Actor Creeper : PlayerPawn
{
	Health 70
	Mass 300
	limitedtoteam 1
	bloodcolor "Green"
	Species "Ghoul"
	height 18
	radius 13
	player.attackzoffset 8
	player.forwardmove 0.8
	player.sidemove 0.8
	player.viewheight 16
	Player.Maxhealth 70
	Player.DisplayName "Creeper"
	Player.ColorRange 112, 127
	player.soundclass "creeper"
	player.startitem "CreeperWeapon"
	Player.StartItem "IsGhoul", 1
	Damagefactor "Bluefire", 0.0
	Damagefactor "AntiAirBolt", 0.8
	damagefactor "normal", 1.1
	damagefactor "ChexWarrior", 1.1
	damagefactor "Railgun", 1.0
	Damagefactor "CodenameBeam", 1.0
	Damagefactor "PistolBullets", 1.2
	Damagefactor "CalebRevolver", 1.2
	Damagefactor "ChexWarriorPistol", 1.2
	Damagefactor "InariPlasma", 1.2
	Damagefactor "SamDeagle", 1.3
	damagefactor "Plasma", 0.7
	Damagefactor "minion", 0.0
	damagefactor "CryoXBow", 1.1
	Damagefactor "ice", 0.7
	Damagefactor "ice2", 0.7
	Damagefactor "AltIce2", 0.7
	Damagefactor "fire2", 1.1
	Damagefactor "RenegadeFire", 1.1
	Damagefactor "AltFire2", 1.1
	Damagefactor "ZombieSlaps", 0.0
	Damagefactor "RevyRifleBullet", 2.0
	Damagefactor "KarStiglitz", 3.0
    Damagefactor "ZombieIce", 0.0
    Damagefactor "ZombiePoison", 0.0
	Damagefactor "Tenebra", 0.0
	Damagefactor "Judgement", 0.0
	player.startitem "GhoulAmmo", 3
	player.crouchsprite "CRE6"
	player.scoreicon "CREEPST"
	renderstyle STYLE_TRANSLUCENT
	alpha 0.9
	+NOICEDEATH
	//player.jumpz 7
	+NOSKIN
	+DONTBLAST
	+SHADOW
	+FORCEXYBILLBOARD
	+NOTONAUTOMAP
	+QUICKTORETALIATE
	scale 0.056
	States
	{
	Spawn:
		CRE6 A 0 Setplayerproperty(0,0,4)
		CRE6 A 0 A_Changeflag("shootable",true)
		TNT1 A 0 A_JumpIfInventory("GwenGoddessStack",100,"GwenGoddessDeath")
		CRE6 A 0 A_JumpIfInventory("AriaInfluence",10,"Dancing")
		CRE6 A 0 A_JumpIfInventory("GhoulDisableTrigger",15,"DisableTheGhoul")
		CRE6 A 0 A_StopSoundEx("Body") 
		CRE7 A 45 
		TNT1 A 0 A_JumpIfInventory("GwenGoddessStack",100,"GwenGoddessDeath")
		CRE6 A 0 A_JumpIfInventory("AriaInfluence",10,"Dancing")
		CRE6 A 0 A_JumpIfInventory("GhoulDisableTrigger",15,"DisableTheGhoul")
		CRE6 A 0 A_JumpIf (momz!=0, "Spawn")
		CRE6 A 0 A_JumpIfInventory("GhoulAmmo", 3, "Spawn")
		CRE6 A 0 ACS_Execute(987,0)
		Loop
	See:
		CRE6 A 0 A_JumpIfHealthLower(35,"INeedHealingSee")
		CRE6 A 0 A_Changeflag("shootable",true)
		CRE6 A 0 A_JumpIfInventory("AriaInfluence",10,"Dancing")
		CRE6 A 0 A_JumpIfInventory("GhoulDisableTrigger",15,"DisableTheGhoul")
		CRE6 A 0 A_PlaysoundEx("creeperact", "Body")
		CRE6 A 3 
		TNT1 A 0 A_JumpIfInventory("GwenGoddessStack",100,"GwenGoddessDeath")
		CRE6 A 0 A_JumpIfInventory("AriaInfluence",10,"Dancing")
		CRE6 A 0 A_JumpIfInventory("GhoulDisableTrigger",15,"DisableTheGhoul")
		CRE7 A 3 
		TNT1 A 0 A_JumpIfInventory("GwenGoddessStack",100,"GwenGoddessDeath")
		CRE6 A 0 A_JumpIfInventory("AriaInfluence",10,"Dancing")
		CRE6 A 0 A_JumpIfInventory("GhoulDisableTrigger",15,"DisableTheGhoul")
		CRE6 A 3 
		TNT1 A 0 A_JumpIfInventory("GwenGoddessStack",100,"GwenGoddessDeath")
		CRE6 A 0 A_JumpIfInventory("AriaInfluence",10,"Dancing")
		CRE6 A 0 A_JumpIfInventory("GhoulDisableTrigger",15,"DisableTheGhoul")
		CRE7 A 3 
		TNT1 A 0 A_JumpIfInventory("GwenGoddessStack",100,"GwenGoddessDeath")
		CRE6 A 0 A_JumpIfInventory("AriaInfluence",10,"Dancing")
		CRE6 A 0 A_JumpIfInventory("GhoulDisableTrigger",15,"DisableTheGhoul")
		CRE6 A 3 
		TNT1 A 0 A_JumpIfInventory("GwenGoddessStack",100,"GwenGoddessDeath")
		CRE6 A 0 A_JumpIfInventory("AriaInfluence",10,"Dancing")
		CRE6 A 0 A_JumpIfInventory("GhoulDisableTrigger",15,"DisableTheGhoul")
		CRE7 A 3 
		TNT1 A 0 A_JumpIfInventory("GwenGoddessStack",100,"GwenGoddessDeath")
		CRE6 A 0 A_JumpIfInventory("AriaInfluence",10,"Dancing")
		CRE6 A 0 A_JumpIfInventory("GhoulDisableTrigger",15,"DisableTheGhoul")
		CRE6 A 3 
		TNT1 A 0 A_JumpIfInventory("GwenGoddessStack",100,"GwenGoddessDeath")
		CRE6 A 0 A_JumpIfInventory("AriaInfluence",10,"Dancing")
		CRE6 A 0 A_JumpIfInventory("GhoulDisableTrigger",15,"DisableTheGhoul")
		CRE7 A 3 
		TNT1 A 0 A_JumpIfInventory("GwenGoddessStack",100,"GwenGoddessDeath")
		CRE6 A 0 A_JumpIfInventory("AriaInfluence",10,"Dancing")
		CRE6 A 0 A_JumpIfInventory("GhoulDisableTrigger",15,"DisableTheGhoul")
		CRE6 A 3 
		TNT1 A 0 A_JumpIfInventory("GwenGoddessStack",100,"GwenGoddessDeath")
		CRE6 A 0 A_JumpIfInventory("AriaInfluence",10,"Dancing")
		CRE6 A 0 A_JumpIfInventory("GhoulDisableTrigger",15,"DisableTheGhoul")
		CRE7 A 3 
		TNT1 A 0 A_JumpIfInventory("GwenGoddessStack",100,"GwenGoddessDeath")
		CRE6 A 0 A_JumpIfInventory("AriaInfluence",10,"Dancing")
		CRE6 A 0 A_JumpIfInventory("GhoulDisableTrigger",15,"DisableTheGhoul")
		CRE6 A 3 
