Actor KilledMe : CustomInventory
{
	Inventory.Amount 1
	Inventory.MaxAmount 1
	States
	{
	Spawn:
		TNT1 A 1
		Loop
	Pickup:
		TNT1 A 0 A_GiveInventory("KilledCount",1)
		TNT1 A 0 ACS_ExecuteAlways(800,0,0)
		Stop
	}
}

Actor KilledEyesore : KilledSjas
{
}

Actor KilledRavager : KilledSjas
{
}

Actor KilledJugulum : KilledSjas
{
}

Actor KilledHarvester : KilledSjas
{
}

Actor KilledYurei : KilledSjas
{
}

Actor KilledMisty : KilledSjas
{
}

Actor KilledClowny : KilledSjas
{
}

Actor KilledMohoph : KilledSjas
{
}

Actor KilledEmtalic : KilledSjas
{
}

Actor KilledIodsa : KilledSjas
{
}

Actor KilledSovereign : KilledSjas
{
}

Actor KilledImposter : KilledSjas
{
}

Actor KilledLamia : KilledSjas
{
}

Actor KilledAmorbis : KilledSjas
{
}

Actor KilledFleshJudge : KilledSjas
{
}

Actor KilledTerrorPuppet : KilledSjas
{
}

Actor KilledNarake : KilledSjas
{
}

Actor KilledBlazeSpawn : KilledSjas
{
}

Actor KilledSanta : KilledSjas
{
}

Actor KilledMage : KilledSjas
{
}

Actor KilledCorvus : KilledSjas
{
}

Actor KilledCassatt : KilledSjas
{
}

Actor KilledCroft : KilledSjas
{
}

Actor KilledCaleb : KilledSjas
{
}

Actor KilledDuke : KilledSjas
{
}

Actor KilledBlazkowicz : KilledSjas
{
}

Actor KilledKnight : KilledSjas
{
}

Actor KilledStrife : KilledSjas
{
}

Actor KilledTemplar : KilledSjas
{
}

Actor KilledIvy : KilledSjas
{
}

Actor KilledRevy : KilledSjas
{
}

Actor KilledPhazon : KilledSjas
{
}

Actor KilledIllucia : KilledSjas
{
}

Actor KilledCrash : KilledSjas
{
}

Actor KilledInari : KilledSjas
{
}

Actor KilledGeraldine : KilledSjas
{
}

Actor KilledDarkpriestess : KilledSjas
{
}

Actor KilledSeriousSam : KilledSjas
{
}

Actor KilledDutch : KilledSjas
{
}

Actor KilledValmet : KilledSjas
{
}

Actor KilledMel : KilledSjas
{
}

Actor KilledLeonhart : KilledSjas
{
}

Actor KilledKaren : KilledSjas
{
}

Actor KilledLiberator : KilledSjas
{
}

Actor KilledTerminator : KilledSjas
{
}

Actor KilledLoWang : KilledSjas
{
}

Actor KilledZaiden : KilledSjas
{
}

Actor KilledMirabel : KilledSjas
{
}

Actor KilledStiglitz : KilledSjas
{
}

Actor KilledVivi : KilledSjas
{
}

Actor KilledDoomguy : KilledSjas
{
}

Actor KilledAria : KilledSjas
{
}

Actor KilledSkarlet : KilledSjas
{
}

Actor KilledCaroline : KilledSjas
{
}

Actor KilledDoom64Guy : KilledSjas
{
}

Actor KilledDoom64GuyU1 : KilledSjas
{
}

Actor KilledDoom64GuyU2 : KilledSjas
{
}

Actor KilledDoom64GuyU3 : KilledSjas
{
}

Actor KilledChexWarrior : KilledSjas
{
}

Actor KilledAltFire2 : KilledCount
{
}

Actor KilledAltIce2 : KilledCount
{
}

Actor KilledAltG : KilledCount
{
}

Actor KilledFire3 : KilledCount
{
}

Actor KilledIce3 : KilledCount
{
}

Actor KilledG2 : KilledCount
{
}

Actor KilledR : KilledCount
{
}

Actor KilledY : KilledCount
{
}

Actor KilledC : KilledCount
{
}

Actor KilledM : KilledCount
{
}

Actor KilledI1 : KilledCount
{
}

Actor KilledI2 : KilledCount
{
}

Actor KilledI3 : KilledCount
{
}

Actor KilledI4 : KilledCount
{
}

Actor KilledI5 : KilledCount
{
}

Actor D64KilledCount : KilledCount
{
}

Actor SiniKilledCount : KilledCount
{
}

Actor MorphCount : KilledCount
{
}

Actor TransMarine : CustomInventory
{
	+INVENTORY.AUTOACTIVATE
	States
	{
	Pickup:
		TNT1 A 0 A_TakeInventory("KilledMarine",999)
		TNT1 A 0 A_TakeInventory("KilledHunter",999)
		TNT1 A 0 A_TakeInventory("KilledCyborg",999)
		TNT1 A 0 A_TakeInventory("KilledGBuster",999)
		TNT1 A 0 A_TakeInventory("KilledEngineer",999)
		TNT1 A 0 A_TakeInventory("KilledSanta",999)
		TNT1 A 0 A_TakeInventory("KilledMage",999)
		TNT1 A 0 A_TakeInventory("KilledCorvus",999)
		TNT1 A 0 A_TakeInventory("KilledCassatt",999)
		TNT1 A 0 A_TakeInventory("KilledCroft",999)
		TNT1 A 0 A_TakeInventory("KilledCaleb",999)
		TNT1 A 0 A_TakeInventory("KilledDuke",999)
		TNT1 A 0 A_TakeInventory("KilledBlazkowicz",999)
		TNT1 A 0 A_TakeInventory("KilledKnight",999)
		TNT1 A 0 A_TakeInventory("KilledStrife",999)
		TNT1 A 0 A_TakeInventory("KilledTemplar",999)
		TNT1 A 0 A_TakeInventory("KilledIvy",999)
	    TNT1 A 0 A_TakeInventory("KilledRevy",999)	
		TNT1 A 0 A_TakeInventory("KilledPhazon",999)	
		TNT1 A 0 A_TakeInventory("KilledIllucia",999)
		TNT1 A 0 A_TakeInventory("KilledCrash",999)
		TNT1 A 0 A_TakeInventory("KilledInari",999)
		TNT1 A 0 A_TakeInventory("KilledGeraldine",999)
		TNT1 A 0 A_TakeInventory("KilledDarkpriestess",999)
		TNT1 A 0 A_TakeInventory("KilledSeriousSam",999)
		TNT1 A 0 A_TakeInventory("KilledDutch",999)
		TNT1 A 0 A_TakeInventory("KilledValmet",999)
		TNT1 A 0 A_TakeInventory("KilledMel",999)
		TNT1 A 0 A_TakeInventory("KilledLeonhart",999)
		TNT1 A 0 A_TakeInventory("KilledKaren",999)
		TNT1 A 0 A_TakeInventory("KilledLiberator",999)
		TNT1 A 0 A_TakeInventory("KilledTerminator",999)
		TNT1 A 0 A_TakeInventory("KilledLoWang",999)
		TNT1 A 0 A_TakeInventory("KilledZaiden",999)
		TNT1 A 0 A_TakeInventory("KilledMirabel",999)
		TNT1 A 0 A_TakeInventory("KilledStiglitz",999)
		TNT1 A 0 A_TakeInventory("KilledVivi",999)
		TNT1 A 0 A_TakeInventory("KilledAria",999)
		TNT1 A 0 A_TakeInventory("KilledDoomguy",999)
		TNT1 A 0 A_TakeInventory("KilledSkarlet",999)
		TNT1 A 0 A_TakeInventory("KilledCaroline",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64Guy",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU1",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU2",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU3",999)
		TNT1 A 0 A_TakeInventory("KilledChexWarrior",999)
		TNT1 A 2
		Goto Give
	Give:
		TNT1 A 0 A_GiveInventory("KilledMarine",1)
		Stop
	}
}

Actor TransHunter : CustomInventory
{
	+INVENTORY.AUTOACTIVATE
	States
	{
	Pickup:
		TNT1 A 0 A_TakeInventory("KilledMarine",999)
		TNT1 A 0 A_TakeInventory("KilledHunter",999)
		TNT1 A 0 A_TakeInventory("KilledCyborg",999)
		TNT1 A 0 A_TakeInventory("KilledGBuster",999)
		TNT1 A 0 A_TakeInventory("KilledEngineer",999)
		TNT1 A 0 A_TakeInventory("KilledSanta",999)
		TNT1 A 0 A_TakeInventory("KilledMage",999)
		TNT1 A 0 A_TakeInventory("KilledCorvus",999)
		TNT1 A 0 A_TakeInventory("KilledCassatt",999)
		TNT1 A 0 A_TakeInventory("KilledCroft",999)
		TNT1 A 0 A_TakeInventory("KilledCaleb",999)
		TNT1 A 0 A_TakeInventory("KilledDuke",999)
		TNT1 A 0 A_TakeInventory("KilledBlazkowicz",999)
		TNT1 A 0 A_TakeInventory("KilledKnight",999)
		TNT1 A 0 A_TakeInventory("KilledStrife",999)
		TNT1 A 0 A_TakeInventory("KilledTemplar",999)
		TNT1 A 0 A_TakeInventory("KilledIvy",999)
		TNT1 A 0 A_TakeInventory("KilledRevy",999)	
		TNT1 A 0 A_TakeInventory("KilledPhazon",999)	
		TNT1 A 0 A_TakeInventory("KilledIllucia",999)
		TNT1 A 0 A_TakeInventory("KilledCrash",999)
		TNT1 A 0 A_TakeInventory("KilledInari",999)
		TNT1 A 0 A_TakeInventory("KilledGeraldine",999)
		TNT1 A 0 A_TakeInventory("KilledDarkpriestess",999)
		TNT1 A 0 A_TakeInventory("KilledSeriousSam",999)
		TNT1 A 0 A_TakeInventory("KilledDutch",999)
		TNT1 A 0 A_TakeInventory("KilledValmet",999)
		TNT1 A 0 A_TakeInventory("KilledMel",999)
		TNT1 A 0 A_TakeInventory("KilledLeonhart",999)
		TNT1 A 0 A_TakeInventory("KilledKaren",999)
		TNT1 A 0 A_TakeInventory("KilledLiberator",999)
		TNT1 A 0 A_TakeInventory("KilledTerminator",999)
		TNT1 A 0 A_TakeInventory("KilledLoWang",999)
		TNT1 A 0 A_TakeInventory("KilledZaiden",999)
		TNT1 A 0 A_TakeInventory("KilledMirabel",999)
		TNT1 A 0 A_TakeInventory("KilledStiglitz",999)
		TNT1 A 0 A_TakeInventory("KilledVivi",999)
		TNT1 A 0 A_TakeInventory("KilledAria",999)
		TNT1 A 0 A_TakeInventory("KilledDoomguy",999)
		TNT1 A 0 A_TakeInventory("KilledSkarlet",999)
		TNT1 A 0 A_TakeInventory("KilledCaroline",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64Guy",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU1",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU2",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU3",999)
		TNT1 A 0 A_TakeInventory("KilledChexWarrior",999)
		TNT1 A 2
		Goto Give
	Give:
		TNT1 A 0 A_GiveInventory("KilledHunter",1)
		Stop
	}
}

Actor TransCyborg : CustomInventory
{
	+INVENTORY.AUTOACTIVATE
	States
	{
	Pickup:
		TNT1 A 0 A_TakeInventory("KilledMarine",999)
		TNT1 A 0 A_TakeInventory("KilledHunter",999)
		TNT1 A 0 A_TakeInventory("KilledCyborg",999)
		TNT1 A 0 A_TakeInventory("KilledGBuster",999)
		TNT1 A 0 A_TakeInventory("KilledEngineer",999)
		TNT1 A 0 A_TakeInventory("KilledSanta",999)
		TNT1 A 0 A_TakeInventory("KilledMage",999)
		TNT1 A 0 A_TakeInventory("KilledCorvus",999)
		TNT1 A 0 A_TakeInventory("KilledCassatt",999)
		TNT1 A 0 A_TakeInventory("KilledCroft",999)
		TNT1 A 0 A_TakeInventory("KilledCaleb",999)
		TNT1 A 0 A_TakeInventory("KilledDuke",999)
		TNT1 A 0 A_TakeInventory("KilledBlazkowicz",999)
		TNT1 A 0 A_TakeInventory("KilledKnight",999)
		TNT1 A 0 A_TakeInventory("KilledStrife",999)
		TNT1 A 0 A_TakeInventory("KilledTemplar",999)
		TNT1 A 0 A_TakeInventory("KilledIvy",999)
		TNT1 A 0 A_TakeInventory("KilledRevy",999)	
		TNT1 A 0 A_TakeInventory("KilledPhazon",999)	
		TNT1 A 0 A_TakeInventory("KilledIllucia",999)
		TNT1 A 0 A_TakeInventory("KilledCrash",999)
		TNT1 A 0 A_TakeInventory("KilledInari",999)
		TNT1 A 0 A_TakeInventory("KilledGeraldine",999)
		TNT1 A 0 A_TakeInventory("KilledDarkpriestess",999)
		TNT1 A 0 A_TakeInventory("KilledSeriousSam",999)
		TNT1 A 0 A_TakeInventory("KilledDutch",999)
		TNT1 A 0 A_TakeInventory("KilledValmet",999)
		TNT1 A 0 A_TakeInventory("KilledMel",999)
		TNT1 A 0 A_TakeInventory("KilledLeonhart",999)
		TNT1 A 0 A_TakeInventory("KilledKaren",999)
		TNT1 A 0 A_TakeInventory("KilledLiberator",999)
		TNT1 A 0 A_TakeInventory("KilledTerminator",999)
		TNT1 A 0 A_TakeInventory("KilledLoWang",999)
		TNT1 A 0 A_TakeInventory("KilledZaiden",999)
		TNT1 A 0 A_TakeInventory("KilledMirabel",999)
		TNT1 A 0 A_TakeInventory("KilledStiglitz",999)
		TNT1 A 0 A_TakeInventory("KilledVivi",999)
		TNT1 A 0 A_TakeInventory("KilledAria",999)
		TNT1 A 0 A_TakeInventory("KilledDoomguy",999)
		TNT1 A 0 A_TakeInventory("KilledSkarlet",999)
		TNT1 A 0 A_TakeInventory("KilledCaroline",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64Guy",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU1",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU2",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU3",999)
		TNT1 A 0 A_TakeInventory("KilledChexWarrior",999)
		TNT1 A 2
		Goto Give
	Give:
		TNT1 A 0 A_GiveInventory("KilledCyborg",1)
		Stop
	}
}

Actor TransGhostBuster : CustomInventory
{
	+INVENTORY.AUTOACTIVATE
	States
	{
	Pickup:
		TNT1 A 0 A_TakeInventory("KilledMarine",999)
		TNT1 A 0 A_TakeInventory("KilledHunter",999)
		TNT1 A 0 A_TakeInventory("KilledCyborg",999)
		TNT1 A 0 A_TakeInventory("KilledGBuster",999)
		TNT1 A 0 A_TakeInventory("KilledEngineer",999)
		TNT1 A 0 A_TakeInventory("KilledSanta",999)
		TNT1 A 0 A_TakeInventory("KilledMage",999)
		TNT1 A 0 A_TakeInventory("KilledCorvus",999)
		TNT1 A 0 A_TakeInventory("KilledCassatt",999)
		TNT1 A 0 A_TakeInventory("KilledCroft",999)
		TNT1 A 0 A_TakeInventory("KilledCaleb",999)
		TNT1 A 0 A_TakeInventory("KilledDuke",999)
		TNT1 A 0 A_TakeInventory("KilledBlazkowicz",999)
		TNT1 A 0 A_TakeInventory("KilledKnight",999)
		TNT1 A 0 A_TakeInventory("KilledStrife",999)
		TNT1 A 0 A_TakeInventory("KilledTemplar",999)
		TNT1 A 0 A_TakeInventory("KilledIvy",999)
		TNT1 A 0 A_TakeInventory("KilledRevy",999)	
		TNT1 A 0 A_TakeInventory("KilledPhazon",999)	
		TNT1 A 0 A_TakeInventory("KilledIllucia",999)
		TNT1 A 0 A_TakeInventory("KilledCrash",999)
		TNT1 A 0 A_TakeInventory("KilledInari",999)
		TNT1 A 0 A_TakeInventory("KilledGeraldine",999)
		TNT1 A 0 A_TakeInventory("KilledDarkpriestess",999)
		TNT1 A 0 A_TakeInventory("KilledSeriousSam",999)
		TNT1 A 0 A_TakeInventory("KilledDutch",999)
		TNT1 A 0 A_TakeInventory("KilledValmet",999)
		TNT1 A 0 A_TakeInventory("KilledMel",999)
		TNT1 A 0 A_TakeInventory("KilledLeonhart",999)
		TNT1 A 0 A_TakeInventory("KilledKaren",999)
		TNT1 A 0 A_TakeInventory("KilledLiberator",999)
		TNT1 A 0 A_TakeInventory("KilledTerminator",999)
		TNT1 A 0 A_TakeInventory("KilledLoWang",999)
		TNT1 A 0 A_TakeInventory("KilledZaiden",999)
		TNT1 A 0 A_TakeInventory("KilledMirabel",999)
		TNT1 A 0 A_TakeInventory("KilledStiglitz",999)
		TNT1 A 0 A_TakeInventory("KilledVivi",999)
		TNT1 A 0 A_TakeInventory("KilledAria",999)
		TNT1 A 0 A_TakeInventory("KilledDoomguy",999)
		TNT1 A 0 A_TakeInventory("KilledSkarlet",999)
		TNT1 A 0 A_TakeInventory("KilledCaroline",999)
		TNT1 A 0 A_TakeInventory("KilledCaroline",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64Guy",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU1",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU2",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU3",999)
		TNT1 A 0 A_TakeInventory("KilledChexWarrior",999)
		TNT1 A 2
		Goto Give
	Give:
		TNT1 A 0 A_GiveInventory("KilledGBuster",1)
		Stop
	}
}

Actor TransEngineer : CustomInventory
{
	+INVENTORY.AUTOACTIVATE
	States
	{
	Pickup:
		TNT1 A 0 A_TakeInventory("KilledMarine",999)
		TNT1 A 0 A_TakeInventory("KilledHunter",999)
		TNT1 A 0 A_TakeInventory("KilledCyborg",999)
		TNT1 A 0 A_TakeInventory("KilledGBuster",999)
		TNT1 A 0 A_TakeInventory("KilledEngineer",999)
		TNT1 A 0 A_TakeInventory("KilledSanta",999)
		TNT1 A 0 A_TakeInventory("KilledMage",999)
		TNT1 A 0 A_TakeInventory("KilledCorvus",999)
		TNT1 A 0 A_TakeInventory("KilledCassatt",999)
		TNT1 A 0 A_TakeInventory("KilledCroft",999)
		TNT1 A 0 A_TakeInventory("KilledCaleb",999)
		TNT1 A 0 A_TakeInventory("KilledDuke",999)
		TNT1 A 0 A_TakeInventory("KilledBlazkowicz",999)
		TNT1 A 0 A_TakeInventory("KilledKnight",999)
		TNT1 A 0 A_TakeInventory("KilledStrife",999)
		TNT1 A 0 A_TakeInventory("KilledTemplar",999)
		TNT1 A 0 A_TakeInventory("KilledIvy",999)
		TNT1 A 0 A_TakeInventory("KilledRevy",999)	
		TNT1 A 0 A_TakeInventory("KilledPhazon",999)	
		TNT1 A 0 A_TakeInventory("KilledIllucia",999)
		TNT1 A 0 A_TakeInventory("KilledCrash",999)
		TNT1 A 0 A_TakeInventory("KilledInari",999)
		TNT1 A 0 A_TakeInventory("KilledGeraldine",999)
		TNT1 A 0 A_TakeInventory("KilledDarkpriestess",999)
		TNT1 A 0 A_TakeInventory("KilledSeriousSam",999)
		TNT1 A 0 A_TakeInventory("KilledDutch",999)
		TNT1 A 0 A_TakeInventory("KilledValmet",999)
		TNT1 A 0 A_TakeInventory("KilledMel",999)
		TNT1 A 0 A_TakeInventory("KilledLeonhart",999)
		TNT1 A 0 A_TakeInventory("KilledKaren",999)
		TNT1 A 0 A_TakeInventory("KilledLiberator",999)
		TNT1 A 0 A_TakeInventory("KilledTerminator",999)
		TNT1 A 0 A_TakeInventory("KilledLoWang",999)
		TNT1 A 0 A_TakeInventory("KilledZaiden",999)
		TNT1 A 0 A_TakeInventory("KilledMirabel",999)
		TNT1 A 0 A_TakeInventory("KilledStiglitz",999)
		TNT1 A 0 A_TakeInventory("KilledVivi",999)
		TNT1 A 0 A_TakeInventory("KilledAria",999)
		TNT1 A 0 A_TakeInventory("KilledDoomguy",999)
		TNT1 A 0 A_TakeInventory("KilledSkarlet",999)
		TNT1 A 0 A_TakeInventory("KilledCaroline",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64Guy",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU1",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU2",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU3",999)
		TNT1 A 0 A_TakeInventory("KilledChexWarrior",999)
		TNT1 A 2
		Goto Give
	Give:
		TNT1 A 0 A_GiveInventory("KilledEngineer",1)
		Stop
	}
}

