actor TimeHaste : PowerSpeed
{
Speed 1.25
powerup.duration 0x7FFFFFFD
+NOTRAIL
}

actor TimeRage : PowerDoubleFiringSpeed
{
powerup.duration 0x7FFFFFFD
}

actor ShieldAttacker 20010
{
//$Category MM8BDM-Props
Health 1
height 56
speed 0
Translation "192:192=168:168", "198:198=182:182"
+SOLID
-SHOOTABLE
+DONTBLAST
+ACTIVATEMCROSS
+ACTIVATEPCROSS
+NOGRAVITY
scale 2.5
States
{
Spawn:
SHLD ABCDE 5 A_ChangeVelocity(6, 0, 0,CVF_RELATIVE|CVF_REPLACE)
SHLD A 0 A_Jump(32, "Spawn")
Goto Spawn+1
TurnR://clockwise
SHLD A 0 A_Stop
SHLD A 5
SHLD AAAA 5 A_SetAngle(angle-45)
SHLD A 5
goto Spawn
TurnL://counterclockwise
SHLD A 0 A_Stop
SHLD A 5
SHLD AAAA 5 A_SetAngle(angle+45)
SHLD A 5
goto Spawn
Death:
TNT1 A 0 A_Stop
stop
}
}