const int CLR_CIRCUITBREAKER = 3550;
const int CLR_PULSESTOPPER = 3551;
const int CLR_CRYPTCLOAK = 3552;
const int CLR_PHANTOMFUSE = 3553;
const int CLR_PHOTONFLARE = 3554;
const int CLR_SHOCKGAUNTLET = 3555;
const int CLR_CHARADECLONE = 3556;
const int CLR_VIRUSOUTBREAK = 3557;
const int CLR_CRYPTCLOAKED = 3558;

#include "actors/weapons/circuitbreaker.txt"
#include "actors/weapons/pulsestopper.txt"
#include "actors/weapons/cryptcloak.txt"
#include "actors/weapons/phantomfuse.txt"
#include "actors/weapons/photonflare.txt"
#include "actors/weapons/shockgauntlet.txt"
#include "actors/weapons/charadeclone.txt"
#include "actors/weapons/virusoutbreak.txt"

#include "actors/items/mmrf_copynerf.txt"

actor RFWeapons : CustomInventory
{
	States
	{
		Pickup:
			TNT1 A 0
			TNT1 A 0 A_GiveInventory("CircuitBreakerWep",1)
			TNT1 A 0 A_GiveInventory("PulseStopperWep",1)
			TNT1 A 0 A_GiveInventory("CryptCloakWep",1)
			TNT1 A 0 A_GiveInventory("PhantomFuseWep",1)
			TNT1 A 0 A_GiveInventory("PhotonFlareWep",1)
			TNT1 A 0 A_GiveInventory("ShockGauntletWep",1)
			TNT1 A 0 A_GiveInventory("CharadeCloneWep",1)
			TNT1 A 0 A_GiveInventory("VirusOutbreakWep",1)
			stop
	}
}