		TNT1 A 0 A_JumpIfInventory("GwenGoddessStack",100,"GwenGoddessDeath")
		CRE6 A 0 A_JumpIfInventory("AriaInfluence",10,"Dancing")
		CRE6 A 0 A_JumpIfInventory("GhoulDisableTrigger",15,"DisableTheGhoul")
		CRE7 A 3 
		TNT1 A 0 A_JumpIfInventory("GwenGoddessStack",100,"GwenGoddessDeath")
		CRE6 A 0 A_JumpIfInventory("AriaInfluence",10,"Dancing")
		CRE6 A 0 A_JumpIfInventory("GhoulDisableTrigger",15,"DisableTheGhoul")		
		CRE6 A 3 
		TNT1 A 0 A_JumpIfInventory("GwenGoddessStack",100,"GwenGoddessDeath")
		CRE6 A 0 A_JumpIfInventory("AriaInfluence",10,"Dancing")
		CRE6 A 0 A_JumpIfInventory("GhoulDisableTrigger",15,"DisableTheGhoul")
		CRE7 A 3 
		TNT1 A 0 A_JumpIfInventory("GwenGoddessStack",100,"GwenGoddessDeath")
		CRE6 A 0 A_JumpIfInventory("AriaInfluence",10,"Dancing")
		CRE6 A 0 A_JumpIfInventory("GhoulDisableTrigger",15,"DisableTheGhoul")
		CRE6 A 3 
		TNT1 A 0 A_JumpIfInventory("GwenGoddessStack",100,"GwenGoddessDeath")
		CRE6 A 0 A_JumpIfInventory("AriaInfluence",10,"Dancing")
		CRE6 A 0 A_JumpIfInventory("GhoulDisableTrigger",15,"DisableTheGhoul")
		CRE7 A 3 
		TNT1 A 0 A_JumpIfInventory("GwenGoddessStack",100,"GwenGoddessDeath")
		CRE6 A 0 A_JumpIfInventory("AriaInfluence",10,"Dancing")
		CRE6 A 0 A_JumpIfInventory("GhoulDisableTrigger",15,"DisableTheGhoul")
		CRE6 A 3 
		TNT1 A 0 A_JumpIfInventory("GwenGoddessStack",100,"GwenGoddessDeath")
		CRE6 A 0 A_JumpIfInventory("AriaInfluence",10,"Dancing")
		CRE6 A 0 A_JumpIfInventory("GhoulDisableTrigger",15,"DisableTheGhoul")
		CRE7 A 3 
		TNT1 A 0 A_JumpIfInventory("GwenGoddessStack",100,"GwenGoddessDeath")
		CRE6 A 0 A_JumpIfInventory("AriaInfluence",10,"Dancing")
		CRE6 A 0 A_JumpIfInventory("GhoulDisableTrigger",15,"DisableTheGhoul")
		CRE6 A 3 
		TNT1 A 0 A_JumpIfInventory("GwenGoddessStack",100,"GwenGoddessDeath")
		CRE6 A 0 A_JumpIfInventory("AriaInfluence",10,"Dancing")
		CRE6 A 0 A_JumpIfInventory("GhoulDisableTrigger",15,"DisableTheGhoul")
		CRE7 A 3 
		TNT1 A 0 A_JumpIfInventory("GwenGoddessStack",100,"GwenGoddessDeath")
		CRE6 A 0 A_JumpIfInventory("AriaInfluence",10,"Dancing")
		CRE6 A 0 A_JumpIfInventory("GhoulDisableTrigger",15,"DisableTheGhoul")
		CRE6 A 3 
		TNT1 A 0 A_JumpIfInventory("GwenGoddessStack",100,"GwenGoddessDeath")
		CRE6 A 0 A_JumpIfInventory("AriaInfluence",10,"Dancing")
		CRE6 A 0 A_JumpIfInventory("GhoulDisableTrigger",15,"DisableTheGhoul")
		CRE7 A 3 
		TNT1 A 0 A_JumpIfInventory("GwenGoddessStack",100,"GwenGoddessDeath")
		CRE6 A 0 A_JumpIfInventory("AriaInfluence",10,"Dancing")
		CRE6 A 0 A_JumpIfInventory("GhoulDisableTrigger",15,"DisableTheGhoul")
		CRE6 A 3 
		TNT1 A 0 A_JumpIfInventory("GwenGoddessStack",100,"GwenGoddessDeath")
		CRE6 A 0 A_JumpIfInventory("AriaInfluence",10,"Dancing")
		CRE6 A 0 A_JumpIfInventory("GhoulDisableTrigger",15,"DisableTheGhoul")
		CRE7 A 3 
		TNT1 A 0 A_JumpIfInventory("GwenGoddessStack",100,"GwenGoddessDeath")
		CRE6 A 0 A_JumpIfInventory("AriaInfluence",10,"Dancing")
		CRE6 A 0 A_JumpIfInventory("GhoulDisableTrigger",15,"DisableTheGhoul")
		CRE6 A 3 
		TNT1 A 0 A_JumpIfInventory("GwenGoddessStack",100,"GwenGoddessDeath")
		CRE6 A 0 A_JumpIfInventory("AriaInfluence",10,"Dancing")
		CRE6 A 0 A_JumpIfInventory("GhoulDisableTrigger",15,"DisableTheGhoul")
		CRE7 A 3 
		TNT1 A 0 A_JumpIfInventory("GwenGoddessStack",100,"GwenGoddessDeath")
		CRE6 A 0 A_JumpIfInventory("AriaInfluence",10,"Dancing")
		CRE6 A 0 A_JumpIfInventory("GhoulDisableTrigger",15,"DisableTheGhoul")
		CRE6 A 3 
		TNT1 A 0 A_JumpIfInventory("GwenGoddessStack",100,"GwenGoddessDeath")
		CRE6 A 0 A_JumpIfInventory("AriaInfluence",10,"Dancing")
		CRE6 A 0 A_JumpIfInventory("GhoulDisableTrigger",15,"DisableTheGhoul")
		CRE7 A 3 
		TNT1 A 0 A_JumpIfInventory("GwenGoddessStack",100,"GwenGoddessDeath")
		CRE6 A 0 A_JumpIfInventory("AriaInfluence",10,"Dancing")
		CRE6 A 0 A_JumpIfInventory("GhoulDisableTrigger",15,"DisableTheGhoul")
		CRE6 A 3 
		TNT1 A 0 A_JumpIfInventory("GwenGoddessStack",100,"GwenGoddessDeath")
		CRE6 A 0 A_JumpIfInventory("AriaInfluence",10,"Dancing")
		CRE6 A 0 A_JumpIfInventory("GhoulDisableTrigger",15,"DisableTheGhoul")
		CRE7 A 3 
		TNT1 A 0 A_JumpIfInventory("GwenGoddessStack",100,"GwenGoddessDeath")
		CRE6 A 0 A_JumpIfInventory("AriaInfluence",10,"Dancing")
		CRE6 A 0 A_JumpIfInventory("GhoulDisableTrigger",15,"DisableTheGhoul")
		CRE6 A 3 
		TNT1 A 0 A_JumpIfInventory("GwenGoddessStack",100,"GwenGoddessDeath")
		CRE6 A 0 A_JumpIfInventory("AriaInfluence",10,"Dancing")
		CRE6 A 0 A_JumpIfInventory("GhoulDisableTrigger",15,"DisableTheGhoul")
		CRE7 A 3 
		TNT1 A 0 A_JumpIfInventory("GwenGoddessStack",100,"GwenGoddessDeath")
		CRE6 A 0 A_JumpIfInventory("AriaInfluence",10,"Dancing")
