtaken					1.5
$volume announcer/oni/blueleads						1.5
$volume announcer/oni/bluescores					1.5
$volume announcer/oni/blueskulldropped				1.5
$volume announcer/oni/blueskullreturned				1.5
$volume announcer/oni/blueskulltaken				1.5
$volume announcer/oni/redflagdropped				1.5
$volume announcer/oni/redflagreturned				1.5
$volume announcer/oni/redflagtaken					1.5
$volume announcer/oni/redleads						1.5
$volume announcer/oni/redredskull					1.5
$volume announcer/oni/redscores						1.5
$volume announcer/oni/redskulldropped				1.5
$volume announcer/oni/redskullreturned				1.5
$volume announcer/oni/redskulltaken					1.5
$volume announcer/oni/goldflagtaken					1.5
$volume announcer/oni/goldflagdropped				1.5
$volume announcer/oni/goldflagreturned				1.5
$volume announcer/oni/goldscores					1.5
$volume announcer/oni/goldleads						1.5
$volume announcer/oni/goldskulltaken				1.5
$volume announcer/oni/goldskullreturned				1.5
$volume announcer/oni/goldskulldropped				1.5
$volume announcer/oni/greenflagtaken				1.5
$volume announcer/oni/greenflagdropped				1.5
$volume announcer/oni/greenflagreturned				1.5
$volume announcer/oni/greenscores					1.5
$volume announcer/oni/greenleads					1.5
$volume announcer/oni/greenskulltaken				1.5
$volume announcer/oni/greenskullreturned			1.5
$volume announcer/oni/greenskulldropped				1.5
$volume announcer/oni/whiteflagreturned				1.5
$volume announcer/oni/whiteflagtaken				1.5
$volume announcer/oni/whiteflagdropped				1.5
$volume announcer/oni/oneminutewarning				1.5
$volume announcer/oni/fiveminutewarning				1.5
$volume announcer/oni/nextroundin					1.5
$volume announcer/oni/one							1.5
$volume announcer/oni/onefragleft					1.5
$volume announcer/oni/preparetofight				1.5
$volume announcer/oni/teamsaretied					1.5
$volume announcer/oni/youaretiedforthelead			1.5
$volume announcer/oni/youhavetheflag				1.5
$volume announcer/oni/yourteamhastheflag			1.5
$volume announcer/oni/youvelostthelead				1.5
$volume announcer/oni/youvetakenthelead				1.5
$volume announcer/oni/youwin						1.5
$volume announcer/oni/two							1.5
$volume announcer/oni/twofragsleft					1.5
$volume announcer/oni/victory						1.5
$volume announcer/oni/theenemyhastheflag			1.5
$volume announcer/oni/three							1.5
$volume announcer/oni/threefragsleft				1.5
$volume announcer/oni/fight							1.5
$volume announcer/oni/doomsphere					1.5
$volume announcer/oni/drain							1.5
$volume announcer/oni/guardsphere					1.5
$volume announcer/oni/haste							1.5
$volume announcer/oni/highjump						1.5
$volume announcer/oni/invisibility					1.5
$volume announcer/oni/invulnerability				1.5
$volume announcer/oni/megasphere					1.5
$volume announcer/oni/partialinvisibility			1.5
$volume announcer/oni/possessionartifactdropped		1.5
$volume announcer/oni/possessionartifactpickedup	1.5
$volume announcer/oni/prosperity					1.5
$volume announcer/oni/rage							1.5
$volume announcer/oni/reflection					1.5
$volume announcer/oni/regeneration					1.5
$volume announcer/oni/resistance					1.5
$volume announcer/oni/soulsphere					1.5
$volume announcer/oni/spread						1.5
$volume announcer/oni/strength						1.5
$volume announcer/oni/timefreeze					1.5
$volume announcer/oni/turbosphere					1.5
$volume announcer/oni/tag							1.5
$volume announcer/oni/termination					1.5
$volume announcer/oni/terminator					1.5
$volume announcer/oni/welcometoctf					1.5
$volume announcer/oni/welcometooneflagctf			1.5
$volume announcer/oni/welcometost					1.5
$volume announcer/oni/votefailed					1.5
$volume announcer/oni/votenow						1.5
$volume announcer/oni/votepassed					1.5

//	Medals
announcer/TSF/yourskillisnotenough			TSYSINE	
announcer/TSF/youfailit						TSFAIL
announcer/TSF/totaldomination				TSTDOM
announcer/TSF/spam							TSEXC
announcer/TSF/domination					TSDOM
announcer/TSF/excellent						TSKSP
announcer/TSF/firstfrag						TS1ST
announcer/TSF/fisting						TSFIST
announcer/TSF/impressive					TSIMP
announcer/TSF/incredible					TSINC
announcer/TSF/mostimpressive				TSMIMP
announcer/TSF/perfect						TSPER
announcer/TSF/precision						TSPREC

//	Blue Team
announcer/TSF/blueflagreturned				TSBBX
announcer/TSF/blueflagtaken					TSBBS
announcer/TSF/bluescores					TSBSC

//	Red Team
announcer/TSF/redflagreturned				TSRBX
announcer/TSF/redflagtaken					TSRBS
announcer/TSF/redscores						TSRSC

//	Gold Team
announcer/TSF/goldflagtaken					TSYBS
announcer/TSF/goldflagreturned				TSYBX
announcer/TSF/goldscores					TSYSC

//	Green Team
announcer/TSF/greenflagtaken				TSGBS
announcer/TSF/greenflagreturned				TSGBX
announcer/TSF/greenscores					TSGSC

//	Notifications
announcer/TSF/one							TS1
announcer/TSF/onefragleft					TS1KS
announcer/TSF/two							TS2
announcer/TSF/twofragsleft					TS2KS
announcer/TSF/three							TS3
announcer/TSF/threefragsleft				TS3KS
announcer/TSF/fight							TSGO

