//Spade Javelin
sprite SJVLA0,116,96{Offset -184,-94 Patch BUSTB0,0,0 {Translation"192:192=211:211","198:198=144:144"}}
sprite SJVLB0,124,96{Offset -184,-98 Patch BUSTC0,0,0 {Translation"192:192=211:211","198:198=144:144"}}
sprite SJVLC0,128,92{Offset -187,-102 Patch BUSTD0,0,0{Translation"192:192=211:211","198:198=144:144"}}
graphic SJVLICON, 30, 30 { XScale 2.0 YScale 2.0 Patch SJVLZ0, 0, 0}

//Ice Lift
sprite ICLFA0,116,96{Offset -184,-94 Patch BUSTB0,0,0 {Translation"192:192=193:193","198:198=207:207"}}
sprite ICLFB0,124,96{Offset -184,-98 Patch BUSTC0,0,0 {Translation"192:192=193:193","198:198=207:207"}}
sprite ICLFC0,128,92{Offset -187,-102 Patch BUSTD0,0,0{Translation"192:192=193:193","198:198=207:207"}}
graphic ICLFICON, 30, 30 { XScale 2.0 YScale 2.0 Patch ICLFZ0, 0, 0}

//Storm Cloud
sprite STCLA0,116,96{Offset -184,-94 Patch BUSTB0,0,0 {Translation"192:192=4:4","198:198=67:67"}}
sprite STCLB0,124,96{Offset -184,-98 Patch BUSTC0,0,0 {Translation"192:192=4:4","198:198=67:67"}}
sprite STCLC0,128,92{Offset -187,-102 Patch BUSTD0,0,0{Translation"192:192=4:4","198:198=67:67"}}
graphic STCLICON, 30, 30 { XScale 2.0 YScale 2.0 Patch STCLZ0, 0, 0}

//Code Firewall
graphic CDFWICON, 30, 30 { XScale 2.0 YScale 2.0 Patch CDFWZ0, 0, 0}

//Sewing Skewer
graphic SKWRICON, 30, 30 { XScale 2.0 YScale 2.0 Patch SKWRZ0, 0, 0}

//Cloaked Slash
graphic CSSHICON, 30, 30 { XScale 2.0 YScale 2.0 Patch CSSHZ0, 0, 0}

//Suppressing Foam
graphic SFOMICON, 30, 30 { XScale 2.0 YScale 2.0 Patch SFOMZ0, 0, 0}
sprite SFOMA0,116,96{Offset -184,-94 Patch BUSTB0,0,0 {Translation"192:192=197:197","198:198=174:174"}}
sprite SFOMB0,124,96{Offset -184,-98 Patch BUSTC0,0,0 {Translation"192:192=197:197","198:198=174:174"}}
sprite SFOMC0,128,92{Offset -187,-102 Patch BUSTD0,0,0{Translation"192:192=197:197","198:198=174:174"}}

//Rolling Burnout
graphic RBRNICON, 30, 30 { XScale 2.0 YScale 2.0 Patch RBRNZ0, 0, 0}
sprite RBRNA0, 148, 80 {Offset -202, -103 Patch HSPRE0, 0, 0 {Translation "192:192=219:219", "198:198=249:249"}}
sprite RBRNG0, 148, 80 {Offset -202, -135 Patch HSPRM0, 0, 0 {Translation "192:192=219:219", "198:198=249:249"}}
sprite RBRNH0, 148, 80 {Offset -202, -119 Patch HSPRL0, 0, 0 {Translation "192:192=219:219", "198:198=249:249"}}

sprite RBRNB0, 427, 40 {Offset 52, -145 Patch HSPRN0, 0, 0 {Translation "192:192=219:219", "198:198=249:249"}}
sprite RBRNC0, 427, 52 {Offset 53, -133 Patch HSPRO0, 0, 0 {Translation "192:192=219:219", "198:198=249:249"}}
sprite RBRND0, 427, 104 {Offset 53, -81 Patch HSPRP0, 0, 0 {Translation "192:192=219:219", "198:198=249:249"}}
sprite RBRNE0, 427, 112 {Offset 53, -73 Patch HSPRQ0, 0, 0 {Translation "192:192=219:219", "198:198=249:249"}}
sprite RBRNF0, 427, 128 {Offset 53, -57 Patch HSPRR0, 0, 0 {Translation "192:192=219:219", "198:198=249:249"}}

sprite RBRNI0, 148, 80 {Offset -202, -103 Patch HSPRE0, 0, 0 {Translation "192:192=219:219", "198:198=249:249", "244:247=214:214"}}
sprite RBRNJ0, 148, 80 {Offset -202, -103 Patch HSPRE0, 0, 0 {Translation "192:192=0:0", "198:198=219:219", "244:247=249:249"}}
sprite RBRNK0, 148, 80 {Offset -202, -103 Patch HSPRE0, 0, 0 {Translation "192:192=249:249", "198:198=0:0", "244:247=219:219"}}

sprite RBRNL0, 427, 128 {Offset 53, -57 Patch HSPRR0, 0, 0 {Translation "192:192=4:4", "198:198=54:54", "244:247=219:219"}}
sprite RBRNM0, 427, 128 {Offset 53, -57 Patch HSPRR0, 0, 0 {Translation "192:192=219:219", "198:198=4:4", "244:247=54:54"}}
sprite RBRNN0, 427, 128 {Offset 53, -57 Patch HSPRR0, 0, 0 {Translation "192:192=54:54", "198:198=219:219", "244:247=4:4"}}

//Rift Gate
graphic RGTEICON, 30, 30 { XScale 2.0 YScale 2.0 Patch RGTEZ0, 0, 0}

//Scrap Cannon
sprite SCNNA0, 116, 96 {Offset -184, -94  Patch BUSTB0, 0, 0 {Translation "192:192=92:92", "198:198=47:47"}}
sprite SCNNB0, 128, 92 {Offset -212, -114  Patch HBU1A0, 0, 0 {Translation "192:192=92:92", "198:198=47:47"}}
sprite SCNNC0, 128, 92 {Offset -236, -134  Patch HBU1B0, 0, 0 {Translation "192:192=92:92", "198:198=47:47"}}
sprite SCNND0, 128, 92 {Offset -232, -134  Patch HBU1C0, 0, 0 {Translation "192:192=92:92", "198:198=47:47"}}
sprite SCNNE0, 124, 96 {Offset -220, -122  Patch HBU1D0, 0, 0 {Translation "192:192=92:92", "198:198=47:191"}}
sprite SCNNF0, 124, 96 {Offset -200, -106  Patch HBU1E0, 0, 0 {Translation "192:192=92:92", "198:198=47:47"}}
sprite SCNNG0, 124, 96 {Offset -192, -98  Patch HBU1F0, 0, 0 {Translation "192:192=92:92", "198:198=47:47"}}
graphic SCNNICON, 30, 30 { XScale 2.0 YScale 2.0 Patch SCNNZ0, 0, 0}