		CRE6 A 0 A_JumpIfInventory("GhoulDisableTrigger",15,"DisableTheGhoul")
		CRE6 A 3 
		TNT1 A 0 A_JumpIfInventory("GwenGoddessStack",100,"GwenGoddessDeath")
		CRE6 A 0 A_JumpIfInventory("AriaInfluence",10,"Dancing")
		CRE6 A 0 A_JumpIfInventory("GhoulDisableTrigger",15,"DisableTheGhoul")
		CRE7 A 3 
		TNT1 A 0 A_JumpIfInventory("GwenGoddessStack",100,"GwenGoddessDeath")
		CRE6 A 0 A_JumpIfInventory("AriaInfluence",10,"Dancing")
		CRE6 A 0 A_JumpIfInventory("GhoulDisableTrigger",15,"DisableTheGhoul")
		CRE6 A 3 
		TNT1 A 0 A_JumpIfInventory("GwenGoddessStack",100,"GwenGoddessDeath")
		CRE6 A 0 A_JumpIfInventory("AriaInfluence",10,"Dancing")
		CRE6 A 0 A_JumpIfInventory("GhoulDisableTrigger",15,"DisableTheGhoul")
		CRE7 A 3 
		TNT1 A 0 A_JumpIfInventory("GwenGoddessStack",100,"GwenGoddessDeath")
		CRE6 A 0 A_JumpIfInventory("AriaInfluence",10,"Dancing")
		CRE6 A 0 A_JumpIfInventory("GhoulDisableTrigger",15,"DisableTheGhoul")
		CRE6 A 3 
		TNT1 A 0 A_JumpIfInventory("GwenGoddessStack",100,"GwenGoddessDeath")
		CRE6 A 0 A_JumpIfInventory("AriaInfluence",10,"Dancing")
		CRE6 A 0 A_JumpIfInventory("GhoulDisableTrigger",15,"DisableTheGhoul")
		CRE7 A 3 
		Loop
		INeedHealingSee:
		CRE6 A 0 A_Changeflag("shootable",true)
		TNT1 A 0 A_JumpIfInventory("GwenGoddessStack",100,"GwenGoddessDeath")
		CRE6 A 0 A_JumpIfInventory("AriaInfluence",10,"Dancing")
		CRE6 A 0 A_JumpIfInventory("GhoulDisableTrigger",15,"DisableTheGhoul")
		CRE6 A 0 A_PlaysoundEx("creeperact", "Body")
		CRE6 A 0 A_SpawnItemEx("GhoulINeedHealingTrail",random(-20,20),random(-20,20),0,0,0,10)
		CRE6 A 3 
		TNT1 A 0 A_JumpIfInventory("GwenGoddessStack",100,"GwenGoddessDeath")
		CRE6 A 0 A_JumpIfInventory("AriaInfluence",10,"Dancing")
		CRE6 A 0 A_JumpIfInventory("GhoulDisableTrigger",15,"DisableTheGhoul")
		CRE7 A 3 
		TNT1 A 0 A_JumpIfInventory("GwenGoddessStack",100,"GwenGoddessDeath")
		CRE6 A 0 A_JumpIfInventory("AriaInfluence",10,"Dancing")
		CRE6 A 0 A_JumpIfInventory("GhoulDisableTrigger",15,"DisableTheGhoul")
		CRE6 A 3 
		TNT1 A 0 A_JumpIfInventory("GwenGoddessStack",100,"GwenGoddessDeath")
		CRE6 A 0 A_SpawnItemEx("GhoulINeedHealingTrail",random(-20,20),random(-20,20),0,0,0,10)
		CRE6 A 0 A_JumpIfInventory("AriaInfluence",10,"Dancing")
		CRE6 A 0 A_JumpIfInventory("GhoulDisableTrigger",15,"DisableTheGhoul")
		CRE7 A 3 
		TNT1 A 0 A_JumpIfInventory("GwenGoddessStack",100,"GwenGoddessDeath")
		CRE6 A 0 A_JumpIfInventory("AriaInfluence",10,"Dancing")
		CRE6 A 0 A_JumpIfInventory("GhoulDisableTrigger",15,"DisableTheGhoul")
		CRE6 A 3 
		TNT1 A 0 A_JumpIfInventory("GwenGoddessStack",100,"GwenGoddessDeath")
		CRE6 A 0 A_JumpIfInventory("AriaInfluence",10,"Dancing")
		CRE6 A 0 A_JumpIfInventory("GhoulDisableTrigger",15,"DisableTheGhoul")
		CRE7 A 3 
		TNT1 A 0 A_JumpIfInventory("GwenGoddessStack",100,"GwenGoddessDeath")
		CRE6 A 0 A_JumpIfInventory("AriaInfluence",10,"Dancing")
		CRE6 A 0 A_JumpIfInventory("GhoulDisableTrigger",15,"DisableTheGhoul")
		CRE6 A 3 
		TNT1 A 0 A_JumpIfInventory("GwenGoddessStack",100,"GwenGoddessDeath")
		CRE6 A 0 A_SpawnItemEx("GhoulINeedHealingTrail",random(-20,20),random(-20,20),0,0,0,10)
		CRE6 A 0 A_JumpIfInventory("AriaInfluence",10,"Dancing")
		CRE6 A 0 A_JumpIfInventory("GhoulDisableTrigger",15,"DisableTheGhoul")
		CRE7 A 3 
		TNT1 A 0 A_JumpIfInventory("GwenGoddessStack",100,"GwenGoddessDeath")
		CRE6 A 0 A_JumpIfInventory("AriaInfluence",10,"Dancing")
		CRE6 A 0 A_JumpIfInventory("GhoulDisableTrigger",15,"DisableTheGhoul")
		CRE6 A 3 
		TNT1 A 0 A_JumpIfInventory("GwenGoddessStack",100,"GwenGoddessDeath")
		CRE6 A 0 A_JumpIfInventory("AriaInfluence",10,"Dancing")
		CRE6 A 0 A_JumpIfInventory("GhoulDisableTrigger",15,"DisableTheGhoul")
		CRE7 A 3 
		TNT1 A 0 A_JumpIfInventory("GwenGoddessStack",100,"GwenGoddessDeath")
		CRE6 A 0 A_JumpIfInventory("AriaInfluence",10,"Dancing")
		CRE6 A 0 A_JumpIfInventory("GhoulDisableTrigger",15,"DisableTheGhoul")
		CRE6 A 3 
		TNT1 A 0 A_JumpIfInventory("GwenGoddessStack",100,"GwenGoddessDeath")
		CRE6 A 0 A_SpawnItemEx("GhoulINeedHealingTrail",random(-20,20),random(-20,20),0,0,0,10)
		CRE6 A 0 A_JumpIfInventory("AriaInfluence",10,"Dancing")
		CRE6 A 0 A_JumpIfInventory("GhoulDisableTrigger",15,"DisableTheGhoul")
		CRE7 A 3 
		TNT1 A 0 A_JumpIfInventory("GwenGoddessStack",100,"GwenGoddessDeath")
		CRE6 A 0 A_JumpIfInventory("AriaInfluence",10,"Dancing")
		CRE6 A 0 A_JumpIfInventory("GhoulDisableTrigger",15,"DisableTheGhoul")		
		CRE6 A 3 
		TNT1 A 0 A_JumpIfInventory("GwenGoddessStack",100,"GwenGoddessDeath")
		CRE6 A 0 A_JumpIfInventory("AriaInfluence",10,"Dancing")
		CRE6 A 0 A_JumpIfInventory("GhoulDisableTrigger",15,"DisableTheGhoul")