//	Vote
announcer/TSF/votenow						TSVOTE

$volume announcer/TSF/accuracy						1.5
$volume announcer/TSF/assist						1.5
$volume announcer/TSF/yourskillisnotenough			1.5
$volume announcer/TSF/youfailit						1.5
$volume announcer/TSF/totaldomination				1.5
$volume announcer/TSF/spam							1.5
$volume announcer/TSF/capture						1.5
$volume announcer/TSF/defense						1.5
$volume announcer/TSF/domination					1.5
$volume announcer/TSF/excellent						1.5
$volume announcer/TSF/firstfrag						1.5
$volume announcer/TSF/fisting						1.5
$volume announcer/TSF/llama							1.5
$volume announcer/TSF/impressive					1.5
$volume announcer/TSF/incredible					1.5
$volume announcer/TSF/mostimpressive				1.5
$volume announcer/TSF/perfect						1.5
$volume announcer/TSF/precision						1.5
$volume announcer/TSF/termination					1.5
$volume announcer/TSF/terminator					1.5
$volume announcer/TSF/blueflagdropped				1.5
$volume announcer/TSF/blueflagreturned				1.5
$volume announcer/TSF/blueflagtaken					1.5
$volume announcer/TSF/blueleads						1.5
$volume announcer/TSF/bluescores					1.5
$volume announcer/TSF/blueskulldropped				1.5
$volume announcer/TSF/blueskullreturned				1.5
$volume announcer/TSF/blueskulltaken				1.5
$volume announcer/TSF/redflagdropped				1.5
$volume announcer/TSF/redflagreturned				1.5
$volume announcer/TSF/redflagtaken					1.5
$volume announcer/TSF/redleads						1.5
$volume announcer/TSF/redredskull					1.5
$volume announcer/TSF/redscores						1.5
$volume announcer/TSF/redskulldropped				1.5
$volume announcer/TSF/redskullreturned				1.5
$volume announcer/TSF/redskulltaken					1.5
$volume announcer/TSF/goldflagtaken					1.5
$volume announcer/TSF/goldflagdropped				1.5
$volume announcer/TSF/goldflagreturned				1.5
$volume announcer/TSF/goldscores					1.5
$volume announcer/TSF/goldleads						1.5
$volume announcer/TSF/goldskulltaken				1.5
$volume announcer/TSF/goldskullreturned				1.5
$volume announcer/TSF/goldskulldropped				1.5
$volume announcer/TSF/greenflagtaken				1.5
$volume announcer/TSF/greenflagdropped				1.5
$volume announcer/TSF/greenflagreturned				1.5
$volume announcer/TSF/greenscores					1.5
$volume announcer/TSF/greenleads					1.5
$volume announcer/TSF/greenskulltaken				1.5
$volume announcer/TSF/greenskullreturned			1.5
$volume announcer/TSF/greenskulldropped				1.5
$volume announcer/TSF/whiteflagreturned				1.5
$volume announcer/TSF/whiteflagtaken				1.5
$volume announcer/TSF/whiteflagdropped				1.5
$volume announcer/TSF/oneminutewarning				1.5
$volume announcer/TSF/fiveminutewarning				1.5
$volume announcer/TSF/nextroundin					1.5
$volume announcer/TSF/one							1.5
$volume announcer/TSF/onefragleft					1.5
$volume announcer/TSF/preparetofight				1.5
$volume announcer/TSF/teamsaretied					1.5
$volume announcer/TSF/youaretiedforthelead			1.5
$volume announcer/TSF/youhavetheflag				1.5
$volume announcer/TSF/yourteamhastheflag			1.5
$volume announcer/TSF/youvelostthelead				1.5
$volume announcer/TSF/youvetakenthelead				1.5
$volume announcer/TSF/youwin						1.5
$volume announcer/TSF/two							1.5
$volume announcer/TSF/twofragsleft					1.5
$volume announcer/TSF/victory						1.5
$volume announcer/TSF/theenemyhastheflag			1.5
$volume announcer/TSF/three							1.5
$volume announcer/TSF/threefragsleft				1.5
$volume announcer/TSF/fight							1.5
$volume announcer/TSF/doomsphere					1.5
$volume announcer/TSF/drain							1.5
$volume announcer/TSF/guardsphere					1.5
$volume announcer/TSF/haste							1.5
$volume announcer/TSF/highjump						1.5
$volume announcer/TSF/invisibility					1.5
$volume announcer/TSF/invulnerability				1.5
$volume announcer/TSF/megasphere					1.5
$volume announcer/TSF/partialinvisibility			1.5
$volume announcer/TSF/possessionartifactdropped		1.5
$volume announcer/TSF/possessionartifactpickedup	1.5
$volume announcer/TSF/prosperity					1.5
$volume announcer/TSF/rage							1.5
$volume announcer/TSF/reflection					1.5
$volume announcer/TSF/regeneration					1.5
$volume announcer/TSF/resistance					1.5
$volume announcer/TSF/soulsphere					1.5
$volume announcer/TSF/spread						1.5
$volume announcer/TSF/strength						1.5
$volume announcer/TSF/timefreeze					1.5
$volume announcer/TSF/turbosphere					1.5
$volume announcer/TSF/tag							1.5
$volume announcer/TSF/termination					1.5
$volume announcer/TSF/terminator					1.5
$volume announcer/TSF/welcometoctf					1.5
$volume announcer/TSF/welcometooneflagctf			1.5
$volume announcer/TSF/welcometost					1.5
$volume announcer/TSF/votefailed					1.5
$volume announcer/TSF/votenow						1.5
$volume announcer/TSF/votepassed					1.5

//	Medals
announcer/SKG/Domination SKGTDOM
announcer/SKG/youfailit SKGUFAIL
announcer/SKG/YourSkillIsNotEnough SKGYSINE
announcer/SKG/Excellent SKGEXC
announcer/SKG/Impressive SKGIMPR
announcer/SKG/Incredible SKGINC
announcer/SKG/Perfect SKGPRF   

//	Notifications
$random announcer/SKG/preparetofight { announcer/SKG/preparetofight1 announcer/SKG/preparetofight2 announcer/SKG/preparetofight3 }
announcer/SKG/preparetofight1 SKGPTF1
announcer/SKG/preparetofight2 SKGPTF2
announcer/SKG/preparetofight3 SKGPTF3

$random announcer/SKG/YouWin { announcer/SKG/YouWin1 announcer/SKG/YouWin2 announcer/SKG/YouWin3 }
announcer/SKG/YouWin1 SKGUWIN
announcer/SKG/YouWin2 SKGUWIN1
announcer/SKG/YouWin3 SKGUWIN3

