actor Nothing1 replaces Cell
{
States
{
Spawn:
TNT1 A 1
Stop
}
}

actor Nothing2 replaces CellPack
{
States
{
Spawn:
TNT1 A 1
Stop
}
}

actor Nothing3 replaces Clip
{
States
{
Spawn:
TNT1 A 1
Stop
}
}

actor Nothing4 replaces ClipBox
{
States
{
Spawn:
TNT1 A 1
Stop
}
}

actor Nothing5 replaces Shell
{
States
{
Spawn:
TNT1 A 1
Stop
}
}

actor Nothing6 replaces ShellBox
{
States
{
Spawn:
TNT1 A 1
Stop
}
}

actor Nothing7 replaces RocketAmmo
{
States
{
Spawn:
TNT1 A 1
Stop
}
}

actor Nothing8 replaces RocketBox
{
States
{
Spawn:
TNT1 A 1
Stop
}
}

actor Nothing9 replaces BackPack
{
States
{
Spawn:
TNT1 A 1
Stop
}
}

actor Nothing10 replaces Shotgun
{
States
{
Spawn:
TNT1 A 1
Stop
}
}

actor Nothing11 replaces SuperShotgun
{
States
{
Spawn:
TNT1 A 1
Stop
}
}

actor Nothing12 replaces Chaingun
{
States
{
Spawn:
TNT1 A 1
Stop
}
}

actor Nothing13 replaces RocketLauncher
{
States
{
Spawn:
TNT1 A 1
Stop
}
}

actor Nothing14 replaces PlasmaRifle
{
States
{
Spawn:
TNT1 A 1
Stop
}
}

actor Nothing15 replaces BFG9000
{
States
{
Spawn:
TNT1 A 1
Stop
}
}

actor Nothing16 replaces Chainsaw
{
States
{
Spawn:
TNT1 A 1
Stop
}
}

actor Nothing17 replaces Stimpack
{
States
{
Spawn:
TNT1 A 1
Stop
}
}

actor Nothing18 replaces Medikit
{
States
{
Spawn:
TNT1 A 1
Stop
}
}

actor Nothing19 replaces GreenArmor
{
States
{
Spawn:
TNT1 A 1
Stop
}
}

actor Nothing20 replaces BlueArmor
{
States
{
Spawn:
TNT1 A 1
Stop
}
}

actor Nothing21 replaces ArmorBonus
{
States
{
Spawn:
TNT1 A 1
Stop
}
}

actor Nothing22 replaces HealthBonus
{
States
{
Spawn:
TNT1 A 1
Stop
}
}

actor Nothing23 replaces Megasphere
{
States
{
Spawn:
TNT1 A 1
Stop
}
}

actor Nothing24 replaces Soulsphere
{
States
{
Spawn:
TNT1 A 1
Stop
}
}

actor Nothing25 replaces Berserk
{
States
{
Spawn:
TNT1 A 1
Stop
}
}

actor Nothing26 replaces RadSuit
{
States
{
Spawn:
TNT1 A 1
Stop
}
}

actor Nothing27 replaces Allmap
{
States
{
Spawn:
TNT1 A 1
Stop
}
}


actor Nothing28 replaces Infrared 
{
States
{
Spawn:
TNT1 A 1
Stop
}
}

actor Nothing29 replaces MaxArmorBonus
{
States
{
Spawn:
TNT1 A 1
Stop
}
}

actor Nothing30 replaces MaxHealthBonus
{
States
{
Spawn:
TNT1 A 1
Stop
}
}

actor Nothing31 replaces RedArmor 
{
States
{
Spawn:
TNT1 A 1
Stop
}
}

actor Nothing32 replaces RandomPowerup
{
States
{
Spawn:
TNT1 A 1
Stop
}
}

actor Nothing33 replaces GrenadeLauncher
{
States
{
Spawn:
TNT1 A 1
Stop
}
}

actor Nothing34 replaces Railgun
{
States
{
Spawn:
TNT1 A 1
Stop
}
}

actor Nothing35 replaces Minigun
{
States
{
Spawn:
TNT1 A 1
Stop
}
}

actor Nothing36 replaces BFG10K
{
States
{
Spawn:
TNT1 A 1
Stop
}
}

actor Nothing37 replaces BlurSphere
{
States
{
Spawn:
TNT1 A 1
Stop
}
}

actor Nothing38 replaces DoomSphere
{
States
{
Spawn:
TNT1 A 1
Stop
}
}

actor Nothing39 replaces GuardSphere
{
States
{
Spawn:
TNT1 A 1
Stop
}
}

actor Nothing40 replaces InvisibilitySphere
{
States
{
Spawn:
TNT1 A 1
Stop
}
}

actor Nothing41 replaces TimeFreezeSphere
{
States
{
Spawn:
TNT1 A 1
Stop
}
}

actor Nothing42 replaces TurboSphere
{
States
{
Spawn:
TNT1 A 1
Stop
}
}

actor Nothing43 replaces HasteRune
{
States
{
Spawn:
TNT1 A 1
Stop
}
}

actor Nothing44 replaces HighJumpRune
{
States
{
Spawn:
TNT1 A 1
Stop
}
}

actor Nothing45 replaces ReflectionRune
{
States
{
Spawn:
TNT1 A 1
Stop
}
}

actor Nothing46 replaces ProsperityRune
{
States
{
Spawn:
TNT1 A 1
Stop
}
}

actor Nothing47 replaces RegenerationRune
{
States
{
Spawn:
TNT1 A 1
Stop
}
}

actor Nothing48 replaces ResistanceRune
{
States
{
Spawn:
TNT1 A 1
Stop
}
}

actor Nothing49 replaces SpreadRune 
{
States
{
Spawn:
TNT1 A 1
Stop
}
}

actor Nothing50 replaces DrainRune
{
States
{
Spawn:
TNT1 A 1
Stop
}
}

actor Nothing51 replaces RageRune
{
States
{
Spawn:
TNT1 A 1
Stop
}
}

actor Nothing52 replaces StrengthRune
{
States
{
Spawn:
TNT1 A 1
Stop
}
}

actor Nothing53 replaces InvulnerabilitySphere
{
States
{
Spawn:
TNT1 A 1
Stop
}
}