		CRE7 A 3 
		TNT1 A 0 A_JumpIfInventory("GwenGoddessStack",100,"GwenGoddessDeath")
		CRE6 A 0 A_JumpIfInventory("AriaInfluence",10,"Dancing")
		CRE6 A 0 A_JumpIfInventory("GhoulDisableTrigger",15,"DisableTheGhoul")
		CRE6 A 3 
		TNT1 A 0 A_JumpIfInventory("GwenGoddessStack",100,"GwenGoddessDeath")
		CRE6 A 0 A_SpawnItemEx("GhoulINeedHealingTrail",random(-20,20),random(-20,20),0,0,0,10)
		CRE6 A 0 A_JumpIfInventory("AriaInfluence",10,"Dancing")
		CRE6 A 0 A_JumpIfInventory("GhoulDisableTrigger",15,"DisableTheGhoul")
		CRE7 A 3 
		CRE6 A 0 A_JumpIfInventory("AriaInfluence",10,"Dancing")
		CRE6 A 0 A_JumpIfInventory("GhoulDisableTrigger",15,"DisableTheGhoul")
		CRE6 A 3 
		TNT1 A 0 A_JumpIfInventory("GwenGoddessStack",100,"GwenGoddessDeath")
		CRE6 A 0 A_JumpIfInventory("AriaInfluence",10,"Dancing")
		CRE6 A 0 A_JumpIfInventory("GhoulDisableTrigger",15,"DisableTheGhoul")
		CRE7 A 3 
		TNT1 A 0 A_JumpIfInventory("GwenGoddessStack",100,"GwenGoddessDeath")
		CRE6 A 0 A_SpawnItemEx("GhoulINeedHealingTrail",random(-20,20),random(-20,20),0,0,0,10)
		CRE6 A 0 A_JumpIfInventory("AriaInfluence",10,"Dancing")
		CRE6 A 0 A_JumpIfInventory("GhoulDisableTrigger",15,"DisableTheGhoul")
		CRE6 A 3 
		TNT1 A 0 A_JumpIfInventory("GwenGoddessStack",100,"GwenGoddessDeath")
		CRE6 A 0 A_JumpIfInventory("AriaInfluence",10,"Dancing")
		CRE6 A 0 A_JumpIfInventory("GhoulDisableTrigger",15,"DisableTheGhoul")
		CRE7 A 3 
		TNT1 A 0 A_JumpIfInventory("GwenGoddessStack",100,"GwenGoddessDeath")
		CRE6 A 0 A_JumpIfInventory("AriaInfluence",10,"Dancing")
		CRE6 A 0 A_JumpIfInventory("GhoulDisableTrigger",15,"DisableTheGhoul")
		CRE6 A 3 
		TNT1 A 0 A_JumpIfInventory("GwenGoddessStack",100,"GwenGoddessDeath")
		CRE6 A 0 A_JumpIfInventory("AriaInfluence",10,"Dancing")
		CRE6 A 0 A_JumpIfInventory("GhoulDisableTrigger",15,"DisableTheGhoul")
		CRE7 A 3 
		TNT1 A 0 A_JumpIfInventory("GwenGoddessStack",100,"GwenGoddessDeath")
		CRE6 A 0 A_SpawnItemEx("GhoulINeedHealingTrail",random(-20,20),random(-20,20),0,0,0,10)
		CRE6 A 0 A_JumpIfInventory("AriaInfluence",10,"Dancing")
		CRE6 A 0 A_JumpIfInventory("GhoulDisableTrigger",15,"DisableTheGhoul")
		CRE6 A 3 
		TNT1 A 0 A_JumpIfInventory("GwenGoddessStack",100,"GwenGoddessDeath")
		CRE6 A 0 A_JumpIfInventory("AriaInfluence",10,"Dancing")
		CRE6 A 0 A_JumpIfInventory("GhoulDisableTrigger",15,"DisableTheGhoul")
		CRE7 A 3 
		TNT1 A 0 A_JumpIfInventory("GwenGoddessStack",100,"GwenGoddessDeath")
		CRE6 A 0 A_JumpIfInventory("AriaInfluence",10,"Dancing")
		CRE6 A 0 A_JumpIfInventory("GhoulDisableTrigger",15,"DisableTheGhoul")
		CRE6 A 3 
		TNT1 A 0 A_JumpIfInventory("GwenGoddessStack",100,"GwenGoddessDeath")
		CRE6 A 0 A_JumpIfInventory("AriaInfluence",10,"Dancing")
		CRE6 A 0 A_JumpIfInventory("GhoulDisableTrigger",15,"DisableTheGhoul")
		CRE7 A 3 
		TNT1 A 0 A_JumpIfInventory("GwenGoddessStack",100,"GwenGoddessDeath")
		CRE6 A 0 A_SpawnItemEx("GhoulINeedHealingTrail",random(-20,20),random(-20,20),0,0,0,10)
		CRE6 A 0 A_JumpIfInventory("AriaInfluence",10,"Dancing")
		CRE6 A 0 A_JumpIfInventory("GhoulDisableTrigger",15,"DisableTheGhoul")
		CRE6 A 3 
		TNT1 A 0 A_JumpIfInventory("GwenGoddessStack",100,"GwenGoddessDeath")
		CRE6 A 0 A_JumpIfInventory("AriaInfluence",10,"Dancing")
		CRE6 A 0 A_JumpIfInventory("GhoulDisableTrigger",15,"DisableTheGhoul")
		CRE7 A 3 
		TNT1 A 0 A_JumpIfInventory("GwenGoddessStack",100,"GwenGoddessDeath")
		CRE6 A 0 A_JumpIfInventory("AriaInfluence",10,"Dancing")
		CRE6 A 0 A_JumpIfInventory("GhoulDisableTrigger",15,"DisableTheGhoul")
		CRE6 A 3 
		TNT1 A 0 A_JumpIfInventory("GwenGoddessStack",100,"GwenGoddessDeath")
		CRE6 A 0 A_JumpIfInventory("AriaInfluence",10,"Dancing")
		CRE6 A 0 A_JumpIfInventory("GhoulDisableTrigger",15,"DisableTheGhoul")
		CRE7 A 3 
		TNT1 A 0 A_JumpIfInventory("GwenGoddessStack",100,"GwenGoddessDeath")
		CRE6 A 0 A_SpawnItemEx("GhoulINeedHealingTrail",random(-20,20),random(-20,20),0,0,0,10)
		CRE6 A 0 A_JumpIfInventory("AriaInfluence",10,"Dancing")
		CRE6 A 0 A_JumpIfInventory("GhoulDisableTrigger",15,"DisableTheGhoul")
		CRE6 A 3 
		TNT1 A 0 A_JumpIfInventory("GwenGoddessStack",100,"GwenGoddessDeath")
		CRE6 A 0 A_JumpIfInventory("AriaInfluence",10,"Dancing")
		CRE6 A 0 A_JumpIfInventory("GhoulDisableTrigger",15,"DisableTheGhoul")
		CRE7 A 3 
		TNT1 A 0 A_JumpIfInventory("GwenGoddessStack",100,"GwenGoddessDeath")
		CRE6 A 0 A_JumpIfInventory("AriaInfluence",10,"Dancing")
		CRE6 A 0 A_JumpIfInventory("GhoulDisableTrigger",15,"DisableTheGhoul")
		CRE6 A 3 
		TNT1 A 0 A_JumpIfInventory("GwenGoddessStack",100,"GwenGoddessDeath")
		CRE6 A 0 A_JumpIfInventory("AriaInfluence",10,"Dancing")