$random announcer/SKG/VoteNow { announcer/SKG/VoteNow1 announcer/SKG/VoteNow2 }
announcer/SKG/VoteNow1 SKGVOT1
announcer/SKG/VoteNow2 SKGVOT2

announcer/SKG/three SKG3

$random announcer/SKG/Fight { announcer/SKG/Fight1 announcer/SKG/Fight2 announcer/SKG/Fight3 }
announcer/SKG/Fight1 SKGFIT1
announcer/SKG/Fight2 SKGFIT2
announcer/SKG/Fight3 SKGFIT3 

QUIET QUIET

$volume announcer/SKG/Domination 1.5
$volume announcer/SKG/youfailit 1.5
$volume announcer/SKG/YourSkillIsNotEnough 1.5
$volume announcer/SKG/Excellent 1.5
$volume announcer/SKG/Impressive 1.5
$volume announcer/SKG/Incredible 1.5
$volume announcer/SKG/Perfect 1.5
$volume announcer/SKG/preparetofight 1.5
$volume announcer/SKG/YouWin 1.5
$volume announcer/SKG/VoteNow 1.5
$volume announcer/SKG/three 1.5
$volume announcer/SKG/Fight 1.5

SoulSnatchStinger STELSNAT
Stellaris/Death STELDETH
Stellaris/BenedictioBoom BENEBOOM
Stellaris/BenedictioCharge BENECHRG
Stellaris/SanctusFake SANCFAKE
Stellaris/BenedictioSelect BENESEL
Stellaris/SanctusSelect SANCSEL
Stellaris/CrossDeath CROSSDTH
Stellaris/SingStart1 STLSING1
Stellaris/SingStart2 STLSING2
Stellaris/SingLoop1 STLSING3
Stellaris/SingLoop2 STLSING4

$random Stellaris/Idle { Stellaris/Idle1 Stellaris/Idle2 Stellaris/Idle3 Stellaris/Idle4 Stellaris/Idle5 Stellaris/Idle6 }
Stellaris/Idle1 STELIDL1
Stellaris/Idle2 STELIDL2
Stellaris/Idle3 STELIDL3
Stellaris/Idle4 STELIDL4
Stellaris/Idle5 STELIDL5
Stellaris/Idle6 STELIDL6

$volume Stellaris/BenedictioSelect 0.9
$volume Stellaris/SanctusSelect 0.9

$attenuation Stellaris/BenedictioSelect 20
$attenuation Stellaris/SanctusSelect 20
$attenuation Stellaris/Death 0.8

$playeralias	"Stellaris"	male	*death		Stellaris/Death
$playeralias	"Stellaris"	male	*xdeath		Stellaris/Death
$playeralias	"Stellaris"	male	*gibbed		Stellaris/Death
$playersound	"Stellaris"	male	*pain100	QUIET
$playersound	"Stellaris"	male	*pain75		QUIET
$playersound	"Stellaris"	male	*pain50		QUIET
$playersound	"Stellaris"	male	*pain25		QUIET
$playersound	"Stellaris"	male	*grunt		QUIET
$playersound	"Stellaris"	male	*land		QUIET
$playersound	"Stellaris"	male	*jump		QUIET
$playersound	"Stellaris"	male	*fist		QUIET
$playersound	"Stellaris"	male	*usefail	QUIET
$playeralias	"Stellaris"	male	*taunt		QUIET

//------------------------------------------------------------------------------

world/thunder		THNDR1
world/doorlock		HDORLCK

Lich_DoorMove	LICHDOR
Lich_DoorStop	LICHSTP
Doom64_DoorFastOpen 64DRFSTO
Doom64_DoorFastClose 64DRFSTC
Doom64_DoorOpen 64DRSLOO
Doom64_DoorClose 64DRSLOC
Doom64_LiftStart 64LIFTST
Doom64_LiftEnd 64LIFTEN


Water/Land		WTRLAND

scout/death SCOUTDIE
scout/shoot DSLASER
scout/gib DSREVDTH

RTurret/Activate	RTURRSEE
RTurret/Explode		RTURREXP
TRocket/Fire		RTRCKFIR
TRocket/Explode		RTRCKXPL
TRocket/Flight		RTRCKFLY

$random thunder/hit { thunder/hit1 thunder/hit2 }
thunder/hit1 THNDS01
thunder/hit2 THNDS02

TPortalLoop tp_loop


TPZap1	tp_zap1
TPZap2	tp_zap2

$random TPortalZap {TPZap1 TPZap2}


TPortalFade tp_fade


TPortalAppear tp_app

dronejetpack		DSFLBURN

$attenuation dronejetpack 2.6

///////////////////////////////////////////////////////////////////////////////
//                                Map sounds                                  //
////////////////////////////////////////////////////////////////////////////////

$random weapons/grenadeexplode { weapons/grenadeexplode1 weapons/grenadeexplode2 weapons/grenadeexplode3 weapons/grenadeexplode4 weapons/grenadeexplode5 weapons/grenadeexplode6 weapons/grenadeexplode7 weapons/grenadeexplode8 }
weapons/grenadeexplode1 FRAGEXP1
weapons/grenadeexplode2 FRAGEXP2
weapons/grenadeexplode3 FRAGEXP3
weapons/grenadeexplode4 FRAGEXP4
weapons/grenadeexplode5 FRAGEXP5
weapons/grenadeexplode6 FRAGEXP6
weapons/grenadeexplode7 FRAGEXP7
weapons/grenadeexplode8 FRAGEXP8

// GVH47

Crickets  Crickets
NightNoi  NightNoi
Drips  Drips
CRICKET2   CRICKET2
DRIPS2   DRIPS2
GROANING   GROANING
HOWL   HOWL
MONSTERH   MONSTERH
ZOMBIE2   ZOMBIE2