Actor TransSanta : CustomInventory
{
	+INVENTORY.AUTOACTIVATE
	States
	{
	Pickup:
		TNT1 A 0 A_TakeInventory("KilledMarine",999)
		TNT1 A 0 A_TakeInventory("KilledHunter",999)
		TNT1 A 0 A_TakeInventory("KilledCyborg",999)
		TNT1 A 0 A_TakeInventory("KilledGBuster",999)
		TNT1 A 0 A_TakeInventory("KilledEngineer",999)
		TNT1 A 0 A_TakeInventory("KilledSanta",999)
		TNT1 A 0 A_TakeInventory("KilledMage",999)
		TNT1 A 0 A_TakeInventory("KilledCorvus",999)
		TNT1 A 0 A_TakeInventory("KilledCassatt",999)
		TNT1 A 0 A_TakeInventory("KilledCroft",999)
		TNT1 A 0 A_TakeInventory("KilledCaleb",999)
		TNT1 A 0 A_TakeInventory("KilledDuke",999)
		TNT1 A 0 A_TakeInventory("KilledBlazkowicz",999)
		TNT1 A 0 A_TakeInventory("KilledKnight",999)
		TNT1 A 0 A_TakeInventory("KilledStrife",999)
		TNT1 A 0 A_TakeInventory("KilledTemplar",999)
		TNT1 A 0 A_TakeInventory("KilledIvy",999)
		TNT1 A 0 A_TakeInventory("KilledRevy",999)	
		TNT1 A 0 A_TakeInventory("KilledPhazon",999)	
		TNT1 A 0 A_TakeInventory("KilledIllucia",999)
		TNT1 A 0 A_TakeInventory("KilledCrash",999)
		TNT1 A 0 A_TakeInventory("KilledInari",999)
		TNT1 A 0 A_TakeInventory("KilledGeraldine",999)
		TNT1 A 0 A_TakeInventory("KilledDarkpriestess",999)
		TNT1 A 0 A_TakeInventory("KilledSeriousSam",999)
		TNT1 A 0 A_TakeInventory("KilledDutch",999)
		TNT1 A 0 A_TakeInventory("KilledValmet",999)
		TNT1 A 0 A_TakeInventory("KilledMel",999)
		TNT1 A 0 A_TakeInventory("KilledLeonhart",999)
		TNT1 A 0 A_TakeInventory("KilledKaren",999)
		TNT1 A 0 A_TakeInventory("KilledLiberator",999)
		TNT1 A 0 A_TakeInventory("KilledTerminator",999)
		TNT1 A 0 A_TakeInventory("KilledLoWang",999)
		TNT1 A 0 A_TakeInventory("KilledZaiden",999)
		TNT1 A 0 A_TakeInventory("KilledMirabel",999)
		TNT1 A 0 A_TakeInventory("KilledStiglitz",999)
		TNT1 A 0 A_TakeInventory("KilledVivi",999)
		TNT1 A 0 A_TakeInventory("KilledAria",999)
		TNT1 A 0 A_TakeInventory("KilledDoomguy",999)
		TNT1 A 0 A_TakeInventory("KilledSkarlet",999)
		TNT1 A 0 A_TakeInventory("KilledCaroline",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64Guy",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU1",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU2",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU3",999)
		TNT1 A 0 A_TakeInventory("KilledChexWarrior",999)
		TNT1 A 2
		Goto Give
	Give:
		TNT1 A 0 A_GiveInventory("KilledSanta",1)
		Stop
	}
}

Actor TransMage : CustomInventory
{
	+INVENTORY.AUTOACTIVATE
	States
	{
	Pickup:
		TNT1 A 0 A_TakeInventory("KilledMarine",999)
		TNT1 A 0 A_TakeInventory("KilledHunter",999)
		TNT1 A 0 A_TakeInventory("KilledCyborg",999)
		TNT1 A 0 A_TakeInventory("KilledGBuster",999)
		TNT1 A 0 A_TakeInventory("KilledEngineer",999)
		TNT1 A 0 A_TakeInventory("KilledSanta",999)
		TNT1 A 0 A_TakeInventory("KilledMage",999)
		TNT1 A 0 A_TakeInventory("KilledCorvus",999)
		TNT1 A 0 A_TakeInventory("KilledCassatt",999)
		TNT1 A 0 A_TakeInventory("KilledCroft",999)
		TNT1 A 0 A_TakeInventory("KilledCaleb",999)
		TNT1 A 0 A_TakeInventory("KilledDuke",999)
		TNT1 A 0 A_TakeInventory("KilledBlazkowicz",999)
		TNT1 A 0 A_TakeInventory("KilledKnight",999)
		TNT1 A 0 A_TakeInventory("KilledStrife",999)
		TNT1 A 0 A_TakeInventory("KilledTemplar",999)
		TNT1 A 0 A_TakeInventory("KilledIvy",999)
		TNT1 A 0 A_TakeInventory("KilledRevy",999)	
		TNT1 A 0 A_TakeInventory("KilledPhazon",999)	
		TNT1 A 0 A_TakeInventory("KilledIllucia",999)
		TNT1 A 0 A_TakeInventory("KilledCrash",999)
		TNT1 A 0 A_TakeInventory("KilledInari",999)
		TNT1 A 0 A_TakeInventory("KilledGeraldine",999)
		TNT1 A 0 A_TakeInventory("KilledDarkpriestess",999)
		TNT1 A 0 A_TakeInventory("KilledSeriousSam",999)
		TNT1 A 0 A_TakeInventory("KilledDutch",999)
		TNT1 A 0 A_TakeInventory("KilledValmet",999)
		TNT1 A 0 A_TakeInventory("KilledMel",999)
		TNT1 A 0 A_TakeInventory("KilledLeonhart",999)
		TNT1 A 0 A_TakeInventory("KilledKaren",999)
		TNT1 A 0 A_TakeInventory("KilledLiberator",999)
		TNT1 A 0 A_TakeInventory("KilledTerminator",999)
		TNT1 A 0 A_TakeInventory("KilledLoWang",999)
		TNT1 A 0 A_TakeInventory("KilledZaiden",999)
		TNT1 A 0 A_TakeInventory("KilledMirabel",999)
		TNT1 A 0 A_TakeInventory("KilledStiglitz",999)
		TNT1 A 0 A_TakeInventory("KilledVivi",999)
		TNT1 A 0 A_TakeInventory("KilledAria",999)
		TNT1 A 0 A_TakeInventory("KilledDoomguy",999)
		TNT1 A 0 A_TakeInventory("KilledSkarlet",999)
		TNT1 A 0 A_TakeInventory("KilledCaroline",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64Guy",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU1",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU2",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU3",999)
		TNT1 A 0 A_TakeInventory("KilledChexWarrior",999)
		TNT1 A 2
		Goto Give
	Give:
		TNT1 A 0 A_GiveInventory("KilledMage",1)
		Stop
	}
}

Actor TransCorvus : CustomInventory
{
	+INVENTORY.AUTOACTIVATE
	States
	{
	Pickup:
		TNT1 A 0 A_TakeInventory("KilledMarine",999)
		TNT1 A 0 A_TakeInventory("KilledHunter",999)
		TNT1 A 0 A_TakeInventory("KilledCyborg",999)
		TNT1 A 0 A_TakeInventory("KilledGBuster",999)
		TNT1 A 0 A_TakeInventory("KilledEngineer",999)
		TNT1 A 0 A_TakeInventory("KilledSanta",999)
		TNT1 A 0 A_TakeInventory("KilledMage",999)
		TNT1 A 0 A_TakeInventory("KilledCorvus",999)
		TNT1 A 0 A_TakeInventory("KilledCassatt",999)
		TNT1 A 0 A_TakeInventory("KilledCroft",999)
		TNT1 A 0 A_TakeInventory("KilledCaleb",999)
		TNT1 A 0 A_TakeInventory("KilledDuke",999)
		TNT1 A 0 A_TakeInventory("KilledBlazkowicz",999)
		TNT1 A 0 A_TakeInventory("KilledKnight",999)
		TNT1 A 0 A_TakeInventory("KilledStrife",999)
		TNT1 A 0 A_TakeInventory("KilledTemplar",999)
		TNT1 A 0 A_TakeInventory("KilledIvy",999)
		TNT1 A 0 A_TakeInventory("KilledRevy",999)	
		TNT1 A 0 A_TakeInventory("KilledPhazon",999)	
		TNT1 A 0 A_TakeInventory("KilledIllucia",999)
		TNT1 A 0 A_TakeInventory("KilledCrash",999)
		TNT1 A 0 A_TakeInventory("KilledInari",999)
		TNT1 A 0 A_TakeInventory("KilledGeraldine",999)
		TNT1 A 0 A_TakeInventory("KilledDarkpriestess",999)
		TNT1 A 0 A_TakeInventory("KilledSeriousSam",999)
		TNT1 A 0 A_TakeInventory("KilledDutch",999)
		TNT1 A 0 A_TakeInventory("KilledValmet",999)
		TNT1 A 0 A_TakeInventory("KilledMel",999)
		TNT1 A 0 A_TakeInventory("KilledLeonhart",999)
		TNT1 A 0 A_TakeInventory("KilledKaren",999)
		TNT1 A 0 A_TakeInventory("KilledLiberator",999)
		TNT1 A 0 A_TakeInventory("KilledTerminator",999)
		TNT1 A 0 A_TakeInventory("KilledLoWang",999)
		TNT1 A 0 A_TakeInventory("KilledZaiden",999)
		TNT1 A 0 A_TakeInventory("KilledMirabel",999)
		TNT1 A 0 A_TakeInventory("KilledStiglitz",999)
		TNT1 A 0 A_TakeInventory("KilledVivi",999)
		TNT1 A 0 A_TakeInventory("KilledAria",999)
		TNT1 A 0 A_TakeInventory("KilledDoomguy",999)
		TNT1 A 0 A_TakeInventory("KilledSkarlet",999)
		TNT1 A 0 A_TakeInventory("KilledCaroline",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64Guy",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU1",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU2",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU3",999)
		TNT1 A 0 A_TakeInventory("KilledChexWarrior",999)
		TNT1 A 2
		Goto Give
	Give:
		TNT1 A 0 A_GiveInventory("KilledCorvus",1)
		Stop
	}
}

Actor TransCassatt : CustomInventory
{
	+INVENTORY.AUTOACTIVATE
	States
	{
	Pickup:
		TNT1 A 0 A_TakeInventory("KilledMarine",999)
		TNT1 A 0 A_TakeInventory("KilledHunter",999)
		TNT1 A 0 A_TakeInventory("KilledCyborg",999)
		TNT1 A 0 A_TakeInventory("KilledGBuster",999)
		TNT1 A 0 A_TakeInventory("KilledEngineer",999)
		TNT1 A 0 A_TakeInventory("KilledSanta",999)
		TNT1 A 0 A_TakeInventory("KilledMage",999)
		TNT1 A 0 A_TakeInventory("KilledCorvus",999)
		TNT1 A 0 A_TakeInventory("KilledCassatt",999)
		TNT1 A 0 A_TakeInventory("KilledCroft",999)
		TNT1 A 0 A_TakeInventory("KilledCaleb",999)
		TNT1 A 0 A_TakeInventory("KilledDuke",999)
		TNT1 A 0 A_TakeInventory("KilledBlazkowicz",999)
		TNT1 A 0 A_TakeInventory("KilledKnight",999)
		TNT1 A 0 A_TakeInventory("KilledStrife",999)
		TNT1 A 0 A_TakeInventory("KilledTemplar",999)
		TNT1 A 0 A_TakeInventory("KilledIvy",999)
		TNT1 A 0 A_TakeInventory("KilledRevy",999)	
		TNT1 A 0 A_TakeInventory("KilledPhazon",999)	
		TNT1 A 0 A_TakeInventory("KilledIllucia",999)
		TNT1 A 0 A_TakeInventory("KilledCrash",999)
		TNT1 A 0 A_TakeInventory("KilledInari",999)
		TNT1 A 0 A_TakeInventory("KilledGeraldine",999)
		TNT1 A 0 A_TakeInventory("KilledDarkpriestess",999)
		TNT1 A 0 A_TakeInventory("KilledSeriousSam",999)
		TNT1 A 0 A_TakeInventory("KilledDutch",999)
		TNT1 A 0 A_TakeInventory("KilledValmet",999)
		TNT1 A 0 A_TakeInventory("KilledMel",999)
		TNT1 A 0 A_TakeInventory("KilledLeonhart",999)
		TNT1 A 0 A_TakeInventory("KilledKaren",999)
		TNT1 A 0 A_TakeInventory("KilledLiberator",999)
		TNT1 A 0 A_TakeInventory("KilledTerminator",999)
		TNT1 A 0 A_TakeInventory("KilledLoWang",999)
		TNT1 A 0 A_TakeInventory("KilledZaiden",999)
		TNT1 A 0 A_TakeInventory("KilledMirabel",999)
		TNT1 A 0 A_TakeInventory("KilledStiglitz",999)
		TNT1 A 0 A_TakeInventory("KilledVivi",999)
		TNT1 A 0 A_TakeInventory("KilledAria",999)
		TNT1 A 0 A_TakeInventory("KilledDoomguy",999)
		TNT1 A 0 A_TakeInventory("KilledSkarlet",999)
		TNT1 A 0 A_TakeInventory("KilledCaroline",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64Guy",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU1",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU2",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU3",999)
		TNT1 A 0 A_TakeInventory("KilledChexWarrior",999)
		TNT1 A 2
		Goto Give
	Give:
		TNT1 A 0 A_GiveInventory("KilledCassatt",1)
		Stop
	}
}

Actor TransCroft : CustomInventory
{
	+INVENTORY.AUTOACTIVATE
	States
	{
	Pickup:
		TNT1 A 0 A_TakeInventory("KilledMarine",999)
		TNT1 A 0 A_TakeInventory("KilledHunter",999)
		TNT1 A 0 A_TakeInventory("KilledCyborg",999)
		TNT1 A 0 A_TakeInventory("KilledGBuster",999)
		TNT1 A 0 A_TakeInventory("KilledEngineer",999)
		TNT1 A 0 A_TakeInventory("KilledSanta",999)
		TNT1 A 0 A_TakeInventory("KilledMage",999)
		TNT1 A 0 A_TakeInventory("KilledCorvus",999)
		TNT1 A 0 A_TakeInventory("KilledCassatt",999)
		TNT1 A 0 A_TakeInventory("KilledCroft",999)
		TNT1 A 0 A_TakeInventory("KilledCaleb",999)
		TNT1 A 0 A_TakeInventory("KilledDuke",999)
		TNT1 A 0 A_TakeInventory("KilledBlazkowicz",999)
		TNT1 A 0 A_TakeInventory("KilledKnight",999)
		TNT1 A 0 A_TakeInventory("KilledStrife",999)
		TNT1 A 0 A_TakeInventory("KilledTemplar",999)
		TNT1 A 0 A_TakeInventory("KilledIvy",999)
		TNT1 A 0 A_TakeInventory("KilledRevy",999)	
		TNT1 A 0 A_TakeInventory("KilledPhazon",999)	
		TNT1 A 0 A_TakeInventory("KilledIllucia",999)
		TNT1 A 0 A_TakeInventory("KilledCrash",999)
		TNT1 A 0 A_TakeInventory("KilledInari",999)
		TNT1 A 0 A_TakeInventory("KilledGeraldine",999)
		TNT1 A 0 A_TakeInventory("KilledDarkpriestess",999)
		TNT1 A 0 A_TakeInventory("KilledSeriousSam",999)
		TNT1 A 0 A_TakeInventory("KilledDutch",999)
		TNT1 A 0 A_TakeInventory("KilledValmet",999)
		TNT1 A 0 A_TakeInventory("KilledMel",999)
		TNT1 A 0 A_TakeInventory("KilledLeonhart",999)
		TNT1 A 0 A_TakeInventory("KilledKaren",999)
		TNT1 A 0 A_TakeInventory("KilledLiberator",999)
		TNT1 A 0 A_TakeInventory("KilledTerminator",999)
		TNT1 A 0 A_TakeInventory("KilledLoWang",999)
		TNT1 A 0 A_TakeInventory("KilledZaiden",999)
		TNT1 A 0 A_TakeInventory("KilledMirabel",999)
		TNT1 A 0 A_TakeInventory("KilledStiglitz",999)
		TNT1 A 0 A_TakeInventory("KilledVivi",999)
		TNT1 A 0 A_TakeInventory("KilledAria",999)
		TNT1 A 0 A_TakeInventory("KilledDoomguy",999)
		TNT1 A 0 A_TakeInventory("KilledSkarlet",999)
		TNT1 A 0 A_TakeInventory("KilledCaroline",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64Guy",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU1",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU2",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU3",999)
		TNT1 A 0 A_TakeInventory("KilledChexWarrior",999)
		TNT1 A 2
		Goto Give
	Give:
		TNT1 A 0 A_GiveInventory("KilledCroft",1)
		Stop
	}
}

Actor TransCaleb : CustomInventory
{
	+INVENTORY.AUTOACTIVATE
	States
	{
	Pickup:
		TNT1 A 0 A_TakeInventory("KilledMarine",999)
		TNT1 A 0 A_TakeInventory("KilledHunter",999)
		TNT1 A 0 A_TakeInventory("KilledCyborg",999)
		TNT1 A 0 A_TakeInventory("KilledGBuster",999)
		TNT1 A 0 A_TakeInventory("KilledEngineer",999)
		TNT1 A 0 A_TakeInventory("KilledSanta",999)
		TNT1 A 0 A_TakeInventory("KilledMage",999)
		TNT1 A 0 A_TakeInventory("KilledCorvus",999)
		TNT1 A 0 A_TakeInventory("KilledCassatt",999)
		TNT1 A 0 A_TakeInventory("KilledCroft",999)
		TNT1 A 0 A_TakeInventory("KilledCaleb",999)
		TNT1 A 0 A_TakeInventory("KilledDuke",999)
		TNT1 A 0 A_TakeInventory("KilledBlazkowicz",999)
		TNT1 A 0 A_TakeInventory("KilledKnight",999)
		TNT1 A 0 A_TakeInventory("KilledStrife",999)
		TNT1 A 0 A_TakeInventory("KilledTemplar",999)
		TNT1 A 0 A_TakeInventory("KilledIvy",999)
		TNT1 A 0 A_TakeInventory("KilledRevy",999)	
		TNT1 A 0 A_TakeInventory("KilledPhazon",999)	
		TNT1 A 0 A_TakeInventory("KilledIllucia",999)
		TNT1 A 0 A_TakeInventory("KilledCrash",999)
		TNT1 A 0 A_TakeInventory("KilledInari",999)
		TNT1 A 0 A_TakeInventory("KilledGeraldine",999)
		TNT1 A 0 A_TakeInventory("KilledDarkpriestess",999)
		TNT1 A 0 A_TakeInventory("KilledSeriousSam",999)
		TNT1 A 0 A_TakeInventory("KilledDutch",999)
		TNT1 A 0 A_TakeInventory("KilledValmet",999)
		TNT1 A 0 A_TakeInventory("KilledMel",999)
		TNT1 A 0 A_TakeInventory("KilledLeonhart",999)
		TNT1 A 0 A_TakeInventory("KilledKaren",999)
		TNT1 A 0 A_TakeInventory("KilledLiberator",999)
		TNT1 A 0 A_TakeInventory("KilledTerminator",999)
		TNT1 A 0 A_TakeInventory("KilledLoWang",999)
		TNT1 A 0 A_TakeInventory("KilledZaiden",999)
		TNT1 A 0 A_TakeInventory("KilledMirabel",999)
		TNT1 A 0 A_TakeInventory("KilledStiglitz",999)
		TNT1 A 0 A_TakeInventory("KilledVivi",999)
		TNT1 A 0 A_TakeInventory("KilledAria",999)
		TNT1 A 0 A_TakeInventory("KilledDoomguy",999)
		TNT1 A 0 A_TakeInventory("KilledSkarlet",999)
		TNT1 A 0 A_TakeInventory("KilledCaroline",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64Guy",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU1",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU2",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU3",999)
		TNT1 A 0 A_TakeInventory("KilledChexWarrior",999)
		TNT1 A 2
		Goto Give
	Give:
		TNT1 A 0 A_GiveInventory("KilledCaleb",1)
		Stop
	}
}