		CRE6 A 0 A_JumpIfInventory("GhoulDisableTrigger",15,"DisableTheGhoul")
		CRE7 A 3 
		TNT1 A 0 A_JumpIfInventory("GwenGoddessStack",100,"GwenGoddessDeath")
		CRE6 A 0 A_SpawnItemEx("GhoulINeedHealingTrail",random(-20,20),random(-20,20),0,0,0,10)
		CRE6 A 0 A_JumpIfInventory("AriaInfluence",10,"Dancing")
		CRE6 A 0 A_JumpIfInventory("GhoulDisableTrigger",15,"DisableTheGhoul")
		CRE6 A 3 
		TNT1 A 0 A_JumpIfInventory("GwenGoddessStack",100,"GwenGoddessDeath")
		CRE6 A 0 A_JumpIfInventory("AriaInfluence",10,"Dancing")
		CRE6 A 0 A_JumpIfInventory("GhoulDisableTrigger",15,"DisableTheGhoul")
		CRE7 A 3 
		TNT1 A 0 A_JumpIfInventory("GwenGoddessStack",100,"GwenGoddessDeath")
		CRE6 A 0 A_JumpIfInventory("AriaInfluence",10,"Dancing")
		CRE6 A 0 A_JumpIfInventory("GhoulDisableTrigger",15,"DisableTheGhoul")
		CRE6 A 3 
		TNT1 A 0 A_JumpIfInventory("GwenGoddessStack",100,"GwenGoddessDeath")
		CRE6 A 0 A_SpawnItemEx("GhoulINeedHealingTrail",random(-20,20),random(-20,20),0,0,0,10)
		CRE6 A 0 A_JumpIfInventory("AriaInfluence",10,"Dancing")
		CRE6 A 0 A_JumpIfInventory("GhoulDisableTrigger",15,"DisableTheGhoul")
		CRE7 A 3 
		Goto Spawn
		Dancing:
		CRE7 A 0 A_Changeflag("shootable",true)
		CRE7 A 0 A_TakeInventory("AriaInfluence",10)
		CRE7 A 0 A_TakeInventory("GhoulDisableTrigger",15)
		CRE7 A 0 Setplayerproperty(0,1,4)
		CRE7 AAAAAAAAAAAAAAAAA 1 Bright
		CRE7 A 0 ThrustThingZ(0,20,0,0)
		CRE7 A 0 ThrustThing(angle*random(0,224), 10, 0, 0)
		CRE7 A 0 A_TakeInventory("AriaInfluence",10)
		CRE7 A 0 A_TakeInventory("GhoulDisableTrigger",15)
		CRE7 AAAAAAAAAAAAAAAAA 1 Bright
		CRE7 A 0 ThrustThingZ(0,20,0,0)
		CRE7 A 0 ThrustThing(angle*random(0,224), 10, 0, 0)
		CRE7 A 0 A_TakeInventory("AriaInfluence",10)
		CRE7 A 0 A_TakeInventory("GhoulDisableTrigger",15)
		CRE7 AAAAAAAAAAAAAAAAA 1 Bright
		CRE7 A 0 ThrustThingZ(0,20,0,0)
		CRE7 A 0 ThrustThing(angle*random(0,224), 10, 0, 0)
		CRE7 A 0 A_TakeInventory("AriaInfluence",10)
		CRE7 A 0 A_TakeInventory("GhoulDisableTrigger",15)
		CRE7 AAAAAAAAAAAAAAAAA 1 Bright
		CRE7 A 0 ThrustThingZ(0,20,0,0)
		CRE7 A 0 ThrustThing(angle*random(0,224), 10, 0, 0)
		CRE7 A 0 A_TakeInventory("AriaInfluence",10)
		CRE7 A 0 A_TakeInventory("GhoulDisableTrigger",15)
		CRE7 AAAAAAAAAAAAAAAAA 1 Bright
		CRE7 A 0 ThrustThingZ(0,20,0,0)
		CRE7 A 0 ThrustThing(angle*random(0,224), 10, 0, 0)
		CRE7 A 0 A_TakeInventory("AriaInfluence",10)
		CRE7 A 0 A_TakeInventory("GhoulDisableTrigger",15)
		CRE7 AAAAAAAAAAAAAAAAA 1 Bright
		CRE7 A 0 ThrustThingZ(0,20,0,0)
		CRE7 A 0 ThrustThing(angle*random(0,224), 10, 0, 0)
		CRE7 A 1 Setplayerproperty(0,0,4)
		CRE7 A 0 A_TakeInventory("GhoulDisableTrigger",15)
		CRE7 A 0 A_TakeInventory("AriaInfluence",10)
		Goto Spawn
	DisableTheGhoul:
		CRE7 A 0 A_Changeflag("shootable",false)
		CRE7 A 0 A_Changeflag("shootable",false)
		CRE7 A 0 Setplayerproperty(0,1,4)
		CRE7 A 0 A_TakeInventory("GhoulDisableTrigger",15)
		CRE7 A 90 Bright
		CRE7 A 0 A_TakeInventory("GhoulDisableTrigger",15)
		CRE7 A 0 A_Changeflag("shootable",true)
		CRE7 A 0 A_Changeflag("shootable",true)
		CRE7 A 0 Setplayerproperty(0,0,4)
		CRE7 A 0 Setplayerproperty(0,0,4)
		CRE7 A 0 A_TakeInventory("GhoulDisableTrigger",15)
		Goto Spawn
	Missile:
		TNT1 A 0 A_JumpIfInventory("GwenGoddessStack",100,"GwenGoddessDeath")
		CRE6 A 0 A_Changeflag("shootable",true)
		CRE6 A 0 A_JumpIfInventory("AriaInfluence",10,"Dancing")
		CRE6 A 0 A_JumpIfInventory("GhoulDisableTrigger",15,"DisableTheGhoul")
		CRE6 A 2 
		CRE6 A 0 A_JumpIfInventory("AriaInfluence",10,"Dancing")
		CRE6 A 0 A_JumpIfInventory("GhoulDisableTrigger",15,"DisableTheGhoul")
		CRE6 A 2 
		CRE6 A 0 A_JumpIfInventory("AriaInfluence",10,"Dancing")
		CRE6 A 0 A_JumpIfInventory("GhoulDisableTrigger",15,"DisableTheGhoul")
		Goto Spawn
	Pain:
		TNT1 A 0 A_JumpIfInventory("GwenGoddessStack",100,"GwenGoddessDeath")
		CRE6 A 0 Setplayerproperty(0,0,4)
		CRE6 A 0 A_GiveInventory("Creeperpainboost",1)
		CRE6 A 8 A_PlaySoundEx("creeperpain", "Body")
		CRE6 A 0 Setplayerproperty(0,0,4)
		Goto Spawn
	Pain.Vivi:
	CRE6 A 0 A_SetPitch(pitch - 3.0)
	CRE6 A 0 A_SetAngle(angle + (random(-50,50)/10))
	Goto Pain
	Death.LoWangVampiric:
	TNT1 A 0 A_GiveToTarget("SWLoWangBloody",1)
	TNT1 A 0 A_JumpIfInventory("BloodCurseItem",1,"Death",AAPTR_TARGET)
	TNT1 A 0 A_GiveToTarget("Health",20)
	Goto Death
	Death.DoomChainSaw:
	TNT1 A 0 A_GiveToTarget("cell",50)
	TNT1 A 0 A_GiveToTarget("RocketAmmo",5)
	TNT1 A 0 A_GiveToTarget("clip1",50)
	TNT1 A 0 A_GiveToTarget("Shell",10)
	Goto Death
	Death.D64Pistol:
	TNT1 A 0 A_GiveToTarget("D64UnmakerUpgrades",1)
	TNT1 A 0 A_GiveToTarget("Cell",75)
	TNT1 A 0 A_GiveToTarget("D64KilledCount",1)
	Goto DeathAnimAlt
	Death.Plasma:
	TNT1 A 0 A_GiveToTarget("CyborgFuel",25)
	Goto DeathAnim
	Death.Telefrag:
	Goto Death.UnmakerLaser
	Pain.ViviMine:
	CRE6 A 0 ThrustThingZ(0,70,0,0)
	Goto Pain
	Death.SkarletPistolDrain:
	TNT1 A 0 A_JumpIfInventory("BloodCurseItem",1,"Death",AAPTR_TARGET)
	TNT1 A 0 A_GiveToTarget("Health",50)
	Goto Death
	Death.SkarletVampiric:
	TNT1 A 0 A_JumpIfInventory("BloodCurseItem",1,"Death",AAPTR_TARGET)
	TNT1 A 0 A_GiveToTarget("Health",60)
	Goto Death
	Pain.GwenPlasma2:
		TNT1 A 0 A_JumpIfInventory("GwenGoddessStack",100,"GwenGoddessDeath")
		CRE6 A 0 Setplayerproperty(0,0,4)
		CRE6 A 0 A_Pain
		CRE6 A 20 Setplayerproperty(0,1,0)
		CRE6 A 2 Setplayerproperty(0,0,0)
		Goto Spawn
	GwenGoddessDeath:
		TNT1 A 0 SetPlayerProperty(0,1,4)
		TNT1 A 0 A_SetTranslucent (1.0, 0)
		TNT1 A 0 A_SpawnItemEx("GwenTimeImplosionRing")
		TNT1 A 0 A_Playsound("Gwen/DivineExplosionSound",6,1,0,ATTN_NONE)
		CREE D 24 SetPlayerProperty(0,1,4)
		TNT1 A 0 A_SpawnItemEx("GwenTimeExplosionRingDamageFX")
		TNT1 A 0 A_SpawnItemEx("GwenTimeExplosionRingDamage")
		TNT1 A 0 A_SpawnItemEx("GwenTimeExplosionRing")
		TNT1 A 0 A_SpawnItemEx("GwenTimeExplosionRingX")
		TNT1 A 0 A_SpawnItemEx("GwenThunderFX")
		TNT1 A 0 A_SpawnItemEx("GwenGoddessStateEXP")
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx("GwenThunderFX_Spark2", 0, 0, 8, 0.01 * Random(-300, 300), 0.01 * Random(-300, 300), 0.01 * Random(0, 600), 0, 128, 0)
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx("GwenThunderFX_Spark2", 0, 0, 8, 0.01 * Random(-300, 300), 0.01 * Random(-300, 300), 0.01 * Random(0, 600), 0, 128, 0)
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx("GwenThunderFX_Spark2", 0, 0, 8, 0.01 * Random(-300, 300), 0.01 * Random(-300, 300), 0.01 * Random(0, 600), 0, 128, 0)
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx("GwenThunderFX_Spark2", 0, 0, 8, 0.01 * Random(-300, 300), 0.01 * Random(-300, 300), 0.01 * Random(0, 600), 0, 128, 0)
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx("GwenThunderFX_Spark2", 0, 0, 8, 0.01 * Random(-300, 300), 0.01 * Random(-300, 300), 0.01 * Random(0, 600), 0, 128, 0)
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx("GwenThunderFX_Spark2", 0, 0, 8, 0.01 * Random(-300, 300), 0.01 * Random(-300, 300), 0.01 * Random(0, 600), 0, 128, 0)
		TNT1 AAAAAAAAAAAA 0 A_SpawnItemEx("KNThunderFX_Smoke", 0, 0, 0, 0.01 * Random(-125, 125), 0.01 * Random(-125, 125), 0.01 * Random(25, 245), 0, 128, 0)
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx("GwenThunderFX_Spark", 0, 0, 8, 0.01 * Random(-300, 300), 0.01 * Random(-300, 300), 0.01 * Random(0, 600), 0, 128, 0)
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx("GwenThunderFX_Spark", 0, 0, 8, 0.01 * Random(-300, 300), 0.01 * Random(-300, 300), 0.01 * Random(0, 600), 0, 128, 0)
		TNT1 A 0 DamageThing(100000)
		Goto Death
	Death:
	DeathAnim:
		TNT1 A 0 A_GiveToTarget("KillBeep",1)
		CRE6 Z 0 A_Stop
		TNT1 A 0 A_SpawnItemEx("AdditionalGhoulDeathVFX")
		CRE6 Z 0 A_TakeInventory("KilledCount",999)
		CRE6 Z 0 A_GiveToTarget("KilledMe",1)
		CRE6 Z 0 A_GiveToTarget("KilledCreeper",1)
		CRE6 Z 0 A_SpawnItem("Creeperdeath")
		TNT1 A 1 A_NoBlocking
		TNT1 A 1 A_Fall
		TNT1 A -1
		Stop
	DeathAnimAlt:
		TNT1 A 0 A_GiveToTarget("KillIndicator",1)
		CRE6 Z 0 A_Stop
		TNT1 A 0 A_SpawnItemEx("AdditionalGhoulDeathVFX")
		CRE6 Z 0 A_TakeInventory("KilledCount",999)
		CRE6 Z 0 A_GiveToTarget("KilledMe",1)
		CRE6 Z 0 A_GiveToTarget("KilledCreeper",1)
		CRE6 Z 0 A_SpawnItem("Creeperdeath")
		CRE6 Z 1 A_NoBlocking
		TNT1 A 1 A_Fall
		TNT1 A -1
		Stop
	Death.ChexWarrior:
		CRE6 A 0 A_GiveToTarget("KillIndicator",1)
		CRE6 A 0 A_TakeInventory("KilledCount",999)
		CRE6 A 0 A_GiveToTarget("KilledMe",1)
		CRE6 A 0 A_GiveToTarget("KilledCreeper",1)
		CRE6 A 0 A_SpawnItemEx("ChexCereal",0,0,32,random(2,3),momy,random(8,12),random(-180,180))
		CRE6 A 0 A_GiveToTarget("ChexArmorBonus",25)
		CRE6 A 0 A_GiveToTarget("ChexBoop",1)
		CRE6 A 0 A_Stop
		CRE6 A 0 A_NoGravity
		CRE6 A 0 A_ChangeFlag("DONTGIB",1)
		CRE6 A 0 A_PlaySoundEx("Teleport/Chex",7)
		CRE6 A 0 A_PlaySoundEx("creeperpain", "Body")
		CRE6 A 3 A_SpawnItem("BabyZorch")
		CRE6 A 3 A_SetTranslucent(0.9,0)
		CRE6 A 0 A_Scream
		CRE6 A 3 A_SetTranslucent(0.8,0)
		CRE6 A 0 A_NoBlocking
		CRE6 A 3 A_SetTranslucent(0.7,0)
		CRE6 A 3 A_SetTranslucent(0.6,0)
		CRE6 A 3 A_SetTranslucent(0.5,0)
		CRE6 A 3 A_SetTranslucent(0.4,0)
		CRE6 A 3 A_SetTranslucent(0.3,0)
		CRE6 A 3 A_SetTranslucent(0.2,0)
		CRE6 A 3 A_SetTranslucent(0.1,0) 
		TNT1 A 1 A_SetTranslucent(1,0)
		TNT1 A -1
		Stop
	Death.CarolineDamage:
		NULL A 0 A_SpawnItemEx("CarolineHeart",0,0,32,random(2,3),momy,random(8,12),random(-180,180))