$AMBIENT 6 Crickets POINT CONTINUOUS 0.5
$AMBIENT 7 NightNoi POINT CONTINUOUS 0.5
$AMBIENT 9 Drips POINT CONTINUOUS 0.5
$AMBIENT 11 CRICKET2 WORLD CONTINUOUS 0.3
$AMBIENT 12 DRIPS2 POINT 1.5 RANDOM 5.0 10.0 0.6
$AMBIENT 13 GROANING POINT RANDOM 15.0 30.0 0.7
$AMBIENT 14 HOWL POINT 0.2 RANDOM 70.0 115.0 1.0
$AMBIENT 15 MONSTERH POINT 1.5 RANDOM 140.0 190.0 1.0
$AMBIENT 16 ZOMBIE2 POINT 0.8 RANDOM 85.0 150.0 0.9


/////////////////
// GVH NS Maps //
/////////////////
// GVHNS02
// -----------------------------------------------------------------------------
owlhoot1		DS1OWL
owlhoot2		DS2OWL
thundersound1	DSTHUND
thundersound2	DSTHUND2

$random owlhoot { owlhoot1 owlhoot2 }
$random thundersound { thundersound1 thundersound2 }

$ambient 20 owlhoot point 0.5 random 10.0 25.0 127

Spooky1		SSND1
Spooky2 	SSND2
Spooky3		SSND3
Spooky4		SSND4
Spooky5		SSND5
Spooky6		SSND6

$Random SpookySound { Spooky1 Spooky2 Spooky3 Spooky4 Spooky5 Spooky6 }
$Random SpookySound2 { Spooky1 Spooky2 Spooky3 Spooky4 Spooky5 Spooky6 }

$ambient 121 SpookySound2 point 1.25 random 18 30 127

ClockTicking	CLOCKT
ScaryYell		SSCRM1

Creaking1		CREAK1
Creaking2		CREAK2
Creaking3		CREAK3
Creaking4		CREAK4
Creaking5 		CREAK5
Creaking6		CREAK6
Creaking7		CREAK7

$Random WoodCreaking { Creaking1 Creaking2 Creaking3 Creaking4 Creaking5 Creaking6 Creaking7 }

$ambient 120 ClockTicking point 1.35 continuous 127

// GVHNS03
// -----------------------------------------------------------------------------
TrafficAmbience1	TRAFFIC1
TrafficAmbience2	TRAFFIC2
TrafficAmbience3	TRAFFIC3
TrafficAmbience4	TRAFFIC4
TrafficAmbience5	TRAFFIC5
TrafficAmbience6	TRAFFIC6
TrafficAmbience7	MOTO1
TrafficAmbience8	MOTO2
TrafficAmbience9	ASIREN1B

$Random TrafficAmbience { TrafficAmbience1 TrafficAmbience2 TrafficAmbience3 TrafficAmbience4 TrafficAmbience5 TrafficAmbience6 TrafficAmbience7 TrafficAmbience8 TrafficAmbience9 }

// GVHNS04
// -----------------------------------------------------------------------------
gvhns04/kh1		KHRNE1
gvhns04/kh2		KHRNE2
gvhns04/kh3		KHRNE3
gvhns04/kh4		KHRNE4

$random gvhns04kh { gvhns04/kh1 gvhns04/kh2 gvhns04/kh3 gvhns04/kh4 }

// GVHNS05
// -----------------------------------------------------------------------------
EerieChant 	DS_CHNT
HeartSound	PICKHEAL
EarthHeart	NSFIVEEQ

$ambient 50 EerieChant point 0.5 periodic 13.2 127

//////////////////
// GVH Old Maps //
//////////////////
// GVH 05 
// -----------------------------------------------------------------------------
GVH/zippymap/windin		DSWINDIN
GVH/zippymap/windout	DSWINDOT

// GVH 07
// -----------------------------------------------------------------------------
$random world/thunder {THNDR1 THNDR2 THNDR3}

THNDR1 THNDR1
THNDR2 THNDR2
THNDR3 THNDR3

// GVH 08
// -----------------------------------------------------------------------------
water1 water1
$AMBIENT 65 wterfal POINT CONTINUOUS 0.45
$AMBIENT 66 WATER1 POINT CONTINUOUS 0.45
wterfal wterfal

// GVH 11
// -----------------------------------------------------------------------------
dukeship				dukeship

// GVH 12 [new]
// -----------------------------------------------------------------------------
STRL1		MFMLG3
STRL2		MFMLG4
STRL3		MFMLG5
STRL4		MFMLG6

$Random KinkyLaugh { STRL1 STRL2 STRL3 STRL4 }

// GVH 13
// -----------------------------------------------------------------------------
EngineHum		VOID2
EngineHumSmall  VOID21
EngineSound1	ENGROOM1
Enginesound2	ENGROOM2
Enginesound3	ENGROOM3
SpookyAmbience1 SPKYAMB1

$ambient 101 EngineHum point 0.8 continuous 127
$ambient 102 EngineSound1 point 1.0 continuous 127
$ambient 103 EngineSound2 point 1.0 continuous 127
$ambient 104 EngineSound3 point 1.0 continuous 127
$ambient 105 EngineHumSmall point 1.0 continuous 127
$ambient 106 SpookyAmbience1 point 0.95 continuous 127

// GVH 20
// -----------------------------------------------------------------------------
TVSTATIC   				TVSTATIC
RAIN4  				 	RAIN4
FAN   					FAN
POWER   				POWER
THUNDER   				THUNDER

$AMBIENT 1 TVSTATIC POINT 4.0 CONTINUOUS 0.7
$AMBIENT 2 FAN POINT 3.0 CONTINUOUS 1.5
$AMBIENT 3 POWER POINT 4.0 CONTINUOUS 0.4
$AMBIENT 4 THUNDER WORLD RANDOM 20.0 55.0 1.0
$AMBIENT 10 RAIN4 WORLD CONTINUOUS 0.2

Steam/Loop	STEMLOOP
Steam/Fire	STEMFIRE


// GVH 21
// -----------------------------------------------------------------------------
EnigmaticAmbience EAMB3
Humming	QAMB4

$ambient 99 EnigmaticAmbience point 0.4 continuous 127
$ambient 100 Humming point 1.0 continuous 127

// GVH 23
// -----------------------------------------------------------------------------
Steam/Loop	STEMLOOP
Steam/Fire	STEMFIRE

// GVH 26
// -----------------------------------------------------------------------------
Sounds/Waterfall 		WTFALL

