=========
== v1b ==
=========

== General
- Updated weapons to be compatible with the latest version of UI Extensions.
- Optimized sprite assets.

== Artery Core
- Reduced hitstun on small projectile.
- Slightly narrowed the random-spread cones to account for hitstun reduction.
- Fixed the alternate fire using incorrect values for the random spread cone.
- Tweaked large shot to not snag on terrain.
- Recharge sound changed to one from Cave Story.
- Removed transparency on flames, flames now rapidly shrink instead.

== Cra's Range
- Removed ammo refund on hit
- Damage 12 -> 8, hitbox radius 30 -> 22, speed steal duration 3s -> 2s
- Minimum distance reduced by 37.5%
- Arrow is now unaffected by gravity until minimum range
- Changed buff/debuff screen tint to an icon
- Changed HUD position to be less intrusive

== Deadly Malware
- Debuff priming time increased from ~0.5s -> ~0.91s (17 -> 32 tics)
- Debuff duration decreased from ~2.3s -> ~0.91s (80 -> 32 tics)
- Debuff activation damage decreased from 90 -> 70
- Adjusted debuff indicator animations.
- Fixed a bug where it could chase allies occasionally.

== Electric Burst
- Can now be held to extend the distance of the shot before splitting.
- Changed from power slot to the ranged slot.
- Post-firing extended cooldown reduced.
- Ammo use decreased from 4 -> 2.
- Main shot damage increased from 10 -> 20.
    - Main shot can now only hit once.
- Main shot speed reduced from 80 -> 60.
- Main shot radius & height increased from 16 -> 20.
- Split shot speed reduced from 40 -> 30.
- Split shot radius & height increased from 10 -> 15.
- Split shot updated to have no travel distance limit.

== Gyro Boots
- Adjusted wall collision to be less tolerant.
- Fixed to no longer double hit.
    - Outer damage increased from 25 -> 35.
    - Inner damage kept the same at 45.

== Judgement Rush
- The dash no longer provides complete invulnerability, but retains protection against spikes and other stage hazards.
- Damage is tweaked to be more consistent, and grants a ~0.29s (10 tic) protection against the attack.
- Attack now deals 25 damage during the dash, and 45 on the diagonal strike at the end of the attack.
- Range of the attack's hitbox is altered slightly.
- The seeking range is nerfed, and will only mark new enemies within a 16m (512 map unit) radius (roughly the size of Rain Flush's AoE).
- If stuck on terrain during the dash, it will immediately end on the spot.
- During the dash, the gash will slowly follow its target, decreasing the likelihood of missing.
- Fixed a few bugs related to keep inventory.
- Bot behaviour updated. Bot will only leave targeting mode when an enemy is marked.

== Magnet Sphere
- Only one Magnet Sphere can exist at a time per person now.
- Range on beam tracers reduced from 450 map units -> 400 map units.
- Hitstun on beam tracers removed.
- Total ammo reduced from 30 -> 28
- Ammo cost increased from 3 -> 4
- Sound on sphere travel volume increased from 0.6 -> 1.0.
- Added fadeout death animation.

== Moon Gas
- Added an additional hallucination effect.

== Rocket Grab
- Fixed a bug where the grab could teleport onto players when recalling.

== Snake Whip
- Can now steal items from players on hit.
- Now has an altfire.
    - Fires the whip at a set distance.
    - Allows you to swing from the ceiling, though this uses extra ammo.
- Damage increased from 22 -> 24.
- Added hit FX & hit sounds.
- Switched up sound usage.
- Once an item returns to you, it now gets "nudged" towards you.

===========
== v1ah2 ==
===========

== Alucard Sword
- Fixed issue where players wrong-warped.

==========
== v1ah ==
==========

== Alucard Sword
- Fixed missing obituary.

== Snake Whip
- Fixed utility code breaking pickups with TIDs.
- Fixed invisible, removed pickups in (T)LMS being dragged.
- Fixed grab effect not working against randomized items.

== Deadly Malware
- Fixed judge-caused improperly named graphic.

== Magnet Sphere
- Fixed judge-caused client crash.

== Rocket Grab
- Recalling fists no longer linger on user death and slow upon respawning.

== Zangetsuto
- Fixed colors on respawn timer FX.

=========
== v1a ==
=========

== General
- Released!