actor UpDownSnorkel 15326
{
+CLIENTSIDEONLY
scale 2.5
-SOLID
+NOGRAVITY
+FLOATBOB
States
{
Spawn:
USDN ABC 3
loop
}
}

actor DiveOrangeSpike 15327
{
+CLIENTSIDEONLY
scale 2.5
-SOLID
+NOGRAVITY
States
{
Spawn:
DOSK AB 7
loop
}
}

actor GreenDiveClam 15328
{
-SOLID
+CLIENTSIDEONLY
height 16
radius 16
scale 2.5
+RANDOMIZE
States
{
Spawn:
GDCL A 60
GDCL B 3 A_PlaysoundEx("misc/door", "Auto")
GDCL C 60
GDCL DA 3 A_PlaysoundEx("misc/door", "Auto")
}
}

actor PurpleDiveClam 15329
{
-SOLID
+CLIENTSIDEONLY
height 16
radius 16
scale 2.5
+RANDOMIZE
States
{
Spawn:
PDCL A 60
PDCL B 3 A_PlaysoundEx("misc/door", "Auto")
PDCL C 60
PDCL DA 3 A_PlaysoundEx("misc/door", "Auto")
}
}

actor DiveManSquid 15330
{
+CLIENTSIDEONLY
scale 2.5
-SOLID
+NOGRAVITY
+RANDOMIZE
States
{
Spawn:
SQID ABCDCB 5
loop
}
}

actor SplashLightRay 15331 //Except used properly and not stuck on a fucking wall.
{
-SOLID
+NOGRAVITY
+CLIENTSIDEONLY
height 16
radius 16
scale 2.5
+RANDOMIZE
States
{
Spawn:
LRAY A 25
LRAY B 5
LRAY C 25
LRAY B 5
}
}
