INSPIRED BURST!

Hello! This is the compiled pack for a weapon competition hosted on mm8bdm.net, Inspired BURST! The goal of the competition was to take concepts from other franchises and realize them as MM8BDM weapons using the new v6b tech. The competition was hosted over the course of August to September, and as of the time of writing this, judging will be beginning shortly!

If you're interested in seeing the thread, you can find a link to it here:
https://mm8bdm.net/forum/thread/inspired-burst-v6b-weapon-competition-ends-9-28-141

Compatibility Info:
Translation IDs 4000-4017
Custom Bar Slots 100-105
ClassBase Slot 6
Reserved TIDs 5000-5063
HudMessage IDs 173-174

Below, you'll find a compiled list of explanations of each entrant's (and the judges') weapons including idea source and any credits they gave me when they submitted them.

//////////////Barrels O' Fun//////////////
Hammer Throw based on Mario 3 Hammers

//////////////Ecl1p5e//////////////
Deadly Malware Copywep for Inspired BURST! - Created 26 September 2024

- Total Ammo: 28, Ammo Use: 4
- Small Pickup fills 4 ammo, Large Pickup fills 11 ammo
- Has special behaviour on monsters

Weapon Code and Conceptualisation by Ecl1p5e
HUD Graphics and Weapon Icon by Cowsha
Projectile Sprites taken from CBM


Original Game - Sonny (2017), 'Deadly Wrap' Attack performed by Treant enemy
				Reference Video: https://youtu.be/Zalyu0wqEq0
				
//////////////Chimmii//////////////
Here is my submission for inspired burst, Electric Burst.
The main goal of the weapon is to get it to explode inside who you're shooting at since both the big shot and the smaller shots don't do a lot of damage on their own.
The concept was taken from Mighty Gunvolt Burst, specifically the Dissipation mod you find in the game.
The sprites and sounds for the electric balls were taken from Mighty Gunvolt Burst, the shot travel FX were made by me however. 

//////////////CutmanMike//////////////
Created by CutmanMike for the Inspired BURST competition.
Based on the Alucard Sword weapon from Castlevania: SOTN.

Extra credit to Hansungkee for base sword hud sprites.

Use cl_alucardbonussounds to use fun original sound effects (client only).

//////////////Hilman170499//////////////
Weapon based on Shovel Knight: Specter of Torment
Coding by: Hilman170499

Sprites: Shovel Knight: Specter of Torment sprites by Yacht Club Games
Gash sprites ripped by Dortopife on The Spriters Resource
Sounds ripped by Cooper B. Chance and DrFault on The Sounds Resource

//////////////PinkRoboBlaster//////////////
Hey, 95 89.

This is my weapon for the Inspired-Burst Competition!

This weapon is based on the Whip from the Legend Of Zelda series

moreso, the "Spirit Tracks" version

I could not locate the original whip firing sound, I used the one from Castlevania (SOTN) instead

shout-out to Grand Classes's Snake Commando sprites, they were used as a base for the snake-head of the whip

//////////////Reemu//////////////
Weapon Name: Youkai Buster
Game: Touhou Series (Mountain of Faith, Urban Legend in Limbo, Scarlet Weather Rhapsody / Phantasmagoria of Flower View)
Adapted the shot type/skill of the same name and Reimu's weapon repertoire.
Credits: Russel for guidance with code, Rozark for obituary and testing.

//////////////Stardust Motion//////////////
it's a recreation of this spell https://129dofus.fandom.com/wiki/Paralyzing_Arrow from the rpg game dofus 1.29. 
In original game, it's a long range attack that steals "movement points" , which are used to move a unit on the board
small preview here https://youtu.be/gSNEmPanDlk?si=Qy5_NHOjtZKA6XDT&t=72

Credits

HUD : Sagittarius from Non Canon Classes
Arrow : Hunter class from Ghouls vs Human

//////////////TheophileCaceres//////////////
Here's the finished weapon: Moon Gas

I've based this AOE-type weapon off the game Poppy Playtime (Chapter 3) which kinda revolves around this gas that CatNap uses out of his mouth to make people sleep but may also cause intense nightmares and hallucinations!!! (It wouldn't be mascot horror without drug usage)
It's also named "Red Smoke" or "Poppy Gas" but I've chosen the name "Moon Gas" due to Catnap's pendant being a moon.
The gas part comes in the weapon's projectile sprites with extreme transparency and a red screen effect on hit and stackable effects.
The sleep/nightmare part comes in this weapon's obituary and it's slowdown effect.
The hallucinogenic part comes in fake pickups appearing around you when hit.
Not the best for explaining stuff in depth but you can check these Fandom pages:
https://poppy-playtime.fandom.com/wiki/CatNap
https://poppy-playtime.fandom.com/wiki/Red_Smoke

//////////////Ukiyama//////////////
Magnet Sphere is based on the magic of the same name from the game Terraria. 
What it does is it fires out a slow moving electrical orb that fires out beams near
enemies while dealing damage itself.

Magnet Sphere the wep made by myself.
Magnet Sphere icon was made by myself.
Magnet Sphere sprites are from Terraria, shrunken down and edited by myself.
Magnet Sphere Travel Sound was copy vision edited by myself.
Magnet Sphere beam sprites are recolored from Electric Shock for better color matchup in team games.

//////////////MegaVile//////////////
==BURST NOTES==
Weapon by MegaVile

Weapon Name: Artery Core
Adapted from: Boss ~ The Core
Adaptation Game: Cave Story
Resources: Cave Story

//////////////Woolock//////////////
Weapon Maker: Woolock
Weapon Name: Gyro Boots
Slot: Shield (7)
Game of origin: Shovel Knight: King of Cards
Training Description: 
"Become a damaging tornado that climbs walls! 
Can also deal damage to enemies you land on while active!"

Description:
When used, you become a tornado for 3.5 seconds, 
damaging anyone you run into and climbing any surface you get next to.
The color of the tornado represents the time left on the duration.
Landing on someone while the effect is active will deal damage
and play a sound effect. Both running into someone and jumping on someone
will inflict knockback. 
The weapon will also give you a vertical boost if you are in the air 
while it's first used and when the duration runs out.

Credits:
Spriters Resource: 	MonoJelly
Yacht Club Games: Shovel Knight

//////////////Trillster//////////////
Rocket Grab by Trillster.
Inspired by League of Legends's Blitzcrank.
Hud edited from HSK sprites by Trillster.

//////////////Korby//////////////
I made the Plasma copy ability from Kirby Super Star (which is also Spark in later games)
I made all of the graphics and code, although I did have some guidance from Lego and Trill.

//////////////Russel//////////////
- Sounds: inti creates
- Weapon view sprites: me
- Sprites ripped by: randomtalkingbush (TSR)
Assets not created by me belong to their respective owners.