actor SambaSigil 20433
{
//$Category DOSReborn-Props
+CLIENTSIDEONLY
+NOINTERACTION
+RANDOMIZE
RenderStyle "Translucent"
scale 2.5
Alpha 0.80
Height 48
Radius 32
States
{
Spawn:
CQSS ABCDEFGHIJKL 3
loop
}
}

actor SambaBitSpawner : MagParticleSpawner 20434
{
//$Category DOSReborn-Props
//$Sprite AMMOA0
scale 2.5
height 8
radius 8
States
{
Spawn:
TNT1 A 0
TNT1 AA 0 A_SpawnItemEx("SambaBit", random(args[0]*-1, args[0]), random(args[0]*-1, args[0]), 0, 0, 0, 7, 0, SXF_ABSOLUTEMOMENTUM)
TNT1 A 4
loop
}
}

actor SambaBit
{
PROJECTILE
+NOGRAVITY
+CLIENTSIDEONLY
+FORCEXYBILLBOARD
-SOLID
Renderstyle "Translucent"
Scale 1
Alpha 0.80
States
{
Spawn:
CDTA A 0
CDTA A 0 A_Jump(128, "Spawn2")
CDTA A -1
wait
Spawn2:
CDTA B -1
wait
}
}