Actor JermaHeadLarge
{
+SOLID
+NOTAUTOAIMED
Radius 12
Height 12
scale 2.5
states
{
Spawn:
TNT1 A 0
SJRM A 2 A_SetAngle(angle + 15)
Loop
}
}

Actor JermaHeadCompact
{
+SOLID
+SHOOTABLE
+NOTAUTOAIMED
+NoGravity
Radius 12
Height 12
scale 0.5
Health 5
damagefactor "normal", 1.0
painchance 256
states
{
Spawn:
TNT1 A 0
SJRM A 2 A_SetAngle(angle + 15)
Loop
Death:
SJRM A 0 A_PlaySoundEx("EpicSym/JermaHead","JRMSDIE")
SJRM A 8 A_Fadeout(0.25)
SJRM A 0 ACS_NamedExecuteAlways("JermaHeadCount", 0, 986)
TNT1 A 0
stop
}
}