actor ClassBaseSlot24 : ClassBaseSlot23 //Queen's Gambit
{
States
{
Pain.StormCloud:
"----" H 0 A_GiveInventory("StormCloudProtect",1)
goto Pain+1

Pain.RollingBurnout:
"----" H 0 A_GiveInventory("RollingBurnoutProtect",1)
goto Pain+1

Pain.RollingBurnoutTrail:
"----" H 0 A_GiveInventory("RollingBurnoutTrailProtect",1)
goto Pain+1

Pain.SuppressingFoam:
"----" H 0 A_GiveInventory("SuppressingExtinguished",1)
"----" H 0 A_JumpIfInventory("SuppressingFoamStack4",1,"SuppressingFoamStack4")
"----" H 0 A_JumpIfInventory("SuppressingFoamStack3",1,"SuppressingFoamStack3")
"----" H 0 A_JumpIfInventory("SuppressingFoamStack2",1,"SuppressingFoamStack2")
"----" H 0 A_JumpIfInventory("SuppressingFoamStack1",1,"SuppressingFoamStack1")
"----" H 0 A_GiveInventory("SuppressingFoamStack1",1)
goto Pain+1
SuppressingFoamStack4:
"----" H 0 A_GiveInventory("SuppressingFoamStack5",1)
SuppressingFoamStack3:
"----" H 0 A_GiveInventory("SuppressingFoamStack4",1)
SuppressingFoamStack2:
"----" H 0 A_GiveInventory("SuppressingFoamStack3",1)
SuppressingFoamStack1:
"----" H 0 A_GiveInventory("SuppressingFoamStack2",1)
"----" H 0 A_GiveInventory("SuppressingFoamStack1",1)
goto Pain+1

Pain.IceLift:
Pain.CloakedSlash:
goto Pain+1
}
}