/////// IDM01 ///////
map IDM01 "Sand Canyon"
{
	next = "IDM02"
	sky1 = "BLACK", 0
	music = "IDMMUS1"
	aircontrol = 0.5
	forcenoskystretch
	clipmidtextures
}

/////////////////////
/////// IDM02 ///////
map IDM02 "Electrical Plant"
{
	next = "IDM03"
	sky1 = "ELECSKY", 0
	music = "IDMMUS2"
	aircontrol = 0.5
	forcenoskystretch
	clipmidtextures
}

/////////////////////
/////// IDM03 ///////
map IDM03 "Sky Way"
{
	next = "IDM04"
	sky1 = "BLACK", 0
	music = "IDMMUS3"
	aircontrol = 0.5
	forcenoskystretch
	clipmidtextures
}

/////////////////////
/////// IDM04 ///////
map IDM04 "Ocean Lab"
{
	next = "IDM05"
	sky1 = "BLACK", 0
	music = "IDMMUS4"
	aircontrol = 0.5
	forcenoskystretch
	clipmidtextures
	airsupply = 0
}

/////////////////////
/////// IDM05 ///////
map IDM05 "Pharaoh's Tomb"
{
	next = "IDM06"
	sky1 = "BLACK", 0
	music = "IDMMUS5"
	aircontrol = 0.5
	forcenoskystretch
	clipmidtextures
}

/////////////////////
/////// IDM06 ///////
map IDM06 "Decommissioning Plant"
{
	next = "IDM07"
	sky1 = "BLACK", 0
	music = "IDMMUS6"
	aircontrol = 0.5
	forcenoskystretch
	clipmidtextures
}

/////////////////////
/////// IDM07 ///////
map IDM07 "Oceanic Ruins"
{
	next = "IDM08"
	sky1 = "BLACK", 0
	music = "IDMMUS7"
	aircontrol = 0.5
	forcenoskystretch
	clipmidtextures
}

/////////////////////
/////// IDM08 ///////
map IDM08 "Gleaming Overworld"
{
	next = "IDM09"
	sky1 = "BLACK", 0
	music = "IDMMUS8"
	aircontrol = 0.5
	forcenoskystretch
	clipmidtextures
}

/////////////////////
/////// IDM09 ///////
map IDM09 "Glacier Valley"
{
	next = "IDM10"
	sky1 = "BLACK", 0
	music = "IDMMUS9"
	aircontrol = 0.5
	forcenoskystretch
	clipmidtextures
}

/////////////////////
/////// IDM10 ///////
map IDM10 "Jungle Base"
{
	next = "IDM11"
	sky1 = "BLACK", 0
	music = "IDMMUS10"
	aircontrol = 0.5
	forcenoskystretch
	clipmidtextures
}

/////////////////////
/////// IDM11 ///////
map IDM11 "Crystal Mine"
{
	next = "IDM12"
	sky1 = "BLACK", 0
	music = "IDMMUS11"
	aircontrol = 0.5
	forcenoskystretch
	clipmidtextures
}

/////////////////////
/////// IDM12 ///////
map IDM12 "Silent Bog"
{
	next = "IDM13"
	sky1 = "BLACK", 0
	music = "IDMMUS12"
	aircontrol = 0.5
	forcenoskystretch
	clipmidtextures
}

/////////////////////
/////// IDM13 ///////
map IDM13 "Rugged Mountain"
{
	next = "IDM14"
	sky1 = "BLACK", 0
	music = "IDMMUS13"
	aircontrol = 0.5
	forcenoskystretch
	clipmidtextures
}

/////////////////////
/////// IDM14 ///////
map IDM14 "Cosmic Station"
{
	next = "IDM15"
	sky1 = "BLACK", 0
	music = "IDMMUS14"
	aircontrol = 0.5
	forcenoskystretch
	clipmidtextures
	UsePlayerStartZ
}

/////////////////////
/////// IDM15 ///////
map IDM15 "Maple Castle"
{
	next = "IDM16"
	sky1 = "BLACK", 0
	music = "IDMMUS15"
	aircontrol = 0.5
	forcenoskystretch
	clipmidtextures
}

/////////////////////
/////// IDM16 ///////
map IDM16 "Molten Lair"
{
	next = "IDM17"
	sky1 = "GUTSKY", 0
	music = "IDMMUS16"
	aircontrol = 0.5
	forcenoskystretch
	clipmidtextures
}

/////////////////////
/////// IDM17 ///////
map IDM17 "Castle Cutenstein"
{
	next = "IDM18"
	sky1 = "CUTSKY", 0
	music = "IDMMUS17"
	aircontrol = 0.5
	forcenoskystretch
	clipmidtextures
	UsePlayerStartZ
}

/////////////////////
/////// IDM18 ///////
map IDM18 "Quick-Bomb Alley"
{
	next = "IDM19"
	sky1 = "BOMSKY", 0
	music = "IDMMUS18"
	aircontrol = 0.5
	forcenoskystretch
	clipmidtextures
}