Actor TransDuke : CustomInventory
{
	+INVENTORY.AUTOACTIVATE
	States
	{
	Pickup:
		TNT1 A 0 A_TakeInventory("KilledMarine",999)
		TNT1 A 0 A_TakeInventory("KilledHunter",999)
		TNT1 A 0 A_TakeInventory("KilledCyborg",999)
		TNT1 A 0 A_TakeInventory("KilledGBuster",999)
		TNT1 A 0 A_TakeInventory("KilledEngineer",999)
		TNT1 A 0 A_TakeInventory("KilledSanta",999)
		TNT1 A 0 A_TakeInventory("KilledMage",999)
		TNT1 A 0 A_TakeInventory("KilledCorvus",999)
		TNT1 A 0 A_TakeInventory("KilledCassatt",999)
		TNT1 A 0 A_TakeInventory("KilledCroft",999)
		TNT1 A 0 A_TakeInventory("KilledCaleb",999)
		TNT1 A 0 A_TakeInventory("KilledDuke",999)
		TNT1 A 0 A_TakeInventory("KilledBlazkowicz",999)
		TNT1 A 0 A_TakeInventory("KilledKnight",999)
		TNT1 A 0 A_TakeInventory("KilledStrife",999)
		TNT1 A 0 A_TakeInventory("KilledTemplar",999)
		TNT1 A 0 A_TakeInventory("KilledIvy",999)
		TNT1 A 0 A_TakeInventory("KilledRevy",999)	
		TNT1 A 0 A_TakeInventory("KilledPhazon",999)	
		TNT1 A 0 A_TakeInventory("KilledIllucia",999)
		TNT1 A 0 A_TakeInventory("KilledCrash",999)
		TNT1 A 0 A_TakeInventory("KilledInari",999)
		TNT1 A 0 A_TakeInventory("KilledGeraldine",999)
		TNT1 A 0 A_TakeInventory("KilledDarkpriestess",999)
		TNT1 A 0 A_TakeInventory("KilledSeriousSam",999)
		TNT1 A 0 A_TakeInventory("KilledDutch",999)
		TNT1 A 0 A_TakeInventory("KilledValmet",999)
		TNT1 A 0 A_TakeInventory("KilledMel",999)
		TNT1 A 0 A_TakeInventory("KilledLeonhart",999)
		TNT1 A 0 A_TakeInventory("KilledKaren",999)
		TNT1 A 0 A_TakeInventory("KilledLiberator",999)
		TNT1 A 0 A_TakeInventory("KilledTerminator",999)
		TNT1 A 0 A_TakeInventory("KilledLoWang",999)
		TNT1 A 0 A_TakeInventory("KilledZaiden",999)
		TNT1 A 0 A_TakeInventory("KilledMirabel",999)
		TNT1 A 0 A_TakeInventory("KilledStiglitz",999)
		TNT1 A 0 A_TakeInventory("KilledVivi",999)
		TNT1 A 0 A_TakeInventory("KilledAria",999)
		TNT1 A 0 A_TakeInventory("KilledDoomguy",999)
		TNT1 A 0 A_TakeInventory("KilledSkarlet",999)
		TNT1 A 0 A_TakeInventory("KilledCaroline",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64Guy",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU1",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU2",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU3",999)
		TNT1 A 0 A_TakeInventory("KilledChexWarrior",999)
		TNT1 A 2
		Goto Give
	Give:
		TNT1 A 0 A_GiveInventory("KilledDuke",1)
		Stop
	}
}

Actor TransBlazkowicz : CustomInventory
{
	+INVENTORY.AUTOACTIVATE
	States
	{
	Pickup:
		TNT1 A 0 A_TakeInventory("KilledMarine",999)
		TNT1 A 0 A_TakeInventory("KilledHunter",999)
		TNT1 A 0 A_TakeInventory("KilledCyborg",999)
		TNT1 A 0 A_TakeInventory("KilledGBuster",999)
		TNT1 A 0 A_TakeInventory("KilledEngineer",999)
		TNT1 A 0 A_TakeInventory("KilledSanta",999)
		TNT1 A 0 A_TakeInventory("KilledMage",999)
		TNT1 A 0 A_TakeInventory("KilledCorvus",999)
		TNT1 A 0 A_TakeInventory("KilledCassatt",999)
		TNT1 A 0 A_TakeInventory("KilledCroft",999)
		TNT1 A 0 A_TakeInventory("KilledCaleb",999)
		TNT1 A 0 A_TakeInventory("KilledDuke",999)
		TNT1 A 0 A_TakeInventory("KilledBlazkowicz",999)
		TNT1 A 0 A_TakeInventory("KilledKnight",999)
		TNT1 A 0 A_TakeInventory("KilledStrife",999)
		TNT1 A 0 A_TakeInventory("KilledTemplar",999)
		TNT1 A 0 A_TakeInventory("KilledIvy",999)
		TNT1 A 0 A_TakeInventory("KilledRevy",999)	
		TNT1 A 0 A_TakeInventory("KilledPhazon",999)	
		TNT1 A 0 A_TakeInventory("KilledIllucia",999)
		TNT1 A 0 A_TakeInventory("KilledCrash",999)
		TNT1 A 0 A_TakeInventory("KilledInari",999)
		TNT1 A 0 A_TakeInventory("KilledGeraldine",999)
		TNT1 A 0 A_TakeInventory("KilledDarkpriestess",999)
		TNT1 A 0 A_TakeInventory("KilledSeriousSam",999)
		TNT1 A 0 A_TakeInventory("KilledDutch",999)
		TNT1 A 0 A_TakeInventory("KilledValmet",999)
		TNT1 A 0 A_TakeInventory("KilledMel",999)
		TNT1 A 0 A_TakeInventory("KilledLeonhart",999)
		TNT1 A 0 A_TakeInventory("KilledKaren",999)
		TNT1 A 0 A_TakeInventory("KilledLiberator",999)
		TNT1 A 0 A_TakeInventory("KilledTerminator",999)
		TNT1 A 0 A_TakeInventory("KilledLoWang",999)
		TNT1 A 0 A_TakeInventory("KilledZaiden",999)
		TNT1 A 0 A_TakeInventory("KilledMirabel",999)
		TNT1 A 0 A_TakeInventory("KilledStiglitz",999)
		TNT1 A 0 A_TakeInventory("KilledVivi",999)
		TNT1 A 0 A_TakeInventory("KilledAria",999)
		TNT1 A 0 A_TakeInventory("KilledDoomguy",999)
		TNT1 A 0 A_TakeInventory("KilledSkarlet",999)
		TNT1 A 0 A_TakeInventory("KilledCaroline",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64Guy",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU1",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU2",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU3",999)
		TNT1 A 0 A_TakeInventory("KilledChexWarrior",999)
		TNT1 A 2
		Goto Give
	Give:
		TNT1 A 0 A_GiveInventory("KilledBlazkowicz",1)
		Stop
	}
}

Actor TransKnight : CustomInventory
{
	+INVENTORY.AUTOACTIVATE
	States
	{
	Pickup:
		TNT1 A 0 A_TakeInventory("KilledMarine",999)
		TNT1 A 0 A_TakeInventory("KilledHunter",999)
		TNT1 A 0 A_TakeInventory("KilledCyborg",999)
		TNT1 A 0 A_TakeInventory("KilledGBuster",999)
		TNT1 A 0 A_TakeInventory("KilledEngineer",999)
		TNT1 A 0 A_TakeInventory("KilledSanta",999)
		TNT1 A 0 A_TakeInventory("KilledMage",999)
		TNT1 A 0 A_TakeInventory("KilledCorvus",999)
		TNT1 A 0 A_TakeInventory("KilledCassatt",999)
		TNT1 A 0 A_TakeInventory("KilledCroft",999)
		TNT1 A 0 A_TakeInventory("KilledCaleb",999)
		TNT1 A 0 A_TakeInventory("KilledDuke",999)
		TNT1 A 0 A_TakeInventory("KilledBlazkowicz",999)
		TNT1 A 0 A_TakeInventory("KilledKnight",999)
		TNT1 A 0 A_TakeInventory("KilledStrife",999)
		TNT1 A 0 A_TakeInventory("KilledTemplar",999)
		TNT1 A 0 A_TakeInventory("KilledIvy",999)		
		TNT1 A 0 A_TakeInventory("KilledRevy",999)	
		TNT1 A 0 A_TakeInventory("KilledPhazon",999)	
		TNT1 A 0 A_TakeInventory("KilledIllucia",999)
		TNT1 A 0 A_TakeInventory("KilledCrash",999)
		TNT1 A 0 A_TakeInventory("KilledInari",999)
		TNT1 A 0 A_TakeInventory("KilledGeraldine",999)
		TNT1 A 0 A_TakeInventory("KilledDarkpriestess",999)
		TNT1 A 0 A_TakeInventory("KilledSeriousSam",999)
		TNT1 A 0 A_TakeInventory("KilledDutch",999)
		TNT1 A 0 A_TakeInventory("KilledValmet",999)
		TNT1 A 0 A_TakeInventory("KilledMel",999)
		TNT1 A 0 A_TakeInventory("KilledLeonhart",999)
		TNT1 A 0 A_TakeInventory("KilledKaren",999)
		TNT1 A 0 A_TakeInventory("KilledLiberator",999)
		TNT1 A 0 A_TakeInventory("KilledTerminator",999)
		TNT1 A 0 A_TakeInventory("KilledLoWang",999)
		TNT1 A 0 A_TakeInventory("KilledZaiden",999)
		TNT1 A 0 A_TakeInventory("KilledMirabel",999)
		TNT1 A 0 A_TakeInventory("KilledStiglitz",999)
		TNT1 A 0 A_TakeInventory("KilledVivi",999)
		TNT1 A 0 A_TakeInventory("KilledAria",999)
		TNT1 A 0 A_TakeInventory("KilledDoomguy",999)
		TNT1 A 0 A_TakeInventory("KilledSkarlet",999)
		TNT1 A 0 A_TakeInventory("KilledCaroline",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64Guy",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU1",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU2",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU3",999)
		TNT1 A 0 A_TakeInventory("KilledChexWarrior",999)
		TNT1 A 2
		Goto Give
	Give:
		TNT1 A 0 A_GiveInventory("KilledKnight",1)
		Stop
	}
}

Actor TransStrife : CustomInventory
{
	+INVENTORY.AUTOACTIVATE
	States
	{
	Pickup:
		TNT1 A 0 A_TakeInventory("KilledMarine",999)
		TNT1 A 0 A_TakeInventory("KilledHunter",999)
		TNT1 A 0 A_TakeInventory("KilledCyborg",999)
		TNT1 A 0 A_TakeInventory("KilledGBuster",999)
		TNT1 A 0 A_TakeInventory("KilledEngineer",999)
		TNT1 A 0 A_TakeInventory("KilledSanta",999)
		TNT1 A 0 A_TakeInventory("KilledMage",999)
		TNT1 A 0 A_TakeInventory("KilledCorvus",999)
		TNT1 A 0 A_TakeInventory("KilledCassatt",999)
		TNT1 A 0 A_TakeInventory("KilledCroft",999)
		TNT1 A 0 A_TakeInventory("KilledCaleb",999)
		TNT1 A 0 A_TakeInventory("KilledDuke",999)
		TNT1 A 0 A_TakeInventory("KilledBlazkowicz",999)
		TNT1 A 0 A_TakeInventory("KilledKnight",999)
		TNT1 A 0 A_TakeInventory("KilledStrife",999)
		TNT1 A 0 A_TakeInventory("KilledTemplar",999)
		TNT1 A 0 A_TakeInventory("KilledIvy",999)
		TNT1 A 0 A_TakeInventory("KilledRevy",999)	
		TNT1 A 0 A_TakeInventory("KilledPhazon",999)	
		TNT1 A 0 A_TakeInventory("KilledIllucia",999)
		TNT1 A 0 A_TakeInventory("KilledCrash",999)
		TNT1 A 0 A_TakeInventory("KilledInari",999)
		TNT1 A 0 A_TakeInventory("KilledGeraldine",999)
		TNT1 A 0 A_TakeInventory("KilledDarkpriestess",999)
		TNT1 A 0 A_TakeInventory("KilledSeriousSam",999)
		TNT1 A 0 A_TakeInventory("KilledDutch",999)
		TNT1 A 0 A_TakeInventory("KilledValmet",999)
		TNT1 A 0 A_TakeInventory("KilledMel",999)
		TNT1 A 0 A_TakeInventory("KilledLeonhart",999)
		TNT1 A 0 A_TakeInventory("KilledKaren",999)
		TNT1 A 0 A_TakeInventory("KilledLiberator",999)
		TNT1 A 0 A_TakeInventory("KilledTerminator",999)
		TNT1 A 0 A_TakeInventory("KilledLoWang",999)
		TNT1 A 0 A_TakeInventory("KilledZaiden",999)
		TNT1 A 0 A_TakeInventory("KilledMirabel",999)
		TNT1 A 0 A_TakeInventory("KilledStiglitz",999)
		TNT1 A 0 A_TakeInventory("KilledVivi",999)
		TNT1 A 0 A_TakeInventory("KilledAria",999)
		TNT1 A 0 A_TakeInventory("KilledDoomguy",999)
		TNT1 A 0 A_TakeInventory("KilledSkarlet",999)
		TNT1 A 0 A_TakeInventory("KilledCaroline",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64Guy",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU1",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU2",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU3",999)
		TNT1 A 0 A_TakeInventory("KilledChexWarrior",999)
		TNT1 A 2
		Goto Give
	Give:
		TNT1 A 0 A_GiveInventory("KilledStrife",1)
		Stop
	}
}

Actor TransTemplar : CustomInventory
{
	+INVENTORY.AUTOACTIVATE
	States
	{
	Pickup:
		TNT1 A 0 A_TakeInventory("KilledMarine",999)
		TNT1 A 0 A_TakeInventory("KilledHunter",999)
		TNT1 A 0 A_TakeInventory("KilledCyborg",999)
		TNT1 A 0 A_TakeInventory("KilledGBuster",999)
		TNT1 A 0 A_TakeInventory("KilledEngineer",999)
		TNT1 A 0 A_TakeInventory("KilledSanta",999)
		TNT1 A 0 A_TakeInventory("KilledMage",999)
		TNT1 A 0 A_TakeInventory("KilledCorvus",999)
		TNT1 A 0 A_TakeInventory("KilledCassatt",999)
		TNT1 A 0 A_TakeInventory("KilledCroft",999)
		TNT1 A 0 A_TakeInventory("KilledCaleb",999)
		TNT1 A 0 A_TakeInventory("KilledDuke",999)
		TNT1 A 0 A_TakeInventory("KilledBlazkowicz",999)
		TNT1 A 0 A_TakeInventory("KilledKnight",999)
		TNT1 A 0 A_TakeInventory("KilledStrife",999)
		TNT1 A 0 A_TakeInventory("KilledTemplar",999)
		TNT1 A 0 A_TakeInventory("KilledIvy",999)
		TNT1 A 0 A_TakeInventory("KilledRevy",999)	
		TNT1 A 0 A_TakeInventory("KilledPhazon",999)	
		TNT1 A 0 A_TakeInventory("KilledIllucia",999)
		TNT1 A 0 A_TakeInventory("KilledCrash",999)
		TNT1 A 0 A_TakeInventory("KilledInari",999)
		TNT1 A 0 A_TakeInventory("KilledGeraldine",999)
		TNT1 A 0 A_TakeInventory("KilledDarkpriestess",999)
		TNT1 A 0 A_TakeInventory("KilledSeriousSam",999)
		TNT1 A 0 A_TakeInventory("KilledDutch",999)
		TNT1 A 0 A_TakeInventory("KilledValmet",999)
		TNT1 A 0 A_TakeInventory("KilledMel",999)
		TNT1 A 0 A_TakeInventory("KilledLeonhart",999)
		TNT1 A 0 A_TakeInventory("KilledKaren",999)
		TNT1 A 0 A_TakeInventory("KilledLiberator",999)
		TNT1 A 0 A_TakeInventory("KilledTerminator",999)
		TNT1 A 0 A_TakeInventory("KilledLoWang",999)
		TNT1 A 0 A_TakeInventory("KilledZaiden",999)
		TNT1 A 0 A_TakeInventory("KilledMirabel",999)
		TNT1 A 0 A_TakeInventory("KilledStiglitz",999)
		TNT1 A 0 A_TakeInventory("KilledVivi",999)
		TNT1 A 0 A_TakeInventory("KilledAria",999)
		TNT1 A 0 A_TakeInventory("KilledDoomguy",999)
		TNT1 A 0 A_TakeInventory("KilledSkarlet",999)
		TNT1 A 0 A_TakeInventory("KilledCaroline",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64Guy",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU1",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU2",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU3",999)
		TNT1 A 0 A_TakeInventory("KilledChexWarrior",999)
		TNT1 A 2
		Goto Give
	Give:
		TNT1 A 0 A_GiveInventory("KilledTemplar",1)
		Stop
	}
}

