actor RiftSpike : BasicMapProp 18827
{
	//$Category MMQG-Props
	+NOINTERACTION
	+NOGRAVITY
	height 16
	radius 8
	scale 2.0
	States
	{
		Spawn:
			RISK A 0
			RISK A 10
			RISK B 10
			loop
	}
}

actor RiftPortal : BasicMapProp 18828
{
	//$Category MMQG-Props
	+NOINTERACTION
	+NOGRAVITY
	+FORCEYBILLBOARD
	height 95
	radius 14
	scale 2.0
	States
	{
		Spawn:
			RIRI A 0
			RIRI A 10
			RIRI B 10
			loop
	}
}

actor RiftBush : BasicMapProp 18829
{
	//$Category MMQG-Props
	+NOINTERACTION
	+NOGRAVITY
	height 37
	radius 13
	scale 2.0
	States
	{
		Spawn:
			RIPT A -1
			stop
	}
}

actor RiftGrass : BasicMapProp 18830
{
	//$Category MMQG-Props
	+NOINTERACTION
	+NOGRAVITY
	height 16
	radius 6
	scale 2.0
	States
	{
		Spawn:
			RIPN A -1
			stop
	}
}

actor UnstableDevil : BasicMapProp 18857
{
	//$Category MMQG-Props
	+NOINTERACTION
	+NOGRAVITY
	height 15
	radius 11.5
	scale 2.5
	States
	{
		Spawn:
			DVRF A 0
			DVRF A 0 A_ChangeFlag("FLOATBOB", true)
		SpawnLoop:
			DVRF AB 6 A_Jump(16,"Wiggle")
			loop
		Wiggle:
			DVRF ABABABABABAB 2
			goto SpawnLoop
	}
}