// GVH 27
// -----------------------------------------------------------------------------
world/thunder    none
FOGHRN    				FOGHRN
CREAK     				CREAK
WAVES     				WAVES
MOTOR     				MOTOR

$ambient 67 WAVES POINT 0.3 CONTINUOUS 4.0 // 1
$ambient 68 MOTOR POINT 2.0 CONTINUOUS 4.0 // 2

// GVH 29
// -----------------------------------------------------------------------------
$alias world/wind		Wind

$ambient 1 Wind world random 3 10 20

// GVH 39
// -----------------------------------------------------------------------------
AMB5   					amb5
AMB14   				amb14
AMB24   				amb24

$AMBIENT 5 amb5 POINT CONTINUOUS 1.0
$AMBIENT 14 amb14 POINT RANDOM 20.0 35.0 1.0
$AMBIENT 24 amb24 POINT CONTINUOUS 1.0

WarAmb1			WARAMB1
WarAmb2			WARAMB2
WarAmb3			WARAMB3
WarAmb4			WARAMB4

$Random WarAmbience { WarAmb1 WarAmb2 WarAmb3 WarAmb4 }

comm/sight		commrg
comm/pain		commpn
comm/death		commdy
comm/active		commrm
comm/attack		commat
comm/melee		commsp

battlelord/sight		bos1rg
battlelord/death		bos1dy
battlelord/pain		    bos1pn
battlelord/active		bos1rm

alien/sight		predrg
alien/pain		predpn
$random	alien/active	{alien/active1 alien/active2}
alien/active1		roam06
alien/active2		roam58
$random	alien/death	{alien/death1 alien/death2 alien/death3}
alien/death1		preddy
alien/death2		preddy2
alien/death3		preddy3
alien/attack		gblasr01
alien/choke			predck

lizard/sight		predrg-o
lizard/pain		predpn-o
lizard/death		preddy-o
lizard/active		predrm
lizspit		LIZSPIT

rpg/shoot		rpgfirek
chaingun/shoot		chaingun

$random rpg/blowup	{misc/bomb1 misc/bomb2 misc/bomb3 misc/bomb4}
misc/bomb1 		bombexpl
misc/bomb2 		bombexp2
misc/bomb3 		bombexp3
misc/bomb4 		bombexp4

Duke_Begin		DN_BEGIN
Duke_Bonus		BONUS_DN
Duke_Ego		DN_EGO1

heartbeat	heartbeat
samarahit SAMARAHI
samaradie SAMARADI

Scary1			CHUCHU
Scary2			CHACHA
Scary3			DETHDETH
Scary4			KILLKILL

$Random ScaryRandom { Scary1 Scary2 Scary3 Scary4 }

SUCKITDOWN		SUKITDO


$random world/thunder { world/thunder1 world/thunder2 }

world/thunder1 PSTORMT1
world/thunder2 PSTORMT2

TiberiumGas AMBTIGAS
TiberiumCrackle AMBTIB2
RenBattle1 AMBBTL1
RenBattle2 AMBBTL2
RenBattle3 AMBBTL3
RenBattle4 AMBBTL4
RenBattle5 CNCFMIX1
RenBattle6 CNCFMIX2

$random RenWar1 { RenBattle1 RenBattle2 RenBattle3 RenBattle4 RenBattle5 RenBattle6 }

$ambient 88 TiberiumGas point continuous 1.0

$ambient 89 TiberiumCrackle point continuous 1.0

$ambient 81 RenBattle1 point continuous 1.0

$ambient 82 RenBattle2 point continuous 1.0

$ambient 83 RenBattle3 point continuous 1.0

$ambient 84 RenBattle4 point continuous 1.0

$ambient 85 RenBattle5 point continuous 1.0

$ambient 86 RenBattle6 point continuous 1.0

$ambient 87 RenWar1 world periodic 60.0 0.5

SND_BOIL	SND_BOIL // by Jobro liscense is Creative Commons 1 http://creativecommons.org/licenses/sampling+/1.0/
SND_LAVA	SND_LAVA

CRWCAW1 CRWCAW1
$Limit CRWCAW1	0

CRWCAW2 CRWCAW2
$Limit CRWCAW2	0

CRWCAW3 CRWCAW3
$Limit CRWCAW3 0

CHEERS CHEERS

$AMBIENT 40 CHEERS WORLD CONTINUOUS 0.5

DSPLDETH	DSPLDETH
DSPDIEHI	DSPDIEHI


$random Bound/Death	{ DSPLDETH DSPDIEHI }

CRWCAW1 CRWCAW1
$Limit CRWCAW1	0

CRWCAW2 CRWCAW2
$Limit CRWCAW2	0

CRWCAW3 CRWCAW3
$Limit CRWCAW3 0

SCREM1 SCREM1
SCREM2 SCREM2
SCREM3 SCREM3

$AMBIENT 60 SCREM1 POINT CONTINUOUS 1.5
$AMBIENT 61 SCREM2 POINT CONTINUOUS 1.5
$AMBIENT 62 SCREM3 POINT CONTINUOUS 1.5

// The shot in the dark. Fixed thanks to Enjay on the ZDoom forums.
// See the "SkullCrack" definition below for an explaination of how this code works.

//chugging engine
Ambient1 AMBI1
$ambient 1 Ambient1 point continuous 1.0 //defines the ambient sound thing "1" to play continuously. at full volume.

//Splooshing of main waste holding tank
Ambient2 AMBI2
$ambient 2 Ambient2 point continuous 1.0

//Thrum of the teleporters.
Ambient3 AMBI3
$ambient 3 Ambient3 point 1.5 continuous 1.0

//Splooshing and humming of Processing machinery left FAST FALLOFF. When used with ambi5 will create a stereo effect.
Ambient4 AMBI4
$ambient 4 Ambient4 point 2.0 continuous 1.0

//Splooshing and humming of Processing machinery right FAST FALLOFF. When used with ambi4 will create a stereo effect.
Ambient5 AMBI5
$ambient 5 Ambient5 point 2.0 continuous 1.0

//Water gurgling sound for use with pipes. FAST FALLOFF
Ambient6 AMBI6
$ambient 6 Ambient6 point 2.0 continuous 1.0

//Water splooshing sound for the filtration grid. The number after "point" causes FAST FALLOFF.
Ambient7 AMBI7
$ambient 7 Ambient7 point 2.0 continuous 1.0

//Gunky waterfall sound for any areas that have a medium sized waterfall of gloop. FAST FALLOFF
Ambient8 AMBI8
$ambient 8 Ambient8 point 2.0 continuous 1.0

//Rhythmic clanking machinery for the conveyer belt in the processing center. MEDIUM FALLOFF.
Ambient9 AMBI9
$ambient 9 Ambient9 point 1.5 continuous 1.0

//Warning klaxon for situational usage.
Klaxon AMBI10

//Cracking "death sound" of skull decoration Here's where I rant again and explain the code.
SkullCrack ACRACK
//Note that this defines which sound file, "ACRACK," to play when "SkullCrack" is called in any
//other code lump in the wad or any other wad loaded into Doom at the time of execution.