Actor TransIvy : CustomInventory
{
	+INVENTORY.AUTOACTIVATE
	States
	{
	Pickup:
		TNT1 A 0 A_TakeInventory("KilledMarine",999)
		TNT1 A 0 A_TakeInventory("KilledHunter",999)
		TNT1 A 0 A_TakeInventory("KilledCyborg",999)
		TNT1 A 0 A_TakeInventory("KilledGBuster",999)
		TNT1 A 0 A_TakeInventory("KilledEngineer",999)
		TNT1 A 0 A_TakeInventory("KilledSanta",999)
		TNT1 A 0 A_TakeInventory("KilledMage",999)
		TNT1 A 0 A_TakeInventory("KilledCorvus",999)
		TNT1 A 0 A_TakeInventory("KilledCassatt",999)
		TNT1 A 0 A_TakeInventory("KilledCroft",999)
		TNT1 A 0 A_TakeInventory("KilledCaleb",999)
		TNT1 A 0 A_TakeInventory("KilledDuke",999)
		TNT1 A 0 A_TakeInventory("KilledBlazkowicz",999)
		TNT1 A 0 A_TakeInventory("KilledKnight",999)
		TNT1 A 0 A_TakeInventory("KilledStrife",999)
		TNT1 A 0 A_TakeInventory("KilledTemplar",999)
		TNT1 A 0 A_TakeInventory("KilledIvy",999)
		TNT1 A 0 A_TakeInventory("KilledRevy",999)	
		TNT1 A 0 A_TakeInventory("KilledPhazon",999)	
		TNT1 A 0 A_TakeInventory("KilledIllucia",999)
		TNT1 A 0 A_TakeInventory("KilledCrash",999)
		TNT1 A 0 A_TakeInventory("KilledInari",999)
		TNT1 A 0 A_TakeInventory("KilledGeraldine",999)
		TNT1 A 0 A_TakeInventory("KilledDarkpriestess",999)
		TNT1 A 0 A_TakeInventory("KilledSeriousSam",999)
		TNT1 A 0 A_TakeInventory("KilledDutch",999)
		TNT1 A 0 A_TakeInventory("KilledValmet",999)
		TNT1 A 0 A_TakeInventory("KilledMel",999)
		TNT1 A 0 A_TakeInventory("KilledLeonhart",999)
		TNT1 A 0 A_TakeInventory("KilledKaren",999)
		TNT1 A 0 A_TakeInventory("KilledLiberator",999)
		TNT1 A 0 A_TakeInventory("KilledTerminator",999)
		TNT1 A 0 A_TakeInventory("KilledLoWang",999)
		TNT1 A 0 A_TakeInventory("KilledZaiden",999)
		TNT1 A 0 A_TakeInventory("KilledMirabel",999)
		TNT1 A 0 A_TakeInventory("KilledStiglitz",999)
		TNT1 A 0 A_TakeInventory("KilledVivi",999)
		TNT1 A 0 A_TakeInventory("KilledAria",999)
		TNT1 A 0 A_TakeInventory("KilledDoomguy",999)
		TNT1 A 0 A_TakeInventory("KilledSkarlet",999)
		TNT1 A 0 A_TakeInventory("KilledCaroline",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64Guy",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU1",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU2",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU3",999)
		TNT1 A 0 A_TakeInventory("KilledChexWarrior",999)
		TNT1 A 2
		Goto Give
	Give:
		TNT1 A 0 A_GiveInventory("KilledIvy",1)
		Stop
	}
}

Actor TransRevy : CustomInventory
{
	+INVENTORY.AUTOACTIVATE
	States
	{
	Pickup:
		TNT1 A 0 A_TakeInventory("KilledMarine",999)
		TNT1 A 0 A_TakeInventory("KilledHunter",999)
		TNT1 A 0 A_TakeInventory("KilledCyborg",999)
		TNT1 A 0 A_TakeInventory("KilledGBuster",999)
		TNT1 A 0 A_TakeInventory("KilledEngineer",999)
		TNT1 A 0 A_TakeInventory("KilledSanta",999)
		TNT1 A 0 A_TakeInventory("KilledMage",999)
		TNT1 A 0 A_TakeInventory("KilledCorvus",999)
		TNT1 A 0 A_TakeInventory("KilledCassatt",999)
		TNT1 A 0 A_TakeInventory("KilledCroft",999)
		TNT1 A 0 A_TakeInventory("KilledCaleb",999)
		TNT1 A 0 A_TakeInventory("KilledDuke",999)
		TNT1 A 0 A_TakeInventory("KilledBlazkowicz",999)
		TNT1 A 0 A_TakeInventory("KilledKnight",999)
		TNT1 A 0 A_TakeInventory("KilledStrife",999)
		TNT1 A 0 A_TakeInventory("KilledTemplar",999)
		TNT1 A 0 A_TakeInventory("KilledIvy",999)
		TNT1 A 0 A_TakeInventory("KilledRevy",999)	
		TNT1 A 0 A_TakeInventory("KilledPhazon",999)	
		TNT1 A 0 A_TakeInventory("KilledIllucia",999)
		TNT1 A 0 A_TakeInventory("KilledCrash",999)
		TNT1 A 0 A_TakeInventory("KilledInari",999)
		TNT1 A 0 A_TakeInventory("KilledGeraldine",999)
		TNT1 A 0 A_TakeInventory("KilledDarkpriestess",999)
		TNT1 A 0 A_TakeInventory("KilledSeriousSam",999)
		TNT1 A 0 A_TakeInventory("KilledDutch",999)
		TNT1 A 0 A_TakeInventory("KilledValmet",999)
		TNT1 A 0 A_TakeInventory("KilledMel",999)
		TNT1 A 0 A_TakeInventory("KilledLeonhart",999)
		TNT1 A 0 A_TakeInventory("KilledKaren",999)
		TNT1 A 0 A_TakeInventory("KilledLiberator",999)
		TNT1 A 0 A_TakeInventory("KilledTerminator",999)
		TNT1 A 0 A_TakeInventory("KilledLoWang",999)
		TNT1 A 0 A_TakeInventory("KilledZaiden",999)
		TNT1 A 0 A_TakeInventory("KilledMirabel",999)
		TNT1 A 0 A_TakeInventory("KilledStiglitz",999)
		TNT1 A 0 A_TakeInventory("KilledVivi",999)
		TNT1 A 0 A_TakeInventory("KilledAria",999)
		TNT1 A 0 A_TakeInventory("KilledDoomguy",999)
		TNT1 A 0 A_TakeInventory("KilledSkarlet",999)
		TNT1 A 0 A_TakeInventory("KilledCaroline",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64Guy",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU1",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU2",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU3",999)
		TNT1 A 0 A_TakeInventory("KilledChexWarrior",999)
		TNT1 A 2
		Goto Give
	Give:
		TNT1 A 0 A_GiveInventory("KilledRevy",1)
		Stop
	}
}

Actor TransPhazon : CustomInventory
{
	+INVENTORY.AUTOACTIVATE
	States
	{
	Pickup:
		TNT1 A 0 A_TakeInventory("KilledMarine",999)
		TNT1 A 0 A_TakeInventory("KilledHunter",999)
		TNT1 A 0 A_TakeInventory("KilledCyborg",999)
		TNT1 A 0 A_TakeInventory("KilledGBuster",999)
		TNT1 A 0 A_TakeInventory("KilledEngineer",999)
		TNT1 A 0 A_TakeInventory("KilledSanta",999)
		TNT1 A 0 A_TakeInventory("KilledMage",999)
		TNT1 A 0 A_TakeInventory("KilledCorvus",999)
		TNT1 A 0 A_TakeInventory("KilledCassatt",999)
		TNT1 A 0 A_TakeInventory("KilledCroft",999)
		TNT1 A 0 A_TakeInventory("KilledCaleb",999)
		TNT1 A 0 A_TakeInventory("KilledDuke",999)
		TNT1 A 0 A_TakeInventory("KilledBlazkowicz",999)
		TNT1 A 0 A_TakeInventory("KilledKnight",999)
		TNT1 A 0 A_TakeInventory("KilledStrife",999)
		TNT1 A 0 A_TakeInventory("KilledTemplar",999)
		TNT1 A 0 A_TakeInventory("KilledIvy",999)
		TNT1 A 0 A_TakeInventory("KilledRevy",999)	
		TNT1 A 0 A_TakeInventory("KilledPhazon",999)	
		TNT1 A 0 A_TakeInventory("KilledIllucia",999)
		TNT1 A 0 A_TakeInventory("KilledCrash",999)
		TNT1 A 0 A_TakeInventory("KilledInari",999)
		TNT1 A 0 A_TakeInventory("KilledGeraldine",999)
		TNT1 A 0 A_TakeInventory("KilledDarkpriestess",999)
		TNT1 A 0 A_TakeInventory("KilledSeriousSam",999)
		TNT1 A 0 A_TakeInventory("KilledDutch",999)
		TNT1 A 0 A_TakeInventory("KilledValmet",999)
		TNT1 A 0 A_TakeInventory("KilledMel",999)
		TNT1 A 0 A_TakeInventory("KilledLeonhart",999)
		TNT1 A 0 A_TakeInventory("KilledKaren",999)
		TNT1 A 0 A_TakeInventory("KilledLiberator",999)
		TNT1 A 0 A_TakeInventory("KilledTerminator",999)
		TNT1 A 0 A_TakeInventory("KilledLoWang",999)
		TNT1 A 0 A_TakeInventory("KilledZaiden",999)
		TNT1 A 0 A_TakeInventory("KilledMirabel",999)
		TNT1 A 0 A_TakeInventory("KilledStiglitz",999)
		TNT1 A 0 A_TakeInventory("KilledVivi",999)
		TNT1 A 0 A_TakeInventory("KilledAria",999)
		TNT1 A 0 A_TakeInventory("KilledDoomguy",999)
		TNT1 A 0 A_TakeInventory("KilledSkarlet",999)
		TNT1 A 0 A_TakeInventory("KilledCaroline",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64Guy",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU1",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU2",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU3",999)
		TNT1 A 0 A_TakeInventory("KilledChexWarrior",999)
		TNT1 A 2
		Goto Give
	Give:
		TNT1 A 0 A_GiveInventory("KilledPhazon",1)
		Stop
	}
}

Actor TransIllucia : CustomInventory
{
	+INVENTORY.AUTOACTIVATE
	States
	{
	Pickup:
		TNT1 A 0 A_TakeInventory("KilledMarine",999)
		TNT1 A 0 A_TakeInventory("KilledHunter",999)
		TNT1 A 0 A_TakeInventory("KilledCyborg",999)
		TNT1 A 0 A_TakeInventory("KilledGBuster",999)
		TNT1 A 0 A_TakeInventory("KilledEngineer",999)
		TNT1 A 0 A_TakeInventory("KilledSanta",999)
		TNT1 A 0 A_TakeInventory("KilledMage",999)
		TNT1 A 0 A_TakeInventory("KilledCorvus",999)
		TNT1 A 0 A_TakeInventory("KilledCassatt",999)
		TNT1 A 0 A_TakeInventory("KilledCroft",999)
		TNT1 A 0 A_TakeInventory("KilledCaleb",999)
		TNT1 A 0 A_TakeInventory("KilledDuke",999)
		TNT1 A 0 A_TakeInventory("KilledBlazkowicz",999)
		TNT1 A 0 A_TakeInventory("KilledKnight",999)
		TNT1 A 0 A_TakeInventory("KilledStrife",999)
		TNT1 A 0 A_TakeInventory("KilledTemplar",999)
		TNT1 A 0 A_TakeInventory("KilledIvy",999)
		TNT1 A 0 A_TakeInventory("KilledRevy",999)	
		TNT1 A 0 A_TakeInventory("KilledPhazon",999)	
		TNT1 A 0 A_TakeInventory("KilledIllucia",999)
		TNT1 A 0 A_TakeInventory("KilledCrash",999)
		TNT1 A 0 A_TakeInventory("KilledInari",999)
		TNT1 A 0 A_TakeInventory("KilledGeraldine",999)
		TNT1 A 0 A_TakeInventory("KilledDarkpriestess",999)
		TNT1 A 0 A_TakeInventory("KilledSeriousSam",999)
		TNT1 A 0 A_TakeInventory("KilledDutch",999)
		TNT1 A 0 A_TakeInventory("KilledValmet",999)
		TNT1 A 0 A_TakeInventory("KilledMel",999)
		TNT1 A 0 A_TakeInventory("KilledLeonhart",999)
		TNT1 A 0 A_TakeInventory("KilledKaren",999)
		TNT1 A 0 A_TakeInventory("KilledLiberator",999)
		TNT1 A 0 A_TakeInventory("KilledTerminator",999)
		TNT1 A 0 A_TakeInventory("KilledLoWang",999)
		TNT1 A 0 A_TakeInventory("KilledZaiden",999)
		TNT1 A 0 A_TakeInventory("KilledMirabel",999)
		TNT1 A 0 A_TakeInventory("KilledStiglitz",999)
		TNT1 A 0 A_TakeInventory("KilledVivi",999)
		TNT1 A 0 A_TakeInventory("KilledAria",999)
		TNT1 A 0 A_TakeInventory("KilledDoomguy",999)
		TNT1 A 0 A_TakeInventory("KilledSkarlet",999)
		TNT1 A 0 A_TakeInventory("KilledCaroline",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64Guy",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU1",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU2",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU3",999)
		TNT1 A 0 A_TakeInventory("KilledChexWarrior",999)
		TNT1 A 2
		Goto Give
	Give:
		TNT1 A 0 A_GiveInventory("KilledIllucia",1)
		Stop
	}
}

Actor TransCrash : CustomInventory
{
	+INVENTORY.AUTOACTIVATE
	States
	{
	Pickup:
		TNT1 A 0 A_TakeInventory("KilledMarine",999)
		TNT1 A 0 A_TakeInventory("KilledHunter",999)
		TNT1 A 0 A_TakeInventory("KilledCyborg",999)
		TNT1 A 0 A_TakeInventory("KilledGBuster",999)
		TNT1 A 0 A_TakeInventory("KilledEngineer",999)
		TNT1 A 0 A_TakeInventory("KilledSanta",999)
		TNT1 A 0 A_TakeInventory("KilledMage",999)
		TNT1 A 0 A_TakeInventory("KilledCorvus",999)
		TNT1 A 0 A_TakeInventory("KilledCassatt",999)
		TNT1 A 0 A_TakeInventory("KilledCroft",999)
		TNT1 A 0 A_TakeInventory("KilledCaleb",999)
		TNT1 A 0 A_TakeInventory("KilledDuke",999)
		TNT1 A 0 A_TakeInventory("KilledBlazkowicz",999)
		TNT1 A 0 A_TakeInventory("KilledKnight",999)
		TNT1 A 0 A_TakeInventory("KilledStrife",999)
		TNT1 A 0 A_TakeInventory("KilledTemplar",999)
		TNT1 A 0 A_TakeInventory("KilledIvy",999)
		TNT1 A 0 A_TakeInventory("KilledRevy",999)	
		TNT1 A 0 A_TakeInventory("KilledPhazon",999)	
		TNT1 A 0 A_TakeInventory("KilledIllucia",999)
		TNT1 A 0 A_TakeInventory("KilledCrash",999)
		TNT1 A 0 A_TakeInventory("KilledInari",999)
		TNT1 A 0 A_TakeInventory("KilledGeraldine",999)
		TNT1 A 0 A_TakeInventory("KilledDarkpriestess",999)
		TNT1 A 0 A_TakeInventory("KilledSeriousSam",999)
		TNT1 A 0 A_TakeInventory("KilledDutch",999)
		TNT1 A 0 A_TakeInventory("KilledValmet",999)
		TNT1 A 0 A_TakeInventory("KilledMel",999)
		TNT1 A 0 A_TakeInventory("KilledLeonhart",999)
		TNT1 A 0 A_TakeInventory("KilledKaren",999)
		TNT1 A 0 A_TakeInventory("KilledLiberator",999)
		TNT1 A 0 A_TakeInventory("KilledTerminator",999)
		TNT1 A 0 A_TakeInventory("KilledLoWang",999)
		TNT1 A 0 A_TakeInventory("KilledZaiden",999)
		TNT1 A 0 A_TakeInventory("KilledMirabel",999)
		TNT1 A 0 A_TakeInventory("KilledStiglitz",999)
		TNT1 A 0 A_TakeInventory("KilledVivi",999)
		TNT1 A 0 A_TakeInventory("KilledAria",999)
		TNT1 A 0 A_TakeInventory("KilledDoomguy",999)
		TNT1 A 0 A_TakeInventory("KilledSkarlet",999)
		TNT1 A 0 A_TakeInventory("KilledCaroline",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64Guy",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU1",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU2",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU3",999)
		TNT1 A 0 A_TakeInventory("KilledChexWarrior",999)
		TNT1 A 2
		Goto Give
	Give:
		TNT1 A 0 A_GiveInventory("KilledCrash",1)
		Stop
	}
}

Actor TransInari : CustomInventory
{
	+INVENTORY.AUTOACTIVATE
	States
	{
	Pickup:
		TNT1 A 0 A_TakeInventory("KilledMarine",999)
		TNT1 A 0 A_TakeInventory("KilledHunter",999)
		TNT1 A 0 A_TakeInventory("KilledCyborg",999)
		TNT1 A 0 A_TakeInventory("KilledGBuster",999)
		TNT1 A 0 A_TakeInventory("KilledEngineer",999)
		TNT1 A 0 A_TakeInventory("KilledSanta",999)
		TNT1 A 0 A_TakeInventory("KilledMage",999)
		TNT1 A 0 A_TakeInventory("KilledCorvus",999)
		TNT1 A 0 A_TakeInventory("KilledCassatt",999)
		TNT1 A 0 A_TakeInventory("KilledCroft",999)
		TNT1 A 0 A_TakeInventory("KilledCaleb",999)
		TNT1 A 0 A_TakeInventory("KilledDuke",999)
		TNT1 A 0 A_TakeInventory("KilledBlazkowicz",999)
		TNT1 A 0 A_TakeInventory("KilledKnight",999)
		TNT1 A 0 A_TakeInventory("KilledStrife",999)
		TNT1 A 0 A_TakeInventory("KilledTemplar",999)
		TNT1 A 0 A_TakeInventory("KilledIvy",999)
		TNT1 A 0 A_TakeInventory("KilledRevy",999)	
		TNT1 A 0 A_TakeInventory("KilledPhazon",999)	
		TNT1 A 0 A_TakeInventory("KilledIllucia",999)
		TNT1 A 0 A_TakeInventory("KilledCrash",999)
		TNT1 A 0 A_TakeInventory("KilledInari",999)
		TNT1 A 0 A_TakeInventory("KilledGeraldine",999)
		TNT1 A 0 A_TakeInventory("KilledDarkpriestess",999)
		TNT1 A 0 A_TakeInventory("KilledSeriousSam",999)
		TNT1 A 0 A_TakeInventory("KilledDutch",999)
		TNT1 A 0 A_TakeInventory("KilledValmet",999)
		TNT1 A 0 A_TakeInventory("KilledMel",999)
		TNT1 A 0 A_TakeInventory("KilledLeonhart",999)
		TNT1 A 0 A_TakeInventory("KilledKaren",999)
		TNT1 A 0 A_TakeInventory("KilledLiberator",999)
		TNT1 A 0 A_TakeInventory("KilledTerminator",999)
		TNT1 A 0 A_TakeInventory("KilledLoWang",999)
		TNT1 A 0 A_TakeInventory("KilledZaiden",999)
		TNT1 A 0 A_TakeInventory("KilledMirabel",999)
		TNT1 A 0 A_TakeInventory("KilledStiglitz",999)
		TNT1 A 0 A_TakeInventory("KilledVivi",999)
		TNT1 A 0 A_TakeInventory("KilledAria",999)
		TNT1 A 0 A_TakeInventory("KilledDoomguy",999)
		TNT1 A 0 A_TakeInventory("KilledSkarlet",999)
		TNT1 A 0 A_TakeInventory("KilledCaroline",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64Guy",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU1",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU2",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU3",999)
		TNT1 A 0 A_TakeInventory("KilledChexWarrior",999)
		TNT1 A 2
		Goto Give
	Give:
		TNT1 A 0 A_GiveInventory("KilledInari",1)
		Stop
	}
}