/////////////////////
/////// IDM19 ///////
map IDM19 "Beneath the Well"
{
	next = "IDM20"
	sky1 = "BLACK", 0
	music = "IDMMUS19"
	aircontrol = 0.5
	forcenoskystretch
	clipmidtextures
}

/////////////////////
/////// IDM20 ///////
map IDM20 "Cliffside Fear"
{
	next = "IDM21"
	sky1 = "BLACK", 0
	music = "IDMMUS20"
	aircontrol = 0.5
	forcenoskystretch
	clipmidtextures
}

/////////////////////
/////// IDM21 ///////
map IDM21 "Nature's Park"
{
	next = "IDM22"
	sky1 = "BLACK", 0
	music = "IDMMUS21"
	aircontrol = 0.5
	forcenoskystretch
	clipmidtextures
}

/////////////////////
/////// IDM22 ///////
map IDM22 "Knee Deep in Oil"
{
	next = "IDM23"
	sky1 = "BLACK", 0
	music = "IDMMUS22"
	aircontrol = 0.5
	forcenoskystretch
	clipmidtextures
}

/////////////////////
/////// IDM23 ///////
map IDM23 "Skull Arena"
{
	next = "IDM24"
	sky1 = "BLACK", 0
	music = "IDMMUS23"
	aircontrol = 0.5
	forcenoskystretch
	clipmidtextures
}

/////////////////////
/////// IDM24 ///////
map IDM24 "Jurassic Racetrack"
{
	next = "IDM25"
	sky1 = "BLACK", 0
	music = "IDMMUS24"
	aircontrol = 0.5
	forcenoskystretch
	clipmidtextures
}

/////////////////////
/////// IDM25 ///////
map IDM25 "Missile Base"
{
	next = "IDM01"
	sky1 = "BLACK", 0
	music = "IDMMUS25"
	aircontrol = 0.5
	forcenoskystretch
	clipmidtextures
}

/////////////////////
/////// XDM01 ///////
map XDM01 "BLADE MAN'S TREASURY"
{
	next = "XDM02"
	music = "BLDMUS"
	aircontrol = 0.5
	forcenoskystretch
	clipmidtextures
}

/////////////////////
/////// XDM02 ///////
map XDM02 "WILY STATION FIRMAMENT"
{  
	next = "XDM03"
	sky1 = "BLACK", 0
	music = "W10MUS"
	aircontrol = 0.5
	forcenoskystretch
	clipmidtextures
//	gravity = 300
}

/////////////////////
/////// XDM03 ///////
map XDM03 "Christmas Cape"
{
	next = "XDM04"
	sky1 = "BLACK", 0
	music = "XMASMUS"
	aircontrol = 0.5
	forcenoskystretch
	clipmidtextures	
}

/////////////////////
/////// XDM04 ///////
map XDM04 "SKY DECK"
{	
	next = "XDM05"
	sky1 = "BLACK", 0
	music = "XSKYDMUS"
	aircontrol = 0.5
	forcenoskystretch
	clipmidtextures	 
}

/////////////////////
/////// XDM05 ///////
map XDM05 "WHOMP'S FORTRESS REMIX"
{
	next = "XDM06"
	sky1 = "BLACK", 0
	music = "XWHOFMUS"
	aircontrol = 0.5
	forcenoskystretch
	clipmidtextures	
 
}

/////////////////////
/////// XDM06 ///////
map XDM06 "SAND SEA"
{	
	next = "XDM07"
	sky1 = "BLACK", 0
	music = "XSANDMUS"
	aircontrol = 0.5
	forcenoskystretch
	clipmidtextures	
}

/////////////////////
/////// XDM07 ///////
map XDM07 "ALPHA SECTOR"
{  
	next = "XDM08"
	sky1 = "BLACK", 0
	music = "XALPHMUS"
	aircontrol = 0.5
	forcenoskystretch
	clipmidtextures 
}

/////////////////////
/////// XDM08 ///////
map XDM08 "UNDER THE SEA"
{
	next = "XDM09"
	sky1 = "BLACK", 0
	music = "XUSEAMUS"
	aircontrol = 0.5
	forcenoskystretch
	clipmidtextures 
}

/////////////////////
/////// XDM09 ///////
map XDM09 "WATERFALL GROTTO"
{	
	next = "XDM10"
	sky1 = "BLACK", 0
	music = "XWATMUS"
	aircontrol = 0.5
	forcenoskystretch
	clipmidtextures 
}

/////////////////////
/////// XDM10 ///////
map XDM10 "UNDERGROUND"
{
	next = "XDM01"
	sky1 = "BLACK", 0
	music = "XUNDMUS"
	aircontrol = 0.5
	forcenoskystretch
	clipmidtextures 
}

/////////////////////
