actor JTSDrone 16725
{
+CLIENTSIDEONLY
scale 2.5
-SOLID
+NOGRAVITY
+FLOATBOB
States
{
Spawn:
DRON ABCD 3
loop
}
}

actor JTSMortar
{
Speed 0
Damage 0
Scale 5
Height 0
Radius 0
+NOINTERACTION
+NOGRAVITY
-SOLID
States
{
Spawn:
JTSL CB 4
JTSL A 4
JTSL BC 4
stop
}
}

actor JTSBullet
{
PROJECTILE
Damage 0
Height 0
Radius 0
scale 5
speed 0
+DONTSPLASH
+RIPPER
+BLOODLESSIMPACT
+CLIENTSIDEONLY
+DONTBLAST
-SOLID
-NOGRAVITY
States
{
Spawn:
JTSB A 1
loop
}
}

actor JTSMissile
{
PROJECTILE
damagetype "JTSMissile"
Obituary "%o was obliterated by a Mortar Shell."
Radius 6
Height 7
scale 2.5
speed 0
-NOGRAVITY
States
{
Spawn:
JTSM A 0
JTSM A 0 A_ClearTarget
JTSM A 0 ThrustThingZ(0, 25, 1, 1)
JTSM A 4
Goto Spawn+3
Death:
NAPA A 0 A_ChangeFlag("NOGRAVITY",1)
NAPA A 0 A_Stop
JTBM A 0 A_PlaySound("JTSMBOOM")
JTBM A 0 A_Explode(30, 192, 0)
JTBM ABCDEFGHI 3
stop
}
}


actor HazardTag_JTSMissile : BasicACSDamager
{
damagetype "JTSMissile"
obituary "%o was obliterated by a Mortar Shell while fighting %k."
}


actor JTSEyeTurret 16726
{
+NOGRAVITY
-SOLID
+FORCEYBILLBOARD
+CLIENTSIDEONLY
scale 2.5
States
{
Spawn:
JTYT A 1
loop
}
}