Actor TransGeraldine : CustomInventory
{
	+INVENTORY.AUTOACTIVATE
	States
	{
	Pickup:
		TNT1 A 0 A_TakeInventory("KilledMarine",999)
		TNT1 A 0 A_TakeInventory("KilledHunter",999)
		TNT1 A 0 A_TakeInventory("KilledCyborg",999)
		TNT1 A 0 A_TakeInventory("KilledGBuster",999)
		TNT1 A 0 A_TakeInventory("KilledEngineer",999)
		TNT1 A 0 A_TakeInventory("KilledSanta",999)
		TNT1 A 0 A_TakeInventory("KilledMage",999)
		TNT1 A 0 A_TakeInventory("KilledCorvus",999)
		TNT1 A 0 A_TakeInventory("KilledCassatt",999)
		TNT1 A 0 A_TakeInventory("KilledCroft",999)
		TNT1 A 0 A_TakeInventory("KilledCaleb",999)
		TNT1 A 0 A_TakeInventory("KilledDuke",999)
		TNT1 A 0 A_TakeInventory("KilledBlazkowicz",999)
		TNT1 A 0 A_TakeInventory("KilledKnight",999)
		TNT1 A 0 A_TakeInventory("KilledStrife",999)
		TNT1 A 0 A_TakeInventory("KilledTemplar",999)
		TNT1 A 0 A_TakeInventory("KilledIvy",999)
		TNT1 A 0 A_TakeInventory("KilledRevy",999)	
		TNT1 A 0 A_TakeInventory("KilledPhazon",999)	
		TNT1 A 0 A_TakeInventory("KilledIllucia",999)
		TNT1 A 0 A_TakeInventory("KilledCrash",999)
		TNT1 A 0 A_TakeInventory("KilledInari",999)
		TNT1 A 0 A_TakeInventory("KilledGeraldine",999)
		TNT1 A 0 A_TakeInventory("KilledDarkpriestess",999)
		TNT1 A 0 A_TakeInventory("KilledSeriousSam",999)
		TNT1 A 0 A_TakeInventory("KilledDutch",999)
		TNT1 A 0 A_TakeInventory("KilledValmet",999)
		TNT1 A 0 A_TakeInventory("KilledMel",999)
		TNT1 A 0 A_TakeInventory("KilledLeonhart",999)
		TNT1 A 0 A_TakeInventory("KilledKaren",999)
		TNT1 A 0 A_TakeInventory("KilledLiberator",999)
		TNT1 A 0 A_TakeInventory("KilledTerminator",999)
		TNT1 A 0 A_TakeInventory("KilledLoWang",999)
		TNT1 A 0 A_TakeInventory("KilledZaiden",999)
		TNT1 A 0 A_TakeInventory("KilledMirabel",999)
		TNT1 A 0 A_TakeInventory("KilledStiglitz",999)
		TNT1 A 0 A_TakeInventory("KilledVivi",999)
		TNT1 A 0 A_TakeInventory("KilledAria",999)
		TNT1 A 0 A_TakeInventory("KilledDoomguy",999)
		TNT1 A 0 A_TakeInventory("KilledSkarlet",999)
		TNT1 A 0 A_TakeInventory("KilledCaroline",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64Guy",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU1",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU2",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU3",999)
		TNT1 A 0 A_TakeInventory("KilledChexWarrior",999)
		TNT1 A 2
		Goto Give
	Give:
		TNT1 A 0 A_GiveInventory("KilledGeraldine",1)
		Stop
	}
}

Actor TransDarkpriestess : CustomInventory
{
	+INVENTORY.AUTOACTIVATE
	States
	{
	Pickup:
		TNT1 A 0 A_TakeInventory("KilledMarine",999)
		TNT1 A 0 A_TakeInventory("KilledHunter",999)
		TNT1 A 0 A_TakeInventory("KilledCyborg",999)
		TNT1 A 0 A_TakeInventory("KilledGBuster",999)
		TNT1 A 0 A_TakeInventory("KilledEngineer",999)
		TNT1 A 0 A_TakeInventory("KilledSanta",999)
		TNT1 A 0 A_TakeInventory("KilledMage",999)
		TNT1 A 0 A_TakeInventory("KilledCorvus",999)
		TNT1 A 0 A_TakeInventory("KilledCassatt",999)
		TNT1 A 0 A_TakeInventory("KilledCroft",999)
		TNT1 A 0 A_TakeInventory("KilledCaleb",999)
		TNT1 A 0 A_TakeInventory("KilledDuke",999)
		TNT1 A 0 A_TakeInventory("KilledBlazkowicz",999)
		TNT1 A 0 A_TakeInventory("KilledKnight",999)
		TNT1 A 0 A_TakeInventory("KilledStrife",999)
		TNT1 A 0 A_TakeInventory("KilledTemplar",999)
		TNT1 A 0 A_TakeInventory("KilledIvy",999)
		TNT1 A 0 A_TakeInventory("KilledRevy",999)	
		TNT1 A 0 A_TakeInventory("KilledPhazon",999)	
		TNT1 A 0 A_TakeInventory("KilledIllucia",999)
		TNT1 A 0 A_TakeInventory("KilledCrash",999)
		TNT1 A 0 A_TakeInventory("KilledInari",999)
		TNT1 A 0 A_TakeInventory("KilledGeraldine",999)
		TNT1 A 0 A_TakeInventory("KilledDarkpriestess",999)
		TNT1 A 0 A_TakeInventory("KilledSeriousSam",999)
		TNT1 A 0 A_TakeInventory("KilledDutch",999)
		TNT1 A 0 A_TakeInventory("KilledValmet",999)
		TNT1 A 0 A_TakeInventory("KilledMel",999)
		TNT1 A 0 A_TakeInventory("KilledLeonhart",999)
		TNT1 A 0 A_TakeInventory("KilledKaren",999)
		TNT1 A 0 A_TakeInventory("KilledLiberator",999)
		TNT1 A 0 A_TakeInventory("KilledTerminator",999)
		TNT1 A 0 A_TakeInventory("KilledLoWang",999)
		TNT1 A 0 A_TakeInventory("KilledZaiden",999)
		TNT1 A 0 A_TakeInventory("KilledMirabel",999)
		TNT1 A 0 A_TakeInventory("KilledStiglitz",999)
		TNT1 A 0 A_TakeInventory("KilledVivi",999)
		TNT1 A 0 A_TakeInventory("KilledAria",999)
		TNT1 A 0 A_TakeInventory("KilledDoomguy",999)
		TNT1 A 0 A_TakeInventory("KilledSkarlet",999)
		TNT1 A 0 A_TakeInventory("KilledCaroline",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64Guy",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU1",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU2",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU3",999)
		TNT1 A 0 A_TakeInventory("KilledChexWarrior",999)
		TNT1 A 2
		Goto Give
	Give:
		TNT1 A 0 A_GiveInventory("KilledDarkpriestess",1)
		Stop
	}
}

Actor TransSeriousSam : CustomInventory
{
	+INVENTORY.AUTOACTIVATE
	States
	{
	Pickup:
		TNT1 A 0 A_TakeInventory("KilledMarine",999)
		TNT1 A 0 A_TakeInventory("KilledHunter",999)
		TNT1 A 0 A_TakeInventory("KilledCyborg",999)
		TNT1 A 0 A_TakeInventory("KilledGBuster",999)
		TNT1 A 0 A_TakeInventory("KilledEngineer",999)
		TNT1 A 0 A_TakeInventory("KilledSanta",999)
		TNT1 A 0 A_TakeInventory("KilledMage",999)
		TNT1 A 0 A_TakeInventory("KilledCorvus",999)
		TNT1 A 0 A_TakeInventory("KilledCassatt",999)
		TNT1 A 0 A_TakeInventory("KilledCroft",999)
		TNT1 A 0 A_TakeInventory("KilledCaleb",999)
		TNT1 A 0 A_TakeInventory("KilledDuke",999)
		TNT1 A 0 A_TakeInventory("KilledBlazkowicz",999)
		TNT1 A 0 A_TakeInventory("KilledKnight",999)
		TNT1 A 0 A_TakeInventory("KilledStrife",999)
		TNT1 A 0 A_TakeInventory("KilledTemplar",999)
		TNT1 A 0 A_TakeInventory("KilledIvy",999)
		TNT1 A 0 A_TakeInventory("KilledRevy",999)	
		TNT1 A 0 A_TakeInventory("KilledPhazon",999)	
		TNT1 A 0 A_TakeInventory("KilledIllucia",999)
		TNT1 A 0 A_TakeInventory("KilledCrash",999)
		TNT1 A 0 A_TakeInventory("KilledInari",999)
		TNT1 A 0 A_TakeInventory("KilledGeraldine",999)
		TNT1 A 0 A_TakeInventory("KilledDarkpriestess",999)
		TNT1 A 0 A_TakeInventory("KilledSeriousSam",999)
		TNT1 A 0 A_TakeInventory("KilledDutch",999)
		TNT1 A 0 A_TakeInventory("KilledValmet",999)
		TNT1 A 0 A_TakeInventory("KilledMel",999)
		TNT1 A 0 A_TakeInventory("KilledLeonhart",999)
		TNT1 A 0 A_TakeInventory("KilledKaren",999)
		TNT1 A 0 A_TakeInventory("KilledLiberator",999)
		TNT1 A 0 A_TakeInventory("KilledTerminator",999)
		TNT1 A 0 A_TakeInventory("KilledLoWang",999)
		TNT1 A 0 A_TakeInventory("KilledZaiden",999)
		TNT1 A 0 A_TakeInventory("KilledMirabel",999)
		TNT1 A 0 A_TakeInventory("KilledStiglitz",999)
		TNT1 A 0 A_TakeInventory("KilledVivi",999)
		TNT1 A 0 A_TakeInventory("KilledAria",999)
		TNT1 A 0 A_TakeInventory("KilledDoomguy",999)
		TNT1 A 0 A_TakeInventory("KilledSkarlet",999)
		TNT1 A 0 A_TakeInventory("KilledCaroline",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64Guy",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU1",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU2",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU3",999)
		TNT1 A 0 A_TakeInventory("KilledChexWarrior",999)
		TNT1 A 2
		Goto Give
	Give:
		TNT1 A 0 A_GiveInventory("KilledSeriousSam",1)
		Stop
	}
}

Actor TransDutch : CustomInventory
{
	+INVENTORY.AUTOACTIVATE
	States
	{
	Pickup:
		TNT1 A 0 A_TakeInventory("KilledMarine",999)
		TNT1 A 0 A_TakeInventory("KilledHunter",999)
		TNT1 A 0 A_TakeInventory("KilledCyborg",999)
		TNT1 A 0 A_TakeInventory("KilledGBuster",999)
		TNT1 A 0 A_TakeInventory("KilledEngineer",999)
		TNT1 A 0 A_TakeInventory("KilledSanta",999)
		TNT1 A 0 A_TakeInventory("KilledMage",999)
		TNT1 A 0 A_TakeInventory("KilledCorvus",999)
		TNT1 A 0 A_TakeInventory("KilledCassatt",999)
		TNT1 A 0 A_TakeInventory("KilledCroft",999)
		TNT1 A 0 A_TakeInventory("KilledCaleb",999)
		TNT1 A 0 A_TakeInventory("KilledDuke",999)
		TNT1 A 0 A_TakeInventory("KilledBlazkowicz",999)
		TNT1 A 0 A_TakeInventory("KilledKnight",999)
		TNT1 A 0 A_TakeInventory("KilledStrife",999)
		TNT1 A 0 A_TakeInventory("KilledTemplar",999)
		TNT1 A 0 A_TakeInventory("KilledIvy",999)
		TNT1 A 0 A_TakeInventory("KilledRevy",999)	
		TNT1 A 0 A_TakeInventory("KilledPhazon",999)	
		TNT1 A 0 A_TakeInventory("KilledIllucia",999)
		TNT1 A 0 A_TakeInventory("KilledCrash",999)
		TNT1 A 0 A_TakeInventory("KilledInari",999)
		TNT1 A 0 A_TakeInventory("KilledGeraldine",999)
		TNT1 A 0 A_TakeInventory("KilledDarkpriestess",999)
		TNT1 A 0 A_TakeInventory("KilledSeriousSam",999)
		TNT1 A 0 A_TakeInventory("KilledDutch",999)
		TNT1 A 0 A_TakeInventory("KilledValmet",999)
		TNT1 A 0 A_TakeInventory("KilledMel",999)
		TNT1 A 0 A_TakeInventory("KilledLeonhart",999)
		TNT1 A 0 A_TakeInventory("KilledKaren",999)
		TNT1 A 0 A_TakeInventory("KilledLiberator",999)
		TNT1 A 0 A_TakeInventory("KilledTerminator",999)
		TNT1 A 0 A_TakeInventory("KilledLoWang",999)
		TNT1 A 0 A_TakeInventory("KilledZaiden",999)
		TNT1 A 0 A_TakeInventory("KilledMirabel",999)
		TNT1 A 0 A_TakeInventory("KilledStiglitz",999)
		TNT1 A 0 A_TakeInventory("KilledVivi",999)
		TNT1 A 0 A_TakeInventory("KilledAria",999)
		TNT1 A 0 A_TakeInventory("KilledDoomguy",999)
		TNT1 A 0 A_TakeInventory("KilledSkarlet",999)
		TNT1 A 0 A_TakeInventory("KilledCaroline",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64Guy",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU1",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU2",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU3",999)
		TNT1 A 0 A_TakeInventory("KilledChexWarrior",999)
		TNT1 A 2
		Goto Give
	Give:
		TNT1 A 0 A_GiveInventory("KilledDutch",1)
		Stop
	}
}

Actor TransValmet : CustomInventory
{
	+INVENTORY.AUTOACTIVATE
	States
	{
	Pickup:
		TNT1 A 0 A_TakeInventory("KilledMarine",999)
		TNT1 A 0 A_TakeInventory("KilledHunter",999)
		TNT1 A 0 A_TakeInventory("KilledCyborg",999)
		TNT1 A 0 A_TakeInventory("KilledGBuster",999)
		TNT1 A 0 A_TakeInventory("KilledEngineer",999)
		TNT1 A 0 A_TakeInventory("KilledSanta",999)
		TNT1 A 0 A_TakeInventory("KilledMage",999)
		TNT1 A 0 A_TakeInventory("KilledCorvus",999)
		TNT1 A 0 A_TakeInventory("KilledCassatt",999)
		TNT1 A 0 A_TakeInventory("KilledCroft",999)
		TNT1 A 0 A_TakeInventory("KilledCaleb",999)
		TNT1 A 0 A_TakeInventory("KilledDuke",999)
		TNT1 A 0 A_TakeInventory("KilledBlazkowicz",999)
		TNT1 A 0 A_TakeInventory("KilledKnight",999)
		TNT1 A 0 A_TakeInventory("KilledStrife",999)
		TNT1 A 0 A_TakeInventory("KilledTemplar",999)
		TNT1 A 0 A_TakeInventory("KilledIvy",999)
		TNT1 A 0 A_TakeInventory("KilledRevy",999)	
		TNT1 A 0 A_TakeInventory("KilledPhazon",999)	
		TNT1 A 0 A_TakeInventory("KilledIllucia",999)
		TNT1 A 0 A_TakeInventory("KilledCrash",999)
		TNT1 A 0 A_TakeInventory("KilledInari",999)
		TNT1 A 0 A_TakeInventory("KilledGeraldine",999)
		TNT1 A 0 A_TakeInventory("KilledDarkpriestess",999)
		TNT1 A 0 A_TakeInventory("KilledValmet",999)
		TNT1 A 0 A_TakeInventory("KilledSeriousSam",999)
		TNT1 A 0 A_TakeInventory("KilledDutch",999)
		TNT1 A 0 A_TakeInventory("KilledMel",999)
		TNT1 A 0 A_TakeInventory("KilledLeonhart",999)
		TNT1 A 0 A_TakeInventory("KilledKaren",999)
		TNT1 A 0 A_TakeInventory("KilledLiberator",999)
		TNT1 A 0 A_TakeInventory("KilledTerminator",999)
		TNT1 A 0 A_TakeInventory("KilledLoWang",999)
		TNT1 A 0 A_TakeInventory("KilledZaiden",999)
		TNT1 A 0 A_TakeInventory("KilledMirabel",999)
		TNT1 A 0 A_TakeInventory("KilledStiglitz",999)
		TNT1 A 0 A_TakeInventory("KilledVivi",999)
		TNT1 A 0 A_TakeInventory("KilledAria",999)
		TNT1 A 0 A_TakeInventory("KilledDoomguy",999)
		TNT1 A 0 A_TakeInventory("KilledSkarlet",999)
		TNT1 A 0 A_TakeInventory("KilledCaroline",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64Guy",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU1",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU2",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU3",999)
		TNT1 A 0 A_TakeInventory("KilledChexWarrior",999)
		TNT1 A 2
		Goto Give
	Give:
		TNT1 A 0 A_GiveInventory("KilledValmet",1)
		Stop
	}
}

Actor TransMel : CustomInventory
{
	+INVENTORY.AUTOACTIVATE
	States
	{
	Pickup:
		TNT1 A 0 A_TakeInventory("KilledMarine",999)
		TNT1 A 0 A_TakeInventory("KilledHunter",999)
		TNT1 A 0 A_TakeInventory("KilledCyborg",999)
		TNT1 A 0 A_TakeInventory("KilledGBuster",999)
		TNT1 A 0 A_TakeInventory("KilledEngineer",999)
		TNT1 A 0 A_TakeInventory("KilledSanta",999)
		TNT1 A 0 A_TakeInventory("KilledMage",999)
		TNT1 A 0 A_TakeInventory("KilledCorvus",999)
		TNT1 A 0 A_TakeInventory("KilledCassatt",999)
		TNT1 A 0 A_TakeInventory("KilledCroft",999)
		TNT1 A 0 A_TakeInventory("KilledCaleb",999)
		TNT1 A 0 A_TakeInventory("KilledDuke",999)
		TNT1 A 0 A_TakeInventory("KilledBlazkowicz",999)
		TNT1 A 0 A_TakeInventory("KilledKnight",999)
		TNT1 A 0 A_TakeInventory("KilledStrife",999)
		TNT1 A 0 A_TakeInventory("KilledTemplar",999)
		TNT1 A 0 A_TakeInventory("KilledIvy",999)
		TNT1 A 0 A_TakeInventory("KilledRevy",999)	
		TNT1 A 0 A_TakeInventory("KilledPhazon",999)	
		TNT1 A 0 A_TakeInventory("KilledIllucia",999)
		TNT1 A 0 A_TakeInventory("KilledCrash",999)
		TNT1 A 0 A_TakeInventory("KilledInari",999)
		TNT1 A 0 A_TakeInventory("KilledGeraldine",999)
		TNT1 A 0 A_TakeInventory("KilledDarkpriestess",999)
		TNT1 A 0 A_TakeInventory("KilledValmet",999)
		TNT1 A 0 A_TakeInventory("KilledSeriousSam",999)
		TNT1 A 0 A_TakeInventory("KilledDutch",999)
		TNT1 A 0 A_TakeInventory("KilledMel",999)
		TNT1 A 0 A_TakeInventory("KilledLeonhart",999)
		TNT1 A 0 A_TakeInventory("KilledKaren",999)
		TNT1 A 0 A_TakeInventory("KilledLiberator",999)
		TNT1 A 0 A_TakeInventory("KilledTerminator",999)
		TNT1 A 0 A_TakeInventory("KilledLoWang",999)
		TNT1 A 0 A_TakeInventory("KilledZaiden",999)
		TNT1 A 0 A_TakeInventory("KilledMirabel",999)
		TNT1 A 0 A_TakeInventory("KilledStiglitz",999)
		TNT1 A 0 A_TakeInventory("KilledVivi",999)
		TNT1 A 0 A_TakeInventory("KilledAria",999)
		TNT1 A 0 A_TakeInventory("KilledDoomguy",999)
		TNT1 A 0 A_TakeInventory("KilledSkarlet",999)
		TNT1 A 0 A_TakeInventory("KilledCaroline",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64Guy",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU1",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU2",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU3",999)
		TNT1 A 0 A_TakeInventory("KilledChexWarrior",999)
		TNT1 A 2
		Goto Give
	Give:
		TNT1 A 0 A_GiveInventory("KilledMel",1)
		Stop
	}
}