//I think this is incredibly STUPID programming on the part of the ZDoom team.
//Why in crap's name do I need this line of code? Why can't I just call the
//Sound's filename directly!?? Way to go needlessly complicated. I was stuck
//on this for several days, unable to get sounds to work because I didn't have
//this line of code and was trying to call sounds directly.

//Splatting of skull pieces
SkullSplat ASPLAT

//Explosion sound. Used when you shoot the big floating demon heads.
Explode ASPLODE

//Electric humming
Hum ATHUM
$ambient 10 Hum point 2.5 continuous 1.0

//Clunk and zapping sound for broken switch.
ClunkZap CLUNKZAP

//Water for main water tank room
WaterFall WATRFALL
$ambient 11 WaterFall point 1.0 continuous 1.0

//CPU room humm MEGAFAST falloff. Won't travel much more than about 20 feet.
Ambient12 AMBI12
$ambient 12 Ambient12 point 2.5 continuous 1.0

//Spash for when you land in water in troughs in Hydroponics.
WaterSploosh ATSPASH

//Glushhh sound for when you land in Nukeage.
Glushh ATGLUSH

//Ambient sound for Hydroponics plant tubs. Crickets, frogs, water.
Ambient13 AMBI13
$ambient 13 Ambient13 point 1.5 continuous 1.0

PipeSteam ATSTEAM

//Crickets for the garden
Ambient14 AMBI14
$ambient 14 Ambient14 point continuous 1.0

//Frogs for garden pool
Ambient15 AMBI15
$ambient 15 Ambient15 point 2.0 continuous 1.0

//The transporter with all the moving parts and colors at the end of the level. I love this sound.
Ambient16 AMBI16
$ambient 16 Ambient16 point 1.9 continuous 1.0

//Geiger Counter
Ambient17 AMBI17
$ambient 17 Ambient17 point continuous 1.0

//When you shoot the billboards, this is the sound they make.
ScreenBreak SCREEN

//The squealing metal sound the crusher makes.
Crusher ATCRUSHR

//Escalator sound for red room #1
Ambient18 AMBI18
$ambient 18 Ambient18 point 1.2 continuous 1.0

//Escalator sound for red room #2
Ambient19 AMBI19
$ambient 19 Ambient19 point 1.2 continuous 1.0

//Just plain old water splash sound for normal water pools.
WaterSplash ATSPLASH

//Same electrical sound from the lab area, but at a lower volume for the sparking wire in the blue CPU halls.
$ambient 20 Hum point 2 continuous .5

//Glass shatter for mirrors
Glass ATGLASS

GlassWindow ATGLASS2

ImposterLaugh ATLAUGH1

/// Aldhi Things Pack

//Hell's Battery
hellsbattery\hoof HBSTP
hellsbattery\chaos HBCHAOS
hellsbattery\nuke HBNUKE
hellsbattery\battery HBBATT
hellsbattery\fly HBFLY
hellsbattery\pain HBPN
hellsbattery\sight HBSIT
hellsbattery\cannonshell HBCSHELL
hellsbattery\mortar HBMORT
hellsbattery\incoming HBIN
hellsbattery\death HBDTH
hellsbattyer\gore HBGORE

misc/explode EXPLO
$RANDOM misc/bloodsplatter {misc/bloodsplatter1 misc/bloodsplatter2 misc/bloodsplatter3}
misc/bloodsplatter1 BGIB1
misc/bloodsplatter2 BGIB2
misc/bloodsplatter3 BGIB3

itballoon\xballoonpop BZPOPX

/// End of Aldhi Things Pack


/// Dark Monsters Set

Illus/Active	ILLSACTI
Illus/Death		ILLSDEAT
Illus/Melee		ILLSMELE
Illus/Sight		ILLSSIGH

chiller/sight chilsee
chiller/pain chilpain
chiller/death childeth
chiller/active chilact
chiller/fire chilfire
chiller/explode chilexpl
chiller/melee chilattk

Smoke/See		SSee

Smoke/Tick 		Slop1
Smoke/Die 		SDIE
Smoke/Charge1		scrg1
Smoke/Charge2		scrg2
$random Smoke/Charge	{ Smoke/Charge1  Smoke/Charge2 }

Smoke/pain1		Sact1
Smoke/pain2		Sact2
Smoke/pain3		Sact3
Smoke/pain4		Sact4
$random Smoke/pain	{ Smoke/pain1  Smoke/pain2 Smoke/pain3 Smoke/pain4 }

Steam/Loop	STEMLOOP
Steam/Fire	STEMFIRE

AMB49  amb49

$AMBIENT 49 amb49 POINT CONTINUOUS 20.0 35.0 1.0

// Obliterator //

Obliterator/Active1	KOBLACT1
Obliterator/Active2	KOBLACT2
Obliterator/Active3	KOBLACT3
Obliterator/Active4	KOBLACT4
Obliterator/Active5	KOBLACT5
Obliterator/Active6	KOBLACT6

Obliterator/Attack1	KOBLATK1
Obliterator/Attack2 KOBLATK2
Obliterator/Attack3	KOBLATK3
Obliterator/Attack4	KOBLATK4
Obliterator/Attack5	KOBLATK5

Obliterator/Death1	KOBLDEA1
Obliterator/Death2	KOBLDEA2
Obliterator/Death3	KOBLDEA3

