actor ActiveSkullWalker
{
+SHOOTABLE
Health 1
height 64
speed 0
+ACTIVATEMCROSS
scale 2.5
States
{
Spawn:
SKWL A 1 A_Recoil(-15)
SKWL A 0 A_Stop
SKWL A 1 A_Recoil(-15)
SKWL A 0 A_Stop
SKWL A 1 A_Recoil(-15)
SKWL A 0 A_Stop
SKWL B 1 A_Recoil(-15)
SKWL B 0 A_Stop
SKWL B 1 A_Recoil(-15)
SKWL B 0 A_Stop
SKWL B 1 A_Recoil(-15)
SKWL B 0 A_Stop
loop
Death:
SKWL H 0 A_Stop
SKWL H 0 A_PlaySoundEx("weapon/crashexplode", "Weapon")
SKWL H 0 ACS_Execute(6,0)
CRAS KLMNOPQRSTUVW 1
stop
}
}

actor Cactus2 15300
{
-SOLID
+ALLOWCLIENTSPAWN
height 48
+FORCEYBILLBOARD
radius 16
scale 2.5
States
{
Spawn:
CACX A -1
stop
}
}

actor SkullWalker 15301
{
-SOLID
+ALLOWCLIENTSPAWN
height 32
+FORCEYBILLBOARD
radius 26
scale 2.5
States
{
Spawn:
SKWK A -1
stop
}
}

actor TomahawkSpikeBall 15302
{
-SOLID
+ALLOWCLIENTSPAWN
height 16
+FORCEYBILLBOARD
radius 26
scale 2.5
States
{
Spawn:
TXSP A -1
stop
}
}

actor CactusRevisited1 
{
-SOLID
+ALLOWCLIENTSPAWN
height 32
+FORCEYBILLBOARD
radius 16
scale 2.5
States
{
Spawn:
CACR A -1
stop
}
}

actor CactusRevisited2
{
-SOLID
+ALLOWCLIENTSPAWN
height 48
+FORCEYBILLBOARD
radius 16
scale 2.5
States
{
Spawn:
CCRX A -1
stop
}
}

actor TomahawkSpikeBall2
{
-SOLID
+ALLOWCLIENTSPAWN
height 16
+FORCEYBILLBOARD
radius 26
scale 2.5
States
{
Spawn:
TXSR A -1
stop
}
}


