actor VerticalFireTrapDown
{
PROJECTILE
Damage 0
+DONTSPLASH
+RIPPER
+BLOODLESSIMPACT
+CLIENTSIDEONLY
scale 2.5
+DONTBLAST
speed 20
-SOLID
-NOGRAVITY
States
{
Spawn:
FTRD AB 4
loop
}
}

actor VerticalFireTrapUp
{
PROJECTILE
Damage 0
+DONTSPLASH
+RIPPER
+BLOODLESSIMPACT
+CLIENTSIDEONLY
scale 2.5
+DONTBLAST
speed 20
-SOLID
-NOGRAVITY
States
{
Spawn:
FTRU AB 4
loop
}
}

actor TackleFireKNDM
{
PROJECTILE
Damage 0
+DONTSPLASH
+RIPPER
+BLOODLESSIMPACT
+CLIENTSIDEONLY
scale 2.5
+DONTBLAST
speed 20
-SOLID
-NOGRAVITY
States
{
Spawn:
HOTH CD 4
loop
}
}