Obliterator/Pain1	KOBLPAI1
Obliterator/Pain2	KOBLPAI2
Obliterator/Pain3	KOBLPAI3
Obliterator/Pain4	KOBLPAI4
Obliterator/Pain5	KOBLPAI5
Obliterator/Pain6	KOBLPAI6

Obliterator/Roar1	KOBLROA1
Obliterator/Roar2	KOBLROA2
Obliterator/Roar3	KOBLROA3

cbaron/metal	cmetal
cbaron/step1	cstep1
cbaron/step2	cstep2
cbaron/step3	cstep3
cbaron/step4	cstep4
cbaron/step5	cstep5
cbaron/step6	cstep6

cbaron/ready1	KXCBPRE1

cbaron/dash	    CBARNDAS
cbaron/jump1	CBARNJU1
cbaron/jump2	CBARNJU2
cbaron/jump3	CBARNJU3
cbaron/DashHit	KXCBDHI1
cbaron/Stomp	KXCBSTO1
Obliterator/Jump		KOBLJUMP
Obliterator/Land		KOBLLAND

Obliterator/Flame		KXFLAME1
Obliterator/FlameThrower		KXFLAME4
Obliterator/FlameThrowerEnd		KXFLAME3
Obliterator/FireHit	KXFLAME2
Obliterator/Melee		KOBLMELE

$limit Obliterator/Flame 3

KXAlert/Alert1			KXALERT1
KXAlert/Alert2			KXALERT2
KXAlert/Alert3			KXALERT3
KXAlert/Alert4			KXALERT4
KXAlert/Alert5			KXALERT5

KXChange/Weapon			KOBLCHNG

$random Obliterator/Active {Obliterator/Active1 Obliterator/Active2 Obliterator/Active3 
						   Obliterator/Active4 Obliterator/Active5 Obliterator/Active6}
		
$random Obliterator/Attack {Obliterator/Attack1 Obliterator/Attack2 Obliterator/Attack3
							Obliterator/Attack4 Obliterator/Attack5}					
$random Obliterator/Death {Obliterator/Death1 Obliterator/Death2 Obliterator/Death3}
$random Obliterator/Pain {Obliterator/Pain1 Obliterator/Pain2 Obliterator/Pain3
							Obliterator/Pain4 Obliterator/Pain5 Obliterator/Pain6}
$random Obliterator/Roar {Obliterator/Roar1 Obliterator/Roar2 Obliterator/Roar3}
$RANDOM cbaron/step { cbaron/step1 cbaron/step2 cbaron/step3 cbaron/step4 cbaron/step5 cbaron/step6 }
$random cbaron/jump { cbaron/jump1 cbaron/jump2 cbaron/jump3}

$playeralias	"KXObli"	male	*death		Obliterator/Death
$playeralias	"KXObli"	male	*xdeath		Obliterator/Death
$playeralias	"KXObli"	male	*gibbed		Obliterator/Death
$playeralias	"KXObli"	male	*pain100	Obliterator/Pain
$playersounddup	"KXObli"	male	*pain75		*pain100
$playersounddup	"KXObli"	male	*pain50		*pain100
$playersounddup	"KXObli"	male	*pain25		*pain100
$playeralias	"KXObli"	male	*grunt		Obliterator/Active
$playeralias	"KXObli"	male	*land		Obliterator/Land
$playeralias	"KXObli"	male	*jump		Obliterator/Jump
$playersound	"KXObli"	male	*fist		QUIET
$playeralias	"KXObli"	male	*usefail	Obliterator/Active
$playeralias	"KXObli"	male	*taunt		Obliterator/Roar

// Ampershock //

$playeralias	"Ampershock"	male	*death		QUIET
$playeralias	"Ampershock"	male	*xdeath		QUIET
$playeralias	"Ampershock"	male	*gibbed		QUIET
$playeralias	"Ampershock"	male	*pain100	QUIET
$playersounddup	"Ampershock"	male	*pain75		*pain100
$playersounddup	"Ampershock"	male	*pain50		*pain100
$playersounddup	"Ampershock"	male	*pain25		*pain100
$playeralias	"Ampershock"	male	*grunt		QUIET
$playeralias	"Ampershock"	male	*land		QUIET
$playersound	"Ampershock"	male	*fist		QUIET
$playeralias	"Ampershock"	male	*usefail	QUIET
$playeralias	"Ampershock"	male	*taunt		Amper/Taunt

Amper/MeleeMiss AMPRMISS
Amper/ShieldReady AMPRMRDY
Amper/Charge AMPRCHRG
Amper/ShieldHold AMPRSHLH
Amper/ShieldRaise AMPRSHLR
Amper/Wake AMPRWAKE
Amper/AltCharge AMPRACRG
Amper/AltAttack AMPRAATK
Amper/AltZap ATHUM

$volume Amper/Wake 0.5

$attenuation Amper/AltZap 1.6

$limit Amper/AltAttack 0

$random Amper/Rail { Amper/Rail1 Amper/Rail2 Amper/Rail3 }
Amper/Rail1 LMMPACT1
Amper/Rail2 LMMPACT2
Amper/Rail3 LMMPACT3

$random Amper/MeleeHit { Amper/MeleeHit1 Amper/MeleeHit2 }
Amper/MeleeHit1 AMPRHIT1
Amper/MeleeHit2 AMPRHIT2

$random Amper/Taunt { Amper/Taunt1 Amper/Taunt2 Amper/Taunt3 Amper/Taunt4 Amper/Taunt5 Amper/Taunt6 Amper/Taunt7 Amper/Taunt8 Amper/Taunt9 Amper/Taunt10 Amper/Taunt11 Amper/Taunt12 Amper/Taunt13 Amper/Taunt14 Amper/Taunt15 Amper/Taunt16 Amper/Taunt17 Amper/Taunt18 Amper/Taunt19 Amper/Taunt20 Amper/Taunt21 Amper/Taunt22 }
Amper/Taunt1 AMPTNT1
Amper/Taunt2 AMPTNT2
Amper/Taunt3 AMPTNT3
Amper/Taunt4 AMPTNT4
Amper/Taunt5 AMPTNT5
Amper/Taunt6 AMPTNT6
Amper/Taunt7 AMPTNT7
Amper/Taunt8 AMPTNT8
Amper/Taunt9 AMPTNT9
Amper/Taunt10 AMPTNT10
Amper/Taunt11 AMPTNT11
Amper/Taunt12 AMPTNT12
Amper/Taunt13 AMPTNT13
Amper/Taunt14 AMPTNT14
Amper/Taunt15 AMPTNT15
Amper/Taunt16 AMPTNT16
Amper/Taunt17 AMPTNT17
Amper/Taunt18 AMPTNT18
Amper/Taunt19 AMPTNT19
Amper/Taunt20 AMPTNT20
Amper/Taunt21 AMPTNT21
Amper/Taunt22 AMPTNT22

sepsee sepsee
seppain seppain
sepdeath sepdeath
sepfire sepfire
sephit sephit

rockcra1 rockcra1
rockcra2 rockcra2
rockcra3 rockcra3
$Random groundp { rockcra1 rockcra2 rockcra3 }

