actor TrenchGeyser 28431
{
-SOLID
+ALLOWCLIENTSPAWN
height 48
+FORCEYBILLBOARD
radius 16
States
{
Spawn:
TRGE A -1
stop
}
}


actor BubbleSpawnerExtus 24590
//$Sprite AMMOA0
{
+CLIENTSIDEONLY
Height 1
Radius 8
-SOLID
States
{
Spawn:
TNT1 A 5
TNT1 AAAAAAAAAA 1 A_Jump(96, "Bubble")
Goto Bubble
Bubble:
TNT1 A 0 A_SpawnItemEx("BubbleFXExtus",random(-8,8),random(-8,8),32,0,0,10,0)
Goto Spawn
}
}

actor BubbleSpawnerExtusDiagonal 24592
//$Sprite AMMOA0
{
+CLIENTSIDEONLY
Height 1
Radius 8
-SOLID
States
{
Spawn:
TNT1 A 5
TNT1 AAAAAAAAAA 1 A_Jump(96, "Bubble")
Goto Bubble
Bubble:
TNT1 A 0 A_SpawnItemEx("BubbleFXExtus",random(-8,8),random(-8,8),32,45,0,10,0)
Goto Spawn
}
}

actor BubbleFXExtus
{
-SOLID
PROJECTILE
damage 0
height 2
radius 2
+CLIENTSIDEONLY
+NOGRAVITY
+DONTBLAST
+DONTREFLECT
scale 2.5
States
{
Spawn:
TRBB AAAA 5
TRBB A 5 A_Fadeout(0.4)
wait
}
}


actor TrenchJunk1
{
PROJECTILE
Damage 0
+DONTSPLASH
+RIPPER
+BLOODLESSIMPACT
+CLIENTSIDEONLY
scale 2.5
+DONTBLAST
speed 20
-SOLID
-NOGRAVITY
States
{
Spawn:
TRS1 A 1
loop
}
}


actor TrenchJunk2
{
PROJECTILE
Damage 0
+DONTSPLASH
+RIPPER
+BLOODLESSIMPACT
+CLIENTSIDEONLY
scale 2.5
+DONTBLAST
speed 20
-SOLID
-NOGRAVITY
States
{
Spawn:
TRS2 A 1
loop
}
}

actor TrenchJunk3
{
PROJECTILE
Damage 0
+DONTSPLASH
+RIPPER
+BLOODLESSIMPACT
+CLIENTSIDEONLY
scale 2.5
+DONTBLAST
speed 20
-SOLID
-NOGRAVITY
States
{
Spawn:
TRS3 A 1
loop
}
}

actor TrenchJunk4
{
PROJECTILE
Damage 0
+DONTSPLASH
+RIPPER
+BLOODLESSIMPACT
+CLIENTSIDEONLY
scale 2.5
+DONTBLAST
speed 20
-SOLID
-NOGRAVITY
States
{
Spawn:
TRS4 A 1
loop
}
}

actor TrenchJunk5
{
PROJECTILE
Damage 0
+DONTSPLASH
+RIPPER
+BLOODLESSIMPACT
+CLIENTSIDEONLY
scale 2.5
+DONTBLAST
speed 20
-SOLID
-NOGRAVITY
States
{
Spawn:
TRS5 A 1
loop
}
}


actor BigTurtleSilhouette
{
PROJECTILE
Damage 0
+DONTSPLASH
+RIPPER
+BLOODLESSIMPACT
+CLIENTSIDEONLY
scale 2.5
+DONTBLAST
speed 20
-SOLID
-NOGRAVITY
States
{
Spawn:
BITU AB 4
loop
}
}

actor FullMetalshellSilhouette
{
PROJECTILE
Damage 0
+DONTSPLASH
+RIPPER
+BLOODLESSIMPACT
+CLIENTSIDEONLY
scale 2.5
+DONTBLAST
speed 20
-SOLID
-NOGRAVITY
States
{
Spawn:
FMTS A 1
loop
}
}

actor DualShearsSPSilhouette
{
PROJECTILE
Damage 0
+DONTSPLASH
+RIPPER
+BLOODLESSIMPACT
+CLIENTSIDEONLY
scale 2.5
+DONTBLAST
speed 20
-SOLID
-NOGRAVITY
States
{
Spawn:
DSSP A 1
loop
}
}

actor HyperGreathingSilhouette
{
PROJECTILE
Damage 0
+DONTSPLASH
+RIPPER
+BLOODLESSIMPACT
+CLIENTSIDEONLY
scale 2.5
+DONTBLAST
speed 20
-SOLID
-NOGRAVITY
States
{
Spawn:
HPGT A 1
loop
}
}


actor RedMistSilhouette
{
PROJECTILE
Damage 0
+DONTSPLASH
+RIPPER
+BLOODLESSIMPACT
+CLIENTSIDEONLY
scale 2.5
+DONTBLAST
speed 20
-SOLID
-NOGRAVITY
States
{
Spawn:
RDMS A 1
loop
}
}

