///// MMDSON /////
map MMDSON "SONIC MAN" 
{
	sky1 = "BLACK", 0 
	music = "SONMUSR"
	next = "MMDVOL"
	aircontrol = 0.5 
	forcenoskystretch 
	clipmidtextures
	evenlighting
}

////////////////////
///// MMDVOL /////
map MMDVOL "VOLT MAN"
{
	sky1 = "VLTSKY01", 0
	music = "VOLMUSR"
	aircontrol = 0.5
	next = "MMDDYN"
}

////////////////////
///// MMDDYN /////
map MMDDYN "DYNA MAN"
{
	next = "MMDKNI"
	sky1 = "BLACK", 0
	music = "DYAMUSR"
	aircontrol = 0.5
	forcenoskystretch
	clipmidtextures
	evenlighting
}

////////////////////
///// MMDKNI /////
map MMDKNI "KNIFE MAN" 
{
	sky1 = "KNFSKY1", 0 
	music = "KNFMUSR"
	next = "MMDBRA"
	aircontrol = 0.5
	evenlighting
	UsePlayerStartZ
}

////////////////////
///// MMDBRA /////
map MMDBRA "BRAZE MAN"
{
	aircontrol = 0.5
	music = "BRAMUSR"
	next = "MMDBIT"
}

////////////////////
///// MMDBIT /////
map MMDBIT "BIT MAN"
{
	aircontrol = 0.5
	music = "BITMUSR"
	next = "MMDSHA"
}


////////////////////
///// MMDSHA /////
map MMDSHA "SHARK MAN" 
{
	music = "SHRMUSR"
	next = "MMDBUO" 
	aircontrol = 0.5 
	forcenoskystretch 
	clipmidtextures
	evenlighting
}

////////////////////
///// MMDBUO /////
map MMDBUO "BUOY MAN" 
{
	next = "MMDPET"
	sky1 = "BLACK", 0 
	music = "BUOMUSR" 
	aircontrol = 0.45
	UsePlayerStartZ
	forcenoskystretch 
	clipmidtextures
	evenlighting
}

////////////////////
///// MMDPET /////
map MMDPET "PETROL MAN" 
{
	sky1 = "BLACK", 0 
	music = "PETMUSR"
	next = "MMDDW1"
	aircontrol = 0.5 
	forcenoskystretch 
	clipmidtextures
}


////////////////////
///// MMDDW1 /////
map MMDDW1 "SKULL SKYSCRAPER"
{
   next = "MMDDS1"
   sky1 = "BLACK", 0
   music = "DRDW1MUS" //JAM ALERT
   aircontrol = 0.5
}

////////////////////
///// MMDDS1 /////
map MMDDS1 "CRORQ'S FORTRESS"
{
	sky1 = "BLACK"
	aircontrol = 0.5
	music = "DRDS1MUS"
	next = "MMDSON"
}

////////////////////