Actor TransLeonhart : CustomInventory
{
	+INVENTORY.AUTOACTIVATE
	States
	{
	Pickup:
		TNT1 A 0 A_TakeInventory("KilledMarine",999)
		TNT1 A 0 A_TakeInventory("KilledHunter",999)
		TNT1 A 0 A_TakeInventory("KilledCyborg",999)
		TNT1 A 0 A_TakeInventory("KilledGBuster",999)
		TNT1 A 0 A_TakeInventory("KilledEngineer",999)
		TNT1 A 0 A_TakeInventory("KilledSanta",999)
		TNT1 A 0 A_TakeInventory("KilledMage",999)
		TNT1 A 0 A_TakeInventory("KilledCorvus",999)
		TNT1 A 0 A_TakeInventory("KilledCassatt",999)
		TNT1 A 0 A_TakeInventory("KilledCroft",999)
		TNT1 A 0 A_TakeInventory("KilledCaleb",999)
		TNT1 A 0 A_TakeInventory("KilledDuke",999)
		TNT1 A 0 A_TakeInventory("KilledBlazkowicz",999)
		TNT1 A 0 A_TakeInventory("KilledKnight",999)
		TNT1 A 0 A_TakeInventory("KilledStrife",999)
		TNT1 A 0 A_TakeInventory("KilledTemplar",999)
		TNT1 A 0 A_TakeInventory("KilledIvy",999)
		TNT1 A 0 A_TakeInventory("KilledRevy",999)	
		TNT1 A 0 A_TakeInventory("KilledPhazon",999)	
		TNT1 A 0 A_TakeInventory("KilledIllucia",999)
		TNT1 A 0 A_TakeInventory("KilledCrash",999)
		TNT1 A 0 A_TakeInventory("KilledInari",999)
		TNT1 A 0 A_TakeInventory("KilledGeraldine",999)
		TNT1 A 0 A_TakeInventory("KilledDarkpriestess",999)
		TNT1 A 0 A_TakeInventory("KilledValmet",999)
		TNT1 A 0 A_TakeInventory("KilledSeriousSam",999)
		TNT1 A 0 A_TakeInventory("KilledDutch",999)
		TNT1 A 0 A_TakeInventory("KilledMel",999)
		TNT1 A 0 A_TakeInventory("KilledLeonhart",999)
		TNT1 A 0 A_TakeInventory("KilledKaren",999)
		TNT1 A 0 A_TakeInventory("KilledLiberator",999)
		TNT1 A 0 A_TakeInventory("KilledTerminator",999)
		TNT1 A 0 A_TakeInventory("KilledLoWang",999)
		TNT1 A 0 A_TakeInventory("KilledZaiden",999)
		TNT1 A 0 A_TakeInventory("KilledMirabel",999)
		TNT1 A 0 A_TakeInventory("KilledStiglitz",999)
		TNT1 A 0 A_TakeInventory("KilledVivi",999)
		TNT1 A 0 A_TakeInventory("KilledAria",999)
		TNT1 A 0 A_TakeInventory("KilledDoomguy",999)
		TNT1 A 0 A_TakeInventory("KilledSkarlet",999)
		TNT1 A 0 A_TakeInventory("KilledCaroline",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64Guy",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU1",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU2",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU3",999)
		TNT1 A 0 A_TakeInventory("KilledChexWarrior",999)
		TNT1 A 2
		Goto Give
	Give:
		TNT1 A 0 A_GiveInventory("KilledLeonhart",1)
		Stop
	}
}

Actor TransKaren : CustomInventory
{
	+INVENTORY.AUTOACTIVATE
	States
	{
	Pickup:
		TNT1 A 0 A_TakeInventory("KilledMarine",999)
		TNT1 A 0 A_TakeInventory("KilledHunter",999)
		TNT1 A 0 A_TakeInventory("KilledCyborg",999)
		TNT1 A 0 A_TakeInventory("KilledGBuster",999)
		TNT1 A 0 A_TakeInventory("KilledEngineer",999)
		TNT1 A 0 A_TakeInventory("KilledSanta",999)
		TNT1 A 0 A_TakeInventory("KilledMage",999)
		TNT1 A 0 A_TakeInventory("KilledCorvus",999)
		TNT1 A 0 A_TakeInventory("KilledCassatt",999)
		TNT1 A 0 A_TakeInventory("KilledCroft",999)
		TNT1 A 0 A_TakeInventory("KilledCaleb",999)
		TNT1 A 0 A_TakeInventory("KilledDuke",999)
		TNT1 A 0 A_TakeInventory("KilledBlazkowicz",999)
		TNT1 A 0 A_TakeInventory("KilledKnight",999)
		TNT1 A 0 A_TakeInventory("KilledStrife",999)
		TNT1 A 0 A_TakeInventory("KilledTemplar",999)
		TNT1 A 0 A_TakeInventory("KilledIvy",999)
		TNT1 A 0 A_TakeInventory("KilledRevy",999)	
		TNT1 A 0 A_TakeInventory("KilledPhazon",999)	
		TNT1 A 0 A_TakeInventory("KilledIllucia",999)
		TNT1 A 0 A_TakeInventory("KilledCrash",999)
		TNT1 A 0 A_TakeInventory("KilledInari",999)
		TNT1 A 0 A_TakeInventory("KilledGeraldine",999)
		TNT1 A 0 A_TakeInventory("KilledDarkpriestess",999)
		TNT1 A 0 A_TakeInventory("KilledValmet",999)
		TNT1 A 0 A_TakeInventory("KilledSeriousSam",999)
		TNT1 A 0 A_TakeInventory("KilledDutch",999)
		TNT1 A 0 A_TakeInventory("KilledMel",999)
		TNT1 A 0 A_TakeInventory("KilledLeonhart",999)
		TNT1 A 0 A_TakeInventory("KilledKaren",999)
		TNT1 A 0 A_TakeInventory("KilledLiberator",999)
		TNT1 A 0 A_TakeInventory("KilledTerminator",999)
		TNT1 A 0 A_TakeInventory("KilledLoWang",999)
		TNT1 A 0 A_TakeInventory("KilledZaiden",999)
		TNT1 A 0 A_TakeInventory("KilledMirabel",999)
		TNT1 A 0 A_TakeInventory("KilledStiglitz",999)
		TNT1 A 0 A_TakeInventory("KilledVivi",999)
		TNT1 A 0 A_TakeInventory("KilledAria",999)
		TNT1 A 0 A_TakeInventory("KilledDoomguy",999)
		TNT1 A 0 A_TakeInventory("KilledSkarlet",999)
		TNT1 A 0 A_TakeInventory("KilledCaroline",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64Guy",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU1",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU2",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU3",999)
		TNT1 A 0 A_TakeInventory("KilledChexWarrior",999)
		TNT1 A 2
		Goto Give
	Give:
		TNT1 A 0 A_GiveInventory("KilledKaren",1)
		Stop
	}
}

Actor TransLiberator : CustomInventory
{
	+INVENTORY.AUTOACTIVATE
	States
	{
	Pickup:
		TNT1 A 0 A_TakeInventory("KilledMarine",999)
		TNT1 A 0 A_TakeInventory("KilledHunter",999)
		TNT1 A 0 A_TakeInventory("KilledCyborg",999)
		TNT1 A 0 A_TakeInventory("KilledGBuster",999)
		TNT1 A 0 A_TakeInventory("KilledEngineer",999)
		TNT1 A 0 A_TakeInventory("KilledSanta",999)
		TNT1 A 0 A_TakeInventory("KilledMage",999)
		TNT1 A 0 A_TakeInventory("KilledCorvus",999)
		TNT1 A 0 A_TakeInventory("KilledCassatt",999)
		TNT1 A 0 A_TakeInventory("KilledCroft",999)
		TNT1 A 0 A_TakeInventory("KilledCaleb",999)
		TNT1 A 0 A_TakeInventory("KilledDuke",999)
		TNT1 A 0 A_TakeInventory("KilledBlazkowicz",999)
		TNT1 A 0 A_TakeInventory("KilledKnight",999)
		TNT1 A 0 A_TakeInventory("KilledStrife",999)
		TNT1 A 0 A_TakeInventory("KilledTemplar",999)
		TNT1 A 0 A_TakeInventory("KilledIvy",999)
		TNT1 A 0 A_TakeInventory("KilledRevy",999)	
		TNT1 A 0 A_TakeInventory("KilledPhazon",999)	
		TNT1 A 0 A_TakeInventory("KilledIllucia",999)
		TNT1 A 0 A_TakeInventory("KilledCrash",999)
		TNT1 A 0 A_TakeInventory("KilledInari",999)
		TNT1 A 0 A_TakeInventory("KilledGeraldine",999)
		TNT1 A 0 A_TakeInventory("KilledDarkpriestess",999)
		TNT1 A 0 A_TakeInventory("KilledValmet",999)
		TNT1 A 0 A_TakeInventory("KilledSeriousSam",999)
		TNT1 A 0 A_TakeInventory("KilledDutch",999)
		TNT1 A 0 A_TakeInventory("KilledMel",999)
		TNT1 A 0 A_TakeInventory("KilledLeonhart",999)
		TNT1 A 0 A_TakeInventory("KilledKaren",999)
		TNT1 A 0 A_TakeInventory("KilledLiberator",999)
		TNT1 A 0 A_TakeInventory("KilledTerminator",999)
		TNT1 A 0 A_TakeInventory("KilledLoWang",999)
		TNT1 A 0 A_TakeInventory("KilledZaiden",999)
		TNT1 A 0 A_TakeInventory("KilledMirabel",999)
		TNT1 A 0 A_TakeInventory("KilledStiglitz",999)
		TNT1 A 0 A_TakeInventory("KilledVivi",999)
		TNT1 A 0 A_TakeInventory("KilledAria",999)
		TNT1 A 0 A_TakeInventory("KilledDoomguy",999)
		TNT1 A 0 A_TakeInventory("KilledSkarlet",999)
		TNT1 A 0 A_TakeInventory("KilledCaroline",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64Guy",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU1",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU2",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU3",999)
		TNT1 A 0 A_TakeInventory("KilledChexWarrior",999)
		TNT1 A 2
		Goto Give
	Give:
		TNT1 A 0 A_GiveInventory("KilledLiberator",1)
		Stop
	}
}

Actor TransTerminator : CustomInventory
{
	+INVENTORY.AUTOACTIVATE
	States
	{
	Pickup:
		TNT1 A 0 A_TakeInventory("KilledMarine",999)
		TNT1 A 0 A_TakeInventory("KilledHunter",999)
		TNT1 A 0 A_TakeInventory("KilledCyborg",999)
		TNT1 A 0 A_TakeInventory("KilledGBuster",999)
		TNT1 A 0 A_TakeInventory("KilledEngineer",999)
		TNT1 A 0 A_TakeInventory("KilledSanta",999)
		TNT1 A 0 A_TakeInventory("KilledMage",999)
		TNT1 A 0 A_TakeInventory("KilledCorvus",999)
		TNT1 A 0 A_TakeInventory("KilledCassatt",999)
		TNT1 A 0 A_TakeInventory("KilledCroft",999)
		TNT1 A 0 A_TakeInventory("KilledCaleb",999)
		TNT1 A 0 A_TakeInventory("KilledDuke",999)
		TNT1 A 0 A_TakeInventory("KilledBlazkowicz",999)
		TNT1 A 0 A_TakeInventory("KilledKnight",999)
		TNT1 A 0 A_TakeInventory("KilledStrife",999)
		TNT1 A 0 A_TakeInventory("KilledTemplar",999)
		TNT1 A 0 A_TakeInventory("KilledIvy",999)
		TNT1 A 0 A_TakeInventory("KilledRevy",999)	
		TNT1 A 0 A_TakeInventory("KilledPhazon",999)	
		TNT1 A 0 A_TakeInventory("KilledIllucia",999)
		TNT1 A 0 A_TakeInventory("KilledCrash",999)
		TNT1 A 0 A_TakeInventory("KilledInari",999)
		TNT1 A 0 A_TakeInventory("KilledGeraldine",999)
		TNT1 A 0 A_TakeInventory("KilledDarkpriestess",999)
		TNT1 A 0 A_TakeInventory("KilledValmet",999)
		TNT1 A 0 A_TakeInventory("KilledSeriousSam",999)
		TNT1 A 0 A_TakeInventory("KilledDutch",999)
		TNT1 A 0 A_TakeInventory("KilledMel",999)
		TNT1 A 0 A_TakeInventory("KilledLeonhart",999)
		TNT1 A 0 A_TakeInventory("KilledKaren",999)
		TNT1 A 0 A_TakeInventory("KilledLiberator",999)
		TNT1 A 0 A_TakeInventory("KilledTerminator",999)
		TNT1 A 0 A_TakeInventory("KilledLoWang",999)
		TNT1 A 0 A_TakeInventory("KilledZaiden",999)
		TNT1 A 0 A_TakeInventory("KilledMirabel",999)
		TNT1 A 0 A_TakeInventory("KilledStiglitz",999)
		TNT1 A 0 A_TakeInventory("KilledVivi",999)
		TNT1 A 0 A_TakeInventory("KilledAria",999)
		TNT1 A 0 A_TakeInventory("KilledDoomguy",999)
		TNT1 A 0 A_TakeInventory("KilledSkarlet",999)
		TNT1 A 0 A_TakeInventory("KilledCaroline",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64Guy",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU1",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU2",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU3",999)
		TNT1 A 0 A_TakeInventory("KilledChexWarrior",999)
		TNT1 A 2
		Goto Give
	Give:
		TNT1 A 0 A_GiveInventory("KilledTerminator",1)
		Stop
	}
}

Actor TransLoWang : CustomInventory
{
	+INVENTORY.AUTOACTIVATE
	States
	{
	Pickup:
		TNT1 A 0 A_TakeInventory("KilledMarine",999)
		TNT1 A 0 A_TakeInventory("KilledHunter",999)
		TNT1 A 0 A_TakeInventory("KilledCyborg",999)
		TNT1 A 0 A_TakeInventory("KilledGBuster",999)
		TNT1 A 0 A_TakeInventory("KilledEngineer",999)
		TNT1 A 0 A_TakeInventory("KilledSanta",999)
		TNT1 A 0 A_TakeInventory("KilledMage",999)
		TNT1 A 0 A_TakeInventory("KilledCorvus",999)
		TNT1 A 0 A_TakeInventory("KilledCassatt",999)
		TNT1 A 0 A_TakeInventory("KilledCroft",999)
		TNT1 A 0 A_TakeInventory("KilledCaleb",999)
		TNT1 A 0 A_TakeInventory("KilledDuke",999)
		TNT1 A 0 A_TakeInventory("KilledBlazkowicz",999)
		TNT1 A 0 A_TakeInventory("KilledKnight",999)
		TNT1 A 0 A_TakeInventory("KilledStrife",999)
		TNT1 A 0 A_TakeInventory("KilledTemplar",999)
		TNT1 A 0 A_TakeInventory("KilledIvy",999)
		TNT1 A 0 A_TakeInventory("KilledRevy",999)	
		TNT1 A 0 A_TakeInventory("KilledPhazon",999)	
		TNT1 A 0 A_TakeInventory("KilledIllucia",999)
		TNT1 A 0 A_TakeInventory("KilledCrash",999)
		TNT1 A 0 A_TakeInventory("KilledInari",999)
		TNT1 A 0 A_TakeInventory("KilledGeraldine",999)
		TNT1 A 0 A_TakeInventory("KilledDarkpriestess",999)
		TNT1 A 0 A_TakeInventory("KilledValmet",999)
		TNT1 A 0 A_TakeInventory("KilledSeriousSam",999)
		TNT1 A 0 A_TakeInventory("KilledDutch",999)
		TNT1 A 0 A_TakeInventory("KilledMel",999)
		TNT1 A 0 A_TakeInventory("KilledLeonhart",999)
		TNT1 A 0 A_TakeInventory("KilledKaren",999)
		TNT1 A 0 A_TakeInventory("KilledLiberator",999)
		TNT1 A 0 A_TakeInventory("KilledTerminator",999)
		TNT1 A 0 A_TakeInventory("KilledLoWang",999)
		TNT1 A 0 A_TakeInventory("KilledZaiden",999)
		TNT1 A 0 A_TakeInventory("KilledMirabel",999)
		TNT1 A 0 A_TakeInventory("KilledStiglitz",999)
		TNT1 A 0 A_TakeInventory("KilledVivi",999)
		TNT1 A 0 A_TakeInventory("KilledAria",999)
		TNT1 A 0 A_TakeInventory("KilledDoomguy",999)
		TNT1 A 0 A_TakeInventory("KilledSkarlet",999)
		TNT1 A 0 A_TakeInventory("KilledCaroline",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64Guy",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU1",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU2",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU3",999)
		TNT1 A 0 A_TakeInventory("KilledChexWarrior",999)
		TNT1 A 2
		Goto Give
	Give:
		TNT1 A 0 A_GiveInventory("KilledLoWang",1)
		Stop
	}
}

Actor TransZaiden : CustomInventory
{
	+INVENTORY.AUTOACTIVATE
	States
	{
	Pickup:
		TNT1 A 0 A_TakeInventory("KilledMarine",999)
		TNT1 A 0 A_TakeInventory("KilledHunter",999)
		TNT1 A 0 A_TakeInventory("KilledCyborg",999)
		TNT1 A 0 A_TakeInventory("KilledGBuster",999)
		TNT1 A 0 A_TakeInventory("KilledEngineer",999)
		TNT1 A 0 A_TakeInventory("KilledSanta",999)
		TNT1 A 0 A_TakeInventory("KilledMage",999)
		TNT1 A 0 A_TakeInventory("KilledCorvus",999)
		TNT1 A 0 A_TakeInventory("KilledCassatt",999)
		TNT1 A 0 A_TakeInventory("KilledCroft",999)
		TNT1 A 0 A_TakeInventory("KilledCaleb",999)
		TNT1 A 0 A_TakeInventory("KilledDuke",999)
		TNT1 A 0 A_TakeInventory("KilledBlazkowicz",999)
		TNT1 A 0 A_TakeInventory("KilledKnight",999)
		TNT1 A 0 A_TakeInventory("KilledStrife",999)
		TNT1 A 0 A_TakeInventory("KilledTemplar",999)
		TNT1 A 0 A_TakeInventory("KilledIvy",999)
		TNT1 A 0 A_TakeInventory("KilledRevy",999)	
		TNT1 A 0 A_TakeInventory("KilledPhazon",999)	
		TNT1 A 0 A_TakeInventory("KilledIllucia",999)
		TNT1 A 0 A_TakeInventory("KilledCrash",999)
		TNT1 A 0 A_TakeInventory("KilledInari",999)
		TNT1 A 0 A_TakeInventory("KilledGeraldine",999)
		TNT1 A 0 A_TakeInventory("KilledDarkpriestess",999)
		TNT1 A 0 A_TakeInventory("KilledValmet",999)
		TNT1 A 0 A_TakeInventory("KilledSeriousSam",999)
		TNT1 A 0 A_TakeInventory("KilledDutch",999)
		TNT1 A 0 A_TakeInventory("KilledMel",999)
		TNT1 A 0 A_TakeInventory("KilledLeonhart",999)
		TNT1 A 0 A_TakeInventory("KilledKaren",999)
		TNT1 A 0 A_TakeInventory("KilledLiberator",999)
		TNT1 A 0 A_TakeInventory("KilledTerminator",999)
		TNT1 A 0 A_TakeInventory("KilledLoWang",999)
		TNT1 A 0 A_TakeInventory("KilledZaiden",999)
		TNT1 A 0 A_TakeInventory("KilledMirabel",999)
		TNT1 A 0 A_TakeInventory("KilledStiglitz",999)
		TNT1 A 0 A_TakeInventory("KilledVivi",999)
		TNT1 A 0 A_TakeInventory("KilledAria",999)
		TNT1 A 0 A_TakeInventory("KilledDoomguy",999)
		TNT1 A 0 A_TakeInventory("KilledSkarlet",999)
		TNT1 A 0 A_TakeInventory("KilledCaroline",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64Guy",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU1",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU2",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU3",999)
		TNT1 A 0 A_TakeInventory("KilledChexWarrior",999)
		TNT1 A 2
		Goto Give
	Give:
		TNT1 A 0 A_GiveInventory("KilledZaiden",1)
		Stop
	}
}

