actor ExtinguishBubbles : BasicMapProp 18816
{
	//$Category MMQG-Props
	+NOINTERACTION
	+NOGRAVITY
	height 16
	radius 8
	scale 2.0
	States
	{
		Spawn:
			EXBL A 0
			EXBL A 5
			EXBL B 5
			EXBL C 5
			loop
	}
}

actor ExtinguishLights : BasicMapProp 18817
{
	//$Category MMQG-Props
	+NOINTERACTION
	+NOGRAVITY
	height 16
	radius 8
	scale 2.0
	States
	{
		Spawn:
			EXLG A 0
			EXLG A 20
			EXLG B 20
			loop
	}
}

actor FallingFoam
{
+CLIENTSIDEONLY
scale 2.0
-SOLID
+MISSILE
+DONTBLAST
States
{
Spawn:
EXFM A 4
loop
}
}

actor FallingFoamSpawner : FallingCrystalSpawner 18818
{
//$Category MMQG-Props
//$Sprite EXFMA0
+CLIENTSIDEONLY
scale 2.0
+NOINTERACTION
-SOLID
+NOGRAVITY
States
{
Spawn:
TNT1 A 1
TNT1 A 0 A_Jump(128,"Foam")
TNT1 A 0
TNT1 A 0 A_Jump(128,"Foam")
TNT1 A 0
TNT1 A 0 A_Jump(128,"Foam")
TNT1 A 200
loop
Foam:
TNT1 A 4 A_SpawnItem("FallingFoam")
Goto Spawn
}
}

actor RiftLetterN : BasicMapProp 18819
{
	//$Category MMQG-Props
	+NOINTERACTION
	+NOGRAVITY
	height 16
	radius 8
	scale 2.0
	States
	{
		Spawn:
			RILN W -1
			stop
	}
}

actor ScrapLetterA2 : BasicMapProp 18844
{
	//$Category MMQG-Props
	+NOINTERACTION
	+NOGRAVITY
	height 12
	radius 8
	scale 2.0
	States
	{
		Spawn:
			SCAL W -1
			stop
	}
}

actor Douser : BasicMapProp 18853
{
	//$Category MMQG-Props
	+NOINTERACTION
	+NOGRAVITY
	height 34
	radius 19
	scale 2.5
	States
	{
		Spawn:
			DOSE A -1 
			stop
	}
}