actor ClassBaseSlot38 : ClassBaseSlot37
{
    states
    {
        Pain.BladeLauncher:
        Pain.SharkBoomerang:
        Pain.WaterShooter:
            PLY1 H 0
            goto Pain

        Pain.SonicWave:
        Pain.TorchArm:
            PLY1 H 0
            goto Pain+1

        Pain.ForceFieldSpark:
            PLY1 H 0 A_ScaleVelocity(0.9)
        Pain.ForceField:
            PLY1 H 0
            goto Pain+2

        Pain.NuclearDetonator:
            PLY1 H 0 A_Stop
            goto Pain+2
        Pain.BitCannon:
            PLY1 H 0 A_ScaleVelocity(0.25)
            PLY1 H 0 A_GiveInventory("BitCannonShockedShort")
            PLY1 H 0 A_SpawnItemEx("BitCannonShockShortFX",6,0,32)
            PLY1 H 0 A_GiveInventory("BitCannonHit")
            goto Pain+2
        Pain.BitCannonShock:
            PLY1 H 0 A_ScaleVelocity(0.25)
            PLY1 H 0 A_GiveInventory("BitCannonShocked")
            PLY1 H 0 A_SpawnItemEx("BitCannonShockFX",6,0,32)
            Goto Pain+2

        Pain.SharkBoomerangB:
            PLY1 H 0 A_GiveInventory("SharkBoomerangBProtect", 1)
            goto Pain+2
        Pain.OilStream:
            PLY1 H 0 A_GiveInventory("OilStreamProtect", 1)
            goto Pain+2

        Death.NuclearDetonator:
            PLY1 H 0 A_GiveInventory("RisingDeathFlag",1)
            goto Death
    }
}