Actor TransMirabel : CustomInventory
{
	+INVENTORY.AUTOACTIVATE
	States
	{
	Pickup:
		TNT1 A 0 A_TakeInventory("KilledMarine",999)
		TNT1 A 0 A_TakeInventory("KilledHunter",999)
		TNT1 A 0 A_TakeInventory("KilledCyborg",999)
		TNT1 A 0 A_TakeInventory("KilledGBuster",999)
		TNT1 A 0 A_TakeInventory("KilledEngineer",999)
		TNT1 A 0 A_TakeInventory("KilledSanta",999)
		TNT1 A 0 A_TakeInventory("KilledMage",999)
		TNT1 A 0 A_TakeInventory("KilledCorvus",999)
		TNT1 A 0 A_TakeInventory("KilledCassatt",999)
		TNT1 A 0 A_TakeInventory("KilledCroft",999)
		TNT1 A 0 A_TakeInventory("KilledCaleb",999)
		TNT1 A 0 A_TakeInventory("KilledDuke",999)
		TNT1 A 0 A_TakeInventory("KilledBlazkowicz",999)
		TNT1 A 0 A_TakeInventory("KilledKnight",999)
		TNT1 A 0 A_TakeInventory("KilledStrife",999)
		TNT1 A 0 A_TakeInventory("KilledTemplar",999)
		TNT1 A 0 A_TakeInventory("KilledIvy",999)
		TNT1 A 0 A_TakeInventory("KilledRevy",999)	
		TNT1 A 0 A_TakeInventory("KilledPhazon",999)	
		TNT1 A 0 A_TakeInventory("KilledIllucia",999)
		TNT1 A 0 A_TakeInventory("KilledCrash",999)
		TNT1 A 0 A_TakeInventory("KilledInari",999)
		TNT1 A 0 A_TakeInventory("KilledGeraldine",999)
		TNT1 A 0 A_TakeInventory("KilledDarkpriestess",999)
		TNT1 A 0 A_TakeInventory("KilledValmet",999)
		TNT1 A 0 A_TakeInventory("KilledSeriousSam",999)
		TNT1 A 0 A_TakeInventory("KilledDutch",999)
		TNT1 A 0 A_TakeInventory("KilledMel",999)
		TNT1 A 0 A_TakeInventory("KilledLeonhart",999)
		TNT1 A 0 A_TakeInventory("KilledKaren",999)
		TNT1 A 0 A_TakeInventory("KilledLiberator",999)
		TNT1 A 0 A_TakeInventory("KilledTerminator",999)
		TNT1 A 0 A_TakeInventory("KilledLoWang",999)
		TNT1 A 0 A_TakeInventory("KilledZaiden",999)
		TNT1 A 0 A_TakeInventory("KilledMirabel",999)
		TNT1 A 0 A_TakeInventory("KilledStiglitz",999)
		TNT1 A 0 A_TakeInventory("KilledVivi",999)
		TNT1 A 0 A_TakeInventory("KilledAria",999)
		TNT1 A 0 A_TakeInventory("KilledDoomguy",999)
		TNT1 A 0 A_TakeInventory("KilledSkarlet",999)
		TNT1 A 0 A_TakeInventory("KilledCaroline",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64Guy",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU1",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU2",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU3",999)
		TNT1 A 0 A_TakeInventory("KilledChexWarrior",999)
		TNT1 A 2
		Goto Give
	Give:
		TNT1 A 0 A_GiveInventory("KilledMirabel",1)
		Stop
	}
}

Actor TransStiglitz : CustomInventory
{
	+INVENTORY.AUTOACTIVATE
	States
	{
	Pickup:
		TNT1 A 0 A_TakeInventory("KilledMarine",999)
		TNT1 A 0 A_TakeInventory("KilledHunter",999)
		TNT1 A 0 A_TakeInventory("KilledCyborg",999)
		TNT1 A 0 A_TakeInventory("KilledGBuster",999)
		TNT1 A 0 A_TakeInventory("KilledEngineer",999)
		TNT1 A 0 A_TakeInventory("KilledSanta",999)
		TNT1 A 0 A_TakeInventory("KilledMage",999)
		TNT1 A 0 A_TakeInventory("KilledCorvus",999)
		TNT1 A 0 A_TakeInventory("KilledCassatt",999)
		TNT1 A 0 A_TakeInventory("KilledCroft",999)
		TNT1 A 0 A_TakeInventory("KilledCaleb",999)
		TNT1 A 0 A_TakeInventory("KilledDuke",999)
		TNT1 A 0 A_TakeInventory("KilledBlazkowicz",999)
		TNT1 A 0 A_TakeInventory("KilledKnight",999)
		TNT1 A 0 A_TakeInventory("KilledStrife",999)
		TNT1 A 0 A_TakeInventory("KilledTemplar",999)
		TNT1 A 0 A_TakeInventory("KilledIvy",999)
		TNT1 A 0 A_TakeInventory("KilledRevy",999)	
		TNT1 A 0 A_TakeInventory("KilledPhazon",999)	
		TNT1 A 0 A_TakeInventory("KilledIllucia",999)
		TNT1 A 0 A_TakeInventory("KilledCrash",999)
		TNT1 A 0 A_TakeInventory("KilledInari",999)
		TNT1 A 0 A_TakeInventory("KilledGeraldine",999)
		TNT1 A 0 A_TakeInventory("KilledDarkpriestess",999)
		TNT1 A 0 A_TakeInventory("KilledValmet",999)
		TNT1 A 0 A_TakeInventory("KilledSeriousSam",999)
		TNT1 A 0 A_TakeInventory("KilledDutch",999)
		TNT1 A 0 A_TakeInventory("KilledMel",999)
		TNT1 A 0 A_TakeInventory("KilledLeonhart",999)
		TNT1 A 0 A_TakeInventory("KilledKaren",999)
		TNT1 A 0 A_TakeInventory("KilledLiberator",999)
		TNT1 A 0 A_TakeInventory("KilledTerminator",999)
		TNT1 A 0 A_TakeInventory("KilledLoWang",999)
		TNT1 A 0 A_TakeInventory("KilledZaiden",999)
		TNT1 A 0 A_TakeInventory("KilledMirabel",999)
		TNT1 A 0 A_TakeInventory("KilledStiglitz",999)
		TNT1 A 0 A_TakeInventory("KilledVivi",999)
		TNT1 A 0 A_TakeInventory("KilledAria",999)
		TNT1 A 0 A_TakeInventory("KilledDoomguy",999)
		TNT1 A 0 A_TakeInventory("KilledSkarlet",999)
		TNT1 A 0 A_TakeInventory("KilledCaroline",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64Guy",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU1",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU2",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU3",999)
		TNT1 A 0 A_TakeInventory("KilledChexWarrior",999)
		TNT1 A 2
		Goto Give
	Give:
		TNT1 A 0 A_GiveInventory("KilledStiglitz",1)
		Stop
	}
}

Actor TransVivi : CustomInventory
{
	+INVENTORY.AUTOACTIVATE
	States
	{
	Pickup:
		TNT1 A 0 A_TakeInventory("KilledMarine",999)
		TNT1 A 0 A_TakeInventory("KilledHunter",999)
		TNT1 A 0 A_TakeInventory("KilledCyborg",999)
		TNT1 A 0 A_TakeInventory("KilledGBuster",999)
		TNT1 A 0 A_TakeInventory("KilledEngineer",999)
		TNT1 A 0 A_TakeInventory("KilledSanta",999)
		TNT1 A 0 A_TakeInventory("KilledMage",999)
		TNT1 A 0 A_TakeInventory("KilledCorvus",999)
		TNT1 A 0 A_TakeInventory("KilledCassatt",999)
		TNT1 A 0 A_TakeInventory("KilledCroft",999)
		TNT1 A 0 A_TakeInventory("KilledCaleb",999)
		TNT1 A 0 A_TakeInventory("KilledDuke",999)
		TNT1 A 0 A_TakeInventory("KilledBlazkowicz",999)
		TNT1 A 0 A_TakeInventory("KilledKnight",999)
		TNT1 A 0 A_TakeInventory("KilledStrife",999)
		TNT1 A 0 A_TakeInventory("KilledTemplar",999)
		TNT1 A 0 A_TakeInventory("KilledIvy",999)
	    TNT1 A 0 A_TakeInventory("KilledRevy",999)	
		TNT1 A 0 A_TakeInventory("KilledPhazon",999)	
		TNT1 A 0 A_TakeInventory("KilledIllucia",999)
		TNT1 A 0 A_TakeInventory("KilledCrash",999)
		TNT1 A 0 A_TakeInventory("KilledInari",999)
		TNT1 A 0 A_TakeInventory("KilledGeraldine",999)
		TNT1 A 0 A_TakeInventory("KilledDarkpriestess",999)
		TNT1 A 0 A_TakeInventory("KilledSeriousSam",999)
		TNT1 A 0 A_TakeInventory("KilledDutch",999)
		TNT1 A 0 A_TakeInventory("KilledValmet",999)
		TNT1 A 0 A_TakeInventory("KilledMel",999)
		TNT1 A 0 A_TakeInventory("KilledLeonhart",999)
		TNT1 A 0 A_TakeInventory("KilledKaren",999)
		TNT1 A 0 A_TakeInventory("KilledLiberator",999)
		TNT1 A 0 A_TakeInventory("KilledTerminator",999)
		TNT1 A 0 A_TakeInventory("KilledLoWang",999)
		TNT1 A 0 A_TakeInventory("KilledZaiden",999)
		TNT1 A 0 A_TakeInventory("KilledMirabel",999)
		TNT1 A 0 A_TakeInventory("KilledStiglitz",999)
		TNT1 A 0 A_TakeInventory("KilledVivi",999)
		TNT1 A 0 A_TakeInventory("KilledAria",999)
		TNT1 A 0 A_TakeInventory("KilledDoomguy",999)
		TNT1 A 0 A_TakeInventory("KilledSkarlet",999)
		TNT1 A 0 A_TakeInventory("KilledCaroline",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64Guy",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU1",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU2",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU3",999)
		TNT1 A 0 A_TakeInventory("KilledChexWarrior",999)
		TNT1 A 2
		Goto Give
	Give:
		TNT1 A 0 A_GiveInventory("KilledVivi",1)
		Stop
	}
}

Actor TransAria : CustomInventory
{
	+INVENTORY.AUTOACTIVATE
	States
	{
	Pickup:
		TNT1 A 0 A_TakeInventory("KilledMarine",999)
		TNT1 A 0 A_TakeInventory("KilledHunter",999)
		TNT1 A 0 A_TakeInventory("KilledCyborg",999)
		TNT1 A 0 A_TakeInventory("KilledGBuster",999)
		TNT1 A 0 A_TakeInventory("KilledEngineer",999)
		TNT1 A 0 A_TakeInventory("KilledSanta",999)
		TNT1 A 0 A_TakeInventory("KilledMage",999)
		TNT1 A 0 A_TakeInventory("KilledCorvus",999)
		TNT1 A 0 A_TakeInventory("KilledCassatt",999)
		TNT1 A 0 A_TakeInventory("KilledCroft",999)
		TNT1 A 0 A_TakeInventory("KilledCaleb",999)
		TNT1 A 0 A_TakeInventory("KilledDuke",999)
		TNT1 A 0 A_TakeInventory("KilledBlazkowicz",999)
		TNT1 A 0 A_TakeInventory("KilledKnight",999)
		TNT1 A 0 A_TakeInventory("KilledStrife",999)
		TNT1 A 0 A_TakeInventory("KilledTemplar",999)
		TNT1 A 0 A_TakeInventory("KilledIvy",999)
	    TNT1 A 0 A_TakeInventory("KilledRevy",999)	
		TNT1 A 0 A_TakeInventory("KilledPhazon",999)	
		TNT1 A 0 A_TakeInventory("KilledIllucia",999)
		TNT1 A 0 A_TakeInventory("KilledCrash",999)
		TNT1 A 0 A_TakeInventory("KilledInari",999)
		TNT1 A 0 A_TakeInventory("KilledGeraldine",999)
		TNT1 A 0 A_TakeInventory("KilledDarkpriestess",999)
		TNT1 A 0 A_TakeInventory("KilledSeriousSam",999)
		TNT1 A 0 A_TakeInventory("KilledDutch",999)
		TNT1 A 0 A_TakeInventory("KilledValmet",999)
		TNT1 A 0 A_TakeInventory("KilledMel",999)
		TNT1 A 0 A_TakeInventory("KilledLeonhart",999)
		TNT1 A 0 A_TakeInventory("KilledKaren",999)
		TNT1 A 0 A_TakeInventory("KilledLiberator",999)
		TNT1 A 0 A_TakeInventory("KilledTerminator",999)
		TNT1 A 0 A_TakeInventory("KilledLoWang",999)
		TNT1 A 0 A_TakeInventory("KilledZaiden",999)
		TNT1 A 0 A_TakeInventory("KilledMirabel",999)
		TNT1 A 0 A_TakeInventory("KilledStiglitz",999)
		TNT1 A 0 A_TakeInventory("KilledVivi",999)
		TNT1 A 0 A_TakeInventory("KilledAria",999)
		TNT1 A 0 A_TakeInventory("KilledDoomguy",999)
		TNT1 A 0 A_TakeInventory("KilledSkarlet",999)
		TNT1 A 0 A_TakeInventory("KilledCaroline",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64Guy",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU1",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU2",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU3",999)
		TNT1 A 0 A_TakeInventory("KilledChexWarrior",999)
		TNT1 A 2
		Goto Give
	Give:
		TNT1 A 0 A_GiveInventory("KilledAria",1)
		Stop
	}
}

Actor TransDoomguy : CustomInventory
{
	+INVENTORY.AUTOACTIVATE
	States
	{
	Pickup:
		TNT1 A 0 A_TakeInventory("KilledMarine",999)
		TNT1 A 0 A_TakeInventory("KilledHunter",999)
		TNT1 A 0 A_TakeInventory("KilledCyborg",999)
		TNT1 A 0 A_TakeInventory("KilledGBuster",999)
		TNT1 A 0 A_TakeInventory("KilledEngineer",999)
		TNT1 A 0 A_TakeInventory("KilledSanta",999)
		TNT1 A 0 A_TakeInventory("KilledMage",999)
		TNT1 A 0 A_TakeInventory("KilledCorvus",999)
		TNT1 A 0 A_TakeInventory("KilledCassatt",999)
		TNT1 A 0 A_TakeInventory("KilledCroft",999)
		TNT1 A 0 A_TakeInventory("KilledCaleb",999)
		TNT1 A 0 A_TakeInventory("KilledDuke",999)
		TNT1 A 0 A_TakeInventory("KilledBlazkowicz",999)
		TNT1 A 0 A_TakeInventory("KilledKnight",999)
		TNT1 A 0 A_TakeInventory("KilledStrife",999)
		TNT1 A 0 A_TakeInventory("KilledTemplar",999)
		TNT1 A 0 A_TakeInventory("KilledIvy",999)
	    TNT1 A 0 A_TakeInventory("KilledRevy",999)	
		TNT1 A 0 A_TakeInventory("KilledPhazon",999)	
		TNT1 A 0 A_TakeInventory("KilledIllucia",999)
		TNT1 A 0 A_TakeInventory("KilledCrash",999)
		TNT1 A 0 A_TakeInventory("KilledInari",999)
		TNT1 A 0 A_TakeInventory("KilledGeraldine",999)
		TNT1 A 0 A_TakeInventory("KilledDarkpriestess",999)
		TNT1 A 0 A_TakeInventory("KilledSeriousSam",999)
		TNT1 A 0 A_TakeInventory("KilledDutch",999)
		TNT1 A 0 A_TakeInventory("KilledValmet",999)
		TNT1 A 0 A_TakeInventory("KilledMel",999)
		TNT1 A 0 A_TakeInventory("KilledLeonhart",999)
		TNT1 A 0 A_TakeInventory("KilledKaren",999)
		TNT1 A 0 A_TakeInventory("KilledLiberator",999)
		TNT1 A 0 A_TakeInventory("KilledTerminator",999)
		TNT1 A 0 A_TakeInventory("KilledLoWang",999)
		TNT1 A 0 A_TakeInventory("KilledZaiden",999)
		TNT1 A 0 A_TakeInventory("KilledMirabel",999)
		TNT1 A 0 A_TakeInventory("KilledStiglitz",999)
		TNT1 A 0 A_TakeInventory("KilledVivi",999)
		TNT1 A 0 A_TakeInventory("KilledAria",999)
		TNT1 A 0 A_TakeInventory("KilledDoomguy",999)
		TNT1 A 0 A_TakeInventory("KilledSkarlet",999)
		TNT1 A 0 A_TakeInventory("KilledCaroline",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64Guy",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU1",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU2",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU3",999)
		TNT1 A 0 A_TakeInventory("KilledChexWarrior",999)
		TNT1 A 2
		Goto Give
	Give:
		TNT1 A 0 A_GiveInventory("KilledDoomguy",1)
		Stop
	}
}

Actor TransSkarlet : CustomInventory
{
	+INVENTORY.AUTOACTIVATE
	States
	{
	Pickup:
		TNT1 A 0 A_TakeInventory("KilledMarine",999)
		TNT1 A 0 A_TakeInventory("KilledHunter",999)
		TNT1 A 0 A_TakeInventory("KilledCyborg",999)
		TNT1 A 0 A_TakeInventory("KilledGBuster",999)
		TNT1 A 0 A_TakeInventory("KilledEngineer",999)
		TNT1 A 0 A_TakeInventory("KilledSanta",999)
		TNT1 A 0 A_TakeInventory("KilledMage",999)
		TNT1 A 0 A_TakeInventory("KilledCorvus",999)
		TNT1 A 0 A_TakeInventory("KilledCassatt",999)
		TNT1 A 0 A_TakeInventory("KilledCroft",999)
		TNT1 A 0 A_TakeInventory("KilledCaleb",999)
		TNT1 A 0 A_TakeInventory("KilledDuke",999)
		TNT1 A 0 A_TakeInventory("KilledBlazkowicz",999)
		TNT1 A 0 A_TakeInventory("KilledKnight",999)
		TNT1 A 0 A_TakeInventory("KilledStrife",999)
		TNT1 A 0 A_TakeInventory("KilledTemplar",999)
		TNT1 A 0 A_TakeInventory("KilledIvy",999)
	    TNT1 A 0 A_TakeInventory("KilledRevy",999)	
		TNT1 A 0 A_TakeInventory("KilledPhazon",999)	
		TNT1 A 0 A_TakeInventory("KilledIllucia",999)
		TNT1 A 0 A_TakeInventory("KilledCrash",999)
		TNT1 A 0 A_TakeInventory("KilledInari",999)
		TNT1 A 0 A_TakeInventory("KilledGeraldine",999)
		TNT1 A 0 A_TakeInventory("KilledDarkpriestess",999)
		TNT1 A 0 A_TakeInventory("KilledSeriousSam",999)
		TNT1 A 0 A_TakeInventory("KilledDutch",999)
		TNT1 A 0 A_TakeInventory("KilledValmet",999)
		TNT1 A 0 A_TakeInventory("KilledMel",999)
		TNT1 A 0 A_TakeInventory("KilledLeonhart",999)
		TNT1 A 0 A_TakeInventory("KilledKaren",999)
		TNT1 A 0 A_TakeInventory("KilledLiberator",999)
		TNT1 A 0 A_TakeInventory("KilledTerminator",999)
		TNT1 A 0 A_TakeInventory("KilledLoWang",999)
		TNT1 A 0 A_TakeInventory("KilledZaiden",999)
		TNT1 A 0 A_TakeInventory("KilledMirabel",999)
		TNT1 A 0 A_TakeInventory("KilledStiglitz",999)
		TNT1 A 0 A_TakeInventory("KilledVivi",999)
		TNT1 A 0 A_TakeInventory("KilledAria",999)
		TNT1 A 0 A_TakeInventory("KilledDoomguy",999)
		TNT1 A 0 A_TakeInventory("KilledSkarlet",999)
		TNT1 A 0 A_TakeInventory("KilledCaroline",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64Guy",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU1",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU2",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU3",999)
		TNT1 A 0 A_TakeInventory("KilledChexWarrior",999)
		TNT1 A 2
		Goto Give
	Give:
		TNT1 A 0 A_GiveInventory("KilledSkarlet",1)
		Stop
	}
}

