map LEG01 "Shining Skyline"
{
	next = "LEG02"
	music = "LDMMUS01"
	aircontrol = 0.45
}

map LEG02 "Timeless Glade"
{
	next = "LEG03"
	sky1 = "WTSKY1"
	music = "LDMMUS02"
	aircontrol = 0.45
}

map LEG03 "Celestial Bastion"
{
	next = "LEG04"
	music = "LDMMUS03"
	aircontrol = 0.45
}

map LEG04 "Somewhere In Time"
{
	next = "LEG05"
	music = "LDMMUS04"
	aircontrol = 0.45
	UsePlayerStartZ
}

map LEG05 "Cold Fusion"
{
	next = "LEG06"
	music = "LDMMUS05"
	aircontrol = 0.45
}

map LEG06 "Contamination"
{
	next = "LEG07"
	music = "LDMMUS06"
	aircontrol = 0.45
}

map LEG07 "Arrival"
{
	next = "LEG08"
	music = "LDMMUS07"
	aircontrol = 0.45
}

map LEG08 "Off the Grid"
{
	next= "LEG09"
	sky1 = "BRGTREE"
	music = "LDMMUS08"
	aircontrol = 0.45
}

map LEG09 "Precipice of the King"
{
	next = "LEG10"
	music = "LDMMUS09"
	aircontrol = 0.45
}

map LEG10 "Countdown"
{
	next = "LEG11"
	music = "LDMMUS10"
	aircontrol = 0.45
}

map LEG11 "Creatures"
{
	next = "LEG12"
	music = "LDMMUS11"
	aircontrol = 0.45
}

map LEG12 "Believe"
{
	next = "LEG01"
	music = "LDMMUS12"
	aircontrol = 0.45
	sky1 = "YTOSKY1"
	sky2 = "BLVWORB"
	UsePlayerStartZ
}
