actor DuckTalesGreenStump 27410
{
+SOLID
+ALLOWCLIENTSPAWN
height 64
+FORCEYBILLBOARD
radius 32
scale 2.0
States
{
Spawn:
DTAS A -1
stop
}
}

actor DuckTalesAmazonBoss 27411
{
-SOLID
+ALLOWCLIENTSPAWN
height 64
+FORCEYBILLBOARD
radius 32
scale 2.5
States
{
Spawn:
DTAB A -1
stop
}
}

actor DuckTalesAmazonSceptre 27412
{
-SOLID
+ALLOWCLIENTSPAWN
height 32
+FORCEYBILLBOARD
radius 16
scale 2.5
States
{
Spawn:
DMZS A -1
stop
}
}

actor DuckTalesTreasure 27413
{
-SOLID
+ALLOWCLIENTSPAWN
height 32
+FORCEYBILLBOARD
radius 16
scale 2.0
States
{
Spawn:
DTTR A -1
stop
}
}

actor AmazonTorch 27414
{
+CLIENTSIDEONLY
-NOGRAVITY
-SOLID
Height 16
radius 16
scale 2.5
states
{
Spawn:
AZTO ABC 4
loop
}
}

actor DucktalesVenusFlyTrap
{
-SOLID
+CLIENTSIDEONLY
height 16
radius 16
scale 2.0
+RANDOMIZE
States
{
Spawn:
DTVF A 60
DTVF B 4
DTVF C 4
DTVF D 4
DTVF EA 4
}
}

actor DucktalesSpider
{
+CLIENTSIDEONLY
height 32
radius 32
scale 2.0
-SOLID
+NOGRAVITY
+RANDOMIZE
States
{
Spawn:
DTSP AB 7
loop
}
}

actor BeagleBoy1
{
PROJECTILE
Damage 0
+DONTSPLASH
+RIPPER
+BLOODLESSIMPACT
+CLIENTSIDEONLY
scale 2.5
+DONTBLAST
speed 30
-SOLID
-NOGRAVITY
States
{
Spawn:
BEA1 ABCB 6
loop
}
}

actor BeagleBoy2
{
PROJECTILE
Damage 0
+DONTSPLASH
+RIPPER
+BLOODLESSIMPACT
+CLIENTSIDEONLY
scale 2.5
+DONTBLAST
speed 20
-SOLID
-NOGRAVITY
States
{
Spawn:
BEA2 ABCB 8
loop
}
}

actor DucktalesAztecEnemy
{
PROJECTILE
Damage 0
+DONTSPLASH
+RIPPER
+BLOODLESSIMPACT
+CLIENTSIDEONLY
scale 2.5
+DONTBLAST
speed 30
-SOLID
-NOGRAVITY
States
{
Spawn:
AZTE ABCB 6
loop
}
}


