map FFF01 "CLASH 20XX" //By CutmanMike
{ 
   next = "FFF02"
   music = "SHOMUS"
   sky1 = "BLACK", 0
   aircontrol = 0.5
   forcenoskystretch
   clipmidtextures
   UsePlayerStartZ
}

map FFF02 "Cyber City Streets" //By Duora Super Gyro
{ 
   next = "FFF03"
   music = "CCSDRS01" 
   sky1 = "BLACK", 0 
   aircontrol = 0.5 
   forcenoskystretch 
   clipmidtextures 
   UsePlayerStartZ
}

map FFF03 "Port Base High Tide (GBO2)" //By: {Forte_Gigas.Gospel}
{
   next = "FFF04"
   music = "ZGAQU"
   aircontrol = 0.5
}

map FFF04 "Sneks in Sphess" //By LordDamager
{
    next = "FFF05"
	sky1 = "10W3SKTX", 0
	music = "SISMUS"
	aircontrol = 0.5
}

map FFF05 "Oh No He's Hot" //By FTX6004
{
    next = "FFF06"
	sky1 = "AIRSKY", 0
	music = "FFF05MUS"
	aircontrol = 0.5
}

map FFF06 "Mu Continent" //By LlamaHombre
{
   next = "FFF07"
   sky1 = "BLACK", 0
   music = "SF2MUMUS"
   aircontrol = 0.5
}

map FFF07 "Mega-Storage Base" //By PlasmaSlash64
{
next = "FFF08"
sky1 = "BLACK", 0
music = "MGGBMUS"
aircontrol = 0.5
forcenoskystretch
clipmidtextures
evenlighting
}

map FFF08 "New Antilla" //By Thunderono
{
next = "FFF09"
music = ANTLMUS
aircontrol = 0.5
}

map FFF09 "I'M IN FUNKING SPACE!!!" //By Watzup7856
{
next = "FFF10"
sky1 = "BLACK", 0 
music = "WATCTFM1"
aircontrol = 0.5 
forcenoskystretch 
clipmidtextures
}

map FFF10 "Epic Symmetric" //By Christmas Cultist
{
   next = "FFF11"
	sky1 = "BLACK", 0 
	music = "CCFMUS" 
	aircontrol = 0.5 
	forcenoskystretch 
	clipmidtextures
}

map FFF11 "The Flow" //By Mendez
{ 
   music = "FLOWMUS" 
   sky1 = "BLACK", 0 
   aircontrol = 0.5 
   forcenoskystretch 
   clipmidtextures 
   UsePlayerStartZ 
}

map QUADSTO "STONE MAN CTF" //By Scott (a.k.a Skib)
{
	levelnum = 8686
    next = "FFF01"
	sky1 = "BLACK", 0
	music = "STOMUS"
	aircontrol = 0.5
	forcenoskystretch
	clipmidtextures
}

map HALFFLOW "HALF-FLOW" //By Mendez
{ 
   music = "FLOWMUS" 
   sky1 = "BLACK", 0 
   aircontrol = 0.5 
   forcenoskystretch 
   clipmidtextures 
   UsePlayerStartZ 
}