		Goto Death.UnmakerLaser
	Death.MapGibber:
		TNT1 A 0 A_PlaySound("car/hit",chan_auto)
	Death.MapGibber2:
	Death.UnmakerLaser:
		TNT1 A 0 A_GiveToTarget("KillBeep",1)
		TNT1 A 0 A_SpawnItemEx("AdditionalGhoulDeathVFX")
		TNT1 A 0 A_TakeInventory("KilledCount",999)
		TNT1 A 0 A_GiveToTarget("KilledMe",1)
		TNT1 A 0 A_GiveToTarget("KilledCreeper",1)
		TNT1 A 1
		TNT1 A 0 A_NoBlocking
		TNT1 A 0 A_Gravity
		TNT1 A 0 A_CustomMissile("ArchvileFirex3", 0,0,random(0,360), 2,0)
		TNT1 A 0 A_CustomMissile("ArchvileFirex3", 0,0,random(0,360), 2,0)
		TNT1 A 0 A_CustomMissile("ArchvileFirex3", 0,0,random(0,360), 2,0)
		TNT1 A 0 A_CustomMissile("ArchvileFirex3", 0,0,random(0,360), 2,0)
		TNT1 A 0 A_CustomMissile("ArchvileFirex3", 0,0,random(0,360), 2,0)
		NULL A 1 A_SpawnItemEx("SoulGIBBER", 0, 0, 0, 0, 0, 0, 0, 160, 0)
		NULL A -1
		Stop
	Death.MarineShotgun:
	CRE6 Z 0 A_GiveToTarget("grenadeammo",1)
	CRE6 Z 0 A_GiveToTarget("shell",3)
	CRE6 Z 0 A_GiveToTarget("clip1",20)
	Goto DeathAnim
	Death.Marinemachinegun:
	CRE6 Z 0 A_GiveToTarget("grenadeammo",1)
	CRE6 Z 0 A_GiveToTarget("shell",3)
	CRE6 Z 0 A_GiveToTarget("clip1",20)
	Goto Deathanim
	Death.Marinepistol:
	CRE6 Z 0 A_GiveToTarget("grenadeammo",1)
	CRE6 Z 0 A_GiveToTarget("shell",3)
	CRE6 Z 0 A_GiveToTarget("clip1",20)
	Goto Deathanim
	Death.CrapPlasma:
		CRE6 Z 0 A_GiveToTarget("Unlock9",1)
		Goto DeathAnim
	Death.Grenade:
		CRE6 Z 0 A_GiveToTarget("KilledG",1)
		Goto DeathAnim
	Death.ice2:
		CRE6 Z 0 A_GiveToTarget("Killedice2",1)
		Goto DeathAnim
	Death.fire2:
		CRE6 Z 0 A_GiveToTarget("Killedfire2",1)
		Goto DeathAnim
	Death.Railgun:
		CRE6 Z 0 A_GiveToTarget("Killedlightning",1)
		Goto DeathAnim
	Death.GhostTrap:
		CRE6 Z 0 A_GiveToTarget("KilledG",1)
		Goto DeathAnim
	Death.AltFire2:
		CRE6 Z 0 A_GiveToTarget("KilledAltFire2",1)
		Goto Death.Fire2
	Death.AltIce2:
		CRE6 Z 0 A_GiveToTarget("KilledAltIce2",1)
		Goto Death.Ice2
	Death.AltGrenade:
		CRE6 Z 0 A_GiveToTarget("KilledAltG",1)
		Goto Death.Grenade
	Death.Fire3:
		CRE6 Z 0 A_GiveToTarget("KilledFire3",1)
		Goto DeathAnim
	Death.Ice3:
		CRE6 Z 0 A_GiveToTarget("KilledIce3",1)
		Goto DeathAnim
	Death.Grenade2:
		CRE6 Z 0 A_GiveToTarget("KilledG2",1)
		Goto DeathAnim
	Pain.Drainer:
		CRE6 A 0 A_GiveToTarget("Health",10)
		Goto Pain
	Death.ChexWarriorPistol:
	Death.ChexWarriorChainsaw:
	Goto Death.ChexWarrior
	Death.RenegadeBullets:
	Death.RenegadeFire:
	Death.ArtilleryDamage:
		TNT1 A 0 A_GiveToTarget("RenegadeKillItem",1)
		Goto DeathAnimAlt
	Death.CalebDynamite:
		TNT1 A 0 A_GiveToTarget("KilledG",1)
	Death.CalebShotgun:
	Death.CalebRevolver:
		TNT1 A 0 A_GiveToTarget("Health",20)
		TNT1 A 0 A_SpawnItemEx("CalebHeart",0,0,32,random(2,3),momy,random(8,12),random(-180,180))
		TNT1 A 0 A_GiveToTarget("CalebHeartbeat",1)
		Goto DeathAnimAlt
	Pain.EngineerSaw:
	Pain.Ghosttrap:
	Pain.GBFire:
	Pain.Misty:
	Pain.GBSaw:
	Pain.GBString:
	Pain.GBNuke:
	Pain.Ice2:
	Pain.Ice:
	Pain.ElecStorm:
	Pain.AltFire2:
	Pain.AltIce2:
	Pain.Fire2:
	Pain.Doggo:
	Pain.LaraArrow:
	Pain.Wind2:
	Pain.Grenade:
	Pain.Grenade2:
	Pain.TemplarLightningRain:
	Pain.CarolineDamage:
	Pain.ChexWarrior:
	Pain.InariPlasma:
	Pain.Plasma:
	Pain.FlameProtect:
	Pain.DutchShotgun:
	Pain.KarenExplo:
	Pain.Sentinel:
	Pain.Divine:
	Pain.GwenPlasma3:
	Pain.MacheteSlicerino:
	Pain.AntiAirbolt:
	Pain.MechPewPews:
	Pain.RainbowNado:
		TNT1 A 0 ACS_NamedExecuteAlways("ChangeActivator",0)
		Goto Pain
	}
}

ACTOR Creeperdeath
{
	Height 10
	Radius 10
	- SOLID
	Scale 0.5
	alpha 1.0
	renderstyle translucent
	Speed 5
	States
	{
	Spawn:
		CREE D 0
		CREE D 0 A_Playsound("creeperdie")
		CREE D 1 A_FadeOut(0.016)
		CREE D 0 A_SpawnItemEx ("Creeperdeathfx", 0, 0, 0, 0, 0, 0, 0, 128, 0) 
		CREE D 0 A_Wander
		Goto spawn+2
	}
}

Actor CreeperWeapon : Weapon
{
	Weapon.SlotNumber 1
	Weapon.SelectionOrder 350
	Inventory.PickupSound ""
	Inventory.PickupMessage ""
	Inventory.Icon "CREEPATT"
	Weapon.AmmoType2 "GhoulAmmo"
	Weapon.AmmoGive 0
	Weapon.AmmoUse2 1
	Weapon.Kickback 0
	+INVENTORY.UNDROPPABLE
	+WEAPON.MELEEWEAPON 
	+WEAPON.NOALERT
	+WEAPON.ALT_AMMO_OPTIONAL
	+WEAPON.NOAUTOAIM
	Weapon.YAdjust 0
	States
	{
	Spawn:
		  TNT1 A 1
		  Stop
	Ready:
		  CREW A 1 A_WeaponReady
		  Loop
	Deselect:
		  CREW A 1 A_Lower
		  Loop
	Select:
		  CREW A 1 A_Raise
		  Goto Select
	Fire:
		 CREW A 0 A_FireCustomMissile("CreeperScreamAttack", 0,0,0,0)
		 CREW ABCDEFGH 1
		 CREW IJKLMNO 3
		 Goto Ready
	Altfire:
		 CREW P 1 A_JumpIfNoAmmo(4)
		 CREW Q 2 A_FireCustomMissile("CreeperBall",0,1,0,0)
		 CREW R 3
		 CREW A 6
		 CREW A 5
		 Goto Ready
	 }
}

actor CreeperScreamAttack
{
speed 40
Height 3
Obituary "%k sucked out %o's soul." 
