///// KNDM07 /////
actor SandStormSpawner 20623
{
//$Category MM8BDM-Interactive Props
//$Sprite AMMOA0
+NOINTERACTION
+NOGRAVITY
height 1
radius 1
-SOLID
renderstyle none
States
{
Spawn:
TNT1 A 1 
Loop
SandStorm:
TNT1 A 1 A_SpawnItemEx("Sandbit", random(-128,128), random(-128,128), 0, -30, 0, Random(1, -2), 180, SXF_CLIENTSIDE)
TNT1 A 2
TNT1 A 0 A_Jump(96, "SandStorm")
TNT1 A 6
Loop
}
}

actor Sandbit
{
Translation "208:208=215:215"
-SOLID
PROJECTILE
+DONTBLAST
damage 0
height 2
radius 2
+CLIENTSIDEONLY
+NOCLIP
+LOWGRAVITY
-NOGRAVITY
scale 2.5
States
{
Spawn:
COSS B 35
COSS B 0 A_Jump(128, "More")
stop
More:
COSS B 35
stop
}
}