$playerAlias	Sepulchre	male	*death		sepdeath
$playersounddup	Sepulchre	male	*xdeath		*death
$playersounddup	Sepulchre	male	*gibbed		*death
$playerAlias	Sepulchre	male	*pain100 	seppain
$playersounddup	Sepulchre	male	*pain75 	*pain100
$playersounddup	Sepulchre	male	*pain50 	*pain100
$playersounddup	Sepulchre	male	*pain25 	*pain100
$playersound	Sepulchre	male	*grunt		QUIET
$playerAlias	Sepulchre	male	*land		QUIET
$playersound	Sepulchre	male	*fist		QUIET
$playersound	Sepulchre	male	*usefail	QUIET
$playerAlias	Sepulchre	male	*taunt		sepsee

////Blood Head////
$random BGroans { ZHBGRON1 ZHBGRON2 ZHBGRON3 ZHBGRON4 ZHBGRON5 ZHBGRON6 ZHBGRON7 ZHBGRON8 ZHBGRON9 }
ZHBGRON1 ZHBGRON1
ZHBGRON2 ZHBGRON2
ZHBGRON3 ZHBGRON3
ZHBGRON4 ZHBGRON4
ZHBGRON5 ZHBGRON5
ZHBGRON6 ZHBGRON6
ZHBGRON7 ZHBGRON7
ZHBGRON8 ZHBGRON8
ZHBGRON9 ZHBGRON9

$random BHeadhit { ZHBHIT1 ZHBHIT2 ZHBHIT3 ZHBHIT4 ZHBHIT5 }
ZHBHIT1 ZHBHIT1
ZHBHIT2 ZHBHIT2
ZHBHIT3 ZHBHIT3
ZHBHIT4 ZHBHIT4
ZHBHIT5 ZHBHIT5

$random BHeadrun { ZHBRUN1 ZHBRUN2 ZHBRUN3 ZHBRUN4 ZHBRUN5 ZHBRUN6 }
ZHBRUN1 ZHBRUN1
ZHBRUN2 ZHBRUN2
ZHBRUN3 ZHBRUN3
ZHBRUN4 ZHBRUN4
ZHBRUN5 ZHBRUN5
ZHBRUN6 ZHBRUN6

$random BHeaddead { ZHBDEAD1 ZHBDEAD2 ZHBDEAD3 ZHBDEAD4 ZHBDEAD5 ZHBDEAD6 ZHBDEAD7 ZHBDEAD8 ZHBDEAD9 }
ZHBDEAD1 ZHBDEAD1
ZHBDEAD2 ZHBDEAD2
ZHBDEAD3 ZHBDEAD3
ZHBDEAD4 ZHBDEAD4
ZHBDEAD5 ZHBDEAD5
ZHBDEAD6 ZHBDEAD6
ZHBDEAD7 ZHBDEAD7
ZHBDEAD8 ZHBDEAD8
ZHBDEAD9 ZHBDEAD9

$random BHeadburn { ZHBBURN1 ZHBBURN2 ZHBBURN3 }
ZHBBURN1 ZHBBURN1
ZHBBURN2 ZHBBURN2
ZHBBURN3 ZHBBURN3

$random BHeadmelt { ZHBMELT1 ZHBMELT2 ZHBMELT3 ZHBMELT4 ZHBMELT5 ZHBMELT6 ZHBMELT7 }
ZHBMELT1 ZHBMELT1
ZHBMELT2 ZHBMELT2
ZHBMELT3 ZHBMELT3
ZHBMELT4 ZHBMELT4
ZHBMELT5 ZHBMELT5
ZHBMELT6 ZHBMELT6
ZHBMELT7 ZHBMELT7

//Final flame
ZHBBURN4 ZHBBURN4

////Doom Heads////
$random DGroans { ZHDGRON1 ZHDGRON2 ZHDGRON3 }
ZHDGRON1 ZHDGRON1
ZHDGRON2 ZHDGRON2
ZHDGRON3 ZHDGRON3

$random DHeadhit { ZHDHIT1 ZHDHIT2 }
ZHDHIT1 ZHDHIT1
ZHDHIT2 ZHDHIT2

$random DHeadburn { ZHDBURN1 ZHDBURN2 ZHDBURN3 }
ZHDBURN1 ZHDBURN1
ZHDBURN2 ZHDBURN2
ZHDBURN3 ZHDBURN3

//Death
ZHDDEAD1 ZHDDEAD1

//Final flame
ZHDFLAME ZHDFLAME

cargreen/Loop	DSCARGO
ferrari/loop DSFERGO
truck/loop DSTRUCGO
ecto/loop DSECTO
car/hit		CARHITX

$attenuation ecto/loop 0.5

twindx\twindx AMB00TWI
tblowx\tblowx AMB00TIN
tbeltx\tbeltx FANLUP2
zdripx\zdripx DRIP5
xhumx\xhumx HUMzx
mallmusix\mallmusix MUZAK22
evilbreathz\evilbreathz FRBREATH
windamb18\windamb18 AMB18
clocktick2\clocktick2 CLOCKxx
hiwindx\hiwindx AMB0JK
trstatic\trstatic STATICLX

forestx\forestx FORESTXX
LOWDUST\LOWDUST TINLOW
tindustz\tindustz tindustx
sinkflow\sinkflow waterxx
cubez\cubez cubexx
saturnx\saturnx SATRNX
SilverFieldsBell SHBELL