///// 2CRAB01 /////
map 2CRAB01 "Bounty Crash 1"
{ 
   next = "2CRAB02"
   music = "BCRAMUS1" 
   sky1 = "BLACK", 0 
   aircontrol = 0.5 //Please Don't Touch this Value
   forcenoskystretch //Optional, but Recommended
   clipmidtextures //Also optional but Recommended
   UsePlayerStartZ //Optional but Recommended for Spawn Stacking
}

////////////////////
///// 2CRAB02 /////
map 2CRAB02 "Bounty Crash 2"
{
	next = "2CRAB03"
	sky1 = "CRASSKY", 0
	music = "BCRAMUS2"
	aircontrol = 0.5
}

////////////////////
///// 2CRAB03 /////
map 2CRAB03 "Bounty Crash 3"
{
	next = "2FLAB01"
	sky1 = "CRASSKY", 0
	music = "BCRAMUS3"
	aircontrol = 0.5
}


////////////////////
///// 2FLAB01 /////
Map 2FLAB01 "Bounty Flash 1"
{
   next = "2FLAB02"
   music = "BFLAMUS1"
   aircontrol = 0.5    
   sky1 = "BLACK", 0
   clipmidtextures
   evenlighting
} 

////////////////////
///// 2FLAB02 /////
map 2FLAB02 "Bounty Flash 2" 
{
   next = "2FLAB03" 
   music = "BFLAMUS2" 
   aircontrol = 0.5    
   clipmidtextures
   evenlighting
}

////////////////////
///// 2FLAB03 /////
map 2FLAB03 "Bounty Flash 3"
{
	next = "2FLAB04"
	sky1 = "BLACK", 0
	music = "BFLAMUS3"
	aircontrol = 0.5
}

////////////////////
///// 2FLAB04 /////
map 2FLAB04 "Bounty Flash 4"
{
	next = "2FLAB05"
	sky1 = "BLACK", 0
	music = "BFLAMUS4"
	aircontrol = 0.5
}


////////////////////
///// 2FLAB05 /////
map 2FLAB05 "Bounty Flash 5"
{
   next = "2FLAB06"
   sky1 = "BLACK", 0
   music = "BFLAMUS5"
   aircontrol = 0.5
   forcenoskystretch
   clipmidtextures
}

////////////////////
///// 2FLAB06 /////
map 2FLAB06 "Bounty Flash 6"
{
	next = "2FLAB07"
	sky1 = "BLACK", 0
	music = "BFLAMUS6"
	aircontrol = 0.5
}

////////////////////
///// 2FLAB07 /////
map 2FLAB07 "Bounty Flash 7"
{
   music = "BFLAMUS7"
   aircontrol = 0.5
   sky1 = "BLACK", 0
   next = "2FLAB08"
   forcenoskystretch
   clipmidtextures
   UsePlayerStartZ
}

////////////////////
///// 2FLAB08 /////
map 2FLAB08 "Bounty Flash 8"
{ 
	next = "6WINB01"
	music = "BFLAMUS8" 
	sky1 = "BLACK", 0 
	aircontrol = 0.5 //Please Don't Touch this Value
	forcenoskystretch //Optional, but Recommended
	clipmidtextures //Also optional but Recommended
	UsePlayerStartZ //Optional but Recommended for Spawn Stacking
}

////////////////////
///// 6WINB01 /////
map 6WINB01 "Bounty Wind 1"
{
   next = "6WINB02"
   sky1 = "WINDCLOU", 0.5
   music = "BWINMUS1"
   aircontrol = 0.5
   clipmidtextures
   evenlighting
   }

////////////////////
///// 6WINB02 /////
map 6WINB02 "Bounty Wind 2"
{
	next = "6WINB03"
	sky1 = "WINDCLOU", 0.5
	music = "BWINMUS2"
	aircontrol = 0.5
	forcenoskystretch
	clipmidtextures
}


////////////////////
///// 6WINB03 /////
map 6WINB03 "Bounty Wind 3"
{
	next = "6WINB04"
	sky1 = "WINDCLOU", 0.5
	music = "BWINMUS3"
	aircontrol = 0.5
}


////////////////////
///// 6WINB04 /////
map 6WINB04 "Bounty Wind 4"
{
   music = "BWINMUS4"
   aircontrol = 0.5
   next = "WTMWSB01"
   UsePlayerStartZ
   }

////////////////////
///// WTMWSB01 /////
map WTMWSB01 "Bounty Mega Water S. 1"
{
	next = "WTMWSB02"
	music = "BMWSMUS1"
	aircontrol = 0.5
	forcenoskystretch
	clipmidtextures
}

////////////////////
///// WTMWSB02 /////
map WTMWSB02 "Bounty Mega Water S. 2"
{
	next = "WTMWSB03"
	music = "BMWSMUS2"
	aircontrol = 0.5
}

////////////////////
///// WTMWSB03 /////
map WTMWSB03 "Bounty Mega Water S. 3"
{
	next = "WTMWSB04"
	sky1 = "BLACK", 0
	music = "BMWSMUS3"
	aircontrol = 0.5
	forcenoskystretch
	clipmidtextures
}

////////////////////
///// WTMWSB04 /////
map WTMWSB04 "Bounty Mega Water S. 4"
{
	next = "WTMWSB05"
	sky1 = "BLACK", 0
	music = "BMWSMUS4"
	aircontrol = 0.5
	forcenoskystretch
	clipmidtextures
}


////////////////////
///// WTMWSB05 /////
map WTMWSB05 "Bounty Mega Water S. 5"
{ 
	next = "WTMWSB06"
	music = "BMWSMUS5" 
	sky1 = "BLACK", 0 
	aircontrol = 0.5 //Please Don't Touch this Value
	forcenoskystretch //Optional, but Recommended
	clipmidtextures //Also optional but Recommended
	UsePlayerStartZ //Optional but Recommended for Spawn Stacking
}

////////////////////
///// WTMWSB06 /////
map WTMWSB06 "Bounty Mega Water S. 6"
{
   next = "WTMWSB07"
   sky1 = "BLACK", 0
   music = "BMWSMUS6"
   UsePlayerStartZ
   aircontrol = 0.5
   forcenoskystretch
   clipmidtextures
}

////////////////////
///// WTMWSB07 /////
map WTMWSB07 "Bounty Mega Water S. 7"
{
	next = "2CRAB01"
	music = "BMWSMUS7"
	aircontrol = 0.5
}


////////////////////