Actor TransCaroline : CustomInventory
{
	+INVENTORY.AUTOACTIVATE
	States
	{
	Pickup:
		TNT1 A 0 A_TakeInventory("KilledMarine",999)
		TNT1 A 0 A_TakeInventory("KilledHunter",999)
		TNT1 A 0 A_TakeInventory("KilledCyborg",999)
		TNT1 A 0 A_TakeInventory("KilledGBuster",999)
		TNT1 A 0 A_TakeInventory("KilledEngineer",999)
		TNT1 A 0 A_TakeInventory("KilledSanta",999)
		TNT1 A 0 A_TakeInventory("KilledMage",999)
		TNT1 A 0 A_TakeInventory("KilledCorvus",999)
		TNT1 A 0 A_TakeInventory("KilledCassatt",999)
		TNT1 A 0 A_TakeInventory("KilledCroft",999)
		TNT1 A 0 A_TakeInventory("KilledCaleb",999)
		TNT1 A 0 A_TakeInventory("KilledDuke",999)
		TNT1 A 0 A_TakeInventory("KilledBlazkowicz",999)
		TNT1 A 0 A_TakeInventory("KilledKnight",999)
		TNT1 A 0 A_TakeInventory("KilledStrife",999)
		TNT1 A 0 A_TakeInventory("KilledTemplar",999)
		TNT1 A 0 A_TakeInventory("KilledIvy",999)
	    TNT1 A 0 A_TakeInventory("KilledRevy",999)	
		TNT1 A 0 A_TakeInventory("KilledPhazon",999)	
		TNT1 A 0 A_TakeInventory("KilledIllucia",999)
		TNT1 A 0 A_TakeInventory("KilledCrash",999)
		TNT1 A 0 A_TakeInventory("KilledInari",999)
		TNT1 A 0 A_TakeInventory("KilledGeraldine",999)
		TNT1 A 0 A_TakeInventory("KilledDarkpriestess",999)
		TNT1 A 0 A_TakeInventory("KilledSeriousSam",999)
		TNT1 A 0 A_TakeInventory("KilledDutch",999)
		TNT1 A 0 A_TakeInventory("KilledValmet",999)
		TNT1 A 0 A_TakeInventory("KilledMel",999)
		TNT1 A 0 A_TakeInventory("KilledLeonhart",999)
		TNT1 A 0 A_TakeInventory("KilledKaren",999)
		TNT1 A 0 A_TakeInventory("KilledLiberator",999)
		TNT1 A 0 A_TakeInventory("KilledTerminator",999)
		TNT1 A 0 A_TakeInventory("KilledLoWang",999)
		TNT1 A 0 A_TakeInventory("KilledZaiden",999)
		TNT1 A 0 A_TakeInventory("KilledMirabel",999)
		TNT1 A 0 A_TakeInventory("KilledStiglitz",999)
		TNT1 A 0 A_TakeInventory("KilledVivi",999)
		TNT1 A 0 A_TakeInventory("KilledAria",999)
		TNT1 A 0 A_TakeInventory("KilledDoomguy",999)
		TNT1 A 0 A_TakeInventory("KilledSkarlet",999)
		TNT1 A 0 A_TakeInventory("KilledCaroline",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64Guy",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU1",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU2",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU3",999)
		TNT1 A 0 A_TakeInventory("KilledChexWarrior",999)
		TNT1 A 2
		Goto Give
	Give:
		TNT1 A 0 A_GiveInventory("KilledCaroline",1)
		Stop
	}
}

Actor TransDoom64Guy : CustomInventory
{
	+INVENTORY.AUTOACTIVATE
	States
	{
	Pickup:
		TNT1 A 0 A_TakeInventory("KilledMarine",999)
		TNT1 A 0 A_TakeInventory("KilledHunter",999)
		TNT1 A 0 A_TakeInventory("KilledCyborg",999)
		TNT1 A 0 A_TakeInventory("KilledGBuster",999)
		TNT1 A 0 A_TakeInventory("KilledEngineer",999)
		TNT1 A 0 A_TakeInventory("KilledSanta",999)
		TNT1 A 0 A_TakeInventory("KilledMage",999)
		TNT1 A 0 A_TakeInventory("KilledCorvus",999)
		TNT1 A 0 A_TakeInventory("KilledCassatt",999)
		TNT1 A 0 A_TakeInventory("KilledCroft",999)
		TNT1 A 0 A_TakeInventory("KilledCaleb",999)
		TNT1 A 0 A_TakeInventory("KilledDuke",999)
		TNT1 A 0 A_TakeInventory("KilledBlazkowicz",999)
		TNT1 A 0 A_TakeInventory("KilledKnight",999)
		TNT1 A 0 A_TakeInventory("KilledStrife",999)
		TNT1 A 0 A_TakeInventory("KilledTemplar",999)
		TNT1 A 0 A_TakeInventory("KilledIvy",999)
	    TNT1 A 0 A_TakeInventory("KilledRevy",999)	
		TNT1 A 0 A_TakeInventory("KilledPhazon",999)	
		TNT1 A 0 A_TakeInventory("KilledIllucia",999)
		TNT1 A 0 A_TakeInventory("KilledCrash",999)
		TNT1 A 0 A_TakeInventory("KilledInari",999)
		TNT1 A 0 A_TakeInventory("KilledGeraldine",999)
		TNT1 A 0 A_TakeInventory("KilledDarkpriestess",999)
		TNT1 A 0 A_TakeInventory("KilledSeriousSam",999)
		TNT1 A 0 A_TakeInventory("KilledDutch",999)
		TNT1 A 0 A_TakeInventory("KilledValmet",999)
		TNT1 A 0 A_TakeInventory("KilledMel",999)
		TNT1 A 0 A_TakeInventory("KilledLeonhart",999)
		TNT1 A 0 A_TakeInventory("KilledKaren",999)
		TNT1 A 0 A_TakeInventory("KilledLiberator",999)
		TNT1 A 0 A_TakeInventory("KilledTerminator",999)
		TNT1 A 0 A_TakeInventory("KilledLoWang",999)
		TNT1 A 0 A_TakeInventory("KilledZaiden",999)
		TNT1 A 0 A_TakeInventory("KilledMirabel",999)
		TNT1 A 0 A_TakeInventory("KilledStiglitz",999)
		TNT1 A 0 A_TakeInventory("KilledVivi",999)
		TNT1 A 0 A_TakeInventory("KilledAria",999)
		TNT1 A 0 A_TakeInventory("KilledDoomguy",999)
		TNT1 A 0 A_TakeInventory("KilledSkarlet",999)
		TNT1 A 0 A_TakeInventory("KilledCaroline",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64Guy",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU1",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU2",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU3",999)
		TNT1 A 0 A_TakeInventory("KilledChexWarrior",999)
		TNT1 A 2
		Goto Give
	Give:
		TNT1 A 0 A_GiveInventory("KilledDoom64Guy",1)
		Stop
	}
}

Actor TransDoom64GuyU1 : CustomInventory
{
	+INVENTORY.AUTOACTIVATE
	States
	{
	Pickup:
		TNT1 A 0 A_TakeInventory("KilledMarine",999)
		TNT1 A 0 A_TakeInventory("KilledHunter",999)
		TNT1 A 0 A_TakeInventory("KilledCyborg",999)
		TNT1 A 0 A_TakeInventory("KilledGBuster",999)
		TNT1 A 0 A_TakeInventory("KilledEngineer",999)
		TNT1 A 0 A_TakeInventory("KilledSanta",999)
		TNT1 A 0 A_TakeInventory("KilledMage",999)
		TNT1 A 0 A_TakeInventory("KilledCorvus",999)
		TNT1 A 0 A_TakeInventory("KilledCassatt",999)
		TNT1 A 0 A_TakeInventory("KilledCroft",999)
		TNT1 A 0 A_TakeInventory("KilledCaleb",999)
		TNT1 A 0 A_TakeInventory("KilledDuke",999)
		TNT1 A 0 A_TakeInventory("KilledBlazkowicz",999)
		TNT1 A 0 A_TakeInventory("KilledKnight",999)
		TNT1 A 0 A_TakeInventory("KilledStrife",999)
		TNT1 A 0 A_TakeInventory("KilledTemplar",999)
		TNT1 A 0 A_TakeInventory("KilledIvy",999)
	    TNT1 A 0 A_TakeInventory("KilledRevy",999)	
		TNT1 A 0 A_TakeInventory("KilledPhazon",999)	
		TNT1 A 0 A_TakeInventory("KilledIllucia",999)
		TNT1 A 0 A_TakeInventory("KilledCrash",999)
		TNT1 A 0 A_TakeInventory("KilledInari",999)
		TNT1 A 0 A_TakeInventory("KilledGeraldine",999)
		TNT1 A 0 A_TakeInventory("KilledDarkpriestess",999)
		TNT1 A 0 A_TakeInventory("KilledSeriousSam",999)
		TNT1 A 0 A_TakeInventory("KilledDutch",999)
		TNT1 A 0 A_TakeInventory("KilledValmet",999)
		TNT1 A 0 A_TakeInventory("KilledMel",999)
		TNT1 A 0 A_TakeInventory("KilledLeonhart",999)
		TNT1 A 0 A_TakeInventory("KilledKaren",999)
		TNT1 A 0 A_TakeInventory("KilledLiberator",999)
		TNT1 A 0 A_TakeInventory("KilledTerminator",999)
		TNT1 A 0 A_TakeInventory("KilledLoWang",999)
		TNT1 A 0 A_TakeInventory("KilledZaiden",999)
		TNT1 A 0 A_TakeInventory("KilledMirabel",999)
		TNT1 A 0 A_TakeInventory("KilledStiglitz",999)
		TNT1 A 0 A_TakeInventory("KilledVivi",999)
		TNT1 A 0 A_TakeInventory("KilledAria",999)
		TNT1 A 0 A_TakeInventory("KilledDoomguy",999)
		TNT1 A 0 A_TakeInventory("KilledSkarlet",999)
		TNT1 A 0 A_TakeInventory("KilledCaroline",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64Guy",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU1",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU2",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU3",999)
		TNT1 A 0 A_TakeInventory("KilledChexWarrior",999)
		TNT1 A 2
		Goto Give
	Give:
		TNT1 A 0 A_GiveInventory("KilledDoom64GuyU1",1)
		Stop
	}
}

Actor TransDoom64GuyU2 : CustomInventory
{
	+INVENTORY.AUTOACTIVATE
	States
	{
	Pickup:
		TNT1 A 0 A_TakeInventory("KilledMarine",999)
		TNT1 A 0 A_TakeInventory("KilledHunter",999)
		TNT1 A 0 A_TakeInventory("KilledCyborg",999)
		TNT1 A 0 A_TakeInventory("KilledGBuster",999)
		TNT1 A 0 A_TakeInventory("KilledEngineer",999)
		TNT1 A 0 A_TakeInventory("KilledSanta",999)
		TNT1 A 0 A_TakeInventory("KilledMage",999)
		TNT1 A 0 A_TakeInventory("KilledCorvus",999)
		TNT1 A 0 A_TakeInventory("KilledCassatt",999)
		TNT1 A 0 A_TakeInventory("KilledCroft",999)
		TNT1 A 0 A_TakeInventory("KilledCaleb",999)
		TNT1 A 0 A_TakeInventory("KilledDuke",999)
		TNT1 A 0 A_TakeInventory("KilledBlazkowicz",999)
		TNT1 A 0 A_TakeInventory("KilledKnight",999)
		TNT1 A 0 A_TakeInventory("KilledStrife",999)
		TNT1 A 0 A_TakeInventory("KilledTemplar",999)
		TNT1 A 0 A_TakeInventory("KilledIvy",999)
	    TNT1 A 0 A_TakeInventory("KilledRevy",999)	
		TNT1 A 0 A_TakeInventory("KilledPhazon",999)	
		TNT1 A 0 A_TakeInventory("KilledIllucia",999)
		TNT1 A 0 A_TakeInventory("KilledCrash",999)
		TNT1 A 0 A_TakeInventory("KilledInari",999)
		TNT1 A 0 A_TakeInventory("KilledGeraldine",999)
		TNT1 A 0 A_TakeInventory("KilledDarkpriestess",999)
		TNT1 A 0 A_TakeInventory("KilledSeriousSam",999)
		TNT1 A 0 A_TakeInventory("KilledDutch",999)
		TNT1 A 0 A_TakeInventory("KilledValmet",999)
		TNT1 A 0 A_TakeInventory("KilledMel",999)
		TNT1 A 0 A_TakeInventory("KilledLeonhart",999)
		TNT1 A 0 A_TakeInventory("KilledKaren",999)
		TNT1 A 0 A_TakeInventory("KilledLiberator",999)
		TNT1 A 0 A_TakeInventory("KilledTerminator",999)
		TNT1 A 0 A_TakeInventory("KilledLoWang",999)
		TNT1 A 0 A_TakeInventory("KilledZaiden",999)
		TNT1 A 0 A_TakeInventory("KilledMirabel",999)
		TNT1 A 0 A_TakeInventory("KilledStiglitz",999)
		TNT1 A 0 A_TakeInventory("KilledVivi",999)
		TNT1 A 0 A_TakeInventory("KilledAria",999)
		TNT1 A 0 A_TakeInventory("KilledDoomguy",999)
		TNT1 A 0 A_TakeInventory("KilledSkarlet",999)
		TNT1 A 0 A_TakeInventory("KilledCaroline",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64Guy",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU1",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU2",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU3",999)
		TNT1 A 0 A_TakeInventory("KilledChexWarrior",999)
		TNT1 A 2
		Goto Give
	Give:
		TNT1 A 0 A_GiveInventory("KilledDoom64GuyU2",1)
		Stop
	}
}

Actor TransDoom64GuyU3 : CustomInventory
{
	+INVENTORY.AUTOACTIVATE
	States
	{
	Pickup:
		TNT1 A 0 A_TakeInventory("KilledMarine",999)
		TNT1 A 0 A_TakeInventory("KilledHunter",999)
		TNT1 A 0 A_TakeInventory("KilledCyborg",999)
		TNT1 A 0 A_TakeInventory("KilledGBuster",999)
		TNT1 A 0 A_TakeInventory("KilledEngineer",999)
		TNT1 A 0 A_TakeInventory("KilledSanta",999)
		TNT1 A 0 A_TakeInventory("KilledMage",999)
		TNT1 A 0 A_TakeInventory("KilledCorvus",999)
		TNT1 A 0 A_TakeInventory("KilledCassatt",999)
		TNT1 A 0 A_TakeInventory("KilledCroft",999)
		TNT1 A 0 A_TakeInventory("KilledCaleb",999)
		TNT1 A 0 A_TakeInventory("KilledDuke",999)
		TNT1 A 0 A_TakeInventory("KilledBlazkowicz",999)
		TNT1 A 0 A_TakeInventory("KilledKnight",999)
		TNT1 A 0 A_TakeInventory("KilledStrife",999)
		TNT1 A 0 A_TakeInventory("KilledTemplar",999)
		TNT1 A 0 A_TakeInventory("KilledIvy",999)
	    TNT1 A 0 A_TakeInventory("KilledRevy",999)	
		TNT1 A 0 A_TakeInventory("KilledPhazon",999)	
		TNT1 A 0 A_TakeInventory("KilledIllucia",999)
		TNT1 A 0 A_TakeInventory("KilledCrash",999)
		TNT1 A 0 A_TakeInventory("KilledInari",999)
		TNT1 A 0 A_TakeInventory("KilledGeraldine",999)
		TNT1 A 0 A_TakeInventory("KilledDarkpriestess",999)
		TNT1 A 0 A_TakeInventory("KilledSeriousSam",999)
		TNT1 A 0 A_TakeInventory("KilledDutch",999)
		TNT1 A 0 A_TakeInventory("KilledValmet",999)
		TNT1 A 0 A_TakeInventory("KilledMel",999)
		TNT1 A 0 A_TakeInventory("KilledLeonhart",999)
		TNT1 A 0 A_TakeInventory("KilledKaren",999)
		TNT1 A 0 A_TakeInventory("KilledLiberator",999)
		TNT1 A 0 A_TakeInventory("KilledTerminator",999)
		TNT1 A 0 A_TakeInventory("KilledLoWang",999)
		TNT1 A 0 A_TakeInventory("KilledZaiden",999)
		TNT1 A 0 A_TakeInventory("KilledMirabel",999)
		TNT1 A 0 A_TakeInventory("KilledStiglitz",999)
		TNT1 A 0 A_TakeInventory("KilledVivi",999)
		TNT1 A 0 A_TakeInventory("KilledAria",999)
		TNT1 A 0 A_TakeInventory("KilledDoomguy",999)
		TNT1 A 0 A_TakeInventory("KilledSkarlet",999)
		TNT1 A 0 A_TakeInventory("KilledCaroline",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64Guy",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU1",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU2",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU3",999)
		TNT1 A 0 A_TakeInventory("KilledChexWarrior",999)
		TNT1 A 2
		Goto Give
	Give:
		TNT1 A 0 A_GiveInventory("KilledDoom64GuyU3",1)
		Stop
	}
}

Actor TransChexWarrior : CustomInventory
{
	+INVENTORY.AUTOACTIVATE
	States
	{
	Pickup:
		TNT1 A 0 A_TakeInventory("KilledMarine",999)
		TNT1 A 0 A_TakeInventory("KilledHunter",999)
		TNT1 A 0 A_TakeInventory("KilledCyborg",999)
		TNT1 A 0 A_TakeInventory("KilledGBuster",999)
		TNT1 A 0 A_TakeInventory("KilledEngineer",999)
		TNT1 A 0 A_TakeInventory("KilledSanta",999)
		TNT1 A 0 A_TakeInventory("KilledMage",999)
		TNT1 A 0 A_TakeInventory("KilledCorvus",999)
		TNT1 A 0 A_TakeInventory("KilledCassatt",999)
		TNT1 A 0 A_TakeInventory("KilledCroft",999)
		TNT1 A 0 A_TakeInventory("KilledCaleb",999)
		TNT1 A 0 A_TakeInventory("KilledDuke",999)
		TNT1 A 0 A_TakeInventory("KilledBlazkowicz",999)
		TNT1 A 0 A_TakeInventory("KilledKnight",999)
		TNT1 A 0 A_TakeInventory("KilledStrife",999)
		TNT1 A 0 A_TakeInventory("KilledTemplar",999)
		TNT1 A 0 A_TakeInventory("KilledIvy",999)
	    TNT1 A 0 A_TakeInventory("KilledRevy",999)	
		TNT1 A 0 A_TakeInventory("KilledPhazon",999)	
		TNT1 A 0 A_TakeInventory("KilledIllucia",999)
		TNT1 A 0 A_TakeInventory("KilledCrash",999)
		TNT1 A 0 A_TakeInventory("KilledInari",999)
		TNT1 A 0 A_TakeInventory("KilledGeraldine",999)
		TNT1 A 0 A_TakeInventory("KilledDarkpriestess",999)
		TNT1 A 0 A_TakeInventory("KilledSeriousSam",999)
		TNT1 A 0 A_TakeInventory("KilledDutch",999)
		TNT1 A 0 A_TakeInventory("KilledValmet",999)
		TNT1 A 0 A_TakeInventory("KilledMel",999)
		TNT1 A 0 A_TakeInventory("KilledLeonhart",999)
		TNT1 A 0 A_TakeInventory("KilledKaren",999)
		TNT1 A 0 A_TakeInventory("KilledLiberator",999)
		TNT1 A 0 A_TakeInventory("KilledTerminator",999)
		TNT1 A 0 A_TakeInventory("KilledLoWang",999)
		TNT1 A 0 A_TakeInventory("KilledZaiden",999)
		TNT1 A 0 A_TakeInventory("KilledMirabel",999)
		TNT1 A 0 A_TakeInventory("KilledStiglitz",999)
		TNT1 A 0 A_TakeInventory("KilledVivi",999)
		TNT1 A 0 A_TakeInventory("KilledAria",999)
		TNT1 A 0 A_TakeInventory("KilledDoomguy",999)
		TNT1 A 0 A_TakeInventory("KilledSkarlet",999)
		TNT1 A 0 A_TakeInventory("KilledCaroline",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64Guy",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU1",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU2",999)
		TNT1 A 0 A_TakeInventory("KilledDoom64GuyU3",999)
		TNT1 A 0 A_TakeInventory("KilledChexWarrior",999)
		TNT1 A 2
		Goto Give
	Give:
		TNT1 A 0 A_GiveInventory("KilledChexWarrior",1)
		Stop
	}
}