damage 210
damagetype "Creeper"
Radius 2
PROJECTILE
+NOEXTREMEDEATH
States
{
Spawn:
TNT1 A 2
Stop
}
}

actor CreeperBall
{
speed 42
damage (5)//1
damagetype "Creepstun"
obituary "%k was patient enough to kill %o with %p balls."
height 8
radius 10
renderstyle add
scale 0.6
alpha 1.0
PROJECTILE
decal "Creeperballdecal"
seesound "CreeperBall"
deathsound "CreeperBallD"
+HITTRACER
States
{
Spawn:
SRBA A 1
SRBA A 0 A_SpawnItemEx("SpiritTrailPews",random(-10,10),random(-10,10),random(-10,10),0,0,0)
SRBA A 0 A_SpawnItemEx("SpiritTrail")
SRBA B 1
SRBA A 0 A_SpawnItemEx("SpiritTrailPews",random(-10,10),random(-10,10),random(-10,10),0,0,0)
SRBA A 0 A_SpawnItemEx("SpiritTrail")
SRBA C 1
SRBA A 0 A_SpawnItemEx("SpiritTrailPews",random(-10,10),random(-10,10),random(-10,10),0,0,0)
SRBA A 0 A_SpawnItemEx("SpiritTrail")
SRBA D 1 A_FadeOut(0.1)
Loop
XDeath:
TNT1 A 0 A_GiveToTarget("HitBeep",1)
TNT1 A 0 A_JumpIfInventory("IsHuman",1,"Hit",AAPTR_TRACER)
Goto Death
Hit:
TNT1 A 0 ACS_NamedExecuteAlways("ForceCreeperStun",0)
SRBA E 1 Bright A_SetTranslucent(1.0, 1)
Goto Death
Death:
SRBA EFGHIJ 3 bright A_SetTranslucent(1.0, 1)
Stop
}
}

/*
Actor CreeperPopUp
{
	Scale 0.04
	Alpha 1.0
	RenderStyle Normal
	+NOGRAVITY
	+NOBLOCKMAP
	
	States
	{
	Spawn:
		CREE C 7
		CREE CCCCCCCCCCCCCCCCC 1 A_FadeOut(0.05)
		Stop
	}
}
*/

actor Creeperheal : CustomInventory
{
	inventory.amount 1
	inventory.maxamount 1
	states
	{
	Spawn:
		TNT1 A -1
		stop
		Pickup:
		TNT1 A 0 A_JumpIfHealthLower(70,2)
		TNT1 A 1
		TNT1 A 0 ACS_ExecuteAlways(979,0,3)
		stop
	}
}

Actor BotCreeperWeapon : Weapon
{
Weapon.SlotNumber 1
   Weapon.SelectionOrder 350
   Inventory.PickupSound ""
   Inventory.PickupMessage ""
   +WEAPON.MELEEWEAPON 
   inventory.icon "CREEPATT"
   Obituary "%k sucked out %o's soul." 
   //Weapon.AmmoType "GhoulAmmo"
   Weapon.AmmoType2 "GhoulAmmo"
   Weapon.AmmoGive 0
   //Weapon.AmmoUse 0
   Weapon.AmmoUse2 0//1
   Weapon.Kickback 0
   +WEAPON.NOALERT
   +INVENTORY.UNDROPPABLE
   +WEAPON.ALT_AMMO_OPTIONAL
   +WEAPON.NOAUTOAIM
   Weapon.YAdjust 0
   States
   {
   Spawn:
      BPAK A 400
      Stop
   Ready:
      CREW A 0 A_TakeInventory("BotAttack", 255)
      CREW A 1 A_WeaponReady
	  CREW A 0
      Loop
   Deselect:
	  CREW A 1 A_Lower
      Loop
   Select:
      CREW A 1 A_Raise
      Goto Select
   Fire:
	 CREW A 0 A_Recoil(-10)//-15
	 CREW A 0 A_GiveInventory("BotAttack", 1)
	 CREW A 0 A_Jump(65,"Altfire")//For bots only, heh.
     //CREW A 0 A_FireCustomMissile("CreeperAttack", 0,0,0,0)
	 CREW ABCDEFGH 1
	 CREW A 0 A_FireCustomMissile("CreeperAttack", 0,0,0,0)
	 CREW IJKLMNO 3
	 goto Ready
   Altfire:
   	 CREW A 0 //A_JumpIfInventory("GhoulAmmo",0,"NoAmmo")//A_JumpIfNoAmmo(4)
     CREW A 0 A_FireCustomMissile("CreeperBall",0,0,0,0)
     CREW AON 3
	 CREW MNO 4
	 Goto Ready
   NoAmmo:
	 CREW AON 3
	 CREW MNO 4
	 Goto Ready
   }
}

actor Creeperdeathfx
{
+NOGRAVITY
- SOLID
+CLIENTSIDEONLY 
States
{
Spawn:
TNT1 A 0
TNT1 A 1 A_CustomMissile("ArchvileFirex3", 0,0,random(0,360), 2,0)
Stop
}
}

actor FakeMissile
{
speed 42
damage 0
height 1//8
radius 1//10
renderstyle none
scale 0.6
alpha 0.0//1.0
PROJECTILE
//+RIPPER
States
{
Spawn:
TNT1 AAAAAA 1
Loop
Death:
TNT1 A 1
Stop
}
}

/*Actor CreeperWeapon2 : CreeperWeapon //TDM version. Regenerates to 30 health when idle.
{
Weapon.SlotNumber 1
   Weapon.SelectionOrder 350
   Inventory.PickupSound ""
   Inventory.PickupMessage ""
   +WEAPON.MELEEWEAPON 
   inventory.icon "CREEPATT"
   Obituary "%k sucked out %o's soul." 
   //Weapon.AmmoType "GhoulAmmo"
   Weapon.AmmoType2 "GhoulAmmo"
   Weapon.AmmoGive 0
   //Weapon.AmmoUse 0
   Weapon.AmmoUse2 1
   Weapon.Kickback 0
   +WEAPON.NOALERT
   +INVENTORY.UNDROPPABLE
   +WEAPON.ALT_AMMO_OPTIONAL
   +WEAPON.NOAUTOAIM
   Weapon.YAdjust 0
   States
   {
   Ready:
      CREW A 1 A_WeaponReady
	  CREW A 0 A_JumpIf (health<=30, "Regen")//A_JumpIfHealthLower(30, 1)
	  Loop
      Regen:
	  CREW A 0 A_WeaponReady
	  CREW A 0 A_GiveInventory("Health",1)
	  CREW A 6
	  Goto Ready
   }
}*/

actor CreeperAttack
{
speed 40
Height 5
Obituary "%k sucked out %o's soul." 
damage 210
damagetype "Creeper"
Radius 4
PROJECTILE
+NOEXTREMEDEATH
States
{
Spawn:
TNT1 A 2
Stop
}
}

actor Creeperpainboost : PowerupGiver
{
  inventory.maxamount 0
  powerup.duration 21
  powerup.color "00 00 00", 0.0
  powerup.type "Speed"
  +INVENTORY.AUTOACTIVATE
  +INVENTORY.ALWAYSPICKUP
  states
  {
  Spawn:
    TNT1 A 6
    loop
  }
}